1 /* 2 * Copyright (C) 2014 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17 #include "RenderNode.h" 18 19 #include "DamageAccumulator.h" 20 #include "Debug.h" 21 #if HWUI_NEW_OPS 22 #include "BakedOpRenderer.h" 23 #include "RecordedOp.h" 24 #include "OpDumper.h" 25 #endif 26 #include "DisplayListOp.h" 27 #include "LayerRenderer.h" 28 #include "OpenGLRenderer.h" 29 #include "TreeInfo.h" 30 #include "utils/MathUtils.h" 31 #include "utils/TraceUtils.h" 32 #include "renderthread/CanvasContext.h" 33 34 #include "protos/hwui.pb.h" 35 #include "protos/ProtoHelpers.h" 36 37 #include <algorithm> 38 #include <sstream> 39 #include <string> 40 41 namespace android { 42 namespace uirenderer { 43 44 void RenderNode::debugDumpLayers(const char* prefix) { 45 #if HWUI_NEW_OPS 46 LOG_ALWAYS_FATAL("TODO: dump layer"); 47 #else 48 if (mLayer) { 49 ALOGD("%sNode %p (%s) has layer %p (fbo = %u, wasBuildLayered = %s)", 50 prefix, this, getName(), mLayer, mLayer->getFbo(), 51 mLayer->wasBuildLayered ? "true" : "false"); 52 } 53 #endif 54 if (mDisplayList) { 55 for (auto&& child : mDisplayList->getChildren()) { 56 child->renderNode->debugDumpLayers(prefix); 57 } 58 } 59 } 60 61 RenderNode::RenderNode() 62 : mDirtyPropertyFields(0) 63 , mNeedsDisplayListSync(false) 64 , mDisplayList(nullptr) 65 , mStagingDisplayList(nullptr) 66 , mAnimatorManager(*this) 67 , mParentCount(0) { 68 } 69 70 RenderNode::~RenderNode() { 71 deleteDisplayList(nullptr); 72 delete mStagingDisplayList; 73 #if HWUI_NEW_OPS 74 LOG_ALWAYS_FATAL_IF(mLayer, "layer missed detachment!"); 75 #else 76 if (mLayer) { 77 ALOGW("Memory Warning: Layer %p missed its detachment, held on to for far too long!", mLayer); 78 mLayer->postDecStrong(); 79 mLayer = nullptr; 80 } 81 #endif 82 } 83 84 void RenderNode::setStagingDisplayList(DisplayList* displayList, TreeObserver* observer) { 85 mNeedsDisplayListSync = true; 86 delete mStagingDisplayList; 87 mStagingDisplayList = displayList; 88 // If mParentCount == 0 we are the sole reference to this RenderNode, 89 // so immediately free the old display list 90 if (!mParentCount && !mStagingDisplayList) { 91 deleteDisplayList(observer); 92 } 93 } 94 95 /** 96 * This function is a simplified version of replay(), where we simply retrieve and log the 97 * display list. This function should remain in sync with the replay() function. 98 */ 99 #if HWUI_NEW_OPS 100 void RenderNode::output(uint32_t level, const char* label) { 101 ALOGD("%s (%s %p%s%s%s%s%s)", 102 label, 103 getName(), 104 this, 105 (MathUtils::isZero(properties().getAlpha()) ? ", zero alpha" : ""), 106 (properties().hasShadow() ? ", casting shadow" : ""), 107 (isRenderable() ? "" : ", empty"), 108 (properties().getProjectBackwards() ? ", projected" : ""), 109 (mLayer != nullptr ? ", on HW Layer" : "")); 110 properties().debugOutputProperties(level + 1); 111 112 if (mDisplayList) { 113 for (auto&& op : mDisplayList->getOps()) { 114 std::stringstream strout; 115 OpDumper::dump(*op, strout, level + 1); 116 if (op->opId == RecordedOpId::RenderNodeOp) { 117 auto rnOp = reinterpret_cast<const RenderNodeOp*>(op); 118 rnOp->renderNode->output(level + 1, strout.str().c_str()); 119 } else { 120 ALOGD("%s", strout.str().c_str()); 121 } 122 } 123 } 124 ALOGD("%*s/RenderNode(%s %p)", level * 2, "", getName(), this); 125 } 126 #else 127 void RenderNode::output(uint32_t level) { 128 ALOGD("%*sStart display list (%p, %s%s%s%s%s%s)", (level - 1) * 2, "", this, 129 getName(), 130 (MathUtils::isZero(properties().getAlpha()) ? ", zero alpha" : ""), 131 (properties().hasShadow() ? ", casting shadow" : ""), 132 (isRenderable() ? "" : ", empty"), 133 (properties().getProjectBackwards() ? ", projected" : ""), 134 (mLayer != nullptr ? ", on HW Layer" : "")); 135 ALOGD("%*s%s %d", level * 2, "", "Save", SaveFlags::MatrixClip); 136 properties().debugOutputProperties(level); 137 if (mDisplayList) { 138 // TODO: consider printing the chunk boundaries here 139 for (auto&& op : mDisplayList->getOps()) { 140 op->output(level, DisplayListOp::kOpLogFlag_Recurse); 141 } 142 } 143 ALOGD("%*sDone (%p, %s)", (level - 1) * 2, "", this, getName()); 144 } 145 #endif 146 147 void RenderNode::copyTo(proto::RenderNode *pnode) { 148 pnode->set_id(static_cast<uint64_t>( 149 reinterpret_cast<uintptr_t>(this))); 150 pnode->set_name(mName.string(), mName.length()); 151 152 proto::RenderProperties* pprops = pnode->mutable_properties(); 153 pprops->set_left(properties().getLeft()); 154 pprops->set_top(properties().getTop()); 155 pprops->set_right(properties().getRight()); 156 pprops->set_bottom(properties().getBottom()); 157 pprops->set_clip_flags(properties().getClippingFlags()); 158 pprops->set_alpha(properties().getAlpha()); 159 pprops->set_translation_x(properties().getTranslationX()); 160 pprops->set_translation_y(properties().getTranslationY()); 161 pprops->set_translation_z(properties().getTranslationZ()); 162 pprops->set_elevation(properties().getElevation()); 163 pprops->set_rotation(properties().getRotation()); 164 pprops->set_rotation_x(properties().getRotationX()); 165 pprops->set_rotation_y(properties().getRotationY()); 166 pprops->set_scale_x(properties().getScaleX()); 167 pprops->set_scale_y(properties().getScaleY()); 168 pprops->set_pivot_x(properties().getPivotX()); 169 pprops->set_pivot_y(properties().getPivotY()); 170 pprops->set_has_overlapping_rendering(properties().getHasOverlappingRendering()); 171 pprops->set_pivot_explicitly_set(properties().isPivotExplicitlySet()); 172 pprops->set_project_backwards(properties().getProjectBackwards()); 173 pprops->set_projection_receiver(properties().isProjectionReceiver()); 174 set(pprops->mutable_clip_bounds(), properties().getClipBounds()); 175 176 const Outline& outline = properties().getOutline(); 177 if (outline.getType() != Outline::Type::None) { 178 proto::Outline* poutline = pprops->mutable_outline(); 179 poutline->clear_path(); 180 if (outline.getType() == Outline::Type::Empty) { 181 poutline->set_type(proto::Outline_Type_Empty); 182 } else if (outline.getType() == Outline::Type::ConvexPath) { 183 poutline->set_type(proto::Outline_Type_ConvexPath); 184 if (const SkPath* path = outline.getPath()) { 185 set(poutline->mutable_path(), *path); 186 } 187 } else if (outline.getType() == Outline::Type::RoundRect) { 188 poutline->set_type(proto::Outline_Type_RoundRect); 189 } else { 190 ALOGW("Uknown outline type! %d", static_cast<int>(outline.getType())); 191 poutline->set_type(proto::Outline_Type_None); 192 } 193 poutline->set_should_clip(outline.getShouldClip()); 194 poutline->set_alpha(outline.getAlpha()); 195 poutline->set_radius(outline.getRadius()); 196 set(poutline->mutable_bounds(), outline.getBounds()); 197 } else { 198 pprops->clear_outline(); 199 } 200 201 const RevealClip& revealClip = properties().getRevealClip(); 202 if (revealClip.willClip()) { 203 proto::RevealClip* prevealClip = pprops->mutable_reveal_clip(); 204 prevealClip->set_x(revealClip.getX()); 205 prevealClip->set_y(revealClip.getY()); 206 prevealClip->set_radius(revealClip.getRadius()); 207 } else { 208 pprops->clear_reveal_clip(); 209 } 210 211 pnode->clear_children(); 212 if (mDisplayList) { 213 for (auto&& child : mDisplayList->getChildren()) { 214 child->renderNode->copyTo(pnode->add_children()); 215 } 216 } 217 } 218 219 int RenderNode::getDebugSize() { 220 int size = sizeof(RenderNode); 221 if (mStagingDisplayList) { 222 size += mStagingDisplayList->getUsedSize(); 223 } 224 if (mDisplayList && mDisplayList != mStagingDisplayList) { 225 size += mDisplayList->getUsedSize(); 226 } 227 return size; 228 } 229 230 void RenderNode::prepareTree(TreeInfo& info) { 231 ATRACE_CALL(); 232 LOG_ALWAYS_FATAL_IF(!info.damageAccumulator, "DamageAccumulator missing"); 233 234 // Functors don't correctly handle stencil usage of overdraw debugging - shove 'em in a layer. 235 bool functorsNeedLayer = Properties::debugOverdraw; 236 237 prepareTreeImpl(info, functorsNeedLayer); 238 } 239 240 void RenderNode::addAnimator(const sp<BaseRenderNodeAnimator>& animator) { 241 mAnimatorManager.addAnimator(animator); 242 } 243 244 void RenderNode::removeAnimator(const sp<BaseRenderNodeAnimator>& animator) { 245 mAnimatorManager.removeAnimator(animator); 246 } 247 248 void RenderNode::damageSelf(TreeInfo& info) { 249 if (isRenderable()) { 250 if (properties().getClipDamageToBounds()) { 251 info.damageAccumulator->dirty(0, 0, properties().getWidth(), properties().getHeight()); 252 } else { 253 // Hope this is big enough? 254 // TODO: Get this from the display list ops or something 255 info.damageAccumulator->dirty(DIRTY_MIN, DIRTY_MIN, DIRTY_MAX, DIRTY_MAX); 256 } 257 } 258 } 259 260 void RenderNode::prepareLayer(TreeInfo& info, uint32_t dirtyMask) { 261 LayerType layerType = properties().effectiveLayerType(); 262 if (CC_UNLIKELY(layerType == LayerType::RenderLayer)) { 263 // Damage applied so far needs to affect our parent, but does not require 264 // the layer to be updated. So we pop/push here to clear out the current 265 // damage and get a clean state for display list or children updates to 266 // affect, which will require the layer to be updated 267 info.damageAccumulator->popTransform(); 268 info.damageAccumulator->pushTransform(this); 269 if (dirtyMask & DISPLAY_LIST) { 270 damageSelf(info); 271 } 272 } 273 } 274 275 static layer_t* createLayer(RenderState& renderState, uint32_t width, uint32_t height) { 276 #if HWUI_NEW_OPS 277 return renderState.layerPool().get(renderState, width, height); 278 #else 279 return LayerRenderer::createRenderLayer(renderState, width, height); 280 #endif 281 } 282 283 static void destroyLayer(layer_t* layer) { 284 #if HWUI_NEW_OPS 285 RenderState& renderState = layer->renderState; 286 renderState.layerPool().putOrDelete(layer); 287 #else 288 LayerRenderer::destroyLayer(layer); 289 #endif 290 } 291 292 static bool layerMatchesWidthAndHeight(layer_t* layer, int width, int height) { 293 #if HWUI_NEW_OPS 294 return layer->viewportWidth == (uint32_t) width && layer->viewportHeight == (uint32_t)height; 295 #else 296 return layer->layer.getWidth() == width && layer->layer.getHeight() == height; 297 #endif 298 } 299 300 void RenderNode::pushLayerUpdate(TreeInfo& info) { 301 LayerType layerType = properties().effectiveLayerType(); 302 // If we are not a layer OR we cannot be rendered (eg, view was detached) 303 // we need to destroy any Layers we may have had previously 304 if (CC_LIKELY(layerType != LayerType::RenderLayer) 305 || CC_UNLIKELY(!isRenderable()) 306 || CC_UNLIKELY(properties().getWidth() == 0) 307 || CC_UNLIKELY(properties().getHeight() == 0)) { 308 if (CC_UNLIKELY(mLayer)) { 309 destroyLayer(mLayer); 310 mLayer = nullptr; 311 } 312 return; 313 } 314 315 bool transformUpdateNeeded = false; 316 if (!mLayer) { 317 mLayer = createLayer(info.canvasContext.getRenderState(), getWidth(), getHeight()); 318 #if !HWUI_NEW_OPS 319 applyLayerPropertiesToLayer(info); 320 #endif 321 damageSelf(info); 322 transformUpdateNeeded = true; 323 } else if (!layerMatchesWidthAndHeight(mLayer, getWidth(), getHeight())) { 324 #if HWUI_NEW_OPS 325 // TODO: remove now irrelevant, currently enqueued damage (respecting damage ordering) 326 // Or, ideally, maintain damage between frames on node/layer so ordering is always correct 327 RenderState& renderState = mLayer->renderState; 328 if (properties().fitsOnLayer()) { 329 mLayer = renderState.layerPool().resize(mLayer, getWidth(), getHeight()); 330 } else { 331 #else 332 if (!LayerRenderer::resizeLayer(mLayer, getWidth(), getHeight())) { 333 #endif 334 destroyLayer(mLayer); 335 mLayer = nullptr; 336 } 337 damageSelf(info); 338 transformUpdateNeeded = true; 339 } 340 341 SkRect dirty; 342 info.damageAccumulator->peekAtDirty(&dirty); 343 344 if (!mLayer) { 345 Caches::getInstance().dumpMemoryUsage(); 346 if (info.errorHandler) { 347 std::ostringstream err; 348 err << "Unable to create layer for " << getName(); 349 const int maxTextureSize = Caches::getInstance().maxTextureSize; 350 if (getWidth() > maxTextureSize || getHeight() > maxTextureSize) { 351 err << ", size " << getWidth() << "x" << getHeight() 352 << " exceeds max size " << maxTextureSize; 353 } else { 354 err << ", see logcat for more info"; 355 } 356 info.errorHandler->onError(err.str()); 357 } 358 return; 359 } 360 361 if (transformUpdateNeeded && mLayer) { 362 // update the transform in window of the layer to reset its origin wrt light source position 363 Matrix4 windowTransform; 364 info.damageAccumulator->computeCurrentTransform(&windowTransform); 365 mLayer->setWindowTransform(windowTransform); 366 } 367 368 #if HWUI_NEW_OPS 369 info.layerUpdateQueue->enqueueLayerWithDamage(this, dirty); 370 #else 371 if (dirty.intersect(0, 0, getWidth(), getHeight())) { 372 dirty.roundOut(&dirty); 373 mLayer->updateDeferred(this, dirty.fLeft, dirty.fTop, dirty.fRight, dirty.fBottom); 374 } 375 // This is not inside the above if because we may have called 376 // updateDeferred on a previous prepare pass that didn't have a renderer 377 if (info.renderer && mLayer->deferredUpdateScheduled) { 378 info.renderer->pushLayerUpdate(mLayer); 379 } 380 #endif 381 382 // There might be prefetched layers that need to be accounted for. 383 // That might be us, so tell CanvasContext that this layer is in the 384 // tree and should not be destroyed. 385 info.canvasContext.markLayerInUse(this); 386 } 387 388 /** 389 * Traverse down the the draw tree to prepare for a frame. 390 * 391 * MODE_FULL = UI Thread-driven (thus properties must be synced), otherwise RT driven 392 * 393 * While traversing down the tree, functorsNeedLayer flag is set to true if anything that uses the 394 * stencil buffer may be needed. Views that use a functor to draw will be forced onto a layer. 395 */ 396 void RenderNode::prepareTreeImpl(TreeInfo& info, bool functorsNeedLayer) { 397 info.damageAccumulator->pushTransform(this); 398 399 if (info.mode == TreeInfo::MODE_FULL) { 400 pushStagingPropertiesChanges(info); 401 } 402 uint32_t animatorDirtyMask = 0; 403 if (CC_LIKELY(info.runAnimations)) { 404 animatorDirtyMask = mAnimatorManager.animate(info); 405 } 406 407 bool willHaveFunctor = false; 408 if (info.mode == TreeInfo::MODE_FULL && mStagingDisplayList) { 409 willHaveFunctor = !mStagingDisplayList->getFunctors().empty(); 410 } else if (mDisplayList) { 411 willHaveFunctor = !mDisplayList->getFunctors().empty(); 412 } 413 bool childFunctorsNeedLayer = mProperties.prepareForFunctorPresence( 414 willHaveFunctor, functorsNeedLayer); 415 416 if (CC_UNLIKELY(mPositionListener.get())) { 417 mPositionListener->onPositionUpdated(*this, info); 418 } 419 420 prepareLayer(info, animatorDirtyMask); 421 if (info.mode == TreeInfo::MODE_FULL) { 422 pushStagingDisplayListChanges(info); 423 } 424 prepareSubTree(info, childFunctorsNeedLayer, mDisplayList); 425 426 if (mDisplayList) { 427 for (auto& vectorDrawable : mDisplayList->getVectorDrawables()) { 428 // If any vector drawable in the display list needs update, damage the node. 429 if (vectorDrawable->isDirty()) { 430 damageSelf(info); 431 } 432 vectorDrawable->setPropertyChangeWillBeConsumed(true); 433 } 434 } 435 pushLayerUpdate(info); 436 437 info.damageAccumulator->popTransform(); 438 } 439 440 void RenderNode::syncProperties() { 441 mProperties = mStagingProperties; 442 } 443 444 void RenderNode::pushStagingPropertiesChanges(TreeInfo& info) { 445 // Push the animators first so that setupStartValueIfNecessary() is called 446 // before properties() is trampled by stagingProperties(), as they are 447 // required by some animators. 448 if (CC_LIKELY(info.runAnimations)) { 449 mAnimatorManager.pushStaging(); 450 } 451 if (mDirtyPropertyFields) { 452 mDirtyPropertyFields = 0; 453 damageSelf(info); 454 info.damageAccumulator->popTransform(); 455 syncProperties(); 456 #if !HWUI_NEW_OPS 457 applyLayerPropertiesToLayer(info); 458 #endif 459 // We could try to be clever and only re-damage if the matrix changed. 460 // However, we don't need to worry about that. The cost of over-damaging 461 // here is only going to be a single additional map rect of this node 462 // plus a rect join(). The parent's transform (and up) will only be 463 // performed once. 464 info.damageAccumulator->pushTransform(this); 465 damageSelf(info); 466 } 467 } 468 469 #if !HWUI_NEW_OPS 470 void RenderNode::applyLayerPropertiesToLayer(TreeInfo& info) { 471 if (CC_LIKELY(!mLayer)) return; 472 473 const LayerProperties& props = properties().layerProperties(); 474 mLayer->setAlpha(props.alpha(), props.xferMode()); 475 mLayer->setColorFilter(props.colorFilter()); 476 mLayer->setBlend(props.needsBlending()); 477 } 478 #endif 479 480 void RenderNode::syncDisplayList(TreeInfo* info) { 481 // Make sure we inc first so that we don't fluctuate between 0 and 1, 482 // which would thrash the layer cache 483 if (mStagingDisplayList) { 484 for (auto&& child : mStagingDisplayList->getChildren()) { 485 child->renderNode->incParentRefCount(); 486 } 487 } 488 deleteDisplayList(info ? info->observer : nullptr, info); 489 mDisplayList = mStagingDisplayList; 490 mStagingDisplayList = nullptr; 491 if (mDisplayList) { 492 for (auto& iter : mDisplayList->getFunctors()) { 493 (*iter.functor)(DrawGlInfo::kModeSync, nullptr); 494 } 495 for (auto& vectorDrawable : mDisplayList->getVectorDrawables()) { 496 vectorDrawable->syncProperties(); 497 } 498 } 499 } 500 501 void RenderNode::pushStagingDisplayListChanges(TreeInfo& info) { 502 if (mNeedsDisplayListSync) { 503 mNeedsDisplayListSync = false; 504 // Damage with the old display list first then the new one to catch any 505 // changes in isRenderable or, in the future, bounds 506 damageSelf(info); 507 syncDisplayList(&info); 508 damageSelf(info); 509 } 510 } 511 512 void RenderNode::deleteDisplayList(TreeObserver* observer, TreeInfo* info) { 513 if (mDisplayList) { 514 for (auto&& child : mDisplayList->getChildren()) { 515 child->renderNode->decParentRefCount(observer, info); 516 } 517 } 518 delete mDisplayList; 519 mDisplayList = nullptr; 520 } 521 522 void RenderNode::prepareSubTree(TreeInfo& info, bool functorsNeedLayer, DisplayList* subtree) { 523 if (subtree) { 524 TextureCache& cache = Caches::getInstance().textureCache; 525 info.out.hasFunctors |= subtree->getFunctors().size(); 526 for (auto&& bitmapResource : subtree->getBitmapResources()) { 527 void* ownerToken = &info.canvasContext; 528 info.prepareTextures = cache.prefetchAndMarkInUse(ownerToken, bitmapResource); 529 } 530 for (auto&& op : subtree->getChildren()) { 531 RenderNode* childNode = op->renderNode; 532 #if HWUI_NEW_OPS 533 info.damageAccumulator->pushTransform(&op->localMatrix); 534 bool childFunctorsNeedLayer = functorsNeedLayer; // TODO! || op->mRecordedWithPotentialStencilClip; 535 #else 536 info.damageAccumulator->pushTransform(&op->localMatrix); 537 bool childFunctorsNeedLayer = functorsNeedLayer 538 // Recorded with non-rect clip, or canvas-rotated by parent 539 || op->mRecordedWithPotentialStencilClip; 540 #endif 541 childNode->prepareTreeImpl(info, childFunctorsNeedLayer); 542 info.damageAccumulator->popTransform(); 543 } 544 } 545 } 546 547 void RenderNode::destroyHardwareResources(TreeObserver* observer, TreeInfo* info) { 548 if (mLayer) { 549 destroyLayer(mLayer); 550 mLayer = nullptr; 551 } 552 if (mDisplayList) { 553 for (auto&& child : mDisplayList->getChildren()) { 554 child->renderNode->destroyHardwareResources(observer, info); 555 } 556 if (mNeedsDisplayListSync) { 557 // Next prepare tree we are going to push a new display list, so we can 558 // drop our current one now 559 deleteDisplayList(observer, info); 560 } 561 } 562 } 563 564 void RenderNode::decParentRefCount(TreeObserver* observer, TreeInfo* info) { 565 LOG_ALWAYS_FATAL_IF(!mParentCount, "already 0!"); 566 mParentCount--; 567 if (!mParentCount) { 568 if (observer) { 569 observer->onMaybeRemovedFromTree(this); 570 } 571 if (CC_UNLIKELY(mPositionListener.get())) { 572 mPositionListener->onPositionLost(*this, info); 573 } 574 // If a child of ours is being attached to our parent then this will incorrectly 575 // destroy its hardware resources. However, this situation is highly unlikely 576 // and the failure is "just" that the layer is re-created, so this should 577 // be safe enough 578 destroyHardwareResources(observer, info); 579 } 580 } 581 582 /* 583 * For property operations, we pass a savecount of 0, since the operations aren't part of the 584 * displaylist, and thus don't have to compensate for the record-time/playback-time discrepancy in 585 * base saveCount (i.e., how RestoreToCount uses saveCount + properties().getCount()) 586 */ 587 #define PROPERTY_SAVECOUNT 0 588 589 template <class T> 590 void RenderNode::setViewProperties(OpenGLRenderer& renderer, T& handler) { 591 #if DEBUG_DISPLAY_LIST 592 properties().debugOutputProperties(handler.level() + 1); 593 #endif 594 if (properties().getLeft() != 0 || properties().getTop() != 0) { 595 renderer.translate(properties().getLeft(), properties().getTop()); 596 } 597 if (properties().getStaticMatrix()) { 598 renderer.concatMatrix(*properties().getStaticMatrix()); 599 } else if (properties().getAnimationMatrix()) { 600 renderer.concatMatrix(*properties().getAnimationMatrix()); 601 } 602 if (properties().hasTransformMatrix()) { 603 if (properties().isTransformTranslateOnly()) { 604 renderer.translate(properties().getTranslationX(), properties().getTranslationY()); 605 } else { 606 renderer.concatMatrix(*properties().getTransformMatrix()); 607 } 608 } 609 const bool isLayer = properties().effectiveLayerType() != LayerType::None; 610 int clipFlags = properties().getClippingFlags(); 611 if (properties().getAlpha() < 1) { 612 if (isLayer) { 613 clipFlags &= ~CLIP_TO_BOUNDS; // bounds clipping done by layer 614 } 615 if (CC_LIKELY(isLayer || !properties().getHasOverlappingRendering())) { 616 // simply scale rendering content's alpha 617 renderer.scaleAlpha(properties().getAlpha()); 618 } else { 619 // savelayer needed to create an offscreen buffer 620 Rect layerBounds(0, 0, getWidth(), getHeight()); 621 if (clipFlags) { 622 properties().getClippingRectForFlags(clipFlags, &layerBounds); 623 clipFlags = 0; // all clipping done by savelayer 624 } 625 SaveLayerOp* op = new (handler.allocator()) SaveLayerOp( 626 layerBounds.left, layerBounds.top, 627 layerBounds.right, layerBounds.bottom, 628 (int) (properties().getAlpha() * 255), 629 SaveFlags::HasAlphaLayer | SaveFlags::ClipToLayer); 630 handler(op, PROPERTY_SAVECOUNT, properties().getClipToBounds()); 631 } 632 633 if (CC_UNLIKELY(ATRACE_ENABLED() && properties().promotedToLayer())) { 634 // pretend alpha always causes savelayer to warn about 635 // performance problem affecting old versions 636 ATRACE_FORMAT("%s alpha caused saveLayer %dx%d", getName(), 637 static_cast<int>(getWidth()), 638 static_cast<int>(getHeight())); 639 } 640 } 641 if (clipFlags) { 642 Rect clipRect; 643 properties().getClippingRectForFlags(clipFlags, &clipRect); 644 ClipRectOp* op = new (handler.allocator()) ClipRectOp( 645 clipRect.left, clipRect.top, clipRect.right, clipRect.bottom, 646 SkRegion::kIntersect_Op); 647 handler(op, PROPERTY_SAVECOUNT, properties().getClipToBounds()); 648 } 649 650 // TODO: support nesting round rect clips 651 if (mProperties.getRevealClip().willClip()) { 652 Rect bounds; 653 mProperties.getRevealClip().getBounds(&bounds); 654 renderer.setClippingRoundRect(handler.allocator(), bounds, mProperties.getRevealClip().getRadius()); 655 } else if (mProperties.getOutline().willClip()) { 656 renderer.setClippingOutline(handler.allocator(), &(mProperties.getOutline())); 657 } 658 } 659 660 /** 661 * Apply property-based transformations to input matrix 662 * 663 * If true3dTransform is set to true, the transform applied to the input matrix will use true 4x4 664 * matrix computation instead of the Skia 3x3 matrix + camera hackery. 665 */ 666 void RenderNode::applyViewPropertyTransforms(mat4& matrix, bool true3dTransform) const { 667 if (properties().getLeft() != 0 || properties().getTop() != 0) { 668 matrix.translate(properties().getLeft(), properties().getTop()); 669 } 670 if (properties().getStaticMatrix()) { 671 mat4 stat(*properties().getStaticMatrix()); 672 matrix.multiply(stat); 673 } else if (properties().getAnimationMatrix()) { 674 mat4 anim(*properties().getAnimationMatrix()); 675 matrix.multiply(anim); 676 } 677 678 bool applyTranslationZ = true3dTransform && !MathUtils::isZero(properties().getZ()); 679 if (properties().hasTransformMatrix() || applyTranslationZ) { 680 if (properties().isTransformTranslateOnly()) { 681 matrix.translate(properties().getTranslationX(), properties().getTranslationY(), 682 true3dTransform ? properties().getZ() : 0.0f); 683 } else { 684 if (!true3dTransform) { 685 matrix.multiply(*properties().getTransformMatrix()); 686 } else { 687 mat4 true3dMat; 688 true3dMat.loadTranslate( 689 properties().getPivotX() + properties().getTranslationX(), 690 properties().getPivotY() + properties().getTranslationY(), 691 properties().getZ()); 692 true3dMat.rotate(properties().getRotationX(), 1, 0, 0); 693 true3dMat.rotate(properties().getRotationY(), 0, 1, 0); 694 true3dMat.rotate(properties().getRotation(), 0, 0, 1); 695 true3dMat.scale(properties().getScaleX(), properties().getScaleY(), 1); 696 true3dMat.translate(-properties().getPivotX(), -properties().getPivotY()); 697 698 matrix.multiply(true3dMat); 699 } 700 } 701 } 702 } 703 704 /** 705 * Organizes the DisplayList hierarchy to prepare for background projection reordering. 706 * 707 * This should be called before a call to defer() or drawDisplayList() 708 * 709 * Each DisplayList that serves as a 3d root builds its list of composited children, 710 * which are flagged to not draw in the standard draw loop. 711 */ 712 void RenderNode::computeOrdering() { 713 ATRACE_CALL(); 714 mProjectedNodes.clear(); 715 716 // TODO: create temporary DDLOp and call computeOrderingImpl on top DisplayList so that 717 // transform properties are applied correctly to top level children 718 if (mDisplayList == nullptr) return; 719 for (unsigned int i = 0; i < mDisplayList->getChildren().size(); i++) { 720 renderNodeOp_t* childOp = mDisplayList->getChildren()[i]; 721 childOp->renderNode->computeOrderingImpl(childOp, &mProjectedNodes, &mat4::identity()); 722 } 723 } 724 725 void RenderNode::computeOrderingImpl( 726 renderNodeOp_t* opState, 727 std::vector<renderNodeOp_t*>* compositedChildrenOfProjectionSurface, 728 const mat4* transformFromProjectionSurface) { 729 mProjectedNodes.clear(); 730 if (mDisplayList == nullptr || mDisplayList->isEmpty()) return; 731 732 // TODO: should avoid this calculation in most cases 733 // TODO: just calculate single matrix, down to all leaf composited elements 734 Matrix4 localTransformFromProjectionSurface(*transformFromProjectionSurface); 735 localTransformFromProjectionSurface.multiply(opState->localMatrix); 736 737 if (properties().getProjectBackwards()) { 738 // composited projectee, flag for out of order draw, save matrix, and store in proj surface 739 opState->skipInOrderDraw = true; 740 opState->transformFromCompositingAncestor = localTransformFromProjectionSurface; 741 compositedChildrenOfProjectionSurface->push_back(opState); 742 } else { 743 // standard in order draw 744 opState->skipInOrderDraw = false; 745 } 746 747 if (mDisplayList->getChildren().size() > 0) { 748 const bool isProjectionReceiver = mDisplayList->projectionReceiveIndex >= 0; 749 bool haveAppliedPropertiesToProjection = false; 750 for (unsigned int i = 0; i < mDisplayList->getChildren().size(); i++) { 751 renderNodeOp_t* childOp = mDisplayList->getChildren()[i]; 752 RenderNode* child = childOp->renderNode; 753 754 std::vector<renderNodeOp_t*>* projectionChildren = nullptr; 755 const mat4* projectionTransform = nullptr; 756 if (isProjectionReceiver && !child->properties().getProjectBackwards()) { 757 // if receiving projections, collect projecting descendant 758 759 // Note that if a direct descendant is projecting backwards, we pass its 760 // grandparent projection collection, since it shouldn't project onto its 761 // parent, where it will already be drawing. 762 projectionChildren = &mProjectedNodes; 763 projectionTransform = &mat4::identity(); 764 } else { 765 if (!haveAppliedPropertiesToProjection) { 766 applyViewPropertyTransforms(localTransformFromProjectionSurface); 767 haveAppliedPropertiesToProjection = true; 768 } 769 projectionChildren = compositedChildrenOfProjectionSurface; 770 projectionTransform = &localTransformFromProjectionSurface; 771 } 772 child->computeOrderingImpl(childOp, projectionChildren, projectionTransform); 773 } 774 } 775 } 776 777 class DeferOperationHandler { 778 public: 779 DeferOperationHandler(DeferStateStruct& deferStruct, int level) 780 : mDeferStruct(deferStruct), mLevel(level) {} 781 inline void operator()(DisplayListOp* operation, int saveCount, bool clipToBounds) { 782 operation->defer(mDeferStruct, saveCount, mLevel, clipToBounds); 783 } 784 inline LinearAllocator& allocator() { return *(mDeferStruct.mAllocator); } 785 inline void startMark(const char* name) {} // do nothing 786 inline void endMark() {} 787 inline int level() { return mLevel; } 788 inline int replayFlags() { return mDeferStruct.mReplayFlags; } 789 inline SkPath* allocPathForFrame() { return mDeferStruct.allocPathForFrame(); } 790 791 private: 792 DeferStateStruct& mDeferStruct; 793 const int mLevel; 794 }; 795 796 void RenderNode::defer(DeferStateStruct& deferStruct, const int level) { 797 DeferOperationHandler handler(deferStruct, level); 798 issueOperations<DeferOperationHandler>(deferStruct.mRenderer, handler); 799 } 800 801 class ReplayOperationHandler { 802 public: 803 ReplayOperationHandler(ReplayStateStruct& replayStruct, int level) 804 : mReplayStruct(replayStruct), mLevel(level) {} 805 inline void operator()(DisplayListOp* operation, int saveCount, bool clipToBounds) { 806 #if DEBUG_DISPLAY_LIST_OPS_AS_EVENTS 807 mReplayStruct.mRenderer.eventMark(operation->name()); 808 #endif 809 operation->replay(mReplayStruct, saveCount, mLevel, clipToBounds); 810 } 811 inline LinearAllocator& allocator() { return *(mReplayStruct.mAllocator); } 812 inline void startMark(const char* name) { 813 mReplayStruct.mRenderer.startMark(name); 814 } 815 inline void endMark() { 816 mReplayStruct.mRenderer.endMark(); 817 } 818 inline int level() { return mLevel; } 819 inline int replayFlags() { return mReplayStruct.mReplayFlags; } 820 inline SkPath* allocPathForFrame() { return mReplayStruct.allocPathForFrame(); } 821 822 private: 823 ReplayStateStruct& mReplayStruct; 824 const int mLevel; 825 }; 826 827 void RenderNode::replay(ReplayStateStruct& replayStruct, const int level) { 828 ReplayOperationHandler handler(replayStruct, level); 829 issueOperations<ReplayOperationHandler>(replayStruct.mRenderer, handler); 830 } 831 832 void RenderNode::buildZSortedChildList(const DisplayList::Chunk& chunk, 833 std::vector<ZDrawRenderNodeOpPair>& zTranslatedNodes) { 834 #if !HWUI_NEW_OPS 835 if (chunk.beginChildIndex == chunk.endChildIndex) return; 836 837 for (unsigned int i = chunk.beginChildIndex; i < chunk.endChildIndex; i++) { 838 DrawRenderNodeOp* childOp = mDisplayList->getChildren()[i]; 839 RenderNode* child = childOp->renderNode; 840 float childZ = child->properties().getZ(); 841 842 if (!MathUtils::isZero(childZ) && chunk.reorderChildren) { 843 zTranslatedNodes.push_back(ZDrawRenderNodeOpPair(childZ, childOp)); 844 childOp->skipInOrderDraw = true; 845 } else if (!child->properties().getProjectBackwards()) { 846 // regular, in order drawing DisplayList 847 childOp->skipInOrderDraw = false; 848 } 849 } 850 851 // Z sort any 3d children (stable-ness makes z compare fall back to standard drawing order) 852 std::stable_sort(zTranslatedNodes.begin(), zTranslatedNodes.end()); 853 #endif 854 } 855 856 template <class T> 857 void RenderNode::issueDrawShadowOperation(const Matrix4& transformFromParent, T& handler) { 858 if (properties().getAlpha() <= 0.0f 859 || properties().getOutline().getAlpha() <= 0.0f 860 || !properties().getOutline().getPath() 861 || properties().getScaleX() == 0 862 || properties().getScaleY() == 0) { 863 // no shadow to draw 864 return; 865 } 866 867 mat4 shadowMatrixXY(transformFromParent); 868 applyViewPropertyTransforms(shadowMatrixXY); 869 870 // Z matrix needs actual 3d transformation, so mapped z values will be correct 871 mat4 shadowMatrixZ(transformFromParent); 872 applyViewPropertyTransforms(shadowMatrixZ, true); 873 874 const SkPath* casterOutlinePath = properties().getOutline().getPath(); 875 const SkPath* revealClipPath = properties().getRevealClip().getPath(); 876 if (revealClipPath && revealClipPath->isEmpty()) return; 877 878 float casterAlpha = properties().getAlpha() * properties().getOutline().getAlpha(); 879 880 881 // holds temporary SkPath to store the result of intersections 882 SkPath* frameAllocatedPath = nullptr; 883 const SkPath* outlinePath = casterOutlinePath; 884 885 // intersect the outline with the reveal clip, if present 886 if (revealClipPath) { 887 frameAllocatedPath = handler.allocPathForFrame(); 888 889 Op(*outlinePath, *revealClipPath, kIntersect_SkPathOp, frameAllocatedPath); 890 outlinePath = frameAllocatedPath; 891 } 892 893 // intersect the outline with the clipBounds, if present 894 if (properties().getClippingFlags() & CLIP_TO_CLIP_BOUNDS) { 895 if (!frameAllocatedPath) { 896 frameAllocatedPath = handler.allocPathForFrame(); 897 } 898 899 Rect clipBounds; 900 properties().getClippingRectForFlags(CLIP_TO_CLIP_BOUNDS, &clipBounds); 901 SkPath clipBoundsPath; 902 clipBoundsPath.addRect(clipBounds.left, clipBounds.top, 903 clipBounds.right, clipBounds.bottom); 904 905 Op(*outlinePath, clipBoundsPath, kIntersect_SkPathOp, frameAllocatedPath); 906 outlinePath = frameAllocatedPath; 907 } 908 909 DisplayListOp* shadowOp = new (handler.allocator()) DrawShadowOp( 910 shadowMatrixXY, shadowMatrixZ, casterAlpha, outlinePath); 911 handler(shadowOp, PROPERTY_SAVECOUNT, properties().getClipToBounds()); 912 } 913 914 #define SHADOW_DELTA 0.1f 915 916 template <class T> 917 void RenderNode::issueOperationsOf3dChildren(ChildrenSelectMode mode, 918 const Matrix4& initialTransform, const std::vector<ZDrawRenderNodeOpPair>& zTranslatedNodes, 919 OpenGLRenderer& renderer, T& handler) { 920 const int size = zTranslatedNodes.size(); 921 if (size == 0 922 || (mode == ChildrenSelectMode::NegativeZChildren && zTranslatedNodes[0].key > 0.0f) 923 || (mode == ChildrenSelectMode::PositiveZChildren && zTranslatedNodes[size - 1].key < 0.0f)) { 924 // no 3d children to draw 925 return; 926 } 927 928 // Apply the base transform of the parent of the 3d children. This isolates 929 // 3d children of the current chunk from transformations made in previous chunks. 930 int rootRestoreTo = renderer.save(SaveFlags::Matrix); 931 renderer.setGlobalMatrix(initialTransform); 932 933 /** 934 * Draw shadows and (potential) casters mostly in order, but allow the shadows of casters 935 * with very similar Z heights to draw together. 936 * 937 * This way, if Views A & B have the same Z height and are both casting shadows, the shadows are 938 * underneath both, and neither's shadow is drawn on top of the other. 939 */ 940 const size_t nonNegativeIndex = findNonNegativeIndex(zTranslatedNodes); 941 size_t drawIndex, shadowIndex, endIndex; 942 if (mode == ChildrenSelectMode::NegativeZChildren) { 943 drawIndex = 0; 944 endIndex = nonNegativeIndex; 945 shadowIndex = endIndex; // draw no shadows 946 } else { 947 drawIndex = nonNegativeIndex; 948 endIndex = size; 949 shadowIndex = drawIndex; // potentially draw shadow for each pos Z child 950 } 951 952 DISPLAY_LIST_LOGD("%*s%d %s 3d children:", (handler.level() + 1) * 2, "", 953 endIndex - drawIndex, mode == kNegativeZChildren ? "negative" : "positive"); 954 955 float lastCasterZ = 0.0f; 956 while (shadowIndex < endIndex || drawIndex < endIndex) { 957 if (shadowIndex < endIndex) { 958 DrawRenderNodeOp* casterOp = zTranslatedNodes[shadowIndex].value; 959 RenderNode* caster = casterOp->renderNode; 960 const float casterZ = zTranslatedNodes[shadowIndex].key; 961 // attempt to render the shadow if the caster about to be drawn is its caster, 962 // OR if its caster's Z value is similar to the previous potential caster 963 if (shadowIndex == drawIndex || casterZ - lastCasterZ < SHADOW_DELTA) { 964 caster->issueDrawShadowOperation(casterOp->localMatrix, handler); 965 966 lastCasterZ = casterZ; // must do this even if current caster not casting a shadow 967 shadowIndex++; 968 continue; 969 } 970 } 971 972 // only the actual child DL draw needs to be in save/restore, 973 // since it modifies the renderer's matrix 974 int restoreTo = renderer.save(SaveFlags::Matrix); 975 976 DrawRenderNodeOp* childOp = zTranslatedNodes[drawIndex].value; 977 978 renderer.concatMatrix(childOp->localMatrix); 979 childOp->skipInOrderDraw = false; // this is horrible, I'm so sorry everyone 980 handler(childOp, renderer.getSaveCount() - 1, properties().getClipToBounds()); 981 childOp->skipInOrderDraw = true; 982 983 renderer.restoreToCount(restoreTo); 984 drawIndex++; 985 } 986 renderer.restoreToCount(rootRestoreTo); 987 } 988 989 template <class T> 990 void RenderNode::issueOperationsOfProjectedChildren(OpenGLRenderer& renderer, T& handler) { 991 DISPLAY_LIST_LOGD("%*s%d projected children:", (handler.level() + 1) * 2, "", mProjectedNodes.size()); 992 const SkPath* projectionReceiverOutline = properties().getOutline().getPath(); 993 int restoreTo = renderer.getSaveCount(); 994 995 LinearAllocator& alloc = handler.allocator(); 996 handler(new (alloc) SaveOp(SaveFlags::MatrixClip), 997 PROPERTY_SAVECOUNT, properties().getClipToBounds()); 998 999 // Transform renderer to match background we're projecting onto 1000 // (by offsetting canvas by translationX/Y of background rendernode, since only those are set) 1001 const DisplayListOp* op = 1002 #if HWUI_NEW_OPS 1003 nullptr; 1004 LOG_ALWAYS_FATAL("unsupported"); 1005 #else 1006 (mDisplayList->getOps()[mDisplayList->projectionReceiveIndex]); 1007 #endif 1008 const DrawRenderNodeOp* backgroundOp = reinterpret_cast<const DrawRenderNodeOp*>(op); 1009 const RenderProperties& backgroundProps = backgroundOp->renderNode->properties(); 1010 renderer.translate(backgroundProps.getTranslationX(), backgroundProps.getTranslationY()); 1011 1012 // If the projection receiver has an outline, we mask projected content to it 1013 // (which we know, apriori, are all tessellated paths) 1014 renderer.setProjectionPathMask(alloc, projectionReceiverOutline); 1015 1016 // draw projected nodes 1017 for (size_t i = 0; i < mProjectedNodes.size(); i++) { 1018 renderNodeOp_t* childOp = mProjectedNodes[i]; 1019 1020 // matrix save, concat, and restore can be done safely without allocating operations 1021 int restoreTo = renderer.save(SaveFlags::Matrix); 1022 renderer.concatMatrix(childOp->transformFromCompositingAncestor); 1023 childOp->skipInOrderDraw = false; // this is horrible, I'm so sorry everyone 1024 handler(childOp, renderer.getSaveCount() - 1, properties().getClipToBounds()); 1025 childOp->skipInOrderDraw = true; 1026 renderer.restoreToCount(restoreTo); 1027 } 1028 1029 handler(new (alloc) RestoreToCountOp(restoreTo), 1030 PROPERTY_SAVECOUNT, properties().getClipToBounds()); 1031 } 1032 1033 /** 1034 * This function serves both defer and replay modes, and will organize the displayList's component 1035 * operations for a single frame: 1036 * 1037 * Every 'simple' state operation that affects just the matrix and alpha (or other factors of 1038 * DeferredDisplayState) may be issued directly to the renderer, but complex operations (with custom 1039 * defer logic) and operations in displayListOps are issued through the 'handler' which handles the 1040 * defer vs replay logic, per operation 1041 */ 1042 template <class T> 1043 void RenderNode::issueOperations(OpenGLRenderer& renderer, T& handler) { 1044 if (mDisplayList->isEmpty()) { 1045 DISPLAY_LIST_LOGD("%*sEmpty display list (%p, %s)", handler.level() * 2, "", 1046 this, getName()); 1047 return; 1048 } 1049 1050 #if HWUI_NEW_OPS 1051 const bool drawLayer = false; 1052 #else 1053 const bool drawLayer = (mLayer && (&renderer != mLayer->renderer.get())); 1054 #endif 1055 // If we are updating the contents of mLayer, we don't want to apply any of 1056 // the RenderNode's properties to this issueOperations pass. Those will all 1057 // be applied when the layer is drawn, aka when this is true. 1058 const bool useViewProperties = (!mLayer || drawLayer); 1059 if (useViewProperties) { 1060 const Outline& outline = properties().getOutline(); 1061 if (properties().getAlpha() <= 0 1062 || (outline.getShouldClip() && outline.isEmpty()) 1063 || properties().getScaleX() == 0 1064 || properties().getScaleY() == 0) { 1065 DISPLAY_LIST_LOGD("%*sRejected display list (%p, %s)", handler.level() * 2, "", 1066 this, getName()); 1067 return; 1068 } 1069 } 1070 1071 handler.startMark(getName()); 1072 1073 #if DEBUG_DISPLAY_LIST 1074 const Rect& clipRect = renderer.getLocalClipBounds(); 1075 DISPLAY_LIST_LOGD("%*sStart display list (%p, %s), localClipBounds: %.0f, %.0f, %.0f, %.0f", 1076 handler.level() * 2, "", this, getName(), 1077 clipRect.left, clipRect.top, clipRect.right, clipRect.bottom); 1078 #endif 1079 1080 LinearAllocator& alloc = handler.allocator(); 1081 int restoreTo = renderer.getSaveCount(); 1082 handler(new (alloc) SaveOp(SaveFlags::MatrixClip), 1083 PROPERTY_SAVECOUNT, properties().getClipToBounds()); 1084 1085 DISPLAY_LIST_LOGD("%*sSave %d %d", (handler.level() + 1) * 2, "", 1086 SaveFlags::MatrixClip, restoreTo); 1087 1088 if (useViewProperties) { 1089 setViewProperties<T>(renderer, handler); 1090 } 1091 1092 #if HWUI_NEW_OPS 1093 LOG_ALWAYS_FATAL("legacy op traversal not supported"); 1094 #else 1095 bool quickRejected = properties().getClipToBounds() 1096 && renderer.quickRejectConservative(0, 0, properties().getWidth(), properties().getHeight()); 1097 if (!quickRejected) { 1098 Matrix4 initialTransform(*(renderer.currentTransform())); 1099 renderer.setBaseTransform(initialTransform); 1100 1101 if (drawLayer) { 1102 handler(new (alloc) DrawLayerOp(mLayer), 1103 renderer.getSaveCount() - 1, properties().getClipToBounds()); 1104 } else { 1105 const int saveCountOffset = renderer.getSaveCount() - 1; 1106 const int projectionReceiveIndex = mDisplayList->projectionReceiveIndex; 1107 for (size_t chunkIndex = 0; chunkIndex < mDisplayList->getChunks().size(); chunkIndex++) { 1108 const DisplayList::Chunk& chunk = mDisplayList->getChunks()[chunkIndex]; 1109 1110 std::vector<ZDrawRenderNodeOpPair> zTranslatedNodes; 1111 buildZSortedChildList(chunk, zTranslatedNodes); 1112 1113 issueOperationsOf3dChildren(ChildrenSelectMode::NegativeZChildren, 1114 initialTransform, zTranslatedNodes, renderer, handler); 1115 1116 for (size_t opIndex = chunk.beginOpIndex; opIndex < chunk.endOpIndex; opIndex++) { 1117 DisplayListOp *op = mDisplayList->getOps()[opIndex]; 1118 #if DEBUG_DISPLAY_LIST 1119 op->output(handler.level() + 1); 1120 #endif 1121 handler(op, saveCountOffset, properties().getClipToBounds()); 1122 1123 if (CC_UNLIKELY(!mProjectedNodes.empty() && projectionReceiveIndex >= 0 && 1124 opIndex == static_cast<size_t>(projectionReceiveIndex))) { 1125 issueOperationsOfProjectedChildren(renderer, handler); 1126 } 1127 } 1128 1129 issueOperationsOf3dChildren(ChildrenSelectMode::PositiveZChildren, 1130 initialTransform, zTranslatedNodes, renderer, handler); 1131 } 1132 } 1133 } 1134 #endif 1135 1136 DISPLAY_LIST_LOGD("%*sRestoreToCount %d", (handler.level() + 1) * 2, "", restoreTo); 1137 handler(new (alloc) RestoreToCountOp(restoreTo), 1138 PROPERTY_SAVECOUNT, properties().getClipToBounds()); 1139 1140 DISPLAY_LIST_LOGD("%*sDone (%p, %s)", handler.level() * 2, "", this, getName()); 1141 handler.endMark(); 1142 } 1143 1144 } /* namespace uirenderer */ 1145 } /* namespace android */ 1146