Home | History | Annotate | Download | only in androidfw
      1 /*
      2  * Copyright (C) 2006 The Android Open Source Project
      3  *
      4  * Licensed under the Apache License, Version 2.0 (the "License");
      5  * you may not use this file except in compliance with the License.
      6  * You may obtain a copy of the License at
      7  *
      8  *      http://www.apache.org/licenses/LICENSE-2.0
      9  *
     10  * Unless required by applicable law or agreed to in writing, software
     11  * distributed under the License is distributed on an "AS IS" BASIS,
     12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     13  * See the License for the specific language governing permissions and
     14  * limitations under the License.
     15  */
     16 
     17 //
     18 // Provide access to read-only assets.
     19 //
     20 
     21 #define LOG_TAG "asset"
     22 #define ATRACE_TAG ATRACE_TAG_RESOURCES
     23 //#define LOG_NDEBUG 0
     24 
     25 #include <androidfw/Asset.h>
     26 #include <androidfw/AssetDir.h>
     27 #include <androidfw/AssetManager.h>
     28 #include <androidfw/misc.h>
     29 #include <androidfw/ResourceTypes.h>
     30 #include <androidfw/ZipFileRO.h>
     31 #include <utils/Atomic.h>
     32 #include <utils/Log.h>
     33 #include <utils/String8.h>
     34 #include <utils/String8.h>
     35 #include <utils/threads.h>
     36 #include <utils/Timers.h>
     37 #include <utils/Trace.h>
     38 #ifndef _WIN32
     39 #include <sys/file.h>
     40 #endif
     41 
     42 #include <assert.h>
     43 #include <dirent.h>
     44 #include <errno.h>
     45 #include <string.h> // strerror
     46 #include <strings.h>
     47 
     48 #ifndef TEMP_FAILURE_RETRY
     49 /* Used to retry syscalls that can return EINTR. */
     50 #define TEMP_FAILURE_RETRY(exp) ({         \
     51     typeof (exp) _rc;                      \
     52     do {                                   \
     53         _rc = (exp);                       \
     54     } while (_rc == -1 && errno == EINTR); \
     55     _rc; })
     56 #endif
     57 
     58 using namespace android;
     59 
     60 static const bool kIsDebug = false;
     61 
     62 /*
     63  * Names for default app, locale, and vendor.  We might want to change
     64  * these to be an actual locale, e.g. always use en-US as the default.
     65  */
     66 static const char* kDefaultLocale = "default";
     67 static const char* kDefaultVendor = "default";
     68 static const char* kAssetsRoot = "assets";
     69 static const char* kAppZipName = NULL; //"classes.jar";
     70 static const char* kSystemAssets = "framework/framework-res.apk";
     71 static const char* kResourceCache = "resource-cache";
     72 
     73 static const char* kExcludeExtension = ".EXCLUDE";
     74 
     75 static Asset* const kExcludedAsset = (Asset*) 0xd000000d;
     76 
     77 static volatile int32_t gCount = 0;
     78 
     79 const char* AssetManager::RESOURCES_FILENAME = "resources.arsc";
     80 const char* AssetManager::IDMAP_BIN = "/system/bin/idmap";
     81 const char* AssetManager::OVERLAY_DIR = "/vendor/overlay";
     82 const char* AssetManager::TARGET_PACKAGE_NAME = "android";
     83 const char* AssetManager::TARGET_APK_PATH = "/system/framework/framework-res.apk";
     84 const char* AssetManager::IDMAP_DIR = "/data/resource-cache";
     85 
     86 namespace {
     87     String8 idmapPathForPackagePath(const String8& pkgPath)
     88     {
     89         const char* root = getenv("ANDROID_DATA");
     90         LOG_ALWAYS_FATAL_IF(root == NULL, "ANDROID_DATA not set");
     91         String8 path(root);
     92         path.appendPath(kResourceCache);
     93 
     94         char buf[256]; // 256 chars should be enough for anyone...
     95         strncpy(buf, pkgPath.string(), 255);
     96         buf[255] = '\0';
     97         char* filename = buf;
     98         while (*filename && *filename == '/') {
     99             ++filename;
    100         }
    101         char* p = filename;
    102         while (*p) {
    103             if (*p == '/') {
    104                 *p = '@';
    105             }
    106             ++p;
    107         }
    108         path.appendPath(filename);
    109         path.append("@idmap");
    110 
    111         return path;
    112     }
    113 
    114     /*
    115      * Like strdup(), but uses C++ "new" operator instead of malloc.
    116      */
    117     static char* strdupNew(const char* str)
    118     {
    119         char* newStr;
    120         int len;
    121 
    122         if (str == NULL)
    123             return NULL;
    124 
    125         len = strlen(str);
    126         newStr = new char[len+1];
    127         memcpy(newStr, str, len+1);
    128 
    129         return newStr;
    130     }
    131 }
    132 
    133 /*
    134  * ===========================================================================
    135  *      AssetManager
    136  * ===========================================================================
    137  */
    138 
    139 int32_t AssetManager::getGlobalCount()
    140 {
    141     return gCount;
    142 }
    143 
    144 AssetManager::AssetManager(CacheMode cacheMode)
    145     : mLocale(NULL), mVendor(NULL),
    146       mResources(NULL), mConfig(new ResTable_config),
    147       mCacheMode(cacheMode), mCacheValid(false)
    148 {
    149     int count = android_atomic_inc(&gCount) + 1;
    150     if (kIsDebug) {
    151         ALOGI("Creating AssetManager %p #%d\n", this, count);
    152     }
    153     memset(mConfig, 0, sizeof(ResTable_config));
    154 }
    155 
    156 AssetManager::~AssetManager(void)
    157 {
    158     int count = android_atomic_dec(&gCount);
    159     if (kIsDebug) {
    160         ALOGI("Destroying AssetManager in %p #%d\n", this, count);
    161     }
    162 
    163     delete mConfig;
    164     delete mResources;
    165 
    166     // don't have a String class yet, so make sure we clean up
    167     delete[] mLocale;
    168     delete[] mVendor;
    169 }
    170 
    171 bool AssetManager::addAssetPath(
    172         const String8& path, int32_t* cookie, bool appAsLib, bool isSystemAsset)
    173 {
    174     AutoMutex _l(mLock);
    175 
    176     asset_path ap;
    177 
    178     String8 realPath(path);
    179     if (kAppZipName) {
    180         realPath.appendPath(kAppZipName);
    181     }
    182     ap.type = ::getFileType(realPath.string());
    183     if (ap.type == kFileTypeRegular) {
    184         ap.path = realPath;
    185     } else {
    186         ap.path = path;
    187         ap.type = ::getFileType(path.string());
    188         if (ap.type != kFileTypeDirectory && ap.type != kFileTypeRegular) {
    189             ALOGW("Asset path %s is neither a directory nor file (type=%d).",
    190                  path.string(), (int)ap.type);
    191             return false;
    192         }
    193     }
    194 
    195     // Skip if we have it already.
    196     for (size_t i=0; i<mAssetPaths.size(); i++) {
    197         if (mAssetPaths[i].path == ap.path) {
    198             if (cookie) {
    199                 *cookie = static_cast<int32_t>(i+1);
    200             }
    201             return true;
    202         }
    203     }
    204 
    205     ALOGV("In %p Asset %s path: %s", this,
    206          ap.type == kFileTypeDirectory ? "dir" : "zip", ap.path.string());
    207 
    208     ap.isSystemAsset = isSystemAsset;
    209     mAssetPaths.add(ap);
    210 
    211     // new paths are always added at the end
    212     if (cookie) {
    213         *cookie = static_cast<int32_t>(mAssetPaths.size());
    214     }
    215 
    216 #ifdef __ANDROID__
    217     // Load overlays, if any
    218     asset_path oap;
    219     for (size_t idx = 0; mZipSet.getOverlay(ap.path, idx, &oap); idx++) {
    220         oap.isSystemAsset = isSystemAsset;
    221         mAssetPaths.add(oap);
    222     }
    223 #endif
    224 
    225     if (mResources != NULL) {
    226         appendPathToResTable(ap, appAsLib);
    227     }
    228 
    229     return true;
    230 }
    231 
    232 bool AssetManager::addOverlayPath(const String8& packagePath, int32_t* cookie)
    233 {
    234     const String8 idmapPath = idmapPathForPackagePath(packagePath);
    235 
    236     AutoMutex _l(mLock);
    237 
    238     for (size_t i = 0; i < mAssetPaths.size(); ++i) {
    239         if (mAssetPaths[i].idmap == idmapPath) {
    240            *cookie = static_cast<int32_t>(i + 1);
    241             return true;
    242          }
    243      }
    244 
    245     Asset* idmap = NULL;
    246     if ((idmap = openAssetFromFileLocked(idmapPath, Asset::ACCESS_BUFFER)) == NULL) {
    247         ALOGW("failed to open idmap file %s\n", idmapPath.string());
    248         return false;
    249     }
    250 
    251     String8 targetPath;
    252     String8 overlayPath;
    253     if (!ResTable::getIdmapInfo(idmap->getBuffer(false), idmap->getLength(),
    254                 NULL, NULL, NULL, &targetPath, &overlayPath)) {
    255         ALOGW("failed to read idmap file %s\n", idmapPath.string());
    256         delete idmap;
    257         return false;
    258     }
    259     delete idmap;
    260 
    261     if (overlayPath != packagePath) {
    262         ALOGW("idmap file %s inconcistent: expected path %s does not match actual path %s\n",
    263                 idmapPath.string(), packagePath.string(), overlayPath.string());
    264         return false;
    265     }
    266     if (access(targetPath.string(), R_OK) != 0) {
    267         ALOGW("failed to access file %s: %s\n", targetPath.string(), strerror(errno));
    268         return false;
    269     }
    270     if (access(idmapPath.string(), R_OK) != 0) {
    271         ALOGW("failed to access file %s: %s\n", idmapPath.string(), strerror(errno));
    272         return false;
    273     }
    274     if (access(overlayPath.string(), R_OK) != 0) {
    275         ALOGW("failed to access file %s: %s\n", overlayPath.string(), strerror(errno));
    276         return false;
    277     }
    278 
    279     asset_path oap;
    280     oap.path = overlayPath;
    281     oap.type = ::getFileType(overlayPath.string());
    282     oap.idmap = idmapPath;
    283 #if 0
    284     ALOGD("Overlay added: targetPath=%s overlayPath=%s idmapPath=%s\n",
    285             targetPath.string(), overlayPath.string(), idmapPath.string());
    286 #endif
    287     mAssetPaths.add(oap);
    288     *cookie = static_cast<int32_t>(mAssetPaths.size());
    289 
    290     if (mResources != NULL) {
    291         appendPathToResTable(oap);
    292     }
    293 
    294     return true;
    295  }
    296 
    297 bool AssetManager::createIdmap(const char* targetApkPath, const char* overlayApkPath,
    298         uint32_t targetCrc, uint32_t overlayCrc, uint32_t** outData, size_t* outSize)
    299 {
    300     AutoMutex _l(mLock);
    301     const String8 paths[2] = { String8(targetApkPath), String8(overlayApkPath) };
    302     ResTable tables[2];
    303 
    304     for (int i = 0; i < 2; ++i) {
    305         asset_path ap;
    306         ap.type = kFileTypeRegular;
    307         ap.path = paths[i];
    308         Asset* ass = openNonAssetInPathLocked("resources.arsc", Asset::ACCESS_BUFFER, ap);
    309         if (ass == NULL) {
    310             ALOGW("failed to find resources.arsc in %s\n", ap.path.string());
    311             return false;
    312         }
    313         tables[i].add(ass);
    314     }
    315 
    316     return tables[0].createIdmap(tables[1], targetCrc, overlayCrc,
    317             targetApkPath, overlayApkPath, (void**)outData, outSize) == NO_ERROR;
    318 }
    319 
    320 bool AssetManager::addDefaultAssets()
    321 {
    322     const char* root = getenv("ANDROID_ROOT");
    323     LOG_ALWAYS_FATAL_IF(root == NULL, "ANDROID_ROOT not set");
    324 
    325     String8 path(root);
    326     path.appendPath(kSystemAssets);
    327 
    328     return addAssetPath(path, NULL, false /* appAsLib */, true /* isSystemAsset */);
    329 }
    330 
    331 int32_t AssetManager::nextAssetPath(const int32_t cookie) const
    332 {
    333     AutoMutex _l(mLock);
    334     const size_t next = static_cast<size_t>(cookie) + 1;
    335     return next > mAssetPaths.size() ? -1 : next;
    336 }
    337 
    338 String8 AssetManager::getAssetPath(const int32_t cookie) const
    339 {
    340     AutoMutex _l(mLock);
    341     const size_t which = static_cast<size_t>(cookie) - 1;
    342     if (which < mAssetPaths.size()) {
    343         return mAssetPaths[which].path;
    344     }
    345     return String8();
    346 }
    347 
    348 /*
    349  * Set the current locale.  Use NULL to indicate no locale.
    350  *
    351  * Close and reopen Zip archives as appropriate, and reset cached
    352  * information in the locale-specific sections of the tree.
    353  */
    354 void AssetManager::setLocale(const char* locale)
    355 {
    356     AutoMutex _l(mLock);
    357     setLocaleLocked(locale);
    358 }
    359 
    360 
    361 static const char kFilPrefix[] = "fil";
    362 static const char kTlPrefix[] = "tl";
    363 
    364 // The sizes of the prefixes, excluding the 0 suffix.
    365 // char.
    366 static const int kFilPrefixLen = sizeof(kFilPrefix) - 1;
    367 static const int kTlPrefixLen = sizeof(kTlPrefix) - 1;
    368 
    369 void AssetManager::setLocaleLocked(const char* locale)
    370 {
    371     if (mLocale != NULL) {
    372         /* previously set, purge cached data */
    373         purgeFileNameCacheLocked();
    374         //mZipSet.purgeLocale();
    375         delete[] mLocale;
    376     }
    377 
    378     // If we're attempting to set a locale that starts with "fil",
    379     // we should convert it to "tl" for backwards compatibility since
    380     // we've been using "tl" instead of "fil" prior to L.
    381     //
    382     // If the resource table already has entries for "fil", we use that
    383     // instead of attempting a fallback.
    384     if (strncmp(locale, kFilPrefix, kFilPrefixLen) == 0) {
    385         Vector<String8> locales;
    386         ResTable* res = mResources;
    387         if (res != NULL) {
    388             res->getLocales(&locales);
    389         }
    390         const size_t localesSize = locales.size();
    391         bool hasFil = false;
    392         for (size_t i = 0; i < localesSize; ++i) {
    393             if (locales[i].find(kFilPrefix) == 0) {
    394                 hasFil = true;
    395                 break;
    396             }
    397         }
    398 
    399 
    400         if (!hasFil) {
    401             const size_t newLocaleLen = strlen(locale);
    402             // This isn't a bug. We really do want mLocale to be 1 byte
    403             // shorter than locale, because we're replacing "fil-" with
    404             // "tl-".
    405             mLocale = new char[newLocaleLen];
    406             // Copy over "tl".
    407             memcpy(mLocale, kTlPrefix, kTlPrefixLen);
    408             // Copy the rest of |locale|, including the terminating '\0'.
    409             memcpy(mLocale + kTlPrefixLen, locale + kFilPrefixLen,
    410                    newLocaleLen - kFilPrefixLen + 1);
    411             updateResourceParamsLocked();
    412             return;
    413         }
    414     }
    415 
    416     mLocale = strdupNew(locale);
    417     updateResourceParamsLocked();
    418 }
    419 
    420 /*
    421  * Set the current vendor.  Use NULL to indicate no vendor.
    422  *
    423  * Close and reopen Zip archives as appropriate, and reset cached
    424  * information in the vendor-specific sections of the tree.
    425  */
    426 void AssetManager::setVendor(const char* vendor)
    427 {
    428     AutoMutex _l(mLock);
    429 
    430     if (mVendor != NULL) {
    431         /* previously set, purge cached data */
    432         purgeFileNameCacheLocked();
    433         //mZipSet.purgeVendor();
    434         delete[] mVendor;
    435     }
    436     mVendor = strdupNew(vendor);
    437 }
    438 
    439 void AssetManager::setConfiguration(const ResTable_config& config, const char* locale)
    440 {
    441     AutoMutex _l(mLock);
    442     *mConfig = config;
    443     if (locale) {
    444         setLocaleLocked(locale);
    445     } else if (config.language[0] != 0) {
    446         char spec[RESTABLE_MAX_LOCALE_LEN];
    447         config.getBcp47Locale(spec);
    448         setLocaleLocked(spec);
    449     } else {
    450         updateResourceParamsLocked();
    451     }
    452 }
    453 
    454 void AssetManager::getConfiguration(ResTable_config* outConfig) const
    455 {
    456     AutoMutex _l(mLock);
    457     *outConfig = *mConfig;
    458 }
    459 
    460 /*
    461  * Open an asset.
    462  *
    463  * The data could be;
    464  *  - In a file on disk (assetBase + fileName).
    465  *  - In a compressed file on disk (assetBase + fileName.gz).
    466  *  - In a Zip archive, uncompressed or compressed.
    467  *
    468  * It can be in a number of different directories and Zip archives.
    469  * The search order is:
    470  *  - [appname]
    471  *    - locale + vendor
    472  *    - "default" + vendor
    473  *    - locale + "default"
    474  *    - "default + "default"
    475  *  - "common"
    476  *    - (same as above)
    477  *
    478  * To find a particular file, we have to try up to eight paths with
    479  * all three forms of data.
    480  *
    481  * We should probably reject requests for "illegal" filenames, e.g. those
    482  * with illegal characters or "../" backward relative paths.
    483  */
    484 Asset* AssetManager::open(const char* fileName, AccessMode mode)
    485 {
    486     AutoMutex _l(mLock);
    487 
    488     LOG_FATAL_IF(mAssetPaths.size() == 0, "No assets added to AssetManager");
    489 
    490 
    491     if (mCacheMode != CACHE_OFF && !mCacheValid)
    492         loadFileNameCacheLocked();
    493 
    494     String8 assetName(kAssetsRoot);
    495     assetName.appendPath(fileName);
    496 
    497     /*
    498      * For each top-level asset path, search for the asset.
    499      */
    500 
    501     size_t i = mAssetPaths.size();
    502     while (i > 0) {
    503         i--;
    504         ALOGV("Looking for asset '%s' in '%s'\n",
    505                 assetName.string(), mAssetPaths.itemAt(i).path.string());
    506         Asset* pAsset = openNonAssetInPathLocked(assetName.string(), mode, mAssetPaths.itemAt(i));
    507         if (pAsset != NULL) {
    508             return pAsset != kExcludedAsset ? pAsset : NULL;
    509         }
    510     }
    511 
    512     return NULL;
    513 }
    514 
    515 /*
    516  * Open a non-asset file as if it were an asset.
    517  *
    518  * The "fileName" is the partial path starting from the application
    519  * name.
    520  */
    521 Asset* AssetManager::openNonAsset(const char* fileName, AccessMode mode, int32_t* outCookie)
    522 {
    523     AutoMutex _l(mLock);
    524 
    525     LOG_FATAL_IF(mAssetPaths.size() == 0, "No assets added to AssetManager");
    526 
    527 
    528     if (mCacheMode != CACHE_OFF && !mCacheValid)
    529         loadFileNameCacheLocked();
    530 
    531     /*
    532      * For each top-level asset path, search for the asset.
    533      */
    534 
    535     size_t i = mAssetPaths.size();
    536     while (i > 0) {
    537         i--;
    538         ALOGV("Looking for non-asset '%s' in '%s'\n", fileName, mAssetPaths.itemAt(i).path.string());
    539         Asset* pAsset = openNonAssetInPathLocked(
    540             fileName, mode, mAssetPaths.itemAt(i));
    541         if (pAsset != NULL) {
    542             if (outCookie != NULL) *outCookie = static_cast<int32_t>(i + 1);
    543             return pAsset != kExcludedAsset ? pAsset : NULL;
    544         }
    545     }
    546 
    547     return NULL;
    548 }
    549 
    550 Asset* AssetManager::openNonAsset(const int32_t cookie, const char* fileName, AccessMode mode)
    551 {
    552     const size_t which = static_cast<size_t>(cookie) - 1;
    553 
    554     AutoMutex _l(mLock);
    555 
    556     LOG_FATAL_IF(mAssetPaths.size() == 0, "No assets added to AssetManager");
    557 
    558     if (mCacheMode != CACHE_OFF && !mCacheValid)
    559         loadFileNameCacheLocked();
    560 
    561     if (which < mAssetPaths.size()) {
    562         ALOGV("Looking for non-asset '%s' in '%s'\n", fileName,
    563                 mAssetPaths.itemAt(which).path.string());
    564         Asset* pAsset = openNonAssetInPathLocked(
    565             fileName, mode, mAssetPaths.itemAt(which));
    566         if (pAsset != NULL) {
    567             return pAsset != kExcludedAsset ? pAsset : NULL;
    568         }
    569     }
    570 
    571     return NULL;
    572 }
    573 
    574 /*
    575  * Get the type of a file in the asset namespace.
    576  *
    577  * This currently only works for regular files.  All others (including
    578  * directories) will return kFileTypeNonexistent.
    579  */
    580 FileType AssetManager::getFileType(const char* fileName)
    581 {
    582     Asset* pAsset = NULL;
    583 
    584     /*
    585      * Open the asset.  This is less efficient than simply finding the
    586      * file, but it's not too bad (we don't uncompress or mmap data until
    587      * the first read() call).
    588      */
    589     pAsset = open(fileName, Asset::ACCESS_STREAMING);
    590     delete pAsset;
    591 
    592     if (pAsset == NULL)
    593         return kFileTypeNonexistent;
    594     else
    595         return kFileTypeRegular;
    596 }
    597 
    598 bool AssetManager::appendPathToResTable(const asset_path& ap, bool appAsLib) const {
    599     // skip those ap's that correspond to system overlays
    600     if (ap.isSystemOverlay) {
    601         return true;
    602     }
    603 
    604     Asset* ass = NULL;
    605     ResTable* sharedRes = NULL;
    606     bool shared = true;
    607     bool onlyEmptyResources = true;
    608     ATRACE_NAME(ap.path.string());
    609     Asset* idmap = openIdmapLocked(ap);
    610     size_t nextEntryIdx = mResources->getTableCount();
    611     ALOGV("Looking for resource asset in '%s'\n", ap.path.string());
    612     if (ap.type != kFileTypeDirectory) {
    613         if (nextEntryIdx == 0) {
    614             // The first item is typically the framework resources,
    615             // which we want to avoid parsing every time.
    616             sharedRes = const_cast<AssetManager*>(this)->
    617                 mZipSet.getZipResourceTable(ap.path);
    618             if (sharedRes != NULL) {
    619                 // skip ahead the number of system overlay packages preloaded
    620                 nextEntryIdx = sharedRes->getTableCount();
    621             }
    622         }
    623         if (sharedRes == NULL) {
    624             ass = const_cast<AssetManager*>(this)->
    625                 mZipSet.getZipResourceTableAsset(ap.path);
    626             if (ass == NULL) {
    627                 ALOGV("loading resource table %s\n", ap.path.string());
    628                 ass = const_cast<AssetManager*>(this)->
    629                     openNonAssetInPathLocked("resources.arsc",
    630                                              Asset::ACCESS_BUFFER,
    631                                              ap);
    632                 if (ass != NULL && ass != kExcludedAsset) {
    633                     ass = const_cast<AssetManager*>(this)->
    634                         mZipSet.setZipResourceTableAsset(ap.path, ass);
    635                 }
    636             }
    637 
    638             if (nextEntryIdx == 0 && ass != NULL) {
    639                 // If this is the first resource table in the asset
    640                 // manager, then we are going to cache it so that we
    641                 // can quickly copy it out for others.
    642                 ALOGV("Creating shared resources for %s", ap.path.string());
    643                 sharedRes = new ResTable();
    644                 sharedRes->add(ass, idmap, nextEntryIdx + 1, false);
    645 #ifdef __ANDROID__
    646                 const char* data = getenv("ANDROID_DATA");
    647                 LOG_ALWAYS_FATAL_IF(data == NULL, "ANDROID_DATA not set");
    648                 String8 overlaysListPath(data);
    649                 overlaysListPath.appendPath(kResourceCache);
    650                 overlaysListPath.appendPath("overlays.list");
    651                 addSystemOverlays(overlaysListPath.string(), ap.path, sharedRes, nextEntryIdx);
    652 #endif
    653                 sharedRes = const_cast<AssetManager*>(this)->
    654                     mZipSet.setZipResourceTable(ap.path, sharedRes);
    655             }
    656         }
    657     } else {
    658         ALOGV("loading resource table %s\n", ap.path.string());
    659         ass = const_cast<AssetManager*>(this)->
    660             openNonAssetInPathLocked("resources.arsc",
    661                                      Asset::ACCESS_BUFFER,
    662                                      ap);
    663         shared = false;
    664     }
    665 
    666     if ((ass != NULL || sharedRes != NULL) && ass != kExcludedAsset) {
    667         ALOGV("Installing resource asset %p in to table %p\n", ass, mResources);
    668         if (sharedRes != NULL) {
    669             ALOGV("Copying existing resources for %s", ap.path.string());
    670             mResources->add(sharedRes, ap.isSystemAsset);
    671         } else {
    672             ALOGV("Parsing resources for %s", ap.path.string());
    673             mResources->add(ass, idmap, nextEntryIdx + 1, !shared, appAsLib, ap.isSystemAsset);
    674         }
    675         onlyEmptyResources = false;
    676 
    677         if (!shared) {
    678             delete ass;
    679         }
    680     } else {
    681         ALOGV("Installing empty resources in to table %p\n", mResources);
    682         mResources->addEmpty(nextEntryIdx + 1);
    683     }
    684 
    685     if (idmap != NULL) {
    686         delete idmap;
    687     }
    688     return onlyEmptyResources;
    689 }
    690 
    691 const ResTable* AssetManager::getResTable(bool required) const
    692 {
    693     ResTable* rt = mResources;
    694     if (rt) {
    695         return rt;
    696     }
    697 
    698     // Iterate through all asset packages, collecting resources from each.
    699 
    700     AutoMutex _l(mLock);
    701 
    702     if (mResources != NULL) {
    703         return mResources;
    704     }
    705 
    706     if (required) {
    707         LOG_FATAL_IF(mAssetPaths.size() == 0, "No assets added to AssetManager");
    708     }
    709 
    710     if (mCacheMode != CACHE_OFF && !mCacheValid) {
    711         const_cast<AssetManager*>(this)->loadFileNameCacheLocked();
    712     }
    713 
    714     mResources = new ResTable();
    715     updateResourceParamsLocked();
    716 
    717     bool onlyEmptyResources = true;
    718     const size_t N = mAssetPaths.size();
    719     for (size_t i=0; i<N; i++) {
    720         bool empty = appendPathToResTable(mAssetPaths.itemAt(i));
    721         onlyEmptyResources = onlyEmptyResources && empty;
    722     }
    723 
    724     if (required && onlyEmptyResources) {
    725         ALOGW("Unable to find resources file resources.arsc");
    726         delete mResources;
    727         mResources = NULL;
    728     }
    729 
    730     return mResources;
    731 }
    732 
    733 void AssetManager::updateResourceParamsLocked() const
    734 {
    735     ATRACE_CALL();
    736     ResTable* res = mResources;
    737     if (!res) {
    738         return;
    739     }
    740 
    741     if (mLocale) {
    742         mConfig->setBcp47Locale(mLocale);
    743     } else {
    744         mConfig->clearLocale();
    745     }
    746 
    747     res->setParameters(mConfig);
    748 }
    749 
    750 Asset* AssetManager::openIdmapLocked(const struct asset_path& ap) const
    751 {
    752     Asset* ass = NULL;
    753     if (ap.idmap.size() != 0) {
    754         ass = const_cast<AssetManager*>(this)->
    755             openAssetFromFileLocked(ap.idmap, Asset::ACCESS_BUFFER);
    756         if (ass) {
    757             ALOGV("loading idmap %s\n", ap.idmap.string());
    758         } else {
    759             ALOGW("failed to load idmap %s\n", ap.idmap.string());
    760         }
    761     }
    762     return ass;
    763 }
    764 
    765 void AssetManager::addSystemOverlays(const char* pathOverlaysList,
    766         const String8& targetPackagePath, ResTable* sharedRes, size_t offset) const
    767 {
    768     FILE* fin = fopen(pathOverlaysList, "r");
    769     if (fin == NULL) {
    770         return;
    771     }
    772 
    773 #ifndef _WIN32
    774     if (TEMP_FAILURE_RETRY(flock(fileno(fin), LOCK_SH)) != 0) {
    775         fclose(fin);
    776         return;
    777     }
    778 #endif
    779     char buf[1024];
    780     while (fgets(buf, sizeof(buf), fin)) {
    781         // format of each line:
    782         //   <path to apk><space><path to idmap><newline>
    783         char* space = strchr(buf, ' ');
    784         char* newline = strchr(buf, '\n');
    785         asset_path oap;
    786 
    787         if (space == NULL || newline == NULL || newline < space) {
    788             continue;
    789         }
    790 
    791         oap.path = String8(buf, space - buf);
    792         oap.type = kFileTypeRegular;
    793         oap.idmap = String8(space + 1, newline - space - 1);
    794         oap.isSystemOverlay = true;
    795 
    796         Asset* oass = const_cast<AssetManager*>(this)->
    797             openNonAssetInPathLocked("resources.arsc",
    798                     Asset::ACCESS_BUFFER,
    799                     oap);
    800 
    801         if (oass != NULL) {
    802             Asset* oidmap = openIdmapLocked(oap);
    803             offset++;
    804             sharedRes->add(oass, oidmap, offset + 1, false);
    805             const_cast<AssetManager*>(this)->mAssetPaths.add(oap);
    806             const_cast<AssetManager*>(this)->mZipSet.addOverlay(targetPackagePath, oap);
    807         }
    808     }
    809 
    810 #ifndef _WIN32
    811     TEMP_FAILURE_RETRY(flock(fileno(fin), LOCK_UN));
    812 #endif
    813     fclose(fin);
    814 }
    815 
    816 const ResTable& AssetManager::getResources(bool required) const
    817 {
    818     const ResTable* rt = getResTable(required);
    819     return *rt;
    820 }
    821 
    822 bool AssetManager::isUpToDate()
    823 {
    824     AutoMutex _l(mLock);
    825     return mZipSet.isUpToDate();
    826 }
    827 
    828 void AssetManager::getLocales(Vector<String8>* locales, bool includeSystemLocales) const
    829 {
    830     ResTable* res = mResources;
    831     if (res != NULL) {
    832         res->getLocales(locales, includeSystemLocales);
    833     }
    834 
    835     const size_t numLocales = locales->size();
    836     for (size_t i = 0; i < numLocales; ++i) {
    837         const String8& localeStr = locales->itemAt(i);
    838         if (localeStr.find(kTlPrefix) == 0) {
    839             String8 replaced("fil");
    840             replaced += (localeStr.string() + kTlPrefixLen);
    841             locales->editItemAt(i) = replaced;
    842         }
    843     }
    844 }
    845 
    846 /*
    847  * Open a non-asset file as if it were an asset, searching for it in the
    848  * specified app.
    849  *
    850  * Pass in a NULL values for "appName" if the common app directory should
    851  * be used.
    852  */
    853 Asset* AssetManager::openNonAssetInPathLocked(const char* fileName, AccessMode mode,
    854     const asset_path& ap)
    855 {
    856     Asset* pAsset = NULL;
    857 
    858     /* look at the filesystem on disk */
    859     if (ap.type == kFileTypeDirectory) {
    860         String8 path(ap.path);
    861         path.appendPath(fileName);
    862 
    863         pAsset = openAssetFromFileLocked(path, mode);
    864 
    865         if (pAsset == NULL) {
    866             /* try again, this time with ".gz" */
    867             path.append(".gz");
    868             pAsset = openAssetFromFileLocked(path, mode);
    869         }
    870 
    871         if (pAsset != NULL) {
    872             //printf("FOUND NA '%s' on disk\n", fileName);
    873             pAsset->setAssetSource(path);
    874         }
    875 
    876     /* look inside the zip file */
    877     } else {
    878         String8 path(fileName);
    879 
    880         /* check the appropriate Zip file */
    881         ZipFileRO* pZip = getZipFileLocked(ap);
    882         if (pZip != NULL) {
    883             //printf("GOT zip, checking NA '%s'\n", (const char*) path);
    884             ZipEntryRO entry = pZip->findEntryByName(path.string());
    885             if (entry != NULL) {
    886                 //printf("FOUND NA in Zip file for %s\n", appName ? appName : kAppCommon);
    887                 pAsset = openAssetFromZipLocked(pZip, entry, mode, path);
    888                 pZip->releaseEntry(entry);
    889             }
    890         }
    891 
    892         if (pAsset != NULL) {
    893             /* create a "source" name, for debug/display */
    894             pAsset->setAssetSource(
    895                     createZipSourceNameLocked(ZipSet::getPathName(ap.path.string()), String8(""),
    896                                                 String8(fileName)));
    897         }
    898     }
    899 
    900     return pAsset;
    901 }
    902 
    903 /*
    904  * Open an asset, searching for it in the directory hierarchy for the
    905  * specified app.
    906  *
    907  * Pass in a NULL values for "appName" if the common app directory should
    908  * be used.
    909  */
    910 Asset* AssetManager::openInPathLocked(const char* fileName, AccessMode mode,
    911     const asset_path& ap)
    912 {
    913     Asset* pAsset = NULL;
    914 
    915     /*
    916      * Try various combinations of locale and vendor.
    917      */
    918     if (mLocale != NULL && mVendor != NULL)
    919         pAsset = openInLocaleVendorLocked(fileName, mode, ap, mLocale, mVendor);
    920     if (pAsset == NULL && mVendor != NULL)
    921         pAsset = openInLocaleVendorLocked(fileName, mode, ap, NULL, mVendor);
    922     if (pAsset == NULL && mLocale != NULL)
    923         pAsset = openInLocaleVendorLocked(fileName, mode, ap, mLocale, NULL);
    924     if (pAsset == NULL)
    925         pAsset = openInLocaleVendorLocked(fileName, mode, ap, NULL, NULL);
    926 
    927     return pAsset;
    928 }
    929 
    930 /*
    931  * Open an asset, searching for it in the directory hierarchy for the
    932  * specified locale and vendor.
    933  *
    934  * We also search in "app.jar".
    935  *
    936  * Pass in NULL values for "appName", "locale", and "vendor" if the
    937  * defaults should be used.
    938  */
    939 Asset* AssetManager::openInLocaleVendorLocked(const char* fileName, AccessMode mode,
    940     const asset_path& ap, const char* locale, const char* vendor)
    941 {
    942     Asset* pAsset = NULL;
    943 
    944     if (ap.type == kFileTypeDirectory) {
    945         if (mCacheMode == CACHE_OFF) {
    946             /* look at the filesystem on disk */
    947             String8 path(createPathNameLocked(ap, locale, vendor));
    948             path.appendPath(fileName);
    949 
    950             String8 excludeName(path);
    951             excludeName.append(kExcludeExtension);
    952             if (::getFileType(excludeName.string()) != kFileTypeNonexistent) {
    953                 /* say no more */
    954                 //printf("+++ excluding '%s'\n", (const char*) excludeName);
    955                 return kExcludedAsset;
    956             }
    957 
    958             pAsset = openAssetFromFileLocked(path, mode);
    959 
    960             if (pAsset == NULL) {
    961                 /* try again, this time with ".gz" */
    962                 path.append(".gz");
    963                 pAsset = openAssetFromFileLocked(path, mode);
    964             }
    965 
    966             if (pAsset != NULL)
    967                 pAsset->setAssetSource(path);
    968         } else {
    969             /* find in cache */
    970             String8 path(createPathNameLocked(ap, locale, vendor));
    971             path.appendPath(fileName);
    972 
    973             AssetDir::FileInfo tmpInfo;
    974             bool found = false;
    975 
    976             String8 excludeName(path);
    977             excludeName.append(kExcludeExtension);
    978 
    979             if (mCache.indexOf(excludeName) != NAME_NOT_FOUND) {
    980                 /* go no farther */
    981                 //printf("+++ Excluding '%s'\n", (const char*) excludeName);
    982                 return kExcludedAsset;
    983             }
    984 
    985             /*
    986              * File compression extensions (".gz") don't get stored in the
    987              * name cache, so we have to try both here.
    988              */
    989             if (mCache.indexOf(path) != NAME_NOT_FOUND) {
    990                 found = true;
    991                 pAsset = openAssetFromFileLocked(path, mode);
    992                 if (pAsset == NULL) {
    993                     /* try again, this time with ".gz" */
    994                     path.append(".gz");
    995                     pAsset = openAssetFromFileLocked(path, mode);
    996                 }
    997             }
    998 
    999             if (pAsset != NULL)
   1000                 pAsset->setAssetSource(path);
   1001 
   1002             /*
   1003              * Don't continue the search into the Zip files.  Our cached info
   1004              * said it was a file on disk; to be consistent with openDir()
   1005              * we want to return the loose asset.  If the cached file gets
   1006              * removed, we fail.
   1007              *
   1008              * The alternative is to update our cache when files get deleted,
   1009              * or make some sort of "best effort" promise, but for now I'm
   1010              * taking the hard line.
   1011              */
   1012             if (found) {
   1013                 if (pAsset == NULL)
   1014                     ALOGD("Expected file not found: '%s'\n", path.string());
   1015                 return pAsset;
   1016             }
   1017         }
   1018     }
   1019 
   1020     /*
   1021      * Either it wasn't found on disk or on the cached view of the disk.
   1022      * Dig through the currently-opened set of Zip files.  If caching
   1023      * is disabled, the Zip file may get reopened.
   1024      */
   1025     if (pAsset == NULL && ap.type == kFileTypeRegular) {
   1026         String8 path;
   1027 
   1028         path.appendPath((locale != NULL) ? locale : kDefaultLocale);
   1029         path.appendPath((vendor != NULL) ? vendor : kDefaultVendor);
   1030         path.appendPath(fileName);
   1031 
   1032         /* check the appropriate Zip file */
   1033         ZipFileRO* pZip = getZipFileLocked(ap);
   1034         if (pZip != NULL) {
   1035             //printf("GOT zip, checking '%s'\n", (const char*) path);
   1036             ZipEntryRO entry = pZip->findEntryByName(path.string());
   1037             if (entry != NULL) {
   1038                 //printf("FOUND in Zip file for %s/%s-%s\n",
   1039                 //    appName, locale, vendor);
   1040                 pAsset = openAssetFromZipLocked(pZip, entry, mode, path);
   1041                 pZip->releaseEntry(entry);
   1042             }
   1043         }
   1044 
   1045         if (pAsset != NULL) {
   1046             /* create a "source" name, for debug/display */
   1047             pAsset->setAssetSource(createZipSourceNameLocked(ZipSet::getPathName(ap.path.string()),
   1048                                                              String8(""), String8(fileName)));
   1049         }
   1050     }
   1051 
   1052     return pAsset;
   1053 }
   1054 
   1055 /*
   1056  * Create a "source name" for a file from a Zip archive.
   1057  */
   1058 String8 AssetManager::createZipSourceNameLocked(const String8& zipFileName,
   1059     const String8& dirName, const String8& fileName)
   1060 {
   1061     String8 sourceName("zip:");
   1062     sourceName.append(zipFileName);
   1063     sourceName.append(":");
   1064     if (dirName.length() > 0) {
   1065         sourceName.appendPath(dirName);
   1066     }
   1067     sourceName.appendPath(fileName);
   1068     return sourceName;
   1069 }
   1070 
   1071 /*
   1072  * Create a path to a loose asset (asset-base/app/locale/vendor).
   1073  */
   1074 String8 AssetManager::createPathNameLocked(const asset_path& ap, const char* locale,
   1075     const char* vendor)
   1076 {
   1077     String8 path(ap.path);
   1078     path.appendPath((locale != NULL) ? locale : kDefaultLocale);
   1079     path.appendPath((vendor != NULL) ? vendor : kDefaultVendor);
   1080     return path;
   1081 }
   1082 
   1083 /*
   1084  * Create a path to a loose asset (asset-base/app/rootDir).
   1085  */
   1086 String8 AssetManager::createPathNameLocked(const asset_path& ap, const char* rootDir)
   1087 {
   1088     String8 path(ap.path);
   1089     if (rootDir != NULL) path.appendPath(rootDir);
   1090     return path;
   1091 }
   1092 
   1093 /*
   1094  * Return a pointer to one of our open Zip archives.  Returns NULL if no
   1095  * matching Zip file exists.
   1096  *
   1097  * Right now we have 2 possible Zip files (1 each in app/"common").
   1098  *
   1099  * If caching is set to CACHE_OFF, to get the expected behavior we
   1100  * need to reopen the Zip file on every request.  That would be silly
   1101  * and expensive, so instead we just check the file modification date.
   1102  *
   1103  * Pass in NULL values for "appName", "locale", and "vendor" if the
   1104  * generics should be used.
   1105  */
   1106 ZipFileRO* AssetManager::getZipFileLocked(const asset_path& ap)
   1107 {
   1108     ALOGV("getZipFileLocked() in %p\n", this);
   1109 
   1110     return mZipSet.getZip(ap.path);
   1111 }
   1112 
   1113 /*
   1114  * Try to open an asset from a file on disk.
   1115  *
   1116  * If the file is compressed with gzip, we seek to the start of the
   1117  * deflated data and pass that in (just like we would for a Zip archive).
   1118  *
   1119  * For uncompressed data, we may already have an mmap()ed version sitting
   1120  * around.  If so, we want to hand that to the Asset instead.
   1121  *
   1122  * This returns NULL if the file doesn't exist, couldn't be opened, or
   1123  * claims to be a ".gz" but isn't.
   1124  */
   1125 Asset* AssetManager::openAssetFromFileLocked(const String8& pathName,
   1126     AccessMode mode)
   1127 {
   1128     Asset* pAsset = NULL;
   1129 
   1130     if (strcasecmp(pathName.getPathExtension().string(), ".gz") == 0) {
   1131         //printf("TRYING '%s'\n", (const char*) pathName);
   1132         pAsset = Asset::createFromCompressedFile(pathName.string(), mode);
   1133     } else {
   1134         //printf("TRYING '%s'\n", (const char*) pathName);
   1135         pAsset = Asset::createFromFile(pathName.string(), mode);
   1136     }
   1137 
   1138     return pAsset;
   1139 }
   1140 
   1141 /*
   1142  * Given an entry in a Zip archive, create a new Asset object.
   1143  *
   1144  * If the entry is uncompressed, we may want to create or share a
   1145  * slice of shared memory.
   1146  */
   1147 Asset* AssetManager::openAssetFromZipLocked(const ZipFileRO* pZipFile,
   1148     const ZipEntryRO entry, AccessMode mode, const String8& entryName)
   1149 {
   1150     Asset* pAsset = NULL;
   1151 
   1152     // TODO: look for previously-created shared memory slice?
   1153     uint16_t method;
   1154     uint32_t uncompressedLen;
   1155 
   1156     //printf("USING Zip '%s'\n", pEntry->getFileName());
   1157 
   1158     if (!pZipFile->getEntryInfo(entry, &method, &uncompressedLen, NULL, NULL,
   1159             NULL, NULL))
   1160     {
   1161         ALOGW("getEntryInfo failed\n");
   1162         return NULL;
   1163     }
   1164 
   1165     FileMap* dataMap = pZipFile->createEntryFileMap(entry);
   1166     if (dataMap == NULL) {
   1167         ALOGW("create map from entry failed\n");
   1168         return NULL;
   1169     }
   1170 
   1171     if (method == ZipFileRO::kCompressStored) {
   1172         pAsset = Asset::createFromUncompressedMap(dataMap, mode);
   1173         ALOGV("Opened uncompressed entry %s in zip %s mode %d: %p", entryName.string(),
   1174                 dataMap->getFileName(), mode, pAsset);
   1175     } else {
   1176         pAsset = Asset::createFromCompressedMap(dataMap,
   1177             static_cast<size_t>(uncompressedLen), mode);
   1178         ALOGV("Opened compressed entry %s in zip %s mode %d: %p", entryName.string(),
   1179                 dataMap->getFileName(), mode, pAsset);
   1180     }
   1181     if (pAsset == NULL) {
   1182         /* unexpected */
   1183         ALOGW("create from segment failed\n");
   1184     }
   1185 
   1186     return pAsset;
   1187 }
   1188 
   1189 
   1190 
   1191 /*
   1192  * Open a directory in the asset namespace.
   1193  *
   1194  * An "asset directory" is simply the combination of all files in all
   1195  * locations, with ".gz" stripped for loose files.  With app, locale, and
   1196  * vendor defined, we have 8 directories and 2 Zip archives to scan.
   1197  *
   1198  * Pass in "" for the root dir.
   1199  */
   1200 AssetDir* AssetManager::openDir(const char* dirName)
   1201 {
   1202     AutoMutex _l(mLock);
   1203 
   1204     AssetDir* pDir = NULL;
   1205     SortedVector<AssetDir::FileInfo>* pMergedInfo = NULL;
   1206 
   1207     LOG_FATAL_IF(mAssetPaths.size() == 0, "No assets added to AssetManager");
   1208     assert(dirName != NULL);
   1209 
   1210     //printf("+++ openDir(%s) in '%s'\n", dirName, (const char*) mAssetBase);
   1211 
   1212     if (mCacheMode != CACHE_OFF && !mCacheValid)
   1213         loadFileNameCacheLocked();
   1214 
   1215     pDir = new AssetDir;
   1216 
   1217     /*
   1218      * Scan the various directories, merging what we find into a single
   1219      * vector.  We want to scan them in reverse priority order so that
   1220      * the ".EXCLUDE" processing works correctly.  Also, if we decide we
   1221      * want to remember where the file is coming from, we'll get the right
   1222      * version.
   1223      *
   1224      * We start with Zip archives, then do loose files.
   1225      */
   1226     pMergedInfo = new SortedVector<AssetDir::FileInfo>;
   1227 
   1228     size_t i = mAssetPaths.size();
   1229     while (i > 0) {
   1230         i--;
   1231         const asset_path& ap = mAssetPaths.itemAt(i);
   1232         if (ap.type == kFileTypeRegular) {
   1233             ALOGV("Adding directory %s from zip %s", dirName, ap.path.string());
   1234             scanAndMergeZipLocked(pMergedInfo, ap, kAssetsRoot, dirName);
   1235         } else {
   1236             ALOGV("Adding directory %s from dir %s", dirName, ap.path.string());
   1237             scanAndMergeDirLocked(pMergedInfo, ap, kAssetsRoot, dirName);
   1238         }
   1239     }
   1240 
   1241 #if 0
   1242     printf("FILE LIST:\n");
   1243     for (i = 0; i < (size_t) pMergedInfo->size(); i++) {
   1244         printf(" %d: (%d) '%s'\n", i,
   1245             pMergedInfo->itemAt(i).getFileType(),
   1246             (const char*) pMergedInfo->itemAt(i).getFileName());
   1247     }
   1248 #endif
   1249 
   1250     pDir->setFileList(pMergedInfo);
   1251     return pDir;
   1252 }
   1253 
   1254 /*
   1255  * Open a directory in the non-asset namespace.
   1256  *
   1257  * An "asset directory" is simply the combination of all files in all
   1258  * locations, with ".gz" stripped for loose files.  With app, locale, and
   1259  * vendor defined, we have 8 directories and 2 Zip archives to scan.
   1260  *
   1261  * Pass in "" for the root dir.
   1262  */
   1263 AssetDir* AssetManager::openNonAssetDir(const int32_t cookie, const char* dirName)
   1264 {
   1265     AutoMutex _l(mLock);
   1266 
   1267     AssetDir* pDir = NULL;
   1268     SortedVector<AssetDir::FileInfo>* pMergedInfo = NULL;
   1269 
   1270     LOG_FATAL_IF(mAssetPaths.size() == 0, "No assets added to AssetManager");
   1271     assert(dirName != NULL);
   1272 
   1273     //printf("+++ openDir(%s) in '%s'\n", dirName, (const char*) mAssetBase);
   1274 
   1275     if (mCacheMode != CACHE_OFF && !mCacheValid)
   1276         loadFileNameCacheLocked();
   1277 
   1278     pDir = new AssetDir;
   1279 
   1280     pMergedInfo = new SortedVector<AssetDir::FileInfo>;
   1281 
   1282     const size_t which = static_cast<size_t>(cookie) - 1;
   1283 
   1284     if (which < mAssetPaths.size()) {
   1285         const asset_path& ap = mAssetPaths.itemAt(which);
   1286         if (ap.type == kFileTypeRegular) {
   1287             ALOGV("Adding directory %s from zip %s", dirName, ap.path.string());
   1288             scanAndMergeZipLocked(pMergedInfo, ap, NULL, dirName);
   1289         } else {
   1290             ALOGV("Adding directory %s from dir %s", dirName, ap.path.string());
   1291             scanAndMergeDirLocked(pMergedInfo, ap, NULL, dirName);
   1292         }
   1293     }
   1294 
   1295 #if 0
   1296     printf("FILE LIST:\n");
   1297     for (i = 0; i < (size_t) pMergedInfo->size(); i++) {
   1298         printf(" %d: (%d) '%s'\n", i,
   1299             pMergedInfo->itemAt(i).getFileType(),
   1300             (const char*) pMergedInfo->itemAt(i).getFileName());
   1301     }
   1302 #endif
   1303 
   1304     pDir->setFileList(pMergedInfo);
   1305     return pDir;
   1306 }
   1307 
   1308 /*
   1309  * Scan the contents of the specified directory and merge them into the
   1310  * "pMergedInfo" vector, removing previous entries if we find "exclude"
   1311  * directives.
   1312  *
   1313  * Returns "false" if we found nothing to contribute.
   1314  */
   1315 bool AssetManager::scanAndMergeDirLocked(SortedVector<AssetDir::FileInfo>* pMergedInfo,
   1316     const asset_path& ap, const char* rootDir, const char* dirName)
   1317 {
   1318     SortedVector<AssetDir::FileInfo>* pContents;
   1319     String8 path;
   1320 
   1321     assert(pMergedInfo != NULL);
   1322 
   1323     //printf("scanAndMergeDir: %s %s %s %s\n", appName, locale, vendor,dirName);
   1324 
   1325     if (mCacheValid) {
   1326         int i, start, count;
   1327 
   1328         pContents = new SortedVector<AssetDir::FileInfo>;
   1329 
   1330         /*
   1331          * Get the basic partial path and find it in the cache.  That's
   1332          * the start point for the search.
   1333          */
   1334         path = createPathNameLocked(ap, rootDir);
   1335         if (dirName[0] != '\0')
   1336             path.appendPath(dirName);
   1337 
   1338         start = mCache.indexOf(path);
   1339         if (start == NAME_NOT_FOUND) {
   1340             //printf("+++ not found in cache: dir '%s'\n", (const char*) path);
   1341             delete pContents;
   1342             return false;
   1343         }
   1344 
   1345         /*
   1346          * The match string looks like "common/default/default/foo/bar/".
   1347          * The '/' on the end ensures that we don't match on the directory
   1348          * itself or on ".../foo/barfy/".
   1349          */
   1350         path.append("/");
   1351 
   1352         count = mCache.size();
   1353 
   1354         /*
   1355          * Pick out the stuff in the current dir by examining the pathname.
   1356          * It needs to match the partial pathname prefix, and not have a '/'
   1357          * (fssep) anywhere after the prefix.
   1358          */
   1359         for (i = start+1; i < count; i++) {
   1360             if (mCache[i].getFileName().length() > path.length() &&
   1361                 strncmp(mCache[i].getFileName().string(), path.string(), path.length()) == 0)
   1362             {
   1363                 const char* name = mCache[i].getFileName().string();
   1364                 // XXX THIS IS BROKEN!  Looks like we need to store the full
   1365                 // path prefix separately from the file path.
   1366                 if (strchr(name + path.length(), '/') == NULL) {
   1367                     /* grab it, reducing path to just the filename component */
   1368                     AssetDir::FileInfo tmp = mCache[i];
   1369                     tmp.setFileName(tmp.getFileName().getPathLeaf());
   1370                     pContents->add(tmp);
   1371                 }
   1372             } else {
   1373                 /* no longer in the dir or its subdirs */
   1374                 break;
   1375             }
   1376 
   1377         }
   1378     } else {
   1379         path = createPathNameLocked(ap, rootDir);
   1380         if (dirName[0] != '\0')
   1381             path.appendPath(dirName);
   1382         pContents = scanDirLocked(path);
   1383         if (pContents == NULL)
   1384             return false;
   1385     }
   1386 
   1387     // if we wanted to do an incremental cache fill, we would do it here
   1388 
   1389     /*
   1390      * Process "exclude" directives.  If we find a filename that ends with
   1391      * ".EXCLUDE", we look for a matching entry in the "merged" set, and
   1392      * remove it if we find it.  We also delete the "exclude" entry.
   1393      */
   1394     int i, count, exclExtLen;
   1395 
   1396     count = pContents->size();
   1397     exclExtLen = strlen(kExcludeExtension);
   1398     for (i = 0; i < count; i++) {
   1399         const char* name;
   1400         int nameLen;
   1401 
   1402         name = pContents->itemAt(i).getFileName().string();
   1403         nameLen = strlen(name);
   1404         if (nameLen > exclExtLen &&
   1405             strcmp(name + (nameLen - exclExtLen), kExcludeExtension) == 0)
   1406         {
   1407             String8 match(name, nameLen - exclExtLen);
   1408             int matchIdx;
   1409 
   1410             matchIdx = AssetDir::FileInfo::findEntry(pMergedInfo, match);
   1411             if (matchIdx > 0) {
   1412                 ALOGV("Excluding '%s' [%s]\n",
   1413                     pMergedInfo->itemAt(matchIdx).getFileName().string(),
   1414                     pMergedInfo->itemAt(matchIdx).getSourceName().string());
   1415                 pMergedInfo->removeAt(matchIdx);
   1416             } else {
   1417                 //printf("+++ no match on '%s'\n", (const char*) match);
   1418             }
   1419 
   1420             ALOGD("HEY: size=%d removing %d\n", (int)pContents->size(), i);
   1421             pContents->removeAt(i);
   1422             i--;        // adjust "for" loop
   1423             count--;    //  and loop limit
   1424         }
   1425     }
   1426 
   1427     mergeInfoLocked(pMergedInfo, pContents);
   1428 
   1429     delete pContents;
   1430 
   1431     return true;
   1432 }
   1433 
   1434 /*
   1435  * Scan the contents of the specified directory, and stuff what we find
   1436  * into a newly-allocated vector.
   1437  *
   1438  * Files ending in ".gz" will have their extensions removed.
   1439  *
   1440  * We should probably think about skipping files with "illegal" names,
   1441  * e.g. illegal characters (/\:) or excessive length.
   1442  *
   1443  * Returns NULL if the specified directory doesn't exist.
   1444  */
   1445 SortedVector<AssetDir::FileInfo>* AssetManager::scanDirLocked(const String8& path)
   1446 {
   1447     SortedVector<AssetDir::FileInfo>* pContents = NULL;
   1448     DIR* dir;
   1449     struct dirent* entry;
   1450     FileType fileType;
   1451 
   1452     ALOGV("Scanning dir '%s'\n", path.string());
   1453 
   1454     dir = opendir(path.string());
   1455     if (dir == NULL)
   1456         return NULL;
   1457 
   1458     pContents = new SortedVector<AssetDir::FileInfo>;
   1459 
   1460     while (1) {
   1461         entry = readdir(dir);
   1462         if (entry == NULL)
   1463             break;
   1464 
   1465         if (strcmp(entry->d_name, ".") == 0 ||
   1466             strcmp(entry->d_name, "..") == 0)
   1467             continue;
   1468 
   1469 #ifdef _DIRENT_HAVE_D_TYPE
   1470         if (entry->d_type == DT_REG)
   1471             fileType = kFileTypeRegular;
   1472         else if (entry->d_type == DT_DIR)
   1473             fileType = kFileTypeDirectory;
   1474         else
   1475             fileType = kFileTypeUnknown;
   1476 #else
   1477         // stat the file
   1478         fileType = ::getFileType(path.appendPathCopy(entry->d_name).string());
   1479 #endif
   1480 
   1481         if (fileType != kFileTypeRegular && fileType != kFileTypeDirectory)
   1482             continue;
   1483 
   1484         AssetDir::FileInfo info;
   1485         info.set(String8(entry->d_name), fileType);
   1486         if (strcasecmp(info.getFileName().getPathExtension().string(), ".gz") == 0)
   1487             info.setFileName(info.getFileName().getBasePath());
   1488         info.setSourceName(path.appendPathCopy(info.getFileName()));
   1489         pContents->add(info);
   1490     }
   1491 
   1492     closedir(dir);
   1493     return pContents;
   1494 }
   1495 
   1496 /*
   1497  * Scan the contents out of the specified Zip archive, and merge what we
   1498  * find into "pMergedInfo".  If the Zip archive in question doesn't exist,
   1499  * we return immediately.
   1500  *
   1501  * Returns "false" if we found nothing to contribute.
   1502  */
   1503 bool AssetManager::scanAndMergeZipLocked(SortedVector<AssetDir::FileInfo>* pMergedInfo,
   1504     const asset_path& ap, const char* rootDir, const char* baseDirName)
   1505 {
   1506     ZipFileRO* pZip;
   1507     Vector<String8> dirs;
   1508     AssetDir::FileInfo info;
   1509     SortedVector<AssetDir::FileInfo> contents;
   1510     String8 sourceName, zipName, dirName;
   1511 
   1512     pZip = mZipSet.getZip(ap.path);
   1513     if (pZip == NULL) {
   1514         ALOGW("Failure opening zip %s\n", ap.path.string());
   1515         return false;
   1516     }
   1517 
   1518     zipName = ZipSet::getPathName(ap.path.string());
   1519 
   1520     /* convert "sounds" to "rootDir/sounds" */
   1521     if (rootDir != NULL) dirName = rootDir;
   1522     dirName.appendPath(baseDirName);
   1523 
   1524     /*
   1525      * Scan through the list of files, looking for a match.  The files in
   1526      * the Zip table of contents are not in sorted order, so we have to
   1527      * process the entire list.  We're looking for a string that begins
   1528      * with the characters in "dirName", is followed by a '/', and has no
   1529      * subsequent '/' in the stuff that follows.
   1530      *
   1531      * What makes this especially fun is that directories are not stored
   1532      * explicitly in Zip archives, so we have to infer them from context.
   1533      * When we see "sounds/foo.wav" we have to leave a note to ourselves
   1534      * to insert a directory called "sounds" into the list.  We store
   1535      * these in temporary vector so that we only return each one once.
   1536      *
   1537      * Name comparisons are case-sensitive to match UNIX filesystem
   1538      * semantics.
   1539      */
   1540     int dirNameLen = dirName.length();
   1541     void *iterationCookie;
   1542     if (!pZip->startIteration(&iterationCookie, dirName.string(), NULL)) {
   1543         ALOGW("ZipFileRO::startIteration returned false");
   1544         return false;
   1545     }
   1546 
   1547     ZipEntryRO entry;
   1548     while ((entry = pZip->nextEntry(iterationCookie)) != NULL) {
   1549         char nameBuf[256];
   1550 
   1551         if (pZip->getEntryFileName(entry, nameBuf, sizeof(nameBuf)) != 0) {
   1552             // TODO: fix this if we expect to have long names
   1553             ALOGE("ARGH: name too long?\n");
   1554             continue;
   1555         }
   1556         //printf("Comparing %s in %s?\n", nameBuf, dirName.string());
   1557         if (dirNameLen == 0 || nameBuf[dirNameLen] == '/')
   1558         {
   1559             const char* cp;
   1560             const char* nextSlash;
   1561 
   1562             cp = nameBuf + dirNameLen;
   1563             if (dirNameLen != 0)
   1564                 cp++;       // advance past the '/'
   1565 
   1566             nextSlash = strchr(cp, '/');
   1567 //xxx this may break if there are bare directory entries
   1568             if (nextSlash == NULL) {
   1569                 /* this is a file in the requested directory */
   1570 
   1571                 info.set(String8(nameBuf).getPathLeaf(), kFileTypeRegular);
   1572 
   1573                 info.setSourceName(
   1574                     createZipSourceNameLocked(zipName, dirName, info.getFileName()));
   1575 
   1576                 contents.add(info);
   1577                 //printf("FOUND: file '%s'\n", info.getFileName().string());
   1578             } else {
   1579                 /* this is a subdir; add it if we don't already have it*/
   1580                 String8 subdirName(cp, nextSlash - cp);
   1581                 size_t j;
   1582                 size_t N = dirs.size();
   1583 
   1584                 for (j = 0; j < N; j++) {
   1585                     if (subdirName == dirs[j]) {
   1586                         break;
   1587                     }
   1588                 }
   1589                 if (j == N) {
   1590                     dirs.add(subdirName);
   1591                 }
   1592 
   1593                 //printf("FOUND: dir '%s'\n", subdirName.string());
   1594             }
   1595         }
   1596     }
   1597 
   1598     pZip->endIteration(iterationCookie);
   1599 
   1600     /*
   1601      * Add the set of unique directories.
   1602      */
   1603     for (int i = 0; i < (int) dirs.size(); i++) {
   1604         info.set(dirs[i], kFileTypeDirectory);
   1605         info.setSourceName(
   1606             createZipSourceNameLocked(zipName, dirName, info.getFileName()));
   1607         contents.add(info);
   1608     }
   1609 
   1610     mergeInfoLocked(pMergedInfo, &contents);
   1611 
   1612     return true;
   1613 }
   1614 
   1615 
   1616 /*
   1617  * Merge two vectors of FileInfo.
   1618  *
   1619  * The merged contents will be stuffed into *pMergedInfo.
   1620  *
   1621  * If an entry for a file exists in both "pMergedInfo" and "pContents",
   1622  * we use the newer "pContents" entry.
   1623  */
   1624 void AssetManager::mergeInfoLocked(SortedVector<AssetDir::FileInfo>* pMergedInfo,
   1625     const SortedVector<AssetDir::FileInfo>* pContents)
   1626 {
   1627     /*
   1628      * Merge what we found in this directory with what we found in
   1629      * other places.
   1630      *
   1631      * Two basic approaches:
   1632      * (1) Create a new array that holds the unique values of the two
   1633      *     arrays.
   1634      * (2) Take the elements from pContents and shove them into pMergedInfo.
   1635      *
   1636      * Because these are vectors of complex objects, moving elements around
   1637      * inside the vector requires constructing new objects and allocating
   1638      * storage for members.  With approach #1, we're always adding to the
   1639      * end, whereas with #2 we could be inserting multiple elements at the
   1640      * front of the vector.  Approach #1 requires a full copy of the
   1641      * contents of pMergedInfo, but approach #2 requires the same copy for
   1642      * every insertion at the front of pMergedInfo.
   1643      *
   1644      * (We should probably use a SortedVector interface that allows us to
   1645      * just stuff items in, trusting us to maintain the sort order.)
   1646      */
   1647     SortedVector<AssetDir::FileInfo>* pNewSorted;
   1648     int mergeMax, contMax;
   1649     int mergeIdx, contIdx;
   1650 
   1651     pNewSorted = new SortedVector<AssetDir::FileInfo>;
   1652     mergeMax = pMergedInfo->size();
   1653     contMax = pContents->size();
   1654     mergeIdx = contIdx = 0;
   1655 
   1656     while (mergeIdx < mergeMax || contIdx < contMax) {
   1657         if (mergeIdx == mergeMax) {
   1658             /* hit end of "merge" list, copy rest of "contents" */
   1659             pNewSorted->add(pContents->itemAt(contIdx));
   1660             contIdx++;
   1661         } else if (contIdx == contMax) {
   1662             /* hit end of "cont" list, copy rest of "merge" */
   1663             pNewSorted->add(pMergedInfo->itemAt(mergeIdx));
   1664             mergeIdx++;
   1665         } else if (pMergedInfo->itemAt(mergeIdx) == pContents->itemAt(contIdx))
   1666         {
   1667             /* items are identical, add newer and advance both indices */
   1668             pNewSorted->add(pContents->itemAt(contIdx));
   1669             mergeIdx++;
   1670             contIdx++;
   1671         } else if (pMergedInfo->itemAt(mergeIdx) < pContents->itemAt(contIdx))
   1672         {
   1673             /* "merge" is lower, add that one */
   1674             pNewSorted->add(pMergedInfo->itemAt(mergeIdx));
   1675             mergeIdx++;
   1676         } else {
   1677             /* "cont" is lower, add that one */
   1678             assert(pContents->itemAt(contIdx) < pMergedInfo->itemAt(mergeIdx));
   1679             pNewSorted->add(pContents->itemAt(contIdx));
   1680             contIdx++;
   1681         }
   1682     }
   1683 
   1684     /*
   1685      * Overwrite the "merged" list with the new stuff.
   1686      */
   1687     *pMergedInfo = *pNewSorted;
   1688     delete pNewSorted;
   1689 
   1690 #if 0       // for Vector, rather than SortedVector
   1691     int i, j;
   1692     for (i = pContents->size() -1; i >= 0; i--) {
   1693         bool add = true;
   1694 
   1695         for (j = pMergedInfo->size() -1; j >= 0; j--) {
   1696             /* case-sensitive comparisons, to behave like UNIX fs */
   1697             if (strcmp(pContents->itemAt(i).mFileName,
   1698                        pMergedInfo->itemAt(j).mFileName) == 0)
   1699             {
   1700                 /* match, don't add this entry */
   1701                 add = false;
   1702                 break;
   1703             }
   1704         }
   1705 
   1706         if (add)
   1707             pMergedInfo->add(pContents->itemAt(i));
   1708     }
   1709 #endif
   1710 }
   1711 
   1712 
   1713 /*
   1714  * Load all files into the file name cache.  We want to do this across
   1715  * all combinations of { appname, locale, vendor }, performing a recursive
   1716  * directory traversal.
   1717  *
   1718  * This is not the most efficient data structure.  Also, gathering the
   1719  * information as we needed it (file-by-file or directory-by-directory)
   1720  * would be faster.  However, on the actual device, 99% of the files will
   1721  * live in Zip archives, so this list will be very small.  The trouble
   1722  * is that we have to check the "loose" files first, so it's important
   1723  * that we don't beat the filesystem silly looking for files that aren't
   1724  * there.
   1725  *
   1726  * Note on thread safety: this is the only function that causes updates
   1727  * to mCache, and anybody who tries to use it will call here if !mCacheValid,
   1728  * so we need to employ a mutex here.
   1729  */
   1730 void AssetManager::loadFileNameCacheLocked(void)
   1731 {
   1732     assert(!mCacheValid);
   1733     assert(mCache.size() == 0);
   1734 
   1735 #ifdef DO_TIMINGS   // need to link against -lrt for this now
   1736     DurationTimer timer;
   1737     timer.start();
   1738 #endif
   1739 
   1740     fncScanLocked(&mCache, "");
   1741 
   1742 #ifdef DO_TIMINGS
   1743     timer.stop();
   1744     ALOGD("Cache scan took %.3fms\n",
   1745         timer.durationUsecs() / 1000.0);
   1746 #endif
   1747 
   1748 #if 0
   1749     int i;
   1750     printf("CACHED FILE LIST (%d entries):\n", mCache.size());
   1751     for (i = 0; i < (int) mCache.size(); i++) {
   1752         printf(" %d: (%d) '%s'\n", i,
   1753             mCache.itemAt(i).getFileType(),
   1754             (const char*) mCache.itemAt(i).getFileName());
   1755     }
   1756 #endif
   1757 
   1758     mCacheValid = true;
   1759 }
   1760 
   1761 /*
   1762  * Scan up to 8 versions of the specified directory.
   1763  */
   1764 void AssetManager::fncScanLocked(SortedVector<AssetDir::FileInfo>* pMergedInfo,
   1765     const char* dirName)
   1766 {
   1767     size_t i = mAssetPaths.size();
   1768     while (i > 0) {
   1769         i--;
   1770         const asset_path& ap = mAssetPaths.itemAt(i);
   1771         fncScanAndMergeDirLocked(pMergedInfo, ap, NULL, NULL, dirName);
   1772         if (mLocale != NULL)
   1773             fncScanAndMergeDirLocked(pMergedInfo, ap, mLocale, NULL, dirName);
   1774         if (mVendor != NULL)
   1775             fncScanAndMergeDirLocked(pMergedInfo, ap, NULL, mVendor, dirName);
   1776         if (mLocale != NULL && mVendor != NULL)
   1777             fncScanAndMergeDirLocked(pMergedInfo, ap, mLocale, mVendor, dirName);
   1778     }
   1779 }
   1780 
   1781 /*
   1782  * Recursively scan this directory and all subdirs.
   1783  *
   1784  * This is similar to scanAndMergeDir, but we don't remove the .EXCLUDE
   1785  * files, and we prepend the extended partial path to the filenames.
   1786  */
   1787 bool AssetManager::fncScanAndMergeDirLocked(
   1788     SortedVector<AssetDir::FileInfo>* pMergedInfo,
   1789     const asset_path& ap, const char* locale, const char* vendor,
   1790     const char* dirName)
   1791 {
   1792     SortedVector<AssetDir::FileInfo>* pContents;
   1793     String8 partialPath;
   1794     String8 fullPath;
   1795 
   1796     // XXX This is broken -- the filename cache needs to hold the base
   1797     // asset path separately from its filename.
   1798 
   1799     partialPath = createPathNameLocked(ap, locale, vendor);
   1800     if (dirName[0] != '\0') {
   1801         partialPath.appendPath(dirName);
   1802     }
   1803 
   1804     fullPath = partialPath;
   1805     pContents = scanDirLocked(fullPath);
   1806     if (pContents == NULL) {
   1807         return false;       // directory did not exist
   1808     }
   1809 
   1810     /*
   1811      * Scan all subdirectories of the current dir, merging what we find
   1812      * into "pMergedInfo".
   1813      */
   1814     for (int i = 0; i < (int) pContents->size(); i++) {
   1815         if (pContents->itemAt(i).getFileType() == kFileTypeDirectory) {
   1816             String8 subdir(dirName);
   1817             subdir.appendPath(pContents->itemAt(i).getFileName());
   1818 
   1819             fncScanAndMergeDirLocked(pMergedInfo, ap, locale, vendor, subdir.string());
   1820         }
   1821     }
   1822 
   1823     /*
   1824      * To be consistent, we want entries for the root directory.  If
   1825      * we're the root, add one now.
   1826      */
   1827     if (dirName[0] == '\0') {
   1828         AssetDir::FileInfo tmpInfo;
   1829 
   1830         tmpInfo.set(String8(""), kFileTypeDirectory);
   1831         tmpInfo.setSourceName(createPathNameLocked(ap, locale, vendor));
   1832         pContents->add(tmpInfo);
   1833     }
   1834 
   1835     /*
   1836      * We want to prepend the extended partial path to every entry in
   1837      * "pContents".  It's the same value for each entry, so this will
   1838      * not change the sorting order of the vector contents.
   1839      */
   1840     for (int i = 0; i < (int) pContents->size(); i++) {
   1841         const AssetDir::FileInfo& info = pContents->itemAt(i);
   1842         pContents->editItemAt(i).setFileName(partialPath.appendPathCopy(info.getFileName()));
   1843     }
   1844 
   1845     mergeInfoLocked(pMergedInfo, pContents);
   1846     delete pContents;
   1847     return true;
   1848 }
   1849 
   1850 /*
   1851  * Trash the cache.
   1852  */
   1853 void AssetManager::purgeFileNameCacheLocked(void)
   1854 {
   1855     mCacheValid = false;
   1856     mCache.clear();
   1857 }
   1858 
   1859 /*
   1860  * ===========================================================================
   1861  *      AssetManager::SharedZip
   1862  * ===========================================================================
   1863  */
   1864 
   1865 
   1866 Mutex AssetManager::SharedZip::gLock;
   1867 DefaultKeyedVector<String8, wp<AssetManager::SharedZip> > AssetManager::SharedZip::gOpen;
   1868 
   1869 AssetManager::SharedZip::SharedZip(const String8& path, time_t modWhen)
   1870     : mPath(path), mZipFile(NULL), mModWhen(modWhen),
   1871       mResourceTableAsset(NULL), mResourceTable(NULL)
   1872 {
   1873     if (kIsDebug) {
   1874         ALOGI("Creating SharedZip %p %s\n", this, (const char*)mPath);
   1875     }
   1876     ALOGV("+++ opening zip '%s'\n", mPath.string());
   1877     mZipFile = ZipFileRO::open(mPath.string());
   1878     if (mZipFile == NULL) {
   1879         ALOGD("failed to open Zip archive '%s'\n", mPath.string());
   1880     }
   1881 }
   1882 
   1883 sp<AssetManager::SharedZip> AssetManager::SharedZip::get(const String8& path,
   1884         bool createIfNotPresent)
   1885 {
   1886     AutoMutex _l(gLock);
   1887     time_t modWhen = getFileModDate(path);
   1888     sp<SharedZip> zip = gOpen.valueFor(path).promote();
   1889     if (zip != NULL && zip->mModWhen == modWhen) {
   1890         return zip;
   1891     }
   1892     if (zip == NULL && !createIfNotPresent) {
   1893         return NULL;
   1894     }
   1895     zip = new SharedZip(path, modWhen);
   1896     gOpen.add(path, zip);
   1897     return zip;
   1898 
   1899 }
   1900 
   1901 ZipFileRO* AssetManager::SharedZip::getZip()
   1902 {
   1903     return mZipFile;
   1904 }
   1905 
   1906 Asset* AssetManager::SharedZip::getResourceTableAsset()
   1907 {
   1908     AutoMutex _l(gLock);
   1909     ALOGV("Getting from SharedZip %p resource asset %p\n", this, mResourceTableAsset);
   1910     return mResourceTableAsset;
   1911 }
   1912 
   1913 Asset* AssetManager::SharedZip::setResourceTableAsset(Asset* asset)
   1914 {
   1915     {
   1916         AutoMutex _l(gLock);
   1917         if (mResourceTableAsset == NULL) {
   1918             // This is not thread safe the first time it is called, so
   1919             // do it here with the global lock held.
   1920             asset->getBuffer(true);
   1921             mResourceTableAsset = asset;
   1922             return asset;
   1923         }
   1924     }
   1925     delete asset;
   1926     return mResourceTableAsset;
   1927 }
   1928 
   1929 ResTable* AssetManager::SharedZip::getResourceTable()
   1930 {
   1931     ALOGV("Getting from SharedZip %p resource table %p\n", this, mResourceTable);
   1932     return mResourceTable;
   1933 }
   1934 
   1935 ResTable* AssetManager::SharedZip::setResourceTable(ResTable* res)
   1936 {
   1937     {
   1938         AutoMutex _l(gLock);
   1939         if (mResourceTable == NULL) {
   1940             mResourceTable = res;
   1941             return res;
   1942         }
   1943     }
   1944     delete res;
   1945     return mResourceTable;
   1946 }
   1947 
   1948 bool AssetManager::SharedZip::isUpToDate()
   1949 {
   1950     time_t modWhen = getFileModDate(mPath.string());
   1951     return mModWhen == modWhen;
   1952 }
   1953 
   1954 void AssetManager::SharedZip::addOverlay(const asset_path& ap)
   1955 {
   1956     mOverlays.add(ap);
   1957 }
   1958 
   1959 bool AssetManager::SharedZip::getOverlay(size_t idx, asset_path* out) const
   1960 {
   1961     if (idx >= mOverlays.size()) {
   1962         return false;
   1963     }
   1964     *out = mOverlays[idx];
   1965     return true;
   1966 }
   1967 
   1968 AssetManager::SharedZip::~SharedZip()
   1969 {
   1970     if (kIsDebug) {
   1971         ALOGI("Destroying SharedZip %p %s\n", this, (const char*)mPath);
   1972     }
   1973     if (mResourceTable != NULL) {
   1974         delete mResourceTable;
   1975     }
   1976     if (mResourceTableAsset != NULL) {
   1977         delete mResourceTableAsset;
   1978     }
   1979     if (mZipFile != NULL) {
   1980         delete mZipFile;
   1981         ALOGV("Closed '%s'\n", mPath.string());
   1982     }
   1983 }
   1984 
   1985 /*
   1986  * ===========================================================================
   1987  *      AssetManager::ZipSet
   1988  * ===========================================================================
   1989  */
   1990 
   1991 /*
   1992  * Constructor.
   1993  */
   1994 AssetManager::ZipSet::ZipSet(void)
   1995 {
   1996 }
   1997 
   1998 /*
   1999  * Destructor.  Close any open archives.
   2000  */
   2001 AssetManager::ZipSet::~ZipSet(void)
   2002 {
   2003     size_t N = mZipFile.size();
   2004     for (size_t i = 0; i < N; i++)
   2005         closeZip(i);
   2006 }
   2007 
   2008 /*
   2009  * Close a Zip file and reset the entry.
   2010  */
   2011 void AssetManager::ZipSet::closeZip(int idx)
   2012 {
   2013     mZipFile.editItemAt(idx) = NULL;
   2014 }
   2015 
   2016 
   2017 /*
   2018  * Retrieve the appropriate Zip file from the set.
   2019  */
   2020 ZipFileRO* AssetManager::ZipSet::getZip(const String8& path)
   2021 {
   2022     int idx = getIndex(path);
   2023     sp<SharedZip> zip = mZipFile[idx];
   2024     if (zip == NULL) {
   2025         zip = SharedZip::get(path);
   2026         mZipFile.editItemAt(idx) = zip;
   2027     }
   2028     return zip->getZip();
   2029 }
   2030 
   2031 Asset* AssetManager::ZipSet::getZipResourceTableAsset(const String8& path)
   2032 {
   2033     int idx = getIndex(path);
   2034     sp<SharedZip> zip = mZipFile[idx];
   2035     if (zip == NULL) {
   2036         zip = SharedZip::get(path);
   2037         mZipFile.editItemAt(idx) = zip;
   2038     }
   2039     return zip->getResourceTableAsset();
   2040 }
   2041 
   2042 Asset* AssetManager::ZipSet::setZipResourceTableAsset(const String8& path,
   2043                                                  Asset* asset)
   2044 {
   2045     int idx = getIndex(path);
   2046     sp<SharedZip> zip = mZipFile[idx];
   2047     // doesn't make sense to call before previously accessing.
   2048     return zip->setResourceTableAsset(asset);
   2049 }
   2050 
   2051 ResTable* AssetManager::ZipSet::getZipResourceTable(const String8& path)
   2052 {
   2053     int idx = getIndex(path);
   2054     sp<SharedZip> zip = mZipFile[idx];
   2055     if (zip == NULL) {
   2056         zip = SharedZip::get(path);
   2057         mZipFile.editItemAt(idx) = zip;
   2058     }
   2059     return zip->getResourceTable();
   2060 }
   2061 
   2062 ResTable* AssetManager::ZipSet::setZipResourceTable(const String8& path,
   2063                                                     ResTable* res)
   2064 {
   2065     int idx = getIndex(path);
   2066     sp<SharedZip> zip = mZipFile[idx];
   2067     // doesn't make sense to call before previously accessing.
   2068     return zip->setResourceTable(res);
   2069 }
   2070 
   2071 /*
   2072  * Generate the partial pathname for the specified archive.  The caller
   2073  * gets to prepend the asset root directory.
   2074  *
   2075  * Returns something like "common/en-US-noogle.jar".
   2076  */
   2077 /*static*/ String8 AssetManager::ZipSet::getPathName(const char* zipPath)
   2078 {
   2079     return String8(zipPath);
   2080 }
   2081 
   2082 bool AssetManager::ZipSet::isUpToDate()
   2083 {
   2084     const size_t N = mZipFile.size();
   2085     for (size_t i=0; i<N; i++) {
   2086         if (mZipFile[i] != NULL && !mZipFile[i]->isUpToDate()) {
   2087             return false;
   2088         }
   2089     }
   2090     return true;
   2091 }
   2092 
   2093 void AssetManager::ZipSet::addOverlay(const String8& path, const asset_path& overlay)
   2094 {
   2095     int idx = getIndex(path);
   2096     sp<SharedZip> zip = mZipFile[idx];
   2097     zip->addOverlay(overlay);
   2098 }
   2099 
   2100 bool AssetManager::ZipSet::getOverlay(const String8& path, size_t idx, asset_path* out) const
   2101 {
   2102     sp<SharedZip> zip = SharedZip::get(path, false);
   2103     if (zip == NULL) {
   2104         return false;
   2105     }
   2106     return zip->getOverlay(idx, out);
   2107 }
   2108 
   2109 /*
   2110  * Compute the zip file's index.
   2111  *
   2112  * "appName", "locale", and "vendor" should be set to NULL to indicate the
   2113  * default directory.
   2114  */
   2115 int AssetManager::ZipSet::getIndex(const String8& zip) const
   2116 {
   2117     const size_t N = mZipPath.size();
   2118     for (size_t i=0; i<N; i++) {
   2119         if (mZipPath[i] == zip) {
   2120             return i;
   2121         }
   2122     }
   2123 
   2124     mZipPath.add(zip);
   2125     mZipFile.add(NULL);
   2126 
   2127     return mZipPath.size()-1;
   2128 }
   2129