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    Searched refs:MESA_SHADER_COMPUTE (Results 1 - 25 of 64) sorted by null

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  /external/mesa3d/src/mesa/main/
shaderobj.h 134 return MESA_SHADER_COMPUTE;
152 case MESA_SHADER_COMPUTE:
174 return MESA_SHADER_COMPUTE;
194 return MESA_SHADER_COMPUTE;
213 case MESA_SHADER_COMPUTE:
233 case MESA_SHADER_COMPUTE:
state.c 109 ctx->_Shader->CurrentProgram[MESA_SHADER_COMPUTE];
242 && csProg->_LinkedShaders[MESA_SHADER_COMPUTE]) {
245 csProg->_LinkedShaders[MESA_SHADER_COMPUTE]->Program);
api_validate.c     [all...]
  /external/mesa3d/src/mesa/drivers/dri/i965/
brw_nir_intrinsics.c 87 assert(nir->stage == MESA_SHADER_COMPUTE);
100 assert(nir->stage == MESA_SHADER_COMPUTE);
162 if (nir->stage != MESA_SHADER_COMPUTE)
182 if (nir->stage == MESA_SHADER_COMPUTE && !state.cs_thread_id_used)
intel_debug.c 96 [MESA_SHADER_COMPUTE] = DEBUG_CS,
brw_compiler.c 121 compiler->scalar_stage[MESA_SHADER_COMPUTE] = true;
gen7_cs_state.c 290 _mesa_shader_write_subroutine_indices(&brw->ctx, MESA_SHADER_COMPUTE);
323 _mesa_shader_write_subroutine_indices(&brw->ctx, MESA_SHADER_COMPUTE);
brw_cs.c 93 param_count += 2 * ctx->Const.Program[MESA_SHADER_COMPUTE].MaxTextureImageUnits;
brw_fs_visitor.cpp 805 assert(stage == MESA_SHADER_COMPUTE);
829 assert(stage == MESA_SHADER_COMPUTE);
    [all...]
  /external/mesa3d/src/mesa/program/
program.h 132 return MESA_SHADER_COMPUTE;
154 case MESA_SHADER_COMPUTE:
  /external/mesa3d/src/mesa/state_tracker/
st_atom_storagebuf.c 176 st->ctx->_Shader->CurrentProgram[MESA_SHADER_COMPUTE];
178 if (!prog || !prog->_LinkedShaders[MESA_SHADER_COMPUTE])
181 st_bind_ssbos(st, prog->_LinkedShaders[MESA_SHADER_COMPUTE]->Program,
st_atom_constbuf.c 233 st_upload_constants( st, params, MESA_SHADER_COMPUTE );
357 st->ctx->_Shader->CurrentProgram[MESA_SHADER_COMPUTE];
359 if (!prog || !prog->_LinkedShaders[MESA_SHADER_COMPUTE])
362 st_bind_ubos(st, prog->_LinkedShaders[MESA_SHADER_COMPUTE]->Program,
st_atom_atomicbuf.c 141 st->ctx->_Shader->CurrentProgram[MESA_SHADER_COMPUTE];
st_cb_compute.c 44 ctx->_Shader->CurrentProgram[MESA_SHADER_COMPUTE];
st_atom_image.c 208 st->ctx->_Shader->CurrentProgram[MESA_SHADER_COMPUTE];
210 if (!prog || !prog->_LinkedShaders[MESA_SHADER_COMPUTE])
213 st_bind_images(st, prog->_LinkedShaders[MESA_SHADER_COMPUTE]->Program, PIPE_SHADER_COMPUTE);
st_atom_texture.c 286 MESA_SHADER_COMPUTE,
288 ctx->Const.Program[MESA_SHADER_COMPUTE].MaxTextureImageUnits,
  /external/mesa3d/src/compiler/glsl/
standalone_scaffolding.cpp 239 ctx->Const.Program[MESA_SHADER_COMPUTE].MaxTextureImageUnits = 16;
240 ctx->Const.Program[MESA_SHADER_COMPUTE].MaxUniformComponents = 1024;
241 ctx->Const.Program[MESA_SHADER_COMPUTE].MaxInputComponents = 0; /* not used */
242 ctx->Const.Program[MESA_SHADER_COMPUTE].MaxOutputComponents = 0; /* not used */
standalone_scaffolding.h 94 return MESA_SHADER_COMPUTE;
standalone.cpp 156 ctx->Const.Program[MESA_SHADER_COMPUTE].MaxTextureImageUnits = 16;
157 ctx->Const.Program[MESA_SHADER_COMPUTE].MaxUniformComponents = 1024;
158 ctx->Const.Program[MESA_SHADER_COMPUTE].MaxCombinedUniformComponents = 1024;
159 ctx->Const.Program[MESA_SHADER_COMPUTE].MaxInputComponents = 0; /* not used */
160 ctx->Const.Program[MESA_SHADER_COMPUTE].MaxOutputComponents = 0; /* not used */
161 ctx->Const.Program[MESA_SHADER_COMPUTE].MaxAtomicBuffers = 8;
162 ctx->Const.Program[MESA_SHADER_COMPUTE].MaxAtomicCounters = 8;
163 ctx->Const.Program[MESA_SHADER_COMPUTE].MaxImageUniforms = 8;
164 ctx->Const.Program[MESA_SHADER_COMPUTE].MaxUniformBlocks = 12;
glsl_parser_extras.cpp 128 this->Const.MaxComputeAtomicCounters = ctx->Const.Program[MESA_SHADER_COMPUTE].MaxAtomicCounters;
142 ctx->Const.Program[MESA_SHADER_COMPUTE].MaxAtomicBuffers;
158 this->Const.MaxComputeTextureImageUnits = ctx->Const.Program[MESA_SHADER_COMPUTE].MaxTextureImageUnits;
159 this->Const.MaxComputeUniformComponents = ctx->Const.Program[MESA_SHADER_COMPUTE].MaxUniformComponents;
169 this->Const.MaxComputeImageUniforms = ctx->Const.Program[MESA_SHADER_COMPUTE].MaxImageUniforms;
    [all...]
lower_shared_reference.cpp 260 return state->stage == MESA_SHADER_COMPUTE;
483 if (shader->Stage != MESA_SHADER_COMPUTE)
  /external/mesa3d/src/compiler/
shader_enums.c 45 ENUM(MESA_SHADER_COMPUTE),
62 case MESA_SHADER_COMPUTE: return "compute";
81 case MESA_SHADER_COMPUTE: return "CS";
shader_enums.h 47 MESA_SHADER_COMPUTE = 5,
64 #define MESA_SHADER_STAGES (MESA_SHADER_COMPUTE + 1)
  /external/mesa3d/prebuilt-intermediates/main/
get_hash.h 312 { GL_MAX_COMPUTE_UNIFORM_BLOCKS, CONTEXT_INT(Const.Program[MESA_SHADER_COMPUTE].MaxUniformBlocks), extra_ARB_compute_shader_es31 },
313 { GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS, CONTEXT_INT(Const.Program[MESA_SHADER_COMPUTE].MaxTextureImageUnits), extra_ARB_compute_shader_es31 },
314 { GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS, CONTEXT_INT(Const.Program[MESA_SHADER_COMPUTE].MaxAtomicBuffers), extra_ARB_compute_shader_es31 },
315 { GL_MAX_COMPUTE_ATOMIC_COUNTERS, CONTEXT_INT(Const.Program[MESA_SHADER_COMPUTE].MaxAtomicCounters), extra_ARB_compute_shader_es31 },
317 { GL_MAX_COMPUTE_UNIFORM_COMPONENTS, CONTEXT_INT(Const.Program[MESA_SHADER_COMPUTE].MaxUniformComponents), extra_ARB_compute_shader_es31 },
318 { GL_MAX_COMPUTE_IMAGE_UNIFORMS, CONTEXT_INT(Const.Program[MESA_SHADER_COMPUTE].MaxImageUniforms), extra_ARB_compute_shader_es31 },
320 { GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS, CONTEXT_INT(Const.Program[MESA_SHADER_COMPUTE].MaxCombinedUniformComponents), extra_ARB_compute_shader_es31 },
332 { GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS, CONTEXT_INT(Const.Program[MESA_SHADER_COMPUTE].MaxShaderStorageBlocks), extra_ARB_shader_storage_buffer_object_es31 },
    [all...]
  /external/mesa3d/src/gallium/drivers/freedreno/ir3/
ir3_cmdline.c 340 case MESA_SHADER_COMPUTE:

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