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      1 /*
      2  * Copyright (C) 2010 The Android Open Source Project
      3  *
      4  * Licensed under the Apache License, Version 2.0 (the "License");
      5  * you may not use this file except in compliance with the License.
      6  * You may obtain a copy of the License at
      7  *
      8  *      http://www.apache.org/licenses/LICENSE-2.0
      9  *
     10  * Unless required by applicable law or agreed to in writing, software
     11  * distributed under the License is distributed on an "AS IS" BASIS,
     12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     13  * See the License for the specific language governing permissions and
     14  * limitations under the License.
     15  */
     16 
     17 #ifndef ANDROID_GUI_CONSUMER_H
     18 #define ANDROID_GUI_CONSUMER_H
     19 
     20 #include <EGL/egl.h>
     21 #include <EGL/eglext.h>
     22 
     23 #include <gui/BufferQueueDefs.h>
     24 #include <gui/ConsumerBase.h>
     25 
     26 #include <ui/FenceTime.h>
     27 #include <ui/GraphicBuffer.h>
     28 
     29 #include <utils/String8.h>
     30 #include <utils/Vector.h>
     31 #include <utils/threads.h>
     32 
     33 namespace android {
     34 // ----------------------------------------------------------------------------
     35 
     36 
     37 class String8;
     38 
     39 /*
     40  * GLConsumer consumes buffers of graphics data from a BufferQueue,
     41  * and makes them available to OpenGL as a texture.
     42  *
     43  * A typical usage pattern is to set up the GLConsumer with the
     44  * desired options, and call updateTexImage() when a new frame is desired.
     45  * If a new frame is available, the texture will be updated.  If not,
     46  * the previous contents are retained.
     47  *
     48  * By default, the texture is attached to the GL_TEXTURE_EXTERNAL_OES
     49  * texture target, in the EGL context of the first thread that calls
     50  * updateTexImage().
     51  *
     52  * This class was previously called SurfaceTexture.
     53  */
     54 class GLConsumer : public ConsumerBase {
     55 public:
     56     enum { TEXTURE_EXTERNAL = 0x8D65 }; // GL_TEXTURE_EXTERNAL_OES
     57     typedef ConsumerBase::FrameAvailableListener FrameAvailableListener;
     58 
     59     // GLConsumer constructs a new GLConsumer object. If the constructor with
     60     // the tex parameter is used, tex indicates the name of the OpenGL ES
     61     // texture to which images are to be streamed. texTarget specifies the
     62     // OpenGL ES texture target to which the texture will be bound in
     63     // updateTexImage. useFenceSync specifies whether fences should be used to
     64     // synchronize access to buffers if that behavior is enabled at
     65     // compile-time.
     66     //
     67     // A GLConsumer may be detached from one OpenGL ES context and then
     68     // attached to a different context using the detachFromContext and
     69     // attachToContext methods, respectively. The intention of these methods is
     70     // purely to allow a GLConsumer to be transferred from one consumer
     71     // context to another. If such a transfer is not needed there is no
     72     // requirement that either of these methods be called.
     73     //
     74     // If the constructor with the tex parameter is used, the GLConsumer is
     75     // created in a state where it is considered attached to an OpenGL ES
     76     // context for the purposes of the attachToContext and detachFromContext
     77     // methods. However, despite being considered "attached" to a context, the
     78     // specific OpenGL ES context doesn't get latched until the first call to
     79     // updateTexImage. After that point, all calls to updateTexImage must be
     80     // made with the same OpenGL ES context current.
     81     //
     82     // If the constructor without the tex parameter is used, the GLConsumer is
     83     // created in a detached state, and attachToContext must be called before
     84     // calls to updateTexImage.
     85     GLConsumer(const sp<IGraphicBufferConsumer>& bq,
     86             uint32_t tex, uint32_t texureTarget, bool useFenceSync,
     87             bool isControlledByApp);
     88 
     89     GLConsumer(const sp<IGraphicBufferConsumer>& bq, uint32_t texureTarget,
     90             bool useFenceSync, bool isControlledByApp);
     91 
     92     // updateTexImage acquires the most recently queued buffer, and sets the
     93     // image contents of the target texture to it.
     94     //
     95     // This call may only be made while the OpenGL ES context to which the
     96     // target texture belongs is bound to the calling thread.
     97     //
     98     // This calls doGLFenceWait to ensure proper synchronization.
     99     status_t updateTexImage();
    100 
    101     // releaseTexImage releases the texture acquired in updateTexImage().
    102     // This is intended to be used in single buffer mode.
    103     //
    104     // This call may only be made while the OpenGL ES context to which the
    105     // target texture belongs is bound to the calling thread.
    106     status_t releaseTexImage();
    107 
    108     // setReleaseFence stores a fence that will signal when the current buffer
    109     // is no longer being read. This fence will be returned to the producer
    110     // when the current buffer is released by updateTexImage(). Multiple
    111     // fences can be set for a given buffer; they will be merged into a single
    112     // union fence.
    113     virtual void setReleaseFence(const sp<Fence>& fence);
    114 
    115     // getTransformMatrix retrieves the 4x4 texture coordinate transform matrix
    116     // associated with the texture image set by the most recent call to
    117     // updateTexImage.
    118     //
    119     // This transform matrix maps 2D homogeneous texture coordinates of the form
    120     // (s, t, 0, 1) with s and t in the inclusive range [0, 1] to the texture
    121     // coordinate that should be used to sample that location from the texture.
    122     // Sampling the texture outside of the range of this transform is undefined.
    123     //
    124     // This transform is necessary to compensate for transforms that the stream
    125     // content producer may implicitly apply to the content. By forcing users of
    126     // a GLConsumer to apply this transform we avoid performing an extra
    127     // copy of the data that would be needed to hide the transform from the
    128     // user.
    129     //
    130     // The matrix is stored in column-major order so that it may be passed
    131     // directly to OpenGL ES via the glLoadMatrixf or glUniformMatrix4fv
    132     // functions.
    133     void getTransformMatrix(float mtx[16]);
    134 
    135     // Computes the transform matrix documented by getTransformMatrix
    136     // from the BufferItem sub parts.
    137     static void computeTransformMatrix(float outTransform[16],
    138             const sp<GraphicBuffer>& buf, const Rect& cropRect,
    139             uint32_t transform, bool filtering);
    140 
    141     // Scale the crop down horizontally or vertically such that it has the
    142     // same aspect ratio as the buffer does.
    143     static Rect scaleDownCrop(const Rect& crop, uint32_t bufferWidth, uint32_t bufferHeight);
    144 
    145     // getTimestamp retrieves the timestamp associated with the texture image
    146     // set by the most recent call to updateTexImage.
    147     //
    148     // The timestamp is in nanoseconds, and is monotonically increasing. Its
    149     // other semantics (zero point, etc) are source-dependent and should be
    150     // documented by the source.
    151     int64_t getTimestamp();
    152 
    153     // getDataSpace retrieves the DataSpace associated with the texture image
    154     // set by the most recent call to updateTexImage.
    155     android_dataspace getCurrentDataSpace();
    156 
    157     // getFrameNumber retrieves the frame number associated with the texture
    158     // image set by the most recent call to updateTexImage.
    159     //
    160     // The frame number is an incrementing counter set to 0 at the creation of
    161     // the BufferQueue associated with this consumer.
    162     uint64_t getFrameNumber();
    163 
    164     // setDefaultBufferSize is used to set the size of buffers returned by
    165     // requestBuffers when a with and height of zero is requested.
    166     // A call to setDefaultBufferSize() may trigger requestBuffers() to
    167     // be called from the client.
    168     // The width and height parameters must be no greater than the minimum of
    169     // GL_MAX_VIEWPORT_DIMS and GL_MAX_TEXTURE_SIZE (see: glGetIntegerv).
    170     // An error due to invalid dimensions might not be reported until
    171     // updateTexImage() is called.
    172     status_t setDefaultBufferSize(uint32_t width, uint32_t height);
    173 
    174     // setFilteringEnabled sets whether the transform matrix should be computed
    175     // for use with bilinear filtering.
    176     void setFilteringEnabled(bool enabled);
    177 
    178     // getCurrentBuffer returns the buffer associated with the current image.
    179     // When outSlot is not nullptr, the current buffer slot index is also
    180     // returned.
    181     sp<GraphicBuffer> getCurrentBuffer(int* outSlot = nullptr) const;
    182 
    183     // getCurrentTextureTarget returns the texture target of the current
    184     // texture as returned by updateTexImage().
    185     uint32_t getCurrentTextureTarget() const;
    186 
    187     // getCurrentCrop returns the cropping rectangle of the current buffer.
    188     Rect getCurrentCrop() const;
    189 
    190     // getCurrentTransform returns the transform of the current buffer.
    191     uint32_t getCurrentTransform() const;
    192 
    193     // getCurrentScalingMode returns the scaling mode of the current buffer.
    194     uint32_t getCurrentScalingMode() const;
    195 
    196     // getCurrentFence returns the fence indicating when the current buffer is
    197     // ready to be read from.
    198     sp<Fence> getCurrentFence() const;
    199 
    200     // getCurrentFence returns the FenceTime indicating when the current
    201     // buffer is ready to be read from.
    202     std::shared_ptr<FenceTime> getCurrentFenceTime() const;
    203 
    204     // setConsumerUsageBits overrides the ConsumerBase method to OR
    205     // DEFAULT_USAGE_FLAGS to usage.
    206     status_t setConsumerUsageBits(uint64_t usage);
    207 
    208     // detachFromContext detaches the GLConsumer from the calling thread's
    209     // current OpenGL ES context.  This context must be the same as the context
    210     // that was current for previous calls to updateTexImage.
    211     //
    212     // Detaching a GLConsumer from an OpenGL ES context will result in the
    213     // deletion of the OpenGL ES texture object into which the images were being
    214     // streamed.  After a GLConsumer has been detached from the OpenGL ES
    215     // context calls to updateTexImage will fail returning INVALID_OPERATION
    216     // until the GLConsumer is attached to a new OpenGL ES context using the
    217     // attachToContext method.
    218     status_t detachFromContext();
    219 
    220     // attachToContext attaches a GLConsumer that is currently in the
    221     // 'detached' state to the current OpenGL ES context.  A GLConsumer is
    222     // in the 'detached' state iff detachFromContext has successfully been
    223     // called and no calls to attachToContext have succeeded since the last
    224     // detachFromContext call.  Calls to attachToContext made on a
    225     // GLConsumer that is not in the 'detached' state will result in an
    226     // INVALID_OPERATION error.
    227     //
    228     // The tex argument specifies the OpenGL ES texture object name in the
    229     // new context into which the image contents will be streamed.  A successful
    230     // call to attachToContext will result in this texture object being bound to
    231     // the texture target and populated with the image contents that were
    232     // current at the time of the last call to detachFromContext.
    233     status_t attachToContext(uint32_t tex);
    234 
    235 protected:
    236 
    237     // abandonLocked overrides the ConsumerBase method to clear
    238     // mCurrentTextureImage in addition to the ConsumerBase behavior.
    239     virtual void abandonLocked();
    240 
    241     // dumpLocked overrides the ConsumerBase method to dump GLConsumer-
    242     // specific info in addition to the ConsumerBase behavior.
    243     virtual void dumpLocked(String8& result, const char* prefix) const;
    244 
    245     // acquireBufferLocked overrides the ConsumerBase method to update the
    246     // mEglSlots array in addition to the ConsumerBase behavior.
    247     virtual status_t acquireBufferLocked(BufferItem *item, nsecs_t presentWhen,
    248             uint64_t maxFrameNumber = 0) override;
    249 
    250     // releaseBufferLocked overrides the ConsumerBase method to update the
    251     // mEglSlots array in addition to the ConsumerBase.
    252     virtual status_t releaseBufferLocked(int slot,
    253             const sp<GraphicBuffer> graphicBuffer,
    254             EGLDisplay display, EGLSyncKHR eglFence) override;
    255 
    256     status_t releaseBufferLocked(int slot,
    257             const sp<GraphicBuffer> graphicBuffer, EGLSyncKHR eglFence) {
    258         return releaseBufferLocked(slot, graphicBuffer, mEglDisplay, eglFence);
    259     }
    260 
    261     struct PendingRelease {
    262         PendingRelease() : isPending(false), currentTexture(-1),
    263                 graphicBuffer(), display(nullptr), fence(nullptr) {}
    264 
    265         bool isPending;
    266         int currentTexture;
    267         sp<GraphicBuffer> graphicBuffer;
    268         EGLDisplay display;
    269         EGLSyncKHR fence;
    270     };
    271 
    272     // This releases the buffer in the slot referenced by mCurrentTexture,
    273     // then updates state to refer to the BufferItem, which must be a
    274     // newly-acquired buffer. If pendingRelease is not null, the parameters
    275     // which would have been passed to releaseBufferLocked upon the successful
    276     // completion of the method will instead be returned to the caller, so that
    277     // it may call releaseBufferLocked itself later.
    278     status_t updateAndReleaseLocked(const BufferItem& item,
    279             PendingRelease* pendingRelease = nullptr);
    280 
    281     // Binds mTexName and the current buffer to mTexTarget.  Uses
    282     // mCurrentTexture if it's set, mCurrentTextureImage if not.  If the
    283     // bind succeeds, this calls doGLFenceWait.
    284     status_t bindTextureImageLocked();
    285 
    286     // Gets the current EGLDisplay and EGLContext values, and compares them
    287     // to mEglDisplay and mEglContext.  If the fields have been previously
    288     // set, the values must match; if not, the fields are set to the current
    289     // values.
    290     // The contextCheck argument is used to ensure that a GL context is
    291     // properly set; when set to false, the check is not performed.
    292     status_t checkAndUpdateEglStateLocked(bool contextCheck = false);
    293 
    294 private:
    295     // EglImage is a utility class for tracking and creating EGLImageKHRs. There
    296     // is primarily just one image per slot, but there is also special cases:
    297     //  - For releaseTexImage, we use a debug image (mReleasedTexImage)
    298     //  - After freeBuffer, we must still keep the current image/buffer
    299     // Reference counting EGLImages lets us handle all these cases easily while
    300     // also only creating new EGLImages from buffers when required.
    301     class EglImage : public LightRefBase<EglImage>  {
    302     public:
    303         EglImage(sp<GraphicBuffer> graphicBuffer);
    304 
    305         // createIfNeeded creates an EGLImage if required (we haven't created
    306         // one yet, or the EGLDisplay or crop-rect has changed).
    307         status_t createIfNeeded(EGLDisplay display,
    308                                 const Rect& cropRect,
    309                                 bool forceCreate = false);
    310 
    311         // This calls glEGLImageTargetTexture2DOES to bind the image to the
    312         // texture in the specified texture target.
    313         void bindToTextureTarget(uint32_t texTarget);
    314 
    315         const sp<GraphicBuffer>& graphicBuffer() { return mGraphicBuffer; }
    316         const native_handle* graphicBufferHandle() {
    317             return mGraphicBuffer == NULL ? NULL : mGraphicBuffer->handle;
    318         }
    319 
    320     private:
    321         // Only allow instantiation using ref counting.
    322         friend class LightRefBase<EglImage>;
    323         virtual ~EglImage();
    324 
    325         // createImage creates a new EGLImage from a GraphicBuffer.
    326         EGLImageKHR createImage(EGLDisplay dpy,
    327                 const sp<GraphicBuffer>& graphicBuffer, const Rect& crop);
    328 
    329         // Disallow copying
    330         EglImage(const EglImage& rhs);
    331         void operator = (const EglImage& rhs);
    332 
    333         // mGraphicBuffer is the buffer that was used to create this image.
    334         sp<GraphicBuffer> mGraphicBuffer;
    335 
    336         // mEglImage is the EGLImage created from mGraphicBuffer.
    337         EGLImageKHR mEglImage;
    338 
    339         // mEGLDisplay is the EGLDisplay that was used to create mEglImage.
    340         EGLDisplay mEglDisplay;
    341 
    342         // mCropRect is the crop rectangle passed to EGL when mEglImage
    343         // was created.
    344         Rect mCropRect;
    345     };
    346 
    347     // freeBufferLocked frees up the given buffer slot. If the slot has been
    348     // initialized this will release the reference to the GraphicBuffer in that
    349     // slot and destroy the EGLImage in that slot.  Otherwise it has no effect.
    350     //
    351     // This method must be called with mMutex locked.
    352     virtual void freeBufferLocked(int slotIndex);
    353 
    354     // computeCurrentTransformMatrixLocked computes the transform matrix for the
    355     // current texture.  It uses mCurrentTransform and the current GraphicBuffer
    356     // to compute this matrix and stores it in mCurrentTransformMatrix.
    357     // mCurrentTextureImage must not be NULL.
    358     void computeCurrentTransformMatrixLocked();
    359 
    360     // doGLFenceWaitLocked inserts a wait command into the OpenGL ES command
    361     // stream to ensure that it is safe for future OpenGL ES commands to
    362     // access the current texture buffer.
    363     status_t doGLFenceWaitLocked() const;
    364 
    365     // syncForReleaseLocked performs the synchronization needed to release the
    366     // current slot from an OpenGL ES context.  If needed it will set the
    367     // current slot's fence to guard against a producer accessing the buffer
    368     // before the outstanding accesses have completed.
    369     status_t syncForReleaseLocked(EGLDisplay dpy);
    370 
    371     // returns a graphic buffer used when the texture image has been released
    372     static sp<GraphicBuffer> getDebugTexImageBuffer();
    373 
    374     // The default consumer usage flags that GLConsumer always sets on its
    375     // BufferQueue instance; these will be OR:d with any additional flags passed
    376     // from the GLConsumer user. In particular, GLConsumer will always
    377     // consume buffers as hardware textures.
    378     static const uint64_t DEFAULT_USAGE_FLAGS = GraphicBuffer::USAGE_HW_TEXTURE;
    379 
    380     // mCurrentTextureImage is the EglImage/buffer of the current texture. It's
    381     // possible that this buffer is not associated with any buffer slot, so we
    382     // must track it separately in order to support the getCurrentBuffer method.
    383     sp<EglImage> mCurrentTextureImage;
    384 
    385     // mCurrentCrop is the crop rectangle that applies to the current texture.
    386     // It gets set each time updateTexImage is called.
    387     Rect mCurrentCrop;
    388 
    389     // mCurrentTransform is the transform identifier for the current texture. It
    390     // gets set each time updateTexImage is called.
    391     uint32_t mCurrentTransform;
    392 
    393     // mCurrentScalingMode is the scaling mode for the current texture. It gets
    394     // set each time updateTexImage is called.
    395     uint32_t mCurrentScalingMode;
    396 
    397     // mCurrentFence is the fence received from BufferQueue in updateTexImage.
    398     sp<Fence> mCurrentFence;
    399 
    400     // The FenceTime wrapper around mCurrentFence.
    401     std::shared_ptr<FenceTime> mCurrentFenceTime{FenceTime::NO_FENCE};
    402 
    403     // mCurrentTransformMatrix is the transform matrix for the current texture.
    404     // It gets computed by computeTransformMatrix each time updateTexImage is
    405     // called.
    406     float mCurrentTransformMatrix[16];
    407 
    408     // mCurrentTimestamp is the timestamp for the current texture. It
    409     // gets set each time updateTexImage is called.
    410     int64_t mCurrentTimestamp;
    411 
    412     // mCurrentDataSpace is the dataspace for the current texture. It
    413     // gets set each time updateTexImage is called.
    414     android_dataspace mCurrentDataSpace;
    415 
    416     // mCurrentFrameNumber is the frame counter for the current texture.
    417     // It gets set each time updateTexImage is called.
    418     uint64_t mCurrentFrameNumber;
    419 
    420     uint32_t mDefaultWidth, mDefaultHeight;
    421 
    422     // mFilteringEnabled indicates whether the transform matrix is computed for
    423     // use with bilinear filtering. It defaults to true and is changed by
    424     // setFilteringEnabled().
    425     bool mFilteringEnabled;
    426 
    427     // mTexName is the name of the OpenGL texture to which streamed images will
    428     // be bound when updateTexImage is called. It is set at construction time
    429     // and can be changed with a call to attachToContext.
    430     uint32_t mTexName;
    431 
    432     // mUseFenceSync indicates whether creation of the EGL_KHR_fence_sync
    433     // extension should be used to prevent buffers from being dequeued before
    434     // it's safe for them to be written. It gets set at construction time and
    435     // never changes.
    436     const bool mUseFenceSync;
    437 
    438     // mTexTarget is the GL texture target with which the GL texture object is
    439     // associated.  It is set in the constructor and never changed.  It is
    440     // almost always GL_TEXTURE_EXTERNAL_OES except for one use case in Android
    441     // Browser.  In that case it is set to GL_TEXTURE_2D to allow
    442     // glCopyTexSubImage to read from the texture.  This is a hack to work
    443     // around a GL driver limitation on the number of FBO attachments, which the
    444     // browser's tile cache exceeds.
    445     const uint32_t mTexTarget;
    446 
    447     // EGLSlot contains the information and object references that
    448     // GLConsumer maintains about a BufferQueue buffer slot.
    449     struct EglSlot {
    450         EglSlot() : mEglFence(EGL_NO_SYNC_KHR) {}
    451 
    452         // mEglImage is the EGLImage created from mGraphicBuffer.
    453         sp<EglImage> mEglImage;
    454 
    455         // mFence is the EGL sync object that must signal before the buffer
    456         // associated with this buffer slot may be dequeued. It is initialized
    457         // to EGL_NO_SYNC_KHR when the buffer is created and (optionally, based
    458         // on a compile-time option) set to a new sync object in updateTexImage.
    459         EGLSyncKHR mEglFence;
    460     };
    461 
    462     // mEglDisplay is the EGLDisplay with which this GLConsumer is currently
    463     // associated.  It is intialized to EGL_NO_DISPLAY and gets set to the
    464     // current display when updateTexImage is called for the first time and when
    465     // attachToContext is called.
    466     EGLDisplay mEglDisplay;
    467 
    468     // mEglContext is the OpenGL ES context with which this GLConsumer is
    469     // currently associated.  It is initialized to EGL_NO_CONTEXT and gets set
    470     // to the current GL context when updateTexImage is called for the first
    471     // time and when attachToContext is called.
    472     EGLContext mEglContext;
    473 
    474     // mEGLSlots stores the buffers that have been allocated by the BufferQueue
    475     // for each buffer slot.  It is initialized to null pointers, and gets
    476     // filled in with the result of BufferQueue::acquire when the
    477     // client dequeues a buffer from a
    478     // slot that has not yet been used. The buffer allocated to a slot will also
    479     // be replaced if the requested buffer usage or geometry differs from that
    480     // of the buffer allocated to a slot.
    481     EglSlot mEglSlots[BufferQueueDefs::NUM_BUFFER_SLOTS];
    482 
    483     // mCurrentTexture is the buffer slot index of the buffer that is currently
    484     // bound to the OpenGL texture. It is initialized to INVALID_BUFFER_SLOT,
    485     // indicating that no buffer slot is currently bound to the texture. Note,
    486     // however, that a value of INVALID_BUFFER_SLOT does not necessarily mean
    487     // that no buffer is bound to the texture. A call to setBufferCount will
    488     // reset mCurrentTexture to INVALID_BUFFER_SLOT.
    489     int mCurrentTexture;
    490 
    491     // mAttached indicates whether the ConsumerBase is currently attached to
    492     // an OpenGL ES context.  For legacy reasons, this is initialized to true,
    493     // indicating that the ConsumerBase is considered to be attached to
    494     // whatever context is current at the time of the first updateTexImage call.
    495     // It is set to false by detachFromContext, and then set to true again by
    496     // attachToContext.
    497     bool mAttached;
    498 
    499     // protects static initialization
    500     static Mutex sStaticInitLock;
    501 
    502     // mReleasedTexImageBuffer is a dummy buffer used when in single buffer
    503     // mode and releaseTexImage() has been called
    504     static sp<GraphicBuffer> sReleasedTexImageBuffer;
    505     sp<EglImage> mReleasedTexImage;
    506 };
    507 
    508 // ----------------------------------------------------------------------------
    509 }; // namespace android
    510 
    511 #endif // ANDROID_GUI_CONSUMER_H
    512