1 /* 2 * Copyright 2007 The Android Open Source Project 3 * 4 * Use of this source code is governed by a BSD-style license that can be 5 * found in the LICENSE file. 6 */ 7 8 #ifndef SkBitmapProcState_DEFINED 9 #define SkBitmapProcState_DEFINED 10 11 #include "SkBitmap.h" 12 #include "SkBitmapController.h" 13 #include "SkBitmapFilter.h" 14 #include "SkBitmapProvider.h" 15 #include "SkFloatBits.h" 16 #include "SkMatrix.h" 17 #include "SkMipMap.h" 18 #include "SkPaint.h" 19 #include "SkShader.h" 20 #include "SkTemplates.h" 21 22 typedef SkFixed3232 SkFractionalInt; 23 #define SkScalarToFractionalInt(x) SkScalarToFixed3232(x) 24 #define SkFractionalIntToFixed(x) SkFixed3232ToFixed(x) 25 #define SkFixedToFractionalInt(x) SkFixedToFixed3232(x) 26 #define SkFractionalIntToInt(x) SkFixed3232ToInt(x) 27 28 class SkPaint; 29 30 struct SkBitmapProcState { 31 SkBitmapProcState(const SkBitmapProvider&, SkShader::TileMode tmx, SkShader::TileMode tmy); 32 SkBitmapProcState(const SkBitmap&, SkShader::TileMode tmx, SkShader::TileMode tmy); 33 ~SkBitmapProcState(); 34 35 typedef void (*ShaderProc32)(const void* ctx, int x, int y, SkPMColor[], int count); 36 37 typedef void (*ShaderProc16)(const void* ctx, int x, int y, uint16_t[], int count); 38 39 typedef void (*MatrixProc)(const SkBitmapProcState&, 40 uint32_t bitmapXY[], 41 int count, 42 int x, int y); 43 44 typedef void (*SampleProc32)(const SkBitmapProcState&, 45 const uint32_t[], 46 int count, 47 SkPMColor colors[]); 48 49 typedef U16CPU (*FixedTileProc)(SkFixed); // returns 0..0xFFFF 50 typedef U16CPU (*FixedTileLowBitsProc)(SkFixed, int); // returns 0..0xF 51 typedef U16CPU (*IntTileProc)(int value, int count); // returns 0..count-1 52 53 SkPixmap fPixmap; 54 SkMatrix fInvMatrix; // copy of what is in fBMState, can we remove the dup? 55 56 SkMatrix::MapXYProc fInvProc; // chooseProcs 57 58 SkFractionalInt fInvSxFractionalInt; 59 SkFractionalInt fInvKyFractionalInt; 60 61 FixedTileProc fTileProcX; // chooseProcs 62 FixedTileProc fTileProcY; // chooseProcs 63 FixedTileLowBitsProc fTileLowBitsProcX; // chooseProcs 64 FixedTileLowBitsProc fTileLowBitsProcY; // chooseProcs 65 IntTileProc fIntTileProcY; // chooseProcs 66 SkFixed fFilterOneX; 67 SkFixed fFilterOneY; 68 69 SkPMColor fPaintPMColor; // chooseProcs - A8 config 70 SkFixed fInvSx; // chooseProcs 71 SkFixed fInvKy; // chooseProcs 72 uint16_t fAlphaScale; // chooseProcs 73 uint8_t fInvType; // chooseProcs 74 uint8_t fTileModeX; // CONSTRUCTOR 75 uint8_t fTileModeY; // CONSTRUCTOR 76 uint8_t fFilterLevel; // chooseProcs 77 78 /** Platforms implement this, and can optionally overwrite only the 79 following fields: 80 81 fShaderProc32 82 fShaderProc16 83 fMatrixProc 84 fSampleProc32 85 fSampleProc32 86 87 They will already have valid function pointers, so a platform that does 88 not have an accelerated version can just leave that field as is. A valid 89 implementation can do nothing (see SkBitmapProcState_opts_none.cpp) 90 */ 91 void platformProcs(); 92 93 /** Given the byte size of the index buffer to be passed to the matrix proc, 94 return the maximum number of resulting pixels that can be computed 95 (i.e. the number of SkPMColor values to be written by the sample proc). 96 This routine takes into account that filtering and scale-vs-affine 97 affect the amount of buffer space needed. 98 99 Only valid to call after chooseProcs (setContext) has been called. It is 100 safe to call this inside the shader's shadeSpan() method. 101 */ 102 int maxCountForBufferSize(size_t bufferSize) const; 103 104 // If a shader proc is present, then the corresponding matrix/sample procs 105 // are ignored 106 ShaderProc32 getShaderProc32() const { return fShaderProc32; } 107 ShaderProc16 getShaderProc16() const { return fShaderProc16; } 108 109 #ifdef SK_DEBUG 110 MatrixProc getMatrixProc() const; 111 #else 112 MatrixProc getMatrixProc() const { return fMatrixProc; } 113 #endif 114 SampleProc32 getSampleProc32() const { return fSampleProc32; } 115 116 private: 117 friend class SkBitmapProcShader; 118 friend class SkLightingShaderImpl; 119 120 ShaderProc32 fShaderProc32; // chooseProcs 121 ShaderProc16 fShaderProc16; // chooseProcs 122 // These are used if the shaderproc is nullptr 123 MatrixProc fMatrixProc; // chooseProcs 124 SampleProc32 fSampleProc32; // chooseProcs 125 126 const SkBitmapProvider fProvider; 127 128 enum { 129 kBMStateSize = 136 // found by inspection. if too small, we will call new/delete 130 }; 131 SkAlignedSStorage<kBMStateSize> fBMStateStorage; 132 SkBitmapController::State* fBMState; 133 134 MatrixProc chooseMatrixProc(bool trivial_matrix); 135 bool chooseProcs(const SkMatrix& inv, const SkPaint&); 136 bool chooseScanlineProcs(bool trivialMatrix, bool clampClamp, const SkPaint& paint); 137 ShaderProc32 chooseShaderProc32(); 138 139 // Return false if we failed to setup for fast translate (e.g. overflow) 140 bool setupForTranslate(); 141 142 #ifdef SK_DEBUG 143 static void DebugMatrixProc(const SkBitmapProcState&, 144 uint32_t[], int count, int x, int y); 145 #endif 146 }; 147 148 /* Macros for packing and unpacking pairs of 16bit values in a 32bit uint. 149 Used to allow access to a stream of uint16_t either one at a time, or 150 2 at a time by unpacking a uint32_t 151 */ 152 #ifdef SK_CPU_BENDIAN 153 #define PACK_TWO_SHORTS(pri, sec) ((pri) << 16 | (sec)) 154 #define UNPACK_PRIMARY_SHORT(packed) ((uint32_t)(packed) >> 16) 155 #define UNPACK_SECONDARY_SHORT(packed) ((packed) & 0xFFFF) 156 #else 157 #define PACK_TWO_SHORTS(pri, sec) ((pri) | ((sec) << 16)) 158 #define UNPACK_PRIMARY_SHORT(packed) ((packed) & 0xFFFF) 159 #define UNPACK_SECONDARY_SHORT(packed) ((uint32_t)(packed) >> 16) 160 #endif 161 162 #ifdef SK_DEBUG 163 static inline uint32_t pack_two_shorts(U16CPU pri, U16CPU sec) { 164 SkASSERT((uint16_t)pri == pri); 165 SkASSERT((uint16_t)sec == sec); 166 return PACK_TWO_SHORTS(pri, sec); 167 } 168 #else 169 #define pack_two_shorts(pri, sec) PACK_TWO_SHORTS(pri, sec) 170 #endif 171 172 // These functions are generated via macros, but are exposed here so that 173 // platformProcs may test for them by name. 174 void S32_opaque_D32_filter_DX(const SkBitmapProcState& s, const uint32_t xy[], 175 int count, SkPMColor colors[]); 176 void S32_alpha_D32_filter_DX(const SkBitmapProcState& s, const uint32_t xy[], 177 int count, SkPMColor colors[]); 178 void S32_opaque_D32_filter_DXDY(const SkBitmapProcState& s, 179 const uint32_t xy[], int count, SkPMColor colors[]); 180 void S32_alpha_D32_filter_DXDY(const SkBitmapProcState& s, 181 const uint32_t xy[], int count, SkPMColor colors[]); 182 void ClampX_ClampY_filter_scale(const SkBitmapProcState& s, uint32_t xy[], 183 int count, int x, int y); 184 void ClampX_ClampY_nofilter_scale(const SkBitmapProcState& s, uint32_t xy[], 185 int count, int x, int y); 186 void ClampX_ClampY_filter_affine(const SkBitmapProcState& s, 187 uint32_t xy[], int count, int x, int y); 188 void ClampX_ClampY_nofilter_affine(const SkBitmapProcState& s, 189 uint32_t xy[], int count, int x, int y); 190 191 // Helper class for mapping the middle of pixel (x, y) into SkFractionalInt bitmap space. 192 class SkBitmapProcStateAutoMapper { 193 public: 194 SkBitmapProcStateAutoMapper(const SkBitmapProcState& s, int x, int y, 195 SkPoint* scalarPoint = nullptr) { 196 SkPoint pt; 197 s.fInvProc(s.fInvMatrix, 198 SkIntToScalar(x) + SK_ScalarHalf, 199 SkIntToScalar(y) + SK_ScalarHalf, &pt); 200 201 SkFixed biasX, biasY; 202 if (s.fFilterLevel == kNone_SkFilterQuality) { 203 // SkFixed epsilon bias to ensure inverse-mapped bitmap coordinates are rounded 204 // consistently WRT geometry. Note that we only need the bias for positive scales: 205 // for negative scales, the rounding is intrinsically correct. 206 // We scale it to persist SkFractionalInt -> SkFixed conversions. 207 biasX = (s.fInvMatrix.getScaleX() > 0); 208 biasY = (s.fInvMatrix.getScaleY() > 0); 209 } else { 210 biasX = s.fFilterOneX >> 1; 211 biasY = s.fFilterOneY >> 1; 212 } 213 214 fX = SkScalarToFractionalInt(pt.x()) - SkFixedToFractionalInt(biasX); 215 fY = SkScalarToFractionalInt(pt.y()) - SkFixedToFractionalInt(biasY); 216 217 if (scalarPoint) { 218 scalarPoint->set(pt.x() - SkFixedToScalar(biasX), 219 pt.y() - SkFixedToScalar(biasY)); 220 } 221 } 222 223 SkFractionalInt fractionalIntX() const { return fX; } 224 SkFractionalInt fractionalIntY() const { return fY; } 225 226 SkFixed fixedX() const { return SkFractionalIntToFixed(fX); } 227 SkFixed fixedY() const { return SkFractionalIntToFixed(fY); } 228 229 int intX() const { return SkFractionalIntToInt(fX); } 230 int intY() const { return SkFractionalIntToInt(fY); } 231 232 private: 233 SkFractionalInt fX, fY; 234 }; 235 236 #endif 237