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      1 /*
      2  * Copyright (C) 2010 The Android Open Source Project
      3  *
      4  * Licensed under the Apache License, Version 2.0 (the "License");
      5  * you may not use this file except in compliance with the License.
      6  * You may obtain a copy of the License at
      7  *
      8  *      http://www.apache.org/licenses/LICENSE-2.0
      9  *
     10  * Unless required by applicable law or agreed to in writing, software
     11  * distributed under the License is distributed on an "AS IS" BASIS,
     12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     13  * See the License for the specific language governing permissions and
     14  * limitations under the License.
     15  */
     16 
     17 #ifndef _UI_INPUT_DISPATCHER_H
     18 #define _UI_INPUT_DISPATCHER_H
     19 
     20 #include <input/Input.h>
     21 #include <input/InputTransport.h>
     22 #include <utils/KeyedVector.h>
     23 #include <utils/Vector.h>
     24 #include <utils/threads.h>
     25 #include <utils/Timers.h>
     26 #include <utils/RefBase.h>
     27 #include <utils/Looper.h>
     28 #include <utils/BitSet.h>
     29 #include <cutils/atomic.h>
     30 
     31 #include <stddef.h>
     32 #include <unistd.h>
     33 #include <limits.h>
     34 
     35 #include "InputWindow.h"
     36 #include "InputApplication.h"
     37 #include "InputListener.h"
     38 
     39 
     40 namespace android {
     41 
     42 /*
     43  * Constants used to report the outcome of input event injection.
     44  */
     45 enum {
     46     /* (INTERNAL USE ONLY) Specifies that injection is pending and its outcome is unknown. */
     47     INPUT_EVENT_INJECTION_PENDING = -1,
     48 
     49     /* Injection succeeded. */
     50     INPUT_EVENT_INJECTION_SUCCEEDED = 0,
     51 
     52     /* Injection failed because the injector did not have permission to inject
     53      * into the application with input focus. */
     54     INPUT_EVENT_INJECTION_PERMISSION_DENIED = 1,
     55 
     56     /* Injection failed because there were no available input targets. */
     57     INPUT_EVENT_INJECTION_FAILED = 2,
     58 
     59     /* Injection failed due to a timeout. */
     60     INPUT_EVENT_INJECTION_TIMED_OUT = 3
     61 };
     62 
     63 /*
     64  * Constants used to determine the input event injection synchronization mode.
     65  */
     66 enum {
     67     /* Injection is asynchronous and is assumed always to be successful. */
     68     INPUT_EVENT_INJECTION_SYNC_NONE = 0,
     69 
     70     /* Waits for previous events to be dispatched so that the input dispatcher can determine
     71      * whether input event injection willbe permitted based on the current input focus.
     72      * Does not wait for the input event to finish processing. */
     73     INPUT_EVENT_INJECTION_SYNC_WAIT_FOR_RESULT = 1,
     74 
     75     /* Waits for the input event to be completely processed. */
     76     INPUT_EVENT_INJECTION_SYNC_WAIT_FOR_FINISHED = 2,
     77 };
     78 
     79 
     80 /*
     81  * An input target specifies how an input event is to be dispatched to a particular window
     82  * including the window's input channel, control flags, a timeout, and an X / Y offset to
     83  * be added to input event coordinates to compensate for the absolute position of the
     84  * window area.
     85  */
     86 struct InputTarget {
     87     enum {
     88         /* This flag indicates that the event is being delivered to a foreground application. */
     89         FLAG_FOREGROUND = 1 << 0,
     90 
     91         /* This flag indicates that the MotionEvent falls within the area of the target
     92          * obscured by another visible window above it.  The motion event should be
     93          * delivered with flag AMOTION_EVENT_FLAG_WINDOW_IS_OBSCURED. */
     94         FLAG_WINDOW_IS_OBSCURED = 1 << 1,
     95 
     96         /* This flag indicates that a motion event is being split across multiple windows. */
     97         FLAG_SPLIT = 1 << 2,
     98 
     99         /* This flag indicates that the pointer coordinates dispatched to the application
    100          * will be zeroed out to avoid revealing information to an application. This is
    101          * used in conjunction with FLAG_DISPATCH_AS_OUTSIDE to prevent apps not sharing
    102          * the same UID from watching all touches. */
    103         FLAG_ZERO_COORDS = 1 << 3,
    104 
    105         /* This flag indicates that the event should be sent as is.
    106          * Should always be set unless the event is to be transmuted. */
    107         FLAG_DISPATCH_AS_IS = 1 << 8,
    108 
    109         /* This flag indicates that a MotionEvent with AMOTION_EVENT_ACTION_DOWN falls outside
    110          * of the area of this target and so should instead be delivered as an
    111          * AMOTION_EVENT_ACTION_OUTSIDE to this target. */
    112         FLAG_DISPATCH_AS_OUTSIDE = 1 << 9,
    113 
    114         /* This flag indicates that a hover sequence is starting in the given window.
    115          * The event is transmuted into ACTION_HOVER_ENTER. */
    116         FLAG_DISPATCH_AS_HOVER_ENTER = 1 << 10,
    117 
    118         /* This flag indicates that a hover event happened outside of a window which handled
    119          * previous hover events, signifying the end of the current hover sequence for that
    120          * window.
    121          * The event is transmuted into ACTION_HOVER_ENTER. */
    122         FLAG_DISPATCH_AS_HOVER_EXIT = 1 << 11,
    123 
    124         /* This flag indicates that the event should be canceled.
    125          * It is used to transmute ACTION_MOVE into ACTION_CANCEL when a touch slips
    126          * outside of a window. */
    127         FLAG_DISPATCH_AS_SLIPPERY_EXIT = 1 << 12,
    128 
    129         /* This flag indicates that the event should be dispatched as an initial down.
    130          * It is used to transmute ACTION_MOVE into ACTION_DOWN when a touch slips
    131          * into a new window. */
    132         FLAG_DISPATCH_AS_SLIPPERY_ENTER = 1 << 13,
    133 
    134         /* Mask for all dispatch modes. */
    135         FLAG_DISPATCH_MASK = FLAG_DISPATCH_AS_IS
    136                 | FLAG_DISPATCH_AS_OUTSIDE
    137                 | FLAG_DISPATCH_AS_HOVER_ENTER
    138                 | FLAG_DISPATCH_AS_HOVER_EXIT
    139                 | FLAG_DISPATCH_AS_SLIPPERY_EXIT
    140                 | FLAG_DISPATCH_AS_SLIPPERY_ENTER,
    141 
    142         /* This flag indicates that the target of a MotionEvent is partly or wholly
    143          * obscured by another visible window above it.  The motion event should be
    144          * delivered with flag AMOTION_EVENT_FLAG_WINDOW_IS_PARTIALLY_OBSCURED. */
    145         FLAG_WINDOW_IS_PARTIALLY_OBSCURED = 1 << 14,
    146 
    147     };
    148 
    149     // The input channel to be targeted.
    150     sp<InputChannel> inputChannel;
    151 
    152     // Flags for the input target.
    153     int32_t flags;
    154 
    155     // The x and y offset to add to a MotionEvent as it is delivered.
    156     // (ignored for KeyEvents)
    157     float xOffset, yOffset;
    158 
    159     // Scaling factor to apply to MotionEvent as it is delivered.
    160     // (ignored for KeyEvents)
    161     float scaleFactor;
    162 
    163     // The subset of pointer ids to include in motion events dispatched to this input target
    164     // if FLAG_SPLIT is set.
    165     BitSet32 pointerIds;
    166 };
    167 
    168 
    169 /*
    170  * Input dispatcher configuration.
    171  *
    172  * Specifies various options that modify the behavior of the input dispatcher.
    173  * The values provided here are merely defaults. The actual values will come from ViewConfiguration
    174  * and are passed into the dispatcher during initialization.
    175  */
    176 struct InputDispatcherConfiguration {
    177     // The key repeat initial timeout.
    178     nsecs_t keyRepeatTimeout;
    179 
    180     // The key repeat inter-key delay.
    181     nsecs_t keyRepeatDelay;
    182 
    183     InputDispatcherConfiguration() :
    184             keyRepeatTimeout(500 * 1000000LL),
    185             keyRepeatDelay(50 * 1000000LL) { }
    186 };
    187 
    188 
    189 /*
    190  * Input dispatcher policy interface.
    191  *
    192  * The input reader policy is used by the input reader to interact with the Window Manager
    193  * and other system components.
    194  *
    195  * The actual implementation is partially supported by callbacks into the DVM
    196  * via JNI.  This interface is also mocked in the unit tests.
    197  */
    198 class InputDispatcherPolicyInterface : public virtual RefBase {
    199 protected:
    200     InputDispatcherPolicyInterface() { }
    201     virtual ~InputDispatcherPolicyInterface() { }
    202 
    203 public:
    204     /* Notifies the system that a configuration change has occurred. */
    205     virtual void notifyConfigurationChanged(nsecs_t when) = 0;
    206 
    207     /* Notifies the system that an application is not responding.
    208      * Returns a new timeout to continue waiting, or 0 to abort dispatch. */
    209     virtual nsecs_t notifyANR(const sp<InputApplicationHandle>& inputApplicationHandle,
    210             const sp<InputWindowHandle>& inputWindowHandle,
    211             const std::string& reason) = 0;
    212 
    213     /* Notifies the system that an input channel is unrecoverably broken. */
    214     virtual void notifyInputChannelBroken(const sp<InputWindowHandle>& inputWindowHandle) = 0;
    215 
    216     /* Gets the input dispatcher configuration. */
    217     virtual void getDispatcherConfiguration(InputDispatcherConfiguration* outConfig) = 0;
    218 
    219     /* Filters an input event.
    220      * Return true to dispatch the event unmodified, false to consume the event.
    221      * A filter can also transform and inject events later by passing POLICY_FLAG_FILTERED
    222      * to injectInputEvent.
    223      */
    224     virtual bool filterInputEvent(const InputEvent* inputEvent, uint32_t policyFlags) = 0;
    225 
    226     /* Intercepts a key event immediately before queueing it.
    227      * The policy can use this method as an opportunity to perform power management functions
    228      * and early event preprocessing such as updating policy flags.
    229      *
    230      * This method is expected to set the POLICY_FLAG_PASS_TO_USER policy flag if the event
    231      * should be dispatched to applications.
    232      */
    233     virtual void interceptKeyBeforeQueueing(const KeyEvent* keyEvent, uint32_t& policyFlags) = 0;
    234 
    235     /* Intercepts a touch, trackball or other motion event before queueing it.
    236      * The policy can use this method as an opportunity to perform power management functions
    237      * and early event preprocessing such as updating policy flags.
    238      *
    239      * This method is expected to set the POLICY_FLAG_PASS_TO_USER policy flag if the event
    240      * should be dispatched to applications.
    241      */
    242     virtual void interceptMotionBeforeQueueing(nsecs_t when, uint32_t& policyFlags) = 0;
    243 
    244     /* Allows the policy a chance to intercept a key before dispatching. */
    245     virtual nsecs_t interceptKeyBeforeDispatching(const sp<InputWindowHandle>& inputWindowHandle,
    246             const KeyEvent* keyEvent, uint32_t policyFlags) = 0;
    247 
    248     /* Allows the policy a chance to perform default processing for an unhandled key.
    249      * Returns an alternate keycode to redispatch as a fallback, or 0 to give up. */
    250     virtual bool dispatchUnhandledKey(const sp<InputWindowHandle>& inputWindowHandle,
    251             const KeyEvent* keyEvent, uint32_t policyFlags, KeyEvent* outFallbackKeyEvent) = 0;
    252 
    253     /* Notifies the policy about switch events.
    254      */
    255     virtual void notifySwitch(nsecs_t when,
    256             uint32_t switchValues, uint32_t switchMask, uint32_t policyFlags) = 0;
    257 
    258     /* Poke user activity for an event dispatched to a window. */
    259     virtual void pokeUserActivity(nsecs_t eventTime, int32_t eventType) = 0;
    260 
    261     /* Checks whether a given application pid/uid has permission to inject input events
    262      * into other applications.
    263      *
    264      * This method is special in that its implementation promises to be non-reentrant and
    265      * is safe to call while holding other locks.  (Most other methods make no such guarantees!)
    266      */
    267     virtual bool checkInjectEventsPermissionNonReentrant(
    268             int32_t injectorPid, int32_t injectorUid) = 0;
    269 };
    270 
    271 
    272 /* Notifies the system about input events generated by the input reader.
    273  * The dispatcher is expected to be mostly asynchronous. */
    274 class InputDispatcherInterface : public virtual RefBase, public InputListenerInterface {
    275 protected:
    276     InputDispatcherInterface() { }
    277     virtual ~InputDispatcherInterface() { }
    278 
    279 public:
    280     /* Dumps the state of the input dispatcher.
    281      *
    282      * This method may be called on any thread (usually by the input manager). */
    283     virtual void dump(std::string& dump) = 0;
    284 
    285     /* Called by the heatbeat to ensures that the dispatcher has not deadlocked. */
    286     virtual void monitor() = 0;
    287 
    288     /* Runs a single iteration of the dispatch loop.
    289      * Nominally processes one queued event, a timeout, or a response from an input consumer.
    290      *
    291      * This method should only be called on the input dispatcher thread.
    292      */
    293     virtual void dispatchOnce() = 0;
    294 
    295     /* Injects an input event and optionally waits for sync.
    296      * The synchronization mode determines whether the method blocks while waiting for
    297      * input injection to proceed.
    298      * Returns one of the INPUT_EVENT_INJECTION_XXX constants.
    299      *
    300      * This method may be called on any thread (usually by the input manager).
    301      */
    302     virtual int32_t injectInputEvent(const InputEvent* event, int32_t displayId,
    303             int32_t injectorPid, int32_t injectorUid, int32_t syncMode, int32_t timeoutMillis,
    304             uint32_t policyFlags) = 0;
    305 
    306     /* Sets the list of input windows.
    307      *
    308      * This method may be called on any thread (usually by the input manager).
    309      */
    310     virtual void setInputWindows(const Vector<sp<InputWindowHandle> >& inputWindowHandles) = 0;
    311 
    312     /* Sets the focused application.
    313      *
    314      * This method may be called on any thread (usually by the input manager).
    315      */
    316     virtual void setFocusedApplication(
    317             const sp<InputApplicationHandle>& inputApplicationHandle) = 0;
    318 
    319     /* Sets the input dispatching mode.
    320      *
    321      * This method may be called on any thread (usually by the input manager).
    322      */
    323     virtual void setInputDispatchMode(bool enabled, bool frozen) = 0;
    324 
    325     /* Sets whether input event filtering is enabled.
    326      * When enabled, incoming input events are sent to the policy's filterInputEvent
    327      * method instead of being dispatched.  The filter is expected to use
    328      * injectInputEvent to inject the events it would like to have dispatched.
    329      * It should include POLICY_FLAG_FILTERED in the policy flags during injection.
    330      */
    331     virtual void setInputFilterEnabled(bool enabled) = 0;
    332 
    333     /* Transfers touch focus from the window associated with one channel to the
    334      * window associated with the other channel.
    335      *
    336      * Returns true on success.  False if the window did not actually have touch focus.
    337      */
    338     virtual bool transferTouchFocus(const sp<InputChannel>& fromChannel,
    339             const sp<InputChannel>& toChannel) = 0;
    340 
    341     /* Registers or unregister input channels that may be used as targets for input events.
    342      * If monitor is true, the channel will receive a copy of all input events.
    343      *
    344      * These methods may be called on any thread (usually by the input manager).
    345      */
    346     virtual status_t registerInputChannel(const sp<InputChannel>& inputChannel,
    347             const sp<InputWindowHandle>& inputWindowHandle, bool monitor) = 0;
    348     virtual status_t unregisterInputChannel(const sp<InputChannel>& inputChannel) = 0;
    349 };
    350 
    351 /* Dispatches events to input targets.  Some functions of the input dispatcher, such as
    352  * identifying input targets, are controlled by a separate policy object.
    353  *
    354  * IMPORTANT INVARIANT:
    355  *     Because the policy can potentially block or cause re-entrance into the input dispatcher,
    356  *     the input dispatcher never calls into the policy while holding its internal locks.
    357  *     The implementation is also carefully designed to recover from scenarios such as an
    358  *     input channel becoming unregistered while identifying input targets or processing timeouts.
    359  *
    360  *     Methods marked 'Locked' must be called with the lock acquired.
    361  *
    362  *     Methods marked 'LockedInterruptible' must be called with the lock acquired but
    363  *     may during the course of their execution release the lock, call into the policy, and
    364  *     then reacquire the lock.  The caller is responsible for recovering gracefully.
    365  *
    366  *     A 'LockedInterruptible' method may called a 'Locked' method, but NOT vice-versa.
    367  */
    368 class InputDispatcher : public InputDispatcherInterface {
    369 protected:
    370     virtual ~InputDispatcher();
    371 
    372 public:
    373     explicit InputDispatcher(const sp<InputDispatcherPolicyInterface>& policy);
    374 
    375     virtual void dump(std::string& dump);
    376     virtual void monitor();
    377 
    378     virtual void dispatchOnce();
    379 
    380     virtual void notifyConfigurationChanged(const NotifyConfigurationChangedArgs* args);
    381     virtual void notifyKey(const NotifyKeyArgs* args);
    382     virtual void notifyMotion(const NotifyMotionArgs* args);
    383     virtual void notifySwitch(const NotifySwitchArgs* args);
    384     virtual void notifyDeviceReset(const NotifyDeviceResetArgs* args);
    385 
    386     virtual int32_t injectInputEvent(const InputEvent* event, int32_t displayId,
    387             int32_t injectorPid, int32_t injectorUid, int32_t syncMode, int32_t timeoutMillis,
    388             uint32_t policyFlags);
    389 
    390     virtual void setInputWindows(const Vector<sp<InputWindowHandle> >& inputWindowHandles);
    391     virtual void setFocusedApplication(const sp<InputApplicationHandle>& inputApplicationHandle);
    392     virtual void setInputDispatchMode(bool enabled, bool frozen);
    393     virtual void setInputFilterEnabled(bool enabled);
    394 
    395     virtual bool transferTouchFocus(const sp<InputChannel>& fromChannel,
    396             const sp<InputChannel>& toChannel);
    397 
    398     virtual status_t registerInputChannel(const sp<InputChannel>& inputChannel,
    399             const sp<InputWindowHandle>& inputWindowHandle, bool monitor);
    400     virtual status_t unregisterInputChannel(const sp<InputChannel>& inputChannel);
    401 
    402 private:
    403     template <typename T>
    404     struct Link {
    405         T* next;
    406         T* prev;
    407 
    408     protected:
    409         inline Link() : next(NULL), prev(NULL) { }
    410     };
    411 
    412     struct InjectionState {
    413         mutable int32_t refCount;
    414 
    415         int32_t injectorPid;
    416         int32_t injectorUid;
    417         int32_t injectionResult;  // initially INPUT_EVENT_INJECTION_PENDING
    418         bool injectionIsAsync; // set to true if injection is not waiting for the result
    419         int32_t pendingForegroundDispatches; // the number of foreground dispatches in progress
    420 
    421         InjectionState(int32_t injectorPid, int32_t injectorUid);
    422         void release();
    423 
    424     private:
    425         ~InjectionState();
    426     };
    427 
    428     struct EventEntry : Link<EventEntry> {
    429         enum {
    430             TYPE_CONFIGURATION_CHANGED,
    431             TYPE_DEVICE_RESET,
    432             TYPE_KEY,
    433             TYPE_MOTION
    434         };
    435 
    436         mutable int32_t refCount;
    437         int32_t type;
    438         nsecs_t eventTime;
    439         uint32_t policyFlags;
    440         InjectionState* injectionState;
    441 
    442         bool dispatchInProgress; // initially false, set to true while dispatching
    443 
    444         inline bool isInjected() const { return injectionState != NULL; }
    445 
    446         void release();
    447 
    448         virtual void appendDescription(std::string& msg) const = 0;
    449 
    450     protected:
    451         EventEntry(int32_t type, nsecs_t eventTime, uint32_t policyFlags);
    452         virtual ~EventEntry();
    453         void releaseInjectionState();
    454     };
    455 
    456     struct ConfigurationChangedEntry : EventEntry {
    457         explicit ConfigurationChangedEntry(nsecs_t eventTime);
    458         virtual void appendDescription(std::string& msg) const;
    459 
    460     protected:
    461         virtual ~ConfigurationChangedEntry();
    462     };
    463 
    464     struct DeviceResetEntry : EventEntry {
    465         int32_t deviceId;
    466 
    467         DeviceResetEntry(nsecs_t eventTime, int32_t deviceId);
    468         virtual void appendDescription(std::string& msg) const;
    469 
    470     protected:
    471         virtual ~DeviceResetEntry();
    472     };
    473 
    474     struct KeyEntry : EventEntry {
    475         int32_t deviceId;
    476         uint32_t source;
    477         int32_t action;
    478         int32_t flags;
    479         int32_t keyCode;
    480         int32_t scanCode;
    481         int32_t metaState;
    482         int32_t repeatCount;
    483         nsecs_t downTime;
    484 
    485         bool syntheticRepeat; // set to true for synthetic key repeats
    486 
    487         enum InterceptKeyResult {
    488             INTERCEPT_KEY_RESULT_UNKNOWN,
    489             INTERCEPT_KEY_RESULT_SKIP,
    490             INTERCEPT_KEY_RESULT_CONTINUE,
    491             INTERCEPT_KEY_RESULT_TRY_AGAIN_LATER,
    492         };
    493         InterceptKeyResult interceptKeyResult; // set based on the interception result
    494         nsecs_t interceptKeyWakeupTime; // used with INTERCEPT_KEY_RESULT_TRY_AGAIN_LATER
    495 
    496         KeyEntry(nsecs_t eventTime,
    497                 int32_t deviceId, uint32_t source, uint32_t policyFlags, int32_t action,
    498                 int32_t flags, int32_t keyCode, int32_t scanCode, int32_t metaState,
    499                 int32_t repeatCount, nsecs_t downTime);
    500         virtual void appendDescription(std::string& msg) const;
    501         void recycle();
    502 
    503     protected:
    504         virtual ~KeyEntry();
    505     };
    506 
    507     struct MotionEntry : EventEntry {
    508         nsecs_t eventTime;
    509         int32_t deviceId;
    510         uint32_t source;
    511         int32_t action;
    512         int32_t actionButton;
    513         int32_t flags;
    514         int32_t metaState;
    515         int32_t buttonState;
    516         int32_t edgeFlags;
    517         float xPrecision;
    518         float yPrecision;
    519         nsecs_t downTime;
    520         int32_t displayId;
    521         uint32_t pointerCount;
    522         PointerProperties pointerProperties[MAX_POINTERS];
    523         PointerCoords pointerCoords[MAX_POINTERS];
    524 
    525         MotionEntry(nsecs_t eventTime,
    526                 int32_t deviceId, uint32_t source, uint32_t policyFlags,
    527                 int32_t action, int32_t actionButton, int32_t flags,
    528                 int32_t metaState, int32_t buttonState, int32_t edgeFlags,
    529                 float xPrecision, float yPrecision, nsecs_t downTime,
    530                 int32_t displayId, uint32_t pointerCount,
    531                 const PointerProperties* pointerProperties, const PointerCoords* pointerCoords,
    532                 float xOffset, float yOffset);
    533         virtual void appendDescription(std::string& msg) const;
    534 
    535     protected:
    536         virtual ~MotionEntry();
    537     };
    538 
    539     // Tracks the progress of dispatching a particular event to a particular connection.
    540     struct DispatchEntry : Link<DispatchEntry> {
    541         const uint32_t seq; // unique sequence number, never 0
    542 
    543         EventEntry* eventEntry; // the event to dispatch
    544         int32_t targetFlags;
    545         float xOffset;
    546         float yOffset;
    547         float scaleFactor;
    548         nsecs_t deliveryTime; // time when the event was actually delivered
    549 
    550         // Set to the resolved action and flags when the event is enqueued.
    551         int32_t resolvedAction;
    552         int32_t resolvedFlags;
    553 
    554         DispatchEntry(EventEntry* eventEntry,
    555                 int32_t targetFlags, float xOffset, float yOffset, float scaleFactor);
    556         ~DispatchEntry();
    557 
    558         inline bool hasForegroundTarget() const {
    559             return targetFlags & InputTarget::FLAG_FOREGROUND;
    560         }
    561 
    562         inline bool isSplit() const {
    563             return targetFlags & InputTarget::FLAG_SPLIT;
    564         }
    565 
    566     private:
    567         static volatile int32_t sNextSeqAtomic;
    568 
    569         static uint32_t nextSeq();
    570     };
    571 
    572     // A command entry captures state and behavior for an action to be performed in the
    573     // dispatch loop after the initial processing has taken place.  It is essentially
    574     // a kind of continuation used to postpone sensitive policy interactions to a point
    575     // in the dispatch loop where it is safe to release the lock (generally after finishing
    576     // the critical parts of the dispatch cycle).
    577     //
    578     // The special thing about commands is that they can voluntarily release and reacquire
    579     // the dispatcher lock at will.  Initially when the command starts running, the
    580     // dispatcher lock is held.  However, if the command needs to call into the policy to
    581     // do some work, it can release the lock, do the work, then reacquire the lock again
    582     // before returning.
    583     //
    584     // This mechanism is a bit clunky but it helps to preserve the invariant that the dispatch
    585     // never calls into the policy while holding its lock.
    586     //
    587     // Commands are implicitly 'LockedInterruptible'.
    588     struct CommandEntry;
    589     typedef void (InputDispatcher::*Command)(CommandEntry* commandEntry);
    590 
    591     class Connection;
    592     struct CommandEntry : Link<CommandEntry> {
    593         explicit CommandEntry(Command command);
    594         ~CommandEntry();
    595 
    596         Command command;
    597 
    598         // parameters for the command (usage varies by command)
    599         sp<Connection> connection;
    600         nsecs_t eventTime;
    601         KeyEntry* keyEntry;
    602         sp<InputApplicationHandle> inputApplicationHandle;
    603         sp<InputWindowHandle> inputWindowHandle;
    604         std::string reason;
    605         int32_t userActivityEventType;
    606         uint32_t seq;
    607         bool handled;
    608     };
    609 
    610     // Generic queue implementation.
    611     template <typename T>
    612     struct Queue {
    613         T* head;
    614         T* tail;
    615         uint32_t entryCount;
    616 
    617         inline Queue() : head(NULL), tail(NULL), entryCount(0) {
    618         }
    619 
    620         inline bool isEmpty() const {
    621             return !head;
    622         }
    623 
    624         inline void enqueueAtTail(T* entry) {
    625             entryCount++;
    626             entry->prev = tail;
    627             if (tail) {
    628                 tail->next = entry;
    629             } else {
    630                 head = entry;
    631             }
    632             entry->next = NULL;
    633             tail = entry;
    634         }
    635 
    636         inline void enqueueAtHead(T* entry) {
    637             entryCount++;
    638             entry->next = head;
    639             if (head) {
    640                 head->prev = entry;
    641             } else {
    642                 tail = entry;
    643             }
    644             entry->prev = NULL;
    645             head = entry;
    646         }
    647 
    648         inline void dequeue(T* entry) {
    649             entryCount--;
    650             if (entry->prev) {
    651                 entry->prev->next = entry->next;
    652             } else {
    653                 head = entry->next;
    654             }
    655             if (entry->next) {
    656                 entry->next->prev = entry->prev;
    657             } else {
    658                 tail = entry->prev;
    659             }
    660         }
    661 
    662         inline T* dequeueAtHead() {
    663             entryCount--;
    664             T* entry = head;
    665             head = entry->next;
    666             if (head) {
    667                 head->prev = NULL;
    668             } else {
    669                 tail = NULL;
    670             }
    671             return entry;
    672         }
    673 
    674         uint32_t count() const {
    675             return entryCount;
    676         }
    677     };
    678 
    679     /* Specifies which events are to be canceled and why. */
    680     struct CancelationOptions {
    681         enum Mode {
    682             CANCEL_ALL_EVENTS = 0,
    683             CANCEL_POINTER_EVENTS = 1,
    684             CANCEL_NON_POINTER_EVENTS = 2,
    685             CANCEL_FALLBACK_EVENTS = 3,
    686         };
    687 
    688         // The criterion to use to determine which events should be canceled.
    689         Mode mode;
    690 
    691         // Descriptive reason for the cancelation.
    692         const char* reason;
    693 
    694         // The specific keycode of the key event to cancel, or -1 to cancel any key event.
    695         int32_t keyCode;
    696 
    697         // The specific device id of events to cancel, or -1 to cancel events from any device.
    698         int32_t deviceId;
    699 
    700         CancelationOptions(Mode mode, const char* reason) :
    701                 mode(mode), reason(reason), keyCode(-1), deviceId(-1) { }
    702     };
    703 
    704     /* Tracks dispatched key and motion event state so that cancelation events can be
    705      * synthesized when events are dropped. */
    706     class InputState {
    707     public:
    708         InputState();
    709         ~InputState();
    710 
    711         // Returns true if there is no state to be canceled.
    712         bool isNeutral() const;
    713 
    714         // Returns true if the specified source is known to have received a hover enter
    715         // motion event.
    716         bool isHovering(int32_t deviceId, uint32_t source, int32_t displayId) const;
    717 
    718         // Records tracking information for a key event that has just been published.
    719         // Returns true if the event should be delivered, false if it is inconsistent
    720         // and should be skipped.
    721         bool trackKey(const KeyEntry* entry, int32_t action, int32_t flags);
    722 
    723         // Records tracking information for a motion event that has just been published.
    724         // Returns true if the event should be delivered, false if it is inconsistent
    725         // and should be skipped.
    726         bool trackMotion(const MotionEntry* entry, int32_t action, int32_t flags);
    727 
    728         // Synthesizes cancelation events for the current state and resets the tracked state.
    729         void synthesizeCancelationEvents(nsecs_t currentTime,
    730                 Vector<EventEntry*>& outEvents, const CancelationOptions& options);
    731 
    732         // Clears the current state.
    733         void clear();
    734 
    735         // Copies pointer-related parts of the input state to another instance.
    736         void copyPointerStateTo(InputState& other) const;
    737 
    738         // Gets the fallback key associated with a keycode.
    739         // Returns -1 if none.
    740         // Returns AKEYCODE_UNKNOWN if we are only dispatching the unhandled key to the policy.
    741         int32_t getFallbackKey(int32_t originalKeyCode);
    742 
    743         // Sets the fallback key for a particular keycode.
    744         void setFallbackKey(int32_t originalKeyCode, int32_t fallbackKeyCode);
    745 
    746         // Removes the fallback key for a particular keycode.
    747         void removeFallbackKey(int32_t originalKeyCode);
    748 
    749         inline const KeyedVector<int32_t, int32_t>& getFallbackKeys() const {
    750             return mFallbackKeys;
    751         }
    752 
    753     private:
    754         struct KeyMemento {
    755             int32_t deviceId;
    756             uint32_t source;
    757             int32_t keyCode;
    758             int32_t scanCode;
    759             int32_t metaState;
    760             int32_t flags;
    761             nsecs_t downTime;
    762             uint32_t policyFlags;
    763         };
    764 
    765         struct MotionMemento {
    766             int32_t deviceId;
    767             uint32_t source;
    768             int32_t flags;
    769             float xPrecision;
    770             float yPrecision;
    771             nsecs_t downTime;
    772             int32_t displayId;
    773             uint32_t pointerCount;
    774             PointerProperties pointerProperties[MAX_POINTERS];
    775             PointerCoords pointerCoords[MAX_POINTERS];
    776             bool hovering;
    777             uint32_t policyFlags;
    778 
    779             void setPointers(const MotionEntry* entry);
    780         };
    781 
    782         Vector<KeyMemento> mKeyMementos;
    783         Vector<MotionMemento> mMotionMementos;
    784         KeyedVector<int32_t, int32_t> mFallbackKeys;
    785 
    786         ssize_t findKeyMemento(const KeyEntry* entry) const;
    787         ssize_t findMotionMemento(const MotionEntry* entry, bool hovering) const;
    788 
    789         void addKeyMemento(const KeyEntry* entry, int32_t flags);
    790         void addMotionMemento(const MotionEntry* entry, int32_t flags, bool hovering);
    791 
    792         static bool shouldCancelKey(const KeyMemento& memento,
    793                 const CancelationOptions& options);
    794         static bool shouldCancelMotion(const MotionMemento& memento,
    795                 const CancelationOptions& options);
    796     };
    797 
    798     /* Manages the dispatch state associated with a single input channel. */
    799     class Connection : public RefBase {
    800     protected:
    801         virtual ~Connection();
    802 
    803     public:
    804         enum Status {
    805             // Everything is peachy.
    806             STATUS_NORMAL,
    807             // An unrecoverable communication error has occurred.
    808             STATUS_BROKEN,
    809             // The input channel has been unregistered.
    810             STATUS_ZOMBIE
    811         };
    812 
    813         Status status;
    814         sp<InputChannel> inputChannel; // never null
    815         sp<InputWindowHandle> inputWindowHandle; // may be null
    816         bool monitor;
    817         InputPublisher inputPublisher;
    818         InputState inputState;
    819 
    820         // True if the socket is full and no further events can be published until
    821         // the application consumes some of the input.
    822         bool inputPublisherBlocked;
    823 
    824         // Queue of events that need to be published to the connection.
    825         Queue<DispatchEntry> outboundQueue;
    826 
    827         // Queue of events that have been published to the connection but that have not
    828         // yet received a "finished" response from the application.
    829         Queue<DispatchEntry> waitQueue;
    830 
    831         explicit Connection(const sp<InputChannel>& inputChannel,
    832                 const sp<InputWindowHandle>& inputWindowHandle, bool monitor);
    833 
    834         inline const std::string getInputChannelName() const { return inputChannel->getName(); }
    835 
    836         const std::string getWindowName() const;
    837         const char* getStatusLabel() const;
    838 
    839         DispatchEntry* findWaitQueueEntry(uint32_t seq);
    840     };
    841 
    842     enum DropReason {
    843         DROP_REASON_NOT_DROPPED = 0,
    844         DROP_REASON_POLICY = 1,
    845         DROP_REASON_APP_SWITCH = 2,
    846         DROP_REASON_DISABLED = 3,
    847         DROP_REASON_BLOCKED = 4,
    848         DROP_REASON_STALE = 5,
    849     };
    850 
    851     sp<InputDispatcherPolicyInterface> mPolicy;
    852     InputDispatcherConfiguration mConfig;
    853 
    854     Mutex mLock;
    855 
    856     Condition mDispatcherIsAliveCondition;
    857 
    858     sp<Looper> mLooper;
    859 
    860     EventEntry* mPendingEvent;
    861     Queue<EventEntry> mInboundQueue;
    862     Queue<EventEntry> mRecentQueue;
    863     Queue<CommandEntry> mCommandQueue;
    864 
    865     DropReason mLastDropReason;
    866 
    867     void dispatchOnceInnerLocked(nsecs_t* nextWakeupTime);
    868 
    869     // Enqueues an inbound event.  Returns true if mLooper->wake() should be called.
    870     bool enqueueInboundEventLocked(EventEntry* entry);
    871 
    872     // Cleans up input state when dropping an inbound event.
    873     void dropInboundEventLocked(EventEntry* entry, DropReason dropReason);
    874 
    875     // Adds an event to a queue of recent events for debugging purposes.
    876     void addRecentEventLocked(EventEntry* entry);
    877 
    878     // App switch latency optimization.
    879     bool mAppSwitchSawKeyDown;
    880     nsecs_t mAppSwitchDueTime;
    881 
    882     static bool isAppSwitchKeyCode(int32_t keyCode);
    883     bool isAppSwitchKeyEventLocked(KeyEntry* keyEntry);
    884     bool isAppSwitchPendingLocked();
    885     void resetPendingAppSwitchLocked(bool handled);
    886 
    887     // Stale event latency optimization.
    888     static bool isStaleEventLocked(nsecs_t currentTime, EventEntry* entry);
    889 
    890     // Blocked event latency optimization.  Drops old events when the user intends
    891     // to transfer focus to a new application.
    892     EventEntry* mNextUnblockedEvent;
    893 
    894     sp<InputWindowHandle> findTouchedWindowAtLocked(int32_t displayId, int32_t x, int32_t y);
    895 
    896     // All registered connections mapped by channel file descriptor.
    897     KeyedVector<int, sp<Connection> > mConnectionsByFd;
    898 
    899     ssize_t getConnectionIndexLocked(const sp<InputChannel>& inputChannel);
    900 
    901     // Input channels that will receive a copy of all input events.
    902     Vector<sp<InputChannel> > mMonitoringChannels;
    903 
    904     // Event injection and synchronization.
    905     Condition mInjectionResultAvailableCondition;
    906     bool hasInjectionPermission(int32_t injectorPid, int32_t injectorUid);
    907     void setInjectionResultLocked(EventEntry* entry, int32_t injectionResult);
    908 
    909     Condition mInjectionSyncFinishedCondition;
    910     void incrementPendingForegroundDispatchesLocked(EventEntry* entry);
    911     void decrementPendingForegroundDispatchesLocked(EventEntry* entry);
    912 
    913     // Key repeat tracking.
    914     struct KeyRepeatState {
    915         KeyEntry* lastKeyEntry; // or null if no repeat
    916         nsecs_t nextRepeatTime;
    917     } mKeyRepeatState;
    918 
    919     void resetKeyRepeatLocked();
    920     KeyEntry* synthesizeKeyRepeatLocked(nsecs_t currentTime);
    921 
    922     // Key replacement tracking
    923     struct KeyReplacement {
    924         int32_t keyCode;
    925         int32_t deviceId;
    926         bool operator==(const KeyReplacement& rhs) const {
    927             return keyCode == rhs.keyCode && deviceId == rhs.deviceId;
    928         }
    929         bool operator<(const KeyReplacement& rhs) const {
    930             return keyCode != rhs.keyCode ? keyCode < rhs.keyCode : deviceId < rhs.deviceId;
    931         }
    932     };
    933     // Maps the key code replaced, device id tuple to the key code it was replaced with
    934     KeyedVector<KeyReplacement, int32_t> mReplacedKeys;
    935 
    936     // Deferred command processing.
    937     bool haveCommandsLocked() const;
    938     bool runCommandsLockedInterruptible();
    939     CommandEntry* postCommandLocked(Command command);
    940 
    941     // Input filter processing.
    942     bool shouldSendKeyToInputFilterLocked(const NotifyKeyArgs* args);
    943     bool shouldSendMotionToInputFilterLocked(const NotifyMotionArgs* args);
    944 
    945     // Inbound event processing.
    946     void drainInboundQueueLocked();
    947     void releasePendingEventLocked();
    948     void releaseInboundEventLocked(EventEntry* entry);
    949 
    950     // Dispatch state.
    951     bool mDispatchEnabled;
    952     bool mDispatchFrozen;
    953     bool mInputFilterEnabled;
    954 
    955     Vector<sp<InputWindowHandle> > mWindowHandles;
    956 
    957     sp<InputWindowHandle> getWindowHandleLocked(const sp<InputChannel>& inputChannel) const;
    958     bool hasWindowHandleLocked(const sp<InputWindowHandle>& windowHandle) const;
    959 
    960     // Focus tracking for keys, trackball, etc.
    961     sp<InputWindowHandle> mFocusedWindowHandle;
    962 
    963     // Focus tracking for touch.
    964     struct TouchedWindow {
    965         sp<InputWindowHandle> windowHandle;
    966         int32_t targetFlags;
    967         BitSet32 pointerIds;        // zero unless target flag FLAG_SPLIT is set
    968     };
    969     struct TouchState {
    970         bool down;
    971         bool split;
    972         int32_t deviceId; // id of the device that is currently down, others are rejected
    973         uint32_t source;  // source of the device that is current down, others are rejected
    974         int32_t displayId; // id to the display that currently has a touch, others are rejected
    975         Vector<TouchedWindow> windows;
    976 
    977         TouchState();
    978         ~TouchState();
    979         void reset();
    980         void copyFrom(const TouchState& other);
    981         void addOrUpdateWindow(const sp<InputWindowHandle>& windowHandle,
    982                 int32_t targetFlags, BitSet32 pointerIds);
    983         void removeWindow(const sp<InputWindowHandle>& windowHandle);
    984         void filterNonAsIsTouchWindows();
    985         sp<InputWindowHandle> getFirstForegroundWindowHandle() const;
    986         bool isSlippery() const;
    987     };
    988 
    989     KeyedVector<int32_t, TouchState> mTouchStatesByDisplay;
    990     TouchState mTempTouchState;
    991 
    992     // Focused application.
    993     sp<InputApplicationHandle> mFocusedApplicationHandle;
    994 
    995     // Dispatcher state at time of last ANR.
    996     std::string mLastANRState;
    997 
    998     // Dispatch inbound events.
    999     bool dispatchConfigurationChangedLocked(
   1000             nsecs_t currentTime, ConfigurationChangedEntry* entry);
   1001     bool dispatchDeviceResetLocked(
   1002             nsecs_t currentTime, DeviceResetEntry* entry);
   1003     bool dispatchKeyLocked(
   1004             nsecs_t currentTime, KeyEntry* entry,
   1005             DropReason* dropReason, nsecs_t* nextWakeupTime);
   1006     bool dispatchMotionLocked(
   1007             nsecs_t currentTime, MotionEntry* entry,
   1008             DropReason* dropReason, nsecs_t* nextWakeupTime);
   1009     void dispatchEventLocked(nsecs_t currentTime, EventEntry* entry,
   1010             const Vector<InputTarget>& inputTargets);
   1011 
   1012     void logOutboundKeyDetailsLocked(const char* prefix, const KeyEntry* entry);
   1013     void logOutboundMotionDetailsLocked(const char* prefix, const MotionEntry* entry);
   1014 
   1015     // Keeping track of ANR timeouts.
   1016     enum InputTargetWaitCause {
   1017         INPUT_TARGET_WAIT_CAUSE_NONE,
   1018         INPUT_TARGET_WAIT_CAUSE_SYSTEM_NOT_READY,
   1019         INPUT_TARGET_WAIT_CAUSE_APPLICATION_NOT_READY,
   1020     };
   1021 
   1022     InputTargetWaitCause mInputTargetWaitCause;
   1023     nsecs_t mInputTargetWaitStartTime;
   1024     nsecs_t mInputTargetWaitTimeoutTime;
   1025     bool mInputTargetWaitTimeoutExpired;
   1026     sp<InputApplicationHandle> mInputTargetWaitApplicationHandle;
   1027 
   1028     // Contains the last window which received a hover event.
   1029     sp<InputWindowHandle> mLastHoverWindowHandle;
   1030 
   1031     // Finding targets for input events.
   1032     int32_t handleTargetsNotReadyLocked(nsecs_t currentTime, const EventEntry* entry,
   1033             const sp<InputApplicationHandle>& applicationHandle,
   1034             const sp<InputWindowHandle>& windowHandle,
   1035             nsecs_t* nextWakeupTime, const char* reason);
   1036     void resumeAfterTargetsNotReadyTimeoutLocked(nsecs_t newTimeout,
   1037             const sp<InputChannel>& inputChannel);
   1038     nsecs_t getTimeSpentWaitingForApplicationLocked(nsecs_t currentTime);
   1039     void resetANRTimeoutsLocked();
   1040 
   1041     int32_t findFocusedWindowTargetsLocked(nsecs_t currentTime, const EventEntry* entry,
   1042             Vector<InputTarget>& inputTargets, nsecs_t* nextWakeupTime);
   1043     int32_t findTouchedWindowTargetsLocked(nsecs_t currentTime, const MotionEntry* entry,
   1044             Vector<InputTarget>& inputTargets, nsecs_t* nextWakeupTime,
   1045             bool* outConflictingPointerActions);
   1046 
   1047     void addWindowTargetLocked(const sp<InputWindowHandle>& windowHandle,
   1048             int32_t targetFlags, BitSet32 pointerIds, Vector<InputTarget>& inputTargets);
   1049     void addMonitoringTargetsLocked(Vector<InputTarget>& inputTargets);
   1050 
   1051     void pokeUserActivityLocked(const EventEntry* eventEntry);
   1052     bool checkInjectionPermission(const sp<InputWindowHandle>& windowHandle,
   1053             const InjectionState* injectionState);
   1054     bool isWindowObscuredAtPointLocked(const sp<InputWindowHandle>& windowHandle,
   1055             int32_t x, int32_t y) const;
   1056     bool isWindowObscuredLocked(const sp<InputWindowHandle>& windowHandle) const;
   1057     std::string getApplicationWindowLabelLocked(const sp<InputApplicationHandle>& applicationHandle,
   1058             const sp<InputWindowHandle>& windowHandle);
   1059 
   1060     std::string checkWindowReadyForMoreInputLocked(nsecs_t currentTime,
   1061             const sp<InputWindowHandle>& windowHandle, const EventEntry* eventEntry,
   1062             const char* targetType);
   1063 
   1064     // Manage the dispatch cycle for a single connection.
   1065     // These methods are deliberately not Interruptible because doing all of the work
   1066     // with the mutex held makes it easier to ensure that connection invariants are maintained.
   1067     // If needed, the methods post commands to run later once the critical bits are done.
   1068     void prepareDispatchCycleLocked(nsecs_t currentTime, const sp<Connection>& connection,
   1069             EventEntry* eventEntry, const InputTarget* inputTarget);
   1070     void enqueueDispatchEntriesLocked(nsecs_t currentTime, const sp<Connection>& connection,
   1071             EventEntry* eventEntry, const InputTarget* inputTarget);
   1072     void enqueueDispatchEntryLocked(const sp<Connection>& connection,
   1073             EventEntry* eventEntry, const InputTarget* inputTarget, int32_t dispatchMode);
   1074     void startDispatchCycleLocked(nsecs_t currentTime, const sp<Connection>& connection);
   1075     void finishDispatchCycleLocked(nsecs_t currentTime, const sp<Connection>& connection,
   1076             uint32_t seq, bool handled);
   1077     void abortBrokenDispatchCycleLocked(nsecs_t currentTime, const sp<Connection>& connection,
   1078             bool notify);
   1079     void drainDispatchQueueLocked(Queue<DispatchEntry>* queue);
   1080     void releaseDispatchEntryLocked(DispatchEntry* dispatchEntry);
   1081     static int handleReceiveCallback(int fd, int events, void* data);
   1082 
   1083     void synthesizeCancelationEventsForAllConnectionsLocked(
   1084             const CancelationOptions& options);
   1085     void synthesizeCancelationEventsForMonitorsLocked(const CancelationOptions& options);
   1086     void synthesizeCancelationEventsForInputChannelLocked(const sp<InputChannel>& channel,
   1087             const CancelationOptions& options);
   1088     void synthesizeCancelationEventsForConnectionLocked(const sp<Connection>& connection,
   1089             const CancelationOptions& options);
   1090 
   1091     // Splitting motion events across windows.
   1092     MotionEntry* splitMotionEvent(const MotionEntry* originalMotionEntry, BitSet32 pointerIds);
   1093 
   1094     // Reset and drop everything the dispatcher is doing.
   1095     void resetAndDropEverythingLocked(const char* reason);
   1096 
   1097     // Dump state.
   1098     void dumpDispatchStateLocked(std::string& dump);
   1099     void logDispatchStateLocked();
   1100 
   1101     // Registration.
   1102     void removeMonitorChannelLocked(const sp<InputChannel>& inputChannel);
   1103     status_t unregisterInputChannelLocked(const sp<InputChannel>& inputChannel, bool notify);
   1104 
   1105     // Add or remove a connection to the mActiveConnections vector.
   1106     void activateConnectionLocked(Connection* connection);
   1107     void deactivateConnectionLocked(Connection* connection);
   1108 
   1109     // Interesting events that we might like to log or tell the framework about.
   1110     void onDispatchCycleFinishedLocked(
   1111             nsecs_t currentTime, const sp<Connection>& connection, uint32_t seq, bool handled);
   1112     void onDispatchCycleBrokenLocked(
   1113             nsecs_t currentTime, const sp<Connection>& connection);
   1114     void onANRLocked(
   1115             nsecs_t currentTime, const sp<InputApplicationHandle>& applicationHandle,
   1116             const sp<InputWindowHandle>& windowHandle,
   1117             nsecs_t eventTime, nsecs_t waitStartTime, const char* reason);
   1118 
   1119     // Outbound policy interactions.
   1120     void doNotifyConfigurationChangedInterruptible(CommandEntry* commandEntry);
   1121     void doNotifyInputChannelBrokenLockedInterruptible(CommandEntry* commandEntry);
   1122     void doNotifyANRLockedInterruptible(CommandEntry* commandEntry);
   1123     void doInterceptKeyBeforeDispatchingLockedInterruptible(CommandEntry* commandEntry);
   1124     void doDispatchCycleFinishedLockedInterruptible(CommandEntry* commandEntry);
   1125     bool afterKeyEventLockedInterruptible(const sp<Connection>& connection,
   1126             DispatchEntry* dispatchEntry, KeyEntry* keyEntry, bool handled);
   1127     bool afterMotionEventLockedInterruptible(const sp<Connection>& connection,
   1128             DispatchEntry* dispatchEntry, MotionEntry* motionEntry, bool handled);
   1129     void doPokeUserActivityLockedInterruptible(CommandEntry* commandEntry);
   1130     void initializeKeyEvent(KeyEvent* event, const KeyEntry* entry);
   1131 
   1132     // Statistics gathering.
   1133     void updateDispatchStatisticsLocked(nsecs_t currentTime, const EventEntry* entry,
   1134             int32_t injectionResult, nsecs_t timeSpentWaitingForApplication);
   1135     void traceInboundQueueLengthLocked();
   1136     void traceOutboundQueueLengthLocked(const sp<Connection>& connection);
   1137     void traceWaitQueueLengthLocked(const sp<Connection>& connection);
   1138 };
   1139 
   1140 /* Enqueues and dispatches input events, endlessly. */
   1141 class InputDispatcherThread : public Thread {
   1142 public:
   1143     explicit InputDispatcherThread(const sp<InputDispatcherInterface>& dispatcher);
   1144     ~InputDispatcherThread();
   1145 
   1146 private:
   1147     virtual bool threadLoop();
   1148 
   1149     sp<InputDispatcherInterface> mDispatcher;
   1150 };
   1151 
   1152 } // namespace android
   1153 
   1154 #endif // _UI_INPUT_DISPATCHER_H
   1155