/external/deqp/modules/glshared/ |
glsFragmentOpUtil.cpp | 189 DE_STATIC_ASSERT(sizeof(quad.color) == sizeof(float)*4*4); 195 vertexArrays.push_back(glu::va::Float(m_colorLoc, 4, 4, 0, (const float*)&quad.color[0])); 253 tcu::Vec4 color = triQuadInterpolate(quad.color, xRatio, yRatio); local 257 // Interpolated color and depth. 267 m_fragmentBuffer[m_fragmentBufferSize] = rr::Fragment(tcu::IVec2(x, y), rr::GenericVec4(color), rr::GenericVec4(color1), 1u /* coverage mask */, &m_fragmentDepths[m_fragmentBufferSize]);
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/external/iproute2/lib/ |
color.c | 9 #include "color.h" 11 enum color { enum 49 static enum color attr_colors_light[] = { 60 static enum color attr_colors_dark[] = { 97 fprintf(stderr, "Option \"-json\" conflicts with \"-color\".\n");
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/external/libdrm/tests/kms/ |
kms-universal-planes.c | 110 unsigned int color = (j / block_size) ^ local 114 color ^= color; 116 *buf++ = colors[color & 1];
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/external/mesa3d/src/gallium/drivers/i915/ |
i915_state_dynamic.c | 143 const float *color = i915->blend_color.color; local 146 bc[1] = pack_ui32_float4(color[0], 147 color[1], 148 color[2], 149 color[3]);
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/external/mesa3d/src/gallium/drivers/ilo/core/ |
ilo_state_sampler.h | 81 uint32_t color[12]; member in struct:ilo_state_sampler_border
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/external/mesa3d/src/gallium/drivers/softpipe/ |
sp_quad.h | 83 * Quad stage outputs (color & depth). 88 float color[PIPE_MAX_COLOR_BUFS][TGSI_NUM_CHANNELS][TGSI_QUAD_SIZE]; member in struct:quad_header_output
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sp_tex_tile_cache.h | 69 float color[TEX_TILE_SIZE][TEX_TILE_SIZE][4]; member in union:softpipe_tex_cached_tile::__anon29768
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/external/mesa3d/src/gallium/drivers/svga/ |
svga_pipe_clear.c | 63 * Clear the whole color buffer(s) by drawing a quad. For VGPU10 we use 70 const union pipe_color_union *color, 79 clear_buffers, color, 85 * Check if any of the color buffers are integer buffers. 104 * Check if the integer values in the clear color can be represented 109 ints_fit_in_floats(const union pipe_color_union *color) 112 return (color->i[0] <= max && 113 color->i[1] <= max && 114 color->i[2] <= max && 115 color->i[3] <= max) 296 union pipe_color_union color; local [all...] |
svga_state_fs.c | 48 * simply emits a constant color (red for debug, black for release). 56 static const float color[4] = { 1.0, 0.0, 0.0, 0.0 }; /* red */ local 58 static const float color[4] = { 0.0, 0.0, 0.0, 0.0 }; /* black */ 71 src = ureg_DECL_immediate(ureg, color, 4); 100 * Replace the given shader's instruction with a simple constant-color 223 * requires that the incoming fragment color be white. This change 232 * texkil prior to overriding the outgoing fragment color. 318 * as-is. Should be no-ops for color textures. For depth
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svga_state_rss.c | 115 uint32 color; local 116 uint32 r = float_to_ubyte(svga->curr.blend_color.color[0]); 117 uint32 g = float_to_ubyte(svga->curr.blend_color.color[1]); 118 uint32 b = float_to_ubyte(svga->curr.blend_color.color[2]); 119 uint32 a = float_to_ubyte(svga->curr.blend_color.color[3]); 121 color = (a << 24) | (r << 16) | (g << 8) | b; 123 EMIT_RS( svga, color, BLENDCOLOR, fail ); 264 /* XXX: we only look at the first color buffer's sRGB state */ 365 blend_factor[3] = svga->curr.blend_color.color[3]; 368 blend_factor[0] = svga->curr.blend_color.color[0] [all...] |
/external/mesa3d/src/gallium/drivers/vc4/ |
vc4_uniforms.c | 129 /* Turn the border color into the layout of channels that it would 138 * replaced with our border color, the vc4_get_format_swizzle() 301 CLAMP(vc4->blend_color.f.color[uinfo->contents[i] - 309 uint32_t color = 0; local 314 color |= (vc4->blend_color.ub[format_swiz[i]] << 317 cl_aligned_u32(&uniforms, color);
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/external/mesa3d/src/gallium/tests/graw/ |
occlusion-query.c | 21 float color[4]; member in struct:vertex 88 ve[1].src_offset = Offset(struct vertex, color); 137 "DCL OUT[0], COLOR\n"
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quad-tex.c | 19 float color[4]; member in struct:vertex 50 ve[1].src_offset = Offset(struct vertex, color); 92 "DCL OUT[0], COLOR\n"
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shader-leak.c | 37 float color[4]; member in struct:vertex 82 ve[1].src_offset = Offset(struct vertex, color); 109 "DCL OUT[1], COLOR\n" 126 "DCL IN[0], COLOR, LINEAR\n" 127 "DCL OUT[0], COLOR\n"
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tex-srgb.c | 18 float color[4]; member in struct:vertex 66 ve[1].src_offset = Offset(struct vertex, color); 108 "DCL OUT[0], COLOR\n"
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tex-swizzle.c | 19 float color[4]; member in struct:vertex 48 ve[1].src_offset = Offset(struct vertex, color); 90 "DCL OUT[0], COLOR\n"
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tri-gs.c | 33 float color[4]; member in struct:vertex 83 ve[1].src_offset = Offset(struct vertex, color); 110 "DCL OUT[1], COLOR\n" 124 "DCL IN[0], COLOR, LINEAR\n" 125 "DCL OUT[0], COLOR\n" 142 "DCL IN[][1], COLOR, CONSTANT\n" 144 "DCL OUT[1], COLOR, CONSTANT\n" 149 "4:MOV OUT[1], IN[0][1]\n" /* copy color from input vertex 0 */
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/external/mesa3d/src/mesa/drivers/dri/i915/ |
intel_pixel_bitmap.c | 185 GLuint color; local 208 "single color buffer\n"); 234 color = PACK_COLOR_8888(ubcolor[3], ubcolor[0], ubcolor[1], ubcolor[2]); 237 color = PACK_COLOR_565(ubcolor[0], ubcolor[1], ubcolor[2]); 265 GLenum logic_op = ctx->Color.ColorLogicOpEnabled ? 266 ctx->Color.LogicOp : GL_COPY; 292 color,
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/external/mesa3d/src/mesa/drivers/dri/i965/ |
intel_pixel_bitmap.c | 182 GLuint color; local 205 "single color buffer\n"); 231 color = PACK_COLOR_8888(ubcolor[3], ubcolor[0], ubcolor[1], ubcolor[2]); 234 color = PACK_COLOR_565(ubcolor[0], ubcolor[1], ubcolor[2]); 256 /* The blitter has no idea about fast color clears, so we need to resolve 267 GLenum logic_op = ctx->Color.ColorLogicOpEnabled ? 268 ctx->Color.LogicOp : GL_COPY; 294 color,
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/external/mesa3d/src/mesa/state_tracker/ |
st_cb_feedback.c | 86 const GLfloat *color, *texcoord; local 99 * color and texcoord attribs to use here. 104 color = v->data[slot]; 106 color = ctx->Current.Attrib[VERT_ATTRIB_COLOR0]; 114 _mesa_feedback_vertex(ctx, win, color, texcoord); 302 /* need to generate/use a vertex program that emits pos/color/tex */
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/external/mesa3d/src/mesa/tnl_dd/ |
t_dd_vertex.h | 54 TAG(_color_t) color; member in struct:__anon30640::__anon30641 63 TAG(_color_t) color; member in struct:__anon30640::__anon30642 72 TAG(_color_t) color; member in struct:__anon30640::__anon30643
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/external/robolectric-shadows/shadows/framework/src/main/java/org/robolectric/shadows/ |
ResourceHelper.java | 36 * Returns the color value represented by the given string value 38 * @param value the color value 39 * @return the color as an int 46 String.format("Color value '%s' must start with #", value)); 54 "Color value '%s' is too long. Format is either" + 60 char[] color = new char[8]; local 61 color[0] = color[1] = 'F'; 62 color[2] = color[3] = value.charAt(0) 67 char[] color = new char[8]; local [all...] |
/external/skia/bench/ |
RectBench.cpp | 201 * to bench BlitMask [Opaque, Black, color, shader] 232 SkColor color = 0xFF000000; variable 248 color = fColors[i]; 253 color = 0xFF000000; 256 color = fColors[i]; 264 paint.setColor(color);
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/external/skia/gm/ |
constcolorprocessor.cpp | 108 GrColor4f color = GrColor4f::FromGrColor(kColors[procColor]); variable 109 auto fp = GrConstColorProcessor::Make(color, mode);
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dstreadshuffle.cpp | 96 SkColor color = sk_tool_utils::color_to_565(random->nextU() | 0xFF000000); local 97 return SkColorSetA(color, 0x80); 147 // Recording canvases don't have a color type.
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