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  /external/skia/src/effects/
SkLightingImageFilter.cpp 30 #include "glsl/GrGLSLFragmentProcessor.h"
31 #include "glsl/GrGLSLFragmentShaderBuilder.h"
32 #include "glsl/GrGLSLProgramDataManager.h"
33 #include "glsl/GrGLSLUniformHandler.h"
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  /external/skia/src/gpu/gl/
GrGLCreateNullInterface.cpp 592 return (const GrGLubyte*)"4.20.8 Null GLSL";
  /external/skia/src/shaders/gradients/
SkGradientShader.cpp     [all...]
  /external/spirv-llvm/lib/SPIRV/libSPIRV/
SPIRVNameMapEnum.h 60 add(SourceLanguageGLSL, "GLSL");
  /external/swiftshader/src/OpenGL/compiler/
ValidateLimitations.cpp 44 // GLSL ES 1.0 spec, Appendix A, section 4.
  /external/swiftshader/third_party/PowerVR_SDK/Tools/
PVRTPFXParser.h 151 unsigned int nLastLineNumber; // The final line number of the GLSL block.
  /external/webrtc/talk/app/webrtc/objc/
RTCOpenGLVideoRenderer.mm 103 // Compiles a shader of the given |type| with GLSL source |source| and returns
  /frameworks/rs/rsov/compiler/
Wrapper.cpp 335 m->addSource(SourceLanguage::GLSL, 450);
  /prebuilts/ndk/r13/sources/third_party/shaderc/third_party/glslang/SPIRV/
disassemble.cpp 49 #include "GLSL.std.450.h"
  /prebuilts/ndk/r13/sources/third_party/shaderc/third_party/glslang/glslang/Public/
ShaderLang.h 141 EShMsgVulkanRules = (1 << 4), // issue messages for Vulkan-requirements of GLSL for SPIR-V
  /prebuilts/ndk/r13/sources/third_party/vulkan/glslang/SPIRV/
disassemble.cpp 49 #include "GLSL.std.450.h"
  /external/deqp/external/vulkancts/modules/vulkan/sparse_resources/
vktSparseResourcesShaderIntrinsicsSampled.cpp 345 << "%ext_import = OpExtInstImport \"GLSL.std.450\"\n"
349 << "OpSource GLSL 440\n"
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  /external/mesa3d/docs/relnotes/
12.0.0.html 156 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=94447">Bug 94447</a> - glsl/glcpp/tests/glcpp-test-cr-lf regression</li>
240 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=95164">Bug 95164</a> - GLSL compiler (linker I think) emits assertion upon call to glAttachShader</li>
  /external/mesa3d/docs/specs/
MESA_texture_array.spec     [all...]
  /external/mesa3d/src/compiler/glsl/
ir_validate.cpp 516 /* The semantics of the IR operators differ from the GLSL <, >, <=, >=,
531 /* GLSL == and != operate on scalars, vectors, matrices and arrays, and
ir.cpp 734 /* From section 5.4.2 of the GLSL 1.20 spec:
920 /* From page 35 (page 41 of the PDF) of the GLSL 1.20 spec:
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  /external/mesa3d/src/mesa/drivers/dri/i965/
brw_shader.cpp     [all...]
brw_vec4_nir.cpp     [all...]
  /external/mesa3d/src/mesa/main/
get_hash_params.py 119 # GLSL:
408 # GL_EXT_gpu_shader4 / GLSL 1.30
    [all...]
uniforms.c 29 * Functions related to GLSL uniform variables.
46 #include "compiler/glsl/ir_uniform.h"
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  /external/mesa3d/src/mesa/program/
prog_noise.c 189 * TODO: This should not be required, backport it from Bill's GLSL code!
355 /* This code would benefit from a backport from the GLSL version! */
  /prebuilts/ndk/r13/sources/third_party/shaderc/third_party/glslang/glslang/MachineIndependent/
Scan.cpp 38 // GLSL scanning, leveraging the scanning done by the preprocessor.
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  /external/deqp/modules/glshared/
glsBuiltinPrecisionTests.cpp 21 * \brief Precision and range tests for GLSL builtins and types.
119 * of T. This is mainly used for our GLSL function implementations: each
529 * We represent GLSL programs as syntax objects: an Expr<T> represents an
530 * expression whose GLSL type corresponds to the C++ type T, and a Statement
957 * These operators allow the use of C++ syntax to construct GLSL expressions
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glsAttributeLocationTests.cpp 256 // \note On GLES only GLSL #version 100 supports aliasing
287 // \note On GLES only GLSL #version 100 supports aliasing
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  /external/deqp/external/vulkancts/modules/vulkan/shaderexecutor/
vktShaderBuiltinPrecisionTests.cpp 98 * of T. This is mainly used for our GLSL function implementations: each
508 * We represent GLSL programs as syntax objects: an Expr<T> represents an
509 * expression whose GLSL type corresponds to the C++ type T, and a Statement
936 * These operators allow the use of C++ syntax to construct GLSL expressions
    [all...]

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