1 /* 2 * Copyright 2011 Joakim Sindholt <opensource (at) zhasha.com> 3 * 4 * Permission is hereby granted, free of charge, to any person obtaining a 5 * copy of this software and associated documentation files (the "Software"), 6 * to deal in the Software without restriction, including without limitation 7 * on the rights to use, copy, modify, merge, publish, distribute, sub 8 * license, and/or sell copies of the Software, and to permit persons to whom 9 * the Software is furnished to do so, subject to the following conditions: 10 * 11 * The above copyright notice and this permission notice (including the next 12 * paragraph) shall be included in all copies or substantial portions of the 13 * Software. 14 * 15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL 18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, 19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR 20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE 21 * USE OR OTHER DEALINGS IN THE SOFTWARE. */ 22 23 #ifndef _NINE_STATE_H_ 24 #define _NINE_STATE_H_ 25 26 #include "d3d9.h" 27 #include "nine_defines.h" 28 #include "pipe/p_state.h" 29 #include "util/list.h" 30 31 #define NINED3DSAMP_MINLOD (D3DSAMP_DMAPOFFSET + 1) 32 #define NINED3DSAMP_SHADOW (D3DSAMP_DMAPOFFSET + 2) 33 #define NINED3DSAMP_CUBETEX (D3DSAMP_DMAPOFFSET + 3) 34 35 #define NINED3DRS_VSPOINTSIZE (D3DRS_BLENDOPALPHA + 1) 36 #define NINED3DRS_RTMASK (D3DRS_BLENDOPALPHA + 2) 37 /* ALPHACOVERAGE: 38 * bit 0: enable alpha coverage 39 * bit 1: ATOC is on 40 */ 41 #define NINED3DRS_ALPHACOVERAGE (D3DRS_BLENDOPALPHA + 3) 42 #define NINED3DRS_MULTISAMPLE (D3DRS_BLENDOPALPHA + 4) 43 44 #define D3DRS_LAST D3DRS_BLENDOPALPHA 45 #define D3DSAMP_LAST D3DSAMP_DMAPOFFSET 46 #define NINED3DRS_LAST NINED3DRS_MULTISAMPLE /* 214 */ 47 #define NINED3DSAMP_LAST NINED3DSAMP_CUBETEX /* 16 */ 48 #define NINED3DTSS_LAST D3DTSS_CONSTANT 49 #define NINED3DTS_LAST D3DTS_WORLDMATRIX(255) 50 51 #define D3DRS_COUNT (D3DRS_LAST + 1) 52 #define D3DSAMP_COUNT (D3DSAMP_LAST + 1) 53 #define NINED3DRS_COUNT (NINED3DRS_LAST + 1) 54 #define NINED3DSAMP_COUNT (NINED3DSAMP_LAST + 1) 55 #define NINED3DTSS_COUNT (NINED3DTSS_LAST + 1) 56 #define NINED3DTS_COUNT (NINED3DTS_LAST + 1) 57 58 #define NINE_STATE_FB (1 << 0) 59 #define NINE_STATE_VIEWPORT (1 << 1) 60 #define NINE_STATE_SCISSOR (1 << 2) 61 #define NINE_STATE_RASTERIZER (1 << 3) 62 #define NINE_STATE_BLEND (1 << 4) 63 #define NINE_STATE_DSA (1 << 5) 64 #define NINE_STATE_VS (1 << 6) 65 #define NINE_STATE_VS_CONST (1 << 7) 66 #define NINE_STATE_PS (1 << 8) 67 #define NINE_STATE_PS_CONST (1 << 9) 68 #define NINE_STATE_TEXTURE (1 << 10) 69 #define NINE_STATE_SAMPLER (1 << 11) 70 #define NINE_STATE_VDECL (1 << 12) 71 #define NINE_STATE_IDXBUF (1 << 13) 72 #define NINE_STATE_STREAMFREQ (1 << 14) 73 #define NINE_STATE_PRIM (1 << 15) 74 #define NINE_STATE_MATERIAL (1 << 16) 75 #define NINE_STATE_BLEND_COLOR (1 << 17) 76 #define NINE_STATE_STENCIL_REF (1 << 18) 77 #define NINE_STATE_SAMPLE_MASK (1 << 19) 78 #define NINE_STATE_FF (0x1f << 20) 79 #define NINE_STATE_FF_VS (0x17 << 20) 80 #define NINE_STATE_FF_PS (0x18 << 20) 81 #define NINE_STATE_FF_LIGHTING (1 << 20) 82 #define NINE_STATE_FF_MATERIAL (1 << 21) 83 #define NINE_STATE_FF_VSTRANSF (1 << 22) 84 #define NINE_STATE_FF_PSSTAGES (1 << 23) 85 #define NINE_STATE_FF_OTHER (1 << 24) 86 #define NINE_STATE_FOG_SHADER (1 << 25) 87 #define NINE_STATE_PS1X_SHADER (1 << 26) 88 #define NINE_STATE_POINTSIZE_SHADER (1 << 27) 89 #define NINE_STATE_MULTISAMPLE (1 << 28) 90 #define NINE_STATE_SWVP (1 << 29) 91 #define NINE_STATE_ALL 0x3fffffff 92 #define NINE_STATE_UNHANDLED (1 << 30) 93 94 #define NINE_STATE_COMMIT_DSA (1 << 0) 95 #define NINE_STATE_COMMIT_RASTERIZER (1 << 1) 96 #define NINE_STATE_COMMIT_BLEND (1 << 2) 97 #define NINE_STATE_COMMIT_CONST_VS (1 << 3) 98 #define NINE_STATE_COMMIT_CONST_PS (1 << 4) 99 #define NINE_STATE_COMMIT_VS (1 << 5) 100 #define NINE_STATE_COMMIT_PS (1 << 6) 101 102 103 #define NINE_MAX_SIMULTANEOUS_RENDERTARGETS 4 104 #define NINE_MAX_CONST_F_PS3 224 105 #define NINE_MAX_CONST_F 256 106 #define NINE_MAX_CONST_I 16 107 #define NINE_MAX_CONST_B 16 108 #define NINE_MAX_CONST_F_SWVP 8192 109 #define NINE_MAX_CONST_I_SWVP 2048 110 #define NINE_MAX_CONST_B_SWVP 2048 111 #define NINE_MAX_CONST_ALL 276 /* B consts count only 1/4 th */ 112 113 #define NINE_CONST_I_BASE(nconstf) \ 114 ((nconstf) * 4 * sizeof(float)) 115 #define NINE_CONST_B_BASE(nconstf) \ 116 ((nconstf) * 4 * sizeof(float) + \ 117 NINE_MAX_CONST_I * 4 * sizeof(int)) 118 119 #define VS_CONST_F_SIZE(device) (device->may_swvp ? (NINE_MAX_CONST_F_SWVP * sizeof(float[4])) : (NINE_MAX_CONST_F * sizeof(float[4]))) 120 #define VS_CONST_I_SIZE(device) (device->may_swvp ? (NINE_MAX_CONST_I_SWVP * sizeof(int[4])) : (NINE_MAX_CONST_I * sizeof(int[4]))) 121 #define VS_CONST_B_SIZE(device) (device->may_swvp ? (NINE_MAX_CONST_B_SWVP * sizeof(BOOL)) : (NINE_MAX_CONST_B * sizeof(BOOL))) 122 123 124 #define NINE_MAX_TEXTURE_STAGES 8 125 126 #define NINE_MAX_LIGHTS 65536 127 #define NINE_MAX_LIGHTS_ACTIVE 8 128 129 #define NINED3DLIGHT_INVALID (D3DLIGHT_DIRECTIONAL + 1) 130 131 #define NINE_MAX_SAMPLERS_PS 16 132 #define NINE_MAX_SAMPLERS_VS 4 133 #define NINE_MAX_SAMPLERS 21 /* PS + DMAP + VS */ 134 #define NINE_SAMPLER_PS(s) ( 0 + (s)) 135 #define NINE_SAMPLER_DMAP 16 136 #define NINE_SAMPLER_VS(s) (17 + (s)) 137 #define NINE_PS_SAMPLERS_MASK 0x00ffff 138 #define NINE_VS_SAMPLERS_MASK 0x1e0000 139 140 struct nine_ff_state { 141 struct { 142 uint32_t tex_stage[NINE_MAX_TEXTURE_STAGES][(NINED3DTSS_COUNT + 31) / 32]; /* stateblocks only */ 143 uint32_t transform[(NINED3DTS_COUNT + 31) / 32]; 144 } changed; 145 146 D3DMATRIX *transform; /* access only via nine_state_access_transform */ 147 unsigned num_transforms; 148 149 /* XXX: Do state blocks just change the set of active lights or do we 150 * have to store which lights have been disabled, too ? 151 */ 152 D3DLIGHT9 *light; 153 uint16_t active_light[NINE_MAX_LIGHTS_ACTIVE]; /* 8 */ 154 unsigned num_lights; 155 unsigned num_lights_active; 156 157 D3DMATERIAL9 material; 158 159 DWORD tex_stage[NINE_MAX_TEXTURE_STAGES][NINED3DTSS_COUNT]; 160 }; 161 162 struct nine_state 163 { 164 struct { 165 uint32_t group; 166 uint32_t rs[(NINED3DRS_COUNT + 31) / 32]; 167 uint32_t vtxbuf; 168 uint32_t stream_freq; 169 uint32_t texture; 170 uint16_t sampler[NINE_MAX_SAMPLERS]; 171 struct nine_range *vs_const_f; 172 struct nine_range *ps_const_f; 173 struct nine_range *vs_const_i; 174 uint16_t ps_const_i; /* NINE_MAX_CONST_I == 16 */ 175 struct nine_range *vs_const_b; 176 uint16_t ps_const_b; /* NINE_MAX_CONST_B == 16 */ 177 uint8_t ucp; 178 } changed; /* stateblocks only */ 179 180 struct NineSurface9 *rt[NINE_MAX_SIMULTANEOUS_RENDERTARGETS]; 181 struct NineSurface9 *ds; 182 183 D3DVIEWPORT9 viewport; 184 185 struct pipe_scissor_state scissor; 186 187 /* NOTE: vs, ps will be NULL for FF and are set in device->ff.vs,ps instead 188 * (XXX: or is it better to reference FF shaders here, too ?) 189 * NOTE: const_f contains extra space for const_i,b to use as user constbuf 190 */ 191 struct NineVertexShader9 *vs; 192 float *vs_const_f; 193 int *vs_const_i; 194 BOOL *vs_const_b; 195 float *vs_lconstf_temp; /* ProcessVertices */ 196 197 struct NinePixelShader9 *ps; 198 float *ps_const_f; 199 int ps_const_i[NINE_MAX_CONST_I][4]; 200 BOOL ps_const_b[NINE_MAX_CONST_B]; 201 202 struct NineVertexDeclaration9 *vdecl; 203 204 struct NineIndexBuffer9 *idxbuf; 205 struct NineVertexBuffer9 *stream[PIPE_MAX_ATTRIBS]; 206 struct pipe_vertex_buffer vtxbuf[PIPE_MAX_ATTRIBS]; /* vtxbuf.buffer unused */ 207 UINT stream_freq[PIPE_MAX_ATTRIBS]; 208 209 struct pipe_clip_state clip; 210 211 DWORD rs_advertised[NINED3DRS_COUNT]; /* the ones apps get with GetRenderState */ 212 213 struct NineBaseTexture9 *texture[NINE_MAX_SAMPLERS]; /* PS, DMAP, VS */ 214 215 DWORD samp_advertised[NINE_MAX_SAMPLERS][D3DSAMP_COUNT]; 216 217 struct nine_ff_state ff; 218 }; 219 220 struct nine_context { 221 struct { 222 uint32_t group; 223 uint16_t sampler[NINE_MAX_SAMPLERS]; 224 uint32_t vtxbuf; 225 BOOL vs_const_f; 226 BOOL vs_const_i; 227 BOOL vs_const_b; 228 BOOL ps_const_f; 229 BOOL ps_const_i; 230 BOOL ps_const_b; 231 BOOL ucp; 232 } changed; 233 234 uint32_t bumpmap_vars[6 * NINE_MAX_TEXTURE_STAGES]; 235 236 struct NineSurface9 *rt[NINE_MAX_SIMULTANEOUS_RENDERTARGETS]; 237 struct NineSurface9 *ds; 238 239 struct { 240 void *vs; 241 void *ps; 242 } cso_shader; 243 244 struct pipe_context *pipe; 245 struct cso_context *cso; 246 247 uint8_t rt_mask; 248 249 D3DVIEWPORT9 viewport; 250 251 struct pipe_scissor_state scissor; 252 253 struct NineVertexShader9 *vs; 254 BOOL programmable_vs; 255 float *vs_const_f; 256 float *vs_const_f_swvp; 257 int *vs_const_i; 258 BOOL *vs_const_b; 259 float *vs_lconstf_temp; 260 261 struct NinePixelShader9 *ps; 262 float *ps_const_f; 263 int ps_const_i[NINE_MAX_CONST_I][4]; 264 BOOL ps_const_b[NINE_MAX_CONST_B]; 265 float *ps_lconstf_temp; 266 267 struct NineVertexDeclaration9 *vdecl; 268 269 struct pipe_vertex_buffer vtxbuf[PIPE_MAX_ATTRIBS]; 270 UINT stream_freq[PIPE_MAX_ATTRIBS]; 271 uint32_t stream_instancedata_mask; /* derived from stream_freq */ 272 uint32_t stream_usage_mask; /* derived from VS and vdecl */ 273 274 struct pipe_index_buffer idxbuf; 275 276 struct pipe_clip_state clip; 277 278 DWORD rs[NINED3DRS_COUNT]; 279 280 struct { 281 BOOL enabled; 282 BOOL shadow; 283 DWORD lod; 284 D3DRESOURCETYPE type; 285 struct pipe_resource *resource; 286 struct pipe_sampler_view *view[2]; 287 uint8_t pstype; 288 } texture[NINE_MAX_SAMPLERS]; 289 290 DWORD samp[NINE_MAX_SAMPLERS][NINED3DSAMP_COUNT]; 291 292 uint32_t samplers_shadow; 293 294 uint8_t bound_samplers_mask_vs; 295 uint16_t bound_samplers_mask_ps; 296 297 int dummy_vbo_bound_at; /* -1 = not bound , >= 0 = bound index */ 298 boolean vbo_bound_done; 299 300 struct nine_ff_state ff; 301 302 /* software vertex processing */ 303 boolean swvp; 304 305 uint32_t commit; 306 struct { 307 struct pipe_framebuffer_state fb; 308 struct pipe_depth_stencil_alpha_state dsa; 309 struct pipe_rasterizer_state rast; 310 struct pipe_blend_state blend; 311 struct pipe_constant_buffer cb_vs; 312 struct pipe_constant_buffer cb0_swvp; 313 struct pipe_constant_buffer cb1_swvp; 314 struct pipe_constant_buffer cb2_swvp; 315 struct pipe_constant_buffer cb3_swvp; 316 struct pipe_constant_buffer cb_ps; 317 struct pipe_constant_buffer cb_vs_ff; 318 struct pipe_constant_buffer cb_ps_ff; 319 } pipe_data; 320 }; 321 322 struct nine_state_sw_internal { 323 struct pipe_transfer *transfers_so[4]; 324 }; 325 326 struct nine_clipplane { 327 float plane[4]; 328 }; 329 /* map D3DRS -> NINE_STATE_x 330 */ 331 extern const uint32_t nine_render_state_group[NINED3DRS_COUNT]; 332 333 /* for D3DSBT_PIXEL/VERTEX: 334 */ 335 extern const uint32_t nine_render_states_pixel[(NINED3DRS_COUNT + 31) / 32]; 336 extern const uint32_t nine_render_states_vertex[(NINED3DRS_COUNT + 31) / 32]; 337 338 struct NineDevice9; 339 340 /* Internal multithreading: When enabled, the nine_context functions 341 * will append work to a worker thread when possible. Only the worker 342 * thread can access struct nine_context. */ 343 344 void 345 nine_context_set_render_state(struct NineDevice9 *device, 346 D3DRENDERSTATETYPE State, 347 DWORD Value); 348 349 void 350 nine_context_set_texture(struct NineDevice9 *device, 351 DWORD Stage, 352 struct NineBaseTexture9 *tex); 353 354 void 355 nine_context_set_sampler_state(struct NineDevice9 *device, 356 DWORD Sampler, 357 D3DSAMPLERSTATETYPE Type, 358 DWORD Value); 359 360 void 361 nine_context_set_stream_source(struct NineDevice9 *device, 362 UINT StreamNumber, 363 struct NineVertexBuffer9 *pVBuf9, 364 UINT OffsetInBytes, 365 UINT Stride); 366 367 void 368 nine_context_set_stream_source_freq(struct NineDevice9 *device, 369 UINT StreamNumber, 370 UINT Setting); 371 372 void 373 nine_context_set_indices(struct NineDevice9 *device, 374 struct NineIndexBuffer9 *idxbuf); 375 376 void 377 nine_context_set_vertex_declaration(struct NineDevice9 *device, 378 struct NineVertexDeclaration9 *vdecl); 379 380 void 381 nine_context_set_vertex_shader(struct NineDevice9 *device, 382 struct NineVertexShader9 *pShader); 383 384 void 385 nine_context_set_vertex_shader_constant_f(struct NineDevice9 *device, 386 UINT StartRegister, 387 const float *pConstantData, 388 const unsigned pConstantData_size, 389 UINT Vector4fCount); 390 391 void 392 nine_context_set_vertex_shader_constant_i(struct NineDevice9 *device, 393 UINT StartRegister, 394 const int *pConstantData, 395 const unsigned pConstantData_size, 396 UINT Vector4iCount); 397 398 void 399 nine_context_set_vertex_shader_constant_b(struct NineDevice9 *device, 400 UINT StartRegister, 401 const BOOL *pConstantData, 402 const unsigned pConstantData_size, 403 UINT BoolCount); 404 405 void 406 nine_context_set_pixel_shader(struct NineDevice9 *device, 407 struct NinePixelShader9* ps); 408 409 void 410 nine_context_set_pixel_shader_constant_f(struct NineDevice9 *device, 411 UINT StartRegister, 412 const float *pConstantData, 413 const unsigned pConstantData_size, 414 UINT Vector4fCount); 415 416 void 417 nine_context_set_pixel_shader_constant_i(struct NineDevice9 *device, 418 UINT StartRegister, 419 const int *pConstantData, 420 const unsigned pConstantData_size, 421 UINT Vector4iCount); 422 423 void 424 nine_context_set_pixel_shader_constant_b(struct NineDevice9 *device, 425 UINT StartRegister, 426 const BOOL *pConstantData, 427 const unsigned pConstantData_size, 428 UINT BoolCount); 429 430 void 431 nine_context_set_viewport(struct NineDevice9 *device, 432 const D3DVIEWPORT9 *viewport); 433 434 void 435 nine_context_set_scissor(struct NineDevice9 *device, 436 const struct pipe_scissor_state *scissor); 437 438 void 439 nine_context_set_transform(struct NineDevice9 *device, 440 D3DTRANSFORMSTATETYPE State, 441 const D3DMATRIX *pMatrix); 442 443 void 444 nine_context_set_material(struct NineDevice9 *device, 445 const D3DMATERIAL9 *pMaterial); 446 447 void 448 nine_context_set_light(struct NineDevice9 *device, 449 DWORD Index, 450 const D3DLIGHT9 *pLight); 451 452 void 453 nine_context_light_enable(struct NineDevice9 *device, 454 DWORD Index, 455 BOOL Enable); 456 457 void 458 nine_context_set_texture_stage_state(struct NineDevice9 *device, 459 DWORD Stage, 460 D3DTEXTURESTAGESTATETYPE Type, 461 DWORD Value); 462 463 void 464 nine_context_set_render_target(struct NineDevice9 *device, 465 DWORD RenderTargetIndex, 466 struct NineSurface9 *rt); 467 468 void 469 nine_context_set_depth_stencil(struct NineDevice9 *device, 470 struct NineSurface9 *ds); 471 472 void 473 nine_context_set_clip_plane(struct NineDevice9 *device, 474 DWORD Index, 475 const struct nine_clipplane *pPlane); 476 477 void 478 nine_context_set_swvp(struct NineDevice9 *device, 479 boolean swvp); 480 481 void 482 nine_context_apply_stateblock(struct NineDevice9 *device, 483 const struct nine_state *src); 484 485 void 486 nine_context_clear_fb(struct NineDevice9 *device, DWORD Count, 487 const D3DRECT *pRects, DWORD Flags, 488 D3DCOLOR Color, float Z, DWORD Stencil); 489 490 void 491 nine_context_draw_primitive(struct NineDevice9 *device, 492 D3DPRIMITIVETYPE PrimitiveType, 493 UINT StartVertex, 494 UINT PrimitiveCount); 495 496 void 497 nine_context_draw_indexed_primitive(struct NineDevice9 *device, 498 D3DPRIMITIVETYPE PrimitiveType, 499 INT BaseVertexIndex, 500 UINT MinVertexIndex, 501 UINT NumVertices, 502 UINT StartIndex, 503 UINT PrimitiveCount); 504 505 void 506 nine_context_draw_primitive_from_vtxbuf(struct NineDevice9 *device, 507 D3DPRIMITIVETYPE PrimitiveType, 508 UINT PrimitiveCount, 509 struct pipe_vertex_buffer *vtxbuf); 510 511 void 512 nine_context_draw_indexed_primitive_from_vtxbuf_idxbuf(struct NineDevice9 *device, 513 D3DPRIMITIVETYPE PrimitiveType, 514 UINT MinVertexIndex, 515 UINT NumVertices, 516 UINT PrimitiveCount, 517 struct pipe_vertex_buffer *vbuf, 518 struct pipe_index_buffer *ibuf); 519 520 void 521 nine_context_resource_copy_region(struct NineDevice9 *device, 522 struct NineUnknown *dst, 523 struct NineUnknown *src, 524 struct pipe_resource* dst_res, 525 unsigned dst_level, 526 const struct pipe_box *dst_box, 527 struct pipe_resource* src_res, 528 unsigned src_level, 529 const struct pipe_box *src_box); 530 531 void 532 nine_context_blit(struct NineDevice9 *device, 533 struct NineUnknown *dst, 534 struct NineUnknown *src, 535 struct pipe_blit_info *blit); 536 537 void 538 nine_context_clear_render_target(struct NineDevice9 *device, 539 struct NineSurface9 *surface, 540 D3DCOLOR color, 541 UINT x, 542 UINT y, 543 UINT width, 544 UINT height); 545 546 void 547 nine_context_gen_mipmap(struct NineDevice9 *device, 548 struct NineUnknown *dst, 549 struct pipe_resource *res, 550 UINT base_level, UINT last_level, 551 UINT first_layer, UINT last_layer, 552 UINT filter); 553 554 void 555 nine_context_range_upload(struct NineDevice9 *device, 556 unsigned *counter, 557 struct pipe_resource *res, 558 unsigned offset, 559 unsigned size, 560 const void *data); 561 562 void 563 nine_context_box_upload(struct NineDevice9 *device, 564 unsigned *counter, 565 struct NineUnknown *dst, 566 struct pipe_resource *res, 567 unsigned level, 568 const struct pipe_box *dst_box, 569 enum pipe_format src_format, 570 const void *src, unsigned src_stride, 571 unsigned src_layer_stride, 572 const struct pipe_box *src_box); 573 574 struct pipe_query * 575 nine_context_create_query(struct NineDevice9 *device, unsigned query_type); 576 577 void 578 nine_context_destroy_query(struct NineDevice9 *device, struct pipe_query *query); 579 580 void 581 nine_context_begin_query(struct NineDevice9 *device, unsigned *counter, struct pipe_query *query); 582 583 void 584 nine_context_end_query(struct NineDevice9 *device, unsigned *counter, struct pipe_query *query); 585 586 boolean 587 nine_context_get_query_result(struct NineDevice9 *device, struct pipe_query *query, 588 unsigned *counter, boolean flush, boolean wait, 589 union pipe_query_result *result); 590 591 void nine_state_restore_non_cso(struct NineDevice9 *device); 592 void nine_state_set_defaults(struct NineDevice9 *, const D3DCAPS9 *, 593 boolean is_reset); 594 void nine_state_clear(struct nine_state *, const boolean device); 595 void nine_context_clear(struct NineDevice9 *); 596 597 void nine_state_init_sw(struct NineDevice9 *device); 598 void nine_state_prepare_draw_sw(struct NineDevice9 *device, 599 struct NineVertexDeclaration9 *vdecl_out, 600 int start_vertice, 601 int num_vertices, 602 struct pipe_stream_output_info *so); 603 void nine_state_after_draw_sw(struct NineDevice9 *device); 604 void nine_state_destroy_sw(struct NineDevice9 *device); 605 606 /* If @alloc is FALSE, the return value may be a const identity matrix. 607 * Therefore, do not modify if you set alloc to FALSE ! 608 */ 609 D3DMATRIX * 610 nine_state_access_transform(struct nine_ff_state *, D3DTRANSFORMSTATETYPE, 611 boolean alloc); 612 613 HRESULT 614 nine_state_set_light(struct nine_ff_state *, DWORD, const D3DLIGHT9 *); 615 616 HRESULT 617 nine_state_light_enable(struct nine_ff_state *, uint32_t *, 618 DWORD, BOOL); 619 620 const char *nine_d3drs_to_string(DWORD State); 621 622 /* CSMT functions */ 623 struct csmt_context; 624 625 struct csmt_context * 626 nine_csmt_create( struct NineDevice9 *This ); 627 628 void 629 nine_csmt_destroy( struct NineDevice9 *This, struct csmt_context *ctx ); 630 631 void 632 nine_csmt_process( struct NineDevice9 *This ); 633 634 635 /* Get the pipe_context (should not be called from the worker thread). 636 * All the work in the worker thread is finished before returning. */ 637 struct pipe_context * 638 nine_context_get_pipe( struct NineDevice9 *device ); 639 640 /* Can be called from all threads */ 641 struct pipe_context * 642 nine_context_get_pipe_multithread( struct NineDevice9 *device ); 643 644 645 /* Get the pipe_context (should not be called from the worker thread). 646 * All the work in the worker thread is paused before returning. 647 * It is neccessary to release in order to restart the thread. 648 * This is intended for use of the nine_context pipe_context that don't 649 * need the worker thread to finish all queued job. */ 650 struct pipe_context * 651 nine_context_get_pipe_acquire( struct NineDevice9 *device ); 652 653 void 654 nine_context_get_pipe_release( struct NineDevice9 *device ); 655 656 #endif /* _NINE_STATE_H_ */ 657