/external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/i915/ |
i915_fragprog.c | 1138 GLuint depth = UREG(REG_TYPE_OD, 0); local [all...] |
/external/chromium_org/third_party/mesa/src/src/mesa/state_tracker/ |
st_manager.c | 294 /* do not distinguish depth/stencil buffers */ 483 GLuint width, height, depth; local 545 depth = tex->depth0; 553 if (depth != 1) 554 depth <<= 1; 560 width = height = depth = 0; 566 stObj->depth0 = depth;
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/external/chromium_org/third_party/skia/experimental/Intersection/ |
NearestPoint.cpp | 30 int MAXDEPTH = 64; /* Maximum depth for recursion */ 194 static int FindRoots(w, degree, t, depth) 198 int depth; /* The depth of the recursion */ variable 215 if (depth >= MAXDEPTH) { 230 left_count = FindRoots(Left, degree, left_t, depth+1); 231 right_count = FindRoots(Right, degree, right_t, depth+1);
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QuadraticIntersection.cpp | 25 , depth(0) 106 printf("%s d=%d s=%d new1=(%g,%g) old1=(%g,%g) split=%d\n", __FUNCTION__, depth, 116 printf("%s d=%d s=%d new2=(%g,%g) old2=(%g,%g) split=%d\n", __FUNCTION__, depth, 222 ++depth; 237 --depth; 242 --depth; 251 int depth; member in class:QuadraticIntersections
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/external/chromium_org/third_party/tcmalloc/chromium/src/ |
heap-profiler.cc | 382 int depth = stack_generator_function(skip_count + 1, stack); local 385 heap_profile->RecordAlloc(ptr, bytes, depth, stack);
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/external/chromium_org/third_party/webrtc/base/ |
openssladapter.cc | 796 int depth = X509_STORE_CTX_get_error_depth(store); local 799 LOG(LS_INFO) << "Error with certificate at depth: " << depth;
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opensslstreamadapter.cc | 765 int depth = X509_STORE_CTX_get_error_depth(store); local 772 if (depth > 0) { 773 LOG(LS_INFO) << "Ignored chained certificate at depth " << depth;
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/external/chromium_org/v8/src/x87/ |
lithium-codegen-x87.h | 105 return x87_stack_.depth() == 0; 405 int depth() const { return stack_depth_; } function in class:v8::internal::LCodeGen::X87Stack
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/external/deqp/framework/common/ |
tcuTestLog.cpp | 171 int depth = access.getDepth(); local 173 if (depth == 1 && format.type == TextureFormat::UNORM_INT8 && 186 else if (depth == 1) 216 IVec3 scaledSize = computeScaledSize(IVec3(width, height, depth), MAX_IMAGE_SIZE_3D);
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tcuTextureUtil.cpp | 111 * \param depth Depth 114 ConstPixelBufferAccess getSubregion (const ConstPixelBufferAccess& access, int x, int y, int z, int width, int height, int depth) 118 DE_ASSERT(de::inBounds(z, 0, access.getDepth()) && de::inRange(z+depth, z, access.getDepth())); 119 return ConstPixelBufferAccess(access.getFormat(), width, height, depth, access.getRowPitch(), access.getSlicePitch(), 131 * \param depth Depth 134 PixelBufferAccess getSubregion (const PixelBufferAccess& access, int x, int y, int z, int width, int height, int depth) 138 DE_ASSERT(de::inBounds(z, 0, access.getDepth()) && de::inRange(z+depth, z, access.getDepth())); 139 return PixelBufferAccess(access.getFormat(), width, height, depth, access.getRowPitch(), access.getSlicePitch() 781 int depth = dst.getDepth(); local [all...] |
/external/deqp/modules/gles2/functional/ |
es2fDepthRangeTests.cpp | 48 VISUALIZE_DEPTH_STEPS = 32 //!< Number of depth steps in visualization 154 throw tcu::NotSupportedError("Depth buffer is required", "", __FILE__, __LINE__); 177 // Fill viewport with 2 quads - one with constant depth and another with d = [-1..1] 206 // Render with depth test. 244 // Fill right half - comparison to interpolated depth 304 throw tcu::NotSupportedError("Depth buffer is required", "", __FILE__, __LINE__); 327 // Render with depth range. 345 // Visualize by rendering full-screen quads with increasing depth and color. 354 float depth = f*2.0f - 1.0f; local 359 -1.0f, -1.0f, depth, 1.0f [all...] |
es2fDepthStencilClearTests.cpp | 21 * \brief Depth and stencil clear tests. 99 TCU_FAIL("Can't map depth buffer format"); 112 TCU_FAIL("Can't map depth buffer format"); 121 DepthStencilClearCase (Context& context, const char* name, const char* description, int numIters, int numClears, bool depth, bool stencil, bool scissor, bool masked); 145 DepthStencilClearCase::DepthStencilClearCase (Context& context, const char* name, const char* description, int numIters, int numClears, bool depth, bool stencil, bool scissor, bool masked) 147 , m_testDepth (depth) 211 throw tcu::NotSupportedError("No depth/stencil buffers", "", __FILE__, __LINE__); 323 // Visualize depth / stencil buffers. 354 GLU_EXPECT_NO_ERROR(gl.getError(), "After depth visualization"); 407 // Simulated depth buffer span 437 float depth = rowAccess.getPixel(x, 0).x(); local [all...] |
es2fStencilTests.cpp | 129 float depth; //!< Quad depth or clear value member in class:deqp::gles2::Functional::StencilOp 140 , depth (depth_) 154 static StencilOp clearDepth (float depth) 157 op.depth = depth; 161 static StencilOp quad (GLenum stencilTest, int stencil, GLenum depthTest, float depth, GLenum sFail, GLenum dFail, GLenum dPass) 163 return StencilOp(TYPE_QUAD, stencilTest, stencil, depthTest, depth, sFail, dFail, dPass); 224 context.clearDepthf(op.depth); 243 sglr::drawQuad(context, m_shaderID, Vec3(x0, y0, op.depth), Vec3(x1, y1, op.depth)) [all...] |
/external/deqp/modules/gles3/functional/ |
es3fDepthStencilClearTests.cpp | 21 * \brief Depth and stencil clear tests. 99 TCU_FAIL("Can't map depth buffer format"); 112 TCU_FAIL("Can't map depth buffer format"); 121 DepthStencilClearCase (Context& context, const char* name, const char* description, int numIters, int numClears, bool depth, bool stencil, bool scissor, bool masked); 145 DepthStencilClearCase::DepthStencilClearCase (Context& context, const char* name, const char* description, int numIters, int numClears, bool depth, bool stencil, bool scissor, bool masked) 147 , m_testDepth (depth) 214 throw tcu::NotSupportedError("No depth/stencil buffers", "", __FILE__, __LINE__); 326 // Visualize depth / stencil buffers. 357 GLU_EXPECT_NO_ERROR(gl.getError(), "After depth visualization"); 410 // Simulated depth buffer span 440 float depth = rowAccess.getPixel(x, 0).x(); local [all...] |
es3fFboTestUtil.cpp | 708 void Texture3DShader::setDepth (float depth) 710 m_depth = depth; 744 const float depth = m_uniforms[3].value.f; local 756 texCoords[fragNdx] = tcu::Vec3(coord.x(), coord.y(), depth); 845 // running this shader without a depth buffer does not make any sense [all...] |
es3fFragDepthTests.cpp | 138 throw tcu::NotSupportedError("Depth buffer is required", "", __FILE__, __LINE__); 146 // Fill viewport with 2 quads - one with constant depth and another with d = [-1..1] 190 // Render with depth test. 251 // Fill right half - comparison to interpolated depth 310 throw tcu::NotSupportedError("Depth buffer is required", "", __FILE__, __LINE__); 361 // Visualize by rendering full-screen quads with increasing depth and color. 379 float depth = f*2.0f - 1.0f; local 384 -1.0f, -1.0f, depth, 1.0f, 385 -1.0f, +1.0f, depth, 1.0f, 386 +1.0f, -1.0f, depth, 1.0f [all...] |
es3fStencilTests.cpp | 132 float depth; //!< Quad depth or clear value member in class:deqp::gles3::Functional::StencilOp 143 , depth (depth_) 157 static StencilOp clearDepth (float depth) 160 op.depth = depth; 164 static StencilOp quad (GLenum stencilTest, int stencil, GLenum depthTest, float depth, GLenum sFail, GLenum dFail, GLenum dPass) 166 return StencilOp(TYPE_QUAD, stencilTest, stencil, depthTest, depth, sFail, dFail, dPass); 227 context.clearDepthf(op.depth); 246 sglr::drawQuad(context, m_shaderID, Vec3(x0, y0, op.depth), Vec3(x1, y1, op.depth)) [all...] |
/external/deqp/modules/glshared/ |
glsFboUtil.cpp | 192 GLint depth = cfg.numLayers; local 195 gl.texImage3D(glTarget(cfg), level, cfg.internalFormat.format, w, h, depth, 0, local 199 depth = de::max(1, depth / depth_divider); 326 // FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER must be smaller than the depth
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glsFragOpInteractionCase.cpp | 176 float depth; member in struct:deqp::gls::__anon24203::RenderCommand 179 RenderCommand (void) : depth(0.0f) {} 212 // \note Not using depth 1.0 since clearing with 1.0 and rendering with 1.0 may not be same value. 220 command.depth = getRandomDepth(rnd); 282 static void renderQuad (sglr::Context& ctx, const glu::VertexArrayPointer& posPtr, const Quad& quad, const float depth) 296 setVertex(posPtr, 0, Vec4(pA.x(), pA.y(), depth, 1.0f)); 297 setVertex(posPtr, 1, Vec4(pB.x(), pA.y(), depth, 1.0f)); 298 setVertex(posPtr, 2, Vec4(pA.x(), pB.y(), depth, 1.0f)); 299 setVertex(posPtr, 3, Vec4(pB.x(), pB.y(), depth, 1.0f)); 308 renderQuad(ctx, posPtr, cmd.quad, cmd.depth); [all...] |
/external/eigen/Eigen/src/Core/products/ |
GeneralMatrixVector.h | 352 const Index depth = cols; local 357 Index alignedStart = internal::first_aligned(rhs, depth); 358 Index alignedSize = RhsPacketSize>1 ? alignedStart + ((depth-alignedStart) & ~RhsPacketAlignedMask) : 0; 367 const Index lhsAlignmentOffset = internal::first_aligned(lhs,depth); 379 eigen_internal_assert(size_t(lhs+lhsAlignmentOffset)%sizeof(LhsPacket)==0 || depth<LhsPacketSize); 398 || LhsPacketSize > depth 404 alignedSize = depth; 504 for (Index j=alignedSize; j<depth; ++j) 545 for (Index j=alignedSize; j<depth; ++j)
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/external/emma/ant/ant14/com/vladium/emma/report/ |
ReportCfg.java | 60 public void setDepth (final DepthAttribute depth) 62 m_settings.setProperty (m_prefix.concat (DEPTH), depth.getValue ()); 355 public void setDepth (final DepthAttribute depth) 357 m_settings.setProperty (PREFIX.concat (DEPTH), depth.getValue ());
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/external/lldb/source/Plugins/SymbolFile/DWARF/ |
DWARFDebugInfo.cpp | 396 uint32_t depth = 0; local 406 depth = 0; 409 offset = callback(dwarf2Data, cu, NULL, offset, depth, userData); 420 offset = callback(dwarf2Data, cu, &die, offset, depth, userData); 424 if (depth) 425 --depth; 430 ++depth; 455 DumpInfo(Stream* init_strm, uint32_t off, uint32_t depth) : 458 recurse_depth(depth), 481 // This function dump DWARF information and obey recurse depth an [all...] |
/external/mesa3d/src/gallium/auxiliary/gallivm/ |
lp_bld_sample.h | 130 /** Obtain the base texture depth (returns int32) */ 132 (*depth)( const struct lp_sampler_dynamic_state *state, member in struct:lp_sampler_dynamic_state 251 /** Integer vector with texture width, height, depth */
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/external/mesa3d/src/gallium/drivers/i915/ |
i915_resource_texture.c | 367 unsigned depth = pt->depth0; local 378 i915_texture_set_level_info(tex, level, depth); 387 /* Fixup depth image_offsets: 391 for (i = 0; i < depth; i++) 394 depth = u_minify(depth, 1); 397 /* Multiply slice size by texture depth for total size. It's 503 unsigned depth = pt->depth0; local 521 i915_texture_set_level_info(tex, level, depth); 523 for (q = 0; q < depth;) { [all...] |
/external/mesa3d/src/gallium/drivers/llvmpipe/ |
lp_rast.c | 109 /* get pointer to depth/stencil tile */ 129 /* Get actual pointer to the tile data. Note that depth/stencil 229 * Clear the area of the swizzled depth/depth buffer matching this tile, in 232 * The swizzled depth format is such that the depths for 361 uint32_t *depth; local 369 /* depth buffer */ 370 depth = lp_rast_get_depth_block_pointer(task, tile_x + x, tile_y + y); 381 depth, 434 void *depth; local [all...] |