1 /* WARNING: This is auto-generated file. Do not modify, since changes will 2 * be lost! Modify the generating script instead. 3 * 4 * Generated from Khronos GL API description (gl.xml) revision 32093. 5 */ 6 gl->activeTexture = (glActiveTextureFunc) loader->get("glActiveTexture"); 7 gl->attachShader = (glAttachShaderFunc) loader->get("glAttachShader"); 8 gl->beginConditionalRender = (glBeginConditionalRenderFunc) loader->get("glBeginConditionalRender"); 9 gl->beginQuery = (glBeginQueryFunc) loader->get("glBeginQuery"); 10 gl->beginTransformFeedback = (glBeginTransformFeedbackFunc) loader->get("glBeginTransformFeedback"); 11 gl->bindAttribLocation = (glBindAttribLocationFunc) loader->get("glBindAttribLocation"); 12 gl->bindBuffer = (glBindBufferFunc) loader->get("glBindBuffer"); 13 gl->bindBufferBase = (glBindBufferBaseFunc) loader->get("glBindBufferBase"); 14 gl->bindBufferRange = (glBindBufferRangeFunc) loader->get("glBindBufferRange"); 15 gl->bindFragDataLocation = (glBindFragDataLocationFunc) loader->get("glBindFragDataLocation"); 16 gl->bindFramebuffer = (glBindFramebufferFunc) loader->get("glBindFramebuffer"); 17 gl->bindRenderbuffer = (glBindRenderbufferFunc) loader->get("glBindRenderbuffer"); 18 gl->bindTexture = (glBindTextureFunc) loader->get("glBindTexture"); 19 gl->bindVertexArray = (glBindVertexArrayFunc) loader->get("glBindVertexArray"); 20 gl->blendColor = (glBlendColorFunc) loader->get("glBlendColor"); 21 gl->blendEquation = (glBlendEquationFunc) loader->get("glBlendEquation"); 22 gl->blendEquationSeparate = (glBlendEquationSeparateFunc) loader->get("glBlendEquationSeparate"); 23 gl->blendFunc = (glBlendFuncFunc) loader->get("glBlendFunc"); 24 gl->blendFuncSeparate = (glBlendFuncSeparateFunc) loader->get("glBlendFuncSeparate"); 25 gl->blitFramebuffer = (glBlitFramebufferFunc) loader->get("glBlitFramebuffer"); 26 gl->bufferData = (glBufferDataFunc) loader->get("glBufferData"); 27 gl->bufferSubData = (glBufferSubDataFunc) loader->get("glBufferSubData"); 28 gl->checkFramebufferStatus = (glCheckFramebufferStatusFunc) loader->get("glCheckFramebufferStatus"); 29 gl->clampColor = (glClampColorFunc) loader->get("glClampColor"); 30 gl->clear = (glClearFunc) loader->get("glClear"); 31 gl->clearBufferfi = (glClearBufferfiFunc) loader->get("glClearBufferfi"); 32 gl->clearBufferfv = (glClearBufferfvFunc) loader->get("glClearBufferfv"); 33 gl->clearBufferiv = (glClearBufferivFunc) loader->get("glClearBufferiv"); 34 gl->clearBufferuiv = (glClearBufferuivFunc) loader->get("glClearBufferuiv"); 35 gl->clearColor = (glClearColorFunc) loader->get("glClearColor"); 36 gl->clearDepth = (glClearDepthFunc) loader->get("glClearDepth"); 37 gl->clearStencil = (glClearStencilFunc) loader->get("glClearStencil"); 38 gl->clientWaitSync = (glClientWaitSyncFunc) loader->get("glClientWaitSync"); 39 gl->colorMask = (glColorMaskFunc) loader->get("glColorMask"); 40 gl->colorMaski = (glColorMaskiFunc) loader->get("glColorMaski"); 41 gl->compileShader = (glCompileShaderFunc) loader->get("glCompileShader"); 42 gl->compressedTexImage1D = (glCompressedTexImage1DFunc) loader->get("glCompressedTexImage1D"); 43 gl->compressedTexImage2D = (glCompressedTexImage2DFunc) loader->get("glCompressedTexImage2D"); 44 gl->compressedTexImage3D = (glCompressedTexImage3DFunc) loader->get("glCompressedTexImage3D"); 45 gl->compressedTexSubImage1D = (glCompressedTexSubImage1DFunc) loader->get("glCompressedTexSubImage1D"); 46 gl->compressedTexSubImage2D = (glCompressedTexSubImage2DFunc) loader->get("glCompressedTexSubImage2D"); 47 gl->compressedTexSubImage3D = (glCompressedTexSubImage3DFunc) loader->get("glCompressedTexSubImage3D"); 48 gl->copyBufferSubData = (glCopyBufferSubDataFunc) loader->get("glCopyBufferSubData"); 49 gl->copyTexImage1D = (glCopyTexImage1DFunc) loader->get("glCopyTexImage1D"); 50 gl->copyTexImage2D = (glCopyTexImage2DFunc) loader->get("glCopyTexImage2D"); 51 gl->copyTexSubImage1D = (glCopyTexSubImage1DFunc) loader->get("glCopyTexSubImage1D"); 52 gl->copyTexSubImage2D = (glCopyTexSubImage2DFunc) loader->get("glCopyTexSubImage2D"); 53 gl->copyTexSubImage3D = (glCopyTexSubImage3DFunc) loader->get("glCopyTexSubImage3D"); 54 gl->createProgram = (glCreateProgramFunc) loader->get("glCreateProgram"); 55 gl->createShader = (glCreateShaderFunc) loader->get("glCreateShader"); 56 gl->cullFace = (glCullFaceFunc) loader->get("glCullFace"); 57 gl->deleteBuffers = (glDeleteBuffersFunc) loader->get("glDeleteBuffers"); 58 gl->deleteFramebuffers = (glDeleteFramebuffersFunc) loader->get("glDeleteFramebuffers"); 59 gl->deleteProgram = (glDeleteProgramFunc) loader->get("glDeleteProgram"); 60 gl->deleteQueries = (glDeleteQueriesFunc) loader->get("glDeleteQueries"); 61 gl->deleteRenderbuffers = (glDeleteRenderbuffersFunc) loader->get("glDeleteRenderbuffers"); 62 gl->deleteShader = (glDeleteShaderFunc) loader->get("glDeleteShader"); 63 gl->deleteSync = (glDeleteSyncFunc) loader->get("glDeleteSync"); 64 gl->deleteTextures = (glDeleteTexturesFunc) loader->get("glDeleteTextures"); 65 gl->deleteVertexArrays = (glDeleteVertexArraysFunc) loader->get("glDeleteVertexArrays"); 66 gl->depthFunc = (glDepthFuncFunc) loader->get("glDepthFunc"); 67 gl->depthMask = (glDepthMaskFunc) loader->get("glDepthMask"); 68 gl->depthRange = (glDepthRangeFunc) loader->get("glDepthRange"); 69 gl->detachShader = (glDetachShaderFunc) loader->get("glDetachShader"); 70 gl->disable = (glDisableFunc) loader->get("glDisable"); 71 gl->disableVertexAttribArray = (glDisableVertexAttribArrayFunc) loader->get("glDisableVertexAttribArray"); 72 gl->disablei = (glDisableiFunc) loader->get("glDisablei"); 73 gl->drawArrays = (glDrawArraysFunc) loader->get("glDrawArrays"); 74 gl->drawArraysInstanced = (glDrawArraysInstancedFunc) loader->get("glDrawArraysInstanced"); 75 gl->drawBuffer = (glDrawBufferFunc) loader->get("glDrawBuffer"); 76 gl->drawBuffers = (glDrawBuffersFunc) loader->get("glDrawBuffers"); 77 gl->drawElements = (glDrawElementsFunc) loader->get("glDrawElements"); 78 gl->drawElementsBaseVertex = (glDrawElementsBaseVertexFunc) loader->get("glDrawElementsBaseVertex"); 79 gl->drawElementsInstanced = (glDrawElementsInstancedFunc) loader->get("glDrawElementsInstanced"); 80 gl->drawElementsInstancedBaseVertex = (glDrawElementsInstancedBaseVertexFunc) loader->get("glDrawElementsInstancedBaseVertex"); 81 gl->drawRangeElements = (glDrawRangeElementsFunc) loader->get("glDrawRangeElements"); 82 gl->drawRangeElementsBaseVertex = (glDrawRangeElementsBaseVertexFunc) loader->get("glDrawRangeElementsBaseVertex"); 83 gl->enable = (glEnableFunc) loader->get("glEnable"); 84 gl->enableVertexAttribArray = (glEnableVertexAttribArrayFunc) loader->get("glEnableVertexAttribArray"); 85 gl->enablei = (glEnableiFunc) loader->get("glEnablei"); 86 gl->endConditionalRender = (glEndConditionalRenderFunc) loader->get("glEndConditionalRender"); 87 gl->endQuery = (glEndQueryFunc) loader->get("glEndQuery"); 88 gl->endTransformFeedback = (glEndTransformFeedbackFunc) loader->get("glEndTransformFeedback"); 89 gl->fenceSync = (glFenceSyncFunc) loader->get("glFenceSync"); 90 gl->finish = (glFinishFunc) loader->get("glFinish"); 91 gl->flush = (glFlushFunc) loader->get("glFlush"); 92 gl->flushMappedBufferRange = (glFlushMappedBufferRangeFunc) loader->get("glFlushMappedBufferRange"); 93 gl->framebufferRenderbuffer = (glFramebufferRenderbufferFunc) loader->get("glFramebufferRenderbuffer"); 94 gl->framebufferTexture = (glFramebufferTextureFunc) loader->get("glFramebufferTexture"); 95 gl->framebufferTexture1D = (glFramebufferTexture1DFunc) loader->get("glFramebufferTexture1D"); 96 gl->framebufferTexture2D = (glFramebufferTexture2DFunc) loader->get("glFramebufferTexture2D"); 97 gl->framebufferTexture3D = (glFramebufferTexture3DFunc) loader->get("glFramebufferTexture3D"); 98 gl->framebufferTextureLayer = (glFramebufferTextureLayerFunc) loader->get("glFramebufferTextureLayer"); 99 gl->frontFace = (glFrontFaceFunc) loader->get("glFrontFace"); 100 gl->genBuffers = (glGenBuffersFunc) loader->get("glGenBuffers"); 101 gl->genFramebuffers = (glGenFramebuffersFunc) loader->get("glGenFramebuffers"); 102 gl->genQueries = (glGenQueriesFunc) loader->get("glGenQueries"); 103 gl->genRenderbuffers = (glGenRenderbuffersFunc) loader->get("glGenRenderbuffers"); 104 gl->genTextures = (glGenTexturesFunc) loader->get("glGenTextures"); 105 gl->genVertexArrays = (glGenVertexArraysFunc) loader->get("glGenVertexArrays"); 106 gl->generateMipmap = (glGenerateMipmapFunc) loader->get("glGenerateMipmap"); 107 gl->getActiveAttrib = (glGetActiveAttribFunc) loader->get("glGetActiveAttrib"); 108 gl->getActiveUniform = (glGetActiveUniformFunc) loader->get("glGetActiveUniform"); 109 gl->getActiveUniformBlockName = (glGetActiveUniformBlockNameFunc) loader->get("glGetActiveUniformBlockName"); 110 gl->getActiveUniformBlockiv = (glGetActiveUniformBlockivFunc) loader->get("glGetActiveUniformBlockiv"); 111 gl->getActiveUniformName = (glGetActiveUniformNameFunc) loader->get("glGetActiveUniformName"); 112 gl->getActiveUniformsiv = (glGetActiveUniformsivFunc) loader->get("glGetActiveUniformsiv"); 113 gl->getAttachedShaders = (glGetAttachedShadersFunc) loader->get("glGetAttachedShaders"); 114 gl->getAttribLocation = (glGetAttribLocationFunc) loader->get("glGetAttribLocation"); 115 gl->getBooleani_v = (glGetBooleani_vFunc) loader->get("glGetBooleani_v"); 116 gl->getBooleanv = (glGetBooleanvFunc) loader->get("glGetBooleanv"); 117 gl->getBufferParameteri64v = (glGetBufferParameteri64vFunc) loader->get("glGetBufferParameteri64v"); 118 gl->getBufferParameteriv = (glGetBufferParameterivFunc) loader->get("glGetBufferParameteriv"); 119 gl->getBufferPointerv = (glGetBufferPointervFunc) loader->get("glGetBufferPointerv"); 120 gl->getBufferSubData = (glGetBufferSubDataFunc) loader->get("glGetBufferSubData"); 121 gl->getCompressedTexImage = (glGetCompressedTexImageFunc) loader->get("glGetCompressedTexImage"); 122 gl->getDoublev = (glGetDoublevFunc) loader->get("glGetDoublev"); 123 gl->getError = (glGetErrorFunc) loader->get("glGetError"); 124 gl->getFloatv = (glGetFloatvFunc) loader->get("glGetFloatv"); 125 gl->getFragDataLocation = (glGetFragDataLocationFunc) loader->get("glGetFragDataLocation"); 126 gl->getFramebufferAttachmentParameteriv = (glGetFramebufferAttachmentParameterivFunc) loader->get("glGetFramebufferAttachmentParameteriv"); 127 gl->getInteger64i_v = (glGetInteger64i_vFunc) loader->get("glGetInteger64i_v"); 128 gl->getInteger64v = (glGetInteger64vFunc) loader->get("glGetInteger64v"); 129 gl->getIntegeri_v = (glGetIntegeri_vFunc) loader->get("glGetIntegeri_v"); 130 gl->getIntegerv = (glGetIntegervFunc) loader->get("glGetIntegerv"); 131 gl->getMultisamplefv = (glGetMultisamplefvFunc) loader->get("glGetMultisamplefv"); 132 gl->getProgramInfoLog = (glGetProgramInfoLogFunc) loader->get("glGetProgramInfoLog"); 133 gl->getProgramiv = (glGetProgramivFunc) loader->get("glGetProgramiv"); 134 gl->getQueryObjectiv = (glGetQueryObjectivFunc) loader->get("glGetQueryObjectiv"); 135 gl->getQueryObjectuiv = (glGetQueryObjectuivFunc) loader->get("glGetQueryObjectuiv"); 136 gl->getQueryiv = (glGetQueryivFunc) loader->get("glGetQueryiv"); 137 gl->getRenderbufferParameteriv = (glGetRenderbufferParameterivFunc) loader->get("glGetRenderbufferParameteriv"); 138 gl->getShaderInfoLog = (glGetShaderInfoLogFunc) loader->get("glGetShaderInfoLog"); 139 gl->getShaderSource = (glGetShaderSourceFunc) loader->get("glGetShaderSource"); 140 gl->getShaderiv = (glGetShaderivFunc) loader->get("glGetShaderiv"); 141 gl->getString = (glGetStringFunc) loader->get("glGetString"); 142 gl->getStringi = (glGetStringiFunc) loader->get("glGetStringi"); 143 gl->getSynciv = (glGetSyncivFunc) loader->get("glGetSynciv"); 144 gl->getTexImage = (glGetTexImageFunc) loader->get("glGetTexImage"); 145 gl->getTexLevelParameterfv = (glGetTexLevelParameterfvFunc) loader->get("glGetTexLevelParameterfv"); 146 gl->getTexLevelParameteriv = (glGetTexLevelParameterivFunc) loader->get("glGetTexLevelParameteriv"); 147 gl->getTexParameterIiv = (glGetTexParameterIivFunc) loader->get("glGetTexParameterIiv"); 148 gl->getTexParameterIuiv = (glGetTexParameterIuivFunc) loader->get("glGetTexParameterIuiv"); 149 gl->getTexParameterfv = (glGetTexParameterfvFunc) loader->get("glGetTexParameterfv"); 150 gl->getTexParameteriv = (glGetTexParameterivFunc) loader->get("glGetTexParameteriv"); 151 gl->getTransformFeedbackVarying = (glGetTransformFeedbackVaryingFunc) loader->get("glGetTransformFeedbackVarying"); 152 gl->getUniformBlockIndex = (glGetUniformBlockIndexFunc) loader->get("glGetUniformBlockIndex"); 153 gl->getUniformIndices = (glGetUniformIndicesFunc) loader->get("glGetUniformIndices"); 154 gl->getUniformLocation = (glGetUniformLocationFunc) loader->get("glGetUniformLocation"); 155 gl->getUniformfv = (glGetUniformfvFunc) loader->get("glGetUniformfv"); 156 gl->getUniformiv = (glGetUniformivFunc) loader->get("glGetUniformiv"); 157 gl->getUniformuiv = (glGetUniformuivFunc) loader->get("glGetUniformuiv"); 158 gl->getVertexAttribIiv = (glGetVertexAttribIivFunc) loader->get("glGetVertexAttribIiv"); 159 gl->getVertexAttribIuiv = (glGetVertexAttribIuivFunc) loader->get("glGetVertexAttribIuiv"); 160 gl->getVertexAttribPointerv = (glGetVertexAttribPointervFunc) loader->get("glGetVertexAttribPointerv"); 161 gl->getVertexAttribdv = (glGetVertexAttribdvFunc) loader->get("glGetVertexAttribdv"); 162 gl->getVertexAttribfv = (glGetVertexAttribfvFunc) loader->get("glGetVertexAttribfv"); 163 gl->getVertexAttribiv = (glGetVertexAttribivFunc) loader->get("glGetVertexAttribiv"); 164 gl->hint = (glHintFunc) loader->get("glHint"); 165 gl->isBuffer = (glIsBufferFunc) loader->get("glIsBuffer"); 166 gl->isEnabled = (glIsEnabledFunc) loader->get("glIsEnabled"); 167 gl->isEnabledi = (glIsEnablediFunc) loader->get("glIsEnabledi"); 168 gl->isFramebuffer = (glIsFramebufferFunc) loader->get("glIsFramebuffer"); 169 gl->isProgram = (glIsProgramFunc) loader->get("glIsProgram"); 170 gl->isQuery = (glIsQueryFunc) loader->get("glIsQuery"); 171 gl->isRenderbuffer = (glIsRenderbufferFunc) loader->get("glIsRenderbuffer"); 172 gl->isShader = (glIsShaderFunc) loader->get("glIsShader"); 173 gl->isSync = (glIsSyncFunc) loader->get("glIsSync"); 174 gl->isTexture = (glIsTextureFunc) loader->get("glIsTexture"); 175 gl->isVertexArray = (glIsVertexArrayFunc) loader->get("glIsVertexArray"); 176 gl->lineWidth = (glLineWidthFunc) loader->get("glLineWidth"); 177 gl->linkProgram = (glLinkProgramFunc) loader->get("glLinkProgram"); 178 gl->logicOp = (glLogicOpFunc) loader->get("glLogicOp"); 179 gl->mapBuffer = (glMapBufferFunc) loader->get("glMapBuffer"); 180 gl->mapBufferRange = (glMapBufferRangeFunc) loader->get("glMapBufferRange"); 181 gl->multiDrawArrays = (glMultiDrawArraysFunc) loader->get("glMultiDrawArrays"); 182 gl->multiDrawElements = (glMultiDrawElementsFunc) loader->get("glMultiDrawElements"); 183 gl->multiDrawElementsBaseVertex = (glMultiDrawElementsBaseVertexFunc) loader->get("glMultiDrawElementsBaseVertex"); 184 gl->pixelStoref = (glPixelStorefFunc) loader->get("glPixelStoref"); 185 gl->pixelStorei = (glPixelStoreiFunc) loader->get("glPixelStorei"); 186 gl->pointParameterf = (glPointParameterfFunc) loader->get("glPointParameterf"); 187 gl->pointParameterfv = (glPointParameterfvFunc) loader->get("glPointParameterfv"); 188 gl->pointParameteri = (glPointParameteriFunc) loader->get("glPointParameteri"); 189 gl->pointParameteriv = (glPointParameterivFunc) loader->get("glPointParameteriv"); 190 gl->pointSize = (glPointSizeFunc) loader->get("glPointSize"); 191 gl->polygonMode = (glPolygonModeFunc) loader->get("glPolygonMode"); 192 gl->polygonOffset = (glPolygonOffsetFunc) loader->get("glPolygonOffset"); 193 gl->primitiveRestartIndex = (glPrimitiveRestartIndexFunc) loader->get("glPrimitiveRestartIndex"); 194 gl->provokingVertex = (glProvokingVertexFunc) loader->get("glProvokingVertex"); 195 gl->readBuffer = (glReadBufferFunc) loader->get("glReadBuffer"); 196 gl->readPixels = (glReadPixelsFunc) loader->get("glReadPixels"); 197 gl->renderbufferStorage = (glRenderbufferStorageFunc) loader->get("glRenderbufferStorage"); 198 gl->renderbufferStorageMultisample = (glRenderbufferStorageMultisampleFunc) loader->get("glRenderbufferStorageMultisample"); 199 gl->sampleCoverage = (glSampleCoverageFunc) loader->get("glSampleCoverage"); 200 gl->sampleMaski = (glSampleMaskiFunc) loader->get("glSampleMaski"); 201 gl->scissor = (glScissorFunc) loader->get("glScissor"); 202 gl->shaderSource = (glShaderSourceFunc) loader->get("glShaderSource"); 203 gl->stencilFunc = (glStencilFuncFunc) loader->get("glStencilFunc"); 204 gl->stencilFuncSeparate = (glStencilFuncSeparateFunc) loader->get("glStencilFuncSeparate"); 205 gl->stencilMask = (glStencilMaskFunc) loader->get("glStencilMask"); 206 gl->stencilMaskSeparate = (glStencilMaskSeparateFunc) loader->get("glStencilMaskSeparate"); 207 gl->stencilOp = (glStencilOpFunc) loader->get("glStencilOp"); 208 gl->stencilOpSeparate = (glStencilOpSeparateFunc) loader->get("glStencilOpSeparate"); 209 gl->texBuffer = (glTexBufferFunc) loader->get("glTexBuffer"); 210 gl->texImage1D = (glTexImage1DFunc) loader->get("glTexImage1D"); 211 gl->texImage2D = (glTexImage2DFunc) loader->get("glTexImage2D"); 212 gl->texImage2DMultisample = (glTexImage2DMultisampleFunc) loader->get("glTexImage2DMultisample"); 213 gl->texImage3D = (glTexImage3DFunc) loader->get("glTexImage3D"); 214 gl->texImage3DMultisample = (glTexImage3DMultisampleFunc) loader->get("glTexImage3DMultisample"); 215 gl->texParameterIiv = (glTexParameterIivFunc) loader->get("glTexParameterIiv"); 216 gl->texParameterIuiv = (glTexParameterIuivFunc) loader->get("glTexParameterIuiv"); 217 gl->texParameterf = (glTexParameterfFunc) loader->get("glTexParameterf"); 218 gl->texParameterfv = (glTexParameterfvFunc) loader->get("glTexParameterfv"); 219 gl->texParameteri = (glTexParameteriFunc) loader->get("glTexParameteri"); 220 gl->texParameteriv = (glTexParameterivFunc) loader->get("glTexParameteriv"); 221 gl->texSubImage1D = (glTexSubImage1DFunc) loader->get("glTexSubImage1D"); 222 gl->texSubImage2D = (glTexSubImage2DFunc) loader->get("glTexSubImage2D"); 223 gl->texSubImage3D = (glTexSubImage3DFunc) loader->get("glTexSubImage3D"); 224 gl->transformFeedbackVaryings = (glTransformFeedbackVaryingsFunc) loader->get("glTransformFeedbackVaryings"); 225 gl->uniform1f = (glUniform1fFunc) loader->get("glUniform1f"); 226 gl->uniform1fv = (glUniform1fvFunc) loader->get("glUniform1fv"); 227 gl->uniform1i = (glUniform1iFunc) loader->get("glUniform1i"); 228 gl->uniform1iv = (glUniform1ivFunc) loader->get("glUniform1iv"); 229 gl->uniform1ui = (glUniform1uiFunc) loader->get("glUniform1ui"); 230 gl->uniform1uiv = (glUniform1uivFunc) loader->get("glUniform1uiv"); 231 gl->uniform2f = (glUniform2fFunc) loader->get("glUniform2f"); 232 gl->uniform2fv = (glUniform2fvFunc) loader->get("glUniform2fv"); 233 gl->uniform2i = (glUniform2iFunc) loader->get("glUniform2i"); 234 gl->uniform2iv = (glUniform2ivFunc) loader->get("glUniform2iv"); 235 gl->uniform2ui = (glUniform2uiFunc) loader->get("glUniform2ui"); 236 gl->uniform2uiv = (glUniform2uivFunc) loader->get("glUniform2uiv"); 237 gl->uniform3f = (glUniform3fFunc) loader->get("glUniform3f"); 238 gl->uniform3fv = (glUniform3fvFunc) loader->get("glUniform3fv"); 239 gl->uniform3i = (glUniform3iFunc) loader->get("glUniform3i"); 240 gl->uniform3iv = (glUniform3ivFunc) loader->get("glUniform3iv"); 241 gl->uniform3ui = (glUniform3uiFunc) loader->get("glUniform3ui"); 242 gl->uniform3uiv = (glUniform3uivFunc) loader->get("glUniform3uiv"); 243 gl->uniform4f = (glUniform4fFunc) loader->get("glUniform4f"); 244 gl->uniform4fv = (glUniform4fvFunc) loader->get("glUniform4fv"); 245 gl->uniform4i = (glUniform4iFunc) loader->get("glUniform4i"); 246 gl->uniform4iv = (glUniform4ivFunc) loader->get("glUniform4iv"); 247 gl->uniform4ui = (glUniform4uiFunc) loader->get("glUniform4ui"); 248 gl->uniform4uiv = (glUniform4uivFunc) loader->get("glUniform4uiv"); 249 gl->uniformBlockBinding = (glUniformBlockBindingFunc) loader->get("glUniformBlockBinding"); 250 gl->uniformMatrix2fv = (glUniformMatrix2fvFunc) loader->get("glUniformMatrix2fv"); 251 gl->uniformMatrix2x3fv = (glUniformMatrix2x3fvFunc) loader->get("glUniformMatrix2x3fv"); 252 gl->uniformMatrix2x4fv = (glUniformMatrix2x4fvFunc) loader->get("glUniformMatrix2x4fv"); 253 gl->uniformMatrix3fv = (glUniformMatrix3fvFunc) loader->get("glUniformMatrix3fv"); 254 gl->uniformMatrix3x2fv = (glUniformMatrix3x2fvFunc) loader->get("glUniformMatrix3x2fv"); 255 gl->uniformMatrix3x4fv = (glUniformMatrix3x4fvFunc) loader->get("glUniformMatrix3x4fv"); 256 gl->uniformMatrix4fv = (glUniformMatrix4fvFunc) loader->get("glUniformMatrix4fv"); 257 gl->uniformMatrix4x2fv = (glUniformMatrix4x2fvFunc) loader->get("glUniformMatrix4x2fv"); 258 gl->uniformMatrix4x3fv = (glUniformMatrix4x3fvFunc) loader->get("glUniformMatrix4x3fv"); 259 gl->unmapBuffer = (glUnmapBufferFunc) loader->get("glUnmapBuffer"); 260 gl->useProgram = (glUseProgramFunc) loader->get("glUseProgram"); 261 gl->validateProgram = (glValidateProgramFunc) loader->get("glValidateProgram"); 262 gl->vertexAttrib1d = (glVertexAttrib1dFunc) loader->get("glVertexAttrib1d"); 263 gl->vertexAttrib1dv = (glVertexAttrib1dvFunc) loader->get("glVertexAttrib1dv"); 264 gl->vertexAttrib1f = (glVertexAttrib1fFunc) loader->get("glVertexAttrib1f"); 265 gl->vertexAttrib1fv = (glVertexAttrib1fvFunc) loader->get("glVertexAttrib1fv"); 266 gl->vertexAttrib1s = (glVertexAttrib1sFunc) loader->get("glVertexAttrib1s"); 267 gl->vertexAttrib1sv = (glVertexAttrib1svFunc) loader->get("glVertexAttrib1sv"); 268 gl->vertexAttrib2d = (glVertexAttrib2dFunc) loader->get("glVertexAttrib2d"); 269 gl->vertexAttrib2dv = (glVertexAttrib2dvFunc) loader->get("glVertexAttrib2dv"); 270 gl->vertexAttrib2f = (glVertexAttrib2fFunc) loader->get("glVertexAttrib2f"); 271 gl->vertexAttrib2fv = (glVertexAttrib2fvFunc) loader->get("glVertexAttrib2fv"); 272 gl->vertexAttrib2s = (glVertexAttrib2sFunc) loader->get("glVertexAttrib2s"); 273 gl->vertexAttrib2sv = (glVertexAttrib2svFunc) loader->get("glVertexAttrib2sv"); 274 gl->vertexAttrib3d = (glVertexAttrib3dFunc) loader->get("glVertexAttrib3d"); 275 gl->vertexAttrib3dv = (glVertexAttrib3dvFunc) loader->get("glVertexAttrib3dv"); 276 gl->vertexAttrib3f = (glVertexAttrib3fFunc) loader->get("glVertexAttrib3f"); 277 gl->vertexAttrib3fv = (glVertexAttrib3fvFunc) loader->get("glVertexAttrib3fv"); 278 gl->vertexAttrib3s = (glVertexAttrib3sFunc) loader->get("glVertexAttrib3s"); 279 gl->vertexAttrib3sv = (glVertexAttrib3svFunc) loader->get("glVertexAttrib3sv"); 280 gl->vertexAttrib4Nbv = (glVertexAttrib4NbvFunc) loader->get("glVertexAttrib4Nbv"); 281 gl->vertexAttrib4Niv = (glVertexAttrib4NivFunc) loader->get("glVertexAttrib4Niv"); 282 gl->vertexAttrib4Nsv = (glVertexAttrib4NsvFunc) loader->get("glVertexAttrib4Nsv"); 283 gl->vertexAttrib4Nub = (glVertexAttrib4NubFunc) loader->get("glVertexAttrib4Nub"); 284 gl->vertexAttrib4Nubv = (glVertexAttrib4NubvFunc) loader->get("glVertexAttrib4Nubv"); 285 gl->vertexAttrib4Nuiv = (glVertexAttrib4NuivFunc) loader->get("glVertexAttrib4Nuiv"); 286 gl->vertexAttrib4Nusv = (glVertexAttrib4NusvFunc) loader->get("glVertexAttrib4Nusv"); 287 gl->vertexAttrib4bv = (glVertexAttrib4bvFunc) loader->get("glVertexAttrib4bv"); 288 gl->vertexAttrib4d = (glVertexAttrib4dFunc) loader->get("glVertexAttrib4d"); 289 gl->vertexAttrib4dv = (glVertexAttrib4dvFunc) loader->get("glVertexAttrib4dv"); 290 gl->vertexAttrib4f = (glVertexAttrib4fFunc) loader->get("glVertexAttrib4f"); 291 gl->vertexAttrib4fv = (glVertexAttrib4fvFunc) loader->get("glVertexAttrib4fv"); 292 gl->vertexAttrib4iv = (glVertexAttrib4ivFunc) loader->get("glVertexAttrib4iv"); 293 gl->vertexAttrib4s = (glVertexAttrib4sFunc) loader->get("glVertexAttrib4s"); 294 gl->vertexAttrib4sv = (glVertexAttrib4svFunc) loader->get("glVertexAttrib4sv"); 295 gl->vertexAttrib4ubv = (glVertexAttrib4ubvFunc) loader->get("glVertexAttrib4ubv"); 296 gl->vertexAttrib4uiv = (glVertexAttrib4uivFunc) loader->get("glVertexAttrib4uiv"); 297 gl->vertexAttrib4usv = (glVertexAttrib4usvFunc) loader->get("glVertexAttrib4usv"); 298 gl->vertexAttribI1i = (glVertexAttribI1iFunc) loader->get("glVertexAttribI1i"); 299 gl->vertexAttribI1iv = (glVertexAttribI1ivFunc) loader->get("glVertexAttribI1iv"); 300 gl->vertexAttribI1ui = (glVertexAttribI1uiFunc) loader->get("glVertexAttribI1ui"); 301 gl->vertexAttribI1uiv = (glVertexAttribI1uivFunc) loader->get("glVertexAttribI1uiv"); 302 gl->vertexAttribI2i = (glVertexAttribI2iFunc) loader->get("glVertexAttribI2i"); 303 gl->vertexAttribI2iv = (glVertexAttribI2ivFunc) loader->get("glVertexAttribI2iv"); 304 gl->vertexAttribI2ui = (glVertexAttribI2uiFunc) loader->get("glVertexAttribI2ui"); 305 gl->vertexAttribI2uiv = (glVertexAttribI2uivFunc) loader->get("glVertexAttribI2uiv"); 306 gl->vertexAttribI3i = (glVertexAttribI3iFunc) loader->get("glVertexAttribI3i"); 307 gl->vertexAttribI3iv = (glVertexAttribI3ivFunc) loader->get("glVertexAttribI3iv"); 308 gl->vertexAttribI3ui = (glVertexAttribI3uiFunc) loader->get("glVertexAttribI3ui"); 309 gl->vertexAttribI3uiv = (glVertexAttribI3uivFunc) loader->get("glVertexAttribI3uiv"); 310 gl->vertexAttribI4bv = (glVertexAttribI4bvFunc) loader->get("glVertexAttribI4bv"); 311 gl->vertexAttribI4i = (glVertexAttribI4iFunc) loader->get("glVertexAttribI4i"); 312 gl->vertexAttribI4iv = (glVertexAttribI4ivFunc) loader->get("glVertexAttribI4iv"); 313 gl->vertexAttribI4sv = (glVertexAttribI4svFunc) loader->get("glVertexAttribI4sv"); 314 gl->vertexAttribI4ubv = (glVertexAttribI4ubvFunc) loader->get("glVertexAttribI4ubv"); 315 gl->vertexAttribI4ui = (glVertexAttribI4uiFunc) loader->get("glVertexAttribI4ui"); 316 gl->vertexAttribI4uiv = (glVertexAttribI4uivFunc) loader->get("glVertexAttribI4uiv"); 317 gl->vertexAttribI4usv = (glVertexAttribI4usvFunc) loader->get("glVertexAttribI4usv"); 318 gl->vertexAttribIPointer = (glVertexAttribIPointerFunc) loader->get("glVertexAttribIPointer"); 319 gl->vertexAttribPointer = (glVertexAttribPointerFunc) loader->get("glVertexAttribPointer"); 320 gl->viewport = (glViewportFunc) loader->get("glViewport"); 321 gl->waitSync = (glWaitSyncFunc) loader->get("glWaitSync"); 322