Home | History | Annotate | Download | only in CollisionShapes
      1 /*
      2 Bullet Continuous Collision Detection and Physics Library
      3 Copyright (c) 2003-2009 Erwin Coumans  http://bulletphysics.org
      4 
      5 This software is provided 'as-is', without any express or implied warranty.
      6 In no event will the authors be held liable for any damages arising from the use of this software.
      7 Permission is granted to anyone to use this software for any purpose,
      8 including commercial applications, and to alter it and redistribute it freely,
      9 subject to the following restrictions:
     10 
     11 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
     12 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
     13 3. This notice may not be removed or altered from any source distribution.
     14 */
     15 
     16 #include "btStaticPlaneShape.h"
     17 
     18 #include "LinearMath/btTransformUtil.h"
     19 
     20 
     21 btStaticPlaneShape::btStaticPlaneShape(const btVector3& planeNormal,btScalar planeConstant)
     22 : btConcaveShape (), m_planeNormal(planeNormal.normalized()),
     23 m_planeConstant(planeConstant),
     24 m_localScaling(btScalar(1.),btScalar(1.),btScalar(1.))
     25 {
     26 	m_shapeType = STATIC_PLANE_PROXYTYPE;
     27 	//	btAssert( btFuzzyZero(m_planeNormal.length() - btScalar(1.)) );
     28 }
     29 
     30 
     31 btStaticPlaneShape::~btStaticPlaneShape()
     32 {
     33 }
     34 
     35 
     36 
     37 void btStaticPlaneShape::getAabb(const btTransform& t,btVector3& aabbMin,btVector3& aabbMax) const
     38 {
     39 	(void)t;
     40 	/*
     41 	btVector3 infvec (btScalar(BT_LARGE_FLOAT),btScalar(BT_LARGE_FLOAT),btScalar(BT_LARGE_FLOAT));
     42 
     43 	btVector3 center = m_planeNormal*m_planeConstant;
     44 	aabbMin = center + infvec*m_planeNormal;
     45 	aabbMax = aabbMin;
     46 	aabbMin.setMin(center - infvec*m_planeNormal);
     47 	aabbMax.setMax(center - infvec*m_planeNormal);
     48 	*/
     49 
     50 	aabbMin.setValue(btScalar(-BT_LARGE_FLOAT),btScalar(-BT_LARGE_FLOAT),btScalar(-BT_LARGE_FLOAT));
     51 	aabbMax.setValue(btScalar(BT_LARGE_FLOAT),btScalar(BT_LARGE_FLOAT),btScalar(BT_LARGE_FLOAT));
     52 
     53 }
     54 
     55 
     56 
     57 
     58 void	btStaticPlaneShape::processAllTriangles(btTriangleCallback* callback,const btVector3& aabbMin,const btVector3& aabbMax) const
     59 {
     60 
     61 	btVector3 halfExtents = (aabbMax - aabbMin) * btScalar(0.5);
     62 	btScalar radius = halfExtents.length();
     63 	btVector3 center = (aabbMax + aabbMin) * btScalar(0.5);
     64 
     65 	//this is where the triangles are generated, given AABB and plane equation (normal/constant)
     66 
     67 	btVector3 tangentDir0,tangentDir1;
     68 
     69 	//tangentDir0/tangentDir1 can be precalculated
     70 	btPlaneSpace1(m_planeNormal,tangentDir0,tangentDir1);
     71 
     72 	btVector3 supVertex0,supVertex1;
     73 
     74 	btVector3 projectedCenter = center - (m_planeNormal.dot(center) - m_planeConstant)*m_planeNormal;
     75 
     76 	btVector3 triangle[3];
     77 	triangle[0] = projectedCenter + tangentDir0*radius + tangentDir1*radius;
     78 	triangle[1] = projectedCenter + tangentDir0*radius - tangentDir1*radius;
     79 	triangle[2] = projectedCenter - tangentDir0*radius - tangentDir1*radius;
     80 
     81 	callback->processTriangle(triangle,0,0);
     82 
     83 	triangle[0] = projectedCenter - tangentDir0*radius - tangentDir1*radius;
     84 	triangle[1] = projectedCenter - tangentDir0*radius + tangentDir1*radius;
     85 	triangle[2] = projectedCenter + tangentDir0*radius + tangentDir1*radius;
     86 
     87 	callback->processTriangle(triangle,0,1);
     88 
     89 }
     90 
     91 void	btStaticPlaneShape::calculateLocalInertia(btScalar mass,btVector3& inertia) const
     92 {
     93 	(void)mass;
     94 
     95 	//moving concave objects not supported
     96 
     97 	inertia.setValue(btScalar(0.),btScalar(0.),btScalar(0.));
     98 }
     99 
    100 void	btStaticPlaneShape::setLocalScaling(const btVector3& scaling)
    101 {
    102 	m_localScaling = scaling;
    103 }
    104 const btVector3& btStaticPlaneShape::getLocalScaling() const
    105 {
    106 	return m_localScaling;
    107 }
    108