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      1 //===- LocalStackSlotAllocation.cpp - Pre-allocate locals to stack slots --===//
      2 //
      3 //                     The LLVM Compiler Infrastructure
      4 //
      5 // This file is distributed under the University of Illinois Open Source
      6 // License. See LICENSE.TXT for details.
      7 //
      8 //===----------------------------------------------------------------------===//
      9 //
     10 // This pass assigns local frame indices to stack slots relative to one another
     11 // and allocates additional base registers to access them when the target
     12 // estimates they are likely to be out of range of stack pointer and frame
     13 // pointer relative addressing.
     14 //
     15 //===----------------------------------------------------------------------===//
     16 
     17 #include "llvm/CodeGen/Passes.h"
     18 #include "llvm/ADT/STLExtras.h"
     19 #include "llvm/ADT/SetVector.h"
     20 #include "llvm/ADT/SmallSet.h"
     21 #include "llvm/ADT/Statistic.h"
     22 #include "llvm/CodeGen/MachineFrameInfo.h"
     23 #include "llvm/CodeGen/MachineFunction.h"
     24 #include "llvm/CodeGen/MachineFunctionPass.h"
     25 #include "llvm/CodeGen/MachineRegisterInfo.h"
     26 #include "llvm/CodeGen/StackProtector.h"
     27 #include "llvm/IR/Constants.h"
     28 #include "llvm/IR/DerivedTypes.h"
     29 #include "llvm/IR/Instructions.h"
     30 #include "llvm/IR/Intrinsics.h"
     31 #include "llvm/IR/LLVMContext.h"
     32 #include "llvm/IR/Module.h"
     33 #include "llvm/Pass.h"
     34 #include "llvm/Support/Debug.h"
     35 #include "llvm/Support/ErrorHandling.h"
     36 #include "llvm/Support/raw_ostream.h"
     37 #include "llvm/Target/TargetFrameLowering.h"
     38 #include "llvm/Target/TargetRegisterInfo.h"
     39 #include "llvm/Target/TargetSubtargetInfo.h"
     40 
     41 using namespace llvm;
     42 
     43 #define DEBUG_TYPE "localstackalloc"
     44 
     45 STATISTIC(NumAllocations, "Number of frame indices allocated into local block");
     46 STATISTIC(NumBaseRegisters, "Number of virtual frame base registers allocated");
     47 STATISTIC(NumReplacements, "Number of frame indices references replaced");
     48 
     49 namespace {
     50   class FrameRef {
     51     MachineBasicBlock::iterator MI; // Instr referencing the frame
     52     int64_t LocalOffset;            // Local offset of the frame idx referenced
     53     int FrameIdx;                   // The frame index
     54   public:
     55     FrameRef(MachineBasicBlock::iterator I, int64_t Offset, int Idx) :
     56       MI(I), LocalOffset(Offset), FrameIdx(Idx) {}
     57     bool operator<(const FrameRef &RHS) const {
     58       return LocalOffset < RHS.LocalOffset;
     59     }
     60     MachineBasicBlock::iterator getMachineInstr() const { return MI; }
     61     int64_t getLocalOffset() const { return LocalOffset; }
     62     int getFrameIndex() const { return FrameIdx; }
     63   };
     64 
     65   class LocalStackSlotPass: public MachineFunctionPass {
     66     SmallVector<int64_t,16> LocalOffsets;
     67     /// StackObjSet - A set of stack object indexes
     68     typedef SmallSetVector<int, 8> StackObjSet;
     69 
     70     void AdjustStackOffset(MachineFrameInfo *MFI, int FrameIdx, int64_t &Offset,
     71                            bool StackGrowsDown, unsigned &MaxAlign);
     72     void AssignProtectedObjSet(const StackObjSet &UnassignedObjs,
     73                                SmallSet<int, 16> &ProtectedObjs,
     74                                MachineFrameInfo *MFI, bool StackGrowsDown,
     75                                int64_t &Offset, unsigned &MaxAlign);
     76     void calculateFrameObjectOffsets(MachineFunction &Fn);
     77     bool insertFrameReferenceRegisters(MachineFunction &Fn);
     78   public:
     79     static char ID; // Pass identification, replacement for typeid
     80     explicit LocalStackSlotPass() : MachineFunctionPass(ID) {
     81       initializeLocalStackSlotPassPass(*PassRegistry::getPassRegistry());
     82     }
     83     bool runOnMachineFunction(MachineFunction &MF) override;
     84 
     85     void getAnalysisUsage(AnalysisUsage &AU) const override {
     86       AU.setPreservesCFG();
     87       AU.addRequired<StackProtector>();
     88       MachineFunctionPass::getAnalysisUsage(AU);
     89     }
     90 
     91   private:
     92   };
     93 } // end anonymous namespace
     94 
     95 char LocalStackSlotPass::ID = 0;
     96 char &llvm::LocalStackSlotAllocationID = LocalStackSlotPass::ID;
     97 INITIALIZE_PASS_BEGIN(LocalStackSlotPass, "localstackalloc",
     98                       "Local Stack Slot Allocation", false, false)
     99 INITIALIZE_PASS_DEPENDENCY(StackProtector)
    100 INITIALIZE_PASS_END(LocalStackSlotPass, "localstackalloc",
    101                     "Local Stack Slot Allocation", false, false)
    102 
    103 
    104 bool LocalStackSlotPass::runOnMachineFunction(MachineFunction &MF) {
    105   MachineFrameInfo *MFI = MF.getFrameInfo();
    106   const TargetRegisterInfo *TRI = MF.getSubtarget().getRegisterInfo();
    107   unsigned LocalObjectCount = MFI->getObjectIndexEnd();
    108 
    109   // If the target doesn't want/need this pass, or if there are no locals
    110   // to consider, early exit.
    111   if (!TRI->requiresVirtualBaseRegisters(MF) || LocalObjectCount == 0)
    112     return true;
    113 
    114   // Make sure we have enough space to store the local offsets.
    115   LocalOffsets.resize(MFI->getObjectIndexEnd());
    116 
    117   // Lay out the local blob.
    118   calculateFrameObjectOffsets(MF);
    119 
    120   // Insert virtual base registers to resolve frame index references.
    121   bool UsedBaseRegs = insertFrameReferenceRegisters(MF);
    122 
    123   // Tell MFI whether any base registers were allocated. PEI will only
    124   // want to use the local block allocations from this pass if there were any.
    125   // Otherwise, PEI can do a bit better job of getting the alignment right
    126   // without a hole at the start since it knows the alignment of the stack
    127   // at the start of local allocation, and this pass doesn't.
    128   MFI->setUseLocalStackAllocationBlock(UsedBaseRegs);
    129 
    130   return true;
    131 }
    132 
    133 /// AdjustStackOffset - Helper function used to adjust the stack frame offset.
    134 void LocalStackSlotPass::AdjustStackOffset(MachineFrameInfo *MFI,
    135                                            int FrameIdx, int64_t &Offset,
    136                                            bool StackGrowsDown,
    137                                            unsigned &MaxAlign) {
    138   // If the stack grows down, add the object size to find the lowest address.
    139   if (StackGrowsDown)
    140     Offset += MFI->getObjectSize(FrameIdx);
    141 
    142   unsigned Align = MFI->getObjectAlignment(FrameIdx);
    143 
    144   // If the alignment of this object is greater than that of the stack, then
    145   // increase the stack alignment to match.
    146   MaxAlign = std::max(MaxAlign, Align);
    147 
    148   // Adjust to alignment boundary.
    149   Offset = (Offset + Align - 1) / Align * Align;
    150 
    151   int64_t LocalOffset = StackGrowsDown ? -Offset : Offset;
    152   DEBUG(dbgs() << "Allocate FI(" << FrameIdx << ") to local offset "
    153         << LocalOffset << "\n");
    154   // Keep the offset available for base register allocation
    155   LocalOffsets[FrameIdx] = LocalOffset;
    156   // And tell MFI about it for PEI to use later
    157   MFI->mapLocalFrameObject(FrameIdx, LocalOffset);
    158 
    159   if (!StackGrowsDown)
    160     Offset += MFI->getObjectSize(FrameIdx);
    161 
    162   ++NumAllocations;
    163 }
    164 
    165 /// AssignProtectedObjSet - Helper function to assign large stack objects (i.e.,
    166 /// those required to be close to the Stack Protector) to stack offsets.
    167 void LocalStackSlotPass::AssignProtectedObjSet(const StackObjSet &UnassignedObjs,
    168                                            SmallSet<int, 16> &ProtectedObjs,
    169                                            MachineFrameInfo *MFI,
    170                                            bool StackGrowsDown, int64_t &Offset,
    171                                            unsigned &MaxAlign) {
    172 
    173   for (StackObjSet::const_iterator I = UnassignedObjs.begin(),
    174         E = UnassignedObjs.end(); I != E; ++I) {
    175     int i = *I;
    176     AdjustStackOffset(MFI, i, Offset, StackGrowsDown, MaxAlign);
    177     ProtectedObjs.insert(i);
    178   }
    179 }
    180 
    181 /// calculateFrameObjectOffsets - Calculate actual frame offsets for all of the
    182 /// abstract stack objects.
    183 ///
    184 void LocalStackSlotPass::calculateFrameObjectOffsets(MachineFunction &Fn) {
    185   // Loop over all of the stack objects, assigning sequential addresses...
    186   MachineFrameInfo *MFI = Fn.getFrameInfo();
    187   const TargetFrameLowering &TFI = *Fn.getSubtarget().getFrameLowering();
    188   bool StackGrowsDown =
    189     TFI.getStackGrowthDirection() == TargetFrameLowering::StackGrowsDown;
    190   int64_t Offset = 0;
    191   unsigned MaxAlign = 0;
    192   StackProtector *SP = &getAnalysis<StackProtector>();
    193 
    194   // Make sure that the stack protector comes before the local variables on the
    195   // stack.
    196   SmallSet<int, 16> ProtectedObjs;
    197   if (MFI->getStackProtectorIndex() >= 0) {
    198     StackObjSet LargeArrayObjs;
    199     StackObjSet SmallArrayObjs;
    200     StackObjSet AddrOfObjs;
    201 
    202     AdjustStackOffset(MFI, MFI->getStackProtectorIndex(), Offset,
    203                       StackGrowsDown, MaxAlign);
    204 
    205     // Assign large stack objects first.
    206     for (unsigned i = 0, e = MFI->getObjectIndexEnd(); i != e; ++i) {
    207       if (MFI->isDeadObjectIndex(i))
    208         continue;
    209       if (MFI->getStackProtectorIndex() == (int)i)
    210         continue;
    211 
    212       switch (SP->getSSPLayout(MFI->getObjectAllocation(i))) {
    213       case StackProtector::SSPLK_None:
    214         continue;
    215       case StackProtector::SSPLK_SmallArray:
    216         SmallArrayObjs.insert(i);
    217         continue;
    218       case StackProtector::SSPLK_AddrOf:
    219         AddrOfObjs.insert(i);
    220         continue;
    221       case StackProtector::SSPLK_LargeArray:
    222         LargeArrayObjs.insert(i);
    223         continue;
    224       }
    225       llvm_unreachable("Unexpected SSPLayoutKind.");
    226     }
    227 
    228     AssignProtectedObjSet(LargeArrayObjs, ProtectedObjs, MFI, StackGrowsDown,
    229                           Offset, MaxAlign);
    230     AssignProtectedObjSet(SmallArrayObjs, ProtectedObjs, MFI, StackGrowsDown,
    231                           Offset, MaxAlign);
    232     AssignProtectedObjSet(AddrOfObjs, ProtectedObjs, MFI, StackGrowsDown,
    233                           Offset, MaxAlign);
    234   }
    235 
    236   // Then assign frame offsets to stack objects that are not used to spill
    237   // callee saved registers.
    238   for (unsigned i = 0, e = MFI->getObjectIndexEnd(); i != e; ++i) {
    239     if (MFI->isDeadObjectIndex(i))
    240       continue;
    241     if (MFI->getStackProtectorIndex() == (int)i)
    242       continue;
    243     if (ProtectedObjs.count(i))
    244       continue;
    245 
    246     AdjustStackOffset(MFI, i, Offset, StackGrowsDown, MaxAlign);
    247   }
    248 
    249   // Remember how big this blob of stack space is
    250   MFI->setLocalFrameSize(Offset);
    251   MFI->setLocalFrameMaxAlign(MaxAlign);
    252 }
    253 
    254 static inline bool
    255 lookupCandidateBaseReg(unsigned BaseReg,
    256                        int64_t BaseOffset,
    257                        int64_t FrameSizeAdjust,
    258                        int64_t LocalFrameOffset,
    259                        const MachineInstr *MI,
    260                        const TargetRegisterInfo *TRI) {
    261   // Check if the relative offset from the where the base register references
    262   // to the target address is in range for the instruction.
    263   int64_t Offset = FrameSizeAdjust + LocalFrameOffset - BaseOffset;
    264   return TRI->isFrameOffsetLegal(MI, BaseReg, Offset);
    265 }
    266 
    267 bool LocalStackSlotPass::insertFrameReferenceRegisters(MachineFunction &Fn) {
    268   // Scan the function's instructions looking for frame index references.
    269   // For each, ask the target if it wants a virtual base register for it
    270   // based on what we can tell it about where the local will end up in the
    271   // stack frame. If it wants one, re-use a suitable one we've previously
    272   // allocated, or if there isn't one that fits the bill, allocate a new one
    273   // and ask the target to create a defining instruction for it.
    274   bool UsedBaseReg = false;
    275 
    276   MachineFrameInfo *MFI = Fn.getFrameInfo();
    277   const TargetRegisterInfo *TRI = Fn.getSubtarget().getRegisterInfo();
    278   const TargetFrameLowering &TFI = *Fn.getSubtarget().getFrameLowering();
    279   bool StackGrowsDown =
    280     TFI.getStackGrowthDirection() == TargetFrameLowering::StackGrowsDown;
    281 
    282   // Collect all of the instructions in the block that reference
    283   // a frame index. Also store the frame index referenced to ease later
    284   // lookup. (For any insn that has more than one FI reference, we arbitrarily
    285   // choose the first one).
    286   SmallVector<FrameRef, 64> FrameReferenceInsns;
    287 
    288   for (MachineFunction::iterator BB = Fn.begin(), E = Fn.end(); BB != E; ++BB) {
    289     for (MachineBasicBlock::iterator I = BB->begin(); I != BB->end(); ++I) {
    290       MachineInstr *MI = I;
    291 
    292       // Debug value, stackmap and patchpoint instructions can't be out of
    293       // range, so they don't need any updates.
    294       if (MI->isDebugValue() ||
    295           MI->getOpcode() == TargetOpcode::STATEPOINT ||
    296           MI->getOpcode() == TargetOpcode::STACKMAP ||
    297           MI->getOpcode() == TargetOpcode::PATCHPOINT)
    298         continue;
    299 
    300       // For now, allocate the base register(s) within the basic block
    301       // where they're used, and don't try to keep them around outside
    302       // of that. It may be beneficial to try sharing them more broadly
    303       // than that, but the increased register pressure makes that a
    304       // tricky thing to balance. Investigate if re-materializing these
    305       // becomes an issue.
    306       for (unsigned i = 0, e = MI->getNumOperands(); i != e; ++i) {
    307         // Consider replacing all frame index operands that reference
    308         // an object allocated in the local block.
    309         if (MI->getOperand(i).isFI()) {
    310           // Don't try this with values not in the local block.
    311           if (!MFI->isObjectPreAllocated(MI->getOperand(i).getIndex()))
    312             break;
    313           int Idx = MI->getOperand(i).getIndex();
    314           int64_t LocalOffset = LocalOffsets[Idx];
    315           if (!TRI->needsFrameBaseReg(MI, LocalOffset))
    316             break;
    317           FrameReferenceInsns.
    318             push_back(FrameRef(MI, LocalOffset, Idx));
    319           break;
    320         }
    321       }
    322     }
    323   }
    324 
    325   // Sort the frame references by local offset
    326   array_pod_sort(FrameReferenceInsns.begin(), FrameReferenceInsns.end());
    327 
    328   MachineBasicBlock *Entry = &Fn.front();
    329 
    330   unsigned BaseReg = 0;
    331   int64_t BaseOffset = 0;
    332 
    333   // Loop through the frame references and allocate for them as necessary.
    334   for (int ref = 0, e = FrameReferenceInsns.size(); ref < e ; ++ref) {
    335     FrameRef &FR = FrameReferenceInsns[ref];
    336     MachineBasicBlock::iterator I = FR.getMachineInstr();
    337     MachineInstr *MI = I;
    338     int64_t LocalOffset = FR.getLocalOffset();
    339     int FrameIdx = FR.getFrameIndex();
    340     assert(MFI->isObjectPreAllocated(FrameIdx) &&
    341            "Only pre-allocated locals expected!");
    342 
    343     DEBUG(dbgs() << "Considering: " << *MI);
    344 
    345     unsigned idx = 0;
    346     for (unsigned f = MI->getNumOperands(); idx != f; ++idx) {
    347       if (!MI->getOperand(idx).isFI())
    348         continue;
    349 
    350       if (FrameIdx == I->getOperand(idx).getIndex())
    351         break;
    352     }
    353 
    354     assert(idx < MI->getNumOperands() && "Cannot find FI operand");
    355 
    356     int64_t Offset = 0;
    357     int64_t FrameSizeAdjust = StackGrowsDown ? MFI->getLocalFrameSize() : 0;
    358 
    359     DEBUG(dbgs() << "  Replacing FI in: " << *MI);
    360 
    361     // If we have a suitable base register available, use it; otherwise
    362     // create a new one. Note that any offset encoded in the
    363     // instruction itself will be taken into account by the target,
    364     // so we don't have to adjust for it here when reusing a base
    365     // register.
    366     if (UsedBaseReg && lookupCandidateBaseReg(BaseReg, BaseOffset,
    367                                               FrameSizeAdjust, LocalOffset, MI,
    368                                               TRI)) {
    369       DEBUG(dbgs() << "  Reusing base register " << BaseReg << "\n");
    370       // We found a register to reuse.
    371       Offset = FrameSizeAdjust + LocalOffset - BaseOffset;
    372     } else {
    373       // No previously defined register was in range, so create a // new one.
    374 
    375       int64_t InstrOffset = TRI->getFrameIndexInstrOffset(MI, idx);
    376 
    377       int64_t PrevBaseOffset = BaseOffset;
    378       BaseOffset = FrameSizeAdjust + LocalOffset + InstrOffset;
    379 
    380       // We'd like to avoid creating single-use virtual base registers.
    381       // Because the FrameRefs are in sorted order, and we've already
    382       // processed all FrameRefs before this one, just check whether or not
    383       // the next FrameRef will be able to reuse this new register. If not,
    384       // then don't bother creating it.
    385       if (ref + 1 >= e ||
    386           !lookupCandidateBaseReg(
    387               BaseReg, BaseOffset, FrameSizeAdjust,
    388               FrameReferenceInsns[ref + 1].getLocalOffset(),
    389               FrameReferenceInsns[ref + 1].getMachineInstr(), TRI)) {
    390         BaseOffset = PrevBaseOffset;
    391         continue;
    392       }
    393 
    394       const MachineFunction *MF = MI->getParent()->getParent();
    395       const TargetRegisterClass *RC = TRI->getPointerRegClass(*MF);
    396       BaseReg = Fn.getRegInfo().createVirtualRegister(RC);
    397 
    398       DEBUG(dbgs() << "  Materializing base register " << BaseReg <<
    399             " at frame local offset " << LocalOffset + InstrOffset << "\n");
    400 
    401       // Tell the target to insert the instruction to initialize
    402       // the base register.
    403       //            MachineBasicBlock::iterator InsertionPt = Entry->begin();
    404       TRI->materializeFrameBaseRegister(Entry, BaseReg, FrameIdx,
    405                                         InstrOffset);
    406 
    407       // The base register already includes any offset specified
    408       // by the instruction, so account for that so it doesn't get
    409       // applied twice.
    410       Offset = -InstrOffset;
    411 
    412       ++NumBaseRegisters;
    413       UsedBaseReg = true;
    414     }
    415     assert(BaseReg != 0 && "Unable to allocate virtual base register!");
    416 
    417     // Modify the instruction to use the new base register rather
    418     // than the frame index operand.
    419     TRI->resolveFrameIndex(*I, BaseReg, Offset);
    420     DEBUG(dbgs() << "Resolved: " << *MI);
    421 
    422     ++NumReplacements;
    423   }
    424 
    425   return UsedBaseReg;
    426 }
    427