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  /external/deqp/modules/glshared/
glsFragmentOpUtil.cpp 189 DE_STATIC_ASSERT(sizeof(quad.color) == sizeof(float)*4*4);
195 vertexArrays.push_back(glu::va::Float(m_colorLoc, 4, 4, 0, (const float*)&quad.color[0]));
253 tcu::Vec4 color = triQuadInterpolate(quad.color, xRatio, yRatio); local
257 // Interpolated color and depth.
267 m_fragmentBuffer[m_fragmentBufferSize] = rr::Fragment(tcu::IVec2(x, y), rr::GenericVec4(color), rr::GenericVec4(color1), 1u /* coverage mask */, &m_fragmentDepths[m_fragmentBufferSize]);
  /external/iproute2/lib/
color.c 9 #include "color.h"
11 enum color { enum
49 static enum color attr_colors_light[] = {
60 static enum color attr_colors_dark[] = {
97 fprintf(stderr, "Option \"-json\" conflicts with \"-color\".\n");
  /external/libdrm/tests/kms/
kms-universal-planes.c 110 unsigned int color = (j / block_size) ^ local
114 color ^= color;
116 *buf++ = colors[color & 1];
  /external/mesa3d/src/gallium/drivers/i915/
i915_state_dynamic.c 143 const float *color = i915->blend_color.color; local
146 bc[1] = pack_ui32_float4(color[0],
147 color[1],
148 color[2],
149 color[3]);
  /external/mesa3d/src/gallium/drivers/ilo/core/
ilo_state_sampler.h 81 uint32_t color[12]; member in struct:ilo_state_sampler_border
  /external/mesa3d/src/gallium/drivers/softpipe/
sp_quad.h 83 * Quad stage outputs (color & depth).
88 float color[PIPE_MAX_COLOR_BUFS][TGSI_NUM_CHANNELS][TGSI_QUAD_SIZE]; member in struct:quad_header_output
sp_tex_tile_cache.h 69 float color[TEX_TILE_SIZE][TEX_TILE_SIZE][4]; member in union:softpipe_tex_cached_tile::__anon29768
  /external/mesa3d/src/gallium/drivers/svga/
svga_pipe_clear.c 63 * Clear the whole color buffer(s) by drawing a quad. For VGPU10 we use
70 const union pipe_color_union *color,
79 clear_buffers, color,
85 * Check if any of the color buffers are integer buffers.
104 * Check if the integer values in the clear color can be represented
109 ints_fit_in_floats(const union pipe_color_union *color)
112 return (color->i[0] <= max &&
113 color->i[1] <= max &&
114 color->i[2] <= max &&
115 color->i[3] <= max)
296 union pipe_color_union color; local
    [all...]
svga_state_fs.c 48 * simply emits a constant color (red for debug, black for release).
56 static const float color[4] = { 1.0, 0.0, 0.0, 0.0 }; /* red */ local
58 static const float color[4] = { 0.0, 0.0, 0.0, 0.0 }; /* black */
71 src = ureg_DECL_immediate(ureg, color, 4);
100 * Replace the given shader's instruction with a simple constant-color
223 * requires that the incoming fragment color be white. This change
232 * texkil prior to overriding the outgoing fragment color.
318 * as-is. Should be no-ops for color textures. For depth
svga_state_rss.c 115 uint32 color; local
116 uint32 r = float_to_ubyte(svga->curr.blend_color.color[0]);
117 uint32 g = float_to_ubyte(svga->curr.blend_color.color[1]);
118 uint32 b = float_to_ubyte(svga->curr.blend_color.color[2]);
119 uint32 a = float_to_ubyte(svga->curr.blend_color.color[3]);
121 color = (a << 24) | (r << 16) | (g << 8) | b;
123 EMIT_RS( svga, color, BLENDCOLOR, fail );
264 /* XXX: we only look at the first color buffer's sRGB state */
365 blend_factor[3] = svga->curr.blend_color.color[3];
368 blend_factor[0] = svga->curr.blend_color.color[0]
    [all...]
  /external/mesa3d/src/gallium/drivers/vc4/
vc4_uniforms.c 129 /* Turn the border color into the layout of channels that it would
138 * replaced with our border color, the vc4_get_format_swizzle()
301 CLAMP(vc4->blend_color.f.color[uinfo->contents[i] -
309 uint32_t color = 0; local
314 color |= (vc4->blend_color.ub[format_swiz[i]] <<
317 cl_aligned_u32(&uniforms, color);
  /external/mesa3d/src/gallium/tests/graw/
occlusion-query.c 21 float color[4]; member in struct:vertex
88 ve[1].src_offset = Offset(struct vertex, color);
137 "DCL OUT[0], COLOR\n"
quad-tex.c 19 float color[4]; member in struct:vertex
50 ve[1].src_offset = Offset(struct vertex, color);
92 "DCL OUT[0], COLOR\n"
shader-leak.c 37 float color[4]; member in struct:vertex
82 ve[1].src_offset = Offset(struct vertex, color);
109 "DCL OUT[1], COLOR\n"
126 "DCL IN[0], COLOR, LINEAR\n"
127 "DCL OUT[0], COLOR\n"
tex-srgb.c 18 float color[4]; member in struct:vertex
66 ve[1].src_offset = Offset(struct vertex, color);
108 "DCL OUT[0], COLOR\n"
tex-swizzle.c 19 float color[4]; member in struct:vertex
48 ve[1].src_offset = Offset(struct vertex, color);
90 "DCL OUT[0], COLOR\n"
tri-gs.c 33 float color[4]; member in struct:vertex
83 ve[1].src_offset = Offset(struct vertex, color);
110 "DCL OUT[1], COLOR\n"
124 "DCL IN[0], COLOR, LINEAR\n"
125 "DCL OUT[0], COLOR\n"
142 "DCL IN[][1], COLOR, CONSTANT\n"
144 "DCL OUT[1], COLOR, CONSTANT\n"
149 "4:MOV OUT[1], IN[0][1]\n" /* copy color from input vertex 0 */
  /external/mesa3d/src/mesa/drivers/dri/i915/
intel_pixel_bitmap.c 185 GLuint color; local
208 "single color buffer\n");
234 color = PACK_COLOR_8888(ubcolor[3], ubcolor[0], ubcolor[1], ubcolor[2]);
237 color = PACK_COLOR_565(ubcolor[0], ubcolor[1], ubcolor[2]);
265 GLenum logic_op = ctx->Color.ColorLogicOpEnabled ?
266 ctx->Color.LogicOp : GL_COPY;
292 color,
  /external/mesa3d/src/mesa/drivers/dri/i965/
intel_pixel_bitmap.c 182 GLuint color; local
205 "single color buffer\n");
231 color = PACK_COLOR_8888(ubcolor[3], ubcolor[0], ubcolor[1], ubcolor[2]);
234 color = PACK_COLOR_565(ubcolor[0], ubcolor[1], ubcolor[2]);
256 /* The blitter has no idea about fast color clears, so we need to resolve
267 GLenum logic_op = ctx->Color.ColorLogicOpEnabled ?
268 ctx->Color.LogicOp : GL_COPY;
294 color,
  /external/mesa3d/src/mesa/state_tracker/
st_cb_feedback.c 86 const GLfloat *color, *texcoord; local
99 * color and texcoord attribs to use here.
104 color = v->data[slot];
106 color = ctx->Current.Attrib[VERT_ATTRIB_COLOR0];
114 _mesa_feedback_vertex(ctx, win, color, texcoord);
302 /* need to generate/use a vertex program that emits pos/color/tex */
  /external/mesa3d/src/mesa/tnl_dd/
t_dd_vertex.h 54 TAG(_color_t) color; member in struct:__anon30640::__anon30641
63 TAG(_color_t) color; member in struct:__anon30640::__anon30642
72 TAG(_color_t) color; member in struct:__anon30640::__anon30643
  /external/robolectric-shadows/shadows/framework/src/main/java/org/robolectric/shadows/
ResourceHelper.java 36 * Returns the color value represented by the given string value
38 * @param value the color value
39 * @return the color as an int
46 String.format("Color value '%s' must start with #", value));
54 "Color value '%s' is too long. Format is either" +
60 char[] color = new char[8]; local
61 color[0] = color[1] = 'F';
62 color[2] = color[3] = value.charAt(0)
67 char[] color = new char[8]; local
    [all...]
  /external/skia/bench/
RectBench.cpp 201 * to bench BlitMask [Opaque, Black, color, shader]
232 SkColor color = 0xFF000000; variable
248 color = fColors[i];
253 color = 0xFF000000;
256 color = fColors[i];
264 paint.setColor(color);
  /external/skia/gm/
constcolorprocessor.cpp 108 GrColor4f color = GrColor4f::FromGrColor(kColors[procColor]); variable
109 auto fp = GrConstColorProcessor::Make(color, mode);
dstreadshuffle.cpp 96 SkColor color = sk_tool_utils::color_to_565(random->nextU() | 0xFF000000); local
97 return SkColorSetA(color, 0x80);
147 // Recording canvases don't have a color type.

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