Home | History | Annotate | Download | only in Renderer
      1 // Copyright 2016 The SwiftShader Authors. All Rights Reserved.
      2 //
      3 // Licensed under the Apache License, Version 2.0 (the "License");
      4 // you may not use this file except in compliance with the License.
      5 // You may obtain a copy of the License at
      6 //
      7 //    http://www.apache.org/licenses/LICENSE-2.0
      8 //
      9 // Unless required by applicable law or agreed to in writing, software
     10 // distributed under the License is distributed on an "AS IS" BASIS,
     11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     12 // See the License for the specific language governing permissions and
     13 // limitations under the License.
     14 
     15 #include "Context.hpp"
     16 
     17 #include "PixelShader.hpp"
     18 #include "VertexShader.hpp"
     19 #include "Primitive.hpp"
     20 #include "Surface.hpp"
     21 #include "Memory.hpp"
     22 #include "CPUID.hpp"
     23 #include "Debug.hpp"
     24 
     25 #include <string.h>
     26 
     27 namespace sw
     28 {
     29 	extern bool perspectiveCorrection;
     30 
     31 	bool halfIntegerCoordinates = false;     // Pixel centers are not at integer coordinates
     32 	bool symmetricNormalizedDepth = false;   // [-1, 1] instead of [0, 1]
     33 	bool booleanFaceRegister = false;
     34 	bool fullPixelPositionRegister = false;
     35 	bool leadingVertexFirst = false;         // Flat shading uses first vertex, else last
     36 	bool secondaryColor = false;             // Specular lighting is applied after texturing
     37 
     38 	bool forceWindowed = false;
     39 	bool quadLayoutEnabled = false;
     40 	bool veryEarlyDepthTest = true;
     41 	bool complementaryDepthBuffer = false;
     42 	bool postBlendSRGB = false;
     43 	bool exactColorRounding = false;
     44 	TransparencyAntialiasing transparencyAntialiasing = TRANSPARENCY_NONE;
     45 	bool forceClearRegisters = false;
     46 
     47 	Context::Context()
     48 	{
     49 		init();
     50 	}
     51 
     52 	Context::~Context()
     53 	{
     54 	}
     55 
     56 	void *Context::operator new(size_t bytes)
     57 	{
     58 		return allocate((unsigned int)bytes);
     59 	}
     60 
     61 	void Context::operator delete(void *pointer, size_t bytes)
     62 	{
     63 		deallocate(pointer);
     64 	}
     65 
     66 	bool Context::isDrawPoint(bool fillModeAware) const
     67 	{
     68 		switch(drawType)
     69 		{
     70 		case DRAW_POINTLIST:
     71 		case DRAW_INDEXEDPOINTLIST8:
     72 		case DRAW_INDEXEDPOINTLIST16:
     73 		case DRAW_INDEXEDPOINTLIST32:
     74 			return true;
     75 		case DRAW_LINELIST:
     76 		case DRAW_LINESTRIP:
     77 		case DRAW_LINELOOP:
     78 		case DRAW_INDEXEDLINELIST8:
     79 		case DRAW_INDEXEDLINESTRIP8:
     80 		case DRAW_INDEXEDLINELOOP8:
     81 		case DRAW_INDEXEDLINELIST16:
     82 		case DRAW_INDEXEDLINESTRIP16:
     83 		case DRAW_INDEXEDLINELOOP16:
     84 		case DRAW_INDEXEDLINELIST32:
     85 		case DRAW_INDEXEDLINESTRIP32:
     86 		case DRAW_INDEXEDLINELOOP32:
     87 			return false;
     88 		case DRAW_TRIANGLELIST:
     89 		case DRAW_TRIANGLESTRIP:
     90 		case DRAW_TRIANGLEFAN:
     91 		case DRAW_INDEXEDTRIANGLELIST8:
     92 		case DRAW_INDEXEDTRIANGLESTRIP8:
     93 		case DRAW_INDEXEDTRIANGLEFAN8:
     94 		case DRAW_INDEXEDTRIANGLELIST16:
     95 		case DRAW_INDEXEDTRIANGLESTRIP16:
     96 		case DRAW_INDEXEDTRIANGLEFAN16:
     97 		case DRAW_INDEXEDTRIANGLELIST32:
     98 		case DRAW_INDEXEDTRIANGLESTRIP32:
     99 		case DRAW_INDEXEDTRIANGLEFAN32:
    100 			return fillModeAware ? fillMode == FILL_VERTEX : false;
    101 		case DRAW_QUADLIST:
    102 			return false;
    103 		default:
    104 			ASSERT(false);
    105 		}
    106 
    107 		return false;
    108 	}
    109 
    110 	bool Context::isDrawLine(bool fillModeAware) const
    111 	{
    112 		switch(drawType)
    113 		{
    114 		case DRAW_POINTLIST:
    115 		case DRAW_INDEXEDPOINTLIST8:
    116 		case DRAW_INDEXEDPOINTLIST16:
    117 		case DRAW_INDEXEDPOINTLIST32:
    118 			return false;
    119 		case DRAW_LINELIST:
    120 		case DRAW_LINESTRIP:
    121 		case DRAW_LINELOOP:
    122 		case DRAW_INDEXEDLINELIST8:
    123 		case DRAW_INDEXEDLINESTRIP8:
    124 		case DRAW_INDEXEDLINELOOP8:
    125 		case DRAW_INDEXEDLINELIST16:
    126 		case DRAW_INDEXEDLINESTRIP16:
    127 		case DRAW_INDEXEDLINELOOP16:
    128 		case DRAW_INDEXEDLINELIST32:
    129 		case DRAW_INDEXEDLINESTRIP32:
    130 		case DRAW_INDEXEDLINELOOP32:
    131 			return true;
    132 		case DRAW_TRIANGLELIST:
    133 		case DRAW_TRIANGLESTRIP:
    134 		case DRAW_TRIANGLEFAN:
    135 		case DRAW_INDEXEDTRIANGLELIST8:
    136 		case DRAW_INDEXEDTRIANGLESTRIP8:
    137 		case DRAW_INDEXEDTRIANGLEFAN8:
    138 		case DRAW_INDEXEDTRIANGLELIST16:
    139 		case DRAW_INDEXEDTRIANGLESTRIP16:
    140 		case DRAW_INDEXEDTRIANGLEFAN16:
    141 		case DRAW_INDEXEDTRIANGLELIST32:
    142 		case DRAW_INDEXEDTRIANGLESTRIP32:
    143 		case DRAW_INDEXEDTRIANGLEFAN32:
    144 			return fillModeAware ? fillMode == FILL_WIREFRAME : false;
    145 		case DRAW_QUADLIST:
    146 			return false;
    147 		default:
    148 			ASSERT(false);
    149 		}
    150 
    151 		return false;
    152 	}
    153 
    154 	bool Context::isDrawTriangle(bool fillModeAware) const
    155 	{
    156 		switch(drawType)
    157 		{
    158 		case DRAW_POINTLIST:
    159 		case DRAW_INDEXEDPOINTLIST8:
    160 		case DRAW_INDEXEDPOINTLIST16:
    161 		case DRAW_INDEXEDPOINTLIST32:
    162 			return false;
    163 		case DRAW_LINELIST:
    164 		case DRAW_LINESTRIP:
    165 		case DRAW_LINELOOP:
    166 		case DRAW_INDEXEDLINELIST8:
    167 		case DRAW_INDEXEDLINESTRIP8:
    168 		case DRAW_INDEXEDLINELOOP8:
    169 		case DRAW_INDEXEDLINELIST16:
    170 		case DRAW_INDEXEDLINESTRIP16:
    171 		case DRAW_INDEXEDLINELOOP16:
    172 		case DRAW_INDEXEDLINELIST32:
    173 		case DRAW_INDEXEDLINESTRIP32:
    174 		case DRAW_INDEXEDLINELOOP32:
    175 			return false;
    176 		case DRAW_TRIANGLELIST:
    177 		case DRAW_TRIANGLESTRIP:
    178 		case DRAW_TRIANGLEFAN:
    179 		case DRAW_INDEXEDTRIANGLELIST8:
    180 		case DRAW_INDEXEDTRIANGLESTRIP8:
    181 		case DRAW_INDEXEDTRIANGLEFAN8:
    182 		case DRAW_INDEXEDTRIANGLELIST16:
    183 		case DRAW_INDEXEDTRIANGLESTRIP16:
    184 		case DRAW_INDEXEDTRIANGLEFAN16:
    185 		case DRAW_INDEXEDTRIANGLELIST32:
    186 		case DRAW_INDEXEDTRIANGLESTRIP32:
    187 		case DRAW_INDEXEDTRIANGLEFAN32:
    188 			return fillModeAware ? fillMode == FILL_SOLID : true;
    189 		case DRAW_QUADLIST:
    190 			// Quads are broken up into triangles
    191 			return fillModeAware ? fillMode == FILL_SOLID : true;
    192 		default:
    193 			ASSERT(false);
    194 		}
    195 
    196 		return true;
    197 	}
    198 
    199 	void Context::init()
    200 	{
    201 		for(int i = 0; i < 8; i++)
    202 		{
    203 			textureStage[i].init(i, &sampler[i], (i >= 1) ? &textureStage[i - 1] : 0);
    204 		}
    205 
    206 		// Set vertex streams to null stream
    207 		for(int i = 0; i < MAX_VERTEX_INPUTS; i++)
    208 		{
    209 			input[i].defaults();
    210 		}
    211 
    212 		fogStart = 0.0f;
    213 		fogEnd = 1.0f;
    214 
    215 		for(int i = 0; i < TEXTURE_IMAGE_UNITS; i++) textureWrap[i] = 0;
    216 		for(int i = 0; i < 8; i++) texGen[i] = TEXGEN_PASSTHRU;
    217 		for(int i = 0; i < 8; i++) textureTransformCount[i] = 0;
    218 		for(int i = 0; i < 8; i++) textureTransformProject[i] = false;
    219 		textureWrapActive = false;
    220 		localViewer = true;
    221 		normalizeNormals = false;
    222 
    223 		for(int i = 0; i < RENDERTARGETS; ++i)
    224 		{
    225 			renderTarget[i] = nullptr;
    226 		}
    227 		depthBuffer = nullptr;
    228 		stencilBuffer = nullptr;
    229 
    230 		stencilEnable = false;
    231 		stencilCompareMode = STENCIL_ALWAYS;
    232 		stencilReference = 0;
    233 		stencilMask = 0xFFFFFFFF;
    234 		stencilFailOperation = OPERATION_KEEP;
    235 		stencilPassOperation = OPERATION_KEEP;
    236 		stencilZFailOperation = OPERATION_KEEP;
    237 		stencilWriteMask = 0xFFFFFFFF;
    238 
    239 		twoSidedStencil = false;
    240 		stencilCompareModeCCW = STENCIL_ALWAYS;
    241 		stencilReferenceCCW = 0;
    242 		stencilMaskCCW = 0xFFFFFFFF;
    243 		stencilFailOperationCCW = OPERATION_KEEP;
    244 		stencilPassOperationCCW = OPERATION_KEEP;
    245 		stencilZFailOperationCCW = OPERATION_KEEP;
    246 		stencilWriteMaskCCW = 0xFFFFFFFF;
    247 
    248 		setGlobalMipmapBias(0);
    249 
    250 		lightingEnable = true;
    251 		specularEnable = false;
    252 		for(int i = 0; i < 8; i++) lightEnable[i] = false;
    253 		for(int i = 0; i < 8; i++) worldLightPosition[i] = 0;
    254 
    255 		alphaCompareMode = ALPHA_ALWAYS;
    256 		alphaTestEnable = false;
    257 		fillMode = FILL_SOLID;
    258 		shadingMode = SHADING_GOURAUD;
    259 
    260 		rasterizerDiscard = false;
    261 
    262 		depthCompareMode = DEPTH_LESS;
    263 		depthBufferEnable = true;
    264 		depthWriteEnable = true;
    265 
    266 		alphaBlendEnable = false;
    267 		sourceBlendFactorState = BLEND_ONE;
    268 		destBlendFactorState = BLEND_ZERO;
    269 		blendOperationState = BLENDOP_ADD;
    270 
    271 		separateAlphaBlendEnable = false;
    272 		sourceBlendFactorStateAlpha = BLEND_ONE;
    273 		destBlendFactorStateAlpha = BLEND_ZERO;
    274 		blendOperationStateAlpha = BLENDOP_ADD;
    275 
    276 		cullMode = CULL_CLOCKWISE;
    277 		alphaReference = 0.0f;
    278 
    279 		for(int i = 0; i < RENDERTARGETS; i++)
    280 		{
    281 			colorWriteMask[i] = 0x0000000F;
    282 		}
    283 
    284 		ambientMaterialSource = MATERIAL_MATERIAL;
    285 		diffuseMaterialSource = MATERIAL_COLOR1;
    286 		specularMaterialSource = MATERIAL_COLOR2;
    287 		emissiveMaterialSource = MATERIAL_MATERIAL;
    288 		colorVertexEnable = true;
    289 
    290 		fogEnable = false;
    291 		pixelFogMode = FOG_NONE;
    292 		vertexFogMode = FOG_NONE;
    293 		wBasedFog = false;
    294 		rangeFogEnable = false;
    295 
    296 		indexedVertexBlendEnable = false;
    297 		vertexBlendMatrixCount = 0;
    298 
    299 		pixelShader = 0;
    300 		vertexShader = 0;
    301 
    302 		instanceID = 0;
    303 
    304 		occlusionEnabled = false;
    305 		transformFeedbackQueryEnabled = false;
    306 		transformFeedbackEnabled = 0;
    307 
    308 		pointSpriteEnable = false;
    309 		pointScaleEnable = false;
    310 		lineWidth = 1.0f;
    311 
    312 		writeSRGB = false;
    313 		sampleMask = 0xFFFFFFFF;
    314 
    315 		colorLogicOpEnabled = false;
    316 		logicalOperation = LOGICALOP_COPY;
    317 	}
    318 
    319 	const float &Context::exp2Bias()
    320 	{
    321 		return bias;
    322 	}
    323 
    324 	const Point &Context::getLightPosition(int light)
    325 	{
    326 		return worldLightPosition[light];
    327 	}
    328 
    329 	void Context::setGlobalMipmapBias(float bias)
    330 	{
    331 		this->bias = exp2(bias + 0.5f);
    332 	}
    333 
    334 	void Context::setLightingEnable(bool lightingEnable)
    335 	{
    336 		this->lightingEnable = lightingEnable;
    337 	}
    338 
    339 	void Context::setSpecularEnable(bool specularEnable)
    340 	{
    341 		Context::specularEnable = specularEnable;
    342 	}
    343 
    344 	void Context::setLightEnable(int light, bool lightEnable)
    345 	{
    346 		Context::lightEnable[light] = lightEnable;
    347 	}
    348 
    349 	void Context::setLightPosition(int light, Point worldLightPosition)
    350 	{
    351 		Context::worldLightPosition[light] = worldLightPosition;
    352 	}
    353 
    354 	void Context::setAmbientMaterialSource(MaterialSource ambientMaterialSource)
    355 	{
    356 		Context::ambientMaterialSource = ambientMaterialSource;
    357 	}
    358 
    359 	void Context::setDiffuseMaterialSource(MaterialSource diffuseMaterialSource)
    360 	{
    361 		Context::diffuseMaterialSource = diffuseMaterialSource;
    362 	}
    363 
    364 	void Context::setSpecularMaterialSource(MaterialSource specularMaterialSource)
    365 	{
    366 		Context::specularMaterialSource = specularMaterialSource;
    367 	}
    368 
    369 	void Context::setEmissiveMaterialSource(MaterialSource emissiveMaterialSource)
    370 	{
    371 		Context::emissiveMaterialSource = emissiveMaterialSource;
    372 	}
    373 
    374 	void Context::setPointSpriteEnable(bool pointSpriteEnable)
    375 	{
    376 		Context::pointSpriteEnable = pointSpriteEnable;
    377 	}
    378 
    379 	void Context::setPointScaleEnable(bool pointScaleEnable)
    380 	{
    381 		Context::pointScaleEnable = pointScaleEnable;
    382 	}
    383 
    384 	bool Context::setDepthBufferEnable(bool depthBufferEnable)
    385 	{
    386 		bool modified = (Context::depthBufferEnable != depthBufferEnable);
    387 		Context::depthBufferEnable = depthBufferEnable;
    388 		return modified;
    389 	}
    390 
    391 	bool Context::setAlphaBlendEnable(bool alphaBlendEnable)
    392 	{
    393 		bool modified = (Context::alphaBlendEnable != alphaBlendEnable);
    394 		Context::alphaBlendEnable = alphaBlendEnable;
    395 		return modified;
    396 	}
    397 
    398 	bool Context::setSourceBlendFactor(BlendFactor sourceBlendFactor)
    399 	{
    400 		bool modified = (Context::sourceBlendFactorState != sourceBlendFactor);
    401 		Context::sourceBlendFactorState = sourceBlendFactor;
    402 		return modified;
    403 	}
    404 
    405 	bool Context::setDestBlendFactor(BlendFactor destBlendFactor)
    406 	{
    407 		bool modified = (Context::destBlendFactorState != destBlendFactor);
    408 		Context::destBlendFactorState = destBlendFactor;
    409 		return modified;
    410 	}
    411 
    412 	bool Context::setBlendOperation(BlendOperation blendOperation)
    413 	{
    414 		bool modified = (Context::blendOperationState != blendOperation);
    415 		Context::blendOperationState = blendOperation;
    416 		return modified;
    417 	}
    418 
    419 	bool Context::setSeparateAlphaBlendEnable(bool separateAlphaBlendEnable)
    420 	{
    421 		bool modified = (Context::separateAlphaBlendEnable != separateAlphaBlendEnable);
    422 		Context::separateAlphaBlendEnable = separateAlphaBlendEnable;
    423 		return modified;
    424 	}
    425 
    426 	bool Context::setSourceBlendFactorAlpha(BlendFactor sourceBlendFactorAlpha)
    427 	{
    428 		bool modified = (Context::sourceBlendFactorStateAlpha != sourceBlendFactorAlpha);
    429 		Context::sourceBlendFactorStateAlpha = sourceBlendFactorAlpha;
    430 		return modified;
    431 	}
    432 
    433 	bool Context::setDestBlendFactorAlpha(BlendFactor destBlendFactorAlpha)
    434 	{
    435 		bool modified = (Context::destBlendFactorStateAlpha != destBlendFactorAlpha);
    436 		Context::destBlendFactorStateAlpha = destBlendFactorAlpha;
    437 		return modified;
    438 	}
    439 
    440 	bool Context::setBlendOperationAlpha(BlendOperation blendOperationAlpha)
    441 	{
    442 		bool modified = (Context::blendOperationStateAlpha != blendOperationAlpha);
    443 		Context::blendOperationStateAlpha = blendOperationAlpha;
    444 		return modified;
    445 	}
    446 
    447 	bool Context::setColorWriteMask(int index, int colorWriteMask)
    448 	{
    449 		bool modified = (Context::colorWriteMask[index] != colorWriteMask);
    450 		Context::colorWriteMask[index] = colorWriteMask;
    451 		return modified;
    452 	}
    453 
    454 	bool Context::setWriteSRGB(bool sRGB)
    455 	{
    456 		bool modified = (Context::writeSRGB != sRGB);
    457 		Context::writeSRGB = sRGB;
    458 		return modified;
    459 	}
    460 
    461 	bool Context::setColorLogicOpEnabled(bool enabled)
    462 	{
    463 		bool modified = (Context::colorLogicOpEnabled != enabled);
    464 		Context::colorLogicOpEnabled = enabled;
    465 		return modified;
    466 	}
    467 
    468 	bool Context::setLogicalOperation(LogicalOperation logicalOperation)
    469 	{
    470 		bool modified = (Context::logicalOperation != logicalOperation);
    471 		Context::logicalOperation = logicalOperation;
    472 		return modified;
    473 	}
    474 
    475 	void Context::setColorVertexEnable(bool colorVertexEnable)
    476 	{
    477 		Context::colorVertexEnable = colorVertexEnable;
    478 	}
    479 
    480 	bool Context::fogActive()
    481 	{
    482 		if(!colorUsed()) return false;
    483 
    484 		if(pixelShaderVersion() >= 0x0300) return false;
    485 
    486 		return fogEnable;
    487 	}
    488 
    489 	bool Context::pointSizeActive()
    490 	{
    491 		if(vertexShader)
    492 		{
    493 			return false;
    494 		}
    495 
    496 		return isDrawPoint(true) && (input[PointSize] || (!preTransformed && pointScaleActive()));
    497 	}
    498 
    499 	FogMode Context::pixelFogActive()
    500 	{
    501 		if(fogActive())
    502 		{
    503 			return pixelFogMode;
    504 		}
    505 
    506 		return FOG_NONE;
    507 	}
    508 
    509 	bool Context::depthWriteActive()
    510 	{
    511 		if(!depthBufferActive()) return false;
    512 
    513 		return depthWriteEnable;
    514 	}
    515 
    516 	bool Context::alphaTestActive()
    517 	{
    518 		if(!alphaTestEnable) return false;
    519 		if(alphaCompareMode == ALPHA_ALWAYS) return false;
    520 		if(alphaReference == 0.0f && alphaCompareMode == ALPHA_GREATEREQUAL) return false;
    521 
    522 		return true;
    523 	}
    524 
    525 	bool Context::depthBufferActive()
    526 	{
    527 		return depthBuffer && depthBufferEnable;
    528 	}
    529 
    530 	bool Context::stencilActive()
    531 	{
    532 		return stencilBuffer && stencilEnable;
    533 	}
    534 
    535 	bool Context::vertexLightingActive()
    536 	{
    537 		if(vertexShader)
    538 		{
    539 			return false;
    540 		}
    541 
    542 		return lightingEnable && !preTransformed;
    543 	}
    544 
    545 	bool Context::texCoordActive(int coordinate, int component)
    546 	{
    547 		bool hasTexture = pointSpriteActive();
    548 
    549 		if(vertexShader)
    550 		{
    551 			if(!preTransformed)
    552 			{
    553 				if(vertexShader->output[T0 + coordinate][component].usage == Shader::USAGE_TEXCOORD)
    554 				{
    555 					hasTexture = true;
    556 				}
    557 			}
    558 			else
    559 			{
    560 				hasTexture = true;   // FIXME: Check vertex buffer streams
    561 			}
    562 		}
    563 		else
    564 		{
    565 			switch(texGen[coordinate])
    566 			{
    567 			case TEXGEN_NONE:
    568 				hasTexture = true;
    569 				break;
    570 			case TEXGEN_PASSTHRU:
    571 				hasTexture = hasTexture || (component < input[TexCoord0 + textureStage[coordinate].texCoordIndex].count);
    572 				break;
    573 			case TEXGEN_NORMAL:
    574 				hasTexture = hasTexture || (component <= 2);
    575 				break;
    576 			case TEXGEN_POSITION:
    577 				hasTexture = hasTexture || (component <= 2);
    578 				break;
    579 			case TEXGEN_REFLECTION:
    580 				hasTexture = hasTexture || (component <= 2);
    581 				break;
    582 			case TEXGEN_SPHEREMAP:
    583 				hasTexture = hasTexture || (component <= 1);
    584 				break;
    585 			default:
    586 				ASSERT(false);
    587 			}
    588 		}
    589 
    590 		bool project = isProjectionComponent(coordinate, component);
    591 		bool usesTexture = false;
    592 
    593 		if(pixelShader)
    594 		{
    595 			usesTexture = pixelShader->usesTexture(coordinate, component) || project;
    596 		}
    597 		else
    598 		{
    599 			usesTexture = textureStage[coordinate].usesTexture() || project;
    600 		}
    601 
    602 		return hasTexture && usesTexture;
    603 	}
    604 
    605 	bool Context::texCoordActive(int coordinate)
    606 	{
    607 		return texCoordActive(coordinate, 0) ||
    608 		       texCoordActive(coordinate, 1) ||
    609 		       texCoordActive(coordinate, 2) ||
    610 		       texCoordActive(coordinate, 3);
    611 	}
    612 
    613 	bool Context::isProjectionComponent(unsigned int coordinate, int component)
    614 	{
    615 		if(pixelShaderVersion() <= 0x0103 && coordinate < 8 && textureTransformProject[coordinate])
    616 		{
    617 			if(textureTransformCount[coordinate] == 2)
    618 			{
    619 				if(component == 1) return true;
    620 			}
    621 			else if(textureTransformCount[coordinate] == 3)
    622 			{
    623 				if(component == 2) return true;
    624 			}
    625 			else if(textureTransformCount[coordinate] == 4 || textureTransformCount[coordinate] == 0)
    626 			{
    627 				if(component == 3) return true;
    628 			}
    629 		}
    630 
    631 		return false;
    632 	}
    633 
    634 	bool Context::vertexSpecularActive()
    635 	{
    636 		return vertexLightingActive() && specularEnable && vertexNormalActive();
    637 	}
    638 
    639 	bool Context::vertexNormalActive()
    640 	{
    641 		if(vertexShader)
    642 		{
    643 			return false;
    644 		}
    645 
    646 		return input[Normal];
    647 	}
    648 
    649 	bool Context::vertexLightActive(int i)
    650 	{
    651 		if(vertexShader)
    652 		{
    653 			return false;
    654 		}
    655 
    656 		return lightingEnable && lightEnable[i];
    657 	}
    658 
    659 	MaterialSource Context::vertexDiffuseMaterialSourceActive()
    660 	{
    661 		if(vertexShader)
    662 		{
    663 			return MATERIAL_MATERIAL;
    664 		}
    665 
    666 		if(diffuseMaterialSource == MATERIAL_MATERIAL || !colorVertexEnable ||
    667 		   (diffuseMaterialSource == MATERIAL_COLOR1 && !input[Color0]) ||
    668 		   (diffuseMaterialSource == MATERIAL_COLOR2 && !input[Color1]))
    669 		{
    670 			return MATERIAL_MATERIAL;
    671 		}
    672 
    673 		return diffuseMaterialSource;
    674 	}
    675 
    676 	MaterialSource Context::vertexSpecularMaterialSourceActive()
    677 	{
    678 		if(vertexShader)
    679 		{
    680 			return MATERIAL_MATERIAL;
    681 		}
    682 
    683 		if(!colorVertexEnable ||
    684 		   (specularMaterialSource == MATERIAL_COLOR1 && !input[Color0]) ||
    685 		   (specularMaterialSource == MATERIAL_COLOR2 && !input[Color1]))
    686 		{
    687 			return MATERIAL_MATERIAL;
    688 		}
    689 
    690 		return specularMaterialSource;
    691 	}
    692 
    693 	MaterialSource Context::vertexAmbientMaterialSourceActive()
    694 	{
    695 		if(vertexShader)
    696 		{
    697 			return MATERIAL_MATERIAL;
    698 		}
    699 
    700 		if(!colorVertexEnable ||
    701 		   (ambientMaterialSource == MATERIAL_COLOR1 && !input[Color0]) ||
    702 		   (ambientMaterialSource == MATERIAL_COLOR2 && !input[Color1]))
    703 		{
    704 			return MATERIAL_MATERIAL;
    705 		}
    706 
    707 		return ambientMaterialSource;
    708 	}
    709 
    710 	MaterialSource Context::vertexEmissiveMaterialSourceActive()
    711 	{
    712 		if(vertexShader)
    713 		{
    714 			return MATERIAL_MATERIAL;
    715 		}
    716 
    717 		if(!colorVertexEnable ||
    718 		   (emissiveMaterialSource == MATERIAL_COLOR1 && !input[Color0]) ||
    719 		   (emissiveMaterialSource == MATERIAL_COLOR2 && !input[Color1]))
    720 		{
    721 			return MATERIAL_MATERIAL;
    722 		}
    723 
    724 		return emissiveMaterialSource;
    725 	}
    726 
    727 	bool Context::pointSpriteActive()
    728 	{
    729 		return isDrawPoint(true) && pointSpriteEnable;
    730 	}
    731 
    732 	bool Context::pointScaleActive()
    733 	{
    734 		if(vertexShader)
    735 		{
    736 			return false;
    737 		}
    738 
    739 		return isDrawPoint(true) && pointScaleEnable;
    740 	}
    741 
    742 	bool Context::alphaBlendActive()
    743 	{
    744 		if(!alphaBlendEnable)
    745 		{
    746 			return false;
    747 		}
    748 
    749 		if(!colorUsed())
    750 		{
    751 			return false;
    752 		}
    753 
    754 		bool colorBlend = !(blendOperation() == BLENDOP_SOURCE && sourceBlendFactor() == BLEND_ONE);
    755 		bool alphaBlend = separateAlphaBlendEnable ? !(blendOperationAlpha() == BLENDOP_SOURCE && sourceBlendFactorAlpha() == BLEND_ONE) : colorBlend;
    756 
    757 		return colorBlend || alphaBlend;
    758 	}
    759 
    760 	LogicalOperation Context::colorLogicOp()
    761 	{
    762 		return colorLogicOpEnabled ? logicalOperation : LOGICALOP_COPY;
    763 	}
    764 
    765 	BlendFactor Context::sourceBlendFactor()
    766 	{
    767 		if(!alphaBlendEnable) return BLEND_ONE;
    768 
    769 		switch(blendOperationState)
    770 		{
    771 		case BLENDOP_ADD:
    772 		case BLENDOP_SUB:
    773 		case BLENDOP_INVSUB:
    774 			return sourceBlendFactorState;
    775 		case BLENDOP_MIN:
    776 			return BLEND_ONE;
    777 		case BLENDOP_MAX:
    778 			return BLEND_ONE;
    779 		default:
    780 			ASSERT(false);
    781 		}
    782 
    783 		return sourceBlendFactorState;
    784 	}
    785 
    786 	BlendFactor Context::destBlendFactor()
    787 	{
    788 		if(!alphaBlendEnable) return BLEND_ZERO;
    789 
    790 		switch(blendOperationState)
    791 		{
    792 		case BLENDOP_ADD:
    793 		case BLENDOP_SUB:
    794 		case BLENDOP_INVSUB:
    795 			return destBlendFactorState;
    796 		case BLENDOP_MIN:
    797 			return BLEND_ONE;
    798 		case BLENDOP_MAX:
    799 			return BLEND_ONE;
    800 		default:
    801 			ASSERT(false);
    802 		}
    803 
    804 		return destBlendFactorState;
    805 	}
    806 
    807 	BlendOperation Context::blendOperation()
    808 	{
    809 		if(!alphaBlendEnable) return BLENDOP_SOURCE;
    810 
    811 		switch(blendOperationState)
    812 		{
    813 		case BLENDOP_ADD:
    814 			if(sourceBlendFactor() == BLEND_ZERO)
    815 			{
    816 				if(destBlendFactor() == BLEND_ZERO)
    817 				{
    818 					return BLENDOP_NULL;
    819 				}
    820 				else
    821 				{
    822 					return BLENDOP_DEST;
    823 				}
    824 			}
    825 			else if(sourceBlendFactor() == BLEND_ONE)
    826 			{
    827 				if(destBlendFactor() == BLEND_ZERO)
    828 				{
    829 					return BLENDOP_SOURCE;
    830 				}
    831 				else
    832 				{
    833 					return BLENDOP_ADD;
    834 				}
    835 			}
    836 			else
    837 			{
    838 				if(destBlendFactor() == BLEND_ZERO)
    839 				{
    840 					return BLENDOP_SOURCE;
    841 				}
    842 				else
    843 				{
    844 					return BLENDOP_ADD;
    845 				}
    846 			}
    847 		case BLENDOP_SUB:
    848 			if(sourceBlendFactor() == BLEND_ZERO)
    849 			{
    850 				return BLENDOP_NULL;   // Negative, clamped to zero
    851 			}
    852 			else if(sourceBlendFactor() == BLEND_ONE)
    853 			{
    854 				if(destBlendFactor() == BLEND_ZERO)
    855 				{
    856 					return BLENDOP_SOURCE;
    857 				}
    858 				else
    859 				{
    860 					return BLENDOP_SUB;
    861 				}
    862 			}
    863 			else
    864 			{
    865 				if(destBlendFactor() == BLEND_ZERO)
    866 				{
    867 					return BLENDOP_SOURCE;
    868 				}
    869 				else
    870 				{
    871 					return BLENDOP_SUB;
    872 				}
    873 			}
    874 		case BLENDOP_INVSUB:
    875 			if(sourceBlendFactor() == BLEND_ZERO)
    876 			{
    877 				if(destBlendFactor() == BLEND_ZERO)
    878 				{
    879 					return BLENDOP_NULL;
    880 				}
    881 				else
    882 				{
    883 					return BLENDOP_DEST;
    884 				}
    885 			}
    886 			else if(sourceBlendFactor() == BLEND_ONE)
    887 			{
    888 				if(destBlendFactor() == BLEND_ZERO)
    889 				{
    890 					return BLENDOP_NULL;   // Negative, clamped to zero
    891 				}
    892 				else
    893 				{
    894 					return BLENDOP_INVSUB;
    895 				}
    896 			}
    897 			else
    898 			{
    899 				if(destBlendFactor() == BLEND_ZERO)
    900 				{
    901 					return BLENDOP_NULL;   // Negative, clamped to zero
    902 				}
    903 				else
    904 				{
    905 					return BLENDOP_INVSUB;
    906 				}
    907 			}
    908 		case BLENDOP_MIN:
    909 			return BLENDOP_MIN;
    910 		case BLENDOP_MAX:
    911 			return BLENDOP_MAX;
    912 		default:
    913 			ASSERT(false);
    914 		}
    915 
    916 		return blendOperationState;
    917 	}
    918 
    919 	BlendFactor Context::sourceBlendFactorAlpha()
    920 	{
    921 		if(!separateAlphaBlendEnable)
    922 		{
    923 			return sourceBlendFactor();
    924 		}
    925 		else
    926 		{
    927 			switch(blendOperationStateAlpha)
    928 			{
    929 			case BLENDOP_ADD:
    930 			case BLENDOP_SUB:
    931 			case BLENDOP_INVSUB:
    932 				return sourceBlendFactorStateAlpha;
    933 			case BLENDOP_MIN:
    934 				return BLEND_ONE;
    935 			case BLENDOP_MAX:
    936 				return BLEND_ONE;
    937 			default:
    938 				ASSERT(false);
    939 			}
    940 
    941 			return sourceBlendFactorStateAlpha;
    942 		}
    943 	}
    944 
    945 	BlendFactor Context::destBlendFactorAlpha()
    946 	{
    947 		if(!separateAlphaBlendEnable)
    948 		{
    949 			return destBlendFactor();
    950 		}
    951 		else
    952 		{
    953 			switch(blendOperationStateAlpha)
    954 			{
    955 			case BLENDOP_ADD:
    956 			case BLENDOP_SUB:
    957 			case BLENDOP_INVSUB:
    958 				return destBlendFactorStateAlpha;
    959 			case BLENDOP_MIN:
    960 				return BLEND_ONE;
    961 			case BLENDOP_MAX:
    962 				return BLEND_ONE;
    963 			default:
    964 				ASSERT(false);
    965 			}
    966 
    967 			return destBlendFactorStateAlpha;
    968 		}
    969 	}
    970 
    971 	BlendOperation Context::blendOperationAlpha()
    972 	{
    973 		if(!separateAlphaBlendEnable)
    974 		{
    975 			return blendOperation();
    976 		}
    977 		else
    978 		{
    979 			switch(blendOperationStateAlpha)
    980 			{
    981 			case BLENDOP_ADD:
    982 				if(sourceBlendFactorAlpha() == BLEND_ZERO)
    983 				{
    984 					if(destBlendFactorAlpha() == BLEND_ZERO)
    985 					{
    986 						return BLENDOP_NULL;
    987 					}
    988 					else
    989 					{
    990 						return BLENDOP_DEST;
    991 					}
    992 				}
    993 				else if(sourceBlendFactorAlpha() == BLEND_ONE)
    994 				{
    995 					if(destBlendFactorAlpha() == BLEND_ZERO)
    996 					{
    997 						return BLENDOP_SOURCE;
    998 					}
    999 					else
   1000 					{
   1001 						return BLENDOP_ADD;
   1002 					}
   1003 				}
   1004 				else
   1005 				{
   1006 					if(destBlendFactorAlpha() == BLEND_ZERO)
   1007 					{
   1008 						return BLENDOP_SOURCE;
   1009 					}
   1010 					else
   1011 					{
   1012 						return BLENDOP_ADD;
   1013 					}
   1014 				}
   1015 			case BLENDOP_SUB:
   1016 				if(sourceBlendFactorAlpha() == BLEND_ZERO)
   1017 				{
   1018 					return BLENDOP_NULL;   // Negative, clamped to zero
   1019 				}
   1020 				else if(sourceBlendFactorAlpha() == BLEND_ONE)
   1021 				{
   1022 					if(destBlendFactorAlpha() == BLEND_ZERO)
   1023 					{
   1024 						return BLENDOP_SOURCE;
   1025 					}
   1026 					else
   1027 					{
   1028 						return BLENDOP_SUB;
   1029 					}
   1030 				}
   1031 				else
   1032 				{
   1033 					if(destBlendFactorAlpha() == BLEND_ZERO)
   1034 					{
   1035 						return BLENDOP_SOURCE;
   1036 					}
   1037 					else
   1038 					{
   1039 						return BLENDOP_SUB;
   1040 					}
   1041 				}
   1042 			case BLENDOP_INVSUB:
   1043 				if(sourceBlendFactorAlpha() == BLEND_ZERO)
   1044 				{
   1045 					if(destBlendFactorAlpha() == BLEND_ZERO)
   1046 					{
   1047 						return BLENDOP_NULL;
   1048 					}
   1049 					else
   1050 					{
   1051 						return BLENDOP_DEST;
   1052 					}
   1053 				}
   1054 				else if(sourceBlendFactorAlpha() == BLEND_ONE)
   1055 				{
   1056 					if(destBlendFactorAlpha() == BLEND_ZERO)
   1057 					{
   1058 						return BLENDOP_NULL;   // Negative, clamped to zero
   1059 					}
   1060 					else
   1061 					{
   1062 						return BLENDOP_INVSUB;
   1063 					}
   1064 				}
   1065 				else
   1066 				{
   1067 					if(destBlendFactorAlpha() == BLEND_ZERO)
   1068 					{
   1069 						return BLENDOP_NULL;   // Negative, clamped to zero
   1070 					}
   1071 					else
   1072 					{
   1073 						return BLENDOP_INVSUB;
   1074 					}
   1075 				}
   1076 			case BLENDOP_MIN:
   1077 				return BLENDOP_MIN;
   1078 			case BLENDOP_MAX:
   1079 				return BLENDOP_MAX;
   1080 			default:
   1081 				ASSERT(false);
   1082 			}
   1083 
   1084 			return blendOperationStateAlpha;
   1085 		}
   1086 	}
   1087 
   1088 	bool Context::indexedVertexBlendActive()
   1089 	{
   1090 		if(vertexShader)
   1091 		{
   1092 			return false;
   1093 		}
   1094 
   1095 		return indexedVertexBlendEnable;
   1096 	}
   1097 
   1098 	int Context::vertexBlendMatrixCountActive()
   1099 	{
   1100 		if(vertexShader)
   1101 		{
   1102 			return 0;
   1103 		}
   1104 
   1105 		return vertexBlendMatrixCount;
   1106 	}
   1107 
   1108 	bool Context::localViewerActive()
   1109 	{
   1110 		if(vertexShader)
   1111 		{
   1112 			return false;
   1113 		}
   1114 
   1115 		return localViewer;
   1116 	}
   1117 
   1118 	bool Context::normalizeNormalsActive()
   1119 	{
   1120 		if(vertexShader)
   1121 		{
   1122 			return false;
   1123 		}
   1124 
   1125 		return normalizeNormals;
   1126 	}
   1127 
   1128 	FogMode Context::vertexFogModeActive()
   1129 	{
   1130 		if(vertexShader || !fogActive())
   1131 		{
   1132 			return FOG_NONE;
   1133 		}
   1134 
   1135 		return vertexFogMode;
   1136 	}
   1137 
   1138 	bool Context::rangeFogActive()
   1139 	{
   1140 		if(vertexShader || !fogActive())
   1141 		{
   1142 			return false;
   1143 		}
   1144 
   1145 		return rangeFogEnable;
   1146 	}
   1147 
   1148 	TexGen Context::texGenActive(int stage)
   1149 	{
   1150 		if(vertexShader || !texCoordActive(stage))
   1151 		{
   1152 			return TEXGEN_PASSTHRU;
   1153 		}
   1154 
   1155 		return texGen[stage];
   1156 	}
   1157 
   1158 	int Context::textureTransformCountActive(int stage)
   1159 	{
   1160 		if(vertexShader || !texCoordActive(stage))
   1161 		{
   1162 			return 0;
   1163 		}
   1164 
   1165 		return textureTransformCount[stage];
   1166 	}
   1167 
   1168 	int Context::texCoordIndexActive(int stage)
   1169 	{
   1170 		if(vertexShader || !texCoordActive(stage))
   1171 		{
   1172 			return stage;
   1173 		}
   1174 
   1175 		return textureStage[stage].texCoordIndex;
   1176 	}
   1177 
   1178 	bool Context::perspectiveActive()
   1179 	{
   1180 		if(!colorUsed())
   1181 		{
   1182 			return false;
   1183 		}
   1184 
   1185 		if(!perspectiveCorrection)
   1186 		{
   1187 			return false;
   1188 		}
   1189 
   1190 		if(isDrawPoint(true))
   1191 		{
   1192 			return false;
   1193 		}
   1194 
   1195 		return true;
   1196 	}
   1197 
   1198 	bool Context::diffuseUsed()
   1199 	{
   1200 		return diffuseUsed(0) || diffuseUsed(1) || diffuseUsed(2) || diffuseUsed(3);
   1201 	}
   1202 
   1203 	bool Context::diffuseUsed(int component)
   1204 	{
   1205 		if(!colorUsed())
   1206 		{
   1207 			return false;
   1208 		}
   1209 
   1210 		if(pixelShader)
   1211 		{
   1212 			return pixelShader->usesDiffuse(component);
   1213 		}
   1214 
   1215 		// Directly using the diffuse input color
   1216 		for(int i = 0; i < 8; i++)
   1217 		{
   1218 			if(textureStage[i].isStageDisabled())
   1219 			{
   1220 				break;
   1221 			}
   1222 
   1223 			if(textureStage[i].usesDiffuse())
   1224 			{
   1225 				return true;
   1226 			}
   1227 		}
   1228 
   1229 		// Using the current color (initialized to diffuse) before it's overwritten
   1230 		for(int i = 0; i < 8; i++)
   1231 		{
   1232 			if(textureStage[i].usesCurrent() || textureStage[i].isStageDisabled())   // Current color contains diffuse before being overwritten
   1233 			{
   1234 				return true;
   1235 			}
   1236 
   1237 			if(textureStage[i].writesCurrent())
   1238 			{
   1239 				return false;
   1240 			}
   1241 		}
   1242 
   1243 		return true;
   1244 	}
   1245 
   1246 	bool Context::diffuseActive()
   1247 	{
   1248 		return diffuseActive(0) || diffuseActive(1) || diffuseActive(2) || diffuseActive(3);
   1249 	}
   1250 
   1251 	bool Context::diffuseActive(int component)
   1252 	{
   1253 		if(!colorUsed())
   1254 		{
   1255 			return false;
   1256 		}
   1257 
   1258 		// Vertex processor provides diffuse component
   1259 		bool vertexDiffuse;
   1260 
   1261 		if(vertexShader)
   1262 		{
   1263 			vertexDiffuse = vertexShader->output[C0][component].active();
   1264 		}
   1265 		else if(!preTransformed)
   1266 		{
   1267 			vertexDiffuse = input[Color0] || lightingEnable;
   1268 		}
   1269 		else
   1270 		{
   1271 			vertexDiffuse = input[Color0];
   1272 		}
   1273 
   1274 		// Pixel processor requires diffuse component
   1275 		bool pixelDiffuse = diffuseUsed(component);
   1276 
   1277 		return vertexDiffuse && pixelDiffuse;
   1278 	}
   1279 
   1280 	bool Context::specularUsed()
   1281 	{
   1282 		return Context::specularUsed(0) || Context::specularUsed(1) || Context::specularUsed(2) || Context::specularUsed(3);
   1283 	}
   1284 
   1285 	bool Context::specularUsed(int component)
   1286 	{
   1287 		if(!colorUsed())
   1288 		{
   1289 			return false;
   1290 		}
   1291 
   1292 		if(pixelShader)
   1293 		{
   1294 			return pixelShader->usesSpecular(component);
   1295 		}
   1296 
   1297 		bool pixelSpecular = specularEnable;
   1298 
   1299 		for(int i = 0; i < 8; i++)
   1300 		{
   1301 			if(textureStage[i].isStageDisabled()) break;
   1302 
   1303 			pixelSpecular = pixelSpecular || textureStage[i].usesSpecular();
   1304 		}
   1305 
   1306 		return pixelSpecular;
   1307 	}
   1308 
   1309 	bool Context::specularActive()
   1310 	{
   1311 		return specularActive(0) || specularActive(1) || specularActive(2) || specularActive(3);
   1312 	}
   1313 
   1314 	bool Context::specularActive(int component)
   1315 	{
   1316 		if(!colorUsed())
   1317 		{
   1318 			return false;
   1319 		}
   1320 
   1321 		// Vertex processor provides specular component
   1322 		bool vertexSpecular;
   1323 
   1324 		if(!vertexShader)
   1325 		{
   1326 			vertexSpecular = input[Color1] || (lightingEnable && specularEnable);
   1327 		}
   1328 		else
   1329 		{
   1330 			vertexSpecular = vertexShader->output[C1][component].active();
   1331 		}
   1332 
   1333 		// Pixel processor requires specular component
   1334 		bool pixelSpecular = specularUsed(component);
   1335 
   1336 		return vertexSpecular && pixelSpecular;
   1337 	}
   1338 
   1339 	bool Context::colorActive(int color, int component)
   1340 	{
   1341 		if(color == 0)
   1342 		{
   1343 			return diffuseActive(component);
   1344 		}
   1345 		else
   1346 		{
   1347 			return specularActive(component);
   1348 		}
   1349 	}
   1350 
   1351 	bool Context::textureActive()
   1352 	{
   1353 		for(int i = 0; i < 8; i++)
   1354 		{
   1355 			if(textureActive(i))
   1356 			{
   1357 				return true;
   1358 			}
   1359 		}
   1360 
   1361 		return false;
   1362 	}
   1363 
   1364 	bool Context::textureActive(int coordinate)
   1365 	{
   1366 		return textureActive(coordinate, 0) || textureActive(coordinate, 1) || textureActive(coordinate, 2) || textureActive(coordinate, 3);
   1367 	}
   1368 
   1369 	bool Context::textureActive(int coordinate, int component)
   1370 	{
   1371 		if(!colorUsed())
   1372 		{
   1373 			return false;
   1374 		}
   1375 
   1376 		if(!texCoordActive(coordinate, component))
   1377 		{
   1378 			return false;
   1379 		}
   1380 
   1381 		if(textureTransformProject[coordinate] && pixelShaderVersion() <= 0x0103)
   1382 		{
   1383 			if(textureTransformCount[coordinate] == 2)
   1384 			{
   1385 				if(component == 1) return true;
   1386 			}
   1387 			else if(textureTransformCount[coordinate] == 3)
   1388 			{
   1389 				if(component == 2) return true;
   1390 			}
   1391 			else if(textureTransformCount[coordinate] == 4 || textureTransformCount[coordinate] == 0)
   1392 			{
   1393 				if(component == 3) return true;
   1394 			}
   1395 		}
   1396 
   1397 		if(!pixelShader)
   1398 		{
   1399 			bool texture = textureStage[coordinate].usesTexture();
   1400 			bool cube = sampler[coordinate].hasCubeTexture();
   1401 			bool volume = sampler[coordinate].hasVolumeTexture();
   1402 
   1403 			if(texture)
   1404 			{
   1405 				for(int i = coordinate; i >= 0; i--)
   1406 				{
   1407 					if(textureStage[i].stageOperation == TextureStage::STAGE_DISABLE)
   1408 					{
   1409 						return false;
   1410 					}
   1411 				}
   1412 			}
   1413 
   1414 			switch(component)
   1415 			{
   1416 			case 0:
   1417 				return texture;
   1418 			case 1:
   1419 				return texture;
   1420 			case 2:
   1421 				return (texture && (cube || volume));
   1422 			case 3:
   1423 				return false;
   1424 			}
   1425 		}
   1426 		else
   1427 		{
   1428 			return pixelShader->usesTexture(coordinate, component);
   1429 		}
   1430 
   1431 		return false;
   1432 	}
   1433 
   1434 	unsigned short Context::pixelShaderVersion() const
   1435 	{
   1436 		return pixelShader ? pixelShader->getVersion() : 0x0000;
   1437 	}
   1438 
   1439 	unsigned short Context::vertexShaderVersion() const
   1440 	{
   1441 		return vertexShader ? vertexShader->getVersion() : 0x0000;
   1442 	}
   1443 
   1444 	int Context::getMultiSampleCount() const
   1445 	{
   1446 		return renderTarget[0] ? renderTarget[0]->getMultiSampleCount() : 1;
   1447 	}
   1448 
   1449 	int Context::getSuperSampleCount() const
   1450 	{
   1451 		return renderTarget[0] ? renderTarget[0]->getSuperSampleCount() : 1;
   1452 	}
   1453 
   1454 	Format Context::renderTargetInternalFormat(int index)
   1455 	{
   1456 		if(renderTarget[index])
   1457 		{
   1458 			return renderTarget[index]->getInternalFormat();
   1459 		}
   1460 		else
   1461 		{
   1462 			return FORMAT_NULL;
   1463 		}
   1464 	}
   1465 
   1466 	int Context::colorWriteActive()
   1467 	{
   1468 		return colorWriteActive(0) | colorWriteActive(1) | colorWriteActive(2) | colorWriteActive(3);
   1469 	}
   1470 
   1471 	int Context::colorWriteActive(int index)
   1472 	{
   1473 		if(!renderTarget[index] || renderTarget[index]->getInternalFormat() == FORMAT_NULL)
   1474 		{
   1475 			return 0;
   1476 		}
   1477 
   1478 		if(blendOperation() == BLENDOP_DEST && destBlendFactor() == BLEND_ONE &&
   1479 		   (!separateAlphaBlendEnable || (blendOperationAlpha() == BLENDOP_DEST && destBlendFactorAlpha() == BLEND_ONE)))
   1480 		{
   1481 			return 0;
   1482 		}
   1483 
   1484 		return colorWriteMask[index];
   1485 	}
   1486 
   1487 	bool Context::colorUsed()
   1488 	{
   1489 		return colorWriteActive() || alphaTestActive() || (pixelShader && pixelShader->containsKill());
   1490 	}
   1491 }
   1492