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  /external/deqp/modules/gles2/functional/
es2fShaderExecuteTest.cpp 57 string fileName = string("shaders/") + getName() + ".test";
  /external/deqp/scripts/
run_nightly.py 371 "dEQP-GLES2.functional.shaders.loops.*while*unconditional_continue*",
372 "dEQP-GLES2.functional.shaders.loops.*while*only_continue*",
373 "dEQP-GLES2.functional.shaders.loops.*while*double_continue*",
385 "dEQP-GLES3.functional.shaders.loops.*while*unconditional_continue*",
386 "dEQP-GLES3.functional.shaders.loops.*while*only_continue*",
387 "dEQP-GLES3.functional.shaders.loops.*while*double_continue*",
427 "dEQP-GL3.functional.shaders.loops.*while*unconditional_continue*",
428 "dEQP-GL3.functional.shaders.loops.*while*only_continue*",
429 "dEQP-GL3.functional.shaders.loops.*while*double_continue*",
  /external/mesa3d/docs/relnotes/
10.1.html 70 shaders. No applications are known to use this extension.</li>
  /external/mesa3d/src/compiler/glsl/
ast.h 543 /** \name Layout qualifiers for GLSL 1.50 geometry shaders */
550 * local_size_{x,y,z} flags for compute shaders. Bit 0 represents
660 /** Maximum output vertices in GLSL 1.50 geometry shaders. */
663 /** Stream in GLSL 1.50 geometry shaders. */
676 * Input or output primitive type in GLSL 1.50 geometry shaders
677 * and tessellation shaders.
1203 * control shaders.
1220 * shaders.
1241 * shaders.
    [all...]
  /external/mesa3d/src/gallium/auxiliary/vl/
vl_vertex_buffers.h 41 /* inputs to the vertex shaders */
  /external/mesa3d/src/gallium/drivers/r300/
r300_fs.h 69 /* List of the same shaders compiled with different texture-compare
  /external/mesa3d/src/gallium/drivers/svga/include/
svga3d_limits.h 53 * Maximum number of shaders of a given type that can be defined
  /external/mesa3d/src/mesa/drivers/dri/common/xmlpool/
es.po 68 "Force a default GLSL version for shaders that lack an explicit #version line"
70 "Forzar una versión de GLSL por defecto en los shaders a los cuales les falta "
74 msgid "Allow GLSL #extension directives in the middle of shaders"
75 msgstr "Permite directivas #extension GLSL en medio de los shaders"
  /external/mesa3d/src/mesa/drivers/dri/i965/
brw_vs.h 42 * "fix" attributes at the beginning of shaders.
  /external/mesa3d/src/mesa/main/
shaderobj.c 404 /* detach shaders */
406 _mesa_reference_shader(ctx, &shProg->Shaders[i], NULL);
410 free(shProg->Shaders);
411 shProg->Shaders = NULL;
  /external/skia/gm/
localmatriximageshader.cpp 48 // Use isAImage() and confirm that the shaders will draw exactly the same (to the right by 100).
  /external/skia/samplecode/
SampleShaders.cpp 70 SampleCode::TitleR(evt, "Shaders");
  /external/skia/site/dev/contrib/
flatten.md 45 and shaders are. Then in the parent class header file (such as `SkGradientShader`) you
  /external/skia/src/gpu/gl/
GrGLContext.cpp 46 * claim to support GLES 3.00, some perfectly valid GLSL300 shaders will only compile with
  /external/skia/src/gpu/glsl/
GrGLSLXferProcessor.h 68 uniform variables required by the shaders created in emitCode(). The GrXferProcessor
  /external/skia/src/gpu/vk/
GrVkVaryingHandler.cpp 95 // supported input and output values and adjust our supported shaders based on those values.
  /external/skia/src/pdf/
SkPDFShader.h 33 * @param ctm The current transform matrix. (PDF shaders are absolutely
  /external/skia/src/shaders/
SkColorShader.h 23 specified color. Note: like all shaders, at draw time the paint's alpha
  /external/skqp/samplecode/
SampleShaders.cpp 70 SampleCode::TitleR(evt, "Shaders");
  /external/skqp/site/dev/contrib/
flatten.md 45 and shaders are. Then in the parent class header file (such as `SkGradientShader`) you
  /external/skqp/src/gpu/gl/
GrGLContext.cpp 46 * claim to support GLES 3.00, some perfectly valid GLSL300 shaders will only compile with
  /external/skqp/src/gpu/glsl/
GrGLSLXferProcessor.h 68 uniform variables required by the shaders created in emitCode(). The GrXferProcessor
  /external/skqp/src/gpu/vk/
GrVkVaryingHandler.cpp 97 // supported input and output values and adjust our supported shaders based on those values.
  /external/skqp/src/pdf/
SkPDFShader.h 33 * @param ctm The current transform matrix. (PDF shaders are absolutely
  /external/skqp/src/shaders/
SkColorShader.h 23 specified color. Note: like all shaders, at draw time the paint's alpha

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