1 #ifndef __gl_h_ 2 #define __gl_h_ 3 4 #ifdef __cplusplus 5 extern "C" { 6 #endif 7 8 /* 9 ** License Applicability. Except to the extent portions of this file are 10 ** made subject to an alternative license as permitted in the SGI Free 11 ** Software License B, Version 1.0 (the "License"), the contents of this 12 ** file are subject only to the provisions of the License. You may not use 13 ** this file except in compliance with the License. You may obtain a copy 14 ** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600 15 ** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at: 16 ** 17 ** http://oss.sgi.com/projects/FreeB 18 ** 19 ** Note that, as provided in the License, the Software is distributed on an 20 ** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS 21 ** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND 22 ** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A 23 ** PARTICULAR PURPOSE, AND NON-INFRINGEMENT. 24 ** 25 ** Original Code. The Original Code is: OpenGL Sample Implementation, 26 ** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics, 27 ** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc. 28 ** Copyright in any portions created by third parties is as indicated 29 ** elsewhere herein. All Rights Reserved. 30 ** 31 ** Additional Notice Provisions: The application programming interfaces 32 ** established by SGI in conjunction with the Original Code are The 33 ** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released 34 ** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version 35 ** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X 36 ** Window System(R) (Version 1.3), released October 19, 1998. This software 37 ** was created using the OpenGL(R) version 1.2.1 Sample Implementation 38 ** published by SGI, but has not been independently verified as being 39 ** compliant with the OpenGL(R) version 1.2.1 Specification. 40 */ 41 42 #if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__) 43 #define WIN32_LEAN_AND_MEAN 1 44 #include <windows.h> 45 #endif 46 47 #ifndef APIENTRY 48 #define APIENTRY 49 #endif 50 #ifndef GLAPI 51 #define GLAPI extern 52 #endif 53 54 typedef unsigned int GLenum; 55 typedef unsigned char GLboolean; 56 typedef unsigned int GLbitfield; 57 typedef signed char GLbyte; 58 typedef short GLshort; 59 typedef int GLint; 60 typedef int GLsizei; 61 typedef unsigned char GLubyte; 62 typedef unsigned short GLushort; 63 typedef unsigned int GLuint; 64 typedef float GLfloat; 65 typedef float GLclampf; 66 typedef void GLvoid; 67 typedef int GLintptrARB; 68 typedef int GLsizeiptrARB; 69 typedef int GLfixed; 70 typedef int GLclampx; 71 /* Internal convenience typedefs */ 72 typedef void (*_GLfuncptr)(); 73 74 /*************************************************************/ 75 76 /* Extensions */ 77 #define GL_OES_VERSION_1_0 1 78 #define GL_OES_read_format 1 79 #define GL_OES_compressed_paletted_texture 1 80 81 /* ClearBufferMask */ 82 #define GL_DEPTH_BUFFER_BIT 0x00000100 83 #define GL_STENCIL_BUFFER_BIT 0x00000400 84 #define GL_COLOR_BUFFER_BIT 0x00004000 85 86 /* Boolean */ 87 #define GL_FALSE 0 88 #define GL_TRUE 1 89 90 /* BeginMode */ 91 #define GL_POINTS 0x0000 92 #define GL_LINES 0x0001 93 #define GL_LINE_LOOP 0x0002 94 #define GL_LINE_STRIP 0x0003 95 #define GL_TRIANGLES 0x0004 96 #define GL_TRIANGLE_STRIP 0x0005 97 #define GL_TRIANGLE_FAN 0x0006 98 99 /* AlphaFunction */ 100 #define GL_NEVER 0x0200 101 #define GL_LESS 0x0201 102 #define GL_EQUAL 0x0202 103 #define GL_LEQUAL 0x0203 104 #define GL_GREATER 0x0204 105 #define GL_NOTEQUAL 0x0205 106 #define GL_GEQUAL 0x0206 107 #define GL_ALWAYS 0x0207 108 109 /* BlendingFactorDest */ 110 #define GL_ZERO 0 111 #define GL_ONE 1 112 #define GL_SRC_COLOR 0x0300 113 #define GL_ONE_MINUS_SRC_COLOR 0x0301 114 #define GL_SRC_ALPHA 0x0302 115 #define GL_ONE_MINUS_SRC_ALPHA 0x0303 116 #define GL_DST_ALPHA 0x0304 117 #define GL_ONE_MINUS_DST_ALPHA 0x0305 118 119 /* BlendingFactorSrc */ 120 /* GL_ZERO */ 121 /* GL_ONE */ 122 #define GL_DST_COLOR 0x0306 123 #define GL_ONE_MINUS_DST_COLOR 0x0307 124 #define GL_SRC_ALPHA_SATURATE 0x0308 125 /* GL_SRC_ALPHA */ 126 /* GL_ONE_MINUS_SRC_ALPHA */ 127 /* GL_DST_ALPHA */ 128 /* GL_ONE_MINUS_DST_ALPHA */ 129 130 /* ColorMaterialFace */ 131 /* GL_FRONT_AND_BACK */ 132 133 /* ColorMaterialParameter */ 134 /* GL_AMBIENT_AND_DIFFUSE */ 135 136 /* ColorPointerType */ 137 /* GL_UNSIGNED_BYTE */ 138 /* GL_FLOAT */ 139 /* GL_FIXED */ 140 141 /* CullFaceMode */ 142 #define GL_FRONT 0x0404 143 #define GL_BACK 0x0405 144 #define GL_FRONT_AND_BACK 0x0408 145 146 /* DepthFunction */ 147 /* GL_NEVER */ 148 /* GL_LESS */ 149 /* GL_EQUAL */ 150 /* GL_LEQUAL */ 151 /* GL_GREATER */ 152 /* GL_NOTEQUAL */ 153 /* GL_GEQUAL */ 154 /* GL_ALWAYS */ 155 156 /* EnableCap */ 157 #define GL_FOG 0x0B60 158 #define GL_LIGHTING 0x0B50 159 #define GL_TEXTURE_2D 0x0DE1 160 #define GL_CULL_FACE 0x0B44 161 #define GL_ALPHA_TEST 0x0BC0 162 #define GL_BLEND 0x0BE2 163 #define GL_COLOR_LOGIC_OP 0x0BF2 164 #define GL_DITHER 0x0BD0 165 #define GL_STENCIL_TEST 0x0B90 166 #define GL_DEPTH_TEST 0x0B71 167 /* GL_LIGHT0 */ 168 /* GL_LIGHT1 */ 169 /* GL_LIGHT2 */ 170 /* GL_LIGHT3 */ 171 /* GL_LIGHT4 */ 172 /* GL_LIGHT5 */ 173 /* GL_LIGHT6 */ 174 /* GL_LIGHT7 */ 175 #define GL_POINT_SMOOTH 0x0B10 176 #define GL_LINE_SMOOTH 0x0B20 177 #define GL_SCISSOR_TEST 0x0C11 178 #define GL_COLOR_MATERIAL 0x0B57 179 #define GL_NORMALIZE 0x0BA1 180 #define GL_RESCALE_NORMAL 0x803A 181 #define GL_POLYGON_OFFSET_FILL 0x8037 182 #define GL_VERTEX_ARRAY 0x8074 183 #define GL_NORMAL_ARRAY 0x8075 184 #define GL_COLOR_ARRAY 0x8076 185 #define GL_TEXTURE_COORD_ARRAY 0x8078 186 #define GL_MULTISAMPLE 0x809D 187 #define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E 188 #define GL_SAMPLE_ALPHA_TO_ONE 0x809F 189 #define GL_SAMPLE_COVERAGE 0x80A0 190 191 /* ErrorCode */ 192 #define GL_NO_ERROR 0 193 #define GL_INVALID_ENUM 0x0500 194 #define GL_INVALID_VALUE 0x0501 195 #define GL_INVALID_OPERATION 0x0502 196 #define GL_STACK_OVERFLOW 0x0503 197 #define GL_STACK_UNDERFLOW 0x0504 198 #define GL_OUT_OF_MEMORY 0x0505 199 200 /* FogMode */ 201 /* GL_LINEAR */ 202 #define GL_EXP 0x0800 203 #define GL_EXP2 0x0801 204 205 /* FogParameter */ 206 #define GL_FOG_DENSITY 0x0B62 207 #define GL_FOG_START 0x0B63 208 #define GL_FOG_END 0x0B64 209 #define GL_FOG_MODE 0x0B65 210 #define GL_FOG_COLOR 0x0B66 211 212 /* FrontFaceDirection */ 213 #define GL_CW 0x0900 214 #define GL_CCW 0x0901 215 216 /* GetPName */ 217 #define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12 218 #define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22 219 #define GL_ALIASED_POINT_SIZE_RANGE 0x846D 220 #define GL_ALIASED_LINE_WIDTH_RANGE 0x846E 221 #define GL_IMPLEMENTATION_COLOR_READ_TYPE_OES 0x8B9A 222 #define GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES 0x8B9B 223 #define GL_MAX_LIGHTS 0x0D31 224 #define GL_MAX_TEXTURE_SIZE 0x0D33 225 #define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36 226 #define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38 227 #define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39 228 #define GL_MAX_VIEWPORT_DIMS 0x0D3A 229 #define GL_MAX_ELEMENTS_VERTICES 0x80E8 230 #define GL_MAX_ELEMENTS_INDICES 0x80E9 231 #define GL_MAX_TEXTURE_UNITS 0x84E2 232 #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 233 #define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 234 #define GL_SUBPIXEL_BITS 0x0D50 235 #define GL_RED_BITS 0x0D52 236 #define GL_GREEN_BITS 0x0D53 237 #define GL_BLUE_BITS 0x0D54 238 #define GL_ALPHA_BITS 0x0D55 239 #define GL_DEPTH_BITS 0x0D56 240 #define GL_STENCIL_BITS 0x0D57 241 242 /* HintMode */ 243 #define GL_DONT_CARE 0x1100 244 #define GL_FASTEST 0x1101 245 #define GL_NICEST 0x1102 246 247 /* HintTarget */ 248 #define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50 249 #define GL_POINT_SMOOTH_HINT 0x0C51 250 #define GL_LINE_SMOOTH_HINT 0x0C52 251 #define GL_POLYGON_SMOOTH_HINT 0x0C53 252 #define GL_FOG_HINT 0x0C54 253 254 /* LightModelParameter */ 255 #define GL_LIGHT_MODEL_AMBIENT 0x0B53 256 #define GL_LIGHT_MODEL_TWO_SIDE 0x0B52 257 258 /* LightParameter */ 259 #define GL_AMBIENT 0x1200 260 #define GL_DIFFUSE 0x1201 261 #define GL_SPECULAR 0x1202 262 #define GL_POSITION 0x1203 263 #define GL_SPOT_DIRECTION 0x1204 264 #define GL_SPOT_EXPONENT 0x1205 265 #define GL_SPOT_CUTOFF 0x1206 266 #define GL_CONSTANT_ATTENUATION 0x1207 267 #define GL_LINEAR_ATTENUATION 0x1208 268 #define GL_QUADRATIC_ATTENUATION 0x1209 269 270 /* DataType */ 271 #define GL_BYTE 0x1400 272 #define GL_UNSIGNED_BYTE 0x1401 273 #define GL_SHORT 0x1402 274 #define GL_UNSIGNED_SHORT 0x1403 275 #define GL_FLOAT 0x1406 276 #define GL_FIXED 0x140C 277 278 /* LogicOp */ 279 #define GL_CLEAR 0x1500 280 #define GL_AND 0x1501 281 #define GL_AND_REVERSE 0x1502 282 #define GL_COPY 0x1503 283 #define GL_AND_INVERTED 0x1504 284 #define GL_NOOP 0x1505 285 #define GL_XOR 0x1506 286 #define GL_OR 0x1507 287 #define GL_NOR 0x1508 288 #define GL_EQUIV 0x1509 289 #define GL_INVERT 0x150A 290 #define GL_OR_REVERSE 0x150B 291 #define GL_COPY_INVERTED 0x150C 292 #define GL_OR_INVERTED 0x150D 293 #define GL_NAND 0x150E 294 #define GL_SET 0x150F 295 296 /* MaterialFace */ 297 /* GL_FRONT_AND_BACK */ 298 299 /* MaterialParameter */ 300 #define GL_EMISSION 0x1600 301 #define GL_SHININESS 0x1601 302 #define GL_AMBIENT_AND_DIFFUSE 0x1602 303 /* GL_AMBIENT */ 304 /* GL_DIFFUSE */ 305 /* GL_SPECULAR */ 306 307 /* MatrixMode */ 308 #define GL_MODELVIEW 0x1700 309 #define GL_PROJECTION 0x1701 310 #define GL_TEXTURE 0x1702 311 312 /* NormalPointerType */ 313 /* GL_BYTE */ 314 /* GL_SHORT */ 315 /* GL_FLOAT */ 316 /* GL_FIXED */ 317 318 /* PixelFormat */ 319 #define GL_ALPHA 0x1906 320 #define GL_RGB 0x1907 321 #define GL_RGBA 0x1908 322 #define GL_LUMINANCE 0x1909 323 #define GL_LUMINANCE_ALPHA 0x190A 324 325 /* PixelStoreParameter */ 326 #define GL_UNPACK_ALIGNMENT 0x0CF5 327 #define GL_PACK_ALIGNMENT 0x0D05 328 329 /* PixelType */ 330 /* GL_UNSIGNED_BYTE */ 331 #define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 332 #define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 333 #define GL_UNSIGNED_SHORT_5_6_5 0x8363 334 335 /* ShadingModel */ 336 #define GL_FLAT 0x1D00 337 #define GL_SMOOTH 0x1D01 338 339 /* StencilFunction */ 340 /* GL_NEVER */ 341 /* GL_LESS */ 342 /* GL_EQUAL */ 343 /* GL_LEQUAL */ 344 /* GL_GREATER */ 345 /* GL_NOTEQUAL */ 346 /* GL_GEQUAL */ 347 /* GL_ALWAYS */ 348 349 /* StencilOp */ 350 /* GL_ZERO */ 351 #define GL_KEEP 0x1E00 352 #define GL_REPLACE 0x1E01 353 #define GL_INCR 0x1E02 354 #define GL_DECR 0x1E03 355 /* GL_INVERT */ 356 357 /* StringName */ 358 #define GL_VENDOR 0x1F00 359 #define GL_RENDERER 0x1F01 360 #define GL_VERSION 0x1F02 361 #define GL_EXTENSIONS 0x1F03 362 363 /* TexCoordPointerType */ 364 /* GL_SHORT */ 365 /* GL_FLOAT */ 366 /* GL_FIXED */ 367 /* GL_BYTE */ 368 369 /* TextureEnvMode */ 370 #define GL_MODULATE 0x2100 371 #define GL_DECAL 0x2101 372 /* GL_BLEND */ 373 #define GL_ADD 0x0104 374 /* GL_REPLACE */ 375 376 /* TextureEnvParameter */ 377 #define GL_TEXTURE_ENV_MODE 0x2200 378 #define GL_TEXTURE_ENV_COLOR 0x2201 379 380 /* TextureEnvTarget */ 381 #define GL_TEXTURE_ENV 0x2300 382 383 /* TextureMagFilter */ 384 #define GL_NEAREST 0x2600 385 #define GL_LINEAR 0x2601 386 387 /* TextureMinFilter */ 388 /* GL_NEAREST */ 389 /* GL_LINEAR */ 390 #define GL_NEAREST_MIPMAP_NEAREST 0x2700 391 #define GL_LINEAR_MIPMAP_NEAREST 0x2701 392 #define GL_NEAREST_MIPMAP_LINEAR 0x2702 393 #define GL_LINEAR_MIPMAP_LINEAR 0x2703 394 395 /* TextureParameterName */ 396 #define GL_TEXTURE_MAG_FILTER 0x2800 397 #define GL_TEXTURE_MIN_FILTER 0x2801 398 #define GL_TEXTURE_WRAP_S 0x2802 399 #define GL_TEXTURE_WRAP_T 0x2803 400 401 /* TextureTarget */ 402 /* GL_TEXTURE_2D */ 403 404 /* TextureUnit */ 405 #define GL_TEXTURE0 0x84C0 406 #define GL_TEXTURE1 0x84C1 407 #define GL_TEXTURE2 0x84C2 408 #define GL_TEXTURE3 0x84C3 409 #define GL_TEXTURE4 0x84C4 410 #define GL_TEXTURE5 0x84C5 411 #define GL_TEXTURE6 0x84C6 412 #define GL_TEXTURE7 0x84C7 413 #define GL_TEXTURE8 0x84C8 414 #define GL_TEXTURE9 0x84C9 415 #define GL_TEXTURE10 0x84CA 416 #define GL_TEXTURE11 0x84CB 417 #define GL_TEXTURE12 0x84CC 418 #define GL_TEXTURE13 0x84CD 419 #define GL_TEXTURE14 0x84CE 420 #define GL_TEXTURE15 0x84CF 421 #define GL_TEXTURE16 0x84D0 422 #define GL_TEXTURE17 0x84D1 423 #define GL_TEXTURE18 0x84D2 424 #define GL_TEXTURE19 0x84D3 425 #define GL_TEXTURE20 0x84D4 426 #define GL_TEXTURE21 0x84D5 427 #define GL_TEXTURE22 0x84D6 428 #define GL_TEXTURE23 0x84D7 429 #define GL_TEXTURE24 0x84D8 430 #define GL_TEXTURE25 0x84D9 431 #define GL_TEXTURE26 0x84DA 432 #define GL_TEXTURE27 0x84DB 433 #define GL_TEXTURE28 0x84DC 434 #define GL_TEXTURE29 0x84DD 435 #define GL_TEXTURE30 0x84DE 436 #define GL_TEXTURE31 0x84DF 437 438 /* TextureWrapMode */ 439 #define GL_REPEAT 0x2901 440 #define GL_CLAMP_TO_EDGE 0x812F 441 442 /* PixelInternalFormat */ 443 #define GL_PALETTE4_RGB8_OES 0x8B90 444 #define GL_PALETTE4_RGBA8_OES 0x8B91 445 #define GL_PALETTE4_R5_G6_B5_OES 0x8B92 446 #define GL_PALETTE4_RGBA4_OES 0x8B93 447 #define GL_PALETTE4_RGB5_A1_OES 0x8B94 448 #define GL_PALETTE8_RGB8_OES 0x8B95 449 #define GL_PALETTE8_RGBA8_OES 0x8B96 450 #define GL_PALETTE8_R5_G6_B5_OES 0x8B97 451 #define GL_PALETTE8_RGBA4_OES 0x8B98 452 #define GL_PALETTE8_RGB5_A1_OES 0x8B99 453 454 /* VertexPointerType */ 455 /* GL_SHORT */ 456 /* GL_FLOAT */ 457 /* GL_FIXED */ 458 /* GL_BYTE */ 459 460 /* LightName */ 461 #define GL_LIGHT0 0x4000 462 #define GL_LIGHT1 0x4001 463 #define GL_LIGHT2 0x4002 464 #define GL_LIGHT3 0x4003 465 #define GL_LIGHT4 0x4004 466 #define GL_LIGHT5 0x4005 467 #define GL_LIGHT6 0x4006 468 #define GL_LIGHT7 0x4007 469 470 471 /*************************************************************/ 472 473 GLAPI void APIENTRY glActiveTexture (GLenum texture); 474 GLAPI void APIENTRY glAlphaFunc (GLenum func, GLclampf ref); 475 GLAPI void APIENTRY glAlphaFuncx (GLenum func, GLclampx ref); 476 GLAPI void APIENTRY glBindTexture (GLenum target, GLuint texture); 477 GLAPI void APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor); 478 GLAPI void APIENTRY glClear (GLbitfield mask); 479 GLAPI void APIENTRY glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); 480 GLAPI void APIENTRY glClearColorx (GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha); 481 GLAPI void APIENTRY glClearDepthf (GLclampf depth); 482 GLAPI void APIENTRY glClearDepthx (GLclampx depth); 483 GLAPI void APIENTRY glClearStencil (GLint s); 484 GLAPI void APIENTRY glClientActiveTexture (GLenum texture); 485 GLAPI void APIENTRY glColor4f (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); 486 GLAPI void APIENTRY glColor4x (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); 487 GLAPI void APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); 488 GLAPI void APIENTRY glColorPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); 489 GLAPI void APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data); 490 GLAPI void APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data); 491 GLAPI void APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); 492 GLAPI void APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); 493 GLAPI void APIENTRY glCullFace (GLenum mode); 494 GLAPI void APIENTRY glDeleteTextures (GLsizei n, const GLuint *textures); 495 GLAPI void APIENTRY glDepthFunc (GLenum func); 496 GLAPI void APIENTRY glDepthMask (GLboolean flag); 497 GLAPI void APIENTRY glDepthRangef (GLclampf zNear, GLclampf zFar); 498 GLAPI void APIENTRY glDepthRangex (GLclampx zNear, GLclampx zFar); 499 GLAPI void APIENTRY glDisable (GLenum cap); 500 GLAPI void APIENTRY glDisableClientState (GLenum array); 501 GLAPI void APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count); 502 GLAPI void APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices); 503 GLAPI void APIENTRY glEnable (GLenum cap); 504 GLAPI void APIENTRY glEnableClientState (GLenum array); 505 GLAPI void APIENTRY glFinish (void); 506 GLAPI void APIENTRY glFlush (void); 507 GLAPI void APIENTRY glFogf (GLenum pname, GLfloat param); 508 GLAPI void APIENTRY glFogfv (GLenum pname, const GLfloat *params); 509 GLAPI void APIENTRY glFogx (GLenum pname, GLfixed param); 510 GLAPI void APIENTRY glFogxv (GLenum pname, const GLfixed *params); 511 GLAPI void APIENTRY glFrontFace (GLenum mode); 512 GLAPI void APIENTRY glFrustumf (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar); 513 GLAPI void APIENTRY glFrustumx (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar); 514 GLAPI void APIENTRY glGenTextures (GLsizei n, GLuint *textures); 515 GLAPI GLenum APIENTRY glGetError (void); 516 GLAPI void APIENTRY glGetIntegerv (GLenum pname, GLint *params); 517 GLAPI const GLubyte * APIENTRY glGetString (GLenum name); 518 GLAPI void APIENTRY glHint (GLenum target, GLenum mode); 519 GLAPI void APIENTRY glLightModelf (GLenum pname, GLfloat param); 520 GLAPI void APIENTRY glLightModelfv (GLenum pname, const GLfloat *params); 521 GLAPI void APIENTRY glLightModelx (GLenum pname, GLfixed param); 522 GLAPI void APIENTRY glLightModelxv (GLenum pname, const GLfixed *params); 523 GLAPI void APIENTRY glLightf (GLenum light, GLenum pname, GLfloat param); 524 GLAPI void APIENTRY glLightfv (GLenum light, GLenum pname, const GLfloat *params); 525 GLAPI void APIENTRY glLightx (GLenum light, GLenum pname, GLfixed param); 526 GLAPI void APIENTRY glLightxv (GLenum light, GLenum pname, const GLfixed *params); 527 GLAPI void APIENTRY glLineWidth (GLfloat width); 528 GLAPI void APIENTRY glLineWidthx (GLfixed width); 529 GLAPI void APIENTRY glLoadIdentity (void); 530 GLAPI void APIENTRY glLoadMatrixf (const GLfloat *m); 531 GLAPI void APIENTRY glLoadMatrixx (const GLfixed *m); 532 GLAPI void APIENTRY glLogicOp (GLenum opcode); 533 GLAPI void APIENTRY glMaterialf (GLenum face, GLenum pname, GLfloat param); 534 GLAPI void APIENTRY glMaterialfv (GLenum face, GLenum pname, const GLfloat *params); 535 GLAPI void APIENTRY glMaterialx (GLenum face, GLenum pname, GLfixed param); 536 GLAPI void APIENTRY glMaterialxv (GLenum face, GLenum pname, const GLfixed *params); 537 GLAPI void APIENTRY glMatrixMode (GLenum mode); 538 GLAPI void APIENTRY glMultMatrixf (const GLfloat *m); 539 GLAPI void APIENTRY glMultMatrixx (const GLfixed *m); 540 GLAPI void APIENTRY glMultiTexCoord4f (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); 541 GLAPI void APIENTRY glMultiTexCoord4x (GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q); 542 GLAPI void APIENTRY glNormal3f (GLfloat nx, GLfloat ny, GLfloat nz); 543 GLAPI void APIENTRY glNormal3x (GLfixed nx, GLfixed ny, GLfixed nz); 544 GLAPI void APIENTRY glNormalPointer (GLenum type, GLsizei stride, const GLvoid *pointer); 545 GLAPI void APIENTRY glOrthof (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar); 546 GLAPI void APIENTRY glOrthox (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar); 547 GLAPI void APIENTRY glPixelStorei (GLenum pname, GLint param); 548 GLAPI void APIENTRY glPointSize (GLfloat size); 549 GLAPI void APIENTRY glPointSizex (GLfixed size); 550 GLAPI void APIENTRY glPolygonOffset (GLfloat factor, GLfloat units); 551 GLAPI void APIENTRY glPolygonOffsetx (GLfixed factor, GLfixed units); 552 GLAPI void APIENTRY glPopMatrix (void); 553 GLAPI void APIENTRY glPushMatrix (void); 554 GLAPI void APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels); 555 GLAPI void APIENTRY glRotatef (GLfloat angle, GLfloat x, GLfloat y, GLfloat z); 556 GLAPI void APIENTRY glRotatex (GLfixed angle, GLfixed x, GLfixed y, GLfixed z); 557 GLAPI void APIENTRY glSampleCoverage (GLclampf value, GLboolean invert); 558 GLAPI void APIENTRY glSampleCoveragex (GLclampx value, GLboolean invert); 559 GLAPI void APIENTRY glScalef (GLfloat x, GLfloat y, GLfloat z); 560 GLAPI void APIENTRY glScalex (GLfixed x, GLfixed y, GLfixed z); 561 GLAPI void APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height); 562 GLAPI void APIENTRY glShadeModel (GLenum mode); 563 GLAPI void APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask); 564 GLAPI void APIENTRY glStencilMask (GLuint mask); 565 GLAPI void APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass); 566 GLAPI void APIENTRY glTexCoordPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); 567 GLAPI void APIENTRY glTexEnvf (GLenum target, GLenum pname, GLfloat param); 568 GLAPI void APIENTRY glTexEnvfv (GLenum target, GLenum pname, const GLfloat *params); 569 GLAPI void APIENTRY glTexEnvx (GLenum target, GLenum pname, GLfixed param); 570 GLAPI void APIENTRY glTexEnvxv (GLenum target, GLenum pname, const GLfixed *params); 571 GLAPI void APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels); 572 GLAPI void APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param); 573 GLAPI void APIENTRY glTexParameterx (GLenum target, GLenum pname, GLfixed param); 574 GLAPI void APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); 575 GLAPI void APIENTRY glTranslatef (GLfloat x, GLfloat y, GLfloat z); 576 GLAPI void APIENTRY glTranslatex (GLfixed x, GLfixed y, GLfixed z); 577 GLAPI void APIENTRY glVertexPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); 578 GLAPI void APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height); 579 580 #ifdef __cplusplus 581 } 582 #endif 583 584 #endif /* __gl_h_ */ 585