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      1 /*
      2  * Copyright (C) 2016 The Android Open Source Project
      3  *
      4  * Licensed under the Apache License, Version 2.0 (the "License");
      5  * you may not use this file except in compliance with the License.
      6  * You may obtain a copy of the License at
      7  *
      8  *      http://www.apache.org/licenses/LICENSE-2.0
      9  *
     10  * Unless required by applicable law or agreed to in writing, software
     11  * distributed under the License is distributed on an "AS IS" BASIS,
     12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     13  * See the License for the specific language governing permissions and
     14  * limitations under the License.
     15  */
     16 
     17 #ifndef COMMON_UTILS_H
     18 #define COMMON_UTILS_H
     19 
     20 #include <math.h>
     21 #include <string>
     22 
     23 #include <android/log.h>
     24 
     25 #include <GLES3/gl31.h>
     26 #include <GLES3/gl3ext.h>
     27 
     28 #define LOG_TAG "GPUStressTestActivity"
     29 #define  LOGI(...)  __android_log_print(ANDROID_LOG_INFO,LOG_TAG,__VA_ARGS__)
     30 #define  LOGE(...)  __android_log_print(ANDROID_LOG_ERROR,LOG_TAG,__VA_ARGS__)
     31 
     32 inline void PrintGLError(...) {
     33   __android_log_print(ANDROID_LOG_ERROR,LOG_TAG, "GL_ERROR");
     34 }
     35 
     36 #ifdef LOG_GL_ERRORS
     37 #define GL_CALL(call)                      \
     38   {                                        \
     39     call;                                  \
     40     if (glGetError() != GL_NO_ERROR) {     \
     41       PrintGLError();                      \
     42     }                                      \
     43   }
     44 #else
     45 #define GL_CALL(call)                      \
     46   {                                        \
     47     call;                                  \
     48   }
     49 #endif
     50 
     51 template <size_t size>
     52 std::string StripLambda(const char(&shader)[size]) {
     53   return std::string(shader + 6, shader + size - 2);
     54 }
     55 
     56 #define SHADER0(Src) StripLambda(#Src)
     57 
     58 bool CompileShader(GLuint shader, const std::string& shader_string);
     59 bool LinkProgram(GLuint program, GLuint vertex_shader, GLuint fragment_shader);
     60 
     61 // Converts from degrees to radians.
     62 float DegToRad(float deg);
     63 
     64 GLenum GLCheckError();
     65 GLenum GLCheckErrorStr(std::string str);
     66 
     67 #endif // COMMON_UTILS_H
     68