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      1 // Copyright 2016 The SwiftShader Authors. All Rights Reserved.
      2 //
      3 // Licensed under the Apache License, Version 2.0 (the "License");
      4 // you may not use this file except in compliance with the License.
      5 // You may obtain a copy of the License at
      6 //
      7 //    http://www.apache.org/licenses/LICENSE-2.0
      8 //
      9 // Unless required by applicable law or agreed to in writing, software
     10 // distributed under the License is distributed on an "AS IS" BASIS,
     11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     12 // See the License for the specific language governing permissions and
     13 // limitations under the License.
     14 
     15 // Texture.h: Defines the abstract Texture class and its concrete derived
     16 // classes Texture2D and TextureCubeMap. Implements GL texture objects and
     17 // related functionality. [OpenGL ES 2.0.24] section 3.7 page 63.
     18 
     19 #ifndef LIBGLES_CM_TEXTURE_H_
     20 #define LIBGLES_CM_TEXTURE_H_
     21 
     22 #include "Renderbuffer.h"
     23 #include "common/Object.hpp"
     24 #include "utilities.h"
     25 #include "libEGL/Texture.hpp"
     26 #include "common/debug.h"
     27 
     28 #include <GLES/gl.h>
     29 
     30 #include <vector>
     31 
     32 namespace gl { class Surface; }
     33 
     34 namespace es1
     35 {
     36 class Framebuffer;
     37 
     38 enum
     39 {
     40 	IMPLEMENTATION_MAX_TEXTURE_LEVELS = sw::MIPMAP_LEVELS,
     41 	IMPLEMENTATION_MAX_TEXTURE_SIZE = 1 << (IMPLEMENTATION_MAX_TEXTURE_LEVELS - 1),
     42 	IMPLEMENTATION_MAX_CUBE_MAP_TEXTURE_SIZE = 1 << (IMPLEMENTATION_MAX_TEXTURE_LEVELS - 1),
     43 	IMPLEMENTATION_MAX_RENDERBUFFER_SIZE = sw::OUTLINE_RESOLUTION,
     44 };
     45 
     46 class Texture : public egl::Texture
     47 {
     48 public:
     49 	explicit Texture(GLuint name);
     50 
     51 	sw::Resource *getResource() const;
     52 
     53 	virtual void addProxyRef(const Renderbuffer *proxy) = 0;
     54 	virtual void releaseProxy(const Renderbuffer *proxy) = 0;
     55 
     56 	virtual GLenum getTarget() const = 0;
     57 
     58 	bool setMinFilter(GLenum filter);
     59 	bool setMagFilter(GLenum filter);
     60 	bool setWrapS(GLenum wrap);
     61 	bool setWrapT(GLenum wrap);
     62 	bool setMaxAnisotropy(GLfloat textureMaxAnisotropy);
     63 	void setGenerateMipmap(GLboolean enable);
     64 	void setCropRect(GLint u, GLint v, GLint w, GLint h);
     65 
     66 	GLenum getMinFilter() const;
     67 	GLenum getMagFilter() const;
     68 	GLenum getWrapS() const;
     69 	GLenum getWrapT() const;
     70 	GLfloat getMaxAnisotropy() const;
     71 	GLboolean getGenerateMipmap() const;
     72 	GLint getCropRectU() const;
     73 	GLint getCropRectV() const;
     74 	GLint getCropRectW() const;
     75 	GLint getCropRectH() const;
     76 
     77 	virtual GLsizei getWidth(GLenum target, GLint level) const = 0;
     78 	virtual GLsizei getHeight(GLenum target, GLint level) const = 0;
     79 	virtual GLint getFormat(GLenum target, GLint level) const = 0;
     80 	virtual int getTopLevel() const = 0;
     81 
     82 	virtual bool isSamplerComplete() const = 0;
     83 	virtual bool isCompressed(GLenum target, GLint level) const = 0;
     84 	virtual bool isDepth(GLenum target, GLint level) const = 0;
     85 
     86 	virtual Renderbuffer *getRenderbuffer(GLenum target) = 0;
     87 	virtual egl::Image *getRenderTarget(GLenum target, unsigned int level) = 0;
     88 	egl::Image *createSharedImage(GLenum target, unsigned int level);
     89 	virtual bool isShared(GLenum target, unsigned int level) const = 0;
     90 
     91 	virtual void generateMipmaps() = 0;
     92 	virtual void autoGenerateMipmaps() = 0;
     93 
     94 	virtual void copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height, Framebuffer *source) = 0;
     95 
     96 protected:
     97 	~Texture() override;
     98 
     99 	void setImage(GLenum format, GLenum type, GLint unpackAlignment, const void *pixels, egl::Image *image);
    100 	void subImage(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels, egl::Image *image);
    101 	void setCompressedImage(GLsizei imageSize, const void *pixels, egl::Image *image);
    102 	void subImageCompressed(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *pixels, egl::Image *image);
    103 
    104 	bool copy(egl::Image *source, const sw::Rect &sourceRect, GLenum destFormat, GLint xoffset, GLint yoffset, egl::Image *dest);
    105 
    106 	bool isMipmapFiltered() const;
    107 
    108 	GLenum mMinFilter;
    109 	GLenum mMagFilter;
    110 	GLenum mWrapS;
    111 	GLenum mWrapT;
    112 	GLfloat mMaxAnisotropy;
    113 	GLboolean generateMipmap;
    114 	GLint cropRectU;
    115 	GLint cropRectV;
    116 	GLint cropRectW;
    117 	GLint cropRectH;
    118 
    119 	sw::Resource *resource;
    120 };
    121 
    122 class Texture2D : public Texture
    123 {
    124 public:
    125 	explicit Texture2D(GLuint name);
    126 
    127 	void addProxyRef(const Renderbuffer *proxy) override;
    128 	void releaseProxy(const Renderbuffer *proxy) override;
    129 	void sweep() override;
    130 
    131 	GLenum getTarget() const override;
    132 
    133 	GLsizei getWidth(GLenum target, GLint level) const override;
    134 	GLsizei getHeight(GLenum target, GLint level) const override;
    135 	GLint getFormat(GLenum target, GLint level) const override;
    136 	int getTopLevel() const override;
    137 
    138 	void setImage(GLint level, GLsizei width, GLsizei height, GLint internalformat, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels);
    139 	void setCompressedImage(GLint level, GLenum format, GLsizei width, GLsizei height, GLsizei imageSize, const void *pixels);
    140 	void subImage(GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels);
    141 	void subImageCompressed(GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *pixels);
    142 	void copyImage(GLint level, GLenum format, GLint x, GLint y, GLsizei width, GLsizei height, Framebuffer *source);
    143 	void copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height, Framebuffer *source);
    144 
    145 	void setSharedImage(egl::Image *image);
    146 
    147 	bool isSamplerComplete() const override;
    148 	bool isCompressed(GLenum target, GLint level) const override;
    149 	bool isDepth(GLenum target, GLint level) const override;
    150 	void bindTexImage(gl::Surface *surface);
    151 	void releaseTexImage() override;
    152 
    153 	void generateMipmaps() override;
    154 	void autoGenerateMipmaps() override;
    155 
    156 	Renderbuffer *getRenderbuffer(GLenum target) override;
    157 	egl::Image *getRenderTarget(GLenum target, unsigned int level) override;
    158 	bool isShared(GLenum target, unsigned int level) const override;
    159 
    160 	egl::Image *getImage(unsigned int level);
    161 
    162 protected:
    163 	~Texture2D() override;
    164 
    165 	bool isMipmapComplete() const;
    166 
    167 	egl::Image *image[IMPLEMENTATION_MAX_TEXTURE_LEVELS];
    168 
    169 	gl::Surface *mSurface;
    170 
    171 	// A specific internal reference count is kept for colorbuffer proxy references,
    172 	// because, as the renderbuffer acting as proxy will maintain a binding pointer
    173 	// back to this texture, there would be a circular reference if we used a binding
    174 	// pointer here. This reference count will cause the pointer to be set to null if
    175 	// the count drops to zero, but will not cause deletion of the Renderbuffer.
    176 	Renderbuffer *mColorbufferProxy;
    177 	unsigned int mProxyRefs;
    178 };
    179 
    180 class TextureExternal : public Texture2D
    181 {
    182 public:
    183 	explicit TextureExternal(GLuint name);
    184 
    185 	GLenum getTarget() const override;
    186 
    187 protected:
    188 	~TextureExternal() override;
    189 };
    190 }
    191 
    192 #endif   // LIBGLES_CM_TEXTURE_H_
    193