/external/mesa3d/src/mesa/main/ |
shaderobj.h | 134 return MESA_SHADER_COMPUTE; 152 case MESA_SHADER_COMPUTE: 174 return MESA_SHADER_COMPUTE; 194 return MESA_SHADER_COMPUTE; 213 case MESA_SHADER_COMPUTE: 233 case MESA_SHADER_COMPUTE:
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state.c | 109 ctx->_Shader->CurrentProgram[MESA_SHADER_COMPUTE]; 242 && csProg->_LinkedShaders[MESA_SHADER_COMPUTE]) { 245 csProg->_LinkedShaders[MESA_SHADER_COMPUTE]->Program);
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api_validate.c | [all...] |
/external/mesa3d/src/mesa/drivers/dri/i965/ |
brw_nir_intrinsics.c | 87 assert(nir->stage == MESA_SHADER_COMPUTE); 100 assert(nir->stage == MESA_SHADER_COMPUTE); 162 if (nir->stage != MESA_SHADER_COMPUTE) 182 if (nir->stage == MESA_SHADER_COMPUTE && !state.cs_thread_id_used)
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intel_debug.c | 96 [MESA_SHADER_COMPUTE] = DEBUG_CS,
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brw_compiler.c | 121 compiler->scalar_stage[MESA_SHADER_COMPUTE] = true;
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gen7_cs_state.c | 290 _mesa_shader_write_subroutine_indices(&brw->ctx, MESA_SHADER_COMPUTE); 323 _mesa_shader_write_subroutine_indices(&brw->ctx, MESA_SHADER_COMPUTE);
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brw_cs.c | 93 param_count += 2 * ctx->Const.Program[MESA_SHADER_COMPUTE].MaxTextureImageUnits;
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brw_fs_visitor.cpp | 805 assert(stage == MESA_SHADER_COMPUTE); 829 assert(stage == MESA_SHADER_COMPUTE); [all...] |
/external/mesa3d/src/mesa/program/ |
program.h | 132 return MESA_SHADER_COMPUTE; 154 case MESA_SHADER_COMPUTE:
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/external/mesa3d/src/mesa/state_tracker/ |
st_atom_storagebuf.c | 176 st->ctx->_Shader->CurrentProgram[MESA_SHADER_COMPUTE]; 178 if (!prog || !prog->_LinkedShaders[MESA_SHADER_COMPUTE]) 181 st_bind_ssbos(st, prog->_LinkedShaders[MESA_SHADER_COMPUTE]->Program,
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st_atom_constbuf.c | 233 st_upload_constants( st, params, MESA_SHADER_COMPUTE ); 357 st->ctx->_Shader->CurrentProgram[MESA_SHADER_COMPUTE]; 359 if (!prog || !prog->_LinkedShaders[MESA_SHADER_COMPUTE]) 362 st_bind_ubos(st, prog->_LinkedShaders[MESA_SHADER_COMPUTE]->Program,
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st_atom_atomicbuf.c | 141 st->ctx->_Shader->CurrentProgram[MESA_SHADER_COMPUTE];
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st_cb_compute.c | 44 ctx->_Shader->CurrentProgram[MESA_SHADER_COMPUTE];
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st_atom_image.c | 208 st->ctx->_Shader->CurrentProgram[MESA_SHADER_COMPUTE]; 210 if (!prog || !prog->_LinkedShaders[MESA_SHADER_COMPUTE]) 213 st_bind_images(st, prog->_LinkedShaders[MESA_SHADER_COMPUTE]->Program, PIPE_SHADER_COMPUTE);
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st_atom_texture.c | 286 MESA_SHADER_COMPUTE, 288 ctx->Const.Program[MESA_SHADER_COMPUTE].MaxTextureImageUnits,
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/external/mesa3d/src/compiler/glsl/ |
standalone_scaffolding.cpp | 239 ctx->Const.Program[MESA_SHADER_COMPUTE].MaxTextureImageUnits = 16; 240 ctx->Const.Program[MESA_SHADER_COMPUTE].MaxUniformComponents = 1024; 241 ctx->Const.Program[MESA_SHADER_COMPUTE].MaxInputComponents = 0; /* not used */ 242 ctx->Const.Program[MESA_SHADER_COMPUTE].MaxOutputComponents = 0; /* not used */
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standalone_scaffolding.h | 94 return MESA_SHADER_COMPUTE;
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standalone.cpp | 156 ctx->Const.Program[MESA_SHADER_COMPUTE].MaxTextureImageUnits = 16; 157 ctx->Const.Program[MESA_SHADER_COMPUTE].MaxUniformComponents = 1024; 158 ctx->Const.Program[MESA_SHADER_COMPUTE].MaxCombinedUniformComponents = 1024; 159 ctx->Const.Program[MESA_SHADER_COMPUTE].MaxInputComponents = 0; /* not used */ 160 ctx->Const.Program[MESA_SHADER_COMPUTE].MaxOutputComponents = 0; /* not used */ 161 ctx->Const.Program[MESA_SHADER_COMPUTE].MaxAtomicBuffers = 8; 162 ctx->Const.Program[MESA_SHADER_COMPUTE].MaxAtomicCounters = 8; 163 ctx->Const.Program[MESA_SHADER_COMPUTE].MaxImageUniforms = 8; 164 ctx->Const.Program[MESA_SHADER_COMPUTE].MaxUniformBlocks = 12;
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glsl_parser_extras.cpp | 128 this->Const.MaxComputeAtomicCounters = ctx->Const.Program[MESA_SHADER_COMPUTE].MaxAtomicCounters; 142 ctx->Const.Program[MESA_SHADER_COMPUTE].MaxAtomicBuffers; 158 this->Const.MaxComputeTextureImageUnits = ctx->Const.Program[MESA_SHADER_COMPUTE].MaxTextureImageUnits; 159 this->Const.MaxComputeUniformComponents = ctx->Const.Program[MESA_SHADER_COMPUTE].MaxUniformComponents; 169 this->Const.MaxComputeImageUniforms = ctx->Const.Program[MESA_SHADER_COMPUTE].MaxImageUniforms; [all...] |
lower_shared_reference.cpp | 260 return state->stage == MESA_SHADER_COMPUTE; 483 if (shader->Stage != MESA_SHADER_COMPUTE)
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/external/mesa3d/src/compiler/ |
shader_enums.c | 45 ENUM(MESA_SHADER_COMPUTE), 62 case MESA_SHADER_COMPUTE: return "compute"; 81 case MESA_SHADER_COMPUTE: return "CS";
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shader_enums.h | 47 MESA_SHADER_COMPUTE = 5, 64 #define MESA_SHADER_STAGES (MESA_SHADER_COMPUTE + 1)
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/external/mesa3d/prebuilt-intermediates/main/ |
get_hash.h | 312 { GL_MAX_COMPUTE_UNIFORM_BLOCKS, CONTEXT_INT(Const.Program[MESA_SHADER_COMPUTE].MaxUniformBlocks), extra_ARB_compute_shader_es31 }, 313 { GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS, CONTEXT_INT(Const.Program[MESA_SHADER_COMPUTE].MaxTextureImageUnits), extra_ARB_compute_shader_es31 }, 314 { GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS, CONTEXT_INT(Const.Program[MESA_SHADER_COMPUTE].MaxAtomicBuffers), extra_ARB_compute_shader_es31 }, 315 { GL_MAX_COMPUTE_ATOMIC_COUNTERS, CONTEXT_INT(Const.Program[MESA_SHADER_COMPUTE].MaxAtomicCounters), extra_ARB_compute_shader_es31 }, 317 { GL_MAX_COMPUTE_UNIFORM_COMPONENTS, CONTEXT_INT(Const.Program[MESA_SHADER_COMPUTE].MaxUniformComponents), extra_ARB_compute_shader_es31 }, 318 { GL_MAX_COMPUTE_IMAGE_UNIFORMS, CONTEXT_INT(Const.Program[MESA_SHADER_COMPUTE].MaxImageUniforms), extra_ARB_compute_shader_es31 }, 320 { GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS, CONTEXT_INT(Const.Program[MESA_SHADER_COMPUTE].MaxCombinedUniformComponents), extra_ARB_compute_shader_es31 }, 332 { GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS, CONTEXT_INT(Const.Program[MESA_SHADER_COMPUTE].MaxShaderStorageBlocks), extra_ARB_shader_storage_buffer_object_es31 }, [all...] |
/external/mesa3d/src/gallium/drivers/freedreno/ir3/ |
ir3_cmdline.c | 340 case MESA_SHADER_COMPUTE:
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