1 /* 2 * Copyright (C) 2016 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17 #ifndef COMMON_UTILS_H 18 #define COMMON_UTILS_H 19 20 #include <math.h> 21 #include <string> 22 23 #include <android/log.h> 24 25 #include <GLES3/gl31.h> 26 #include <GLES3/gl3ext.h> 27 28 #define LOG_TAG "GPUStressTestActivity" 29 #define LOGI(...) __android_log_print(ANDROID_LOG_INFO,LOG_TAG,__VA_ARGS__) 30 #define LOGE(...) __android_log_print(ANDROID_LOG_ERROR,LOG_TAG,__VA_ARGS__) 31 32 inline void PrintGLError(...) { 33 __android_log_print(ANDROID_LOG_ERROR,LOG_TAG, "GL_ERROR"); 34 } 35 36 #ifdef LOG_GL_ERRORS 37 #define GL_CALL(call) \ 38 { \ 39 call; \ 40 if (glGetError() != GL_NO_ERROR) { \ 41 PrintGLError(); \ 42 } \ 43 } 44 #else 45 #define GL_CALL(call) \ 46 { \ 47 call; \ 48 } 49 #endif 50 51 template <size_t size> 52 std::string StripLambda(const char(&shader)[size]) { 53 return std::string(shader + 6, shader + size - 2); 54 } 55 56 #define SHADER0(Src) StripLambda(#Src) 57 58 bool CompileShader(GLuint shader, const std::string& shader_string); 59 bool LinkProgram(GLuint program, GLuint vertex_shader, GLuint fragment_shader); 60 61 // Converts from degrees to radians. 62 float DegToRad(float deg); 63 64 GLenum GLCheckError(); 65 GLenum GLCheckErrorStr(std::string str); 66 67 #endif // COMMON_UTILS_H 68