/external/chromium_org/ui/base/cursor/ |
cursor_util.cc | 19 gfx::Display::Rotation rotation, 22 switch (rotation) { 64 gfx::Display::Rotation rotation, 74 scale / image_rep.scale(), rotation, bitmap, hotspot); 80 gfx::Display::Rotation rotation, 83 // TODO(oshima|tdanderson): Support rotation and fractional scale factor.
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image_cursors.cc | 79 gfx::Display::Rotation ImageCursors::GetRotation() const { 86 return cursor_loader_->rotation(); 93 } else if (cursor_loader_->rotation() == display.rotation() && 98 cursor_loader_->set_rotation(display.rotation());
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/external/chromium_org/ui/gfx/ |
display.h | 25 // Screen Rotation in clock-wise degrees. 26 enum Rotation { 74 Rotation rotation() const { return rotation_; } function in class:gfx::Display 75 void set_rotation(Rotation rotation) { rotation_ = rotation; } 77 void SetRotationAsDegree(int rotation); 127 Rotation rotation_;
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/hardware/intel/img/psb_video/src/x11/ |
psb_xrandr.h | 116 Rotation rotation; member in struct:_psb_xrandr_crtc_s 150 Rotation mipi0_rotation; 151 Rotation mipi1_rotation; 152 Rotation hdmi_rotation; 180 VAStatus psb_xrandr_local_crtc_coordinate(psb_output_device *local_device_enabled, int *x, int *y, int *width, int *height, Rotation *rotation); 181 VAStatus psb_xrandr_extend_crtc_coordinate(psb_output_device *extend_device_enabled, int *x, int *y, int *width, int *height, psb_xrandr_location *location, Rotation *rotation);
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/external/eigen/Eigen/src/Eigen2Support/Geometry/ |
Rotation2D.h | 18 * \brief Represents a rotation/orientation in a 2 dimensional space. 22 * This class is equivalent to a single scalar representing a counter clock wise rotation 24 * conversion from/to a 2x2 rotation matrix. Moreover this class aims to provide a similar 56 /** Construct a 2D counter clock wise rotation from the angle \a a in radian. */ 59 /** \returns the rotation angle */ 62 /** \returns a read-write reference to the rotation angle */ 65 /** \returns the inverse rotation */ 76 /** Applies the rotation to a 2D vector */ 115 * single precision 2D rotation type */ 118 * double precision 2D rotation type * [all...] |
AngleAxis.h | 18 * \brief Represents a 3D rotation as a rotation angle around an arbitrary 3D axis 26 * \addexample AngleAxisForEuler \label How to define a rotation from Euler-angles 33 * \note This class is not aimed to be used to store a rotation transformation, 34 * but rather to make easier the creation of other rotation (Quaternion, rotation Matrix) 70 /** Constructs and initialize the angle-axis rotation from an \a angle in radian 74 /** Constructs and initialize the angle-axis rotation from a quaternion \a q. */ 76 /** Constructs and initialize the angle-axis rotation from a 3x3 rotation matrix. * [all...] |
/external/eigen/Eigen/src/Geometry/ |
Rotation2D.h | 19 * \brief Represents a rotation/orientation in a 2 dimensional space. 23 * This class is equivalent to a single scalar representing a counter clock wise rotation 25 * conversion from/to a 2x2 rotation matrix. Moreover this class aims to provide a similar 61 /** Construct a 2D counter clock wise rotation from the angle \a a in radian. */ 64 /** \returns the rotation angle */ 67 /** \returns a read-write reference to the rotation angle */ 70 /** \returns the inverse rotation */ 81 /** Applies the rotation to a 2D vector */ 122 * single precision 2D rotation type */ 125 * double precision 2D rotation type * [all...] |
AngleAxis.h | 19 * \brief Represents a 3D rotation as a rotation angle around an arbitrary 3D axis 34 * \note This class is not aimed to be used to store a rotation transformation, 35 * but rather to make easier the creation of other rotation (Quaternion, rotation Matrix) 73 /** Constructs and initialize the angle-axis rotation from an \a angle in radian 77 * represents an invalid rotation. */ 80 /** Constructs and initialize the angle-axis rotation from a quaternion \a q. */ 82 /** Constructs and initialize the angle-axis rotation from a 3x3 rotation matrix. * [all...] |
/frameworks/base/docs/html/training/graphics/opengl/ |
touch.jd | 17 <li><a href="#angle">Expose the Rotation Angle</a></li> 18 <li><a href="#rotate">Apply Rotation</a></li> 50 an angle of rotation for a shape.</p> 72 // reverse direction of rotation above the mid-line 77 // reverse direction of rotation to left of the mid-line 94 <p>Notice that after calculating the rotation angle, this method calls {@link 97 because the frame does not need to be redrawn unless there is a change in the rotation. However, it 110 <h2 id="angle">Expose the Rotation Angle</h2> 112 <p>The example code above requires that you expose the rotation angle through your renderer by 134 <h2 id="rotate">Apply Rotation</h2 [all...] |
/packages/apps/Gallery2/src/com/android/gallery3d/filtershow/imageshow/ |
GeometryMathUtils.java | 34 import com.android.gallery3d.filtershow.filters.FilterRotateRepresentation.Rotation; 49 public Rotation rotation = FilterRotateRepresentation.getNil(); field in class:GeometryMathUtils.GeometryHolder 55 rotation = h.rotation; 62 rotation = FilterRotateRepresentation.getNil(); 69 return rotation == FilterRotateRepresentation.getNil() && 84 return rotation == h.rotation && straighten == h.straighten && 91 return getClass().getSimpleName() + "[" + "rotation:" + rotation.value( 344 int rotation = holder.rotation.value(); local 376 int rotation = getRotationForOrientation(orientation); local [all...] |
/external/qemu/android/ |
keycode.c | 15 android_keycode_rotate( AndroidKeyCode code, int rotation ) 26 index = (index + rotation) & 3;
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/external/chromium_org/athena/screen/public/ |
screen_manager.h | 58 // Set screen rotation. 59 // TODO(flackr): Extract and use ash DisplayManager to set rotation 61 virtual void SetRotation(gfx::Display::Rotation rotation) = 0;
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/external/chromium_org/media/base/ |
video_rotation.h | 10 // Enumeration to represent 90 degree video rotation for MP4 videos
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/external/chromium_org/third_party/skia/experimental/iOSSampleApp/iPhone/ |
SkUINavigationController.mm | 13 return YES; //Allow auto rotation for all orientations
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/external/skia/experimental/iOSSampleApp/iPhone/ |
SkUINavigationController.mm | 13 return YES; //Allow auto rotation for all orientations
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/external/chromium_org/ash/system/chromeos/rotation/ |
tray_rotation_lock.h | 20 // the rotation lock for the display which it appears on. The default view can 21 // be interacted with, it toggles the state of the rotation lock. 47 // True if |on_primary_display_|, maximize mode is enabled, and rotation is
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/packages/apps/Camera2/src/com/android/camera/app/ |
OrientationManager.java | 36 * rotates. No effect if the system setting of auto-rotation is off. 42 * rotates. No effect if the system setting of auto-rotation is off. 50 * Returns the display rotation degrees relative to the natural orientation
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/prebuilts/python/darwin-x86/2.7.5/lib/python2.7/plat-mac/lib-scriptpackages/StdSuites/ |
QuickDraw_Graphics_Suppleme.py | 22 """rotation - the default rotation for objects in the drawing area """ 43 'rotation' : _Prop_rotation,
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/external/robolectric/src/main/java/com/xtremelabs/robolectric/shadows/ |
ShadowDisplay.java | 25 private int rotation = Surface.ROTATION_0; field in class:ShadowDisplay 61 return rotation; 125 public void setRotation(int rotation) { 126 this.rotation = rotation;
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/development/samples/ApiDemos/src/com/example/android/apis/animation/ |
Rotate3dAnimation.java | 38 * Creates a new 3D rotation on the Y axis. The rotation is defined by its 39 * start angle and its end angle. Both angles are in degrees. The rotation 46 * @param fromDegrees the start angle of the 3D rotation 47 * @param toDegrees the end angle of the 3D rotation 48 * @param centerX the X center of the 3D rotation 49 * @param centerY the Y center of the 3D rotation
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/frameworks/base/rs/java/android/renderscript/ |
Matrix3f.java | 105 * Sets current values to be a rotation matrix of certain angle 108 * @param rot angle of rotation 109 * @param x rotation axis x 110 * @param y rotation axis y 111 * @param z rotation axis z 145 * Makes the upper 2x2 a rotation matrix of the given angle 147 * @param rot rotation angle 237 * rotation matrix of certain angle about a given axis 239 * @param rot angle of rotation 240 * @param x rotation axis [all...] |
/frameworks/support/v8/renderscript/java/src/android/support/v8/renderscript/ |
Matrix3f.java | 108 * Sets current values to be a rotation matrix of certain angle 111 * @param rot angle of rotation 112 * @param x rotation axis x 113 * @param y rotation axis y 114 * @param z rotation axis z 148 * Makes the upper 2x2 a rotation matrix of the given angle 150 * @param rot rotation angle 240 * rotation matrix of certain angle about a given axis 242 * @param rot angle of rotation 243 * @param x rotation axis [all...] |
/external/chromium_org/ash/wm/maximize_mode/ |
maximize_mode_controller.cc | 70 // which to detect hinge angle and screen rotation in m/s^2 74 // which to detect hinge angle and screen rotation in m/s^2. These 84 // rotation. This prevents rapid toggling of rotation when the device is near 221 // Responding to the hinge rotation can change the maximize mode state which 222 // affects screen rotation, so we handle hinge rotation first. 243 gfx::Display::Rotation user_rotation = display_manager-> 244 GetDisplayInfo(gfx::Display::InternalDisplayId()).rotation(); 247 // does change the rotation setting, then lock rotation to prevent th 392 rotation); local [all...] |
/external/qemu/android/skin/ |
image.c | 53 rotate_image( void* data, unsigned width, unsigned height, SkinRotation rotation ) 61 switch (rotation & 3) 182 h += desc->rotation*1573; 193 return (a->rotation == b->rotation && 390 node->desc.path, node->desc.rotation, node->w*node->h ); 475 if (desc->rotation == SKIN_ROTATION_0 && 488 desc0.rotation = SKIN_ROTATION_0; 497 if (desc->rotation == SKIN_ROTATION_90 || 498 desc->rotation == SKIN_ROTATION_270 [all...] |
/external/chromium_org/ppapi/examples/compositor/ |
spinning_cube.cc | 237 ESMatrix rotation; local 254 rotation.m[0][0] = (one_minus_cos * xx) + cos_angle; 255 rotation.m[0][1] = (one_minus_cos * xy) - zs; 256 rotation.m[0][2] = (one_minus_cos * zx) + ys; 257 rotation.m[0][3] = 0.0F; 259 rotation.m[1][0] = (one_minus_cos * xy) + zs; 260 rotation.m[1][1] = (one_minus_cos * yy) + cos_angle; 261 rotation.m[1][2] = (one_minus_cos * yz) - xs; 262 rotation.m[1][3] = 0.0F; 264 rotation.m[2][0] = (one_minus_cos * zx) - ys [all...] |