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  /external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/i915/
i915_fragprog.c 1138 GLuint depth = UREG(REG_TYPE_OD, 0); local
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  /external/chromium_org/third_party/mesa/src/src/mesa/state_tracker/
st_manager.c 294 /* do not distinguish depth/stencil buffers */
483 GLuint width, height, depth; local
545 depth = tex->depth0;
553 if (depth != 1)
554 depth <<= 1;
560 width = height = depth = 0;
566 stObj->depth0 = depth;
  /external/chromium_org/third_party/skia/experimental/Intersection/
NearestPoint.cpp 30 int MAXDEPTH = 64; /* Maximum depth for recursion */
194 static int FindRoots(w, degree, t, depth)
198 int depth; /* The depth of the recursion */ variable
215 if (depth >= MAXDEPTH) {
230 left_count = FindRoots(Left, degree, left_t, depth+1);
231 right_count = FindRoots(Right, degree, right_t, depth+1);
QuadraticIntersection.cpp 25 , depth(0)
106 printf("%s d=%d s=%d new1=(%g,%g) old1=(%g,%g) split=%d\n", __FUNCTION__, depth,
116 printf("%s d=%d s=%d new2=(%g,%g) old2=(%g,%g) split=%d\n", __FUNCTION__, depth,
222 ++depth;
237 --depth;
242 --depth;
251 int depth; member in class:QuadraticIntersections
  /external/chromium_org/third_party/tcmalloc/chromium/src/
heap-profiler.cc 382 int depth = stack_generator_function(skip_count + 1, stack); local
385 heap_profile->RecordAlloc(ptr, bytes, depth, stack);
  /external/chromium_org/third_party/webrtc/base/
openssladapter.cc 796 int depth = X509_STORE_CTX_get_error_depth(store); local
799 LOG(LS_INFO) << "Error with certificate at depth: " << depth;
opensslstreamadapter.cc 765 int depth = X509_STORE_CTX_get_error_depth(store); local
772 if (depth > 0) {
773 LOG(LS_INFO) << "Ignored chained certificate at depth " << depth;
  /external/chromium_org/v8/src/x87/
lithium-codegen-x87.h 105 return x87_stack_.depth() == 0;
405 int depth() const { return stack_depth_; } function in class:v8::internal::LCodeGen::X87Stack
  /external/deqp/framework/common/
tcuTestLog.cpp 171 int depth = access.getDepth(); local
173 if (depth == 1 && format.type == TextureFormat::UNORM_INT8 &&
186 else if (depth == 1)
216 IVec3 scaledSize = computeScaledSize(IVec3(width, height, depth), MAX_IMAGE_SIZE_3D);
tcuTextureUtil.cpp 111 * \param depth Depth
114 ConstPixelBufferAccess getSubregion (const ConstPixelBufferAccess& access, int x, int y, int z, int width, int height, int depth)
118 DE_ASSERT(de::inBounds(z, 0, access.getDepth()) && de::inRange(z+depth, z, access.getDepth()));
119 return ConstPixelBufferAccess(access.getFormat(), width, height, depth, access.getRowPitch(), access.getSlicePitch(),
131 * \param depth Depth
134 PixelBufferAccess getSubregion (const PixelBufferAccess& access, int x, int y, int z, int width, int height, int depth)
138 DE_ASSERT(de::inBounds(z, 0, access.getDepth()) && de::inRange(z+depth, z, access.getDepth()));
139 return PixelBufferAccess(access.getFormat(), width, height, depth, access.getRowPitch(), access.getSlicePitch()
781 int depth = dst.getDepth(); local
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  /external/deqp/modules/gles2/functional/
es2fDepthRangeTests.cpp 48 VISUALIZE_DEPTH_STEPS = 32 //!< Number of depth steps in visualization
154 throw tcu::NotSupportedError("Depth buffer is required", "", __FILE__, __LINE__);
177 // Fill viewport with 2 quads - one with constant depth and another with d = [-1..1]
206 // Render with depth test.
244 // Fill right half - comparison to interpolated depth
304 throw tcu::NotSupportedError("Depth buffer is required", "", __FILE__, __LINE__);
327 // Render with depth range.
345 // Visualize by rendering full-screen quads with increasing depth and color.
354 float depth = f*2.0f - 1.0f; local
359 -1.0f, -1.0f, depth, 1.0f
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es2fDepthStencilClearTests.cpp 21 * \brief Depth and stencil clear tests.
99 TCU_FAIL("Can't map depth buffer format");
112 TCU_FAIL("Can't map depth buffer format");
121 DepthStencilClearCase (Context& context, const char* name, const char* description, int numIters, int numClears, bool depth, bool stencil, bool scissor, bool masked);
145 DepthStencilClearCase::DepthStencilClearCase (Context& context, const char* name, const char* description, int numIters, int numClears, bool depth, bool stencil, bool scissor, bool masked)
147 , m_testDepth (depth)
211 throw tcu::NotSupportedError("No depth/stencil buffers", "", __FILE__, __LINE__);
323 // Visualize depth / stencil buffers.
354 GLU_EXPECT_NO_ERROR(gl.getError(), "After depth visualization");
407 // Simulated depth buffer span
437 float depth = rowAccess.getPixel(x, 0).x(); local
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es2fStencilTests.cpp 129 float depth; //!< Quad depth or clear value member in class:deqp::gles2::Functional::StencilOp
140 , depth (depth_)
154 static StencilOp clearDepth (float depth)
157 op.depth = depth;
161 static StencilOp quad (GLenum stencilTest, int stencil, GLenum depthTest, float depth, GLenum sFail, GLenum dFail, GLenum dPass)
163 return StencilOp(TYPE_QUAD, stencilTest, stencil, depthTest, depth, sFail, dFail, dPass);
224 context.clearDepthf(op.depth);
243 sglr::drawQuad(context, m_shaderID, Vec3(x0, y0, op.depth), Vec3(x1, y1, op.depth))
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  /external/deqp/modules/gles3/functional/
es3fDepthStencilClearTests.cpp 21 * \brief Depth and stencil clear tests.
99 TCU_FAIL("Can't map depth buffer format");
112 TCU_FAIL("Can't map depth buffer format");
121 DepthStencilClearCase (Context& context, const char* name, const char* description, int numIters, int numClears, bool depth, bool stencil, bool scissor, bool masked);
145 DepthStencilClearCase::DepthStencilClearCase (Context& context, const char* name, const char* description, int numIters, int numClears, bool depth, bool stencil, bool scissor, bool masked)
147 , m_testDepth (depth)
214 throw tcu::NotSupportedError("No depth/stencil buffers", "", __FILE__, __LINE__);
326 // Visualize depth / stencil buffers.
357 GLU_EXPECT_NO_ERROR(gl.getError(), "After depth visualization");
410 // Simulated depth buffer span
440 float depth = rowAccess.getPixel(x, 0).x(); local
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es3fFboTestUtil.cpp 708 void Texture3DShader::setDepth (float depth)
710 m_depth = depth;
744 const float depth = m_uniforms[3].value.f; local
756 texCoords[fragNdx] = tcu::Vec3(coord.x(), coord.y(), depth);
845 // running this shader without a depth buffer does not make any sense
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es3fFragDepthTests.cpp 138 throw tcu::NotSupportedError("Depth buffer is required", "", __FILE__, __LINE__);
146 // Fill viewport with 2 quads - one with constant depth and another with d = [-1..1]
190 // Render with depth test.
251 // Fill right half - comparison to interpolated depth
310 throw tcu::NotSupportedError("Depth buffer is required", "", __FILE__, __LINE__);
361 // Visualize by rendering full-screen quads with increasing depth and color.
379 float depth = f*2.0f - 1.0f; local
384 -1.0f, -1.0f, depth, 1.0f,
385 -1.0f, +1.0f, depth, 1.0f,
386 +1.0f, -1.0f, depth, 1.0f
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es3fStencilTests.cpp 132 float depth; //!< Quad depth or clear value member in class:deqp::gles3::Functional::StencilOp
143 , depth (depth_)
157 static StencilOp clearDepth (float depth)
160 op.depth = depth;
164 static StencilOp quad (GLenum stencilTest, int stencil, GLenum depthTest, float depth, GLenum sFail, GLenum dFail, GLenum dPass)
166 return StencilOp(TYPE_QUAD, stencilTest, stencil, depthTest, depth, sFail, dFail, dPass);
227 context.clearDepthf(op.depth);
246 sglr::drawQuad(context, m_shaderID, Vec3(x0, y0, op.depth), Vec3(x1, y1, op.depth))
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  /external/deqp/modules/glshared/
glsFboUtil.cpp 192 GLint depth = cfg.numLayers; local
195 gl.texImage3D(glTarget(cfg), level, cfg.internalFormat.format, w, h, depth, 0, local
199 depth = de::max(1, depth / depth_divider);
326 // FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER must be smaller than the depth
glsFragOpInteractionCase.cpp 176 float depth; member in struct:deqp::gls::__anon24203::RenderCommand
179 RenderCommand (void) : depth(0.0f) {}
212 // \note Not using depth 1.0 since clearing with 1.0 and rendering with 1.0 may not be same value.
220 command.depth = getRandomDepth(rnd);
282 static void renderQuad (sglr::Context& ctx, const glu::VertexArrayPointer& posPtr, const Quad& quad, const float depth)
296 setVertex(posPtr, 0, Vec4(pA.x(), pA.y(), depth, 1.0f));
297 setVertex(posPtr, 1, Vec4(pB.x(), pA.y(), depth, 1.0f));
298 setVertex(posPtr, 2, Vec4(pA.x(), pB.y(), depth, 1.0f));
299 setVertex(posPtr, 3, Vec4(pB.x(), pB.y(), depth, 1.0f));
308 renderQuad(ctx, posPtr, cmd.quad, cmd.depth);
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  /external/eigen/Eigen/src/Core/products/
GeneralMatrixVector.h 352 const Index depth = cols; local
357 Index alignedStart = internal::first_aligned(rhs, depth);
358 Index alignedSize = RhsPacketSize>1 ? alignedStart + ((depth-alignedStart) & ~RhsPacketAlignedMask) : 0;
367 const Index lhsAlignmentOffset = internal::first_aligned(lhs,depth);
379 eigen_internal_assert(size_t(lhs+lhsAlignmentOffset)%sizeof(LhsPacket)==0 || depth<LhsPacketSize);
398 || LhsPacketSize > depth
404 alignedSize = depth;
504 for (Index j=alignedSize; j<depth; ++j)
545 for (Index j=alignedSize; j<depth; ++j)
  /external/emma/ant/ant14/com/vladium/emma/report/
ReportCfg.java 60 public void setDepth (final DepthAttribute depth)
62 m_settings.setProperty (m_prefix.concat (DEPTH), depth.getValue ());
355 public void setDepth (final DepthAttribute depth)
357 m_settings.setProperty (PREFIX.concat (DEPTH), depth.getValue ());
  /external/lldb/source/Plugins/SymbolFile/DWARF/
DWARFDebugInfo.cpp 396 uint32_t depth = 0; local
406 depth = 0;
409 offset = callback(dwarf2Data, cu, NULL, offset, depth, userData);
420 offset = callback(dwarf2Data, cu, &die, offset, depth, userData);
424 if (depth)
425 --depth;
430 ++depth;
455 DumpInfo(Stream* init_strm, uint32_t off, uint32_t depth) :
458 recurse_depth(depth),
481 // This function dump DWARF information and obey recurse depth an
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  /external/mesa3d/src/gallium/auxiliary/gallivm/
lp_bld_sample.h 130 /** Obtain the base texture depth (returns int32) */
132 (*depth)( const struct lp_sampler_dynamic_state *state, member in struct:lp_sampler_dynamic_state
251 /** Integer vector with texture width, height, depth */
  /external/mesa3d/src/gallium/drivers/i915/
i915_resource_texture.c 367 unsigned depth = pt->depth0; local
378 i915_texture_set_level_info(tex, level, depth);
387 /* Fixup depth image_offsets:
391 for (i = 0; i < depth; i++)
394 depth = u_minify(depth, 1);
397 /* Multiply slice size by texture depth for total size. It's
503 unsigned depth = pt->depth0; local
521 i915_texture_set_level_info(tex, level, depth);
523 for (q = 0; q < depth;) {
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  /external/mesa3d/src/gallium/drivers/llvmpipe/
lp_rast.c 109 /* get pointer to depth/stencil tile */
129 /* Get actual pointer to the tile data. Note that depth/stencil
229 * Clear the area of the swizzled depth/depth buffer matching this tile, in
232 * The swizzled depth format is such that the depths for
361 uint32_t *depth; local
369 /* depth buffer */
370 depth = lp_rast_get_depth_block_pointer(task, tile_x + x, tile_y + y);
381 depth,
434 void *depth; local
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