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/external/deqp/modules/gles2/functional/ |
es2fShaderExecuteTest.cpp | 57 string fileName = string("shaders/") + getName() + ".test";
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/external/deqp/scripts/ |
run_nightly.py | 371 "dEQP-GLES2.functional.shaders.loops.*while*unconditional_continue*", 372 "dEQP-GLES2.functional.shaders.loops.*while*only_continue*", 373 "dEQP-GLES2.functional.shaders.loops.*while*double_continue*", 385 "dEQP-GLES3.functional.shaders.loops.*while*unconditional_continue*", 386 "dEQP-GLES3.functional.shaders.loops.*while*only_continue*", 387 "dEQP-GLES3.functional.shaders.loops.*while*double_continue*", 427 "dEQP-GL3.functional.shaders.loops.*while*unconditional_continue*", 428 "dEQP-GL3.functional.shaders.loops.*while*only_continue*", 429 "dEQP-GL3.functional.shaders.loops.*while*double_continue*",
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/external/mesa3d/docs/relnotes/ |
10.1.html | 70 shaders. No applications are known to use this extension.</li>
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/external/mesa3d/src/compiler/glsl/ |
ast.h | 543 /** \name Layout qualifiers for GLSL 1.50 geometry shaders */ 550 * local_size_{x,y,z} flags for compute shaders. Bit 0 represents 660 /** Maximum output vertices in GLSL 1.50 geometry shaders. */ 663 /** Stream in GLSL 1.50 geometry shaders. */ 676 * Input or output primitive type in GLSL 1.50 geometry shaders 677 * and tessellation shaders. 1203 * control shaders. 1220 * shaders. 1241 * shaders. [all...] |
/external/mesa3d/src/gallium/auxiliary/vl/ |
vl_vertex_buffers.h | 41 /* inputs to the vertex shaders */
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/external/mesa3d/src/gallium/drivers/r300/ |
r300_fs.h | 69 /* List of the same shaders compiled with different texture-compare
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/external/mesa3d/src/gallium/drivers/svga/include/ |
svga3d_limits.h | 53 * Maximum number of shaders of a given type that can be defined
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/external/mesa3d/src/mesa/drivers/dri/common/xmlpool/ |
es.po | 68 "Force a default GLSL version for shaders that lack an explicit #version line" 70 "Forzar una versión de GLSL por defecto en los shaders a los cuales les falta " 74 msgid "Allow GLSL #extension directives in the middle of shaders" 75 msgstr "Permite directivas #extension GLSL en medio de los shaders"
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/external/mesa3d/src/mesa/drivers/dri/i965/ |
brw_vs.h | 42 * "fix" attributes at the beginning of shaders.
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/external/mesa3d/src/mesa/main/ |
shaderobj.c | 404 /* detach shaders */ 406 _mesa_reference_shader(ctx, &shProg->Shaders[i], NULL); 410 free(shProg->Shaders); 411 shProg->Shaders = NULL;
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/external/skia/gm/ |
localmatriximageshader.cpp | 48 // Use isAImage() and confirm that the shaders will draw exactly the same (to the right by 100).
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/external/skia/samplecode/ |
SampleShaders.cpp | 70 SampleCode::TitleR(evt, "Shaders");
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/external/skia/site/dev/contrib/ |
flatten.md | 45 and shaders are. Then in the parent class header file (such as `SkGradientShader`) you
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/external/skia/src/gpu/gl/ |
GrGLContext.cpp | 46 * claim to support GLES 3.00, some perfectly valid GLSL300 shaders will only compile with
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/external/skia/src/gpu/glsl/ |
GrGLSLXferProcessor.h | 68 uniform variables required by the shaders created in emitCode(). The GrXferProcessor
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/external/skia/src/gpu/vk/ |
GrVkVaryingHandler.cpp | 95 // supported input and output values and adjust our supported shaders based on those values.
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/external/skia/src/pdf/ |
SkPDFShader.h | 33 * @param ctm The current transform matrix. (PDF shaders are absolutely
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/external/skia/src/shaders/ |
SkColorShader.h | 23 specified color. Note: like all shaders, at draw time the paint's alpha
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/external/skqp/samplecode/ |
SampleShaders.cpp | 70 SampleCode::TitleR(evt, "Shaders");
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/external/skqp/site/dev/contrib/ |
flatten.md | 45 and shaders are. Then in the parent class header file (such as `SkGradientShader`) you
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/external/skqp/src/gpu/gl/ |
GrGLContext.cpp | 46 * claim to support GLES 3.00, some perfectly valid GLSL300 shaders will only compile with
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/external/skqp/src/gpu/glsl/ |
GrGLSLXferProcessor.h | 68 uniform variables required by the shaders created in emitCode(). The GrXferProcessor
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/external/skqp/src/gpu/vk/ |
GrVkVaryingHandler.cpp | 97 // supported input and output values and adjust our supported shaders based on those values.
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/external/skqp/src/pdf/ |
SkPDFShader.h | 33 * @param ctm The current transform matrix. (PDF shaders are absolutely
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/external/skqp/src/shaders/ |
SkColorShader.h | 23 specified color. Note: like all shaders, at draw time the paint's alpha
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