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      1 /*-------------------------------------------------------------------------
      2  * drawElements Quality Program OpenGL ES 3.1 Module
      3  * -------------------------------------------------
      4  *
      5  * Copyright 2014 The Android Open Source Project
      6  *
      7  * Licensed under the Apache License, Version 2.0 (the "License");
      8  * you may not use this file except in compliance with the License.
      9  * You may obtain a copy of the License at
     10  *
     11  *      http://www.apache.org/licenses/LICENSE-2.0
     12  *
     13  * Unless required by applicable law or agreed to in writing, software
     14  * distributed under the License is distributed on an "AS IS" BASIS,
     15  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     16  * See the License for the specific language governing permissions and
     17  * limitations under the License.
     18  *
     19  *//*!
     20  * \file
     21  * \brief Geometry shader tests.
     22  *//*--------------------------------------------------------------------*/
     23 
     24 #include "es31fGeometryShaderTests.hpp"
     25 
     26 #include "gluRenderContext.hpp"
     27 #include "gluTextureUtil.hpp"
     28 #include "gluObjectWrapper.hpp"
     29 #include "gluPixelTransfer.hpp"
     30 #include "gluContextInfo.hpp"
     31 #include "gluCallLogWrapper.hpp"
     32 #include "tcuRenderTarget.hpp"
     33 #include "tcuTestLog.hpp"
     34 #include "tcuVectorUtil.hpp"
     35 #include "tcuImageCompare.hpp"
     36 #include "tcuTextureUtil.hpp"
     37 #include "tcuStringTemplate.hpp"
     38 #include "glsStateQueryUtil.hpp"
     39 
     40 #include "gluStrUtil.hpp"
     41 #include "deStringUtil.hpp"
     42 #include "deUniquePtr.hpp"
     43 #include "deMemory.h"
     44 
     45 #include "sglrContext.hpp"
     46 #include "sglrReferenceContext.hpp"
     47 #include "sglrGLContext.hpp"
     48 #include "sglrReferenceUtils.hpp"
     49 
     50 #include "glwDefs.hpp"
     51 #include "glwEnums.hpp"
     52 #include "glwFunctions.hpp"
     53 
     54 #include <algorithm>
     55 
     56 using namespace glw;
     57 
     58 namespace deqp
     59 {
     60 namespace gles31
     61 {
     62 namespace Functional
     63 {
     64 namespace
     65 {
     66 
     67 using namespace gls::StateQueryUtil;
     68 
     69 const int TEST_CANVAS_SIZE = 256;
     70 
     71 static const char* const s_commonShaderSourceVertex =		"${GLSL_VERSION_DECL}\n"
     72 															"in highp vec4 a_position;\n"
     73 															"in highp vec4 a_color;\n"
     74 															"out highp vec4 v_geom_FragColor;\n"
     75 															"void main (void)\n"
     76 															"{\n"
     77 															"	gl_Position = a_position;\n"
     78 															"	gl_PointSize = 1.0;\n"
     79 															"	v_geom_FragColor = a_color;\n"
     80 															"}\n";
     81 static const char* const s_commonShaderSourceFragment =		"${GLSL_VERSION_DECL}\n"
     82 															"layout(location = 0) out mediump vec4 fragColor;\n"
     83 															"in mediump vec4 v_frag_FragColor;\n"
     84 															"void main (void)\n"
     85 															"{\n"
     86 															"	fragColor = v_frag_FragColor;\n"
     87 															"}\n";
     88 static const char* const s_expandShaderSourceGeometryBody =	"in highp vec4 v_geom_FragColor[];\n"
     89 															"out highp vec4 v_frag_FragColor;\n"
     90 															"\n"
     91 															"void main (void)\n"
     92 															"{\n"
     93 															"	const highp vec4 offset0 = vec4(-0.07, -0.01, 0.0, 0.0);\n"
     94 															"	const highp vec4 offset1 = vec4( 0.03, -0.03, 0.0, 0.0);\n"
     95 															"	const highp vec4 offset2 = vec4(-0.01,  0.08, 0.0, 0.0);\n"
     96 															"	      highp vec4 yoffset = float(gl_PrimitiveIDIn) * vec4(0.02, 0.1, 0.0, 0.0);\n"
     97 															"\n"
     98 															"	for (highp int ndx = 0; ndx < gl_in.length(); ndx++)\n"
     99 															"	{\n"
    100 															"		gl_Position = gl_in[ndx].gl_Position + offset0 + yoffset;\n"
    101 															"		gl_PrimitiveID = gl_PrimitiveIDIn;\n"
    102 															"		v_frag_FragColor = v_geom_FragColor[ndx];\n"
    103 															"		EmitVertex();\n"
    104 															"\n"
    105 															"		gl_Position = gl_in[ndx].gl_Position + offset1 + yoffset;\n"
    106 															"		gl_PrimitiveID = gl_PrimitiveIDIn;\n"
    107 															"		v_frag_FragColor = v_geom_FragColor[ndx];\n"
    108 															"		EmitVertex();\n"
    109 															"\n"
    110 															"		gl_Position = gl_in[ndx].gl_Position + offset2 + yoffset;\n"
    111 															"		gl_PrimitiveID = gl_PrimitiveIDIn;\n"
    112 															"		v_frag_FragColor = v_geom_FragColor[ndx];\n"
    113 															"		EmitVertex();\n"
    114 															"		EndPrimitive();\n"
    115 															"	}\n"
    116 															"}\n";
    117 
    118 static std::string specializeShader (const std::string& shaderSource, const glu::ContextType& contextType)
    119 {
    120 	const bool							isES32	= glu::contextSupports(contextType, glu::ApiType::es(3, 2));
    121 	std::map<std::string, std::string>	args;
    122 	args["GLSL_VERSION_DECL"]					= glu::getGLSLVersionDeclaration(glu::getContextTypeGLSLVersion(contextType));
    123 	args["GLSL_EXT_GEOMETRY_SHADER"]			= isES32 ? "" : "#extension GL_EXT_geometry_shader : require\n";
    124 	args["GLSL_OES_TEXTURE_STORAGE_MULTISAMPLE"]= isES32 ? "" : "#extension GL_OES_texture_storage_multisample_2d_array : require\n";
    125 
    126 	return tcu::StringTemplate(shaderSource).specialize(args);
    127 }
    128 
    129 std::string inputTypeToGLString (rr::GeometryShaderInputType inputType)
    130 {
    131 	switch (inputType)
    132 	{
    133 		case rr::GEOMETRYSHADERINPUTTYPE_POINTS:				return "points";
    134 		case rr::GEOMETRYSHADERINPUTTYPE_LINES:					return "lines";
    135 		case rr::GEOMETRYSHADERINPUTTYPE_LINES_ADJACENCY:		return "lines_adjacency";
    136 		case rr::GEOMETRYSHADERINPUTTYPE_TRIANGLES:				return "triangles";
    137 		case rr::GEOMETRYSHADERINPUTTYPE_TRIANGLES_ADJACENCY:	return "triangles_adjacency";
    138 		default:
    139 			DE_ASSERT(DE_FALSE);
    140 			return "error";
    141 	}
    142 }
    143 
    144 std::string outputTypeToGLString (rr::GeometryShaderOutputType outputType)
    145 {
    146 	switch (outputType)
    147 	{
    148 		case rr::GEOMETRYSHADEROUTPUTTYPE_POINTS:				return "points";
    149 		case rr::GEOMETRYSHADEROUTPUTTYPE_LINE_STRIP:			return "line_strip";
    150 		case rr::GEOMETRYSHADEROUTPUTTYPE_TRIANGLE_STRIP:		return "triangle_strip";
    151 		default:
    152 			DE_ASSERT(DE_FALSE);
    153 			return "error";
    154 	}
    155 }
    156 
    157 std::string primitiveTypeToString (GLenum primitive)
    158 {
    159 	switch (primitive)
    160 	{
    161 		case GL_POINTS:						 return "points";
    162 		case GL_LINES:					   	 return "lines";
    163 		case GL_LINE_LOOP:				   	 return "line_loop";
    164 		case GL_LINE_STRIP:				   	 return "line_strip";
    165 		case GL_LINES_ADJACENCY:		   	 return "lines_adjacency";
    166 		case GL_LINE_STRIP_ADJACENCY:	   	 return "line_strip_adjacency";
    167 		case GL_TRIANGLES:				   	 return "triangles";
    168 		case GL_TRIANGLE_STRIP:			   	 return "triangle_strip";
    169 		case GL_TRIANGLE_FAN:			   	 return "triangle_fan";
    170 		case GL_TRIANGLES_ADJACENCY:	   	 return "triangles_adjacency";
    171 		case GL_TRIANGLE_STRIP_ADJACENCY:  	 return "triangle_strip_adjacency";
    172 		default:
    173 			DE_ASSERT(DE_FALSE);
    174 			return "error";
    175 	}
    176 }
    177 
    178 struct OutputCountPatternSpec
    179 {
    180 						OutputCountPatternSpec (int count);
    181 						OutputCountPatternSpec (int count0, int count1);
    182 
    183 	std::vector<int>	pattern;
    184 };
    185 
    186 OutputCountPatternSpec::OutputCountPatternSpec (int count)
    187 {
    188 	pattern.push_back(count);
    189 }
    190 
    191 OutputCountPatternSpec::OutputCountPatternSpec (int count0, int count1)
    192 {
    193 	pattern.push_back(count0);
    194 	pattern.push_back(count1);
    195 }
    196 
    197 class VertexExpanderShader : public sglr::ShaderProgram
    198 {
    199 public:
    200 				VertexExpanderShader	(const glu::ContextType& contextType, rr::GeometryShaderInputType inputType, rr::GeometryShaderOutputType outputType);
    201 
    202 	void		shadeVertices			(const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const;
    203 	void		shadeFragments			(rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const;
    204 	void		shadePrimitives			(rr::GeometryEmitter& output, int verticesIn, const rr::PrimitivePacket* packets, const int numPackets, int invocationID) const;
    205 
    206 private:
    207 	size_t		calcOutputVertices		(rr::GeometryShaderInputType inputType) const;
    208 	std::string	genGeometrySource		(const glu::ContextType& contextType, rr::GeometryShaderInputType inputType, rr::GeometryShaderOutputType outputType) const;
    209 };
    210 
    211 VertexExpanderShader::VertexExpanderShader (const glu::ContextType& contextType, rr::GeometryShaderInputType inputType, rr::GeometryShaderOutputType outputType)
    212 	: sglr::ShaderProgram(sglr::pdec::ShaderProgramDeclaration()
    213 							<< sglr::pdec::VertexAttribute("a_position", rr::GENERICVECTYPE_FLOAT)
    214 							<< sglr::pdec::VertexAttribute("a_color", rr::GENERICVECTYPE_FLOAT)
    215 							<< sglr::pdec::VertexToGeometryVarying(rr::GENERICVECTYPE_FLOAT)
    216 							<< sglr::pdec::GeometryToFragmentVarying(rr::GENERICVECTYPE_FLOAT)
    217 							<< sglr::pdec::FragmentOutput(rr::GENERICVECTYPE_FLOAT)
    218 							<< sglr::pdec::VertexSource(specializeShader(s_commonShaderSourceVertex, contextType))
    219 							<< sglr::pdec::FragmentSource(specializeShader(s_commonShaderSourceFragment, contextType))
    220 							<< sglr::pdec::GeometryShaderDeclaration(inputType, outputType, calcOutputVertices(inputType))
    221 							<< sglr::pdec::GeometrySource(genGeometrySource(contextType, inputType, outputType).c_str()))
    222 {
    223 }
    224 
    225 void VertexExpanderShader::shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const
    226 {
    227 	for (int ndx = 0; ndx < numPackets; ++ndx)
    228 	{
    229 		packets[ndx]->position = rr::readVertexAttribFloat(inputs[0], packets[ndx]->instanceNdx, packets[ndx]->vertexNdx);
    230 		packets[ndx]->pointSize = 1.0f;
    231 		packets[ndx]->outputs[0] = rr::readVertexAttribFloat(inputs[1], packets[ndx]->instanceNdx, packets[ndx]->vertexNdx);
    232 	}
    233 }
    234 
    235 void VertexExpanderShader::shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const
    236 {
    237 	for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx)
    238 	for (int fragNdx = 0; fragNdx < 4; ++fragNdx)
    239 		rr::writeFragmentOutput(context, packetNdx, fragNdx, 0, rr::readVarying<float>(packets[packetNdx], context, 0, fragNdx));
    240 }
    241 
    242 void VertexExpanderShader::shadePrimitives (rr::GeometryEmitter& output, int verticesIn, const rr::PrimitivePacket* packets, const int numPackets, int invocationID) const
    243 {
    244 	DE_UNREF(invocationID);
    245 
    246 	for (int ndx = 0; ndx < numPackets; ++ndx)
    247 	for (int verticeNdx = 0; verticeNdx < verticesIn; ++verticeNdx)
    248 	{
    249 		const tcu::Vec4 offsets[] =
    250 		{
    251 			tcu::Vec4(-0.07f, -0.01f, 0.0f, 0.0f),
    252 			tcu::Vec4( 0.03f, -0.03f, 0.0f, 0.0f),
    253 			tcu::Vec4(-0.01f,  0.08f, 0.0f, 0.0f)
    254 		};
    255 		const tcu::Vec4 yoffset = float(packets[ndx].primitiveIDIn) * tcu::Vec4(0.02f, 0.1f, 0, 0);
    256 
    257 		// Create new primitive at every input vertice
    258 		const rr::VertexPacket* vertex = packets[ndx].vertices[verticeNdx];
    259 
    260 		output.EmitVertex(vertex->position + offsets[0] + yoffset, vertex->pointSize, vertex->outputs, packets[ndx].primitiveIDIn);
    261 		output.EmitVertex(vertex->position + offsets[1] + yoffset, vertex->pointSize, vertex->outputs, packets[ndx].primitiveIDIn);
    262 		output.EmitVertex(vertex->position + offsets[2] + yoffset, vertex->pointSize, vertex->outputs, packets[ndx].primitiveIDIn);
    263 		output.EndPrimitive();
    264 	}
    265 }
    266 
    267 size_t VertexExpanderShader::calcOutputVertices (rr::GeometryShaderInputType inputType) const
    268 {
    269 	switch (inputType)
    270 	{
    271 		case rr::GEOMETRYSHADERINPUTTYPE_POINTS:				return 1 * 3;
    272 		case rr::GEOMETRYSHADERINPUTTYPE_LINES:					return 2 * 3;
    273 		case rr::GEOMETRYSHADERINPUTTYPE_LINES_ADJACENCY:		return 4 * 3;
    274 		case rr::GEOMETRYSHADERINPUTTYPE_TRIANGLES:				return 3 * 3;
    275 		case rr::GEOMETRYSHADERINPUTTYPE_TRIANGLES_ADJACENCY:	return 6 * 3;
    276 		default:
    277 			DE_ASSERT(DE_FALSE);
    278 			return 0;
    279 	}
    280 }
    281 
    282 std::string	VertexExpanderShader::genGeometrySource (const glu::ContextType& contextType, rr::GeometryShaderInputType inputType, rr::GeometryShaderOutputType outputType) const
    283 {
    284 	std::ostringstream str;
    285 
    286 	str << "${GLSL_VERSION_DECL}\n";
    287 	str << "${GLSL_EXT_GEOMETRY_SHADER}";
    288 	str << "layout(" << inputTypeToGLString(inputType) << ") in;\n";
    289 	str << "layout(" << outputTypeToGLString(outputType) << ", max_vertices = " << calcOutputVertices(inputType) << ") out;";
    290 	str << "\n";
    291 	str << s_expandShaderSourceGeometryBody;
    292 
    293 	return specializeShader(str.str(), contextType);
    294 }
    295 
    296 class VertexEmitterShader : public sglr::ShaderProgram
    297 {
    298 public:
    299 				VertexEmitterShader		(const glu::ContextType& contextType, int emitCountA, int endCountA, int emitCountB, int endCountB, rr::GeometryShaderOutputType outputType);
    300 
    301 	void		shadeVertices			(const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const;
    302 	void		shadeFragments			(rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const;
    303 	void		shadePrimitives			(rr::GeometryEmitter& output, int verticesIn, const rr::PrimitivePacket* packets, const int numPackets, int invocationID) const;
    304 
    305 private:
    306 	std::string	genGeometrySource		(const glu::ContextType& contextType, int emitCountA, int endCountA, int emitCountB, int endCountB, rr::GeometryShaderOutputType outputType) const;
    307 
    308 	int			m_emitCountA;
    309 	int			m_endCountA;
    310 	int			m_emitCountB;
    311 	int			m_endCountB;
    312 };
    313 
    314 VertexEmitterShader::VertexEmitterShader (const glu::ContextType& contextType, int emitCountA, int endCountA, int emitCountB, int endCountB, rr::GeometryShaderOutputType outputType)
    315 	: sglr::ShaderProgram(sglr::pdec::ShaderProgramDeclaration()
    316 							<< sglr::pdec::VertexAttribute("a_position", rr::GENERICVECTYPE_FLOAT)
    317 							<< sglr::pdec::VertexAttribute("a_color", rr::GENERICVECTYPE_FLOAT)
    318 							<< sglr::pdec::VertexToGeometryVarying(rr::GENERICVECTYPE_FLOAT)
    319 							<< sglr::pdec::GeometryToFragmentVarying(rr::GENERICVECTYPE_FLOAT)
    320 							<< sglr::pdec::FragmentOutput(rr::GENERICVECTYPE_FLOAT)
    321 							<< sglr::pdec::VertexSource(specializeShader(s_commonShaderSourceVertex, contextType))
    322 							<< sglr::pdec::FragmentSource(specializeShader(s_commonShaderSourceFragment, contextType))
    323 							<< sglr::pdec::GeometryShaderDeclaration(rr::GEOMETRYSHADERINPUTTYPE_POINTS, outputType, emitCountA + emitCountB)
    324 							<< sglr::pdec::GeometrySource(genGeometrySource(contextType, emitCountA, endCountA, emitCountB, endCountB, outputType).c_str()))
    325 	, m_emitCountA		(emitCountA)
    326 	, m_endCountA		(endCountA)
    327 	, m_emitCountB		(emitCountB)
    328 	, m_endCountB		(endCountB)
    329 {
    330 }
    331 
    332 void VertexEmitterShader::shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const
    333 {
    334 	for (int ndx = 0; ndx < numPackets; ++ndx)
    335 	{
    336 		packets[ndx]->position = rr::readVertexAttribFloat(inputs[0], packets[ndx]->instanceNdx, packets[ndx]->vertexNdx);
    337 		packets[ndx]->pointSize = 1.0f;
    338 		packets[ndx]->outputs[0] = rr::readVertexAttribFloat(inputs[1], packets[ndx]->instanceNdx, packets[ndx]->vertexNdx);
    339 	}
    340 }
    341 
    342 void VertexEmitterShader::shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const
    343 {
    344 	for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx)
    345 	for (int fragNdx = 0; fragNdx < 4; ++fragNdx)
    346 		rr::writeFragmentOutput(context, packetNdx, fragNdx, 0, rr::readVarying<float>(packets[packetNdx], context, 0, fragNdx));
    347 }
    348 
    349 void VertexEmitterShader::shadePrimitives (rr::GeometryEmitter& output, int verticesIn, const rr::PrimitivePacket* packets, const int numPackets, int invocationID) const
    350 {
    351 	DE_UNREF(verticesIn);
    352 	DE_UNREF(invocationID);
    353 
    354 	for (int ndx = 0; ndx < numPackets; ++ndx)
    355 	{
    356 		const tcu::Vec4 positions[] =
    357 		{
    358 			tcu::Vec4(-0.5f,   0.5f, 0.0f, 0.0f),
    359 			tcu::Vec4( 0.0f,   0.1f, 0.0f, 0.0f),
    360 			tcu::Vec4( 0.5f,   0.5f, 0.0f, 0.0f),
    361 			tcu::Vec4( 0.7f,  -0.2f, 0.0f, 0.0f),
    362 			tcu::Vec4( 0.2f,   0.2f, 0.0f, 0.0f),
    363 			tcu::Vec4( 0.4f,  -0.3f, 0.0f, 0.0f),
    364 		};
    365 
    366 		// Create new primitive at this point
    367 		const rr::VertexPacket* vertex = packets[ndx].vertices[0];
    368 
    369 		for (int i = 0; i < m_emitCountA; ++i)
    370 			output.EmitVertex(vertex->position + positions[i], vertex->pointSize, vertex->outputs, packets[ndx].primitiveIDIn);
    371 
    372 		for (int i = 0; i < m_endCountA; ++i)
    373 			output.EndPrimitive();
    374 
    375 		for (int i = 0; i < m_emitCountB; ++i)
    376 			output.EmitVertex(vertex->position + positions[m_emitCountA + i], vertex->pointSize, vertex->outputs, packets[ndx].primitiveIDIn);
    377 
    378 		for (int i = 0; i < m_endCountB; ++i)
    379 			output.EndPrimitive();
    380 	}
    381 }
    382 
    383 std::string	VertexEmitterShader::genGeometrySource (const glu::ContextType& contextType, int emitCountA, int endCountA, int emitCountB, int endCountB, rr::GeometryShaderOutputType outputType) const
    384 {
    385 	std::ostringstream str;
    386 
    387 	str << "${GLSL_VERSION_DECL}\n";
    388 	str << "${GLSL_EXT_GEOMETRY_SHADER}";
    389 	str << "layout(points) in;\n";
    390 	str << "layout(" << outputTypeToGLString(outputType) << ", max_vertices = " << (emitCountA+emitCountB) << ") out;";
    391 	str << "\n";
    392 
    393 	str <<	"in highp vec4 v_geom_FragColor[];\n"
    394 			"out highp vec4 v_frag_FragColor;\n"
    395 			"\n"
    396 			"void main (void)\n"
    397 			"{\n"
    398 			"	const highp vec4 position0 = vec4(-0.5,  0.5, 0.0, 0.0);\n"
    399 			"	const highp vec4 position1 = vec4( 0.0,  0.1, 0.0, 0.0);\n"
    400 			"	const highp vec4 position2 = vec4( 0.5,  0.5, 0.0, 0.0);\n"
    401 			"	const highp vec4 position3 = vec4( 0.7, -0.2, 0.0, 0.0);\n"
    402 			"	const highp vec4 position4 = vec4( 0.2,  0.2, 0.0, 0.0);\n"
    403 			"	const highp vec4 position5 = vec4( 0.4, -0.3, 0.0, 0.0);\n"
    404 			"\n";
    405 
    406 	for (int i = 0; i < emitCountA; ++i)
    407 		str <<	"	gl_Position = gl_in[0].gl_Position + position" << i << ";\n"
    408 				"	gl_PrimitiveID = gl_PrimitiveIDIn;\n"
    409 				"	v_frag_FragColor = v_geom_FragColor[0];\n"
    410 				"	EmitVertex();\n"
    411 				"\n";
    412 
    413 	for (int i = 0; i < endCountA; ++i)
    414 		str << "	EndPrimitive();\n";
    415 
    416 	for (int i = 0; i < emitCountB; ++i)
    417 		str <<	"	gl_Position = gl_in[0].gl_Position + position" << (emitCountA + i) << ";\n"
    418 				"	gl_PrimitiveID = gl_PrimitiveIDIn;\n"
    419 				"	v_frag_FragColor = v_geom_FragColor[0];\n"
    420 				"	EmitVertex();\n"
    421 				"\n";
    422 
    423 	for (int i = 0; i < endCountB; ++i)
    424 		str << "	EndPrimitive();\n";
    425 
    426 	str << "}\n";
    427 
    428 	return specializeShader(str.str(), contextType);
    429 }
    430 
    431 class VertexVaryingShader : public sglr::ShaderProgram
    432 {
    433 public:
    434 												VertexVaryingShader		(const glu::ContextType& contextType, int vertexOut, int geometryOut);
    435 
    436 	void										shadeVertices			(const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const;
    437 	void										shadeFragments			(rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const;
    438 	void										shadePrimitives			(rr::GeometryEmitter& output, int verticesIn, const rr::PrimitivePacket* packets, const int numPackets, int invocationID) const;
    439 
    440 private:
    441 	static sglr::pdec::ShaderProgramDeclaration genProgramDeclaration	(const glu::ContextType& contextType, int vertexOut, int geometryOut);
    442 
    443 	const int									m_vertexOut;
    444 	const int									m_geometryOut;
    445 };
    446 
    447 VertexVaryingShader::VertexVaryingShader (const glu::ContextType& contextType, int vertexOut, int geometryOut)
    448 	: sglr::ShaderProgram	(genProgramDeclaration(contextType, vertexOut, geometryOut))
    449 	, m_vertexOut			(vertexOut)
    450 	, m_geometryOut			(geometryOut)
    451 {
    452 }
    453 
    454 void VertexVaryingShader::shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const
    455 {
    456 	// vertex shader is no-op
    457 	if (m_vertexOut == -1)
    458 		return;
    459 
    460 	for (int ndx = 0; ndx < numPackets; ++ndx)
    461 	{
    462 		const tcu::Vec4 color = rr::readVertexAttribFloat(inputs[1], packets[ndx]->instanceNdx, packets[ndx]->vertexNdx);
    463 
    464 		packets[ndx]->position = rr::readVertexAttribFloat(inputs[0], packets[ndx]->instanceNdx, packets[ndx]->vertexNdx);
    465 		packets[ndx]->pointSize = 1.0f;
    466 
    467 		switch (m_vertexOut)
    468 		{
    469 			case 0:
    470 				break;
    471 
    472 			case 1:
    473 				packets[ndx]->outputs[0] = color;
    474 				break;
    475 
    476 			case 2:
    477 				packets[ndx]->outputs[0] = color * 0.5f;
    478 				packets[ndx]->outputs[1] = color.swizzle(2,1,0,3) * 0.5f;
    479 				break;
    480 
    481 			default:
    482 				DE_ASSERT(DE_FALSE);
    483 		}
    484 	}
    485 }
    486 
    487 void VertexVaryingShader::shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const
    488 {
    489 	for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx)
    490 	{
    491 		switch (m_geometryOut)
    492 		{
    493 			case 0:
    494 				for (int fragNdx = 0; fragNdx < 4; ++fragNdx)
    495 					rr::writeFragmentOutput(context, packetNdx, fragNdx, 0, tcu::Vec4(1.0f, 0.0f, 0.0f, 1.0f));
    496 				break;
    497 
    498 			case 1:
    499 				for (int fragNdx = 0; fragNdx < 4; ++fragNdx)
    500 					rr::writeFragmentOutput(context, packetNdx, fragNdx, 0, rr::readTriangleVarying<float>(packets[packetNdx], context, 0, fragNdx));
    501 				break;
    502 
    503 			case 2:
    504 				for (int fragNdx = 0; fragNdx < 4; ++fragNdx)
    505 					rr::writeFragmentOutput(context, packetNdx, fragNdx, 0,   rr::readTriangleVarying<float>(packets[packetNdx], context, 0, fragNdx)
    506 					                                                        + rr::readTriangleVarying<float>(packets[packetNdx], context, 1, fragNdx).swizzle(1, 0, 2, 3));
    507 				break;
    508 
    509 			default:
    510 				DE_ASSERT(DE_FALSE);
    511 		}
    512 	}
    513 }
    514 
    515 void VertexVaryingShader::shadePrimitives (rr::GeometryEmitter& output, int verticesIn, const rr::PrimitivePacket* packets, const int numPackets, int invocationID) const
    516 {
    517 	DE_UNREF(invocationID);
    518 
    519 	const tcu::Vec4 vertexOffset(-0.2f, -0.2f, 0, 0);
    520 
    521 	if (m_vertexOut == -1)
    522 	{
    523 		// vertex is a no-op
    524 		const tcu::Vec4 inputColor = tcu::Vec4(1.0f, 0.0f, 0.0f, 1.0f);
    525 		rr::GenericVec4	outputs[2];
    526 
    527 		// output color
    528 		switch (m_geometryOut)
    529 		{
    530 			case 0:
    531 				break;
    532 
    533 			case 1:
    534 				outputs[0] = inputColor;
    535 				break;
    536 
    537 			case 2:
    538 				outputs[0] = inputColor * 0.5f;
    539 				outputs[1] = inputColor.swizzle(1, 0, 2, 3) * 0.5f;
    540 				break;
    541 
    542 			default:
    543 				DE_ASSERT(DE_FALSE);
    544 		}
    545 
    546 		for (int ndx = 0; ndx < numPackets; ++ndx)
    547 		{
    548 			output.EmitVertex(tcu::Vec4(0.0f, 0.0f, 0.0f, 1.0f) + vertexOffset, 1.0f, outputs, packets[ndx].primitiveIDIn);
    549 			output.EmitVertex(tcu::Vec4(1.0f, 0.0f, 0.0f, 1.0f) + vertexOffset, 1.0f, outputs, packets[ndx].primitiveIDIn);
    550 			output.EmitVertex(tcu::Vec4(1.0f, 1.0f, 0.0f, 1.0f) + vertexOffset, 1.0f, outputs, packets[ndx].primitiveIDIn);
    551 			output.EndPrimitive();
    552 		}
    553 	}
    554 	else
    555 	{
    556 		// vertex is not a no-op
    557 		for (int ndx = 0; ndx < numPackets; ++ndx)
    558 		{
    559 			for (int verticeNdx = 0; verticeNdx < verticesIn; ++verticeNdx)
    560 			{
    561 				tcu::Vec4		inputColor;
    562 				rr::GenericVec4	outputs[2];
    563 
    564 				// input color
    565 				switch (m_vertexOut)
    566 				{
    567 					case 0:
    568 						inputColor = tcu::Vec4(1.0f, 0.0f, 0.0f, 1.0f);
    569 						break;
    570 
    571 					case 1:
    572 						inputColor = packets[ndx].vertices[verticeNdx]->outputs[0].get<float>();
    573 						break;
    574 
    575 					case 2:
    576 						inputColor = (packets[ndx].vertices[verticeNdx]->outputs[0].get<float>() * 0.5f)
    577 								   + (packets[ndx].vertices[verticeNdx]->outputs[1].get<float>().swizzle(2, 1, 0, 3) * 0.5f);
    578 						break;
    579 
    580 					default:
    581 						DE_ASSERT(DE_FALSE);
    582 				}
    583 
    584 				// output color
    585 				switch (m_geometryOut)
    586 				{
    587 					case 0:
    588 						break;
    589 
    590 					case 1:
    591 						outputs[0] = inputColor;
    592 						break;
    593 
    594 					case 2:
    595 						outputs[0] = inputColor * 0.5f;
    596 						outputs[1] = inputColor.swizzle(1, 0, 2, 3) * 0.5f;
    597 						break;
    598 
    599 					default:
    600 						DE_ASSERT(DE_FALSE);
    601 				}
    602 
    603 				output.EmitVertex(packets[ndx].vertices[verticeNdx]->position + vertexOffset, packets[ndx].vertices[verticeNdx]->pointSize, outputs, packets[ndx].primitiveIDIn);
    604 			}
    605 			output.EndPrimitive();
    606 		}
    607 	}
    608 }
    609 
    610 sglr::pdec::ShaderProgramDeclaration VertexVaryingShader::genProgramDeclaration	(const glu::ContextType& contextType, int vertexOut, int geometryOut)
    611 {
    612 	sglr::pdec::ShaderProgramDeclaration	decl;
    613 	std::ostringstream						vertexSource;
    614 	std::ostringstream						fragmentSource;
    615 	std::ostringstream						geometrySource;
    616 
    617 	decl
    618 		<< sglr::pdec::VertexAttribute("a_position", rr::GENERICVECTYPE_FLOAT)
    619 		<< sglr::pdec::VertexAttribute("a_color", rr::GENERICVECTYPE_FLOAT);
    620 
    621 	for (int i = 0; i < vertexOut; ++i)
    622 		decl << sglr::pdec::VertexToGeometryVarying(rr::GENERICVECTYPE_FLOAT);
    623 	for (int i = 0; i < geometryOut; ++i)
    624 		decl << sglr::pdec::GeometryToFragmentVarying(rr::GENERICVECTYPE_FLOAT);
    625 
    626 	decl
    627 		<< sglr::pdec::FragmentOutput(rr::GENERICVECTYPE_FLOAT)
    628 		<< sglr::pdec::GeometryShaderDeclaration(rr::GEOMETRYSHADERINPUTTYPE_TRIANGLES, rr::GEOMETRYSHADEROUTPUTTYPE_TRIANGLE_STRIP, 3);
    629 
    630 	// vertexSource
    631 
    632 	vertexSource << "${GLSL_VERSION_DECL}\n"
    633 					"in highp vec4 a_position;\n"
    634 					"in highp vec4 a_color;\n";
    635 
    636 	// no-op case?
    637 	if (vertexOut == -1)
    638 	{
    639 		vertexSource << "void main (void)\n"
    640 						"{\n"
    641 						"}\n";
    642 	}
    643 	else
    644 	{
    645 		for (int i = 0; i < vertexOut; ++i)
    646 			vertexSource << "out highp vec4 v_geom_" << i << ";\n";
    647 
    648 		vertexSource << "void main (void)\n"
    649 						"{\n"
    650 						"\tgl_Position = a_position;\n"
    651 						"\tgl_PointSize = 1.0;\n";
    652 		switch (vertexOut)
    653 		{
    654 			case 0:
    655 				break;
    656 
    657 			case 1:
    658 				vertexSource << "\tv_geom_0 = a_color;\n";
    659 				break;
    660 
    661 			case 2:
    662 				vertexSource << "\tv_geom_0 = a_color * 0.5;\n";
    663 				vertexSource << "\tv_geom_1 = a_color.zyxw * 0.5;\n";
    664 				break;
    665 
    666 			default:
    667 				DE_ASSERT(DE_FALSE);
    668 		}
    669 		vertexSource << "}\n";
    670 	}
    671 
    672 	// fragmentSource
    673 
    674 	fragmentSource <<	"${GLSL_VERSION_DECL}\n"
    675 						"layout(location = 0) out mediump vec4 fragColor;\n";
    676 
    677 	for (int i = 0; i < geometryOut; ++i)
    678 		fragmentSource << "in mediump vec4 v_frag_" << i << ";\n";
    679 
    680 	fragmentSource <<	"void main (void)\n"
    681 						"{\n";
    682 	switch (geometryOut)
    683 	{
    684 		case 0:
    685 			fragmentSource << "\tfragColor = vec4(1.0, 0.0, 0.0, 1.0);\n";
    686 			break;
    687 
    688 		case 1:
    689 			fragmentSource << "\tfragColor = v_frag_0;\n";
    690 			break;
    691 
    692 		case 2:
    693 			fragmentSource << "\tfragColor = v_frag_0 + v_frag_1.yxzw;\n";
    694 			break;
    695 
    696 		default:
    697 			DE_ASSERT(DE_FALSE);
    698 	}
    699 	fragmentSource << "}\n";
    700 
    701 	// geometrySource
    702 
    703 	geometrySource <<	"${GLSL_VERSION_DECL}\n"
    704 						"${GLSL_EXT_GEOMETRY_SHADER}"
    705 						"layout(triangles) in;\n"
    706 						"layout(triangle_strip, max_vertices = 3) out;\n";
    707 
    708 	for (int i = 0; i < vertexOut; ++i)
    709 		geometrySource << "in highp vec4 v_geom_" << i << "[];\n";
    710 	for (int i = 0; i < geometryOut; ++i)
    711 		geometrySource << "out highp vec4 v_frag_" << i << ";\n";
    712 
    713 	geometrySource <<	"void main (void)\n"
    714 						"{\n"
    715 						"\thighp vec4 offset = vec4(-0.2, -0.2, 0.0, 0.0);\n"
    716 						"\thighp vec4 inputColor;\n\n";
    717 
    718 	for (int vertexNdx = 0; vertexNdx < 3; ++vertexNdx)
    719 	{
    720 		if (vertexOut == -1)
    721 		{
    722 			// vertex is a no-op
    723 			geometrySource <<	"\tinputColor = vec4(1.0, 0.0, 0.0, 1.0);\n"
    724 								"\tgl_Position = vec4(" << ((vertexNdx==0) ? ("0.0, 0.0") : ((vertexNdx==1) ? ("1.0, 0.0") : ("1.0, 1.0"))) << ", 0.0, 1.0) + offset;\n"
    725 								"\tgl_PrimitiveID = gl_PrimitiveIDIn;\n";
    726 		}
    727 		else
    728 		{
    729 			switch (vertexOut)
    730 			{
    731 				case 0:
    732 					geometrySource << "\tinputColor = vec4(1.0, 0.0, 0.0, 1.0);\n";
    733 					break;
    734 
    735 				case 1:
    736 					geometrySource << "\tinputColor = v_geom_0[" << vertexNdx << "];\n";
    737 					break;
    738 
    739 				case 2:
    740 					geometrySource << "\tinputColor = v_geom_0[" << vertexNdx << "] * 0.5 + v_geom_1[" << vertexNdx << "].zyxw * 0.5;\n";
    741 					break;
    742 
    743 				default:
    744 					DE_ASSERT(DE_FALSE);
    745 			}
    746 			geometrySource <<	"\tgl_Position = gl_in[" << vertexNdx << "].gl_Position + offset;\n"
    747 								"\tgl_PrimitiveID = gl_PrimitiveIDIn;\n";
    748 		}
    749 
    750 		switch (geometryOut)
    751 		{
    752 			case 0:
    753 				break;
    754 
    755 			case 1:
    756 				geometrySource << "\tv_frag_0 = inputColor;\n";
    757 				break;
    758 
    759 			case 2:
    760 				geometrySource << "\tv_frag_0 = inputColor * 0.5;\n";
    761 				geometrySource << "\tv_frag_1 = inputColor.yxzw * 0.5;\n";
    762 				break;
    763 
    764 			default:
    765 				DE_ASSERT(DE_FALSE);
    766 		}
    767 
    768 		geometrySource << "\tEmitVertex();\n\n";
    769 	}
    770 
    771 	geometrySource <<	"\tEndPrimitive();\n"
    772 						"}\n";
    773 
    774 	decl
    775 		<< sglr::pdec::VertexSource(specializeShader(vertexSource.str(), contextType).c_str())
    776 		<< sglr::pdec::FragmentSource(specializeShader(fragmentSource.str(), contextType).c_str())
    777 		<< sglr::pdec::GeometrySource(specializeShader(geometrySource.str(), contextType).c_str());
    778 	return decl;
    779 }
    780 
    781 class OutputCountShader : public sglr::ShaderProgram
    782 {
    783 public:
    784 									OutputCountShader		(const glu::ContextType& contextType, const OutputCountPatternSpec& spec);
    785 
    786 	void							shadeVertices			(const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const;
    787 	void							shadeFragments			(rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const;
    788 	void							shadePrimitives			(rr::GeometryEmitter& output, int verticesIn, const rr::PrimitivePacket* packets, const int numPackets, int invocationID) const;
    789 
    790 private:
    791 	std::string						genGeometrySource		(const glu::ContextType& contextType, const OutputCountPatternSpec& spec) const;
    792 	size_t							getPatternEmitCount		(const OutputCountPatternSpec& spec) const;
    793 
    794 	const int						m_patternLength;
    795 	const int						m_patternMaxEmitCount;
    796 	const OutputCountPatternSpec	m_spec;
    797 };
    798 
    799 OutputCountShader::OutputCountShader (const glu::ContextType& contextType, const OutputCountPatternSpec& spec)
    800 	: sglr::ShaderProgram	(sglr::pdec::ShaderProgramDeclaration()
    801 							<< sglr::pdec::VertexAttribute("a_position", rr::GENERICVECTYPE_FLOAT)
    802 							<< sglr::pdec::VertexAttribute("a_color", rr::GENERICVECTYPE_FLOAT)
    803 							<< sglr::pdec::VertexToGeometryVarying(rr::GENERICVECTYPE_FLOAT)
    804 							<< sglr::pdec::GeometryToFragmentVarying(rr::GENERICVECTYPE_FLOAT)
    805 							<< sglr::pdec::FragmentOutput(rr::GENERICVECTYPE_FLOAT)
    806 							<< sglr::pdec::VertexSource(specializeShader(s_commonShaderSourceVertex, contextType))
    807 							<< sglr::pdec::FragmentSource(specializeShader(s_commonShaderSourceFragment, contextType))
    808 							<< sglr::pdec::GeometryShaderDeclaration(rr::GEOMETRYSHADERINPUTTYPE_POINTS, rr::GEOMETRYSHADEROUTPUTTYPE_TRIANGLE_STRIP, getPatternEmitCount(spec))
    809 							<< sglr::pdec::GeometrySource(genGeometrySource(contextType, spec).c_str()))
    810 	, m_patternLength		((int)spec.pattern.size())
    811 	, m_patternMaxEmitCount	((int)getPatternEmitCount(spec))
    812 	, m_spec				(spec)
    813 {
    814 }
    815 
    816 void OutputCountShader::shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const
    817 {
    818 	for (int ndx = 0; ndx < numPackets; ++ndx)
    819 	{
    820 		packets[ndx]->position = rr::readVertexAttribFloat(inputs[0], packets[ndx]->instanceNdx, packets[ndx]->vertexNdx);
    821 		packets[ndx]->pointSize = 1.0f;
    822 		packets[ndx]->outputs[0] = rr::readVertexAttribFloat(inputs[1], packets[ndx]->instanceNdx, packets[ndx]->vertexNdx);
    823 	}
    824 }
    825 
    826 void OutputCountShader::shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const
    827 {
    828 	for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx)
    829 	for (int fragNdx = 0; fragNdx < 4; ++fragNdx)
    830 		rr::writeFragmentOutput(context, packetNdx, fragNdx, 0, rr::readVarying<float>(packets[packetNdx], context, 0, fragNdx));
    831 }
    832 
    833 void OutputCountShader::shadePrimitives (rr::GeometryEmitter& output, int verticesIn, const rr::PrimitivePacket* packets, const int numPackets, int invocationID) const
    834 {
    835 	DE_UNREF(verticesIn);
    836 	DE_UNREF(invocationID);
    837 
    838 	const float rowHeight	= 2.0f / (float)m_patternLength;
    839 	const float colWidth	= 2.0f / (float)m_patternMaxEmitCount;
    840 
    841 	for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx)
    842 	{
    843 		// Create triangle strip at this point
    844 		const rr::VertexPacket*	vertex		= packets[packetNdx].vertices[0];
    845 		const int				emitCount	= m_spec.pattern[packets[packetNdx].primitiveIDIn];
    846 
    847 		for (int ndx = 0; ndx < emitCount / 2; ++ndx)
    848 		{
    849 			output.EmitVertex(vertex->position + tcu::Vec4(2 * (float)ndx * colWidth, 0.0,       0.0, 0.0), vertex->pointSize, vertex->outputs, packets[packetNdx].primitiveIDIn);
    850 			output.EmitVertex(vertex->position + tcu::Vec4(2 * (float)ndx * colWidth, rowHeight, 0.0, 0.0), vertex->pointSize, vertex->outputs, packets[packetNdx].primitiveIDIn);
    851 		}
    852 		output.EndPrimitive();
    853 	}
    854 }
    855 
    856 std::string	OutputCountShader::genGeometrySource (const glu::ContextType& contextType, const OutputCountPatternSpec& spec) const
    857 {
    858 	std::ostringstream str;
    859 
    860 	// draw row with a triangle strip, always make rectangles
    861 	for (int ndx = 0; ndx < (int)spec.pattern.size(); ++ndx)
    862 		DE_ASSERT(spec.pattern[ndx] % 2 == 0);
    863 
    864 	str << "${GLSL_VERSION_DECL}\n";
    865 	str << "${GLSL_EXT_GEOMETRY_SHADER}";
    866 	str << "layout(points) in;\n";
    867 	str << "layout(triangle_strip, max_vertices = " << getPatternEmitCount(spec) << ") out;";
    868 	str << "\n";
    869 
    870 	str <<	"in highp vec4 v_geom_FragColor[];\n"
    871 			"out highp vec4 v_frag_FragColor;\n"
    872 			"\n"
    873 			"void main (void)\n"
    874 			"{\n"
    875 			"	const highp float rowHeight = 2.0 / float(" << spec.pattern.size() << ");\n"
    876 			"	const highp float colWidth = 2.0 / float(" << getPatternEmitCount(spec) << ");\n"
    877 			"\n";
    878 
    879 	str <<	"	highp int emitCount = ";
    880 	for (int ndx = 0; ndx < (int)spec.pattern.size() - 1; ++ndx)
    881 		str << "(gl_PrimitiveIDIn == " << ndx << ") ? (" << spec.pattern[ndx] << ") : (";
    882 	str <<	spec.pattern[(int)spec.pattern.size() - 1]
    883 		<<	((spec.pattern.size() == 1) ? ("") : (")"))
    884 		<<	";\n";
    885 
    886 	str <<	"	for (highp int ndx = 0; ndx < emitCount / 2; ndx++)\n"
    887 			"	{\n"
    888 			"		gl_Position = gl_in[0].gl_Position + vec4(float(ndx) * 2.0 * colWidth, 0.0, 0.0, 0.0);\n"
    889 			"		v_frag_FragColor = v_geom_FragColor[0];\n"
    890 			"		EmitVertex();\n"
    891 			"\n"
    892 			"		gl_Position = gl_in[0].gl_Position + vec4(float(ndx) * 2.0 * colWidth, rowHeight, 0.0, 0.0);\n"
    893 			"		v_frag_FragColor = v_geom_FragColor[0];\n"
    894 			"		EmitVertex();\n"
    895 			"	}\n"
    896 			"}\n";
    897 
    898 	return specializeShader(str.str(), contextType);
    899 }
    900 
    901 size_t OutputCountShader::getPatternEmitCount (const OutputCountPatternSpec& spec) const
    902 {
    903 	return *std::max_element(spec.pattern.begin(), spec.pattern.end());
    904 }
    905 
    906 class BuiltinVariableShader : public sglr::ShaderProgram
    907 {
    908 public:
    909 	enum VariableTest
    910 	{
    911 		TEST_POINT_SIZE = 0,
    912 		TEST_PRIMITIVE_ID_IN,
    913 		TEST_PRIMITIVE_ID,
    914 
    915 		TEST_LAST
    916 	};
    917 
    918 						BuiltinVariableShader	(const glu::ContextType& contextType, VariableTest test);
    919 
    920 	void				shadeVertices			(const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const;
    921 	void				shadeFragments			(rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const;
    922 	void				shadePrimitives			(rr::GeometryEmitter& output, int verticesIn, const rr::PrimitivePacket* packets, const int numPackets, int invocationID) const;
    923 
    924 	static const char*	getTestAttributeName	(VariableTest test);
    925 
    926 private:
    927 	std::string			genGeometrySource		(const glu::ContextType& contextType, VariableTest test) const;
    928 	std::string			genVertexSource			(const glu::ContextType& contextType, VariableTest test) const;
    929 	std::string			genFragmentSource		(const glu::ContextType& contextType, VariableTest test) const;
    930 
    931 	const VariableTest	m_test;
    932 };
    933 
    934 BuiltinVariableShader::BuiltinVariableShader (const glu::ContextType& contextType, VariableTest test)
    935 	: sglr::ShaderProgram	(sglr::pdec::ShaderProgramDeclaration()
    936 							<< sglr::pdec::VertexAttribute("a_position", rr::GENERICVECTYPE_FLOAT)
    937 							<< sglr::pdec::VertexAttribute(getTestAttributeName(test), rr::GENERICVECTYPE_FLOAT)
    938 							<< sglr::pdec::VertexToGeometryVarying(rr::GENERICVECTYPE_FLOAT)
    939 							<< sglr::pdec::GeometryToFragmentVarying(rr::GENERICVECTYPE_FLOAT)
    940 							<< sglr::pdec::FragmentOutput(rr::GENERICVECTYPE_FLOAT)
    941 							<< sglr::pdec::VertexSource(genVertexSource(contextType, test))
    942 							<< sglr::pdec::FragmentSource(genFragmentSource(contextType, test))
    943 							<< sglr::pdec::GeometryShaderDeclaration(rr::GEOMETRYSHADERINPUTTYPE_POINTS,
    944 																	 ((test == TEST_POINT_SIZE) ? (rr::GEOMETRYSHADEROUTPUTTYPE_POINTS) : (rr::GEOMETRYSHADEROUTPUTTYPE_TRIANGLE_STRIP)),
    945 																	 ((test == TEST_POINT_SIZE) ? (1) : (3)))
    946 							<< sglr::pdec::GeometrySource(genGeometrySource(contextType, test).c_str()))
    947 	, m_test				(test)
    948 {
    949 }
    950 
    951 void BuiltinVariableShader::shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const
    952 {
    953 	for (int ndx = 0; ndx < numPackets; ++ndx)
    954 	{
    955 		packets[ndx]->position = rr::readVertexAttribFloat(inputs[0], packets[ndx]->instanceNdx, packets[ndx]->vertexNdx);
    956 		packets[ndx]->pointSize = 1.0f;
    957 		packets[ndx]->outputs[0] = rr::readVertexAttribFloat(inputs[1], packets[ndx]->instanceNdx, packets[ndx]->vertexNdx);
    958 	}
    959 }
    960 
    961 void BuiltinVariableShader::shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const
    962 {
    963 	const tcu::Vec4 red			= tcu::Vec4(1.0f, 0.0f, 0.0f, 1.0f);
    964 	const tcu::Vec4 green		= tcu::Vec4(0.0f, 1.0f, 0.0f, 1.0f);
    965 	const tcu::Vec4 blue		= tcu::Vec4(0.0f, 0.0f, 1.0f, 1.0f);
    966 	const tcu::Vec4 yellow		= tcu::Vec4(1.0f, 1.0f, 0.0f, 1.0f);
    967 	const tcu::Vec4 colors[4]	= { yellow, red, green, blue };
    968 
    969 	if (m_test == TEST_POINT_SIZE || m_test == TEST_PRIMITIVE_ID_IN)
    970 	{
    971 		for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx)
    972 		for (int fragNdx = 0; fragNdx < 4; ++fragNdx)
    973 			rr::writeFragmentOutput(context, packetNdx, fragNdx, 0, rr::readVarying<float>(packets[packetNdx], context, 0, fragNdx));
    974 	}
    975 	else if (m_test == TEST_PRIMITIVE_ID)
    976 	{
    977 		const tcu::Vec4 color = colors[context.primitiveID % 4];
    978 
    979 		for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx)
    980 		for (int fragNdx = 0; fragNdx < 4; ++fragNdx)
    981 			rr::writeFragmentOutput(context, packetNdx, fragNdx, 0, color);
    982 	}
    983 	else
    984 		DE_ASSERT(DE_FALSE);
    985 }
    986 
    987 void BuiltinVariableShader::shadePrimitives (rr::GeometryEmitter& output, int verticesIn, const rr::PrimitivePacket* packets, const int numPackets, int invocationID) const
    988 {
    989 	DE_UNREF(verticesIn);
    990 	DE_UNREF(invocationID);
    991 
    992 	const tcu::Vec4 red			= tcu::Vec4(1.0f, 0.0f, 0.0f, 1.0f);
    993 	const tcu::Vec4 green		= tcu::Vec4(0.0f, 1.0f, 0.0f, 1.0f);
    994 	const tcu::Vec4 blue		= tcu::Vec4(0.0f, 0.0f, 1.0f, 1.0f);
    995 	const tcu::Vec4 yellow		= tcu::Vec4(1.0f, 1.0f, 0.0f, 1.0f);
    996 	const tcu::Vec4 colors[4]	= { red, green, blue, yellow };
    997 
    998 	for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx)
    999 	{
   1000 		const rr::VertexPacket*	vertex = packets[packetNdx].vertices[0];
   1001 
   1002 		if (m_test == TEST_POINT_SIZE)
   1003 		{
   1004 			rr::GenericVec4	fragColor;
   1005 			const float		pointSize = vertex->outputs[0].get<float>().x() + 1.0f;
   1006 
   1007 			fragColor = tcu::Vec4(1.0f, 1.0f, 1.0f, 1.0f);
   1008 			output.EmitVertex(vertex->position, pointSize, &fragColor, packets[packetNdx].primitiveIDIn);
   1009 		}
   1010 		else if (m_test == TEST_PRIMITIVE_ID_IN)
   1011 		{
   1012 			rr::GenericVec4	fragColor;
   1013 			fragColor = colors[packets[packetNdx].primitiveIDIn % 4];
   1014 
   1015 			output.EmitVertex(vertex->position + tcu::Vec4(0.05f, 0.0f,  0.0f, 0.0f), 1.0f, &fragColor, packets[packetNdx].primitiveIDIn);
   1016 			output.EmitVertex(vertex->position - tcu::Vec4(0.05f, 0.0f,  0.0f, 0.0f), 1.0f, &fragColor, packets[packetNdx].primitiveIDIn);
   1017 			output.EmitVertex(vertex->position + tcu::Vec4(0.0f,  0.05f, 0.0f, 0.0f), 1.0f, &fragColor, packets[packetNdx].primitiveIDIn);
   1018 		}
   1019 		else if (m_test == TEST_PRIMITIVE_ID)
   1020 		{
   1021 			const int primitiveID = (int)deFloatFloor(vertex->outputs[0].get<float>().x()) + 3;
   1022 
   1023 			output.EmitVertex(vertex->position + tcu::Vec4(0.05f, 0.0f,  0.0f, 0.0f), 1.0f, vertex->outputs, primitiveID);
   1024 			output.EmitVertex(vertex->position - tcu::Vec4(0.05f, 0.0f,  0.0f, 0.0f), 1.0f, vertex->outputs, primitiveID);
   1025 			output.EmitVertex(vertex->position + tcu::Vec4(0.0f,  0.05f, 0.0f, 0.0f), 1.0f, vertex->outputs, primitiveID);
   1026 		}
   1027 		else
   1028 			DE_ASSERT(DE_FALSE);
   1029 
   1030 		output.EndPrimitive();
   1031 	}
   1032 }
   1033 
   1034 const char* BuiltinVariableShader::getTestAttributeName (VariableTest test)
   1035 {
   1036 	switch (test)
   1037 	{
   1038 		case TEST_POINT_SIZE:			return "a_pointSize";
   1039 		case TEST_PRIMITIVE_ID_IN:		return "";
   1040 		case TEST_PRIMITIVE_ID:			return "a_primitiveID";
   1041 		default:
   1042 			DE_ASSERT(DE_FALSE);
   1043 			return "";
   1044 	}
   1045 }
   1046 
   1047 std::string BuiltinVariableShader::genGeometrySource (const glu::ContextType& contextType, VariableTest test) const
   1048 {
   1049 	std::ostringstream buf;
   1050 
   1051 	buf <<	"${GLSL_VERSION_DECL}\n"
   1052 			"${GLSL_EXT_GEOMETRY_SHADER}";
   1053 
   1054 	if (test == TEST_POINT_SIZE)
   1055 		buf << "#extension GL_EXT_geometry_point_size : require\n";
   1056 
   1057 	buf << "layout(points) in;\n";
   1058 
   1059 	if (test == TEST_POINT_SIZE)
   1060 		buf << "layout(points, max_vertices = 1) out;\n";
   1061 	else
   1062 		buf << "layout(triangle_strip, max_vertices = 3) out;\n";
   1063 
   1064 	if (test == TEST_POINT_SIZE)
   1065 		buf << "in highp vec4 v_geom_pointSize[];\n";
   1066 	else if (test == TEST_PRIMITIVE_ID)
   1067 		buf << "in highp vec4 v_geom_primitiveID[];\n";
   1068 
   1069 	if (test != TEST_PRIMITIVE_ID)
   1070 		buf << "out highp vec4 v_frag_FragColor;\n";
   1071 
   1072 	buf <<	"\n"
   1073 			"void main (void)\n"
   1074 			"{\n";
   1075 
   1076 	if (test == TEST_POINT_SIZE)
   1077 	{
   1078 		buf <<	"	gl_Position = gl_in[0].gl_Position;\n"
   1079 				"	gl_PointSize = v_geom_pointSize[0].x + 1.0;\n"
   1080 				"	v_frag_FragColor = vec4(1.0, 1.0, 1.0, 1.0);\n"
   1081 				"	EmitVertex();\n";
   1082 	}
   1083 	else if (test == TEST_PRIMITIVE_ID_IN)
   1084 	{
   1085 		buf <<	"	const highp vec4 red = vec4(1.0, 0.0, 0.0, 1.0);\n"
   1086 				"	const highp vec4 green = vec4(0.0, 1.0, 0.0, 1.0);\n"
   1087 				"	const highp vec4 blue = vec4(0.0, 0.0, 1.0, 1.0);\n"
   1088 				"	const highp vec4 yellow = vec4(1.0, 1.0, 0.0, 1.0);\n"
   1089 				"	const highp vec4 colors[4] = vec4[4](red, green, blue, yellow);\n"
   1090 				"\n"
   1091 				"	gl_Position = gl_in[0].gl_Position + vec4(0.05, 0.0, 0.0, 0.0);\n"
   1092 				"	v_frag_FragColor = colors[gl_PrimitiveIDIn % 4];\n"
   1093 				"	EmitVertex();\n"
   1094 				"\n"
   1095 				"	gl_Position = gl_in[0].gl_Position - vec4(0.05, 0.0, 0.0, 0.0);\n"
   1096 				"	v_frag_FragColor = colors[gl_PrimitiveIDIn % 4];\n"
   1097 				"	EmitVertex();\n"
   1098 				"\n"
   1099 				"	gl_Position = gl_in[0].gl_Position + vec4(0.0, 0.05, 0.0, 0.0);\n"
   1100 				"	v_frag_FragColor = colors[gl_PrimitiveIDIn % 4];\n"
   1101 				"	EmitVertex();\n";
   1102 	}
   1103 	else if (test == TEST_PRIMITIVE_ID)
   1104 	{
   1105 		buf <<	"	gl_Position = gl_in[0].gl_Position + vec4(0.05, 0.0, 0.0, 0.0);\n"
   1106 				"	gl_PrimitiveID = int(floor(v_geom_primitiveID[0].x)) + 3;\n"
   1107 				"	EmitVertex();\n"
   1108 				"\n"
   1109 				"	gl_Position = gl_in[0].gl_Position - vec4(0.05, 0.0, 0.0, 0.0);\n"
   1110 				"	gl_PrimitiveID = int(floor(v_geom_primitiveID[0].x)) + 3;\n"
   1111 				"	EmitVertex();\n"
   1112 				"\n"
   1113 				"	gl_Position = gl_in[0].gl_Position + vec4(0.0, 0.05, 0.0, 0.0);\n"
   1114 				"	gl_PrimitiveID = int(floor(v_geom_primitiveID[0].x)) + 3;\n"
   1115 				"	EmitVertex();\n"
   1116 				"\n";
   1117 	}
   1118 	else
   1119 		DE_ASSERT(DE_FALSE);
   1120 
   1121 	buf << "}\n";
   1122 
   1123 	return specializeShader(buf.str(), contextType);
   1124 }
   1125 
   1126 std::string BuiltinVariableShader::genVertexSource (const glu::ContextType& contextType, VariableTest test) const
   1127 {
   1128 	std::ostringstream buf;
   1129 
   1130 	buf <<	"${GLSL_VERSION_DECL}\n"
   1131 			"in highp vec4 a_position;\n";
   1132 
   1133 	if (test == TEST_POINT_SIZE)
   1134 		buf << "in highp vec4 a_pointSize;\n";
   1135 	else if (test == TEST_PRIMITIVE_ID)
   1136 		buf << "in highp vec4 a_primitiveID;\n";
   1137 
   1138 	if (test == TEST_POINT_SIZE)
   1139 		buf << "out highp vec4 v_geom_pointSize;\n";
   1140 	else if (test == TEST_PRIMITIVE_ID)
   1141 		buf << "out highp vec4 v_geom_primitiveID;\n";
   1142 
   1143 	buf <<	"void main (void)\n"
   1144 			"{\n"
   1145 			"	gl_Position = a_position;\n"
   1146 			"	gl_PointSize = 1.0;\n";
   1147 
   1148 	if (test == TEST_POINT_SIZE)
   1149 		buf << "	v_geom_pointSize = a_pointSize;\n";
   1150 	else if (test == TEST_PRIMITIVE_ID)
   1151 		buf << "	v_geom_primitiveID = a_primitiveID;\n";
   1152 
   1153 	buf <<	"}\n";
   1154 
   1155 	return specializeShader(buf.str(), contextType);
   1156 }
   1157 
   1158 std::string BuiltinVariableShader::genFragmentSource (const glu::ContextType& contextType, VariableTest test) const
   1159 {
   1160 	std::ostringstream buf;
   1161 
   1162 	if (test == TEST_POINT_SIZE || test == TEST_PRIMITIVE_ID_IN)
   1163 		return specializeShader(s_commonShaderSourceFragment, contextType);
   1164 	else if (test == TEST_PRIMITIVE_ID)
   1165 	{
   1166 		buf <<	"${GLSL_VERSION_DECL}\n"
   1167 				"${GLSL_EXT_GEOMETRY_SHADER}"
   1168 				"layout(location = 0) out mediump vec4 fragColor;\n"
   1169 				"void main (void)\n"
   1170 				"{\n"
   1171 				"	const mediump vec4 red = vec4(1.0, 0.0, 0.0, 1.0);\n"
   1172 				"	const mediump vec4 green = vec4(0.0, 1.0, 0.0, 1.0);\n"
   1173 				"	const mediump vec4 blue = vec4(0.0, 0.0, 1.0, 1.0);\n"
   1174 				"	const mediump vec4 yellow = vec4(1.0, 1.0, 0.0, 1.0);\n"
   1175 				"	const mediump vec4 colors[4] = vec4[4](yellow, red, green, blue);\n"
   1176 				"	fragColor = colors[gl_PrimitiveID % 4];\n"
   1177 				"}\n";
   1178 
   1179 		return specializeShader(buf.str(), contextType);
   1180 	}
   1181 	else
   1182 	{
   1183 		DE_ASSERT(DE_FALSE);
   1184 		return DE_NULL;
   1185 	}
   1186 }
   1187 
   1188 class VaryingOutputCountShader : public sglr::ShaderProgram
   1189 {
   1190 public:
   1191 	enum VaryingSource
   1192 	{
   1193 		READ_ATTRIBUTE = 0,
   1194 		READ_UNIFORM,
   1195 		READ_TEXTURE,
   1196 
   1197 		READ_LAST
   1198 	};
   1199 
   1200 	enum
   1201 	{
   1202 		EMIT_COUNT_VERTEX_0 = 6,
   1203 		EMIT_COUNT_VERTEX_1 = 0,
   1204 		EMIT_COUNT_VERTEX_2 = -1,
   1205 		EMIT_COUNT_VERTEX_3 = 10,
   1206 	};
   1207 
   1208 								VaryingOutputCountShader	(const glu::ContextType& contextType, VaryingSource source, int maxEmitCount, bool instanced);
   1209 
   1210 	void						shadeVertices				(const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const;
   1211 	void						shadeFragments				(rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const;
   1212 	void						shadePrimitives				(rr::GeometryEmitter& output, int verticesIn, const rr::PrimitivePacket* packets, const int numPackets, int invocationID) const;
   1213 
   1214 	static const char*			getAttributeName			(VaryingSource test);
   1215 
   1216 private:
   1217 	static std::string			genGeometrySource			(const glu::ContextType& contextType, VaryingSource test, int maxEmitCount, bool instanced);
   1218 	static std::string			genVertexSource				(const glu::ContextType& contextType, VaryingSource test);
   1219 
   1220 	const VaryingSource			m_test;
   1221 	const sglr::UniformSlot&	m_sampler;
   1222 	const sglr::UniformSlot&	m_emitCount;
   1223 	const int					m_maxEmitCount;
   1224 	const bool					m_instanced;
   1225 };
   1226 
   1227 VaryingOutputCountShader::VaryingOutputCountShader (const glu::ContextType& contextType, VaryingSource source, int maxEmitCount, bool instanced)
   1228 	: sglr::ShaderProgram	(sglr::pdec::ShaderProgramDeclaration()
   1229 							<< sglr::pdec::Uniform("u_sampler", glu::TYPE_SAMPLER_2D)
   1230 							<< sglr::pdec::Uniform("u_emitCount", glu::TYPE_INT_VEC4)
   1231 							<< sglr::pdec::VertexAttribute("a_position", rr::GENERICVECTYPE_FLOAT)
   1232 							<< sglr::pdec::VertexAttribute(getAttributeName(source), rr::GENERICVECTYPE_FLOAT)
   1233 							<< sglr::pdec::VertexToGeometryVarying(rr::GENERICVECTYPE_FLOAT)
   1234 							<< sglr::pdec::GeometryToFragmentVarying(rr::GENERICVECTYPE_FLOAT)
   1235 							<< sglr::pdec::FragmentOutput(rr::GENERICVECTYPE_FLOAT)
   1236 							<< sglr::pdec::VertexSource(genVertexSource(contextType, source))
   1237 							<< sglr::pdec::FragmentSource(specializeShader(s_commonShaderSourceFragment, contextType))
   1238 							<< sglr::pdec::GeometryShaderDeclaration(rr::GEOMETRYSHADERINPUTTYPE_POINTS,
   1239 																	 rr::GEOMETRYSHADEROUTPUTTYPE_TRIANGLE_STRIP,
   1240 																	 maxEmitCount,
   1241 																	 (instanced) ? (4) : (1))
   1242 							<< sglr::pdec::GeometrySource(genGeometrySource(contextType, source, maxEmitCount, instanced).c_str()))
   1243 	, m_test				(source)
   1244 	, m_sampler				(getUniformByName("u_sampler"))
   1245 	, m_emitCount			(getUniformByName("u_emitCount"))
   1246 	, m_maxEmitCount		(maxEmitCount)
   1247 	, m_instanced			(instanced)
   1248 {
   1249 }
   1250 
   1251 void VaryingOutputCountShader::shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const
   1252 {
   1253 	for (int ndx = 0; ndx < numPackets; ++ndx)
   1254 	{
   1255 		packets[ndx]->position = rr::readVertexAttribFloat(inputs[0], packets[ndx]->instanceNdx, packets[ndx]->vertexNdx);
   1256 		packets[ndx]->outputs[0] = rr::readVertexAttribFloat(inputs[1], packets[ndx]->instanceNdx, packets[ndx]->vertexNdx);
   1257 	}
   1258 }
   1259 
   1260 void VaryingOutputCountShader::shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const
   1261 {
   1262 	for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx)
   1263 	for (int fragNdx = 0; fragNdx < 4; ++fragNdx)
   1264 		rr::writeFragmentOutput(context, packetNdx, fragNdx, 0, rr::readVarying<float>(packets[packetNdx], context, 0, fragNdx));
   1265 }
   1266 
   1267 void VaryingOutputCountShader::shadePrimitives (rr::GeometryEmitter& output, int verticesIn, const rr::PrimitivePacket* packets, const int numPackets, int invocationID) const
   1268 {
   1269 	DE_UNREF(verticesIn);
   1270 
   1271 	const tcu::Vec4 red			= tcu::Vec4(1.0f, 0.0f, 0.0f, 1.0f);
   1272 	const tcu::Vec4 green		= tcu::Vec4(0.0f, 1.0f, 0.0f, 1.0f);
   1273 	const tcu::Vec4 blue		= tcu::Vec4(0.0f, 0.0f, 1.0f, 1.0f);
   1274 	const tcu::Vec4 yellow		= tcu::Vec4(1.0f, 1.0f, 0.0f, 1.0f);
   1275 	const tcu::Vec4 colors[4]	= { red, green, blue, yellow };
   1276 
   1277 	for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx)
   1278 	{
   1279 		const rr::VertexPacket*	vertex		= packets[packetNdx].vertices[0];
   1280 		int						emitCount	= 0;
   1281 		tcu::Vec4				color		= tcu::Vec4(0.0f, 0.0f, 0.0f, 0.0f);
   1282 
   1283 		if (m_test == READ_ATTRIBUTE)
   1284 		{
   1285 			emitCount = (int)vertex->outputs[0].get<float>()[(m_instanced) ? (invocationID) : (0)];
   1286 			color = tcu::Vec4((emitCount < 10) ? (0.0f) : (1.0f), (emitCount > 10) ? (0.0f) : (1.0f), 1.0f, 1.0f);
   1287 		}
   1288 		else if (m_test == READ_UNIFORM)
   1289 		{
   1290 			const int primitiveNdx = (m_instanced) ? (invocationID) : ((int)vertex->outputs[0].get<float>().x());
   1291 
   1292 			DE_ASSERT(primitiveNdx >= 0);
   1293 			DE_ASSERT(primitiveNdx < 4);
   1294 
   1295 			emitCount = m_emitCount.value.i4[primitiveNdx];
   1296 			color = colors[primitiveNdx];
   1297 		}
   1298 		else if (m_test == READ_TEXTURE)
   1299 		{
   1300 			const int			primitiveNdx	= (m_instanced) ? (invocationID) : ((int)vertex->outputs[0].get<float>().x());
   1301 			const tcu::Vec2		texCoord		= tcu::Vec2(1.0f / 8.0f + (float)primitiveNdx / 4.0f, 0.5f);
   1302 			const tcu::Vec4		texColor		= m_sampler.sampler.tex2D->sample(texCoord.x(), texCoord.y(), 0.0f);
   1303 
   1304 			DE_ASSERT(primitiveNdx >= 0);
   1305 			DE_ASSERT(primitiveNdx < 4);
   1306 
   1307 			color = colors[primitiveNdx];
   1308 			emitCount = 0;
   1309 
   1310 			if (texColor.x() > 0.0f)
   1311 				emitCount += (EMIT_COUNT_VERTEX_0 == -1) ? (m_maxEmitCount) : (EMIT_COUNT_VERTEX_0);
   1312 			if (texColor.y() > 0.0f)
   1313 				emitCount += (EMIT_COUNT_VERTEX_1 == -1) ? (m_maxEmitCount) : (EMIT_COUNT_VERTEX_1);
   1314 			if (texColor.z() > 0.0f)
   1315 				emitCount += (EMIT_COUNT_VERTEX_2 == -1) ? (m_maxEmitCount) : (EMIT_COUNT_VERTEX_2);
   1316 			if (texColor.w() > 0.0f)
   1317 				emitCount += (EMIT_COUNT_VERTEX_3 == -1) ? (m_maxEmitCount) : (EMIT_COUNT_VERTEX_3);
   1318 		}
   1319 		else
   1320 			DE_ASSERT(DE_FALSE);
   1321 
   1322 		for (int ndx = 0; ndx < (int)emitCount / 2; ++ndx)
   1323 		{
   1324 			const float		angle			= (float(ndx) + 0.5f) / float(emitCount / 2) * 3.142f;
   1325 			const tcu::Vec4 basePosition	= (m_instanced) ?
   1326 												(vertex->position + tcu::Vec4(deFloatCos(float(invocationID)), deFloatSin(float(invocationID)), 0.0f, 0.0f) * 0.5f) :
   1327 												(vertex->position);
   1328 			const tcu::Vec4	position0		= basePosition + tcu::Vec4(deFloatCos(angle),  deFloatSin(angle), 0.0f, 0.0f) * 0.15f;
   1329 			const tcu::Vec4	position1		= basePosition + tcu::Vec4(deFloatCos(angle), -deFloatSin(angle), 0.0f, 0.0f) * 0.15f;
   1330 			rr::GenericVec4	fragColor;
   1331 
   1332 			fragColor = color;
   1333 
   1334 			output.EmitVertex(position0, 0.0f, &fragColor, packets[packetNdx].primitiveIDIn);
   1335 			output.EmitVertex(position1, 0.0f, &fragColor, packets[packetNdx].primitiveIDIn);
   1336 		}
   1337 
   1338 		output.EndPrimitive();
   1339 	}
   1340 }
   1341 
   1342 const char* VaryingOutputCountShader::getAttributeName (VaryingSource test)
   1343 {
   1344 	switch (test)
   1345 	{
   1346 		case READ_ATTRIBUTE:	return "a_emitCount";
   1347 		case READ_UNIFORM:		return "a_vertexNdx";
   1348 		case READ_TEXTURE:		return "a_vertexNdx";
   1349 		default:
   1350 			DE_ASSERT(DE_FALSE);
   1351 			return "";
   1352 	}
   1353 }
   1354 
   1355 std::string VaryingOutputCountShader::genGeometrySource (const glu::ContextType& contextType, VaryingSource test, int maxEmitCount, bool instanced)
   1356 {
   1357 	std::ostringstream buf;
   1358 
   1359 	buf <<	"${GLSL_VERSION_DECL}\n"
   1360 			"${GLSL_EXT_GEOMETRY_SHADER}"
   1361 			"layout(points" << ((instanced) ? (",invocations=4") : ("")) << ") in;\n"
   1362 			"layout(triangle_strip, max_vertices = " << maxEmitCount << ") out;\n";
   1363 
   1364 	if (test == READ_ATTRIBUTE)
   1365 		buf <<	"in highp vec4 v_geom_emitCount[];\n";
   1366 	else if (test == READ_UNIFORM)
   1367 		buf <<	"in highp vec4 v_geom_vertexNdx[];\n"
   1368 				"uniform highp ivec4 u_emitCount;\n";
   1369 	else
   1370 		buf <<	"in highp vec4 v_geom_vertexNdx[];\n"
   1371 				"uniform highp sampler2D u_sampler;\n";
   1372 
   1373 	buf <<	"out highp vec4 v_frag_FragColor;\n"
   1374 			"\n"
   1375 			"void main (void)\n"
   1376 			"{\n";
   1377 
   1378 	// emit count
   1379 
   1380 	if (test == READ_ATTRIBUTE)
   1381 	{
   1382 		buf <<	"	highp vec4 attrEmitCounts = v_geom_emitCount[0];\n"
   1383 				"	mediump int emitCount = int(attrEmitCounts[" << ((instanced) ? ("gl_InvocationID") : ("0")) << "]);\n";
   1384 	}
   1385 	else if (test == READ_UNIFORM)
   1386 	{
   1387 		buf <<	"	mediump int primitiveNdx = " << ((instanced) ? ("gl_InvocationID") : ("int(v_geom_vertexNdx[0].x)")) << ";\n"
   1388 				"	mediump int emitCount = u_emitCount[primitiveNdx];\n";
   1389 	}
   1390 	else if (test == READ_TEXTURE)
   1391 	{
   1392 		buf <<	"	highp float primitiveNdx = " << ((instanced) ? ("float(gl_InvocationID)") : ("v_geom_vertexNdx[0].x")) << ";\n"
   1393 				"	highp vec2 texCoord = vec2(1.0 / 8.0 + primitiveNdx / 4.0, 0.5);\n"
   1394 				"	highp vec4 texColor = texture(u_sampler, texCoord);\n"
   1395 				"	mediump int emitCount = 0;\n"
   1396 				"	if (texColor.x > 0.0)\n"
   1397 				"		emitCount += " << ((EMIT_COUNT_VERTEX_0 == -1) ? (maxEmitCount) : (EMIT_COUNT_VERTEX_0)) << ";\n"
   1398 				"	if (texColor.y > 0.0)\n"
   1399 				"		emitCount += " << ((EMIT_COUNT_VERTEX_1 == -1) ? (maxEmitCount) : (EMIT_COUNT_VERTEX_1)) << ";\n"
   1400 				"	if (texColor.z > 0.0)\n"
   1401 				"		emitCount += " << ((EMIT_COUNT_VERTEX_2 == -1) ? (maxEmitCount) : (EMIT_COUNT_VERTEX_2)) << ";\n"
   1402 				"	if (texColor.w > 0.0)\n"
   1403 				"		emitCount += " << ((EMIT_COUNT_VERTEX_3 == -1) ? (maxEmitCount) : (EMIT_COUNT_VERTEX_3)) << ";\n";
   1404 	}
   1405 	else
   1406 		DE_ASSERT(DE_FALSE);
   1407 
   1408 	// color
   1409 
   1410 	if (test == READ_ATTRIBUTE)
   1411 	{
   1412 		// We don't want color to be compile time constant
   1413 		buf <<	"	highp vec4 color = vec4((emitCount < 10) ? (0.0) : (1.0), (emitCount > 10) ? (0.0) : (1.0), 1.0, 1.0);\n";
   1414 	}
   1415 	else if (test == READ_UNIFORM || test == READ_TEXTURE)
   1416 	{
   1417 		buf <<	"\n"
   1418 				"	const highp vec4 red = vec4(1.0, 0.0, 0.0, 1.0);\n"
   1419 				"	const highp vec4 green = vec4(0.0, 1.0, 0.0, 1.0);\n"
   1420 				"	const highp vec4 blue = vec4(0.0, 0.0, 1.0, 1.0);\n"
   1421 				"	const highp vec4 yellow = vec4(1.0, 1.0, 0.0, 1.0);\n"
   1422 				"	const highp vec4 colors[4] = vec4[4](red, green, blue, yellow);\n"
   1423 				"	highp vec4 color = colors[int(primitiveNdx)];\n";
   1424 	}
   1425 	else
   1426 		DE_ASSERT(DE_FALSE);
   1427 
   1428 	buf <<	"\n"
   1429 			"	highp vec4 basePos = " << ((instanced) ? ("gl_in[0].gl_Position + 0.5 * vec4(cos(float(gl_InvocationID)), sin(float(gl_InvocationID)), 0.0, 0.0)") : ("gl_in[0].gl_Position")) << ";\n"
   1430 			"	for (mediump int i = 0; i < emitCount / 2; i++)\n"
   1431 			"	{\n"
   1432 			"		highp float angle = (float(i) + 0.5) / float(emitCount / 2) * 3.142;\n"
   1433 			"		gl_Position = basePos + vec4(cos(angle),  sin(angle), 0.0, 0.0) * 0.15;\n"
   1434 			"		v_frag_FragColor = color;\n"
   1435 			"		EmitVertex();\n"
   1436 			"		gl_Position = basePos + vec4(cos(angle), -sin(angle), 0.0, 0.0) * 0.15;\n"
   1437 			"		v_frag_FragColor = color;\n"
   1438 			"		EmitVertex();\n"
   1439 			"	}"
   1440 			"}\n";
   1441 
   1442 	return specializeShader(buf.str(), contextType);
   1443 }
   1444 
   1445 std::string VaryingOutputCountShader::genVertexSource (const glu::ContextType& contextType, VaryingSource test)
   1446 {
   1447 	std::ostringstream buf;
   1448 
   1449 	buf <<	"${GLSL_VERSION_DECL}\n"
   1450 			"in highp vec4 a_position;\n";
   1451 
   1452 	if (test == READ_ATTRIBUTE)
   1453 	{
   1454 		buf << "in highp vec4 a_emitCount;\n";
   1455 		buf << "out highp vec4 v_geom_emitCount;\n";
   1456 	}
   1457 	else if (test == READ_UNIFORM || test == READ_TEXTURE)
   1458 	{
   1459 		buf << "in highp vec4 a_vertexNdx;\n";
   1460 		buf << "out highp vec4 v_geom_vertexNdx;\n";
   1461 	}
   1462 
   1463 	buf <<	"void main (void)\n"
   1464 			"{\n"
   1465 			"	gl_Position = a_position;\n";
   1466 
   1467 	if (test == READ_ATTRIBUTE)
   1468 		buf << "	v_geom_emitCount = a_emitCount;\n";
   1469 	else if (test == READ_UNIFORM || test == READ_TEXTURE)
   1470 		buf << "	v_geom_vertexNdx = a_vertexNdx;\n";
   1471 
   1472 	buf <<	"}\n";
   1473 
   1474 	return specializeShader(buf.str(), contextType);
   1475 }
   1476 
   1477 class InvocationCountShader : public sglr::ShaderProgram
   1478 {
   1479 public:
   1480 	enum OutputCase
   1481 	{
   1482 		CASE_FIXED_OUTPUT_COUNTS = 0,
   1483 		CASE_DIFFERENT_OUTPUT_COUNTS,
   1484 
   1485 		CASE_LAST
   1486 	};
   1487 
   1488 						InvocationCountShader		(const glu::ContextType& contextType, int numInvocations, OutputCase testCase);
   1489 
   1490 private:
   1491 	void				shadeVertices				(const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const;
   1492 	void				shadeFragments				(rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const;
   1493 	void				shadePrimitives				(rr::GeometryEmitter& output, int verticesIn, const rr::PrimitivePacket* packets, const int numPackets, int invocationID) const;
   1494 
   1495 	static std::string	genGeometrySource			(const glu::ContextType& contextType, int numInvocations, OutputCase testCase);
   1496 	static size_t		getNumVertices				(int numInvocations, OutputCase testCase);
   1497 
   1498 	const int			m_numInvocations;
   1499 	const OutputCase	m_testCase;
   1500 };
   1501 
   1502 InvocationCountShader::InvocationCountShader (const glu::ContextType& contextType, int numInvocations, OutputCase testCase)
   1503 	: sglr::ShaderProgram	(sglr::pdec::ShaderProgramDeclaration()
   1504 							<< sglr::pdec::VertexAttribute("a_position", rr::GENERICVECTYPE_FLOAT)
   1505 							<< sglr::pdec::VertexAttribute("a_color", rr::GENERICVECTYPE_FLOAT)
   1506 							<< sglr::pdec::VertexToGeometryVarying(rr::GENERICVECTYPE_FLOAT)
   1507 							<< sglr::pdec::GeometryToFragmentVarying(rr::GENERICVECTYPE_FLOAT)
   1508 							<< sglr::pdec::FragmentOutput(rr::GENERICVECTYPE_FLOAT)
   1509 							<< sglr::pdec::VertexSource(specializeShader(s_commonShaderSourceVertex, contextType))
   1510 							<< sglr::pdec::FragmentSource(specializeShader(s_commonShaderSourceFragment, contextType))
   1511 							<< sglr::pdec::GeometryShaderDeclaration(rr::GEOMETRYSHADERINPUTTYPE_POINTS,
   1512 																	 rr::GEOMETRYSHADEROUTPUTTYPE_TRIANGLE_STRIP,
   1513 																	 getNumVertices(numInvocations, testCase),
   1514 																	 numInvocations)
   1515 							<< sglr::pdec::GeometrySource(genGeometrySource(contextType, numInvocations, testCase).c_str()))
   1516 	, m_numInvocations		(numInvocations)
   1517 	, m_testCase			(testCase)
   1518 {
   1519 }
   1520 
   1521 void InvocationCountShader::shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const
   1522 {
   1523 	for (int ndx = 0; ndx < numPackets; ++ndx)
   1524 	{
   1525 		packets[ndx]->position = rr::readVertexAttribFloat(inputs[0], packets[ndx]->instanceNdx, packets[ndx]->vertexNdx);
   1526 		packets[ndx]->outputs[0] = rr::readVertexAttribFloat(inputs[1], packets[ndx]->instanceNdx, packets[ndx]->vertexNdx);
   1527 	}
   1528 }
   1529 
   1530 void InvocationCountShader::shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const
   1531 {
   1532 	for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx)
   1533 	for (int fragNdx = 0; fragNdx < 4; ++fragNdx)
   1534 		rr::writeFragmentOutput(context, packetNdx, fragNdx, 0, rr::readVarying<float>(packets[packetNdx], context, 0, fragNdx));
   1535 }
   1536 
   1537 void InvocationCountShader::shadePrimitives (rr::GeometryEmitter& output, int verticesIn, const rr::PrimitivePacket* packets, const int numPackets, int invocationID) const
   1538 {
   1539 	DE_UNREF(verticesIn);
   1540 
   1541 	for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx)
   1542 	{
   1543 		const float				l_angle		= float(invocationID) / float(m_numInvocations) * 5.5f;
   1544 		const float				l_radius	= 0.6f;
   1545 
   1546 		const rr::VertexPacket*	vertex		= packets[packetNdx].vertices[0];
   1547 
   1548 		if (m_testCase == CASE_FIXED_OUTPUT_COUNTS)
   1549 		{
   1550 			const tcu::Vec4			position0	= vertex->position + tcu::Vec4(deFloatCos(l_angle)      * (l_radius - 0.1f), deFloatSin(l_angle)      * (l_radius - 0.1f), 0.0f, 0.0f);
   1551 			const tcu::Vec4			position1	= vertex->position + tcu::Vec4(deFloatCos(l_angle+0.1f) * l_radius,          deFloatSin(l_angle+0.1f) * l_radius,          0.0f, 0.0f);
   1552 			const tcu::Vec4			position2	= vertex->position + tcu::Vec4(deFloatCos(l_angle-0.1f) * l_radius,          deFloatSin(l_angle-0.1f) * l_radius,          0.0f, 0.0f);
   1553 
   1554 			rr::GenericVec4			tipColor;
   1555 			rr::GenericVec4			baseColor;
   1556 
   1557 			tipColor  = tcu::Vec4(1.0, 1.0, 0.0, 1.0) * packets[packetNdx].vertices[0]->outputs[0].get<float>();
   1558 			baseColor = tcu::Vec4(1.0, 0.0, 0.0, 1.0) * packets[packetNdx].vertices[0]->outputs[0].get<float>();
   1559 
   1560 			output.EmitVertex(position0, 0.0f, &tipColor, packets[packetNdx].primitiveIDIn);
   1561 			output.EmitVertex(position1, 0.0f, &baseColor, packets[packetNdx].primitiveIDIn);
   1562 			output.EmitVertex(position2, 0.0f, &baseColor, packets[packetNdx].primitiveIDIn);
   1563 			output.EndPrimitive();
   1564 		}
   1565 		else if (m_testCase == CASE_DIFFERENT_OUTPUT_COUNTS)
   1566 		{
   1567 			const tcu::Vec4 color			= tcu::Vec4(float(invocationID % 2), (((invocationID / 2) % 2) == 0) ? (1.0f) : (0.0f), 1.0f, 1.0f);
   1568 			const tcu::Vec4 basePosition	= vertex->position + tcu::Vec4(deFloatCos(l_angle) * l_radius, deFloatSin(l_angle) * l_radius, 0.0f, 0.0f);
   1569 			const int		numNgonVtx		= invocationID + 3;
   1570 
   1571 			rr::GenericVec4	outColor;
   1572 			outColor = color;
   1573 
   1574 			for (int ndx = 0; ndx + 1 < numNgonVtx; ndx += 2)
   1575 			{
   1576 				const float subAngle = (float(ndx) + 1.0f) / float(numNgonVtx) * 3.141f;
   1577 
   1578 				output.EmitVertex(basePosition + tcu::Vec4(deFloatCos(subAngle) * 0.1f, deFloatSin(subAngle) *  0.1f, 0.0f, 0.0f), 0.0f, &outColor, packets[packetNdx].primitiveIDIn);
   1579 				output.EmitVertex(basePosition + tcu::Vec4(deFloatCos(subAngle) * 0.1f, deFloatSin(subAngle) * -0.1f, 0.0f, 0.0f), 0.0f, &outColor, packets[packetNdx].primitiveIDIn);
   1580 			}
   1581 
   1582 			if ((numNgonVtx % 2) == 1)
   1583 				output.EmitVertex(basePosition + tcu::Vec4(-0.1f, 0.0f, 0.0f, 0.0f), 0.0f, &outColor, packets[packetNdx].primitiveIDIn);
   1584 
   1585 			output.EndPrimitive();
   1586 		}
   1587 	}
   1588 }
   1589 
   1590 std::string InvocationCountShader::genGeometrySource (const glu::ContextType& contextType, int numInvocations, OutputCase testCase)
   1591 {
   1592 	const int			maxVertices = (int)getNumVertices(numInvocations, testCase);
   1593 	std::ostringstream	buf;
   1594 
   1595 	buf	<<	"${GLSL_VERSION_DECL}\n"
   1596 			"${GLSL_EXT_GEOMETRY_SHADER}"
   1597 			"layout(points, invocations = " << numInvocations << ") in;\n"
   1598 			"layout(triangle_strip, max_vertices = " << maxVertices << ") out;\n"
   1599 			"\n"
   1600 			"in highp vec4 v_geom_FragColor[];\n"
   1601 			"out highp vec4 v_frag_FragColor;\n"
   1602 			"\n"
   1603 			"void main ()\n"
   1604 			"{\n"
   1605 			"	highp float l_angle = float(gl_InvocationID) / float(" << numInvocations << ") * 5.5;\n"
   1606 			"	highp float l_radius = 0.6;\n"
   1607 			"\n";
   1608 
   1609 	if (testCase == CASE_FIXED_OUTPUT_COUNTS)
   1610 	{
   1611 		buf <<	"	v_frag_FragColor = vec4(1.0, 1.0, 0.0, 1.0) * v_geom_FragColor[0];\n"
   1612 				"	gl_Position = gl_in[0].gl_Position + vec4(cos(l_angle) * (l_radius - 0.1), sin(l_angle) * (l_radius - 0.1), 0.0, 0.0);\n"
   1613 				"	EmitVertex();\n"
   1614 				"\n"
   1615 				"	v_frag_FragColor = vec4(1.0, 0.0, 0.0, 1.0) * v_geom_FragColor[0];\n"
   1616 				"	gl_Position = gl_in[0].gl_Position + vec4(cos(l_angle+0.1) * l_radius, sin(l_angle+0.1) * l_radius, 0.0, 0.0);\n"
   1617 				"	EmitVertex();\n"
   1618 				"\n"
   1619 				"	v_frag_FragColor = vec4(1.0, 0.0, 0.0, 1.0) * v_geom_FragColor[0];\n"
   1620 				"	gl_Position = gl_in[0].gl_Position + vec4(cos(l_angle-0.1) * l_radius, sin(l_angle-0.1) * l_radius, 0.0, 0.0);\n"
   1621 				"	EmitVertex();\n";
   1622 	}
   1623 	else if (testCase == CASE_DIFFERENT_OUTPUT_COUNTS)
   1624 	{
   1625 		buf <<	"	highp vec4 l_color = vec4(float(gl_InvocationID % 2), (((gl_InvocationID / 2) % 2) == 0) ? (1.0) : (0.0), 1.0, 1.0);\n"
   1626 				"	highp vec4 basePosition = gl_in[0].gl_Position + vec4(cos(l_angle) * l_radius, sin(l_angle) * l_radius, 0.0, 0.0);\n"
   1627 				"	mediump int numNgonVtx = gl_InvocationID + 3;\n"
   1628 				"\n"
   1629 				"	for (int ndx = 0; ndx + 1 < numNgonVtx; ndx += 2)\n"
   1630 				"	{\n"
   1631 				"		highp float sub_angle = (float(ndx) + 1.0) / float(numNgonVtx) * 3.141;\n"
   1632 				"\n"
   1633 				"		v_frag_FragColor = l_color;\n"
   1634 				"		gl_Position = basePosition + vec4(cos(sub_angle) * 0.1, sin(sub_angle) * 0.1, 0.0, 0.0);\n"
   1635 				"		EmitVertex();\n"
   1636 				"\n"
   1637 				"		v_frag_FragColor = l_color;\n"
   1638 				"		gl_Position = basePosition + vec4(cos(sub_angle) * 0.1, sin(sub_angle) * -0.1, 0.0, 0.0);\n"
   1639 				"		EmitVertex();\n"
   1640 				"	}\n"
   1641 				"	if ((numNgonVtx % 2) == 1)\n"
   1642 				"	{\n"
   1643 				"		v_frag_FragColor = l_color;\n"
   1644 				"		gl_Position = basePosition + vec4(-0.1, 0.0, 0.0, 0.0);\n"
   1645 				"		EmitVertex();\n"
   1646 				"	}\n";
   1647 	}
   1648 	else
   1649 		DE_ASSERT(false);
   1650 
   1651 	buf <<	"}\n";
   1652 
   1653 	return specializeShader(buf.str(), contextType);
   1654 }
   1655 
   1656 size_t InvocationCountShader::getNumVertices (int numInvocations, OutputCase testCase)
   1657 {
   1658 	switch (testCase)
   1659 	{
   1660 		case CASE_FIXED_OUTPUT_COUNTS:			return 3;
   1661 		case CASE_DIFFERENT_OUTPUT_COUNTS:		return (size_t)(2 + numInvocations);
   1662 		default:
   1663 			DE_ASSERT(false);
   1664 			return 0;
   1665 	}
   1666 }
   1667 
   1668 class InstancedExpansionShader : public sglr::ShaderProgram
   1669 {
   1670 public:
   1671 								InstancedExpansionShader	(const glu::ContextType& contextType, int numInvocations);
   1672 
   1673 private:
   1674 	void						shadeVertices				(const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const;
   1675 	void						shadeFragments				(rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const;
   1676 	void						shadePrimitives				(rr::GeometryEmitter& output, int verticesIn, const rr::PrimitivePacket* packets, const int numPackets, int invocationID) const;
   1677 
   1678 	static std::string			genVertexSource				(const glu::ContextType& contextType);
   1679 	static std::string			genFragmentSource			(const glu::ContextType& contextType);
   1680 	static std::string			genGeometrySource			(const glu::ContextType& contextType, int numInvocations);
   1681 
   1682 	const int					m_numInvocations;
   1683 };
   1684 
   1685 InstancedExpansionShader::InstancedExpansionShader (const glu::ContextType& contextType, int numInvocations)
   1686 	: sglr::ShaderProgram	(sglr::pdec::ShaderProgramDeclaration()
   1687 							<< sglr::pdec::VertexAttribute("a_position", rr::GENERICVECTYPE_FLOAT)
   1688 							<< sglr::pdec::VertexAttribute("a_offset", rr::GENERICVECTYPE_FLOAT)
   1689 							<< sglr::pdec::FragmentOutput(rr::GENERICVECTYPE_FLOAT)
   1690 							<< sglr::pdec::VertexSource(genVertexSource(contextType))
   1691 							<< sglr::pdec::FragmentSource(genFragmentSource(contextType))
   1692 							<< sglr::pdec::GeometryShaderDeclaration(rr::GEOMETRYSHADERINPUTTYPE_POINTS,
   1693 																	 rr::GEOMETRYSHADEROUTPUTTYPE_TRIANGLE_STRIP,
   1694 																	 4,
   1695 																	 numInvocations)
   1696 							<< sglr::pdec::GeometrySource(genGeometrySource(contextType, numInvocations).c_str()))
   1697 	, m_numInvocations		(numInvocations)
   1698 {
   1699 }
   1700 
   1701 void InstancedExpansionShader::shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const
   1702 {
   1703 	for (int ndx = 0; ndx < numPackets; ++ndx)
   1704 	{
   1705 		packets[ndx]->position =	rr::readVertexAttribFloat(inputs[0], packets[ndx]->instanceNdx, packets[ndx]->vertexNdx) +
   1706 									rr::readVertexAttribFloat(inputs[1], packets[ndx]->instanceNdx, packets[ndx]->vertexNdx);
   1707 	}
   1708 }
   1709 
   1710 void InstancedExpansionShader::shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const
   1711 {
   1712 	DE_UNREF(packets);
   1713 
   1714 	for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx)
   1715 	for (int fragNdx = 0; fragNdx < 4; ++fragNdx)
   1716 		rr::writeFragmentOutput(context, packetNdx, fragNdx, 0, tcu::Vec4(1.0f, 1.0f, 1.0f, 1.0f));
   1717 }
   1718 
   1719 void InstancedExpansionShader::shadePrimitives (rr::GeometryEmitter& output, int verticesIn, const rr::PrimitivePacket* packets, const int numPackets, int invocationID) const
   1720 {
   1721 	DE_UNREF(verticesIn);
   1722 
   1723 	for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx)
   1724 	{
   1725 		const rr::VertexPacket*	vertex			= packets[packetNdx].vertices[0];
   1726 		const tcu::Vec4			basePosition	= vertex->position;
   1727 		const float				phase			= float(invocationID) / float(m_numInvocations) * 6.3f;
   1728 		const tcu::Vec4			centerPosition	= basePosition + tcu::Vec4(deFloatCos(phase), deFloatSin(phase), 0.0f, 0.0f) * 0.1f;
   1729 
   1730 		output.EmitVertex(centerPosition + tcu::Vec4( 0.0f,  -0.1f, 0.0f, 0.0f), 0.0f, DE_NULL, packets[packetNdx].primitiveIDIn);
   1731 		output.EmitVertex(centerPosition + tcu::Vec4(-0.05f,  0.0f, 0.0f, 0.0f), 0.0f, DE_NULL, packets[packetNdx].primitiveIDIn);
   1732 		output.EmitVertex(centerPosition + tcu::Vec4( 0.05f,  0.0f, 0.0f, 0.0f), 0.0f, DE_NULL, packets[packetNdx].primitiveIDIn);
   1733 		output.EndPrimitive();
   1734 	}
   1735 }
   1736 
   1737 std::string InstancedExpansionShader::genVertexSource (const glu::ContextType& contextType)
   1738 {
   1739 	std::ostringstream buf;
   1740 
   1741 	buf <<	"${GLSL_VERSION_DECL}\n"
   1742 			"in highp vec4 a_position;\n"
   1743 			"in highp vec4 a_offset;\n"
   1744 			"void main (void)\n"
   1745 			"{\n"
   1746 			"	gl_Position = a_position + a_offset;\n"
   1747 			"}\n";
   1748 
   1749 	return specializeShader(buf.str(), contextType);
   1750 }
   1751 
   1752 std::string InstancedExpansionShader::genFragmentSource (const glu::ContextType& contextType)
   1753 {
   1754 	std::ostringstream buf;
   1755 
   1756 	buf <<	"${GLSL_VERSION_DECL}\n"
   1757 			"layout(location = 0) out mediump vec4 fragColor;\n"
   1758 			"void main (void)\n"
   1759 			"{\n"
   1760 			"	fragColor = vec4(1.0, 1.0, 1.0, 1.0);\n"
   1761 			"}\n";
   1762 
   1763 	return specializeShader(buf.str(), contextType);
   1764 }
   1765 
   1766 std::string InstancedExpansionShader::genGeometrySource (const glu::ContextType& contextType, int numInvocations)
   1767 {
   1768 	std::ostringstream buf;
   1769 
   1770 	buf <<	"${GLSL_VERSION_DECL}\n"
   1771 			"${GLSL_EXT_GEOMETRY_SHADER}"
   1772 			"layout(points,invocations=" << numInvocations << ") in;\n"
   1773 			"layout(triangle_strip, max_vertices = 3) out;\n"
   1774 			"\n"
   1775 			"void main (void)\n"
   1776 			"{\n"
   1777 			"	highp vec4 basePosition = gl_in[0].gl_Position;\n"
   1778 			"	highp float phase = float(gl_InvocationID) / float(" << numInvocations << ") * 6.3;\n"
   1779 			"	highp vec4 centerPosition = basePosition + 0.1 * vec4(cos(phase), sin(phase), 0.0, 0.0);\n"
   1780 			"\n"
   1781 			"	gl_Position = centerPosition + vec4( 0.00, -0.1, 0.0, 0.0);\n"
   1782 			"	EmitVertex();\n"
   1783 			"	gl_Position = centerPosition + vec4(-0.05,  0.0, 0.0, 0.0);\n"
   1784 			"	EmitVertex();\n"
   1785 			"	gl_Position = centerPosition + vec4( 0.05,  0.0, 0.0, 0.0);\n"
   1786 			"	EmitVertex();\n"
   1787 			"}\n";
   1788 
   1789 	return specializeShader(buf.str(), contextType);
   1790 }
   1791 
   1792 class GeometryShaderRenderTest : public TestCase
   1793 {
   1794 public:
   1795 	enum Flag
   1796 	{
   1797 		FLAG_DRAW_INSTANCED		= 1,
   1798 		FLAG_USE_INDICES		= 2,
   1799 		FLAG_USE_RESTART_INDEX	= 4,
   1800 	};
   1801 
   1802 									GeometryShaderRenderTest 	(Context& context, const char* name, const char* desc, GLenum inputPrimitives, GLenum outputPrimitives, const char* dataAttributeName, int flags = 0);
   1803 	virtual							~GeometryShaderRenderTest	(void);
   1804 
   1805 	void							init						(void);
   1806 	void							deinit						(void);
   1807 
   1808 	IterateResult					iterate 					(void);
   1809 	bool							compare						(void);
   1810 
   1811 	virtual sglr::ShaderProgram&	getProgram					(void) = 0;
   1812 
   1813 protected:
   1814 	virtual void					genVertexAttribData			(void);
   1815 	void							renderWithContext			(sglr::Context& ctx, sglr::ShaderProgram& program, tcu::Surface& dstSurface);
   1816 	virtual void					preRender					(sglr::Context& ctx, GLuint programID);
   1817 	virtual void					postRender					(sglr::Context& ctx, GLuint programID);
   1818 
   1819 	int								m_numDrawVertices;
   1820 	int								m_numDrawInstances;
   1821 	int								m_vertexAttrDivisor;
   1822 
   1823 	const GLenum					m_inputPrimitives;
   1824 	const GLenum					m_outputPrimitives;
   1825 	const char* const				m_dataAttributeName;
   1826 	const int						m_flags;
   1827 
   1828 	tcu::IVec2						m_viewportSize;
   1829 	int								m_interationCount;
   1830 
   1831 	tcu::Surface*					m_glResult;
   1832 	tcu::Surface*					m_refResult;
   1833 
   1834 	sglr::ReferenceContextBuffers*	m_refBuffers;
   1835 	sglr::ReferenceContext*			m_refContext;
   1836 	sglr::Context*					m_glContext;
   1837 
   1838 	std::vector<tcu::Vec4>			m_vertexPosData;
   1839 	std::vector<tcu::Vec4>			m_vertexAttrData;
   1840 	std::vector<deUint16>			m_indices;
   1841 };
   1842 
   1843 GeometryShaderRenderTest::GeometryShaderRenderTest (Context& context, const char* name, const char* desc, GLenum inputPrimitives, GLenum outputPrimitives, const char* dataAttributeName, int flags)
   1844 	: TestCase				(context, name, desc)
   1845 	, m_numDrawVertices		(0)
   1846 	, m_numDrawInstances	(0)
   1847 	, m_vertexAttrDivisor	(0)
   1848 	, m_inputPrimitives		(inputPrimitives)
   1849 	, m_outputPrimitives	(outputPrimitives)
   1850 	, m_dataAttributeName	(dataAttributeName)
   1851 	, m_flags				(flags)
   1852 	, m_viewportSize		(TEST_CANVAS_SIZE, TEST_CANVAS_SIZE)
   1853 	, m_interationCount		(0)
   1854 	, m_glResult			(DE_NULL)
   1855 	, m_refResult			(DE_NULL)
   1856 	, m_refBuffers			(DE_NULL)
   1857 	, m_refContext			(DE_NULL)
   1858 	, m_glContext			(DE_NULL)
   1859 {
   1860 	// Disallow instanced drawElements
   1861 	DE_ASSERT(((m_flags & FLAG_DRAW_INSTANCED) == 0) || ((m_flags & FLAG_USE_INDICES) == 0));
   1862 	// Disallow restart without indices
   1863 	DE_ASSERT(!(((m_flags & FLAG_USE_RESTART_INDEX) != 0) && ((m_flags & FLAG_USE_INDICES) == 0)));
   1864 }
   1865 
   1866 GeometryShaderRenderTest::~GeometryShaderRenderTest (void)
   1867 {
   1868 	deinit();
   1869 }
   1870 
   1871 void GeometryShaderRenderTest::init (void)
   1872 {
   1873 	// requirements
   1874 	if (!glu::contextSupports(m_context.getRenderContext().getType(), glu::ApiType::es(3, 2)) && !m_context.getContextInfo().isExtensionSupported("GL_EXT_geometry_shader"))
   1875 		TCU_THROW(NotSupportedError, "Tests require GL_EXT_geometry_shader extension or higher context version.");
   1876 
   1877 	// gen resources
   1878 	{
   1879 		sglr::ReferenceContextLimits limits;
   1880 
   1881 		m_glResult		= new tcu::Surface(m_viewportSize.x(), m_viewportSize.y());
   1882 		m_refResult		= new tcu::Surface(m_viewportSize.x(), m_viewportSize.y());
   1883 
   1884 		m_refBuffers	= new sglr::ReferenceContextBuffers(m_context.getRenderTarget().getPixelFormat(), m_context.getRenderTarget().getDepthBits(), 0, m_viewportSize.x(), m_viewportSize.y());
   1885 		m_refContext	= new sglr::ReferenceContext(limits, m_refBuffers->getColorbuffer(), m_refBuffers->getDepthbuffer(), m_refBuffers->getStencilbuffer());
   1886 		m_glContext		= new sglr::GLContext(m_context.getRenderContext(), m_testCtx.getLog(), sglr::GLCONTEXT_LOG_CALLS | sglr::GLCONTEXT_LOG_PROGRAMS, tcu::IVec4(0, 0, m_viewportSize.x(), m_viewportSize.y()));
   1887 	}
   1888 }
   1889 
   1890 void GeometryShaderRenderTest::deinit (void)
   1891 {
   1892 	delete m_glResult;
   1893 	delete m_refResult;
   1894 
   1895 	m_glResult = DE_NULL;
   1896 	m_refResult = DE_NULL;
   1897 
   1898 	delete m_refContext;
   1899 	delete m_glContext;
   1900 	delete m_refBuffers;
   1901 
   1902 	m_refBuffers = DE_NULL;
   1903 	m_refContext = DE_NULL;
   1904 	m_glContext = DE_NULL;
   1905 }
   1906 
   1907 tcu::TestCase::IterateResult GeometryShaderRenderTest::iterate (void)
   1908 {
   1909 	// init() must be called
   1910 	DE_ASSERT(m_glContext);
   1911 	DE_ASSERT(m_refContext);
   1912 
   1913 	const int iteration = m_interationCount++;
   1914 
   1915 	if (iteration == 0)
   1916 	{
   1917 		// Check requirements
   1918 		const int width	 = m_context.getRenderTarget().getWidth();
   1919 		const int height = m_context.getRenderTarget().getHeight();
   1920 
   1921 		if (width < m_viewportSize.x() || height < m_viewportSize.y())
   1922 			throw tcu::NotSupportedError(std::string("Render target size must be at least ") + de::toString(m_viewportSize.x()) + "x" + de::toString(m_viewportSize.y()));
   1923 
   1924 		// Gen data
   1925 		genVertexAttribData();
   1926 
   1927 		return CONTINUE;
   1928 	}
   1929 	else if (iteration == 1)
   1930 	{
   1931 		// Render
   1932 		sglr::ShaderProgram& program = getProgram();
   1933 
   1934 		renderWithContext(*m_glContext, program, *m_glResult);
   1935 		renderWithContext(*m_refContext, program, *m_refResult);
   1936 
   1937 		return CONTINUE;
   1938 	}
   1939 	else
   1940 	{
   1941 		if (compare())
   1942 			m_testCtx.setTestResult(QP_TEST_RESULT_PASS, "Pass");
   1943 		else
   1944 			m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Image comparison failed");
   1945 
   1946 		return STOP;
   1947 	}
   1948 }
   1949 
   1950 bool GeometryShaderRenderTest::compare (void)
   1951 {
   1952 	using tcu::TestLog;
   1953 
   1954 	if (m_context.getRenderTarget().getNumSamples() > 1)
   1955 	{
   1956 		return tcu::fuzzyCompare(m_testCtx.getLog(), "Compare Results", "Compare Results", m_refResult->getAccess(), m_glResult->getAccess(), 0.02f, tcu::COMPARE_LOG_RESULT);
   1957 	}
   1958 	else
   1959 	{
   1960 		tcu::Surface	errorMask				(m_viewportSize.x(), m_viewportSize.y());
   1961 		const tcu::RGBA	green					(0, 255, 0, 255);
   1962 		const tcu::RGBA	red						(255, 0, 0, 255);
   1963 		const int		colorComponentThreshold	= 20;
   1964 		bool			testResult				= true;
   1965 
   1966 		for (int x = 0; x < m_viewportSize.x(); ++x)
   1967 		for (int y = 0; y < m_viewportSize.y(); ++y)
   1968 		{
   1969 			if (x == 0 || y == 0 || x + 1 == m_viewportSize.x() || y + 1 == m_viewportSize.y())
   1970 			{
   1971 				// Mark edge pixels as correct since their neighbourhood is undefined
   1972 				errorMask.setPixel(x, y, green);
   1973 			}
   1974 			else
   1975 			{
   1976 				const tcu::RGBA	refcolor	= m_refResult->getPixel(x, y);
   1977 				bool			found		= false;
   1978 
   1979 				// Got to find similar pixel near this pixel (3x3 kernel)
   1980 				for (int dx = -1; dx <= 1; ++dx)
   1981 				for (int dy = -1; dy <= 1; ++dy)
   1982 				{
   1983 					const tcu::RGBA		testColor	= m_glResult->getPixel(x + dx, y + dy);
   1984 					const tcu::IVec4	colDiff		= tcu::abs(testColor.toIVec() - refcolor.toIVec());
   1985 
   1986 					const int			maxColDiff	= de::max(de::max(colDiff.x(), colDiff.y()), colDiff.z()); // check RGB channels
   1987 
   1988 					if (maxColDiff <= colorComponentThreshold)
   1989 						found = true;
   1990 				}
   1991 
   1992 				if (!found)
   1993 					testResult = false;
   1994 
   1995 				errorMask.setPixel(x, y, (found) ? (green) : (red));
   1996 			}
   1997 		}
   1998 
   1999 		if (testResult)
   2000 		{
   2001 			m_testCtx.getLog()	<< TestLog::ImageSet("Compare result", "Result of rendering")
   2002 								<< TestLog::Image("Result", "Result", *m_glResult)
   2003 								<< TestLog::EndImageSet;
   2004 			m_testCtx.getLog() << TestLog::Message << "Image compare ok." << TestLog::EndMessage;
   2005 		}
   2006 		else
   2007 		{
   2008 			m_testCtx.getLog()	<< TestLog::ImageSet("Compare result", "Result of rendering")
   2009 								<< TestLog::Image("Result",		"Result",		*m_glResult)
   2010 								<< TestLog::Image("Reference",	"Reference",	*m_refResult)
   2011 								<< TestLog::Image("ErrorMask",	"Error mask",	errorMask)
   2012 								<< TestLog::EndImageSet;
   2013 			m_testCtx.getLog() << TestLog::Message << "Image compare failed." << TestLog::EndMessage;
   2014 		}
   2015 
   2016 		return testResult;
   2017 	}
   2018 }
   2019 
   2020 void GeometryShaderRenderTest::genVertexAttribData (void)
   2021 {
   2022 	// Create 1 X 2 grid in triangle strip adjacent - order
   2023 	const float scale = 0.3f;
   2024 	const tcu::Vec4 offset(-0.5f, -0.2f, 0.0f, 1.0f);
   2025 
   2026 	m_vertexPosData.resize(12);
   2027 	m_vertexPosData[ 0] = tcu::Vec4( 0,  0, 0.0f, 0.0f) * scale + offset;
   2028 	m_vertexPosData[ 1] = tcu::Vec4(-1, -1, 0.0f, 0.0f) * scale + offset;
   2029 	m_vertexPosData[ 2] = tcu::Vec4( 0, -1, 0.0f, 0.0f) * scale + offset;
   2030 	m_vertexPosData[ 3] = tcu::Vec4( 1,  1, 0.0f, 0.0f) * scale + offset;
   2031 	m_vertexPosData[ 4] = tcu::Vec4( 1,  0, 0.0f, 0.0f) * scale + offset;
   2032 	m_vertexPosData[ 5] = tcu::Vec4( 0, -2, 0.0f, 0.0f) * scale + offset;
   2033 	m_vertexPosData[ 6] = tcu::Vec4( 1, -1, 0.0f, 0.0f) * scale + offset;
   2034 	m_vertexPosData[ 7] = tcu::Vec4( 2,  1, 0.0f, 0.0f) * scale + offset;
   2035 	m_vertexPosData[ 8] = tcu::Vec4( 2,  0, 0.0f, 0.0f) * scale + offset;
   2036 	m_vertexPosData[ 9] = tcu::Vec4( 1, -2, 0.0f, 0.0f) * scale + offset;
   2037 	m_vertexPosData[10] = tcu::Vec4( 2, -1, 0.0f, 0.0f) * scale + offset;
   2038 	m_vertexPosData[11] = tcu::Vec4( 3,  0, 0.0f, 0.0f) * scale + offset;
   2039 
   2040 	// Red and white
   2041 	m_vertexAttrData.resize(12);
   2042 	for (int i = 0; i < 12; ++i)
   2043 		m_vertexAttrData[i] = (i % 2 == 0) ? tcu::Vec4(1, 1, 1, 1) : tcu::Vec4(1, 0, 0, 1);
   2044 
   2045 	m_numDrawVertices = 12;
   2046 }
   2047 
   2048 void GeometryShaderRenderTest::renderWithContext (sglr::Context& ctx, sglr::ShaderProgram& program, tcu::Surface& dstSurface)
   2049 {
   2050 #define CHECK_GL_CTX_ERRORS() glu::checkError(ctx.getError(), DE_NULL, __FILE__, __LINE__)
   2051 
   2052 	const GLuint	programId		= ctx.createProgram(&program);
   2053 	const GLint		attrPosLoc		= ctx.getAttribLocation(programId, "a_position");
   2054 	const GLint		attrColLoc		= ctx.getAttribLocation(programId, m_dataAttributeName);
   2055 	GLuint			vaoId			= 0;
   2056 	GLuint			vertexPosBuf	= 0;
   2057 	GLuint			vertexAttrBuf	= 0;
   2058 	GLuint			elementArrayBuf	= 0;
   2059 
   2060 	ctx.genVertexArrays(1, &vaoId);
   2061 	ctx.bindVertexArray(vaoId);
   2062 
   2063 	if (attrPosLoc != -1)
   2064 	{
   2065 		ctx.genBuffers(1, &vertexPosBuf);
   2066 		ctx.bindBuffer(GL_ARRAY_BUFFER, vertexPosBuf);
   2067 		ctx.bufferData(GL_ARRAY_BUFFER, m_vertexPosData.size() * sizeof(tcu::Vec4), &m_vertexPosData[0], GL_STATIC_DRAW);
   2068 		ctx.vertexAttribPointer(attrPosLoc, 4, GL_FLOAT, GL_FALSE, 0, DE_NULL);
   2069 		ctx.enableVertexAttribArray(attrPosLoc);
   2070 	}
   2071 
   2072 	if (attrColLoc != -1)
   2073 	{
   2074 		ctx.genBuffers(1, &vertexAttrBuf);
   2075 		ctx.bindBuffer(GL_ARRAY_BUFFER, vertexAttrBuf);
   2076 		ctx.bufferData(GL_ARRAY_BUFFER, m_vertexAttrData.size() * sizeof(tcu::Vec4), &m_vertexAttrData[0], GL_STATIC_DRAW);
   2077 		ctx.vertexAttribPointer(attrColLoc, 4, GL_FLOAT, GL_FALSE, 0, DE_NULL);
   2078 		ctx.enableVertexAttribArray(attrColLoc);
   2079 
   2080 		if (m_vertexAttrDivisor)
   2081 			ctx.vertexAttribDivisor(attrColLoc, m_vertexAttrDivisor);
   2082 	}
   2083 
   2084 	if (m_flags & FLAG_USE_INDICES)
   2085 	{
   2086 		ctx.genBuffers(1, &elementArrayBuf);
   2087 		ctx.bindBuffer(GL_ELEMENT_ARRAY_BUFFER, elementArrayBuf);
   2088 		ctx.bufferData(GL_ELEMENT_ARRAY_BUFFER, m_indices.size() * sizeof(deUint16), &m_indices[0], GL_STATIC_DRAW);
   2089 	}
   2090 
   2091 	ctx.clearColor(0, 0, 0, 1);
   2092 	ctx.clear(GL_COLOR_BUFFER_BIT);
   2093 
   2094 	ctx.viewport(0, 0, m_viewportSize.x(), m_viewportSize.y());
   2095 	CHECK_GL_CTX_ERRORS();
   2096 
   2097 	ctx.useProgram(programId);
   2098 	CHECK_GL_CTX_ERRORS();
   2099 
   2100 	preRender(ctx, programId);
   2101 	CHECK_GL_CTX_ERRORS();
   2102 
   2103 	if (m_flags & FLAG_USE_RESTART_INDEX)
   2104 	{
   2105 		ctx.enable(GL_PRIMITIVE_RESTART_FIXED_INDEX);
   2106 		CHECK_GL_CTX_ERRORS();
   2107 	}
   2108 
   2109 	if (m_flags & FLAG_USE_INDICES)
   2110 		ctx.drawElements(m_inputPrimitives, m_numDrawVertices, GL_UNSIGNED_SHORT, DE_NULL);
   2111 	else if (m_flags & FLAG_DRAW_INSTANCED)
   2112 		ctx.drawArraysInstanced(m_inputPrimitives, 0, m_numDrawVertices, m_numDrawInstances);
   2113 	else
   2114 		ctx.drawArrays(m_inputPrimitives, 0, m_numDrawVertices);
   2115 
   2116 	CHECK_GL_CTX_ERRORS();
   2117 
   2118 	if (m_flags & FLAG_USE_RESTART_INDEX)
   2119 	{
   2120 		ctx.disable(GL_PRIMITIVE_RESTART_FIXED_INDEX);
   2121 		CHECK_GL_CTX_ERRORS();
   2122 	}
   2123 
   2124 	postRender(ctx, programId);
   2125 	CHECK_GL_CTX_ERRORS();
   2126 
   2127 	ctx.useProgram(0);
   2128 
   2129 	if (attrPosLoc != -1)
   2130 		ctx.disableVertexAttribArray(attrPosLoc);
   2131 	if (attrColLoc != -1)
   2132 		ctx.disableVertexAttribArray(attrColLoc);
   2133 
   2134 	if (vertexPosBuf)
   2135 		ctx.deleteBuffers(1, &vertexPosBuf);
   2136 	if (vertexAttrBuf)
   2137 		ctx.deleteBuffers(1, &vertexAttrBuf);
   2138 	if (elementArrayBuf)
   2139 		ctx.deleteBuffers(1, &elementArrayBuf);
   2140 
   2141 	ctx.deleteVertexArrays(1, &vaoId);
   2142 
   2143 	CHECK_GL_CTX_ERRORS();
   2144 
   2145 	ctx.finish();
   2146 	ctx.readPixels(dstSurface, 0, 0, m_viewportSize.x(), m_viewportSize.y());
   2147 
   2148 #undef CHECK_GL_CTX_ERRORS
   2149 }
   2150 
   2151 void GeometryShaderRenderTest::preRender (sglr::Context& ctx, GLuint programID)
   2152 {
   2153 	DE_UNREF(ctx);
   2154 	DE_UNREF(programID);
   2155 }
   2156 
   2157 void GeometryShaderRenderTest::postRender (sglr::Context& ctx, GLuint programID)
   2158 {
   2159 	DE_UNREF(ctx);
   2160 	DE_UNREF(programID);
   2161 }
   2162 
   2163 class GeometryExpanderRenderTest : public GeometryShaderRenderTest
   2164 {
   2165 public:
   2166 									GeometryExpanderRenderTest 	(Context& context, const char* name, const char* desc, GLenum inputPrimitives, GLenum outputPrimitives);
   2167 	virtual							~GeometryExpanderRenderTest	(void);
   2168 
   2169 	sglr::ShaderProgram&			getProgram					(void);
   2170 
   2171 private:
   2172 	void							init						(void);
   2173 	void							deinit						(void);
   2174 	VertexExpanderShader*			m_program;
   2175 };
   2176 
   2177 GeometryExpanderRenderTest::GeometryExpanderRenderTest (Context& context, const char* name, const char* desc, GLenum inputPrimitives, GLenum outputPrimitives)
   2178 	: GeometryShaderRenderTest	(context, name, desc, inputPrimitives, outputPrimitives, "a_color")
   2179 	, m_program					(DE_NULL)
   2180 {
   2181 }
   2182 
   2183 GeometryExpanderRenderTest::~GeometryExpanderRenderTest (void)
   2184 {
   2185 }
   2186 
   2187 void GeometryExpanderRenderTest::init (void)
   2188 {
   2189 	m_program = new VertexExpanderShader(m_context.getRenderContext().getType(), sglr::rr_util::mapGLGeometryShaderInputType(m_inputPrimitives), sglr::rr_util::mapGLGeometryShaderOutputType(m_outputPrimitives));
   2190 
   2191 	GeometryShaderRenderTest::init();
   2192 }
   2193 
   2194 void GeometryExpanderRenderTest::deinit (void)
   2195 {
   2196 	if (m_program)
   2197 	{
   2198 		delete m_program;
   2199 		m_program = DE_NULL;
   2200 	}
   2201 
   2202 	GeometryShaderRenderTest::deinit();
   2203 }
   2204 
   2205 sglr::ShaderProgram& GeometryExpanderRenderTest::getProgram (void)
   2206 {
   2207 	return *m_program;
   2208 }
   2209 
   2210 class EmitTest : public GeometryShaderRenderTest
   2211 {
   2212 public:
   2213 							EmitTest				(Context& context, const char* name, const char* desc, int emitCountA, int endCountA, int emitCountB, int endCountB, GLenum outputType);
   2214 
   2215 	sglr::ShaderProgram&	getProgram				(void);
   2216 private:
   2217 	void					init					(void);
   2218 	void					deinit					(void);
   2219 	void					genVertexAttribData		(void);
   2220 
   2221 	VertexEmitterShader*	m_program;
   2222 	int						m_emitCountA;
   2223 	int						m_endCountA;
   2224 	int						m_emitCountB;
   2225 	int						m_endCountB;
   2226 	GLenum					m_outputType;
   2227 };
   2228 
   2229 EmitTest::EmitTest (Context& context, const char* name, const char* desc, int emitCountA, int endCountA, int emitCountB, int endCountB, GLenum outputType)
   2230 	: GeometryShaderRenderTest	(context, name, desc, GL_POINTS, outputType, "a_color")
   2231 	, m_program					(DE_NULL)
   2232 	, m_emitCountA				(emitCountA)
   2233 	, m_endCountA				(endCountA)
   2234 	, m_emitCountB				(emitCountB)
   2235 	, m_endCountB				(endCountB)
   2236 	, m_outputType				(outputType)
   2237 {
   2238 }
   2239 
   2240 void EmitTest::init(void)
   2241 {
   2242 	m_program = new VertexEmitterShader(m_context.getRenderContext().getType(), m_emitCountA, m_endCountA, m_emitCountB, m_endCountB, sglr::rr_util::mapGLGeometryShaderOutputType(m_outputType));
   2243 
   2244 	GeometryShaderRenderTest::init();
   2245 }
   2246 
   2247 void EmitTest::deinit (void)
   2248 {
   2249 	if (m_program)
   2250 	{
   2251 		delete m_program;
   2252 		m_program = DE_NULL;
   2253 	}
   2254 
   2255 	GeometryShaderRenderTest::deinit();
   2256 }
   2257 
   2258 sglr::ShaderProgram& EmitTest::getProgram (void)
   2259 {
   2260 	return *m_program;
   2261 }
   2262 
   2263 void EmitTest::genVertexAttribData (void)
   2264 {
   2265 	m_vertexPosData.resize(1);
   2266 	m_vertexPosData[0] = tcu::Vec4(0, 0, 0, 1);
   2267 
   2268 	m_vertexAttrData.resize(1);
   2269 	m_vertexAttrData[0] = tcu::Vec4(1, 1, 1, 1);
   2270 
   2271 	m_numDrawVertices = 1;
   2272 }
   2273 
   2274 class VaryingTest : public GeometryShaderRenderTest
   2275 {
   2276 public:
   2277 							VaryingTest				(Context& context, const char* name, const char* desc, int vertexOut, int geometryOut);
   2278 
   2279 	sglr::ShaderProgram&	getProgram				(void);
   2280 private:
   2281 	void					init					(void);
   2282 	void					deinit					(void);
   2283 	void					genVertexAttribData		(void);
   2284 
   2285 	VertexVaryingShader*	m_program;
   2286 	int						m_vertexOut;
   2287 	int						m_geometryOut;
   2288 };
   2289 
   2290 VaryingTest::VaryingTest (Context& context, const char* name, const char* desc, int vertexOut, int geometryOut)
   2291 	: GeometryShaderRenderTest	(context, name, desc, GL_TRIANGLES, GL_TRIANGLE_STRIP, "a_color")
   2292 	, m_program					(DE_NULL)
   2293 	, m_vertexOut				(vertexOut)
   2294 	, m_geometryOut				(geometryOut)
   2295 {
   2296 }
   2297 
   2298 void VaryingTest::init (void)
   2299 {
   2300 	m_program = new VertexVaryingShader(m_context.getRenderContext().getType(), m_vertexOut, m_geometryOut);
   2301 
   2302 	GeometryShaderRenderTest::init();
   2303 }
   2304 
   2305 void VaryingTest::deinit (void)
   2306 {
   2307 	if (m_program)
   2308 	{
   2309 		delete m_program;
   2310 		m_program = DE_NULL;
   2311 	}
   2312 
   2313 	GeometryShaderRenderTest::deinit();
   2314 }
   2315 
   2316 sglr::ShaderProgram& VaryingTest::getProgram (void)
   2317 {
   2318 	return *m_program;
   2319 }
   2320 
   2321 void VaryingTest::genVertexAttribData (void)
   2322 {
   2323 	m_vertexPosData.resize(3);
   2324 	m_vertexPosData[0] = tcu::Vec4(0.5f, 0.0f, 0.0f, 1.0f);
   2325 	m_vertexPosData[1] = tcu::Vec4(0.0f, 0.5f, 0.0f, 1.0f);
   2326 	m_vertexPosData[2] = tcu::Vec4(0.1f, 0.0f, 0.0f, 1.0f);
   2327 
   2328 	m_vertexAttrData.resize(3);
   2329 	m_vertexAttrData[0] = tcu::Vec4(0.7f, 0.4f, 0.6f, 1.0f);
   2330 	m_vertexAttrData[1] = tcu::Vec4(0.9f, 0.2f, 0.5f, 1.0f);
   2331 	m_vertexAttrData[2] = tcu::Vec4(0.1f, 0.8f, 0.3f, 1.0f);
   2332 
   2333 	m_numDrawVertices = 3;
   2334 }
   2335 
   2336 class TriangleStripAdjacencyVertexCountTest : public GeometryExpanderRenderTest
   2337 {
   2338 public:
   2339 				TriangleStripAdjacencyVertexCountTest	(Context& context, const char* name, const char* desc, int numInputVertices);
   2340 
   2341 private:
   2342 	void		genVertexAttribData						(void);
   2343 
   2344 	int			m_numInputVertices;
   2345 };
   2346 
   2347 TriangleStripAdjacencyVertexCountTest::TriangleStripAdjacencyVertexCountTest (Context& context, const char* name, const char* desc, int numInputVertices)
   2348 	: GeometryExpanderRenderTest	(context, name, desc, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLE_STRIP)
   2349 	, m_numInputVertices			(numInputVertices)
   2350 {
   2351 }
   2352 
   2353 void TriangleStripAdjacencyVertexCountTest::genVertexAttribData (void)
   2354 {
   2355 	this->GeometryShaderRenderTest::genVertexAttribData();
   2356 	m_numDrawVertices = m_numInputVertices;
   2357 }
   2358 
   2359 class NegativeDrawCase : public TestCase
   2360 {
   2361 public:
   2362 							NegativeDrawCase 	(Context& context, const char* name, const char* desc, GLenum inputType, GLenum inputPrimitives);
   2363 							~NegativeDrawCase	(void);
   2364 
   2365 	void					init				(void);
   2366 	void					deinit				(void);
   2367 
   2368 	IterateResult			iterate 			(void);
   2369 
   2370 private:
   2371 	sglr::Context*			m_ctx;
   2372 	VertexExpanderShader*	m_program;
   2373 	GLenum					m_inputType;
   2374 	GLenum					m_inputPrimitives;
   2375 };
   2376 
   2377 NegativeDrawCase::NegativeDrawCase (Context& context, const char* name, const char* desc, GLenum inputType, GLenum inputPrimitives)
   2378 	: TestCase			(context, name, desc)
   2379 	, m_ctx				(DE_NULL)
   2380 	, m_program			(DE_NULL)
   2381 	, m_inputType		(inputType)
   2382 	, m_inputPrimitives	(inputPrimitives)
   2383 {
   2384 }
   2385 
   2386 NegativeDrawCase::~NegativeDrawCase (void)
   2387 {
   2388 	deinit();
   2389 }
   2390 
   2391 void NegativeDrawCase::init (void)
   2392 {
   2393 	if (!glu::contextSupports(m_context.getRenderContext().getType(), glu::ApiType::es(3, 2)) && !m_context.getContextInfo().isExtensionSupported("GL_EXT_geometry_shader"))
   2394 		TCU_THROW(NotSupportedError, "Tests require GL_EXT_geometry_shader extension or higher context version.");
   2395 
   2396 	m_ctx		= new sglr::GLContext(m_context.getRenderContext(), m_testCtx.getLog(), sglr::GLCONTEXT_LOG_CALLS | sglr::GLCONTEXT_LOG_PROGRAMS, tcu::IVec4(0, 0, 1, 1));
   2397 	m_program	= new VertexExpanderShader(m_context.getRenderContext().getType() , sglr::rr_util::mapGLGeometryShaderInputType(m_inputType), rr::GEOMETRYSHADEROUTPUTTYPE_POINTS);
   2398 }
   2399 
   2400 void NegativeDrawCase::deinit (void)
   2401 {
   2402 	delete m_ctx;
   2403 	delete m_program;
   2404 
   2405 	m_ctx = NULL;
   2406 	m_program = DE_NULL;
   2407 }
   2408 
   2409 NegativeDrawCase::IterateResult NegativeDrawCase::iterate (void)
   2410 {
   2411 	const GLuint	programId		= m_ctx->createProgram(m_program);
   2412 	const GLint		attrPosLoc		= m_ctx->getAttribLocation(programId, "a_position");
   2413 	const tcu::Vec4 vertexPosData	(0, 0, 0, 1);
   2414 
   2415 	GLuint vaoId		= 0;
   2416 	GLuint vertexPosBuf = 0;
   2417 	GLenum errorCode	= 0;
   2418 
   2419 	m_ctx->genVertexArrays(1, &vaoId);
   2420 	m_ctx->bindVertexArray(vaoId);
   2421 
   2422 	m_ctx->genBuffers(1, &vertexPosBuf);
   2423 	m_ctx->bindBuffer(GL_ARRAY_BUFFER, vertexPosBuf);
   2424 	m_ctx->bufferData(GL_ARRAY_BUFFER, sizeof(tcu::Vec4), vertexPosData.m_data, GL_STATIC_DRAW);
   2425 	m_ctx->vertexAttribPointer(attrPosLoc, 4, GL_FLOAT, GL_FALSE, 0, DE_NULL);
   2426 	m_ctx->enableVertexAttribArray(attrPosLoc);
   2427 
   2428 	m_ctx->clearColor(0, 0, 0, 1);
   2429 	m_ctx->clear(GL_COLOR_BUFFER_BIT);
   2430 
   2431 	m_ctx->viewport(0, 0, 1, 1);
   2432 
   2433 	m_ctx->useProgram(programId);
   2434 
   2435 	// no errors before
   2436 	glu::checkError(m_ctx->getError(), "", __FILE__, __LINE__);
   2437 
   2438 	m_ctx->drawArrays(m_inputPrimitives, 0, 1);
   2439 
   2440 	errorCode = m_ctx->getError();
   2441 	if (errorCode != GL_INVALID_OPERATION)
   2442 	{
   2443 		m_testCtx.getLog() << tcu::TestLog::Message << "Expected GL_INVALID_OPERATION, got " << glu::getErrorStr(errorCode) << tcu::TestLog::EndMessage;
   2444 		m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Got wrong error code");
   2445 	}
   2446 	else
   2447 	{
   2448 		m_testCtx.setTestResult(QP_TEST_RESULT_PASS, "Pass");
   2449 	}
   2450 
   2451 	m_ctx->useProgram(0);
   2452 
   2453 	m_ctx->disableVertexAttribArray(attrPosLoc);
   2454 	m_ctx->deleteBuffers(1, &vertexPosBuf);
   2455 
   2456 	m_ctx->deleteVertexArrays(1, &vaoId);
   2457 
   2458 	return STOP;
   2459 }
   2460 
   2461 class OutputCountCase : public GeometryShaderRenderTest
   2462 {
   2463 public:
   2464 									OutputCountCase			(Context& context, const char* name, const char* desc, const OutputCountPatternSpec&);
   2465 private:
   2466 	void							init					(void);
   2467 	void							deinit					(void);
   2468 
   2469 	sglr::ShaderProgram&			getProgram				(void);
   2470 	void							genVertexAttribData		(void);
   2471 
   2472 	const int						m_primitiveCount;
   2473 	OutputCountShader*				m_program;
   2474 	OutputCountPatternSpec			m_spec;
   2475 };
   2476 
   2477 OutputCountCase::OutputCountCase (Context& context, const char* name, const char* desc, const OutputCountPatternSpec& spec)
   2478 	: GeometryShaderRenderTest	(context, name, desc, GL_POINTS, GL_TRIANGLE_STRIP, "a_color")
   2479 	, m_primitiveCount			((int)spec.pattern.size())
   2480 	, m_program					(DE_NULL)
   2481 	, m_spec					(spec)
   2482 {
   2483 }
   2484 
   2485 void OutputCountCase::init (void)
   2486 {
   2487 	// Check requirements and adapt to them
   2488 	{
   2489 		const int	componentsPerVertex	= 4 + 4; // vec4 pos, vec4 color
   2490 		const int	testVertices		= *std::max_element(m_spec.pattern.begin(), m_spec.pattern.end());
   2491 		glw::GLint	maxVertices			= 0;
   2492 		glw::GLint	maxComponents		= 0;
   2493 
   2494 		// check the extension before querying anything
   2495 		if (!glu::contextSupports(m_context.getRenderContext().getType(), glu::ApiType::es(3, 2)) && !m_context.getContextInfo().isExtensionSupported("GL_EXT_geometry_shader"))
   2496 			TCU_THROW(NotSupportedError, "Tests require GL_EXT_geometry_shader extension or higher context version.");
   2497 
   2498 		m_context.getRenderContext().getFunctions().getIntegerv(GL_MAX_GEOMETRY_OUTPUT_VERTICES, &maxVertices);
   2499 		m_context.getRenderContext().getFunctions().getIntegerv(GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS, &maxComponents);
   2500 
   2501 		m_testCtx.getLog() << tcu::TestLog::Message << "GL_MAX_GEOMETRY_OUTPUT_VERTICES = " << maxVertices << tcu::TestLog::EndMessage;
   2502 		m_testCtx.getLog() << tcu::TestLog::Message << "GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS = " << maxComponents << tcu::TestLog::EndMessage;
   2503 		m_testCtx.getLog() << tcu::TestLog::Message << "Components per vertex = " << componentsPerVertex << tcu::TestLog::EndMessage;
   2504 
   2505 		if (testVertices == -1)
   2506 		{
   2507 			// "max vertices"-case
   2508 			DE_ASSERT((int)m_spec.pattern.size() == 1);
   2509 			m_spec.pattern[0] = de::min(maxVertices, maxComponents / componentsPerVertex);
   2510 
   2511 			// make sure size is dividable by 2, as OutputShader requires
   2512 			m_spec.pattern[0] = m_spec.pattern[0] & ~0x00000001;
   2513 
   2514 			if (m_spec.pattern[0] == 0)
   2515 				throw tcu::InternalError("Pattern size is invalid.");
   2516 		}
   2517 		else
   2518 		{
   2519 			// normal case
   2520 			if (testVertices > maxVertices)
   2521 				throw tcu::NotSupportedError(de::toString(testVertices) + " output vertices required.");
   2522 			if (testVertices * componentsPerVertex > maxComponents)
   2523 				throw tcu::NotSupportedError(de::toString(testVertices * componentsPerVertex) + " output components required.");
   2524 		}
   2525 	}
   2526 
   2527 	// Log what the test tries to do
   2528 
   2529 	m_testCtx.getLog() << tcu::TestLog::Message << "Rendering " << (int)m_spec.pattern.size() << " row(s).\nOne geometry shader invocation generates one row.\nRow sizes:" << tcu::TestLog::EndMessage;
   2530 	for (int ndx = 0; ndx < (int)m_spec.pattern.size(); ++ndx)
   2531 		m_testCtx.getLog() << tcu::TestLog::Message << "Row " << ndx << ": " << m_spec.pattern[ndx] << " vertices." << tcu::TestLog::EndMessage;
   2532 
   2533 	// Gen shader
   2534 	DE_ASSERT(!m_program);
   2535 	m_program = new OutputCountShader(m_context.getRenderContext().getType(), m_spec);
   2536 
   2537 	// Case init
   2538 	GeometryShaderRenderTest::init();
   2539 }
   2540 
   2541 void OutputCountCase::deinit (void)
   2542 {
   2543 	if (m_program)
   2544 	{
   2545 		delete m_program;
   2546 		m_program = DE_NULL;
   2547 	}
   2548 
   2549 	GeometryShaderRenderTest::deinit();
   2550 }
   2551 
   2552 sglr::ShaderProgram& OutputCountCase::getProgram (void)
   2553 {
   2554 	return *m_program;
   2555 }
   2556 
   2557 void OutputCountCase::genVertexAttribData (void)
   2558 {
   2559 	m_vertexPosData.resize(m_primitiveCount);
   2560 	m_vertexAttrData.resize(m_primitiveCount);
   2561 
   2562 	for (int ndx = 0; ndx < m_primitiveCount; ++ndx)
   2563 	{
   2564 		m_vertexPosData[ndx] = tcu::Vec4(-1.0f, ((float)ndx) / (float)m_primitiveCount * 2.0f - 1.0f, 0.0f, 1.0f);
   2565 		m_vertexAttrData[ndx] = (ndx % 2 == 0) ? tcu::Vec4(1, 1, 1, 1) : tcu::Vec4(1, 0, 0, 1);
   2566 	}
   2567 
   2568 	m_numDrawVertices = m_primitiveCount;
   2569 }
   2570 
   2571 class BuiltinVariableRenderTest : public GeometryShaderRenderTest
   2572 {
   2573 public:
   2574 												BuiltinVariableRenderTest	(Context& context, const char* name, const char* desc, BuiltinVariableShader::VariableTest test, int flags = 0);
   2575 
   2576 private:
   2577 	void										init						(void);
   2578 	void										deinit						(void);
   2579 
   2580 	sglr::ShaderProgram&						getProgram					(void);
   2581 	void										genVertexAttribData			(void);
   2582 
   2583 	BuiltinVariableShader*						m_program;
   2584 	const BuiltinVariableShader::VariableTest	m_test;
   2585 };
   2586 
   2587 BuiltinVariableRenderTest::BuiltinVariableRenderTest (Context& context, const char* name, const char* desc, BuiltinVariableShader::VariableTest test, int flags)
   2588 	: GeometryShaderRenderTest	(context, name, desc, GL_POINTS, GL_POINTS, BuiltinVariableShader::getTestAttributeName(test), flags)
   2589 	, m_program					(DE_NULL)
   2590 	, m_test					(test)
   2591 {
   2592 }
   2593 
   2594 void BuiltinVariableRenderTest::init (void)
   2595 {
   2596 	// Requirements
   2597 	if (m_test == BuiltinVariableShader::TEST_POINT_SIZE)
   2598 	{
   2599 		const float requiredPointSize = 5.0f;
   2600 
   2601 		tcu::Vec2 range = tcu::Vec2(1.0f, 1.0f);
   2602 
   2603 		if (!m_context.getContextInfo().isExtensionSupported("GL_EXT_geometry_point_size"))
   2604 			TCU_THROW(NotSupportedError, "Tests require GL_EXT_geometry_point_size extension.");
   2605 
   2606 		m_context.getRenderContext().getFunctions().getFloatv(GL_ALIASED_POINT_SIZE_RANGE, range.getPtr());
   2607 		if (range.y() < requiredPointSize)
   2608 			throw tcu::NotSupportedError("Test case requires point size " + de::toString(requiredPointSize));
   2609 	}
   2610 
   2611 	m_program = new BuiltinVariableShader(m_context.getRenderContext().getType(), m_test);
   2612 
   2613 	// Shader init
   2614 	GeometryShaderRenderTest::init();
   2615 }
   2616 
   2617 void BuiltinVariableRenderTest::deinit(void)
   2618 {
   2619 	if (m_program)
   2620 	{
   2621 		delete m_program;
   2622 		m_program = DE_NULL;
   2623 	}
   2624 
   2625 	GeometryShaderRenderTest::deinit();
   2626 }
   2627 
   2628 
   2629 sglr::ShaderProgram& BuiltinVariableRenderTest::getProgram (void)
   2630 {
   2631 	return *m_program;
   2632 }
   2633 
   2634 void BuiltinVariableRenderTest::genVertexAttribData (void)
   2635 {
   2636 	m_vertexPosData.resize(4);
   2637 	m_vertexPosData[0] = tcu::Vec4( 0.5f,  0.0f, 0.0f, 1.0f);
   2638 	m_vertexPosData[1] = tcu::Vec4( 0.0f,  0.5f, 0.0f, 1.0f);
   2639 	m_vertexPosData[2] = tcu::Vec4(-0.7f, -0.1f, 0.0f, 1.0f);
   2640 	m_vertexPosData[3] = tcu::Vec4(-0.1f, -0.7f, 0.0f, 1.0f);
   2641 
   2642 	m_vertexAttrData.resize(4);
   2643 	m_vertexAttrData[0] = tcu::Vec4(0.0f, 0.0f, 0.0f, 0.0f);
   2644 	m_vertexAttrData[1] = tcu::Vec4(1.0f, 0.0f, 0.0f, 0.0f);
   2645 	m_vertexAttrData[2] = tcu::Vec4(2.0f, 0.0f, 0.0f, 0.0f);
   2646 	m_vertexAttrData[3] = tcu::Vec4(3.0f, 0.0f, 0.0f, 0.0f);
   2647 
   2648 	// Only used by primitive ID restart test
   2649 	m_indices.resize(4);
   2650 	m_indices[0] = 3;
   2651 	m_indices[1] = 2;
   2652 	m_indices[2] = 0xFFFF; // restart
   2653 	m_indices[3] = 1;
   2654 
   2655 	m_numDrawVertices = 4;
   2656 }
   2657 
   2658 class LayeredRenderCase : public TestCase
   2659 {
   2660 public:
   2661 	enum LayeredRenderTargetType
   2662 	{
   2663 		TARGET_CUBE = 0,
   2664 		TARGET_3D,
   2665 		TARGET_1D_ARRAY,
   2666 		TARGET_2D_ARRAY,
   2667 		TARGET_2D_MS_ARRAY,
   2668 
   2669 		TARGET_LAST
   2670 	};
   2671 	enum TestType
   2672 	{
   2673 		TEST_DEFAULT_LAYER,						// !< draw to default layer
   2674 		TEST_SINGLE_LAYER,						// !< draw to single layer
   2675 		TEST_ALL_LAYERS,						// !< draw all layers
   2676 		TEST_DIFFERENT_LAYERS,					// !< draw different content to different layers
   2677 		TEST_INVOCATION_PER_LAYER,				// !< draw to all layers, one invocation per layer
   2678 		TEST_MULTIPLE_LAYERS_PER_INVOCATION,	// !< draw to all layers, multiple invocations write to multiple layers
   2679 		TEST_LAYER_ID,							// !< draw to all layers, verify gl_Layer fragment input
   2680 		TEST_LAYER_PROVOKING_VERTEX,			// !< draw primitive with vertices in different layers, check which layer it was drawn to
   2681 
   2682 		TEST_LAST
   2683 	};
   2684 										LayeredRenderCase			(Context& context, const char* name, const char* desc, LayeredRenderTargetType target, TestType test);
   2685 										~LayeredRenderCase			(void);
   2686 
   2687 	void								init						(void);
   2688 	void								deinit						(void);
   2689 	IterateResult						iterate						(void);
   2690 
   2691 private:
   2692 	void								initTexture					(void);
   2693 	void								initFbo						(void);
   2694 	void								initRenderShader			(void);
   2695 	void								initSamplerShader			(void);
   2696 
   2697 	std::string							genFragmentSource			(const glu::ContextType& contextType) const;
   2698 	std::string							genGeometrySource			(const glu::ContextType& contextType) const;
   2699 	std::string							genSamplerFragmentSource	(const glu::ContextType& contextType) const;
   2700 
   2701 	void								renderToTexture				(void);
   2702 	void								sampleTextureLayer			(tcu::Surface& dst, int layer);
   2703 	bool								verifyLayerContent			(const tcu::Surface& layer, int layerNdx);
   2704 	bool								verifyImageSingleColoredRow (const tcu::Surface& layer, float rowWidthRatio, const tcu::Vec4& color, bool logging = true);
   2705 	bool								verifyEmptyImage			(const tcu::Surface& layer, bool logging = true);
   2706 	bool								verifyProvokingVertexLayers	(const tcu::Surface& layer0, const tcu::Surface& layer1);
   2707 
   2708 	static int							getTargetLayers				(LayeredRenderTargetType target);
   2709 	static glw::GLenum					getTargetTextureTarget		(LayeredRenderTargetType target);
   2710 	static tcu::IVec3					getTargetDimensions			(LayeredRenderTargetType target);
   2711 	static tcu::IVec2					getResolveDimensions		(LayeredRenderTargetType target);
   2712 
   2713 	const LayeredRenderTargetType		m_target;
   2714 	const TestType						m_test;
   2715 	const int							m_numLayers;
   2716 	const int							m_targetLayer;
   2717 	const tcu::IVec2					m_resolveDimensions;
   2718 
   2719 	int									m_iteration;
   2720 	bool								m_allLayersOk;
   2721 
   2722 	glw::GLuint							m_texture;
   2723 	glw::GLuint							m_fbo;
   2724 	glu::ShaderProgram*					m_renderShader;
   2725 	glu::ShaderProgram*					m_samplerShader;
   2726 
   2727 	glw::GLint							m_samplerSamplerLoc;
   2728 	glw::GLint							m_samplerLayerLoc;
   2729 
   2730 	glw::GLenum							m_provokingVertex;
   2731 };
   2732 
   2733 LayeredRenderCase::LayeredRenderCase (Context& context, const char* name, const char* desc, LayeredRenderTargetType target, TestType test)
   2734 	: TestCase				(context, name, desc)
   2735 	, m_target				(target)
   2736 	, m_test				(test)
   2737 	, m_numLayers			(getTargetLayers(target))
   2738 	, m_targetLayer			(m_numLayers / 2)
   2739 	, m_resolveDimensions	(getResolveDimensions(target))
   2740 	, m_iteration			(0)
   2741 	, m_allLayersOk			(true)
   2742 	, m_texture				(0)
   2743 	, m_fbo					(0)
   2744 	, m_renderShader		(DE_NULL)
   2745 	, m_samplerShader		(DE_NULL)
   2746 	, m_samplerSamplerLoc	(-1)
   2747 	, m_samplerLayerLoc		(-1)
   2748 	, m_provokingVertex		(0)
   2749 {
   2750 }
   2751 
   2752 LayeredRenderCase::~LayeredRenderCase (void)
   2753 {
   2754 	deinit();
   2755 }
   2756 
   2757 void LayeredRenderCase::init (void)
   2758 {
   2759 	// Requirements
   2760 
   2761 	if (!glu::contextSupports(m_context.getRenderContext().getType(), glu::ApiType::es(3, 2)) && !m_context.getContextInfo().isExtensionSupported("GL_EXT_geometry_shader"))
   2762 		TCU_THROW(NotSupportedError, "Tests require GL_EXT_geometry_shader extension or higher context version.");
   2763 
   2764 	if (m_target == TARGET_2D_MS_ARRAY && !glu::contextSupports(m_context.getRenderContext().getType(), glu::ApiType::es(3, 2)) && !m_context.getContextInfo().isExtensionSupported("GL_OES_texture_storage_multisample_2d_array"))
   2765 		TCU_THROW(NotSupportedError, "Test requires OES_texture_storage_multisample_2d_array extension or higher context version.");
   2766 
   2767 	if (m_context.getRenderTarget().getWidth() < m_resolveDimensions.x() || m_context.getRenderTarget().getHeight() < m_resolveDimensions.y())
   2768 		throw tcu::NotSupportedError("Render target size must be at least " + de::toString(m_resolveDimensions.x()) + "x" + de::toString(m_resolveDimensions.y()));
   2769 
   2770 	// log what the test tries to do
   2771 
   2772 	if (m_test == TEST_DEFAULT_LAYER)
   2773 		m_testCtx.getLog() << tcu::TestLog::Message << "Rendering to the default layer." << tcu::TestLog::EndMessage;
   2774 	else if (m_test == TEST_SINGLE_LAYER)
   2775 		m_testCtx.getLog() << tcu::TestLog::Message << "Rendering to a single layer." << tcu::TestLog::EndMessage;
   2776 	else if (m_test == TEST_ALL_LAYERS)
   2777 		m_testCtx.getLog() << tcu::TestLog::Message << "Rendering to all layers." << tcu::TestLog::EndMessage;
   2778 	else if (m_test == TEST_DIFFERENT_LAYERS)
   2779 		m_testCtx.getLog() << tcu::TestLog::Message << "Outputting different number of vertices to each layer." << tcu::TestLog::EndMessage;
   2780 	else if (m_test == TEST_INVOCATION_PER_LAYER)
   2781 		m_testCtx.getLog() << tcu::TestLog::Message << "Using a different invocation to output to each layer." << tcu::TestLog::EndMessage;
   2782 	else if (m_test == TEST_MULTIPLE_LAYERS_PER_INVOCATION)
   2783 		m_testCtx.getLog() << tcu::TestLog::Message << "Outputting to each layer from multiple invocations." << tcu::TestLog::EndMessage;
   2784 	else if (m_test == TEST_LAYER_ID)
   2785 		m_testCtx.getLog() << tcu::TestLog::Message << "Using gl_Layer in fragment shader." << tcu::TestLog::EndMessage;
   2786 	else if (m_test == TEST_LAYER_PROVOKING_VERTEX)
   2787 		m_testCtx.getLog() << tcu::TestLog::Message << "Verifying LAYER_PROVOKING_VERTEX." << tcu::TestLog::EndMessage;
   2788 	else
   2789 		DE_ASSERT(false);
   2790 
   2791 	// init resources
   2792 
   2793 	initTexture();
   2794 	initFbo();
   2795 	initRenderShader();
   2796 	initSamplerShader();
   2797 }
   2798 
   2799 void LayeredRenderCase::deinit (void)
   2800 {
   2801 	if (m_texture)
   2802 	{
   2803 		m_context.getRenderContext().getFunctions().deleteTextures(1, &m_texture);
   2804 		m_texture = 0;
   2805 	}
   2806 
   2807 	if (m_fbo)
   2808 	{
   2809 		m_context.getRenderContext().getFunctions().deleteFramebuffers(1, &m_fbo);
   2810 		m_fbo = 0;
   2811 	}
   2812 
   2813 	delete m_renderShader;
   2814 	delete m_samplerShader;
   2815 
   2816 	m_renderShader = DE_NULL;
   2817 	m_samplerShader = DE_NULL;
   2818 }
   2819 
   2820 LayeredRenderCase::IterateResult LayeredRenderCase::iterate (void)
   2821 {
   2822 	++m_iteration;
   2823 
   2824 	if (m_iteration == 1)
   2825 	{
   2826 		if (m_test == TEST_LAYER_PROVOKING_VERTEX)
   2827 		{
   2828 			// which layer the implementation claims to render to
   2829 
   2830 			gls::StateQueryUtil::StateQueryMemoryWriteGuard<glw::GLint> state;
   2831 
   2832 			m_context.getRenderContext().getFunctions().getIntegerv(GL_LAYER_PROVOKING_VERTEX, &state);
   2833 			GLU_EXPECT_NO_ERROR(m_context.getRenderContext().getFunctions().getError(), "getInteger(GL_LAYER_PROVOKING_VERTEX)");
   2834 
   2835 			if (!state.verifyValidity(m_testCtx))
   2836 				return STOP;
   2837 
   2838 			m_testCtx.getLog() << tcu::TestLog::Message << "GL_LAYER_PROVOKING_VERTEX = " << glu::getProvokingVertexStr(state) << tcu::TestLog::EndMessage;
   2839 
   2840 			if (state != GL_FIRST_VERTEX_CONVENTION &&
   2841 				state != GL_LAST_VERTEX_CONVENTION &&
   2842 				state != GL_UNDEFINED_VERTEX)
   2843 			{
   2844 				m_testCtx.getLog() << tcu::TestLog::Message << "getInteger(GL_LAYER_PROVOKING_VERTEX) returned illegal value. Got " << state << tcu::TestLog::EndMessage;
   2845 				m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "got unexpected provoking vertex value");
   2846 				return STOP;
   2847 			}
   2848 
   2849 			m_provokingVertex = (glw::GLenum)state;
   2850 		}
   2851 
   2852 		// render to texture
   2853 		{
   2854 			const tcu::ScopedLogSection section(m_testCtx.getLog(), "RenderToTexture", "Render to layered texture");
   2855 
   2856 			// render to layered texture with the geometry shader
   2857 			renderToTexture();
   2858 		}
   2859 
   2860 		return CONTINUE;
   2861 	}
   2862 	else if (m_test == TEST_LAYER_PROVOKING_VERTEX && m_provokingVertex == GL_UNDEFINED_VERTEX)
   2863 	{
   2864 		// Verification requires information from another layers, layers not independent
   2865 		{
   2866 			const tcu::ScopedLogSection	section		(m_testCtx.getLog(), "VerifyLayers", "Verify layers 0 and 1");
   2867 			tcu::Surface				layer0		(m_resolveDimensions.x(), m_resolveDimensions.y());
   2868 			tcu::Surface				layer1		(m_resolveDimensions.x(), m_resolveDimensions.y());
   2869 
   2870 			// sample layer to frame buffer
   2871 			sampleTextureLayer(layer0, 0);
   2872 			sampleTextureLayer(layer1, 1);
   2873 
   2874 			m_allLayersOk &= verifyProvokingVertexLayers(layer0, layer1);
   2875 		}
   2876 
   2877 		// Other layers empty
   2878 		for (int layerNdx = 2; layerNdx < m_numLayers; ++layerNdx)
   2879 		{
   2880 			const tcu::ScopedLogSection	section		(m_testCtx.getLog(), "VerifyLayer", "Verify layer " + de::toString(layerNdx));
   2881 			tcu::Surface				layer		(m_resolveDimensions.x(), m_resolveDimensions.y());
   2882 
   2883 			// sample layer to frame buffer
   2884 			sampleTextureLayer(layer, layerNdx);
   2885 
   2886 			// verify
   2887 			m_allLayersOk &= verifyEmptyImage(layer);
   2888 		}
   2889 	}
   2890 	else
   2891 	{
   2892 		// Layers independent
   2893 
   2894 		const int					layerNdx	= m_iteration - 2;
   2895 		const tcu::ScopedLogSection	section		(m_testCtx.getLog(), "VerifyLayer", "Verify layer " + de::toString(layerNdx));
   2896 		tcu::Surface				layer		(m_resolveDimensions.x(), m_resolveDimensions.y());
   2897 
   2898 		// sample layer to frame buffer
   2899 		sampleTextureLayer(layer, layerNdx);
   2900 
   2901 		// verify
   2902 		m_allLayersOk &= verifyLayerContent(layer, layerNdx);
   2903 
   2904 		if (layerNdx < m_numLayers-1)
   2905 			return CONTINUE;
   2906 	}
   2907 
   2908 	// last iteration
   2909 	if (m_allLayersOk)
   2910 		m_testCtx.setTestResult(QP_TEST_RESULT_PASS, "Pass");
   2911 	else
   2912 		m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Detected invalid layer content");
   2913 
   2914 	return STOP;
   2915 }
   2916 
   2917 void LayeredRenderCase::initTexture (void)
   2918 {
   2919 	DE_ASSERT(!m_texture);
   2920 
   2921 	const glw::Functions&		gl				= m_context.getRenderContext().getFunctions();
   2922 	const tcu::IVec3			texSize			= getTargetDimensions(m_target);
   2923 	const tcu::TextureFormat	texFormat		= glu::mapGLInternalFormat(GL_RGBA8);
   2924 	const glu::TransferFormat	transferFormat	= glu::getTransferFormat(texFormat);
   2925 
   2926 	gl.genTextures(1, &m_texture);
   2927 	GLU_EXPECT_NO_ERROR(gl.getError(), "gen texture");
   2928 
   2929 	switch (m_target)
   2930 	{
   2931 		case TARGET_CUBE:
   2932 			m_testCtx.getLog() << tcu::TestLog::Message << "Creating cubemap texture, size = " << texSize.x() << "x" << texSize.y() << tcu::TestLog::EndMessage;
   2933 			gl.bindTexture(GL_TEXTURE_CUBE_MAP, m_texture);
   2934 			gl.texImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, GL_RGBA8, texSize.x(), texSize.y(), 0, transferFormat.format, transferFormat.dataType, DE_NULL);
   2935 			gl.texImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0, GL_RGBA8, texSize.x(), texSize.y(), 0, transferFormat.format, transferFormat.dataType, DE_NULL);
   2936 			gl.texImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 0, GL_RGBA8, texSize.x(), texSize.y(), 0, transferFormat.format, transferFormat.dataType, DE_NULL);
   2937 			gl.texImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, GL_RGBA8, texSize.x(), texSize.y(), 0, transferFormat.format, transferFormat.dataType, DE_NULL);
   2938 			gl.texImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, GL_RGBA8, texSize.x(), texSize.y(), 0, transferFormat.format, transferFormat.dataType, DE_NULL);
   2939 			gl.texImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, GL_RGBA8, texSize.x(), texSize.y(), 0, transferFormat.format, transferFormat.dataType, DE_NULL);
   2940 			break;
   2941 
   2942 		case TARGET_3D:
   2943 			m_testCtx.getLog() << tcu::TestLog::Message << "Creating 3d texture, size = " << texSize.x() << "x" << texSize.y() << "x" << texSize.z() << tcu::TestLog::EndMessage;
   2944 			gl.bindTexture(GL_TEXTURE_3D, m_texture);
   2945 			gl.texImage3D(GL_TEXTURE_3D, 0, GL_RGBA8, texSize.x(), texSize.y(), texSize.z(), 0, transferFormat.format, transferFormat.dataType, DE_NULL);
   2946 			break;
   2947 
   2948 		case TARGET_1D_ARRAY:
   2949 			m_testCtx.getLog() << tcu::TestLog::Message << "Creating 1d texture array, size = " << texSize.x() << ", layers = " << texSize.y() << tcu::TestLog::EndMessage;
   2950 			gl.bindTexture(GL_TEXTURE_1D_ARRAY, m_texture);
   2951 			gl.texImage2D(GL_TEXTURE_1D_ARRAY, 0, GL_RGBA8, texSize.x(), texSize.y(), 0, transferFormat.format, transferFormat.dataType, DE_NULL);
   2952 			break;
   2953 
   2954 		case TARGET_2D_ARRAY:
   2955 			m_testCtx.getLog() << tcu::TestLog::Message << "Creating 2d texture array, size = " << texSize.x() << "x" << texSize.y() << ", layers = " << texSize.z() << tcu::TestLog::EndMessage;
   2956 			gl.bindTexture(GL_TEXTURE_2D_ARRAY, m_texture);
   2957 			gl.texImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA8, texSize.x(), texSize.y(), texSize.z(), 0, transferFormat.format, transferFormat.dataType, DE_NULL);
   2958 			break;
   2959 
   2960 		case TARGET_2D_MS_ARRAY:
   2961 		{
   2962 			const int numSamples = 2;
   2963 
   2964 			int maxSamples = 0;
   2965 			gl.getIntegerv(GL_MAX_COLOR_TEXTURE_SAMPLES, &maxSamples);
   2966 
   2967 			m_testCtx.getLog() << tcu::TestLog::Message << "Creating 2d multisample texture array, size = " << texSize.x() << "x" << texSize.y() << ", layers = " << texSize.z() << ", samples = " << numSamples << tcu::TestLog::EndMessage;
   2968 
   2969 			if (numSamples > maxSamples)
   2970 				throw tcu::NotSupportedError("Test requires " + de::toString(numSamples) + " color texture samples." );
   2971 
   2972 			gl.bindTexture(GL_TEXTURE_2D_MULTISAMPLE_ARRAY, m_texture);
   2973 			gl.texStorage3DMultisample(GL_TEXTURE_2D_MULTISAMPLE_ARRAY, numSamples, GL_RGBA8, texSize.x(), texSize.y(), texSize.z(), GL_TRUE);
   2974 			break;
   2975 		}
   2976 
   2977 		default:
   2978 			DE_ASSERT(DE_FALSE);
   2979 	}
   2980 	GLU_EXPECT_NO_ERROR(gl.getError(), "tex image");
   2981 
   2982 	// Multisample textures don't use filters
   2983 	if (getTargetTextureTarget(m_target) != GL_TEXTURE_2D_MULTISAMPLE_ARRAY)
   2984 	{
   2985 		gl.texParameteri(getTargetTextureTarget(m_target), GL_TEXTURE_MAG_FILTER, GL_NEAREST);
   2986 		gl.texParameteri(getTargetTextureTarget(m_target), GL_TEXTURE_MIN_FILTER, GL_NEAREST);
   2987 		gl.texParameteri(getTargetTextureTarget(m_target), GL_TEXTURE_WRAP_S, GL_REPEAT);
   2988 		gl.texParameteri(getTargetTextureTarget(m_target), GL_TEXTURE_WRAP_T, GL_REPEAT);
   2989 		gl.texParameteri(getTargetTextureTarget(m_target), GL_TEXTURE_WRAP_R, GL_REPEAT);
   2990 		GLU_EXPECT_NO_ERROR(gl.getError(), "tex filter");
   2991 	}
   2992 }
   2993 
   2994 void LayeredRenderCase::initFbo (void)
   2995 {
   2996 	DE_ASSERT(!m_fbo);
   2997 
   2998 	const glw::Functions& gl = m_context.getRenderContext().getFunctions();
   2999 
   3000 	m_testCtx.getLog() << tcu::TestLog::Message << "Creating FBO" << tcu::TestLog::EndMessage;
   3001 
   3002 	gl.genFramebuffers(1, &m_fbo);
   3003 	gl.bindFramebuffer(GL_FRAMEBUFFER, m_fbo);
   3004 	gl.framebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, m_texture, 0);
   3005 	gl.bindFramebuffer(GL_FRAMEBUFFER, 0);
   3006 
   3007 	GLU_EXPECT_NO_ERROR(gl.getError(), "setup fbo");
   3008 }
   3009 
   3010 void LayeredRenderCase::initRenderShader (void)
   3011 {
   3012 	const tcu::ScopedLogSection section(m_testCtx.getLog(), "RenderToTextureShader", "Create layered rendering shader program");
   3013 
   3014 	static const char* const positionVertex =	"${GLSL_VERSION_DECL}\n"
   3015 												"void main (void)\n"
   3016 												"{\n"
   3017 												"	gl_Position = vec4(0.0, 0.0, 0.0, 1.0);\n"
   3018 												"}\n";
   3019 
   3020 	m_renderShader = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources()
   3021 		<< glu::VertexSource(specializeShader(positionVertex, m_context.getRenderContext().getType()))
   3022 		<< glu::FragmentSource(genFragmentSource(m_context.getRenderContext().getType()))
   3023 		<< glu::GeometrySource(genGeometrySource(m_context.getRenderContext().getType())));
   3024 	m_testCtx.getLog() << *m_renderShader;
   3025 
   3026 	if (!m_renderShader->isOk())
   3027 		throw tcu::TestError("failed to build render shader");
   3028 }
   3029 
   3030 void LayeredRenderCase::initSamplerShader (void)
   3031 {
   3032 	const tcu::ScopedLogSection section(m_testCtx.getLog(), "TextureSamplerShader", "Create shader sampler program");
   3033 
   3034 	static const char* const positionVertex =	"${GLSL_VERSION_DECL}\n"
   3035 												"in highp vec4 a_position;\n"
   3036 												"void main (void)\n"
   3037 												"{\n"
   3038 												"	gl_Position = a_position;\n"
   3039 												"}\n";
   3040 
   3041 	m_samplerShader = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources()
   3042 																			<< glu::VertexSource(specializeShader(positionVertex, m_context.getRenderContext().getType()))
   3043 																			<< glu::FragmentSource(genSamplerFragmentSource(m_context.getRenderContext().getType())));
   3044 
   3045 	m_testCtx.getLog() << *m_samplerShader;
   3046 
   3047 	if (!m_samplerShader->isOk())
   3048 		throw tcu::TestError("failed to build sampler shader");
   3049 
   3050 	m_samplerSamplerLoc = m_context.getRenderContext().getFunctions().getUniformLocation(m_samplerShader->getProgram(), "u_sampler");
   3051 	if (m_samplerSamplerLoc == -1)
   3052 		throw tcu::TestError("u_sampler uniform location = -1");
   3053 
   3054 	m_samplerLayerLoc = m_context.getRenderContext().getFunctions().getUniformLocation(m_samplerShader->getProgram(), "u_layer");
   3055 	if (m_samplerLayerLoc == -1)
   3056 		throw tcu::TestError("u_layer uniform location = -1");
   3057 }
   3058 
   3059 std::string LayeredRenderCase::genFragmentSource (const glu::ContextType& contextType) const
   3060 {
   3061 	static const char* const fragmentLayerIdShader =	"${GLSL_VERSION_DECL}\n"
   3062 														"${GLSL_EXT_GEOMETRY_SHADER}"
   3063 														"layout(location = 0) out mediump vec4 fragColor;\n"
   3064 														"void main (void)\n"
   3065 														"{\n"
   3066 														"	fragColor = vec4(((gl_Layer % 2) == 1) ? 1.0 : 0.5,\n"
   3067 														"	                 (((gl_Layer / 2) % 2) == 1) ? 1.0 : 0.5,\n"
   3068 														"	                 (gl_Layer == 0) ? 1.0 : 0.0,\n"
   3069 														"	                 1.0);\n"
   3070 														"}\n";
   3071 
   3072 	if (m_test != TEST_LAYER_ID)
   3073 		return specializeShader(s_commonShaderSourceFragment, contextType);
   3074 	else
   3075 		return specializeShader(fragmentLayerIdShader, contextType);
   3076 }
   3077 
   3078 std::string LayeredRenderCase::genGeometrySource (const glu::ContextType& contextType) const
   3079 {
   3080 	// TEST_DIFFERENT_LAYERS:				draw 0 quad to first layer, 1 to second, etc.
   3081 	// TEST_ALL_LAYERS:						draw 1 quad to all layers
   3082 	// TEST_MULTIPLE_LAYERS_PER_INVOCATION:	draw 1 triangle to "current layer" and 1 triangle to another layer
   3083 	// else:								draw 1 quad to some single layer
   3084 	const int			maxVertices =		(m_test == TEST_DIFFERENT_LAYERS) ? ((2 + m_numLayers-1) * m_numLayers) :
   3085 											(m_test == TEST_ALL_LAYERS || m_test == TEST_LAYER_ID) ? (m_numLayers * 4) :
   3086 											(m_test == TEST_MULTIPLE_LAYERS_PER_INVOCATION) ? (6) :
   3087 											(m_test == TEST_LAYER_PROVOKING_VERTEX) ? (6) :
   3088 											(4);
   3089 	std::ostringstream	buf;
   3090 
   3091 	buf <<	"${GLSL_VERSION_DECL}\n"
   3092 			"${GLSL_EXT_GEOMETRY_SHADER}";
   3093 
   3094 	if (m_test == TEST_INVOCATION_PER_LAYER || m_test == TEST_MULTIPLE_LAYERS_PER_INVOCATION)
   3095 		buf << "layout(points, invocations=" << m_numLayers << ") in;\n";
   3096 	else
   3097 		buf << "layout(points) in;\n";
   3098 
   3099 	buf <<	"layout(triangle_strip, max_vertices = " << maxVertices << ") out;\n"
   3100 			"out highp vec4 v_frag_FragColor;\n"
   3101 			"\n"
   3102 			"void main (void)\n"
   3103 			"{\n";
   3104 
   3105 	if (m_test == TEST_DEFAULT_LAYER)
   3106 	{
   3107 		buf <<	"	const highp vec4 white = vec4(1.0, 1.0, 1.0, 1.0);\n\n"
   3108 				"	gl_Position = vec4(-1.0, -1.0, 0.0, 1.0);\n"
   3109 				"	v_frag_FragColor = white;\n"
   3110 				"	EmitVertex();\n\n"
   3111 				"	gl_Position = vec4(-1.0,  1.0, 0.0, 1.0);\n"
   3112 				"	v_frag_FragColor = white;\n"
   3113 				"	EmitVertex();\n\n"
   3114 				"	gl_Position = vec4( 0.0, -1.0, 0.0, 1.0);\n"
   3115 				"	v_frag_FragColor = white;\n"
   3116 				"	EmitVertex();\n\n"
   3117 				"	gl_Position = vec4( 0.0,  1.0, 0.0, 1.0);\n"
   3118 				"	v_frag_FragColor = white;\n"
   3119 				"	EmitVertex();\n";
   3120 	}
   3121 	else if (m_test == TEST_SINGLE_LAYER)
   3122 	{
   3123 		buf <<	"	const highp vec4 white = vec4(1.0, 1.0, 1.0, 1.0);\n\n"
   3124 				"	gl_Position = vec4(-1.0, -1.0, 0.0, 1.0);\n"
   3125 				"	gl_Layer = " << m_targetLayer << ";\n"
   3126 				"	v_frag_FragColor = white;\n"
   3127 				"	EmitVertex();\n\n"
   3128 				"	gl_Position = vec4(-1.0,  1.0, 0.0, 1.0);\n"
   3129 				"	gl_Layer = " << m_targetLayer << ";\n"
   3130 				"	v_frag_FragColor = white;\n"
   3131 				"	EmitVertex();\n\n"
   3132 				"	gl_Position = vec4( 0.0, -1.0, 0.0, 1.0);\n"
   3133 				"	gl_Layer = " << m_targetLayer << ";\n"
   3134 				"	v_frag_FragColor = white;\n"
   3135 				"	EmitVertex();\n\n"
   3136 				"	gl_Position = vec4( 0.0,  1.0, 0.0, 1.0);\n"
   3137 				"	gl_Layer = " << m_targetLayer << ";\n"
   3138 				"	v_frag_FragColor = white;\n"
   3139 				"	EmitVertex();\n";
   3140 	}
   3141 	else if (m_test == TEST_ALL_LAYERS || m_test == TEST_LAYER_ID)
   3142 	{
   3143 		DE_ASSERT(m_numLayers <= 6);
   3144 
   3145 		buf <<	"	const highp vec4 white   = vec4(1.0, 1.0, 1.0, 1.0);\n"
   3146 				"	const highp vec4 red     = vec4(1.0, 0.0, 0.0, 1.0);\n"
   3147 				"	const highp vec4 green   = vec4(0.0, 1.0, 0.0, 1.0);\n"
   3148 				"	const highp vec4 blue    = vec4(0.0, 0.0, 1.0, 1.0);\n"
   3149 				"	const highp vec4 yellow  = vec4(1.0, 1.0, 0.0, 1.0);\n"
   3150 				"	const highp vec4 magenta = vec4(1.0, 0.0, 1.0, 1.0);\n"
   3151 				"	const highp vec4 colors[6] = vec4[6](white, red, green, blue, yellow, magenta);\n\n"
   3152 				"	for (mediump int layerNdx = 0; layerNdx < " << m_numLayers << "; ++layerNdx)\n"
   3153 				"	{\n"
   3154 				"		gl_Position = vec4(-1.0, -1.0, 0.0, 1.0);\n"
   3155 				"		gl_Layer = layerNdx;\n"
   3156 				"		v_frag_FragColor = colors[layerNdx];\n"
   3157 				"		EmitVertex();\n\n"
   3158 				"		gl_Position = vec4(-1.0,  1.0, 0.0, 1.0);\n"
   3159 				"		gl_Layer = layerNdx;\n"
   3160 				"		v_frag_FragColor = colors[layerNdx];\n"
   3161 				"		EmitVertex();\n\n"
   3162 				"		gl_Position = vec4( 0.0, -1.0, 0.0, 1.0);\n"
   3163 				"		gl_Layer = layerNdx;\n"
   3164 				"		v_frag_FragColor = colors[layerNdx];\n"
   3165 				"		EmitVertex();\n\n"
   3166 				"		gl_Position = vec4( 0.0,  1.0, 0.0, 1.0);\n"
   3167 				"		gl_Layer = layerNdx;\n"
   3168 				"		v_frag_FragColor = colors[layerNdx];\n"
   3169 				"		EmitVertex();\n"
   3170 				"		EndPrimitive();\n"
   3171 				"	}\n";
   3172 	}
   3173 	else if (m_test == TEST_DIFFERENT_LAYERS)
   3174 	{
   3175 		DE_ASSERT(m_numLayers <= 6);
   3176 
   3177 		buf <<	"	const highp vec4 white = vec4(1.0, 1.0, 1.0, 1.0);\n\n"
   3178 				"	for (mediump int layerNdx = 0; layerNdx < " << m_numLayers << "; ++layerNdx)\n"
   3179 				"	{\n"
   3180 				"		for (mediump int colNdx = 0; colNdx <= layerNdx; ++colNdx)\n"
   3181 				"		{\n"
   3182 				"			highp float posX = float(colNdx) / float(" << m_numLayers << ") * 2.0 - 1.0;\n\n"
   3183 				"			gl_Position = vec4(posX,  1.0, 0.0, 1.0);\n"
   3184 				"			gl_Layer = layerNdx;\n"
   3185 				"			v_frag_FragColor = white;\n"
   3186 				"			EmitVertex();\n\n"
   3187 				"			gl_Position = vec4(posX, -1.0, 0.0, 1.0);\n"
   3188 				"			gl_Layer = layerNdx;\n"
   3189 				"			v_frag_FragColor = white;\n"
   3190 				"			EmitVertex();\n"
   3191 				"		}\n"
   3192 				"		EndPrimitive();\n"
   3193 				"	}\n";
   3194 	}
   3195 	else if (m_test == TEST_INVOCATION_PER_LAYER)
   3196 	{
   3197 		buf <<	"	const highp vec4 white   = vec4(1.0, 1.0, 1.0, 1.0);\n"
   3198 				"	const highp vec4 red     = vec4(1.0, 0.0, 0.0, 1.0);\n"
   3199 				"	const highp vec4 green   = vec4(0.0, 1.0, 0.0, 1.0);\n"
   3200 				"	const highp vec4 blue    = vec4(0.0, 0.0, 1.0, 1.0);\n"
   3201 				"	const highp vec4 yellow  = vec4(1.0, 1.0, 0.0, 1.0);\n"
   3202 				"	const highp vec4 magenta = vec4(1.0, 0.0, 1.0, 1.0);\n"
   3203 				"	const highp vec4 colors[6] = vec4[6](white, red, green, blue, yellow, magenta);\n"
   3204 				"\n"
   3205 				"	gl_Position = vec4(-1.0, -1.0, 0.0, 1.0);\n"
   3206 				"	gl_Layer = gl_InvocationID;\n"
   3207 				"	v_frag_FragColor = colors[gl_InvocationID];\n"
   3208 				"	EmitVertex();\n\n"
   3209 				"	gl_Position = vec4(-1.0,  1.0, 0.0, 1.0);\n"
   3210 				"	gl_Layer = gl_InvocationID;\n"
   3211 				"	v_frag_FragColor = colors[gl_InvocationID];\n"
   3212 				"	EmitVertex();\n\n"
   3213 				"	gl_Position = vec4( 0.0, -1.0, 0.0, 1.0);\n"
   3214 				"	gl_Layer = gl_InvocationID;\n"
   3215 				"	v_frag_FragColor = colors[gl_InvocationID];\n"
   3216 				"	EmitVertex();\n\n"
   3217 				"	gl_Position = vec4( 0.0,  1.0, 0.0, 1.0);\n"
   3218 				"	gl_Layer = gl_InvocationID;\n"
   3219 				"	v_frag_FragColor = colors[gl_InvocationID];\n"
   3220 				"	EmitVertex();\n"
   3221 				"	EndPrimitive();\n";
   3222 	}
   3223 	else if (m_test == TEST_MULTIPLE_LAYERS_PER_INVOCATION)
   3224 	{
   3225 		buf <<	"	const highp vec4 white = vec4(1.0, 1.0, 1.0, 1.0);\n"
   3226 				"\n"
   3227 				"	mediump int layerA = gl_InvocationID;\n"
   3228 				"	mediump int layerB = (gl_InvocationID + 1) % " << m_numLayers << ";\n"
   3229 				"	highp float aEnd = float(layerA) / float(" << m_numLayers << ") * 2.0 - 1.0;\n"
   3230 				"	highp float bEnd = float(layerB) / float(" << m_numLayers << ") * 2.0 - 1.0;\n"
   3231 				"\n"
   3232 				"	gl_Position = vec4(-1.0, -1.0, 0.0, 1.0);\n"
   3233 				"	gl_Layer = layerA;\n"
   3234 				"	v_frag_FragColor = white;\n"
   3235 				"	EmitVertex();\n\n"
   3236 				"	gl_Position = vec4(-1.0,  1.0, 0.0, 1.0);\n"
   3237 				"	gl_Layer = layerA;\n"
   3238 				"	v_frag_FragColor = white;\n"
   3239 				"	EmitVertex();\n\n"
   3240 				"	gl_Position = vec4(aEnd, -1.0, 0.0, 1.0);\n"
   3241 				"	gl_Layer = layerA;\n"
   3242 				"	v_frag_FragColor = white;\n"
   3243 				"	EmitVertex();\n\n"
   3244 				"	EndPrimitive();\n"
   3245 				"\n"
   3246 				"	gl_Position = vec4(-1.0,  1.0, 0.0, 1.0);\n"
   3247 				"	gl_Layer = layerB;\n"
   3248 				"	v_frag_FragColor = white;\n"
   3249 				"	EmitVertex();\n\n"
   3250 				"	gl_Position = vec4(bEnd,  1.0, 0.0, 1.0);\n"
   3251 				"	gl_Layer = layerB;\n"
   3252 				"	v_frag_FragColor = white;\n"
   3253 				"	EmitVertex();\n\n"
   3254 				"	gl_Position = vec4(bEnd, -1.0, 0.0, 1.0);\n"
   3255 				"	gl_Layer = layerB;\n"
   3256 				"	v_frag_FragColor = white;\n"
   3257 				"	EmitVertex();\n\n"
   3258 				"	EndPrimitive();\n";
   3259 	}
   3260 	else if (m_test == TEST_LAYER_PROVOKING_VERTEX)
   3261 	{
   3262 		buf <<	"	const highp vec4 white = vec4(1.0, 1.0, 1.0, 1.0);\n\n"
   3263 				"	gl_Position = vec4(-1.0, -1.0, 0.0, 1.0);\n"
   3264 				"	gl_Layer = 0;\n"
   3265 				"	v_frag_FragColor = white;\n"
   3266 				"	EmitVertex();\n\n"
   3267 				"	gl_Position = vec4(-1.0,  1.0, 0.0, 1.0);\n"
   3268 				"	gl_Layer = 1;\n"
   3269 				"	v_frag_FragColor = white;\n"
   3270 				"	EmitVertex();\n\n"
   3271 				"	gl_Position = vec4( 0.0, -1.0, 0.0, 1.0);\n"
   3272 				"	gl_Layer = 1;\n"
   3273 				"	v_frag_FragColor = white;\n"
   3274 				"	EmitVertex();\n\n"
   3275 				"	EndPrimitive();\n\n"
   3276 				"	gl_Position = vec4(-1.0,  1.0, 0.0, 1.0);\n"
   3277 				"	gl_Layer = 0;\n"
   3278 				"	v_frag_FragColor = white;\n"
   3279 				"	EmitVertex();\n\n"
   3280 				"	gl_Position = vec4( 0.0, -1.0, 0.0, 1.0);\n"
   3281 				"	gl_Layer = 1;\n"
   3282 				"	v_frag_FragColor = white;\n"
   3283 				"	EmitVertex();\n\n"
   3284 				"	gl_Position = vec4( 0.0,  1.0, 0.0, 1.0);\n"
   3285 				"	gl_Layer = 1;\n"
   3286 				"	v_frag_FragColor = white;\n"
   3287 				"	EmitVertex();\n";
   3288 	}
   3289 	else
   3290 		DE_ASSERT(DE_FALSE);
   3291 
   3292 	buf <<	"}\n";
   3293 
   3294 	return specializeShader(buf.str(), contextType);
   3295 }
   3296 
   3297 std::string LayeredRenderCase::genSamplerFragmentSource (const glu::ContextType& contextType) const
   3298 {
   3299 	std::ostringstream buf;
   3300 
   3301 	buf << "${GLSL_VERSION_DECL}\n";
   3302 	if (m_target == TARGET_2D_MS_ARRAY)
   3303 		buf << "${GLSL_OES_TEXTURE_STORAGE_MULTISAMPLE}";
   3304 	buf << "layout(location = 0) out mediump vec4 fragColor;\n";
   3305 
   3306 	switch (m_target)
   3307 	{
   3308 		case TARGET_CUBE:			buf << "uniform highp samplerCube u_sampler;\n";		break;
   3309 		case TARGET_3D:				buf << "uniform highp sampler3D u_sampler;\n";			break;
   3310 		case TARGET_2D_ARRAY:		buf << "uniform highp sampler2DArray u_sampler;\n";		break;
   3311 		case TARGET_1D_ARRAY:		buf << "uniform highp sampler1DArray u_sampler;\n";		break;
   3312 		case TARGET_2D_MS_ARRAY:	buf << "uniform highp sampler2DMSArray u_sampler;\n";	break;
   3313 		default:
   3314 			DE_ASSERT(DE_FALSE);
   3315 	}
   3316 
   3317 	buf <<	"uniform highp int u_layer;\n"
   3318 			"void main (void)\n"
   3319 			"{\n";
   3320 
   3321 	switch (m_target)
   3322 	{
   3323 		case TARGET_CUBE:
   3324 			buf <<	"	highp vec2 facepos = 2.0 * gl_FragCoord.xy / vec2(ivec2(" << m_resolveDimensions.x() << ", " << m_resolveDimensions.y() << ")) - vec2(1.0, 1.0);\n"
   3325 					"	if (u_layer == 0)\n"
   3326 					"		fragColor = textureLod(u_sampler, vec3(1.0, -facepos.y, -facepos.x), 0.0);\n"
   3327 					"	else if (u_layer == 1)\n"
   3328 					"		fragColor = textureLod(u_sampler, vec3(-1.0, -facepos.y, facepos.x), 0.0);\n"
   3329 					"	else if (u_layer == 2)\n"
   3330 					"		fragColor = textureLod(u_sampler, vec3(facepos.x, 1.0, facepos.y), 0.0);\n"
   3331 					"	else if (u_layer == 3)\n"
   3332 					"		fragColor = textureLod(u_sampler, vec3(facepos.x, -1.0, -facepos.y), 0.0);\n"
   3333 					"	else if (u_layer == 4)\n"
   3334 					"		fragColor = textureLod(u_sampler, vec3(facepos.x, -facepos.y, 1.0), 0.0);\n"
   3335 					"	else if (u_layer == 5)\n"
   3336 					"		fragColor = textureLod(u_sampler, vec3(-facepos.x, -facepos.y, -1.0), 0.0);\n"
   3337 					"	else\n"
   3338 					"		fragColor = vec4(1.0, 0.0, 1.0, 1.0);\n";
   3339 			break;
   3340 
   3341 		case TARGET_3D:
   3342 		case TARGET_2D_ARRAY:
   3343 		case TARGET_2D_MS_ARRAY:
   3344 			buf <<	"	highp ivec2 screenpos = ivec2(floor(gl_FragCoord.xy));\n"
   3345 					"	fragColor = texelFetch(u_sampler, ivec3(screenpos, u_layer), 0);\n";
   3346 			break;
   3347 
   3348 		case TARGET_1D_ARRAY:
   3349 			buf <<	"	highp ivec2 screenpos = ivec2(floor(gl_FragCoord.xy));\n"
   3350 					"	fragColor = texelFetch(u_sampler, ivec2(screenpos.x, u_layer), 0);\n";
   3351 			break;
   3352 
   3353 		default:
   3354 			DE_ASSERT(DE_FALSE);
   3355 	}
   3356 	buf <<	"}\n";
   3357 	return specializeShader(buf.str(), contextType);
   3358 }
   3359 
   3360 void LayeredRenderCase::renderToTexture (void)
   3361 {
   3362 	const tcu::IVec3		texSize		= getTargetDimensions(m_target);
   3363 	const glw::Functions&	gl			= m_context.getRenderContext().getFunctions();
   3364 	glu::VertexArray		vao			(m_context.getRenderContext());
   3365 
   3366 	m_testCtx.getLog() << tcu::TestLog::Message << "Rendering to texture" << tcu::TestLog::EndMessage;
   3367 
   3368 	gl.bindFramebuffer(GL_FRAMEBUFFER, m_fbo);
   3369 	gl.clearColor(0.0f, 0.0f, 0.0f, 1.0f);
   3370 	gl.clear(GL_COLOR_BUFFER_BIT);
   3371 	gl.viewport(0, 0, texSize.x(), texSize.y());
   3372 	gl.clear(GL_COLOR_BUFFER_BIT);
   3373 
   3374 	gl.bindVertexArray(*vao);
   3375 	gl.useProgram(m_renderShader->getProgram());
   3376 	gl.drawArrays(GL_POINTS, 0, 1);
   3377 	gl.useProgram(0);
   3378 	gl.bindVertexArray(0);
   3379 	gl.bindFramebuffer(GL_FRAMEBUFFER, 0);
   3380 
   3381 	GLU_EXPECT_NO_ERROR(gl.getError(), "render");
   3382 }
   3383 
   3384 void LayeredRenderCase::sampleTextureLayer (tcu::Surface& dst, int layer)
   3385 {
   3386 	DE_ASSERT(dst.getWidth() == m_resolveDimensions.x());
   3387 	DE_ASSERT(dst.getHeight() == m_resolveDimensions.y());
   3388 
   3389 	static const tcu::Vec4 fullscreenQuad[4] =
   3390 	{
   3391 		tcu::Vec4(-1.0f, -1.0f, 0.0f, 1.0f),
   3392 		tcu::Vec4(-1.0f,  1.0f, 0.0f, 1.0f),
   3393 		tcu::Vec4( 1.0f, -1.0f, 0.0f, 1.0f),
   3394 		tcu::Vec4( 1.0f,  1.0f, 0.0f, 1.0f),
   3395 	};
   3396 
   3397 	const glw::Functions&	gl			= m_context.getRenderContext().getFunctions();
   3398 	const int				positionLoc	= gl.getAttribLocation(m_samplerShader->getProgram(), "a_position");
   3399 	glu::VertexArray		vao			(m_context.getRenderContext());
   3400 	glu::Buffer				buf			(m_context.getRenderContext());
   3401 
   3402 	m_testCtx.getLog() << tcu::TestLog::Message << "Sampling from texture layer " << layer << tcu::TestLog::EndMessage;
   3403 
   3404 	gl.clearColor(0.0f, 0.0f, 0.0f, 1.0f);
   3405 	gl.clear(GL_COLOR_BUFFER_BIT);
   3406 	gl.viewport(0, 0, m_resolveDimensions.x(), m_resolveDimensions.y());
   3407 	GLU_EXPECT_NO_ERROR(gl.getError(), "clear");
   3408 
   3409 	gl.bindBuffer(GL_ARRAY_BUFFER, *buf);
   3410 	gl.bufferData(GL_ARRAY_BUFFER, sizeof(fullscreenQuad), fullscreenQuad, GL_STATIC_DRAW);
   3411 	GLU_EXPECT_NO_ERROR(gl.getError(), "buf");
   3412 
   3413 	gl.bindVertexArray(*vao);
   3414 	gl.vertexAttribPointer(positionLoc, 4, GL_FLOAT, GL_FALSE, 0, DE_NULL);
   3415 	gl.enableVertexAttribArray(positionLoc);
   3416 	GLU_EXPECT_NO_ERROR(gl.getError(), "setup attribs");
   3417 
   3418 	gl.activeTexture(GL_TEXTURE0);
   3419 	gl.bindTexture(getTargetTextureTarget(m_target), m_texture);
   3420 	GLU_EXPECT_NO_ERROR(gl.getError(), "bind texture");
   3421 
   3422 	gl.useProgram(m_samplerShader->getProgram());
   3423 	gl.uniform1i(m_samplerLayerLoc, layer);
   3424 	gl.uniform1i(m_samplerSamplerLoc, 0);
   3425 	GLU_EXPECT_NO_ERROR(gl.getError(), "setup program");
   3426 
   3427 	gl.drawArrays(GL_TRIANGLE_STRIP, 0, 4);
   3428 	GLU_EXPECT_NO_ERROR(gl.getError(), "draw");
   3429 
   3430 	gl.useProgram(0);
   3431 	gl.bindVertexArray(0);
   3432 	GLU_EXPECT_NO_ERROR(gl.getError(), "clean");
   3433 
   3434 	glu::readPixels(m_context.getRenderContext(), 0, 0, dst.getAccess());
   3435 }
   3436 
   3437 bool LayeredRenderCase::verifyLayerContent (const tcu::Surface& layer, int layerNdx)
   3438 {
   3439 	const tcu::Vec4 white   = tcu::Vec4(1.0f, 1.0f, 1.0f, 1.0f);
   3440 	const tcu::Vec4 red     = tcu::Vec4(1.0f, 0.0f, 0.0f, 1.0f);
   3441 	const tcu::Vec4 green   = tcu::Vec4(0.0f, 1.0f, 0.0f, 1.0f);
   3442 	const tcu::Vec4 blue    = tcu::Vec4(0.0f, 0.0f, 1.0f, 1.0f);
   3443 	const tcu::Vec4 yellow  = tcu::Vec4(1.0f, 1.0f, 0.0f, 1.0f);
   3444 	const tcu::Vec4 magenta = tcu::Vec4(1.0f, 0.0f, 1.0f, 1.0f);
   3445 	const tcu::Vec4 colors[6] = { white, red, green, blue, yellow, magenta };
   3446 
   3447 	m_testCtx.getLog() << tcu::TestLog::Message << "Verifying layer contents" << tcu::TestLog::EndMessage;
   3448 
   3449 	switch (m_test)
   3450 	{
   3451 		case TEST_DEFAULT_LAYER:
   3452 			if (layerNdx == 0)
   3453 				return verifyImageSingleColoredRow(layer, 0.5f, white);
   3454 			else
   3455 				return verifyEmptyImage(layer);
   3456 
   3457 		case TEST_SINGLE_LAYER:
   3458 			if (layerNdx == m_targetLayer)
   3459 				return verifyImageSingleColoredRow(layer, 0.5f, white);
   3460 			else
   3461 				return verifyEmptyImage(layer);
   3462 
   3463 		case TEST_ALL_LAYERS:
   3464 		case TEST_INVOCATION_PER_LAYER:
   3465 			return verifyImageSingleColoredRow(layer, 0.5f, colors[layerNdx]);
   3466 
   3467 		case TEST_DIFFERENT_LAYERS:
   3468 		case TEST_MULTIPLE_LAYERS_PER_INVOCATION:
   3469 			if (layerNdx == 0)
   3470 				return verifyEmptyImage(layer);
   3471 			else
   3472 				return verifyImageSingleColoredRow(layer, (float)layerNdx / (float)m_numLayers, white);
   3473 
   3474 		case TEST_LAYER_ID:
   3475 		{
   3476 			const tcu::Vec4 layerColor((layerNdx % 2 == 1) ? (1.0f) : (0.5f),
   3477 									   ((layerNdx/2) % 2 == 1) ? (1.0f) : (0.5f),
   3478 									   (layerNdx == 0) ? (1.0f) : (0.0f),
   3479 									   1.0f);
   3480 			return verifyImageSingleColoredRow(layer, 0.5f, layerColor);
   3481 		}
   3482 
   3483 		case TEST_LAYER_PROVOKING_VERTEX:
   3484 			if (m_provokingVertex == GL_FIRST_VERTEX_CONVENTION)
   3485 			{
   3486 				if (layerNdx == 0)
   3487 					return verifyImageSingleColoredRow(layer, 0.5f, white);
   3488 				else
   3489 					return verifyEmptyImage(layer);
   3490 			}
   3491 			else if (m_provokingVertex == GL_LAST_VERTEX_CONVENTION)
   3492 			{
   3493 				if (layerNdx == 1)
   3494 					return verifyImageSingleColoredRow(layer, 0.5f, white);
   3495 				else
   3496 					return verifyEmptyImage(layer);
   3497 			}
   3498 			else
   3499 			{
   3500 				DE_ASSERT(false);
   3501 				return false;
   3502 			}
   3503 
   3504 		default:
   3505 			DE_ASSERT(DE_FALSE);
   3506 			return false;
   3507 	};
   3508 }
   3509 
   3510 bool LayeredRenderCase::verifyImageSingleColoredRow (const tcu::Surface& layer, float rowWidthRatio, const tcu::Vec4& barColor, bool logging)
   3511 {
   3512 	DE_ASSERT(rowWidthRatio > 0.0f);
   3513 
   3514 	const int		barLength			= (int)(rowWidthRatio * (float)layer.getWidth());
   3515 	const int		barLengthThreshold	= 1;
   3516 	tcu::Surface	errorMask			(layer.getWidth(), layer.getHeight());
   3517 	bool			allPixelsOk			= true;
   3518 
   3519 	if (logging)
   3520 		m_testCtx.getLog() << tcu::TestLog::Message << "Expecting all pixels with distance less or equal to (about) " << barLength << " pixels from left border to be of color " << barColor.swizzle(0,1,2) << "." << tcu::TestLog::EndMessage;
   3521 
   3522 	tcu::clear(errorMask.getAccess(), tcu::RGBA::green().toIVec());
   3523 
   3524 	for (int y = 0; y < layer.getHeight(); ++y)
   3525 	for (int x = 0; x < layer.getWidth(); ++x)
   3526 	{
   3527 		const tcu::RGBA color		= layer.getPixel(x, y);
   3528 		const tcu::RGBA refColor	= tcu::RGBA(barColor);
   3529 		const int		threshold	= 8;
   3530 		const bool		isBlack		= color.getRed() <= threshold || color.getGreen() <= threshold || color.getBlue() <= threshold;
   3531 		const bool		isColor		= tcu::allEqual(tcu::lessThan(tcu::abs(color.toIVec().swizzle(0, 1, 2) - refColor.toIVec().swizzle(0, 1, 2)), tcu::IVec3(threshold, threshold, threshold)), tcu::BVec3(true, true, true));
   3532 
   3533 		bool			isOk;
   3534 
   3535 		if (x <= barLength - barLengthThreshold)
   3536 			isOk = isColor;
   3537 		else if (x >= barLength + barLengthThreshold)
   3538 			isOk = isBlack;
   3539 		else
   3540 			isOk = isColor || isBlack;
   3541 
   3542 		allPixelsOk &= isOk;
   3543 
   3544 		if (!isOk)
   3545 			errorMask.setPixel(x, y, tcu::RGBA::red());
   3546 	}
   3547 
   3548 	if (allPixelsOk)
   3549 	{
   3550 		if (logging)
   3551 			m_testCtx.getLog()	<< tcu::TestLog::Message << "Image is valid." << tcu::TestLog::EndMessage
   3552 								<< tcu::TestLog::ImageSet("LayerContent", "Layer content")
   3553 								<< tcu::TestLog::Image("Layer", "Layer", layer)
   3554 								<< tcu::TestLog::EndImageSet;
   3555 		return true;
   3556 	}
   3557 	else
   3558 	{
   3559 		if (logging)
   3560 			m_testCtx.getLog()	<< tcu::TestLog::Message << "Image verification failed. Got unexpected pixels." << tcu::TestLog::EndMessage
   3561 								<< tcu::TestLog::ImageSet("LayerContent", "Layer content")
   3562 								<< tcu::TestLog::Image("Layer",		"Layer",	layer)
   3563 								<< tcu::TestLog::Image("ErrorMask",	"Errors",	errorMask)
   3564 								<< tcu::TestLog::EndImageSet;
   3565 		return false;
   3566 	}
   3567 
   3568 	if (logging)
   3569 		m_testCtx.getLog() << tcu::TestLog::Image("LayerContent", "Layer content", layer);
   3570 
   3571 	return allPixelsOk;
   3572 }
   3573 
   3574 bool LayeredRenderCase::verifyEmptyImage (const tcu::Surface& layer, bool logging)
   3575 {
   3576 	// Expect black
   3577 	if (logging)
   3578 		m_testCtx.getLog() << tcu::TestLog::Message << "Expecting empty image" << tcu::TestLog::EndMessage;
   3579 
   3580 	for (int y = 0; y < layer.getHeight(); ++y)
   3581 	for (int x = 0; x < layer.getWidth(); ++x)
   3582 	{
   3583 		const tcu::RGBA color		= layer.getPixel(x, y);
   3584 		const int		threshold	= 8;
   3585 		const bool		isBlack		= color.getRed() <= threshold || color.getGreen() <= threshold || color.getBlue() <= threshold;
   3586 
   3587 		if (!isBlack)
   3588 		{
   3589 			if (logging)
   3590 				m_testCtx.getLog()	<< tcu::TestLog::Message
   3591 									<< "Found (at least) one bad pixel at " << x << "," << y << ". Pixel color is not background color."
   3592 									<< tcu::TestLog::EndMessage
   3593 									<< tcu::TestLog::ImageSet("LayerContent", "Layer content")
   3594 									<< tcu::TestLog::Image("Layer", "Layer", layer)
   3595 									<< tcu::TestLog::EndImageSet;
   3596 			return false;
   3597 		}
   3598 	}
   3599 
   3600 	if (logging)
   3601 		m_testCtx.getLog() << tcu::TestLog::Message << "Image is valid" << tcu::TestLog::EndMessage;
   3602 
   3603 	return true;
   3604 }
   3605 
   3606 bool LayeredRenderCase::verifyProvokingVertexLayers (const tcu::Surface& layer0, const tcu::Surface& layer1)
   3607 {
   3608 	const bool		layer0Empty		= verifyEmptyImage(layer0, false);
   3609 	const bool		layer1Empty		= verifyEmptyImage(layer1, false);
   3610 	bool			error			= false;
   3611 
   3612 	// Both images could contain something if the quad triangles get assigned to different layers
   3613 	m_testCtx.getLog() << tcu::TestLog::Message << "Expecting non-empty layers, or non-empty layer." << tcu::TestLog::EndMessage;
   3614 
   3615 	if (layer0Empty == true && layer1Empty == true)
   3616 	{
   3617 		m_testCtx.getLog() << tcu::TestLog::Message << "Got empty images." << tcu::TestLog::EndMessage;
   3618 		error = true;
   3619 	}
   3620 
   3621 	// log images always
   3622 	m_testCtx.getLog()
   3623 		<< tcu::TestLog::ImageSet("LayerContent", "Layer content")
   3624 		<< tcu::TestLog::Image("Layer", "Layer0", layer0)
   3625 		<< tcu::TestLog::Image("Layer", "Layer1", layer1)
   3626 		<< tcu::TestLog::EndImageSet;
   3627 
   3628 	if (error)
   3629 		m_testCtx.getLog() << tcu::TestLog::Message << "Image verification failed." << tcu::TestLog::EndMessage;
   3630 	else
   3631 		m_testCtx.getLog() << tcu::TestLog::Message << "Image is valid." << tcu::TestLog::EndMessage;
   3632 
   3633 	return !error;
   3634 }
   3635 
   3636 int LayeredRenderCase::getTargetLayers (LayeredRenderTargetType target)
   3637 {
   3638 	switch (target)
   3639 	{
   3640 		case TARGET_CUBE:			return 6;
   3641 		case TARGET_3D:				return 4;
   3642 		case TARGET_1D_ARRAY:		return 4;
   3643 		case TARGET_2D_ARRAY:		return 4;
   3644 		case TARGET_2D_MS_ARRAY:	return 2;
   3645 		default:
   3646 			DE_ASSERT(DE_FALSE);
   3647 			return 0;
   3648 	}
   3649 }
   3650 
   3651 glw::GLenum LayeredRenderCase::getTargetTextureTarget (LayeredRenderTargetType target)
   3652 {
   3653 	switch (target)
   3654 	{
   3655 		case TARGET_CUBE:			return GL_TEXTURE_CUBE_MAP;
   3656 		case TARGET_3D:				return GL_TEXTURE_3D;
   3657 		case TARGET_1D_ARRAY:		return GL_TEXTURE_1D_ARRAY;
   3658 		case TARGET_2D_ARRAY:		return GL_TEXTURE_2D_ARRAY;
   3659 		case TARGET_2D_MS_ARRAY:	return GL_TEXTURE_2D_MULTISAMPLE_ARRAY;
   3660 		default:
   3661 			DE_ASSERT(DE_FALSE);
   3662 			return 0;
   3663 	}
   3664 }
   3665 
   3666 tcu::IVec3 LayeredRenderCase::getTargetDimensions (LayeredRenderTargetType target)
   3667 {
   3668 	switch (target)
   3669 	{
   3670 		case TARGET_CUBE:			return tcu::IVec3(64, 64, 0);
   3671 		case TARGET_3D:				return tcu::IVec3(64, 64, 4);
   3672 		case TARGET_1D_ARRAY:		return tcu::IVec3(64, 4, 0);
   3673 		case TARGET_2D_ARRAY:		return tcu::IVec3(64, 64, 4);
   3674 		case TARGET_2D_MS_ARRAY:	return tcu::IVec3(64, 64, 2);
   3675 		default:
   3676 			DE_ASSERT(DE_FALSE);
   3677 			return tcu::IVec3(0, 0, 0);
   3678 	}
   3679 }
   3680 
   3681 tcu::IVec2 LayeredRenderCase::getResolveDimensions (LayeredRenderTargetType target)
   3682 {
   3683 	switch (target)
   3684 	{
   3685 		case TARGET_CUBE:			return tcu::IVec2(64, 64);
   3686 		case TARGET_3D:				return tcu::IVec2(64, 64);
   3687 		case TARGET_1D_ARRAY:		return tcu::IVec2(64, 1);
   3688 		case TARGET_2D_ARRAY:		return tcu::IVec2(64, 64);
   3689 		case TARGET_2D_MS_ARRAY:	return tcu::IVec2(64, 64);
   3690 		default:
   3691 			DE_ASSERT(DE_FALSE);
   3692 			return tcu::IVec2(0, 0);
   3693 	}
   3694 }
   3695 
   3696 class VaryingOutputCountCase : public GeometryShaderRenderTest
   3697 {
   3698 public:
   3699 	enum ShaderInstancingMode
   3700 	{
   3701 		MODE_WITHOUT_INSTANCING = 0,
   3702 		MODE_WITH_INSTANCING,
   3703 
   3704 		MODE_LAST
   3705 	};
   3706 													VaryingOutputCountCase			(Context& context, const char* name, const char* desc, VaryingOutputCountShader::VaryingSource test, ShaderInstancingMode mode);
   3707 private:
   3708 	void											init							(void);
   3709 	void											deinit							(void);
   3710 	void											preRender						(sglr::Context& ctx, GLuint programID);
   3711 
   3712 	sglr::ShaderProgram&							getProgram						(void);
   3713 	void											genVertexAttribData				(void);
   3714 	void											genVertexDataWithoutInstancing	(void);
   3715 	void											genVertexDataWithInstancing		(void);
   3716 
   3717 	VaryingOutputCountShader*						m_program;
   3718 	const VaryingOutputCountShader::VaryingSource	m_test;
   3719 	const ShaderInstancingMode						m_mode;
   3720 	int												m_maxEmitCount;
   3721 };
   3722 
   3723 VaryingOutputCountCase::VaryingOutputCountCase (Context& context, const char* name, const char* desc, VaryingOutputCountShader::VaryingSource test, ShaderInstancingMode mode)
   3724 	: GeometryShaderRenderTest	(context, name, desc, GL_POINTS, GL_TRIANGLE_STRIP, VaryingOutputCountShader::getAttributeName(test))
   3725 	, m_program					(DE_NULL)
   3726 	, m_test					(test)
   3727 	, m_mode					(mode)
   3728 	, m_maxEmitCount			(0)
   3729 {
   3730 	DE_ASSERT(mode < MODE_LAST);
   3731 }
   3732 
   3733 void VaryingOutputCountCase::init (void)
   3734 {
   3735 	// Check requirements
   3736 
   3737 	if (!glu::contextSupports(m_context.getRenderContext().getType(), glu::ApiType::es(3, 2)) && !m_context.getContextInfo().isExtensionSupported("GL_EXT_geometry_shader"))
   3738 		TCU_THROW(NotSupportedError, "Tests require GL_EXT_geometry_shader extension or higher context version.");
   3739 
   3740 	if (m_test == VaryingOutputCountShader::READ_TEXTURE)
   3741 	{
   3742 		glw::GLint maxTextures = 0;
   3743 
   3744 		m_context.getRenderContext().getFunctions().getIntegerv(GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS, &maxTextures);
   3745 
   3746 		m_testCtx.getLog() << tcu::TestLog::Message << "GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS = " << maxTextures << tcu::TestLog::EndMessage;
   3747 
   3748 		if (maxTextures < 1)
   3749 			throw tcu::NotSupportedError("Geometry shader texture units required");
   3750 	}
   3751 
   3752 	// Get max emit count
   3753 	{
   3754 		const int	componentsPerVertex	= 4 + 4; // vec4 pos, vec4 color
   3755 		glw::GLint	maxVertices			= 0;
   3756 		glw::GLint	maxComponents		= 0;
   3757 
   3758 		m_context.getRenderContext().getFunctions().getIntegerv(GL_MAX_GEOMETRY_OUTPUT_VERTICES, &maxVertices);
   3759 		m_context.getRenderContext().getFunctions().getIntegerv(GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS, &maxComponents);
   3760 
   3761 		m_testCtx.getLog() << tcu::TestLog::Message << "GL_MAX_GEOMETRY_OUTPUT_VERTICES = " << maxVertices << tcu::TestLog::EndMessage;
   3762 		m_testCtx.getLog() << tcu::TestLog::Message << "GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS = " << maxComponents << tcu::TestLog::EndMessage;
   3763 		m_testCtx.getLog() << tcu::TestLog::Message << "Components per vertex = " << componentsPerVertex << tcu::TestLog::EndMessage;
   3764 
   3765 		if (maxVertices < 256)
   3766 			throw tcu::TestError("MAX_GEOMETRY_OUTPUT_VERTICES was less than minimum required (256)");
   3767 		if (maxComponents < 1024)
   3768 			throw tcu::TestError("MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS was less than minimum required (1024)");
   3769 
   3770 		m_maxEmitCount = de::min(maxVertices, maxComponents / componentsPerVertex);
   3771 	}
   3772 
   3773 	// Log what the test tries to do
   3774 
   3775 	m_testCtx.getLog()
   3776 		<< tcu::TestLog::Message
   3777 		<< "Rendering 4 n-gons with n = "
   3778 		<< ((VaryingOutputCountShader::EMIT_COUNT_VERTEX_0 == -1) ? (m_maxEmitCount) : (VaryingOutputCountShader::EMIT_COUNT_VERTEX_0)) << ", "
   3779 		<< ((VaryingOutputCountShader::EMIT_COUNT_VERTEX_1 == -1) ? (m_maxEmitCount) : (VaryingOutputCountShader::EMIT_COUNT_VERTEX_1)) << ", "
   3780 		<< ((VaryingOutputCountShader::EMIT_COUNT_VERTEX_2 == -1) ? (m_maxEmitCount) : (VaryingOutputCountShader::EMIT_COUNT_VERTEX_2)) << ", and "
   3781 		<< ((VaryingOutputCountShader::EMIT_COUNT_VERTEX_3 == -1) ? (m_maxEmitCount) : (VaryingOutputCountShader::EMIT_COUNT_VERTEX_3)) << ".\n"
   3782 		<< "N is supplied to the geomery shader with "
   3783 		<< ((m_test == VaryingOutputCountShader::READ_ATTRIBUTE) ? ("attribute") : (m_test == VaryingOutputCountShader::READ_UNIFORM) ? ("uniform") : ("texture"))
   3784 		<< tcu::TestLog::EndMessage;
   3785 
   3786 	// Gen shader
   3787 	{
   3788 		const bool instanced = (m_mode == MODE_WITH_INSTANCING);
   3789 
   3790 		DE_ASSERT(!m_program);
   3791 		m_program = new VaryingOutputCountShader(m_context.getRenderContext().getType(), m_test, m_maxEmitCount, instanced);
   3792 	}
   3793 
   3794 	// Case init
   3795 	GeometryShaderRenderTest::init();
   3796 }
   3797 
   3798 void VaryingOutputCountCase::deinit (void)
   3799 {
   3800 	if (m_program)
   3801 	{
   3802 		delete m_program;
   3803 		m_program = DE_NULL;
   3804 	}
   3805 
   3806 	GeometryShaderRenderTest::deinit();
   3807 }
   3808 
   3809 void VaryingOutputCountCase::preRender (sglr::Context& ctx, GLuint programID)
   3810 {
   3811 	if (m_test == VaryingOutputCountShader::READ_UNIFORM)
   3812 	{
   3813 		const int		location		= ctx.getUniformLocation(programID, "u_emitCount");
   3814 		const deInt32	emitCount[4]	= { 6, 0, m_maxEmitCount, 10 };
   3815 
   3816 		if (location == -1)
   3817 			throw tcu::TestError("uniform location of u_emitCount was -1.");
   3818 
   3819 		ctx.uniform4iv(location, 1, emitCount);
   3820 	}
   3821 	else if (m_test == VaryingOutputCountShader::READ_TEXTURE)
   3822 	{
   3823 		const deUint8 data[4*4] =
   3824 		{
   3825 			255,   0,   0,   0,
   3826 			  0, 255,   0,   0,
   3827 			  0,   0, 255,   0,
   3828 			  0,   0,   0, 255,
   3829 		};
   3830 		const int	location	= ctx.getUniformLocation(programID, "u_sampler");
   3831 		GLuint		texID		= 0;
   3832 
   3833 		if (location == -1)
   3834 			throw tcu::TestError("uniform location of u_sampler was -1.");
   3835 		ctx.uniform1i(location, 0);
   3836 
   3837 		// \note we don't need to explicitly delete the texture, the sglr context will delete it
   3838 		ctx.genTextures(1, &texID);
   3839 		ctx.bindTexture(GL_TEXTURE_2D, texID);
   3840 		ctx.texImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 4, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, data);
   3841 		ctx.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
   3842 		ctx.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
   3843 	}
   3844 }
   3845 
   3846 sglr::ShaderProgram& VaryingOutputCountCase::getProgram (void)
   3847 {
   3848 	return *m_program;
   3849 }
   3850 
   3851 void VaryingOutputCountCase::genVertexAttribData (void)
   3852 {
   3853 	if (m_mode == MODE_WITHOUT_INSTANCING)
   3854 		genVertexDataWithoutInstancing();
   3855 	else if (m_mode == MODE_WITH_INSTANCING)
   3856 		genVertexDataWithInstancing();
   3857 	else
   3858 		DE_ASSERT(false);
   3859 }
   3860 
   3861 void VaryingOutputCountCase::genVertexDataWithoutInstancing (void)
   3862 {
   3863 	m_numDrawVertices = 4;
   3864 
   3865 	m_vertexPosData.resize(4);
   3866 	m_vertexAttrData.resize(4);
   3867 
   3868 	m_vertexPosData[0] = tcu::Vec4( 0.5f,  0.0f, 0.0f, 1.0f);
   3869 	m_vertexPosData[1] = tcu::Vec4( 0.0f,  0.5f, 0.0f, 1.0f);
   3870 	m_vertexPosData[2] = tcu::Vec4(-0.7f, -0.1f, 0.0f, 1.0f);
   3871 	m_vertexPosData[3] = tcu::Vec4(-0.1f, -0.7f, 0.0f, 1.0f);
   3872 
   3873 	if (m_test == VaryingOutputCountShader::READ_ATTRIBUTE)
   3874 	{
   3875 		m_vertexAttrData[0] = tcu::Vec4(((VaryingOutputCountShader::EMIT_COUNT_VERTEX_0 == -1) ? ((float)m_maxEmitCount) : ((float)VaryingOutputCountShader::EMIT_COUNT_VERTEX_0)), 0.0f, 0.0f, 0.0f);
   3876 		m_vertexAttrData[1] = tcu::Vec4(((VaryingOutputCountShader::EMIT_COUNT_VERTEX_1 == -1) ? ((float)m_maxEmitCount) : ((float)VaryingOutputCountShader::EMIT_COUNT_VERTEX_1)), 0.0f, 0.0f, 0.0f);
   3877 		m_vertexAttrData[2] = tcu::Vec4(((VaryingOutputCountShader::EMIT_COUNT_VERTEX_2 == -1) ? ((float)m_maxEmitCount) : ((float)VaryingOutputCountShader::EMIT_COUNT_VERTEX_2)), 0.0f, 0.0f, 0.0f);
   3878 		m_vertexAttrData[3] = tcu::Vec4(((VaryingOutputCountShader::EMIT_COUNT_VERTEX_3 == -1) ? ((float)m_maxEmitCount) : ((float)VaryingOutputCountShader::EMIT_COUNT_VERTEX_3)), 0.0f, 0.0f, 0.0f);
   3879 	}
   3880 	else
   3881 	{
   3882 		m_vertexAttrData[0] = tcu::Vec4(0.0f, 0.0f, 0.0f, 0.0f);
   3883 		m_vertexAttrData[1] = tcu::Vec4(1.0f, 0.0f, 0.0f, 0.0f);
   3884 		m_vertexAttrData[2] = tcu::Vec4(2.0f, 0.0f, 0.0f, 0.0f);
   3885 		m_vertexAttrData[3] = tcu::Vec4(3.0f, 0.0f, 0.0f, 0.0f);
   3886 	}
   3887 }
   3888 
   3889 void VaryingOutputCountCase::genVertexDataWithInstancing (void)
   3890 {
   3891 	m_numDrawVertices = 1;
   3892 
   3893 	m_vertexPosData.resize(1);
   3894 	m_vertexAttrData.resize(1);
   3895 
   3896 	m_vertexPosData[0] = tcu::Vec4(0.0f,  0.0f, 0.0f, 1.0f);
   3897 
   3898 	if (m_test == VaryingOutputCountShader::READ_ATTRIBUTE)
   3899 	{
   3900 		const int emitCounts[] =
   3901 		{
   3902 			(VaryingOutputCountShader::EMIT_COUNT_VERTEX_0 == -1) ? (m_maxEmitCount) : (VaryingOutputCountShader::EMIT_COUNT_VERTEX_0),
   3903 			(VaryingOutputCountShader::EMIT_COUNT_VERTEX_1 == -1) ? (m_maxEmitCount) : (VaryingOutputCountShader::EMIT_COUNT_VERTEX_1),
   3904 			(VaryingOutputCountShader::EMIT_COUNT_VERTEX_2 == -1) ? (m_maxEmitCount) : (VaryingOutputCountShader::EMIT_COUNT_VERTEX_2),
   3905 			(VaryingOutputCountShader::EMIT_COUNT_VERTEX_3 == -1) ? (m_maxEmitCount) : (VaryingOutputCountShader::EMIT_COUNT_VERTEX_3),
   3906 		};
   3907 
   3908 		m_vertexAttrData[0] = tcu::Vec4((float)emitCounts[0], (float)emitCounts[1], (float)emitCounts[2], (float)emitCounts[3]);
   3909 	}
   3910 	else
   3911 	{
   3912 		// not used
   3913 		m_vertexAttrData[0] = tcu::Vec4(0.0f, 0.0f, 0.0f, 0.0f);
   3914 	}
   3915 }
   3916 
   3917 class GeometryProgramQueryCase : public TestCase
   3918 {
   3919 public:
   3920 	struct ProgramCase
   3921 	{
   3922 		const char*	description;
   3923 		const char*	header;
   3924 		int			value;
   3925 	};
   3926 
   3927 						GeometryProgramQueryCase			(Context& context, const char* name, const char* description, glw::GLenum target);
   3928 
   3929 	void				init								(void);
   3930 	IterateResult		iterate								(void);
   3931 
   3932 private:
   3933 	void				expectProgramValue					(deUint32 program, int value);
   3934 	void				expectQueryError					(deUint32 program);
   3935 
   3936 	const glw::GLenum	m_target;
   3937 
   3938 protected:
   3939 	std::vector<ProgramCase> m_cases;
   3940 };
   3941 
   3942 GeometryProgramQueryCase::GeometryProgramQueryCase (Context& context, const char* name, const char* description, glw::