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  /frameworks/base/media/mca/filterpacks/java/android/filterpacks/imageproc/
BrightnessFilter.java 32 "uniform sampler2D tex_sampler_0;\n" +
33 "uniform float brightness;\n" +
ContrastFilter.java 32 "uniform sampler2D tex_sampler_0;\n" +
33 "uniform float contrast;\n" +
SaturateFilter.java 42 "uniform sampler2D tex_sampler_0;\n" +
43 "uniform float scale;\n" +
44 "uniform float shift;\n" +
45 "uniform vec3 weights;\n" +
56 "uniform sampler2D tex_sampler_0;\n" +
57 "uniform vec3 weights;\n" +
58 "uniform vec3 exponents;\n" +
  /frameworks/rs/rsov/compiler/tests/arguments/
signedness.ll 17 ; CHECK: [[PtrTy1:%.*]] = OpTypePointer Uniform [[Struct1]]
22 ; CHECK: [[OutPtrTy1:%.*]] = OpTypePointer Uniform [[OutStruct1]]
27 ; CHECK: [[PtrTy2:%.*]] = OpTypePointer Uniform [[Struct2]]
32 ; CHECK: [[OutPtrTy2:%.*]] = OpTypePointer Uniform [[OutStruct2]]
37 ; CHECK: [[PtrTy3:%.*]] = OpTypePointer Uniform [[Struct3]]
42 ; CHECK: [[OutPtrTy3:%.*]] = OpTypePointer Uniform [[OutStruct3]]
47 ; CHECK: [[PtrTy4:%.*]] = OpTypePointer Uniform [[Struct4]]
52 ; CHECK: [[OutPtrTy4:%.*]] = OpTypePointer Uniform [[OutStruct4]]
  /packages/services/Car/evs/app/
shader_simpleTex.h 24 "uniform mat4 cameraMat; \n"
35 "uniform sampler2D tex; \n"
  /external/deqp/modules/gles3/functional/
es3fUniformApiTests.cpp 21 * \brief Uniform API tests.
326 struct Uniform
331 Uniform (const char* const name_, const glu::VarType& type_) : name(name_), type(type_) {}
340 Uniform& getUniform (const int ndx) { return m_uniforms[ndx]; }
341 const Uniform& getUniform (const int ndx) const { return m_uniforms[ndx]; }
343 void addUniform (const Uniform& uniform) { m_uniforms.push_back(uniform); }
399 res->m_uniforms.push_back(Uniform((string("u_var") + nameSuffix).c_str(), glu::VarType(type, prec)));
407 res->m_uniforms.push_back(Uniform((string("u_var") + nameSuffix).c_str(), glu::VarType(glu::VarType(type, prec), 3)))
1711 const BasicUniform& uniform = basicUniforms[unifNdx]; local
1790 const BasicUniform& uniform = basicUniforms[unifNdx]; local
1848 const BasicUniform& uniform = basicUniforms[unifNdx]; local
2047 const BasicUniform& uniform = basicUniforms[unifNdx]; local
    [all...]
es3fShaderDiscardTests.cpp 184 "uniform sampler2D ut_brick;\n"
185 "uniform mediump int ui_one;\n\n"
197 "uniform sampler2D ut_brick;\n"
198 "uniform mediump int ui_one;\n\n"
214 "uniform sampler2D ut_brick;\n"
215 "uniform mediump int ui_one;\n\n"
231 "uniform sampler2D ut_brick;\n"
232 "uniform mediump int ui_one;\n"
233 "uniform mediump int ui_two;\n\n"
249 "uniform sampler2D ut_brick;\n
    [all...]
  /external/deqp/doc/testspecs/GLES31/
functional.shaders.opaque_type_indexing.txt 29 + Indexing of Uniform Block instance arrays
38 + Indexing with uniform values (XXX_gpu_shader5)
39 + Indexing with dynamically uniform values (XXX_gpu_shader5)
53 uniform cases with values read directly from a list of uniforms, and
54 dynamically uniform cases using attribute/varying/SSBO variables depending on
  /external/tensorflow/tensorflow/contrib/specs/python/
params_ops.py 63 return random.uniform(lo, hi)
72 """Log-uniform distributed floatint point number."""
73 return math.exp(random.uniform(math.log(lo), math.log(hi)))
77 """Log-uniform distributed integer, inclusive limits."""
78 return int(math.floor(math.exp(random.uniform(math.log(lo),
  /external/tensorflow/tensorflow/core/kernels/
random_poisson_op.cc 46 #define UNIFORM(X) \
48 uniform_remaining = Uniform::kResultElementCount; \
49 uniform_result = uniform(&gen); \
88 // uniform variates.
91 // pairs of uniform random variables due to Hormann.
103 typedef random::UniformDistribution<random::PhiloxRandom, CT> Uniform;
111 Uniform uniform;
112 typename Uniform::ResultType uniform_result;
127 // Uniform(0, 1), then Y ~ Exp(lambda), where Y = -log(X) / lambda
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  /external/tensorflow/tensorflow/core/lib/random/
exact_uniform_int.h 16 // Exact uniform integers using rejection sampling
42 // random's output is uniform in the half-open interval [0, 2^{bits}).
56 rnd = random(); // rnd uniform over [0, 2^{bits})
58 // rnd is uniform over [rem, 2^{bits})
74 // Therefore, v % n is uniform over [0, n). QED.
  /external/deqp/external/openglcts/modules/common/
glcUniformBlockTests.cpp 22 * \brief Uniform block tests.
199 block.addUniform(Uniform(name.c_str(), type, flags));
303 block.addUniform(Uniform("var", type, 0));
348 block.addUniform(Uniform("s", VarType(&typeS), 0));
383 block.addUniform(Uniform("u", VarType(glu::TYPE_UINT, PRECISION_LOW)));
384 block.addUniform(Uniform("s", VarType(VarType(&typeS), 3)));
385 block.addUniform(Uniform("v", VarType(glu::TYPE_FLOAT_VEC4, PRECISION_MEDIUM)));
424 block.addUniform(Uniform("s", VarType(&typeS), 0));
425 block.addUniform(Uniform("v", VarType(glu::TYPE_FLOAT_VEC2, PRECISION_LOW), UNUSED_BOTH));
426 block.addUniform(Uniform("t", VarType(&typeT), 0))
    [all...]
glcUniformBlockCase.cpp 22 * \brief Uniform block case.
170 // Uniform implementation.
172 Uniform::Uniform(const char* name, const VarType& type, deUint32 flags) : m_name(name), m_type(type), m_flags(flags)
570 const Uniform& uniform = *uniformIter; local
571 computeStd140Layout(layout, curOffset, activeBlockNdx, blockPrefix + uniform.getName(), uniform.getType(),
572 mergeLayoutFlags(block.getFlags(), uniform.getFlags()));
589 // Compute active uniform set for block
1016 const Uniform& uniform = *uniformIter; local
1757 const UniformLayoutEntry& uniform = layout.uniforms[uniformNdx]; local
1795 const UniformLayoutEntry& uniform = layout.uniforms[uniformNdx]; local
    [all...]
  /external/deqp/modules/glshared/
glsUniformBlockCase.cpp 21 * \brief Uniform block case.
186 // Uniform implementation.
188 Uniform::Uniform (const char* name, const VarType& type, deUint32 flags)
594 const Uniform& uniform = *uniformIter; local
595 computeStd140Layout(layout, curOffset, activeBlockNdx, blockPrefix + uniform.getName(), uniform.getType(), mergeLayoutFlags(block.getFlags(), uniform.getFlags()));
612 // Compute active uniform set for block
1081 const Uniform& uniform = *uniformIter; local
1795 const UniformLayoutEntry& uniform = layout.uniforms[uniformNdx]; local
1830 const UniformLayoutEntry& uniform = layout.uniforms[uniformNdx]; local
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  /external/clang/test/OpenMP/
declare_simd_messages.cpp 81 #pragma omp declare simd simdlen(N) uniform(this, var) aligned(var)
90 // expected-error@+1 {{expected '(' after 'uniform'}}
91 #pragma omp declare simd uniform
95 #pragma omp declare simd uniform(
97 #pragma omp declare simd uniform()
101 #pragma omp declare simd uniform(this
105 #pragma omp declare simd uniform(this,a
107 #pragma omp declare simd uniform(,a)
184 // expected-error@+1 {{expected a reference to a parameter specified in a 'uniform' clause}}
186 // expected-note@+2 {{defined as uniform}}
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  /external/deqp/external/vulkancts/modules/vulkan/ubo/
vktUniformBlockCase.hpp 24 * \brief Uniform block tests.
39 // Uniform block details.
60 UNUSED_VERTEX = (1<<11), //!< Uniform or struct member is not read in vertex shader.
61 UNUSED_FRAGMENT = (1<<12), //!< Uniform or struct member is not read in fragment shader.
171 class Uniform
174 Uniform (const std::string& name, const VarType& type, deUint32 flags = 0);
189 typedef std::vector<Uniform>::iterator Iterator;
190 typedef std::vector<Uniform>::const_iterator ConstIterator;
204 void addUniform (const Uniform& uniform) { m_uniforms.push_back(uniform);
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  /external/deqp/modules/gles2/functional/
es2fShaderDiscardTests.cpp 202 "uniform sampler2D ut_brick;\n"
203 "uniform mediump int ui_one;\n\n"
213 "uniform sampler2D ut_brick;\n"
214 "uniform mediump int ui_one;\n\n"
228 "uniform sampler2D ut_brick;\n"
229 "uniform mediump int ui_one;\n\n"
243 "uniform sampler2D ut_brick;\n"
244 "uniform mediump int ui_one;\n"
245 "uniform mediump int ui_two;\n\n"
259 "uniform sampler2D ut_brick;\n
    [all...]
es2fUniformApiTests.cpp 21 * \brief Uniform API tests.
260 struct Uniform
265 Uniform (const char* const name_, const glu::VarType& type_) : name(name_), type(type_) {}
274 Uniform& getUniform (const int ndx) { return m_uniforms[ndx]; }
275 const Uniform& getUniform (const int ndx) const { return m_uniforms[ndx]; }
277 void addUniform (const Uniform& uniform) { m_uniforms.push_back(uniform); }
333 res->m_uniforms.push_back(Uniform((string("u_var") + nameSuffix).c_str(), glu::VarType(type, prec)));
341 res->m_uniforms.push_back(Uniform((string("u_var") + nameSuffix).c_str(), glu::VarType(glu::VarType(type, prec), 3)))
1354 const BasicUniform& uniform = basicUniforms[unifNdx]; local
1424 const BasicUniform& uniform = basicUniforms[unifNdx]; local
1477 const BasicUniform& uniform = basicUniforms[unifNdx]; local
1635 const BasicUniform& uniform = basicUniforms[unifNdx]; local
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  /external/swiftshader/src/OpenGL/libGL/
Program.cpp 41 Uniform::Uniform(GLenum type, GLenum precision, const std::string &name, unsigned int arraySize) : type(type), precision(precision), name(name), arraySize(arraySize)
52 Uniform::~Uniform()
57 bool Uniform::isArray() const
62 int Uniform::size() const
67 int Uniform::registerCount() const
300 Uniform *targetUniform = uniforms[uniformIndex[location].index];
307 return false; // Attempting to write an array to a non-array uniform is an INVALID_OPERATION
348 Uniform *targetUniform = uniforms[uniformIndex[location].index]
1300 const glsl::Uniform &uniform = activeUniforms[uniformIndex]; local
1354 Uniform *uniform = 0; local
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  /external/deqp/modules/gles31/functional/
es31fNegativeAtomicCounterTests.cpp 98 shader << "layout (binding = " << maxBuffers << ", offset = 0) uniform atomic_uint counter0;\n";
102 shader << "layout (binding = 1, offset = 0) " << glu::getPrecisionName(glu::PRECISION_MEDIUMP) << " uniform atomic_uint counter0;\n";
106 shader << "layout (binding = 1, offset = 0) " << glu::getPrecisionName(glu::PRECISION_LOWP) << " uniform atomic_uint counter0;\n";
110 shader << "layout (binding = 1, offset = 0) uniform atomic_uint counter0;\n"
111 << "layout (binding = 1, offset = 2) uniform atomic_uint counter1;\n";
115 shader << "layout (offset = 0) uniform atomic_uint counter0;\n";
127 shader << "layout (binding = 1) uniform atomic_uint counter;\n";
  /external/mesa3d/src/compiler/glsl/
opt_dead_code.cpp 125 /* uniform initializers are precious, and could get used by another
126 * stage. Also, once uniform locations have been assigned, the
134 /* Section 2.11.6 (Uniform Variables) of the OpenGL ES 3.0.3 spec
137 * "All members of a named uniform block declared with a
140 * program. The uniform block itself is also considered
143 * If the variable is in a uniform block with one of those
186 * irrelevent. If there is a uniform declaration encountered
  /external/swiftshader/third_party/PowerVR_SDK/Tools/OGLES2/
PVRTPFXParserAPI.h 41 @brief A struct containing GL uniform data.
46 unsigned int nLocation; /*!< GL location of the Uniform */
156 @brief Sets the dafault value for the uniform semantic.
157 @param[in] pszName name of uniform
163 @brief Registers a user-provided uniform semantic.
173 re-parses the effect to update the uniform table.
215 @brief Builds the uniform table from a list of known semantics.
  /frameworks/base/libs/hwui/
ProgramCache.cpp 47 const char* gVS_Header_Uniforms_TextureTransform = "uniform mat4 mainTextureTransform;\n";
49 "uniform mat4 projection;\n"
50 "uniform mat4 transform;\n";
51 const char* gVS_Header_Uniforms_HasGradient = "uniform mat4 screenSpace;\n";
53 "uniform mat4 textureTransform;\n"
54 "uniform mediump vec2 textureDimension;\n";
56 "uniform mat4 roundRectInvTransform;\n"
57 "uniform mediump vec4 roundRectInnerRectLTWH;\n"
58 "uniform mediump float roundRectRadius;\n";
113 const char* gFS_Uniforms_Color = "uniform vec4 color;\n"
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  /external/deqp/external/openglcts/modules/glesext/texture_cube_map_array/
esextcTextureCubeMapArrayImageOperations.cpp 718 GLU_EXPECT_NO_ERROR(gl.getError(), "Error getting uniform location!");
722 TCU_FAIL("Invalid location returned for active uniform!");
726 GLU_EXPECT_NO_ERROR(gl.getError(), "Error setting value for uniform variable!");
739 GLU_EXPECT_NO_ERROR(gl.getError(), "Error getting uniform location!");
743 TCU_FAIL("Invalid location returned for active uniform!");
747 GLU_EXPECT_NO_ERROR(gl.getError(), "Error setting value for uniform variable!");
    [all...]
  /external/autotest/client/deps/glbench/src/
yuv2rgb_2.glslf 38 uniform sampler2D textureSampler;
39 uniform sampler2D paritySampler;
47 uniform mat4 conversion;

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