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  /external/chromium_org/ui/base/cursor/
cursor_util.cc 19 gfx::Display::Rotation rotation,
22 switch (rotation) {
64 gfx::Display::Rotation rotation,
74 scale / image_rep.scale(), rotation, bitmap, hotspot);
80 gfx::Display::Rotation rotation,
83 // TODO(oshima|tdanderson): Support rotation and fractional scale factor.
image_cursors.cc 79 gfx::Display::Rotation ImageCursors::GetRotation() const {
86 return cursor_loader_->rotation();
93 } else if (cursor_loader_->rotation() == display.rotation() &&
98 cursor_loader_->set_rotation(display.rotation());
  /external/chromium_org/ui/gfx/
display.h 25 // Screen Rotation in clock-wise degrees.
26 enum Rotation {
74 Rotation rotation() const { return rotation_; } function in class:gfx::Display
75 void set_rotation(Rotation rotation) { rotation_ = rotation; }
77 void SetRotationAsDegree(int rotation);
127 Rotation rotation_;
  /hardware/intel/img/psb_video/src/x11/
psb_xrandr.h 116 Rotation rotation; member in struct:_psb_xrandr_crtc_s
150 Rotation mipi0_rotation;
151 Rotation mipi1_rotation;
152 Rotation hdmi_rotation;
180 VAStatus psb_xrandr_local_crtc_coordinate(psb_output_device *local_device_enabled, int *x, int *y, int *width, int *height, Rotation *rotation);
181 VAStatus psb_xrandr_extend_crtc_coordinate(psb_output_device *extend_device_enabled, int *x, int *y, int *width, int *height, psb_xrandr_location *location, Rotation *rotation);
  /external/eigen/Eigen/src/Eigen2Support/Geometry/
Rotation2D.h 18 * \brief Represents a rotation/orientation in a 2 dimensional space.
22 * This class is equivalent to a single scalar representing a counter clock wise rotation
24 * conversion from/to a 2x2 rotation matrix. Moreover this class aims to provide a similar
56 /** Construct a 2D counter clock wise rotation from the angle \a a in radian. */
59 /** \returns the rotation angle */
62 /** \returns a read-write reference to the rotation angle */
65 /** \returns the inverse rotation */
76 /** Applies the rotation to a 2D vector */
115 * single precision 2D rotation type */
118 * double precision 2D rotation type *
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AngleAxis.h 18 * \brief Represents a 3D rotation as a rotation angle around an arbitrary 3D axis
26 * \addexample AngleAxisForEuler \label How to define a rotation from Euler-angles
33 * \note This class is not aimed to be used to store a rotation transformation,
34 * but rather to make easier the creation of other rotation (Quaternion, rotation Matrix)
70 /** Constructs and initialize the angle-axis rotation from an \a angle in radian
74 /** Constructs and initialize the angle-axis rotation from a quaternion \a q. */
76 /** Constructs and initialize the angle-axis rotation from a 3x3 rotation matrix. *
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  /external/eigen/Eigen/src/Geometry/
Rotation2D.h 19 * \brief Represents a rotation/orientation in a 2 dimensional space.
23 * This class is equivalent to a single scalar representing a counter clock wise rotation
25 * conversion from/to a 2x2 rotation matrix. Moreover this class aims to provide a similar
61 /** Construct a 2D counter clock wise rotation from the angle \a a in radian. */
64 /** \returns the rotation angle */
67 /** \returns a read-write reference to the rotation angle */
70 /** \returns the inverse rotation */
81 /** Applies the rotation to a 2D vector */
122 * single precision 2D rotation type */
125 * double precision 2D rotation type *
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AngleAxis.h 19 * \brief Represents a 3D rotation as a rotation angle around an arbitrary 3D axis
34 * \note This class is not aimed to be used to store a rotation transformation,
35 * but rather to make easier the creation of other rotation (Quaternion, rotation Matrix)
73 /** Constructs and initialize the angle-axis rotation from an \a angle in radian
77 * represents an invalid rotation. */
80 /** Constructs and initialize the angle-axis rotation from a quaternion \a q. */
82 /** Constructs and initialize the angle-axis rotation from a 3x3 rotation matrix. *
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  /frameworks/base/docs/html/training/graphics/opengl/
touch.jd 17 <li><a href="#angle">Expose the Rotation Angle</a></li>
18 <li><a href="#rotate">Apply Rotation</a></li>
50 an angle of rotation for a shape.</p>
72 // reverse direction of rotation above the mid-line
77 // reverse direction of rotation to left of the mid-line
94 <p>Notice that after calculating the rotation angle, this method calls {@link
97 because the frame does not need to be redrawn unless there is a change in the rotation. However, it
110 <h2 id="angle">Expose the Rotation Angle</h2>
112 <p>The example code above requires that you expose the rotation angle through your renderer by
134 <h2 id="rotate">Apply Rotation</h2
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  /packages/apps/Gallery2/src/com/android/gallery3d/filtershow/imageshow/
GeometryMathUtils.java 34 import com.android.gallery3d.filtershow.filters.FilterRotateRepresentation.Rotation;
49 public Rotation rotation = FilterRotateRepresentation.getNil(); field in class:GeometryMathUtils.GeometryHolder
55 rotation = h.rotation;
62 rotation = FilterRotateRepresentation.getNil();
69 return rotation == FilterRotateRepresentation.getNil() &&
84 return rotation == h.rotation && straighten == h.straighten &&
91 return getClass().getSimpleName() + "[" + "rotation:" + rotation.value(
344 int rotation = holder.rotation.value(); local
376 int rotation = getRotationForOrientation(orientation); local
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  /external/qemu/android/
keycode.c 15 android_keycode_rotate( AndroidKeyCode code, int rotation )
26 index = (index + rotation) & 3;
  /external/chromium_org/athena/screen/public/
screen_manager.h 58 // Set screen rotation.
59 // TODO(flackr): Extract and use ash DisplayManager to set rotation
61 virtual void SetRotation(gfx::Display::Rotation rotation) = 0;
  /external/chromium_org/media/base/
video_rotation.h 10 // Enumeration to represent 90 degree video rotation for MP4 videos
  /external/chromium_org/third_party/skia/experimental/iOSSampleApp/iPhone/
SkUINavigationController.mm 13 return YES; //Allow auto rotation for all orientations
  /external/skia/experimental/iOSSampleApp/iPhone/
SkUINavigationController.mm 13 return YES; //Allow auto rotation for all orientations
  /external/chromium_org/ash/system/chromeos/rotation/
tray_rotation_lock.h 20 // the rotation lock for the display which it appears on. The default view can
21 // be interacted with, it toggles the state of the rotation lock.
47 // True if |on_primary_display_|, maximize mode is enabled, and rotation is
  /packages/apps/Camera2/src/com/android/camera/app/
OrientationManager.java 36 * rotates. No effect if the system setting of auto-rotation is off.
42 * rotates. No effect if the system setting of auto-rotation is off.
50 * Returns the display rotation degrees relative to the natural orientation
  /prebuilts/python/darwin-x86/2.7.5/lib/python2.7/plat-mac/lib-scriptpackages/StdSuites/
QuickDraw_Graphics_Suppleme.py 22 """rotation - the default rotation for objects in the drawing area """
43 'rotation' : _Prop_rotation,
  /external/robolectric/src/main/java/com/xtremelabs/robolectric/shadows/
ShadowDisplay.java 25 private int rotation = Surface.ROTATION_0; field in class:ShadowDisplay
61 return rotation;
125 public void setRotation(int rotation) {
126 this.rotation = rotation;
  /development/samples/ApiDemos/src/com/example/android/apis/animation/
Rotate3dAnimation.java 38 * Creates a new 3D rotation on the Y axis. The rotation is defined by its
39 * start angle and its end angle. Both angles are in degrees. The rotation
46 * @param fromDegrees the start angle of the 3D rotation
47 * @param toDegrees the end angle of the 3D rotation
48 * @param centerX the X center of the 3D rotation
49 * @param centerY the Y center of the 3D rotation
  /frameworks/base/rs/java/android/renderscript/
Matrix3f.java 105 * Sets current values to be a rotation matrix of certain angle
108 * @param rot angle of rotation
109 * @param x rotation axis x
110 * @param y rotation axis y
111 * @param z rotation axis z
145 * Makes the upper 2x2 a rotation matrix of the given angle
147 * @param rot rotation angle
237 * rotation matrix of certain angle about a given axis
239 * @param rot angle of rotation
240 * @param x rotation axis
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  /frameworks/support/v8/renderscript/java/src/android/support/v8/renderscript/
Matrix3f.java 108 * Sets current values to be a rotation matrix of certain angle
111 * @param rot angle of rotation
112 * @param x rotation axis x
113 * @param y rotation axis y
114 * @param z rotation axis z
148 * Makes the upper 2x2 a rotation matrix of the given angle
150 * @param rot rotation angle
240 * rotation matrix of certain angle about a given axis
242 * @param rot angle of rotation
243 * @param x rotation axis
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  /external/chromium_org/ash/wm/maximize_mode/
maximize_mode_controller.cc 70 // which to detect hinge angle and screen rotation in m/s^2
74 // which to detect hinge angle and screen rotation in m/s^2. These
84 // rotation. This prevents rapid toggling of rotation when the device is near
221 // Responding to the hinge rotation can change the maximize mode state which
222 // affects screen rotation, so we handle hinge rotation first.
243 gfx::Display::Rotation user_rotation = display_manager->
244 GetDisplayInfo(gfx::Display::InternalDisplayId()).rotation();
247 // does change the rotation setting, then lock rotation to prevent th
392 rotation); local
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  /external/qemu/android/skin/
image.c 53 rotate_image( void* data, unsigned width, unsigned height, SkinRotation rotation )
61 switch (rotation & 3)
182 h += desc->rotation*1573;
193 return (a->rotation == b->rotation &&
390 node->desc.path, node->desc.rotation, node->w*node->h );
475 if (desc->rotation == SKIN_ROTATION_0 &&
488 desc0.rotation = SKIN_ROTATION_0;
497 if (desc->rotation == SKIN_ROTATION_90 ||
498 desc->rotation == SKIN_ROTATION_270
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  /external/chromium_org/ppapi/examples/compositor/
spinning_cube.cc 237 ESMatrix rotation; local
254 rotation.m[0][0] = (one_minus_cos * xx) + cos_angle;
255 rotation.m[0][1] = (one_minus_cos * xy) - zs;
256 rotation.m[0][2] = (one_minus_cos * zx) + ys;
257 rotation.m[0][3] = 0.0F;
259 rotation.m[1][0] = (one_minus_cos * xy) + zs;
260 rotation.m[1][1] = (one_minus_cos * yy) + cos_angle;
261 rotation.m[1][2] = (one_minus_cos * yz) - xs;
262 rotation.m[1][3] = 0.0F;
264 rotation.m[2][0] = (one_minus_cos * zx) - ys
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