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    Searched refs:m_shaderType (Results 1 - 25 of 28) sorted by null

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  /external/deqp/modules/gles2/functional/
es2fShaderApiTests.cpp 330 , m_shaderType (shaderType)
336 const GLuint shaderObject = glCreateShader(glu::getGLShaderType(m_shaderType));
344 const glu::ShaderType m_shaderType;
354 , m_shaderType (shaderType)
369 const char* shaderSource = getSimpleShaderSource(m_shaderType);
370 const GLuint shaderObject = glCreateShader(glu::getGLShaderType(m_shaderType));
383 const glu::ShaderType m_shaderType;
532 , m_shaderType (shaderType)
538 return getSimpleShaderSource(m_shaderType);
552 if (m_shaderType == glu::SHADERTYPE_VERTEX) str += " gl_Position = vec4(variable);\n"
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es2fShaderStateQueryTests.cpp     [all...]
  /external/deqp/modules/gles3/functional/
es3fShaderApiTests.cpp 384 , m_shaderType (shaderType)
390 const GLuint shaderObject = glCreateShader(glu::getGLShaderType(m_shaderType));
398 const glu::ShaderType m_shaderType;
408 , m_shaderType (shaderType)
423 const char* shaderSource = getSimpleShaderSource(m_shaderType);
424 const GLuint shaderObject = glCreateShader(glu::getGLShaderType(m_shaderType));
437 const glu::ShaderType m_shaderType;
586 , m_shaderType (shaderType)
592 return getSimpleShaderSource(m_shaderType);
602 if (m_shaderType == glu::SHADERTYPE_FRAGMENT
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es3fShaderPackingFunctionTests.cpp 79 glu::ShaderType m_shaderType;
90 , m_shaderType (shaderType)
105 m_executor = createExecutor(m_context.getRenderContext(), m_shaderType, m_spec);
es3fShaderBuiltinVarTests.cpp 99 const glu::ShaderType m_shaderType;
106 , m_shaderType (shaderType)
131 const de::UniquePtr<ShaderExecutor> shaderExecutor (createGetConstantExecutor(m_context.getRenderContext(), m_shaderType, m_varName));
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es3fShaderCommonFunctionTests.cpp 181 glu::ShaderType m_shaderType;
193 , m_shaderType (shaderType)
209 m_executor = createExecutor(m_context.getRenderContext(), m_shaderType, m_spec);
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  /external/deqp/modules/gles31/functional/
es31fProgramInterfaceDefinition.hpp 66 glu::ShaderType getType (void) const { return m_shaderType; }
80 const glu::ShaderType m_shaderType;
es31fOpaqueTypeIndexingTests.cpp 347 const glu::ShaderType m_shaderType;
354 , m_shaderType (shaderType)
368 if (m_shaderType == SHADERTYPE_GEOMETRY)
373 if (m_shaderType == SHADERTYPE_TESSELLATION_CONTROL || m_shaderType == SHADERTYPE_TESSELLATION_EVALUATION)
501 de::Random rnd (deInt32Hash(m_samplerType) ^ deInt32Hash(m_shaderType) ^ deInt32Hash(m_indexExprType));
528 ShaderExecutorPtr executor (createExecutor(m_context.getRenderContext(), m_shaderType, shaderSpec));
719 const ShaderType m_shaderType;
728 , m_shaderType (shaderType)
741 if (m_shaderType == SHADERTYPE_GEOMETRY
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es31fShaderIntegerFunctionTests.cpp 179 glu::ShaderType m_shaderType;
191 , m_shaderType (shaderType)
207 m_executor = createExecutor(m_context.getRenderContext(), m_shaderType, m_spec);
374 const int integerLength = getShaderUintBitCount(m_shaderType, precision);
419 generateRandomInputData(rnd, m_shaderType, type, precision, in0, numValues - DE_LENGTH_OF_ARRAY(easyCases));
420 generateRandomInputData(rnd, m_shaderType, type, precision, in1, numValues - DE_LENGTH_OF_ARRAY(easyCases));
428 const int integerLength = getShaderUintBitCount(m_shaderType, precision);
470 const int integerLength = getShaderUintBitCount(m_shaderType, precision);
513 generateRandomInputData(rnd, m_shaderType, type, precision, in0, numValues - DE_LENGTH_OF_ARRAY(easyCases));
514 generateRandomInputData(rnd, m_shaderType, type, precision, in1, numValues - DE_LENGTH_OF_ARRAY(easyCases))
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es31fLayoutBindingTests.cpp 234 const ShaderType m_shaderType;
268 , m_shaderType (shaderType)
313 switch (m_shaderType)
357 if ( ((m_shaderType == SHADERTYPE_VERTEX) || (m_shaderType == SHADERTYPE_BOTH)) && (maxVertexUnits < m_numBindings) )
359 if ( ((m_shaderType == SHADERTYPE_FRAGMENT) || (m_shaderType == SHADERTYPE_BOTH)) && (maxFragmentUnits < m_numBindings) )
361 if ( (m_shaderType == SHADERTYPE_BOTH) && (maxCombinedUnits < m_numBindings*2) )
605 const ShaderType m_shaderType;
634 , m_shaderType (shaderType
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es31fProgramInterfaceDefinition.cpp 106 : m_shaderType (type)
269 if (m_shaderType == glu::SHADERTYPE_VERTEX)
290 else if (m_shaderType == glu::SHADERTYPE_FRAGMENT)
311 else if (m_shaderType == glu::SHADERTYPE_COMPUTE)
334 else if (m_shaderType == glu::SHADERTYPE_GEOMETRY)
359 else if (m_shaderType == glu::SHADERTYPE_TESSELLATION_CONTROL)
384 else if (m_shaderType == glu::SHADERTYPE_TESSELLATION_EVALUATION)
es31fShaderStateQueryTests.cpp 371 const glu::ShaderType m_shaderType;
376 , m_shaderType (shaderType)
384 switch (m_shaderType)
423 shader = gl.glCreateShader(glu::getGLShaderType(m_shaderType));
es31fProgramInterfaceQueryTestCase.cpp     [all...]
es31fSeparateShaderTests.cpp 631 , m_shaderType (shaderType)
641 ShaderType m_shaderType;
648 qpShaderType qpType = glu::getLogShaderType(m_shaderType);
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es31fShaderPackingFunctionTests.cpp 79 glu::ShaderType m_shaderType;
90 , m_shaderType (shaderType)
105 m_executor = createExecutor(m_context.getRenderContext(), m_shaderType, m_spec);
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  /external/deqp/external/vulkancts/modules/vulkan/shaderexecutor/
vktShaderIntegerFunctionTests.cpp 334 const glu::ShaderType m_shaderType;
345 , m_shaderType (shaderType)
359 m_executor = de::MovePtr<ShaderExecutor>(createExecutor(m_shaderType, m_spec));
370 , m_shaderType (shaderType)
383 const glu::ShaderType m_shaderType;
477 const int integerLength = getShaderUintBitCount(m_shaderType, precision);
522 generateRandomInputData(rnd, m_shaderType, type, precision, in0, numValues - DE_LENGTH_OF_ARRAY(easyCases));
523 generateRandomInputData(rnd, m_shaderType, type, precision, in1, numValues - DE_LENGTH_OF_ARRAY(easyCases));
531 const int integerLength = getShaderUintBitCount(m_shaderType, precision);
570 return new UaddCarryCaseInstance(ctx, m_shaderType, m_spec, *m_executor, m_numValues, getName())
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vktOpaqueTypeIndexingTests.cpp 87 const glu::ShaderType m_shaderType;
113 const glu::ShaderType m_shaderType;
128 , m_shaderType (shaderType)
143 m_executor = de::MovePtr<ShaderExecutor>(createExecutor(m_shaderType, m_shaderSpec));
156 , m_shaderType (shaderType)
480 de::Random rnd (deInt32Hash(m_samplerType) ^ deInt32Hash(m_shaderType) ^ deInt32Hash(m_indexExprType));
535 deUint32 bindingLocation = getFirstFreeBindingLocation(m_shaderType);
723 m_shaderType,
735 de::Random rnd (deInt32Hash(m_samplerType) ^ deInt32Hash(m_shaderType) ^ deInt32Hash(m_indexExprType));
736 deUint32 binding = getFirstFreeBindingLocation(m_shaderType);
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vktShaderPackingFunctionTests.cpp 113 const glu::ShaderType m_shaderType;
124 , m_shaderType (shaderType)
137 m_executor = de::SharedPtr<ShaderExecutor>(createExecutor(m_shaderType, m_spec));
149 , m_shaderType (shaderType)
158 const glu::ShaderType m_shaderType;
282 return new PackSnorm2x16CaseInstance(ctx, m_shaderType, m_spec, m_precision, m_executor, getName());
387 return new UnpackSnorm2x16CaseInstance(ctx, m_shaderType, m_spec, m_executor, getName());
507 return new PackUnorm2x16CaseInstance(ctx, m_shaderType, m_spec, m_precision, m_executor, getName());
613 return new UnpackUnorm2x16CaseInstance(ctx, m_shaderType, m_spec, m_executor, getName());
735 return new PackHalf2x16CaseInstance(ctx, m_shaderType, m_spec, m_executor, getName())
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vktShaderCommonFunctionTests.cpp 461 const glu::ShaderType m_shaderType;
469 , m_shaderType (shaderType)
483 m_executor = de::MovePtr<ShaderExecutor>(createExecutor(m_shaderType, m_spec));
494 , m_shaderType (shaderType)
507 const glu::ShaderType m_shaderType;
679 return new AbsCaseInstance(ctx, m_shaderType, m_spec, *m_executor, m_numValues, getName());
789 return new SignCaseInstance(ctx, m_shaderType, m_spec, *m_executor, m_numValues, getName());
926 return new RoundEvenCaseInstance(ctx, m_shaderType, m_spec, *m_executor, m_numValues, getName());
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vktShaderExecutor.hpp 276 const glu::ShaderType m_shaderType;
vktShaderExecutor.cpp 695 checkSupported(ctx, m_shaderType);
708 const bool useGeometryShader = m_shaderType == glu::SHADERTYPE_GEOMETRY;
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  /external/deqp/modules/gles3/stress/
es3sLongShaderTests.cpp 361 const glu::ShaderType m_shaderType;
369 , m_shaderType (caseSpec.shaderType)
374 DE_ASSERT(m_shaderType == glu::SHADERTYPE_VERTEX || m_shaderType == glu::SHADERTYPE_FRAGMENT);
389 const glu::ShaderType otherShader = (m_shaderType == glu::SHADERTYPE_VERTEX) ? glu::SHADERTYPE_FRAGMENT : glu::SHADERTYPE_VERTEX;
  /external/deqp/modules/egl/
teglGLES2SharingTests.cpp 788 GLenum m_shaderType;
799 , m_shaderType (shaderType)
823 m_shader = m_gl.createShader(m_shaderType);
826 switch (m_shaderType)
852 switch (m_shaderType)
903 switch (m_shaderType)
933 switch (m_shaderType)
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  /external/deqp/modules/glshared/
glsLifetimeTests.cpp 579 , m_shaderType (ctx)
587 , m_shaderAtt (ctx, m_shaderType, m_programType)
592 &m_bufferType, &m_textureType, &m_rboType, &m_fboType, &m_shaderType, &m_programType
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glsLifetimeTests.hpp 368 ShaderType m_shaderType;

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