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      1 #ifndef __gl_h_
      2 #define __gl_h_
      3 
      4 #ifdef __cplusplus
      5 extern "C" {
      6 #endif
      7 
      8 /*
      9 ** License Applicability. Except to the extent portions of this file are
     10 ** made subject to an alternative license as permitted in the SGI Free
     11 ** Software License B, Version 1.0 (the "License"), the contents of this
     12 ** file are subject only to the provisions of the License. You may not use
     13 ** this file except in compliance with the License. You may obtain a copy
     14 ** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
     15 ** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
     16 **
     17 ** http://oss.sgi.com/projects/FreeB
     18 **
     19 ** Note that, as provided in the License, the Software is distributed on an
     20 ** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
     21 ** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
     22 ** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
     23 ** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
     24 **
     25 ** Original Code. The Original Code is: OpenGL Sample Implementation,
     26 ** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
     27 ** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.
     28 ** Copyright in any portions created by third parties is as indicated
     29 ** elsewhere herein. All Rights Reserved.
     30 **
     31 ** Additional Notice Provisions: The application programming interfaces
     32 ** established by SGI in conjunction with the Original Code are The
     33 ** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released
     34 ** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version
     35 ** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X
     36 ** Window System(R) (Version 1.3), released October 19, 1998. This software
     37 ** was created using the OpenGL(R) version 1.2.1 Sample Implementation
     38 ** published by SGI, but has not been independently verified as being
     39 ** compliant with the OpenGL(R) version 1.2.1 Specification.
     40 */
     41 
     42 #if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__)
     43 #define WIN32_LEAN_AND_MEAN 1
     44 #include <windows.h>
     45 #endif
     46 
     47 #ifndef APIENTRY
     48 #define APIENTRY
     49 #endif
     50 #ifndef GLAPI
     51 #define GLAPI extern
     52 #endif
     53 
     54 typedef unsigned int GLenum;
     55 typedef unsigned char GLboolean;
     56 typedef unsigned int GLbitfield;
     57 typedef signed char GLbyte;
     58 typedef short GLshort;
     59 typedef int GLint;
     60 typedef int GLsizei;
     61 typedef unsigned char GLubyte;
     62 typedef unsigned short GLushort;
     63 typedef unsigned int GLuint;
     64 typedef float GLfloat;
     65 typedef float GLclampf;
     66 typedef void GLvoid;
     67 typedef int GLintptrARB;
     68 typedef int GLsizeiptrARB;
     69 typedef int GLfixed;
     70 typedef int GLclampx;
     71 /* Internal convenience typedefs */
     72 typedef void (*_GLfuncptr)();
     73 
     74 /*************************************************************/
     75 
     76 /* Extensions */
     77 #define GL_OES_VERSION_1_0                1
     78 #define GL_OES_read_format                1
     79 #define GL_OES_compressed_paletted_texture 1
     80 
     81 /* ClearBufferMask */
     82 #define GL_DEPTH_BUFFER_BIT               0x00000100
     83 #define GL_STENCIL_BUFFER_BIT             0x00000400
     84 #define GL_COLOR_BUFFER_BIT               0x00004000
     85 
     86 /* Boolean */
     87 #define GL_FALSE                          0
     88 #define GL_TRUE                           1
     89 
     90 /* BeginMode */
     91 #define GL_POINTS                         0x0000
     92 #define GL_LINES                          0x0001
     93 #define GL_LINE_LOOP                      0x0002
     94 #define GL_LINE_STRIP                     0x0003
     95 #define GL_TRIANGLES                      0x0004
     96 #define GL_TRIANGLE_STRIP                 0x0005
     97 #define GL_TRIANGLE_FAN                   0x0006
     98 
     99 /* AlphaFunction */
    100 #define GL_NEVER                          0x0200
    101 #define GL_LESS                           0x0201
    102 #define GL_EQUAL                          0x0202
    103 #define GL_LEQUAL                         0x0203
    104 #define GL_GREATER                        0x0204
    105 #define GL_NOTEQUAL                       0x0205
    106 #define GL_GEQUAL                         0x0206
    107 #define GL_ALWAYS                         0x0207
    108 
    109 /* BlendingFactorDest */
    110 #define GL_ZERO                           0
    111 #define GL_ONE                            1
    112 #define GL_SRC_COLOR                      0x0300
    113 #define GL_ONE_MINUS_SRC_COLOR            0x0301
    114 #define GL_SRC_ALPHA                      0x0302
    115 #define GL_ONE_MINUS_SRC_ALPHA            0x0303
    116 #define GL_DST_ALPHA                      0x0304
    117 #define GL_ONE_MINUS_DST_ALPHA            0x0305
    118 
    119 /* BlendingFactorSrc */
    120 /*      GL_ZERO */
    121 /*      GL_ONE */
    122 #define GL_DST_COLOR                      0x0306
    123 #define GL_ONE_MINUS_DST_COLOR            0x0307
    124 #define GL_SRC_ALPHA_SATURATE             0x0308
    125 /*      GL_SRC_ALPHA */
    126 /*      GL_ONE_MINUS_SRC_ALPHA */
    127 /*      GL_DST_ALPHA */
    128 /*      GL_ONE_MINUS_DST_ALPHA */
    129 
    130 /* ColorMaterialFace */
    131 /*      GL_FRONT_AND_BACK */
    132 
    133 /* ColorMaterialParameter */
    134 /*      GL_AMBIENT_AND_DIFFUSE */
    135 
    136 /* ColorPointerType */
    137 /*      GL_UNSIGNED_BYTE */
    138 /*      GL_FLOAT */
    139 /*      GL_FIXED */
    140 
    141 /* CullFaceMode */
    142 #define GL_FRONT                          0x0404
    143 #define GL_BACK                           0x0405
    144 #define GL_FRONT_AND_BACK                 0x0408
    145 
    146 /* DepthFunction */
    147 /*      GL_NEVER */
    148 /*      GL_LESS */
    149 /*      GL_EQUAL */
    150 /*      GL_LEQUAL */
    151 /*      GL_GREATER */
    152 /*      GL_NOTEQUAL */
    153 /*      GL_GEQUAL */
    154 /*      GL_ALWAYS */
    155 
    156 /* EnableCap */
    157 #define GL_FOG                            0x0B60
    158 #define GL_LIGHTING                       0x0B50
    159 #define GL_TEXTURE_2D                     0x0DE1
    160 #define GL_CULL_FACE                      0x0B44
    161 #define GL_ALPHA_TEST                     0x0BC0
    162 #define GL_BLEND                          0x0BE2
    163 #define GL_COLOR_LOGIC_OP                 0x0BF2
    164 #define GL_DITHER                         0x0BD0
    165 #define GL_STENCIL_TEST                   0x0B90
    166 #define GL_DEPTH_TEST                     0x0B71
    167 /*      GL_LIGHT0 */
    168 /*      GL_LIGHT1 */
    169 /*      GL_LIGHT2 */
    170 /*      GL_LIGHT3 */
    171 /*      GL_LIGHT4 */
    172 /*      GL_LIGHT5 */
    173 /*      GL_LIGHT6 */
    174 /*      GL_LIGHT7 */
    175 #define GL_POINT_SMOOTH                   0x0B10
    176 #define GL_LINE_SMOOTH                    0x0B20
    177 #define GL_SCISSOR_TEST                   0x0C11
    178 #define GL_COLOR_MATERIAL                 0x0B57
    179 #define GL_NORMALIZE                      0x0BA1
    180 #define GL_RESCALE_NORMAL                 0x803A
    181 #define GL_POLYGON_OFFSET_FILL            0x8037
    182 #define GL_VERTEX_ARRAY                   0x8074
    183 #define GL_NORMAL_ARRAY                   0x8075
    184 #define GL_COLOR_ARRAY                    0x8076
    185 #define GL_TEXTURE_COORD_ARRAY            0x8078
    186 #define GL_MULTISAMPLE                    0x809D
    187 #define GL_SAMPLE_ALPHA_TO_COVERAGE       0x809E
    188 #define GL_SAMPLE_ALPHA_TO_ONE            0x809F
    189 #define GL_SAMPLE_COVERAGE                0x80A0
    190 
    191 /* ErrorCode */
    192 #define GL_NO_ERROR                       0
    193 #define GL_INVALID_ENUM                   0x0500
    194 #define GL_INVALID_VALUE                  0x0501
    195 #define GL_INVALID_OPERATION              0x0502
    196 #define GL_STACK_OVERFLOW                 0x0503
    197 #define GL_STACK_UNDERFLOW                0x0504
    198 #define GL_OUT_OF_MEMORY                  0x0505
    199 
    200 /* FogMode */
    201 /*      GL_LINEAR */
    202 #define GL_EXP                            0x0800
    203 #define GL_EXP2                           0x0801
    204 
    205 /* FogParameter */
    206 #define GL_FOG_DENSITY                    0x0B62
    207 #define GL_FOG_START                      0x0B63
    208 #define GL_FOG_END                        0x0B64
    209 #define GL_FOG_MODE                       0x0B65
    210 #define GL_FOG_COLOR                      0x0B66
    211 
    212 /* FrontFaceDirection */
    213 #define GL_CW                             0x0900
    214 #define GL_CCW                            0x0901
    215 
    216 /* GetPName */
    217 #define GL_SMOOTH_POINT_SIZE_RANGE        0x0B12
    218 #define GL_SMOOTH_LINE_WIDTH_RANGE        0x0B22
    219 #define GL_ALIASED_POINT_SIZE_RANGE       0x846D
    220 #define GL_ALIASED_LINE_WIDTH_RANGE       0x846E
    221 #define GL_IMPLEMENTATION_COLOR_READ_TYPE_OES 0x8B9A
    222 #define GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES 0x8B9B
    223 #define GL_MAX_LIGHTS                     0x0D31
    224 #define GL_MAX_TEXTURE_SIZE               0x0D33
    225 #define GL_MAX_MODELVIEW_STACK_DEPTH      0x0D36
    226 #define GL_MAX_PROJECTION_STACK_DEPTH     0x0D38
    227 #define GL_MAX_TEXTURE_STACK_DEPTH        0x0D39
    228 #define GL_MAX_VIEWPORT_DIMS              0x0D3A
    229 #define GL_MAX_ELEMENTS_VERTICES          0x80E8
    230 #define GL_MAX_ELEMENTS_INDICES           0x80E9
    231 #define GL_MAX_TEXTURE_UNITS              0x84E2
    232 #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
    233 #define GL_COMPRESSED_TEXTURE_FORMATS     0x86A3
    234 #define GL_SUBPIXEL_BITS                  0x0D50
    235 #define GL_RED_BITS                       0x0D52
    236 #define GL_GREEN_BITS                     0x0D53
    237 #define GL_BLUE_BITS                      0x0D54
    238 #define GL_ALPHA_BITS                     0x0D55
    239 #define GL_DEPTH_BITS                     0x0D56
    240 #define GL_STENCIL_BITS                   0x0D57
    241 
    242 /* HintMode */
    243 #define GL_DONT_CARE                      0x1100
    244 #define GL_FASTEST                        0x1101
    245 #define GL_NICEST                         0x1102
    246 
    247 /* HintTarget */
    248 #define GL_PERSPECTIVE_CORRECTION_HINT    0x0C50
    249 #define GL_POINT_SMOOTH_HINT              0x0C51
    250 #define GL_LINE_SMOOTH_HINT               0x0C52
    251 #define GL_POLYGON_SMOOTH_HINT            0x0C53
    252 #define GL_FOG_HINT                       0x0C54
    253 
    254 /* LightModelParameter */
    255 #define GL_LIGHT_MODEL_AMBIENT            0x0B53
    256 #define GL_LIGHT_MODEL_TWO_SIDE           0x0B52
    257 
    258 /* LightParameter */
    259 #define GL_AMBIENT                        0x1200
    260 #define GL_DIFFUSE                        0x1201
    261 #define GL_SPECULAR                       0x1202
    262 #define GL_POSITION                       0x1203
    263 #define GL_SPOT_DIRECTION                 0x1204
    264 #define GL_SPOT_EXPONENT                  0x1205
    265 #define GL_SPOT_CUTOFF                    0x1206
    266 #define GL_CONSTANT_ATTENUATION           0x1207
    267 #define GL_LINEAR_ATTENUATION             0x1208
    268 #define GL_QUADRATIC_ATTENUATION          0x1209
    269 
    270 /* DataType */
    271 #define GL_BYTE                           0x1400
    272 #define GL_UNSIGNED_BYTE                  0x1401
    273 #define GL_SHORT                          0x1402
    274 #define GL_UNSIGNED_SHORT                 0x1403
    275 #define GL_FLOAT                          0x1406
    276 #define GL_FIXED                          0x140C
    277 
    278 /* LogicOp */
    279 #define GL_CLEAR                          0x1500
    280 #define GL_AND                            0x1501
    281 #define GL_AND_REVERSE                    0x1502
    282 #define GL_COPY                           0x1503
    283 #define GL_AND_INVERTED                   0x1504
    284 #define GL_NOOP                           0x1505
    285 #define GL_XOR                            0x1506
    286 #define GL_OR                             0x1507
    287 #define GL_NOR                            0x1508
    288 #define GL_EQUIV                          0x1509
    289 #define GL_INVERT                         0x150A
    290 #define GL_OR_REVERSE                     0x150B
    291 #define GL_COPY_INVERTED                  0x150C
    292 #define GL_OR_INVERTED                    0x150D
    293 #define GL_NAND                           0x150E
    294 #define GL_SET                            0x150F
    295 
    296 /* MaterialFace */
    297 /*      GL_FRONT_AND_BACK */
    298 
    299 /* MaterialParameter */
    300 #define GL_EMISSION                       0x1600
    301 #define GL_SHININESS                      0x1601
    302 #define GL_AMBIENT_AND_DIFFUSE            0x1602
    303 /*      GL_AMBIENT */
    304 /*      GL_DIFFUSE */
    305 /*      GL_SPECULAR */
    306 
    307 /* MatrixMode */
    308 #define GL_MODELVIEW                      0x1700
    309 #define GL_PROJECTION                     0x1701
    310 #define GL_TEXTURE                        0x1702
    311 
    312 /* NormalPointerType */
    313 /*      GL_BYTE */
    314 /*      GL_SHORT */
    315 /*      GL_FLOAT */
    316 /*      GL_FIXED */
    317 
    318 /* PixelFormat */
    319 #define GL_ALPHA                          0x1906
    320 #define GL_RGB                            0x1907
    321 #define GL_RGBA                           0x1908
    322 #define GL_LUMINANCE                      0x1909
    323 #define GL_LUMINANCE_ALPHA                0x190A
    324 
    325 /* PixelStoreParameter */
    326 #define GL_UNPACK_ALIGNMENT               0x0CF5
    327 #define GL_PACK_ALIGNMENT                 0x0D05
    328 
    329 /* PixelType */
    330 /*      GL_UNSIGNED_BYTE */
    331 #define GL_UNSIGNED_SHORT_4_4_4_4         0x8033
    332 #define GL_UNSIGNED_SHORT_5_5_5_1         0x8034
    333 #define GL_UNSIGNED_SHORT_5_6_5           0x8363
    334 
    335 /* ShadingModel */
    336 #define GL_FLAT                           0x1D00
    337 #define GL_SMOOTH                         0x1D01
    338 
    339 /* StencilFunction */
    340 /*      GL_NEVER */
    341 /*      GL_LESS */
    342 /*      GL_EQUAL */
    343 /*      GL_LEQUAL */
    344 /*      GL_GREATER */
    345 /*      GL_NOTEQUAL */
    346 /*      GL_GEQUAL */
    347 /*      GL_ALWAYS */
    348 
    349 /* StencilOp */
    350 /*      GL_ZERO */
    351 #define GL_KEEP                           0x1E00
    352 #define GL_REPLACE                        0x1E01
    353 #define GL_INCR                           0x1E02
    354 #define GL_DECR                           0x1E03
    355 /*      GL_INVERT */
    356 
    357 /* StringName */
    358 #define GL_VENDOR                         0x1F00
    359 #define GL_RENDERER                       0x1F01
    360 #define GL_VERSION                        0x1F02
    361 #define GL_EXTENSIONS                     0x1F03
    362 
    363 /* TexCoordPointerType */
    364 /*      GL_SHORT */
    365 /*      GL_FLOAT */
    366 /*      GL_FIXED */
    367 /*      GL_BYTE */
    368 
    369 /* TextureEnvMode */
    370 #define GL_MODULATE                       0x2100
    371 #define GL_DECAL                          0x2101
    372 /*      GL_BLEND */
    373 #define GL_ADD                            0x0104
    374 /*      GL_REPLACE */
    375 
    376 /* TextureEnvParameter */
    377 #define GL_TEXTURE_ENV_MODE               0x2200
    378 #define GL_TEXTURE_ENV_COLOR              0x2201
    379 
    380 /* TextureEnvTarget */
    381 #define GL_TEXTURE_ENV                    0x2300
    382 
    383 /* TextureMagFilter */
    384 #define GL_NEAREST                        0x2600
    385 #define GL_LINEAR                         0x2601
    386 
    387 /* TextureMinFilter */
    388 /*      GL_NEAREST */
    389 /*      GL_LINEAR */
    390 #define GL_NEAREST_MIPMAP_NEAREST         0x2700
    391 #define GL_LINEAR_MIPMAP_NEAREST          0x2701
    392 #define GL_NEAREST_MIPMAP_LINEAR          0x2702
    393 #define GL_LINEAR_MIPMAP_LINEAR           0x2703
    394 
    395 /* TextureParameterName */
    396 #define GL_TEXTURE_MAG_FILTER             0x2800
    397 #define GL_TEXTURE_MIN_FILTER             0x2801
    398 #define GL_TEXTURE_WRAP_S                 0x2802
    399 #define GL_TEXTURE_WRAP_T                 0x2803
    400 
    401 /* TextureTarget */
    402 /*      GL_TEXTURE_2D */
    403 
    404 /* TextureUnit */
    405 #define GL_TEXTURE0                       0x84C0
    406 #define GL_TEXTURE1                       0x84C1
    407 #define GL_TEXTURE2                       0x84C2
    408 #define GL_TEXTURE3                       0x84C3
    409 #define GL_TEXTURE4                       0x84C4
    410 #define GL_TEXTURE5                       0x84C5
    411 #define GL_TEXTURE6                       0x84C6
    412 #define GL_TEXTURE7                       0x84C7
    413 #define GL_TEXTURE8                       0x84C8
    414 #define GL_TEXTURE9                       0x84C9
    415 #define GL_TEXTURE10                      0x84CA
    416 #define GL_TEXTURE11                      0x84CB
    417 #define GL_TEXTURE12                      0x84CC
    418 #define GL_TEXTURE13                      0x84CD
    419 #define GL_TEXTURE14                      0x84CE
    420 #define GL_TEXTURE15                      0x84CF
    421 #define GL_TEXTURE16                      0x84D0
    422 #define GL_TEXTURE17                      0x84D1
    423 #define GL_TEXTURE18                      0x84D2
    424 #define GL_TEXTURE19                      0x84D3
    425 #define GL_TEXTURE20                      0x84D4
    426 #define GL_TEXTURE21                      0x84D5
    427 #define GL_TEXTURE22                      0x84D6
    428 #define GL_TEXTURE23                      0x84D7
    429 #define GL_TEXTURE24                      0x84D8
    430 #define GL_TEXTURE25                      0x84D9
    431 #define GL_TEXTURE26                      0x84DA
    432 #define GL_TEXTURE27                      0x84DB
    433 #define GL_TEXTURE28                      0x84DC
    434 #define GL_TEXTURE29                      0x84DD
    435 #define GL_TEXTURE30                      0x84DE
    436 #define GL_TEXTURE31                      0x84DF
    437 
    438 /* TextureWrapMode */
    439 #define GL_REPEAT                         0x2901
    440 #define GL_CLAMP_TO_EDGE                  0x812F
    441 
    442 /* PixelInternalFormat */
    443 #define GL_PALETTE4_RGB8_OES              0x8B90
    444 #define GL_PALETTE4_RGBA8_OES             0x8B91
    445 #define GL_PALETTE4_R5_G6_B5_OES          0x8B92
    446 #define GL_PALETTE4_RGBA4_OES             0x8B93
    447 #define GL_PALETTE4_RGB5_A1_OES           0x8B94
    448 #define GL_PALETTE8_RGB8_OES              0x8B95
    449 #define GL_PALETTE8_RGBA8_OES             0x8B96
    450 #define GL_PALETTE8_R5_G6_B5_OES          0x8B97
    451 #define GL_PALETTE8_RGBA4_OES             0x8B98
    452 #define GL_PALETTE8_RGB5_A1_OES           0x8B99
    453 
    454 /* VertexPointerType */
    455 /*      GL_SHORT */
    456 /*      GL_FLOAT */
    457 /*      GL_FIXED */
    458 /*      GL_BYTE */
    459 
    460 /* LightName */
    461 #define GL_LIGHT0                         0x4000
    462 #define GL_LIGHT1                         0x4001
    463 #define GL_LIGHT2                         0x4002
    464 #define GL_LIGHT3                         0x4003
    465 #define GL_LIGHT4                         0x4004
    466 #define GL_LIGHT5                         0x4005
    467 #define GL_LIGHT6                         0x4006
    468 #define GL_LIGHT7                         0x4007
    469 
    470 
    471 /*************************************************************/
    472 
    473 GLAPI void APIENTRY glActiveTexture (GLenum texture);
    474 GLAPI void APIENTRY glAlphaFunc (GLenum func, GLclampf ref);
    475 GLAPI void APIENTRY glAlphaFuncx (GLenum func, GLclampx ref);
    476 GLAPI void APIENTRY glBindTexture (GLenum target, GLuint texture);
    477 GLAPI void APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor);
    478 GLAPI void APIENTRY glClear (GLbitfield mask);
    479 GLAPI void APIENTRY glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
    480 GLAPI void APIENTRY glClearColorx (GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha);
    481 GLAPI void APIENTRY glClearDepthf (GLclampf depth);
    482 GLAPI void APIENTRY glClearDepthx (GLclampx depth);
    483 GLAPI void APIENTRY glClearStencil (GLint s);
    484 GLAPI void APIENTRY glClientActiveTexture (GLenum texture);
    485 GLAPI void APIENTRY glColor4f (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
    486 GLAPI void APIENTRY glColor4x (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha);
    487 GLAPI void APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
    488 GLAPI void APIENTRY glColorPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
    489 GLAPI void APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data);
    490 GLAPI void APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data);
    491 GLAPI void APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
    492 GLAPI void APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
    493 GLAPI void APIENTRY glCullFace (GLenum mode);
    494 GLAPI void APIENTRY glDeleteTextures (GLsizei n, const GLuint *textures);
    495 GLAPI void APIENTRY glDepthFunc (GLenum func);
    496 GLAPI void APIENTRY glDepthMask (GLboolean flag);
    497 GLAPI void APIENTRY glDepthRangef (GLclampf zNear, GLclampf zFar);
    498 GLAPI void APIENTRY glDepthRangex (GLclampx zNear, GLclampx zFar);
    499 GLAPI void APIENTRY glDisable (GLenum cap);
    500 GLAPI void APIENTRY glDisableClientState (GLenum array);
    501 GLAPI void APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count);
    502 GLAPI void APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices);
    503 GLAPI void APIENTRY glEnable (GLenum cap);
    504 GLAPI void APIENTRY glEnableClientState (GLenum array);
    505 GLAPI void APIENTRY glFinish (void);
    506 GLAPI void APIENTRY glFlush (void);
    507 GLAPI void APIENTRY glFogf (GLenum pname, GLfloat param);
    508 GLAPI void APIENTRY glFogfv (GLenum pname, const GLfloat *params);
    509 GLAPI void APIENTRY glFogx (GLenum pname, GLfixed param);
    510 GLAPI void APIENTRY glFogxv (GLenum pname, const GLfixed *params);
    511 GLAPI void APIENTRY glFrontFace (GLenum mode);
    512 GLAPI void APIENTRY glFrustumf (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar);
    513 GLAPI void APIENTRY glFrustumx (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar);
    514 GLAPI void APIENTRY glGenTextures (GLsizei n, GLuint *textures);
    515 GLAPI GLenum APIENTRY glGetError (void);
    516 GLAPI void APIENTRY glGetIntegerv (GLenum pname, GLint *params);
    517 GLAPI const GLubyte * APIENTRY glGetString (GLenum name);
    518 GLAPI void APIENTRY glHint (GLenum target, GLenum mode);
    519 GLAPI void APIENTRY glLightModelf (GLenum pname, GLfloat param);
    520 GLAPI void APIENTRY glLightModelfv (GLenum pname, const GLfloat *params);
    521 GLAPI void APIENTRY glLightModelx (GLenum pname, GLfixed param);
    522 GLAPI void APIENTRY glLightModelxv (GLenum pname, const GLfixed *params);
    523 GLAPI void APIENTRY glLightf (GLenum light, GLenum pname, GLfloat param);
    524 GLAPI void APIENTRY glLightfv (GLenum light, GLenum pname, const GLfloat *params);
    525 GLAPI void APIENTRY glLightx (GLenum light, GLenum pname, GLfixed param);
    526 GLAPI void APIENTRY glLightxv (GLenum light, GLenum pname, const GLfixed *params);
    527 GLAPI void APIENTRY glLineWidth (GLfloat width);
    528 GLAPI void APIENTRY glLineWidthx (GLfixed width);
    529 GLAPI void APIENTRY glLoadIdentity (void);
    530 GLAPI void APIENTRY glLoadMatrixf (const GLfloat *m);
    531 GLAPI void APIENTRY glLoadMatrixx (const GLfixed *m);
    532 GLAPI void APIENTRY glLogicOp (GLenum opcode);
    533 GLAPI void APIENTRY glMaterialf (GLenum face, GLenum pname, GLfloat param);
    534 GLAPI void APIENTRY glMaterialfv (GLenum face, GLenum pname, const GLfloat *params);
    535 GLAPI void APIENTRY glMaterialx (GLenum face, GLenum pname, GLfixed param);
    536 GLAPI void APIENTRY glMaterialxv (GLenum face, GLenum pname, const GLfixed *params);
    537 GLAPI void APIENTRY glMatrixMode (GLenum mode);
    538 GLAPI void APIENTRY glMultMatrixf (const GLfloat *m);
    539 GLAPI void APIENTRY glMultMatrixx (const GLfixed *m);
    540 GLAPI void APIENTRY glMultiTexCoord4f (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
    541 GLAPI void APIENTRY glMultiTexCoord4x (GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q);
    542 GLAPI void APIENTRY glNormal3f (GLfloat nx, GLfloat ny, GLfloat nz);
    543 GLAPI void APIENTRY glNormal3x (GLfixed nx, GLfixed ny, GLfixed nz);
    544 GLAPI void APIENTRY glNormalPointer (GLenum type, GLsizei stride, const GLvoid *pointer);
    545 GLAPI void APIENTRY glOrthof (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar);
    546 GLAPI void APIENTRY glOrthox (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar);
    547 GLAPI void APIENTRY glPixelStorei (GLenum pname, GLint param);
    548 GLAPI void APIENTRY glPointSize (GLfloat size);
    549 GLAPI void APIENTRY glPointSizex (GLfixed size);
    550 GLAPI void APIENTRY glPolygonOffset (GLfloat factor, GLfloat units);
    551 GLAPI void APIENTRY glPolygonOffsetx (GLfixed factor, GLfixed units);
    552 GLAPI void APIENTRY glPopMatrix (void);
    553 GLAPI void APIENTRY glPushMatrix (void);
    554 GLAPI void APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels);
    555 GLAPI void APIENTRY glRotatef (GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
    556 GLAPI void APIENTRY glRotatex (GLfixed angle, GLfixed x, GLfixed y, GLfixed z);
    557 GLAPI void APIENTRY glSampleCoverage (GLclampf value, GLboolean invert);
    558 GLAPI void APIENTRY glSampleCoveragex (GLclampx value, GLboolean invert);
    559 GLAPI void APIENTRY glScalef (GLfloat x, GLfloat y, GLfloat z);
    560 GLAPI void APIENTRY glScalex (GLfixed x, GLfixed y, GLfixed z);
    561 GLAPI void APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height);
    562 GLAPI void APIENTRY glShadeModel (GLenum mode);
    563 GLAPI void APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask);
    564 GLAPI void APIENTRY glStencilMask (GLuint mask);
    565 GLAPI void APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass);
    566 GLAPI void APIENTRY glTexCoordPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
    567 GLAPI void APIENTRY glTexEnvf (GLenum target, GLenum pname, GLfloat param);
    568 GLAPI void APIENTRY glTexEnvfv (GLenum target, GLenum pname, const GLfloat *params);
    569 GLAPI void APIENTRY glTexEnvx (GLenum target, GLenum pname, GLfixed param);
    570 GLAPI void APIENTRY glTexEnvxv (GLenum target, GLenum pname, const GLfixed *params);
    571 GLAPI void APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
    572 GLAPI void APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param);
    573 GLAPI void APIENTRY glTexParameterx (GLenum target, GLenum pname, GLfixed param);
    574 GLAPI void APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
    575 GLAPI void APIENTRY glTranslatef (GLfloat x, GLfloat y, GLfloat z);
    576 GLAPI void APIENTRY glTranslatex (GLfixed x, GLfixed y, GLfixed z);
    577 GLAPI void APIENTRY glVertexPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
    578 GLAPI void APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height);
    579 
    580 #ifdef __cplusplus
    581 }
    582 #endif
    583 
    584 #endif /* __gl_h_ */
    585