/external/deqp/modules/egl/ |
teglImageFormatTests.cpp | 468 GLU_CHECK_CALL(glBindTexture(GL_TEXTURE_2D, srcTex)); 469 GLU_CHECK_CALL(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR)); 470 GLU_CHECK_CALL(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR)); 471 GLU_CHECK_CALL(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE)); 472 GLU_CHECK_CALL(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE)); 473 GLU_CHECK_CALL(glTexImage2D(GL_TEXTURE_2D, 0, format, src.getWidth(), src.getHeight(), 0, format, type, src.getLevel(0).getDataPtr())); 477 GLU_CHECK_CALL(glBindTexture(GL_TEXTURE_CUBE_MAP, srcTex)); 478 GLU_CHECK_CALL(glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, GL_LINEAR)); 479 GLU_CHECK_CALL(glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAG_FILTER, GL_LINEAR)); 480 GLU_CHECK_CALL(glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE)) [all...] |
teglGLES2SharingTests.cpp | 363 GLU_CHECK_CALL(glGenBuffers(1, &m_glBuffer)); 364 GLU_CHECK_CALL(glBindBuffer(GL_ARRAY_BUFFER, m_glBuffer)); 365 GLU_CHECK_CALL(glBufferData(GL_ARRAY_BUFFER, (GLsizei)(m_buffer.size() * sizeof(GLubyte)), &(m_buffer[0]), GL_DYNAMIC_DRAW)); 366 GLU_CHECK_CALL(glBindBuffer(GL_ARRAY_BUFFER, 0)); 371 GLU_CHECK_CALL(glDeleteBuffers(1, &m_glBuffer)); 437 GLU_CHECK_CALL(glViewport(0, 0, width, height)); 439 GLU_CHECK_CALL(glClearColor(1.0f, 0.0f, 0.0f, 1.0f)); 440 GLU_CHECK_CALL(glClear(GL_COLOR_BUFFER_BIT)); 442 GLU_CHECK_CALL(glUseProgram(program.getProgram())); 452 GLU_CHECK_CALL(glEnableVertexAttribArray(colorLocation)) [all...] |
teglImageTests.cpp | 426 GLU_CHECK_CALL(glBindTexture(GL_TEXTURE_2D, tex)); 429 GLU_CHECK_CALL(glTexImage2D(GL_TEXTURE_2D, 0, m_storage, 64, 64, 0, m_storage, GL_UNSIGNED_BYTE, DE_NULL)); 434 GLU_CHECK_CALL(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR)); 453 GLU_CHECK_CALL(glDeleteTextures(1, &tex)); 466 GLU_CHECK_CALL(glBindTexture(GL_TEXTURE_CUBE_MAP, tex)); 479 GLU_CHECK_CALL(glTexImage2D(faces[faceNdx], 0, m_storage, 64, 64, 0, m_storage, GL_UNSIGNED_BYTE, DE_NULL)); 484 GLU_CHECK_CALL(glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, GL_LINEAR)); 502 GLU_CHECK_CALL(glDeleteTextures(1, &tex)); 511 GLU_CHECK_CALL(glBindRenderbuffer(GL_RENDERBUFFER, rbo)); 514 GLU_CHECK_CALL(glRenderbufferStorage(GL_RENDERBUFFER, m_storage, 64, 64)) [all...] |
teglGLES2SharingThreadedTests.cpp | 510 GLU_CHECK_CALL(glFlush()); 516 GLU_CHECK_CALL(glFinish()); 928 GLU_CHECK_CALL(glGenTextures(1, &tex)); 956 GLU_CHECK_CALL(glDeleteTextures(1, &tex)); 1000 GLU_CHECK_CALL(glBindTexture(GL_TEXTURE_2D, m_texture->texture)); 1004 GLU_CHECK_CALL(glTexImage2D(GL_TEXTURE_2D, m_level, m_internalFormat, m_width, m_height, 0, m_format, m_type, dummyData)); 1008 GLU_CHECK_CALL(glBindTexture(GL_TEXTURE_2D, 0)); 1051 GLU_CHECK_CALL(glBindTexture(GL_TEXTURE_2D, m_texture->texture)); 1055 GLU_CHECK_CALL(glTexSubImage2D(GL_TEXTURE_2D, m_level, m_xoffset, m_yoffset, m_width, m_height, m_format, m_type, dummyData)); 1059 GLU_CHECK_CALL(glBindTexture(GL_TEXTURE_2D, 0)) [all...] |
teglSyncTests.cpp | 503 GLU_CHECK_CALL(glFlush()); 544 GLU_CHECK_CALL(glFlush()); 774 GLU_CHECK_CALL(glFinish()); [all...] |
/external/deqp/modules/glshared/ |
glsMemoryStressCase.cpp | 196 GLU_CHECK_CALL(glGenVertexArrays(1, &m_vao)); 198 GLU_CHECK_CALL(glGenBuffers(1, &m_coordBuffer)); 199 GLU_CHECK_CALL(glBindBuffer(GL_ARRAY_BUFFER, m_coordBuffer)); 200 GLU_CHECK_CALL(glBufferData(GL_ARRAY_BUFFER, sizeof(s_quadCoords), s_quadCoords, GL_STATIC_DRAW)); 202 GLU_CHECK_CALL(glGenBuffers(1, &m_indexBuffer)); 203 GLU_CHECK_CALL(glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_indexBuffer)); 204 GLU_CHECK_CALL(glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(s_quadIndices), s_quadIndices, GL_STATIC_DRAW)); 225 GLU_CHECK_CALL(glUseProgram(m_program->getProgram())); 232 GLU_CHECK_CALL(glBindVertexArray(m_vao)); 234 GLU_CHECK_CALL(glEnableVertexAttribArray(coordLoc)) [all...] |
glsRandomShaderCase.cpp | 424 GLU_CHECK_CALL(glUseProgram(program.getProgram()));
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/external/deqp/modules/gles3/functional/ |
es3fPixelBufferObjectTests.cpp | 301 GLU_CHECK_CALL(glUseProgram(m_program->getProgram())); 310 GLU_CHECK_CALL(glUniform1f(colorScaleLoc, m_colorScale)); 318 GLU_CHECK_CALL(glEnableVertexAttribArray(colorLoc)); 319 GLU_CHECK_CALL(glEnableVertexAttribArray(coordLoc)); 321 GLU_CHECK_CALL(glVertexAttribPointer(coordLoc, 3, GL_FLOAT, GL_FALSE, 0, positions)); 322 GLU_CHECK_CALL(glVertexAttribPointer(colorLoc, 4, GL_FLOAT, GL_FALSE, 0, colors)); 324 GLU_CHECK_CALL(glDrawArrays(GL_TRIANGLES, 0, 3)); 326 GLU_CHECK_CALL(glDisableVertexAttribArray(colorLoc)); 327 GLU_CHECK_CALL(glDisableVertexAttribArray(coordLoc)); 336 GLU_CHECK_CALL(glClearColor(r, g, b, a)) [all...] |
es3fMultisampleTests.cpp | 86 GLU_CHECK_CALL(glGetIntegerv(name, &result)); 284 GLU_CHECK_CALL(glBindRenderbuffer(GL_RENDERBUFFER, 0)); 285 GLU_CHECK_CALL(glBindFramebuffer(GL_FRAMEBUFFER, 0)); 289 GLU_CHECK_CALL(glDeleteRenderbuffers(1, &m_msColorRbo)); 294 GLU_CHECK_CALL(glDeleteRenderbuffers(1, &m_msDepthStencilRbo)); 299 GLU_CHECK_CALL(glDeleteRenderbuffers(1, &m_resolveColorRbo)); 305 GLU_CHECK_CALL(glDeleteFramebuffers(1, &m_msFbo)); 310 GLU_CHECK_CALL(glDeleteFramebuffers(1, &m_resolveFbo)); 330 GLU_CHECK_CALL(glEnableVertexAttribArray(m_attrPositionLoc)); 331 GLU_CHECK_CALL(glVertexAttribPointer(m_attrPositionLoc, 4, GL_FLOAT, false, 0, &vertexPositions[0])) [all...] |
es3fReadPixelsTests.cpp | 140 GLU_CHECK_CALL(glUseProgram(program.getProgram())); 159 GLU_CHECK_CALL(glEnableVertexAttribArray(coordLoc)); 161 GLU_CHECK_CALL(glVertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, coords)); 163 GLU_CHECK_CALL(glDrawArrays(GL_TRIANGLES, 0, 6)); 164 GLU_CHECK_CALL(glDisableVertexAttribArray(coordLoc)); 198 GLU_CHECK_CALL(glGetIntegerv(GL_IMPLEMENTATION_COLOR_READ_FORMAT, &m_format)); 199 GLU_CHECK_CALL(glGetIntegerv(GL_IMPLEMENTATION_COLOR_READ_TYPE, &m_type)); 245 GLU_CHECK_CALL(glGenRenderbuffers(1, &renderbuffer)); 246 GLU_CHECK_CALL(glBindRenderbuffer(GL_RENDERBUFFER, renderbuffer)); 247 GLU_CHECK_CALL(glRenderbufferStorage(GL_RENDERBUFFER, GL_RGBA32UI, m_width, m_height)) [all...] |
es3fVertexArrayObjectTests.cpp | 229 GLU_CHECK_CALL(glGenBuffers(1, &buffer)); 232 GLU_CHECK_CALL(glBindBuffer(GL_ARRAY_BUFFER, buffer)); 233 GLU_CHECK_CALL(glBufferData(GL_ARRAY_BUFFER, m_spec.buffers[bufferNdx].size, data, GL_DYNAMIC_DRAW)); 234 GLU_CHECK_CALL(glBindBuffer(GL_ARRAY_BUFFER, 0)); 260 GLU_CHECK_CALL(glDeleteBuffers((GLsizei)m_buffers.size(), &(m_buffers[0]))); 548 GLU_CHECK_CALL(glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_buffers[state.elementArrayBuffer])); 552 GLU_CHECK_CALL(glBindBuffer(GL_ARRAY_BUFFER, m_buffers[state.attributes[attribNdx].bufferNdx])); 554 GLU_CHECK_CALL(glEnableVertexAttribArray(attribNdx)); 556 GLU_CHECK_CALL(glDisableVertexAttribArray(attribNdx)); 559 GLU_CHECK_CALL(glVertexAttribIPointer(attribNdx, state.attributes[attribNdx].size, state.attributes[attribNdx].ty (…) [all...] |
es3fApiCase.cpp | 102 GLU_CHECK_CALL(glGetIntegerv(numSupportedValues, &numFormats)); 109 GLU_CHECK_CALL(glGetIntegerv(extension, &values[0]));
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es3fBlendTests.cpp | 220 GLU_CHECK_CALL(glGenRenderbuffers(1, &m_colorRbo)); 221 GLU_CHECK_CALL(glBindRenderbuffer(GL_RENDERBUFFER, m_colorRbo)); 222 GLU_CHECK_CALL(glRenderbufferStorage(GL_RENDERBUFFER, GL_SRGB8_ALPHA8, m_renderWidth, m_renderHeight)); 224 GLU_CHECK_CALL(glGenFramebuffers(1, &m_fbo)); 225 GLU_CHECK_CALL(glBindFramebuffer(GL_FRAMEBUFFER, m_fbo)); 226 GLU_CHECK_CALL(glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, m_colorRbo)); 245 GLU_CHECK_CALL(glBindRenderbuffer(GL_RENDERBUFFER, 0)); 246 GLU_CHECK_CALL(glBindFramebuffer(GL_FRAMEBUFFER, 0)); 250 GLU_CHECK_CALL(glDeleteRenderbuffers(1, &m_colorRbo)); 255 GLU_CHECK_CALL(glDeleteFramebuffers(1, &m_fbo)) [all...] |
es3fUniformApiTests.cpp | [all...] |
es3fDitheringTests.cpp | 254 GLU_CHECK_CALL(glViewport(viewportX, viewportY, viewportWid, viewportHei)); 259 GLU_CHECK_CALL(glEnable(GL_DITHER)); 261 GLU_CHECK_CALL(glDisable(GL_DITHER)); 362 GLU_CHECK_CALL(glViewport(viewportX, viewportY, viewportWid, viewportHei)); 367 GLU_CHECK_CALL(glEnable(GL_DITHER)); 369 GLU_CHECK_CALL(glDisable(GL_DITHER));
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/external/deqp/modules/gles2/functional/ |
es2fReadPixelsTests.cpp | 96 GLU_CHECK_CALL(glUseProgram(program.getProgram())); 115 GLU_CHECK_CALL(glEnableVertexAttribArray(coordLoc)); 117 GLU_CHECK_CALL(glVertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, coords)); 119 GLU_CHECK_CALL(glDrawArrays(GL_TRIANGLES, 0, 6)); 120 GLU_CHECK_CALL(glDisableVertexAttribArray(coordLoc)); 147 GLU_CHECK_CALL(glGetIntegerv(GL_IMPLEMENTATION_COLOR_READ_FORMAT, &glFormat)); 148 GLU_CHECK_CALL(glGetIntegerv(GL_IMPLEMENTATION_COLOR_READ_TYPE, &glType)); 213 GLU_CHECK_CALL(glViewport(0, 0, width, height)); 225 GLU_CHECK_CALL(glClearColor(red, green, blue, alpha)); 226 GLU_CHECK_CALL(glClear(GL_COLOR_BUFFER_BIT)) [all...] |
es2fMultisampleTests.cpp | 84 GLU_CHECK_CALL(glGetIntegerv(name, &result)); 243 GLU_CHECK_CALL(glEnableVertexAttribArray(m_attrPositionLoc)); 244 GLU_CHECK_CALL(glVertexAttribPointer(m_attrPositionLoc, 4, GL_FLOAT, false, 0, &vertexPositions[0])); 246 GLU_CHECK_CALL(glEnableVertexAttribArray(m_attrColorLoc)); 247 GLU_CHECK_CALL(glVertexAttribPointer(m_attrColorLoc, 4, GL_FLOAT, false, 0, &vertexColors[0])); 249 GLU_CHECK_CALL(glUseProgram(m_program->getProgram())); 250 GLU_CHECK_CALL(glDrawArrays(GL_TRIANGLES, 0, 3)); 295 GLU_CHECK_CALL(glEnableVertexAttribArray(m_attrPositionLoc)); 296 GLU_CHECK_CALL(glVertexAttribPointer(m_attrPositionLoc, 4, GL_FLOAT, false, 0, &vertexPositions[0])); 298 GLU_CHECK_CALL(glEnableVertexAttribArray(m_attrColorLoc)) [all...] |
es2fApiCase.cpp | 100 GLU_CHECK_CALL(glGetIntegerv(numSupportedValues, &numFormats)); 107 GLU_CHECK_CALL(glGetIntegerv(extension, &values[0]));
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es2fDitheringTests.cpp | 254 GLU_CHECK_CALL(glViewport(viewportX, viewportY, viewportWid, viewportHei)); 259 GLU_CHECK_CALL(glEnable(GL_DITHER)); 261 GLU_CHECK_CALL(glDisable(GL_DITHER)); 362 GLU_CHECK_CALL(glViewport(viewportX, viewportY, viewportWid, viewportHei)); 367 GLU_CHECK_CALL(glEnable(GL_DITHER)); 369 GLU_CHECK_CALL(glDisable(GL_DITHER));
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es2fUniformApiTests.cpp | [all...] |
es2fBlendTests.cpp | 229 GLU_CHECK_CALL(glBlendEquationSeparate(paramSet.equationRGB, paramSet.equationAlpha)); 230 GLU_CHECK_CALL(glBlendFuncSeparate(paramSet.srcFuncRGB, paramSet.dstFuncRGB, paramSet.srcFuncAlpha, paramSet.dstFuncAlpha)); 231 GLU_CHECK_CALL(glBlendColor(paramSet.blendColor.x(), paramSet.blendColor.y(), paramSet.blendColor.z(), paramSet.blendColor.w()));
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/external/deqp/modules/gles31/functional/ |
es31fProgramUniformTests.cpp | [all...] |
es31fSeparateShaderTests.cpp | [all...] |
/external/deqp/framework/opengl/ |
gluDefs.hpp | 34 #define GLU_CHECK_CALL(CALL) do { CALL; GLU_EXPECT_NO_ERROR(glGetError(), #CALL); } while (deGetFalse())
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/external/deqp/modules/gles2/ |
tes2CapabilityTests.cpp | 56 GLU_CHECK_CALL(glGetIntegerv(m_param, &value));
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