1 /* 2 * Copyright 2014 Google Inc. 3 * 4 * Use of this source code is governed by a BSD-style license that can be 5 * found in the LICENSE file. 6 */ 7 8 #include "GrShaderVar.h" 9 #include "GrShaderCaps.h" 10 #include "GrSwizzle.h" 11 #include "glsl/GrGLSLShaderBuilder.h" 12 #include "glsl/GrGLSLColorSpaceXformHelper.h" 13 #include "glsl/GrGLSLProgramBuilder.h" 14 15 GrGLSLShaderBuilder::GrGLSLShaderBuilder(GrGLSLProgramBuilder* program) 16 : fProgramBuilder(program) 17 , fInputs(GrGLSLProgramBuilder::kVarsPerBlock) 18 , fOutputs(GrGLSLProgramBuilder::kVarsPerBlock) 19 , fFeaturesAddedMask(0) 20 , fCodeIndex(kCode) 21 , fFinalized(false) { 22 // We push back some dummy pointers which will later become our header 23 for (int i = 0; i <= kCode; i++) { 24 fShaderStrings.push_back(); 25 fCompilerStrings.push_back(nullptr); 26 fCompilerStringLengths.push_back(0); 27 } 28 29 this->main() = "void main() {"; 30 } 31 32 void GrGLSLShaderBuilder::declAppend(const GrShaderVar& var) { 33 SkString tempDecl; 34 var.appendDecl(fProgramBuilder->shaderCaps(), &tempDecl); 35 this->codeAppendf("%s;", tempDecl.c_str()); 36 } 37 38 void GrGLSLShaderBuilder::declareGlobal(const GrShaderVar& v) { 39 v.appendDecl(this->getProgramBuilder()->shaderCaps(), &this->definitions()); 40 this->definitions().append(";"); 41 } 42 43 void GrGLSLShaderBuilder::emitFunction(GrSLType returnType, 44 const char* name, 45 int argCnt, 46 const GrShaderVar* args, 47 const char* body, 48 SkString* outName) { 49 this->functions().append(GrGLSLTypeString(returnType)); 50 fProgramBuilder->nameVariable(outName, '\0', name); 51 this->functions().appendf(" %s", outName->c_str()); 52 this->functions().append("("); 53 for (int i = 0; i < argCnt; ++i) { 54 args[i].appendDecl(fProgramBuilder->shaderCaps(), &this->functions()); 55 if (i < argCnt - 1) { 56 this->functions().append(", "); 57 } 58 } 59 this->functions().append(") {\n"); 60 this->functions().append(body); 61 this->functions().append("}\n\n"); 62 } 63 64 static inline void append_texture_swizzle(SkString* out, GrSwizzle swizzle) { 65 if (swizzle != GrSwizzle::RGBA()) { 66 out->appendf(".%s", swizzle.c_str()); 67 } 68 } 69 70 void GrGLSLShaderBuilder::appendTextureLookup(SkString* out, 71 SamplerHandle samplerHandle, 72 const char* coordName, 73 GrSLType varyingType) const { 74 const GrShaderVar& sampler = fProgramBuilder->samplerVariable(samplerHandle); 75 out->appendf("texture(%s, %s)", sampler.c_str(), coordName); 76 append_texture_swizzle(out, fProgramBuilder->samplerSwizzle(samplerHandle)); 77 } 78 79 void GrGLSLShaderBuilder::appendTextureLookup(SamplerHandle samplerHandle, 80 const char* coordName, 81 GrSLType varyingType, 82 GrGLSLColorSpaceXformHelper* colorXformHelper) { 83 if (colorXformHelper && colorXformHelper->isValid()) { 84 // With a color gamut transform, we need to wrap the lookup in another function call 85 SkString lookup; 86 this->appendTextureLookup(&lookup, samplerHandle, coordName, varyingType); 87 this->appendColorGamutXform(lookup.c_str(), colorXformHelper); 88 } else { 89 this->appendTextureLookup(&this->code(), samplerHandle, coordName, varyingType); 90 } 91 } 92 93 void GrGLSLShaderBuilder::appendTextureLookupAndModulate( 94 const char* modulation, 95 SamplerHandle samplerHandle, 96 const char* coordName, 97 GrSLType varyingType, 98 GrGLSLColorSpaceXformHelper* colorXformHelper) { 99 SkString lookup; 100 this->appendTextureLookup(&lookup, samplerHandle, coordName, varyingType); 101 if (colorXformHelper && colorXformHelper->isValid()) { 102 SkString xform; 103 this->appendColorGamutXform(&xform, lookup.c_str(), colorXformHelper); 104 if (modulation) { 105 this->codeAppendf("%s * %s", modulation, xform.c_str()); 106 } else { 107 this->codeAppendf("%s", xform.c_str()); 108 } 109 } else { 110 if (modulation) { 111 this->codeAppendf("%s * %s", modulation, lookup.c_str()); 112 } else { 113 this->codeAppendf("%s", lookup.c_str()); 114 } 115 } 116 } 117 118 void GrGLSLShaderBuilder::appendColorGamutXform(SkString* out, 119 const char* srcColor, 120 GrGLSLColorSpaceXformHelper* colorXformHelper) { 121 // Our color is (r, g, b, a), but we want to multiply (r, g, b, 1) by our matrix, then 122 // re-insert the original alpha. The supplied srcColor is likely to be of the form 123 // "texture(...)", and we don't want to evaluate that twice, so wrap everything in a function. 124 static const GrShaderVar gColorGamutXformArgs[] = { 125 GrShaderVar("color", kVec4f_GrSLType), 126 GrShaderVar("xform", kMat44f_GrSLType), 127 }; 128 SkString functionBody; 129 // Gamut xform, clamp to destination gamut. We only support/have premultiplied textures, so we 130 // always just clamp to alpha. 131 functionBody.append("\tcolor.rgb = clamp((xform * vec4(color.rgb, 1.0)).rgb, 0.0, color.a);\n"); 132 functionBody.append("\treturn color;"); 133 SkString colorGamutXformFuncName; 134 this->emitFunction(kVec4f_GrSLType, 135 "colorGamutXform", 136 SK_ARRAY_COUNT(gColorGamutXformArgs), 137 gColorGamutXformArgs, 138 functionBody.c_str(), 139 &colorGamutXformFuncName); 140 141 GrGLSLUniformHandler* uniformHandler = fProgramBuilder->uniformHandler(); 142 out->appendf("%s(%s, %s)", colorGamutXformFuncName.c_str(), srcColor, 143 uniformHandler->getUniformCStr(colorXformHelper->gamutXformUniform())); 144 } 145 146 void GrGLSLShaderBuilder::appendColorGamutXform(const char* srcColor, 147 GrGLSLColorSpaceXformHelper* colorXformHelper) { 148 SkString xform; 149 this->appendColorGamutXform(&xform, srcColor, colorXformHelper); 150 this->codeAppend(xform.c_str()); 151 } 152 153 void GrGLSLShaderBuilder::appendTexelFetch(SkString* out, 154 TexelBufferHandle texelBufferHandle, 155 const char* coordExpr) const { 156 const GrShaderVar& texelBuffer = fProgramBuilder->texelBufferVariable(texelBufferHandle); 157 SkASSERT(fProgramBuilder->shaderCaps()->texelFetchSupport()); 158 159 out->appendf("texelFetch(%s, %s)", texelBuffer.c_str(), coordExpr); 160 } 161 162 void GrGLSLShaderBuilder::appendTexelFetch(TexelBufferHandle texelBufferHandle, 163 const char* coordExpr) { 164 this->appendTexelFetch(&this->code(), texelBufferHandle, coordExpr); 165 } 166 167 void GrGLSLShaderBuilder::appendImageStorageLoad(SkString* out, ImageStorageHandle handle, 168 const char* coordExpr) { 169 const GrShaderVar& imageStorage = fProgramBuilder->imageStorageVariable(handle); 170 out->appendf("imageLoad(%s, %s)", imageStorage.c_str(), coordExpr); 171 } 172 173 void GrGLSLShaderBuilder::appendImageStorageLoad(ImageStorageHandle handle, const char* coordExpr) { 174 this->appendImageStorageLoad(&this->code(), handle, coordExpr); 175 } 176 177 bool GrGLSLShaderBuilder::addFeature(uint32_t featureBit, const char* extensionName) { 178 if (featureBit & fFeaturesAddedMask) { 179 return false; 180 } 181 this->extensions().appendf("#extension %s: require\n", extensionName); 182 fFeaturesAddedMask |= featureBit; 183 return true; 184 } 185 186 void GrGLSLShaderBuilder::appendDecls(const VarArray& vars, SkString* out) const { 187 for (int i = 0; i < vars.count(); ++i) { 188 vars[i].appendDecl(fProgramBuilder->shaderCaps(), out); 189 out->append(";\n"); 190 } 191 } 192 193 void GrGLSLShaderBuilder::addLayoutQualifier(const char* param, InterfaceQualifier interface) { 194 SkASSERT(fProgramBuilder->shaderCaps()->generation() >= k330_GrGLSLGeneration || 195 fProgramBuilder->shaderCaps()->mustEnableAdvBlendEqs()); 196 fLayoutParams[interface].push_back() = param; 197 } 198 199 void GrGLSLShaderBuilder::compileAndAppendLayoutQualifiers() { 200 static const char* interfaceQualifierNames[] = { 201 "in", 202 "out" 203 }; 204 205 for (int interface = 0; interface <= kLastInterfaceQualifier; ++interface) { 206 const SkTArray<SkString>& params = fLayoutParams[interface]; 207 if (params.empty()) { 208 continue; 209 } 210 this->layoutQualifiers().appendf("layout(%s", params[0].c_str()); 211 for (int i = 1; i < params.count(); ++i) { 212 this->layoutQualifiers().appendf(", %s", params[i].c_str()); 213 } 214 this->layoutQualifiers().appendf(") %s;\n", interfaceQualifierNames[interface]); 215 } 216 217 GR_STATIC_ASSERT(0 == GrGLSLShaderBuilder::kIn_InterfaceQualifier); 218 GR_STATIC_ASSERT(1 == GrGLSLShaderBuilder::kOut_InterfaceQualifier); 219 GR_STATIC_ASSERT(SK_ARRAY_COUNT(interfaceQualifierNames) == kLastInterfaceQualifier + 1); 220 } 221 222 void GrGLSLShaderBuilder::finalize(uint32_t visibility) { 223 SkASSERT(!fFinalized); 224 this->versionDecl() = fProgramBuilder->shaderCaps()->versionDeclString(); 225 this->compileAndAppendLayoutQualifiers(); 226 SkASSERT(visibility); 227 fProgramBuilder->appendUniformDecls((GrShaderFlags) visibility, &this->uniforms()); 228 this->appendDecls(fInputs, &this->inputs()); 229 this->appendDecls(fOutputs, &this->outputs()); 230 this->onFinalize(); 231 // append the 'footer' to code 232 this->code().append("}"); 233 234 for (int i = 0; i <= fCodeIndex; i++) { 235 fCompilerStrings[i] = fShaderStrings[i].c_str(); 236 fCompilerStringLengths[i] = (int)fShaderStrings[i].size(); 237 } 238 239 fFinalized = true; 240 } 241