/external/deqp/modules/gles2/functional/ |
es2fShaderApiTests.cpp | 330 , m_shaderType (shaderType) 336 const GLuint shaderObject = glCreateShader(glu::getGLShaderType(m_shaderType)); 344 const glu::ShaderType m_shaderType; 354 , m_shaderType (shaderType) 369 const char* shaderSource = getSimpleShaderSource(m_shaderType); 370 const GLuint shaderObject = glCreateShader(glu::getGLShaderType(m_shaderType)); 383 const glu::ShaderType m_shaderType; 532 , m_shaderType (shaderType) 538 return getSimpleShaderSource(m_shaderType); 552 if (m_shaderType == glu::SHADERTYPE_VERTEX) str += " gl_Position = vec4(variable);\n" [all...] |
es2fShaderStateQueryTests.cpp | [all...] |
/external/deqp/modules/gles3/functional/ |
es3fShaderApiTests.cpp | 384 , m_shaderType (shaderType) 390 const GLuint shaderObject = glCreateShader(glu::getGLShaderType(m_shaderType)); 398 const glu::ShaderType m_shaderType; 408 , m_shaderType (shaderType) 423 const char* shaderSource = getSimpleShaderSource(m_shaderType); 424 const GLuint shaderObject = glCreateShader(glu::getGLShaderType(m_shaderType)); 437 const glu::ShaderType m_shaderType; 586 , m_shaderType (shaderType) 592 return getSimpleShaderSource(m_shaderType); 602 if (m_shaderType == glu::SHADERTYPE_FRAGMENT [all...] |
es3fShaderPackingFunctionTests.cpp | 79 glu::ShaderType m_shaderType; 90 , m_shaderType (shaderType) 105 m_executor = createExecutor(m_context.getRenderContext(), m_shaderType, m_spec);
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es3fShaderBuiltinVarTests.cpp | 99 const glu::ShaderType m_shaderType; 106 , m_shaderType (shaderType) 131 const de::UniquePtr<ShaderExecutor> shaderExecutor (createGetConstantExecutor(m_context.getRenderContext(), m_shaderType, m_varName)); [all...] |
es3fShaderCommonFunctionTests.cpp | 181 glu::ShaderType m_shaderType; 193 , m_shaderType (shaderType) 209 m_executor = createExecutor(m_context.getRenderContext(), m_shaderType, m_spec); [all...] |
/external/deqp/modules/gles31/functional/ |
es31fProgramInterfaceDefinition.hpp | 66 glu::ShaderType getType (void) const { return m_shaderType; } 80 const glu::ShaderType m_shaderType;
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es31fOpaqueTypeIndexingTests.cpp | 347 const glu::ShaderType m_shaderType; 354 , m_shaderType (shaderType) 368 if (m_shaderType == SHADERTYPE_GEOMETRY) 373 if (m_shaderType == SHADERTYPE_TESSELLATION_CONTROL || m_shaderType == SHADERTYPE_TESSELLATION_EVALUATION) 501 de::Random rnd (deInt32Hash(m_samplerType) ^ deInt32Hash(m_shaderType) ^ deInt32Hash(m_indexExprType)); 528 ShaderExecutorPtr executor (createExecutor(m_context.getRenderContext(), m_shaderType, shaderSpec)); 719 const ShaderType m_shaderType; 728 , m_shaderType (shaderType) 741 if (m_shaderType == SHADERTYPE_GEOMETRY [all...] |
es31fShaderIntegerFunctionTests.cpp | 179 glu::ShaderType m_shaderType; 191 , m_shaderType (shaderType) 207 m_executor = createExecutor(m_context.getRenderContext(), m_shaderType, m_spec); 374 const int integerLength = getShaderUintBitCount(m_shaderType, precision); 419 generateRandomInputData(rnd, m_shaderType, type, precision, in0, numValues - DE_LENGTH_OF_ARRAY(easyCases)); 420 generateRandomInputData(rnd, m_shaderType, type, precision, in1, numValues - DE_LENGTH_OF_ARRAY(easyCases)); 428 const int integerLength = getShaderUintBitCount(m_shaderType, precision); 470 const int integerLength = getShaderUintBitCount(m_shaderType, precision); 513 generateRandomInputData(rnd, m_shaderType, type, precision, in0, numValues - DE_LENGTH_OF_ARRAY(easyCases)); 514 generateRandomInputData(rnd, m_shaderType, type, precision, in1, numValues - DE_LENGTH_OF_ARRAY(easyCases)) [all...] |
es31fLayoutBindingTests.cpp | 234 const ShaderType m_shaderType; 268 , m_shaderType (shaderType) 313 switch (m_shaderType) 357 if ( ((m_shaderType == SHADERTYPE_VERTEX) || (m_shaderType == SHADERTYPE_BOTH)) && (maxVertexUnits < m_numBindings) ) 359 if ( ((m_shaderType == SHADERTYPE_FRAGMENT) || (m_shaderType == SHADERTYPE_BOTH)) && (maxFragmentUnits < m_numBindings) ) 361 if ( (m_shaderType == SHADERTYPE_BOTH) && (maxCombinedUnits < m_numBindings*2) ) 605 const ShaderType m_shaderType; 634 , m_shaderType (shaderType [all...] |
es31fProgramInterfaceDefinition.cpp | 106 : m_shaderType (type) 269 if (m_shaderType == glu::SHADERTYPE_VERTEX) 290 else if (m_shaderType == glu::SHADERTYPE_FRAGMENT) 311 else if (m_shaderType == glu::SHADERTYPE_COMPUTE) 334 else if (m_shaderType == glu::SHADERTYPE_GEOMETRY) 359 else if (m_shaderType == glu::SHADERTYPE_TESSELLATION_CONTROL) 384 else if (m_shaderType == glu::SHADERTYPE_TESSELLATION_EVALUATION)
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es31fShaderStateQueryTests.cpp | 371 const glu::ShaderType m_shaderType; 376 , m_shaderType (shaderType) 384 switch (m_shaderType) 423 shader = gl.glCreateShader(glu::getGLShaderType(m_shaderType));
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es31fProgramInterfaceQueryTestCase.cpp | [all...] |
es31fSeparateShaderTests.cpp | 631 , m_shaderType (shaderType) 641 ShaderType m_shaderType; 648 qpShaderType qpType = glu::getLogShaderType(m_shaderType); [all...] |
es31fShaderPackingFunctionTests.cpp | 79 glu::ShaderType m_shaderType; 90 , m_shaderType (shaderType) 105 m_executor = createExecutor(m_context.getRenderContext(), m_shaderType, m_spec); [all...] |
/external/deqp/external/vulkancts/modules/vulkan/shaderexecutor/ |
vktShaderIntegerFunctionTests.cpp | 334 const glu::ShaderType m_shaderType; 345 , m_shaderType (shaderType) 359 m_executor = de::MovePtr<ShaderExecutor>(createExecutor(m_shaderType, m_spec)); 370 , m_shaderType (shaderType) 383 const glu::ShaderType m_shaderType; 477 const int integerLength = getShaderUintBitCount(m_shaderType, precision); 522 generateRandomInputData(rnd, m_shaderType, type, precision, in0, numValues - DE_LENGTH_OF_ARRAY(easyCases)); 523 generateRandomInputData(rnd, m_shaderType, type, precision, in1, numValues - DE_LENGTH_OF_ARRAY(easyCases)); 531 const int integerLength = getShaderUintBitCount(m_shaderType, precision); 570 return new UaddCarryCaseInstance(ctx, m_shaderType, m_spec, *m_executor, m_numValues, getName()) [all...] |
vktOpaqueTypeIndexingTests.cpp | 87 const glu::ShaderType m_shaderType; 113 const glu::ShaderType m_shaderType; 128 , m_shaderType (shaderType) 143 m_executor = de::MovePtr<ShaderExecutor>(createExecutor(m_shaderType, m_shaderSpec)); 156 , m_shaderType (shaderType) 480 de::Random rnd (deInt32Hash(m_samplerType) ^ deInt32Hash(m_shaderType) ^ deInt32Hash(m_indexExprType)); 535 deUint32 bindingLocation = getFirstFreeBindingLocation(m_shaderType); 723 m_shaderType, 735 de::Random rnd (deInt32Hash(m_samplerType) ^ deInt32Hash(m_shaderType) ^ deInt32Hash(m_indexExprType)); 736 deUint32 binding = getFirstFreeBindingLocation(m_shaderType); [all...] |
vktShaderPackingFunctionTests.cpp | 113 const glu::ShaderType m_shaderType; 124 , m_shaderType (shaderType) 137 m_executor = de::SharedPtr<ShaderExecutor>(createExecutor(m_shaderType, m_spec)); 149 , m_shaderType (shaderType) 158 const glu::ShaderType m_shaderType; 282 return new PackSnorm2x16CaseInstance(ctx, m_shaderType, m_spec, m_precision, m_executor, getName()); 387 return new UnpackSnorm2x16CaseInstance(ctx, m_shaderType, m_spec, m_executor, getName()); 507 return new PackUnorm2x16CaseInstance(ctx, m_shaderType, m_spec, m_precision, m_executor, getName()); 613 return new UnpackUnorm2x16CaseInstance(ctx, m_shaderType, m_spec, m_executor, getName()); 735 return new PackHalf2x16CaseInstance(ctx, m_shaderType, m_spec, m_executor, getName()) [all...] |
vktShaderCommonFunctionTests.cpp | 461 const glu::ShaderType m_shaderType; 469 , m_shaderType (shaderType) 483 m_executor = de::MovePtr<ShaderExecutor>(createExecutor(m_shaderType, m_spec)); 494 , m_shaderType (shaderType) 507 const glu::ShaderType m_shaderType; 679 return new AbsCaseInstance(ctx, m_shaderType, m_spec, *m_executor, m_numValues, getName()); 789 return new SignCaseInstance(ctx, m_shaderType, m_spec, *m_executor, m_numValues, getName()); 926 return new RoundEvenCaseInstance(ctx, m_shaderType, m_spec, *m_executor, m_numValues, getName()); [all...] |
vktShaderExecutor.hpp | 276 const glu::ShaderType m_shaderType;
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vktShaderExecutor.cpp | 695 checkSupported(ctx, m_shaderType); 708 const bool useGeometryShader = m_shaderType == glu::SHADERTYPE_GEOMETRY; [all...] |
/external/deqp/modules/gles3/stress/ |
es3sLongShaderTests.cpp | 361 const glu::ShaderType m_shaderType; 369 , m_shaderType (caseSpec.shaderType) 374 DE_ASSERT(m_shaderType == glu::SHADERTYPE_VERTEX || m_shaderType == glu::SHADERTYPE_FRAGMENT); 389 const glu::ShaderType otherShader = (m_shaderType == glu::SHADERTYPE_VERTEX) ? glu::SHADERTYPE_FRAGMENT : glu::SHADERTYPE_VERTEX;
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/external/deqp/modules/egl/ |
teglGLES2SharingTests.cpp | 788 GLenum m_shaderType; 799 , m_shaderType (shaderType) 823 m_shader = m_gl.createShader(m_shaderType); 826 switch (m_shaderType) 852 switch (m_shaderType) 903 switch (m_shaderType) 933 switch (m_shaderType) [all...] |
/external/deqp/modules/glshared/ |
glsLifetimeTests.cpp | 579 , m_shaderType (ctx) 587 , m_shaderAtt (ctx, m_shaderType, m_programType) 592 &m_bufferType, &m_textureType, &m_rboType, &m_fboType, &m_shaderType, &m_programType [all...] |
glsLifetimeTests.hpp | 368 ShaderType m_shaderType;
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