/external/skia/src/effects/ |
SkLightingImageFilter.cpp | 30 #include "glsl/GrGLSLFragmentProcessor.h" 31 #include "glsl/GrGLSLFragmentShaderBuilder.h" 32 #include "glsl/GrGLSLProgramDataManager.h" 33 #include "glsl/GrGLSLUniformHandler.h" [all...] |
/external/skia/src/gpu/gl/ |
GrGLCreateNullInterface.cpp | 592 return (const GrGLubyte*)"4.20.8 Null GLSL";
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/external/skia/src/shaders/gradients/ |
SkGradientShader.cpp | [all...] |
/external/spirv-llvm/lib/SPIRV/libSPIRV/ |
SPIRVNameMapEnum.h | 60 add(SourceLanguageGLSL, "GLSL");
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/external/swiftshader/src/OpenGL/compiler/ |
ValidateLimitations.cpp | 44 // GLSL ES 1.0 spec, Appendix A, section 4.
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/external/swiftshader/third_party/PowerVR_SDK/Tools/ |
PVRTPFXParser.h | 151 unsigned int nLastLineNumber; // The final line number of the GLSL block.
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/external/webrtc/talk/app/webrtc/objc/ |
RTCOpenGLVideoRenderer.mm | 103 // Compiles a shader of the given |type| with GLSL source |source| and returns
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/frameworks/rs/rsov/compiler/ |
Wrapper.cpp | 335 m->addSource(SourceLanguage::GLSL, 450);
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/prebuilts/ndk/r13/sources/third_party/shaderc/third_party/glslang/SPIRV/ |
disassemble.cpp | 49 #include "GLSL.std.450.h"
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/prebuilts/ndk/r13/sources/third_party/shaderc/third_party/glslang/glslang/Public/ |
ShaderLang.h | 141 EShMsgVulkanRules = (1 << 4), // issue messages for Vulkan-requirements of GLSL for SPIR-V
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/prebuilts/ndk/r13/sources/third_party/vulkan/glslang/SPIRV/ |
disassemble.cpp | 49 #include "GLSL.std.450.h"
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/external/deqp/external/vulkancts/modules/vulkan/sparse_resources/ |
vktSparseResourcesShaderIntrinsicsSampled.cpp | 345 << "%ext_import = OpExtInstImport \"GLSL.std.450\"\n" 349 << "OpSource GLSL 440\n" [all...] |
/external/mesa3d/docs/relnotes/ |
12.0.0.html | 156 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=94447">Bug 94447</a> - glsl/glcpp/tests/glcpp-test-cr-lf regression</li> 240 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=95164">Bug 95164</a> - GLSL compiler (linker I think) emits assertion upon call to glAttachShader</li>
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/external/mesa3d/docs/specs/ |
MESA_texture_array.spec | [all...] |
/external/mesa3d/src/compiler/glsl/ |
ir_validate.cpp | 516 /* The semantics of the IR operators differ from the GLSL <, >, <=, >=, 531 /* GLSL == and != operate on scalars, vectors, matrices and arrays, and
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ir.cpp | 734 /* From section 5.4.2 of the GLSL 1.20 spec: 920 /* From page 35 (page 41 of the PDF) of the GLSL 1.20 spec: [all...] |
/external/mesa3d/src/mesa/drivers/dri/i965/ |
brw_shader.cpp | [all...] |
brw_vec4_nir.cpp | [all...] |
/external/mesa3d/src/mesa/main/ |
get_hash_params.py | 119 # GLSL: 408 # GL_EXT_gpu_shader4 / GLSL 1.30 [all...] |
uniforms.c | 29 * Functions related to GLSL uniform variables. 46 #include "compiler/glsl/ir_uniform.h" [all...] |
/external/mesa3d/src/mesa/program/ |
prog_noise.c | 189 * TODO: This should not be required, backport it from Bill's GLSL code! 355 /* This code would benefit from a backport from the GLSL version! */
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/prebuilts/ndk/r13/sources/third_party/shaderc/third_party/glslang/glslang/MachineIndependent/ |
Scan.cpp | 38 // GLSL scanning, leveraging the scanning done by the preprocessor. [all...] |
/external/deqp/modules/glshared/ |
glsBuiltinPrecisionTests.cpp | 21 * \brief Precision and range tests for GLSL builtins and types. 119 * of T. This is mainly used for our GLSL function implementations: each 529 * We represent GLSL programs as syntax objects: an Expr<T> represents an 530 * expression whose GLSL type corresponds to the C++ type T, and a Statement 957 * These operators allow the use of C++ syntax to construct GLSL expressions [all...] |
glsAttributeLocationTests.cpp | 256 // \note On GLES only GLSL #version 100 supports aliasing 287 // \note On GLES only GLSL #version 100 supports aliasing [all...] |
/external/deqp/external/vulkancts/modules/vulkan/shaderexecutor/ |
vktShaderBuiltinPrecisionTests.cpp | 98 * of T. This is mainly used for our GLSL function implementations: each 508 * We represent GLSL programs as syntax objects: an Expr<T> represents an 509 * expression whose GLSL type corresponds to the C++ type T, and a Statement 936 * These operators allow the use of C++ syntax to construct GLSL expressions [all...] |