1 //===-- RegisterScavenging.cpp - Machine register scavenging --------------===// 2 // 3 // The LLVM Compiler Infrastructure 4 // 5 // This file is distributed under the University of Illinois Open Source 6 // License. See LICENSE.TXT for details. 7 // 8 //===----------------------------------------------------------------------===// 9 // 10 /// \file 11 /// This file implements the machine register scavenger. It can provide 12 /// information, such as unused registers, at any point in a machine basic 13 /// block. It also provides a mechanism to make registers available by evicting 14 /// them to spill slots. 15 // 16 //===----------------------------------------------------------------------===// 17 18 #include "llvm/CodeGen/RegisterScavenging.h" 19 #include "llvm/CodeGen/MachineBasicBlock.h" 20 #include "llvm/CodeGen/MachineFrameInfo.h" 21 #include "llvm/CodeGen/MachineFunction.h" 22 #include "llvm/CodeGen/MachineInstr.h" 23 #include "llvm/CodeGen/MachineRegisterInfo.h" 24 #include "llvm/Support/Debug.h" 25 #include "llvm/Support/ErrorHandling.h" 26 #include "llvm/Support/raw_ostream.h" 27 #include "llvm/Target/TargetInstrInfo.h" 28 #include "llvm/Target/TargetRegisterInfo.h" 29 #include "llvm/Target/TargetSubtargetInfo.h" 30 using namespace llvm; 31 32 #define DEBUG_TYPE "reg-scavenging" 33 34 void RegScavenger::setRegUsed(unsigned Reg, LaneBitmask LaneMask) { 35 for (MCRegUnitMaskIterator RUI(Reg, TRI); RUI.isValid(); ++RUI) { 36 LaneBitmask UnitMask = (*RUI).second; 37 if (UnitMask == 0 || (LaneMask & UnitMask) != 0) 38 RegUnitsAvailable.reset((*RUI).first); 39 } 40 } 41 42 void RegScavenger::initRegState() { 43 for (SmallVectorImpl<ScavengedInfo>::iterator I = Scavenged.begin(), 44 IE = Scavenged.end(); I != IE; ++I) { 45 I->Reg = 0; 46 I->Restore = nullptr; 47 } 48 49 // All register units start out unused. 50 RegUnitsAvailable.set(); 51 52 // Live-in registers are in use. 53 for (const auto &LI : MBB->liveins()) 54 setRegUsed(LI.PhysReg, LI.LaneMask); 55 56 // Pristine CSRs are also unavailable. 57 const MachineFunction &MF = *MBB->getParent(); 58 BitVector PR = MF.getFrameInfo()->getPristineRegs(MF); 59 for (int I = PR.find_first(); I>0; I = PR.find_next(I)) 60 setRegUsed(I); 61 } 62 63 void RegScavenger::enterBasicBlock(MachineBasicBlock &MBB) { 64 MachineFunction &MF = *MBB.getParent(); 65 TII = MF.getSubtarget().getInstrInfo(); 66 TRI = MF.getSubtarget().getRegisterInfo(); 67 MRI = &MF.getRegInfo(); 68 69 assert((NumRegUnits == 0 || NumRegUnits == TRI->getNumRegUnits()) && 70 "Target changed?"); 71 72 // It is not possible to use the register scavenger after late optimization 73 // passes that don't preserve accurate liveness information. 74 assert(MRI->tracksLiveness() && 75 "Cannot use register scavenger with inaccurate liveness"); 76 77 // Self-initialize. 78 if (!this->MBB) { 79 NumRegUnits = TRI->getNumRegUnits(); 80 RegUnitsAvailable.resize(NumRegUnits); 81 KillRegUnits.resize(NumRegUnits); 82 DefRegUnits.resize(NumRegUnits); 83 TmpRegUnits.resize(NumRegUnits); 84 } 85 this->MBB = &MBB; 86 87 initRegState(); 88 89 Tracking = false; 90 } 91 92 void RegScavenger::addRegUnits(BitVector &BV, unsigned Reg) { 93 for (MCRegUnitIterator RUI(Reg, TRI); RUI.isValid(); ++RUI) 94 BV.set(*RUI); 95 } 96 97 void RegScavenger::determineKillsAndDefs() { 98 assert(Tracking && "Must be tracking to determine kills and defs"); 99 100 MachineInstr &MI = *MBBI; 101 assert(!MI.isDebugValue() && "Debug values have no kills or defs"); 102 103 // Find out which registers are early clobbered, killed, defined, and marked 104 // def-dead in this instruction. 105 KillRegUnits.reset(); 106 DefRegUnits.reset(); 107 for (const MachineOperand &MO : MI.operands()) { 108 if (MO.isRegMask()) { 109 TmpRegUnits.clear(); 110 for (unsigned RU = 0, RUEnd = TRI->getNumRegUnits(); RU != RUEnd; ++RU) { 111 for (MCRegUnitRootIterator RURI(RU, TRI); RURI.isValid(); ++RURI) { 112 if (MO.clobbersPhysReg(*RURI)) { 113 TmpRegUnits.set(RU); 114 break; 115 } 116 } 117 } 118 119 // Apply the mask. 120 KillRegUnits |= TmpRegUnits; 121 } 122 if (!MO.isReg()) 123 continue; 124 unsigned Reg = MO.getReg(); 125 if (!TargetRegisterInfo::isPhysicalRegister(Reg) || isReserved(Reg)) 126 continue; 127 128 if (MO.isUse()) { 129 // Ignore undef uses. 130 if (MO.isUndef()) 131 continue; 132 if (MO.isKill()) 133 addRegUnits(KillRegUnits, Reg); 134 } else { 135 assert(MO.isDef()); 136 if (MO.isDead()) 137 addRegUnits(KillRegUnits, Reg); 138 else 139 addRegUnits(DefRegUnits, Reg); 140 } 141 } 142 } 143 144 void RegScavenger::unprocess() { 145 assert(Tracking && "Cannot unprocess because we're not tracking"); 146 147 MachineInstr &MI = *MBBI; 148 if (!MI.isDebugValue()) { 149 determineKillsAndDefs(); 150 151 // Commit the changes. 152 setUsed(KillRegUnits); 153 setUnused(DefRegUnits); 154 } 155 156 if (MBBI == MBB->begin()) { 157 MBBI = MachineBasicBlock::iterator(nullptr); 158 Tracking = false; 159 } else 160 --MBBI; 161 } 162 163 void RegScavenger::forward() { 164 // Move ptr forward. 165 if (!Tracking) { 166 MBBI = MBB->begin(); 167 Tracking = true; 168 } else { 169 assert(MBBI != MBB->end() && "Already past the end of the basic block!"); 170 MBBI = std::next(MBBI); 171 } 172 assert(MBBI != MBB->end() && "Already at the end of the basic block!"); 173 174 MachineInstr &MI = *MBBI; 175 176 for (SmallVectorImpl<ScavengedInfo>::iterator I = Scavenged.begin(), 177 IE = Scavenged.end(); I != IE; ++I) { 178 if (I->Restore != &MI) 179 continue; 180 181 I->Reg = 0; 182 I->Restore = nullptr; 183 } 184 185 if (MI.isDebugValue()) 186 return; 187 188 determineKillsAndDefs(); 189 190 // Verify uses and defs. 191 #ifndef NDEBUG 192 for (const MachineOperand &MO : MI.operands()) { 193 if (!MO.isReg()) 194 continue; 195 unsigned Reg = MO.getReg(); 196 if (!TargetRegisterInfo::isPhysicalRegister(Reg) || isReserved(Reg)) 197 continue; 198 if (MO.isUse()) { 199 if (MO.isUndef()) 200 continue; 201 if (!isRegUsed(Reg)) { 202 // Check if it's partial live: e.g. 203 // D0 = insert_subreg D0<undef>, S0 204 // ... D0 205 // The problem is the insert_subreg could be eliminated. The use of 206 // D0 is using a partially undef value. This is not *incorrect* since 207 // S1 is can be freely clobbered. 208 // Ideally we would like a way to model this, but leaving the 209 // insert_subreg around causes both correctness and performance issues. 210 bool SubUsed = false; 211 for (MCSubRegIterator SubRegs(Reg, TRI); SubRegs.isValid(); ++SubRegs) 212 if (isRegUsed(*SubRegs)) { 213 SubUsed = true; 214 break; 215 } 216 bool SuperUsed = false; 217 for (MCSuperRegIterator SR(Reg, TRI); SR.isValid(); ++SR) { 218 if (isRegUsed(*SR)) { 219 SuperUsed = true; 220 break; 221 } 222 } 223 if (!SubUsed && !SuperUsed) { 224 MBB->getParent()->verify(nullptr, "In Register Scavenger"); 225 llvm_unreachable("Using an undefined register!"); 226 } 227 (void)SubUsed; 228 (void)SuperUsed; 229 } 230 } else { 231 assert(MO.isDef()); 232 #if 0 233 // FIXME: Enable this once we've figured out how to correctly transfer 234 // implicit kills during codegen passes like the coalescer. 235 assert((KillRegs.test(Reg) || isUnused(Reg) || 236 isLiveInButUnusedBefore(Reg, MI, MBB, TRI, MRI)) && 237 "Re-defining a live register!"); 238 #endif 239 } 240 } 241 #endif // NDEBUG 242 243 // Commit the changes. 244 setUnused(KillRegUnits); 245 setUsed(DefRegUnits); 246 } 247 248 bool RegScavenger::isRegUsed(unsigned Reg, bool includeReserved) const { 249 if (includeReserved && isReserved(Reg)) 250 return true; 251 for (MCRegUnitIterator RUI(Reg, TRI); RUI.isValid(); ++RUI) 252 if (!RegUnitsAvailable.test(*RUI)) 253 return true; 254 return false; 255 } 256 257 unsigned RegScavenger::FindUnusedReg(const TargetRegisterClass *RC) const { 258 for (unsigned Reg : *RC) { 259 if (!isRegUsed(Reg)) { 260 DEBUG(dbgs() << "Scavenger found unused reg: " << TRI->getName(Reg) << 261 "\n"); 262 return Reg; 263 } 264 } 265 return 0; 266 } 267 268 BitVector RegScavenger::getRegsAvailable(const TargetRegisterClass *RC) { 269 BitVector Mask(TRI->getNumRegs()); 270 for (unsigned Reg : *RC) 271 if (!isRegUsed(Reg)) 272 Mask.set(Reg); 273 return Mask; 274 } 275 276 unsigned RegScavenger::findSurvivorReg(MachineBasicBlock::iterator StartMI, 277 BitVector &Candidates, 278 unsigned InstrLimit, 279 MachineBasicBlock::iterator &UseMI) { 280 int Survivor = Candidates.find_first(); 281 assert(Survivor > 0 && "No candidates for scavenging"); 282 283 MachineBasicBlock::iterator ME = MBB->getFirstTerminator(); 284 assert(StartMI != ME && "MI already at terminator"); 285 MachineBasicBlock::iterator RestorePointMI = StartMI; 286 MachineBasicBlock::iterator MI = StartMI; 287 288 bool inVirtLiveRange = false; 289 for (++MI; InstrLimit > 0 && MI != ME; ++MI, --InstrLimit) { 290 if (MI->isDebugValue()) { 291 ++InstrLimit; // Don't count debug instructions 292 continue; 293 } 294 bool isVirtKillInsn = false; 295 bool isVirtDefInsn = false; 296 // Remove any candidates touched by instruction. 297 for (const MachineOperand &MO : MI->operands()) { 298 if (MO.isRegMask()) 299 Candidates.clearBitsNotInMask(MO.getRegMask()); 300 if (!MO.isReg() || MO.isUndef() || !MO.getReg()) 301 continue; 302 if (TargetRegisterInfo::isVirtualRegister(MO.getReg())) { 303 if (MO.isDef()) 304 isVirtDefInsn = true; 305 else if (MO.isKill()) 306 isVirtKillInsn = true; 307 continue; 308 } 309 for (MCRegAliasIterator AI(MO.getReg(), TRI, true); AI.isValid(); ++AI) 310 Candidates.reset(*AI); 311 } 312 // If we're not in a virtual reg's live range, this is a valid 313 // restore point. 314 if (!inVirtLiveRange) RestorePointMI = MI; 315 316 // Update whether we're in the live range of a virtual register 317 if (isVirtKillInsn) inVirtLiveRange = false; 318 if (isVirtDefInsn) inVirtLiveRange = true; 319 320 // Was our survivor untouched by this instruction? 321 if (Candidates.test(Survivor)) 322 continue; 323 324 // All candidates gone? 325 if (Candidates.none()) 326 break; 327 328 Survivor = Candidates.find_first(); 329 } 330 // If we ran off the end, that's where we want to restore. 331 if (MI == ME) RestorePointMI = ME; 332 assert(RestorePointMI != StartMI && 333 "No available scavenger restore location!"); 334 335 // We ran out of candidates, so stop the search. 336 UseMI = RestorePointMI; 337 return Survivor; 338 } 339 340 static unsigned getFrameIndexOperandNum(MachineInstr &MI) { 341 unsigned i = 0; 342 while (!MI.getOperand(i).isFI()) { 343 ++i; 344 assert(i < MI.getNumOperands() && "Instr doesn't have FrameIndex operand!"); 345 } 346 return i; 347 } 348 349 unsigned RegScavenger::scavengeRegister(const TargetRegisterClass *RC, 350 MachineBasicBlock::iterator I, 351 int SPAdj) { 352 MachineInstr &MI = *I; 353 const MachineFunction &MF = *MI.getParent()->getParent(); 354 // Consider all allocatable registers in the register class initially 355 BitVector Candidates = TRI->getAllocatableSet(MF, RC); 356 357 // Exclude all the registers being used by the instruction. 358 for (const MachineOperand &MO : MI.operands()) { 359 if (MO.isReg() && MO.getReg() != 0 && !(MO.isUse() && MO.isUndef()) && 360 !TargetRegisterInfo::isVirtualRegister(MO.getReg())) 361 Candidates.reset(MO.getReg()); 362 } 363 364 // Try to find a register that's unused if there is one, as then we won't 365 // have to spill. 366 BitVector Available = getRegsAvailable(RC); 367 Available &= Candidates; 368 if (Available.any()) 369 Candidates = Available; 370 371 // Find the register whose use is furthest away. 372 MachineBasicBlock::iterator UseMI; 373 unsigned SReg = findSurvivorReg(I, Candidates, 25, UseMI); 374 375 // If we found an unused register there is no reason to spill it. 376 if (!isRegUsed(SReg)) { 377 DEBUG(dbgs() << "Scavenged register: " << TRI->getName(SReg) << "\n"); 378 return SReg; 379 } 380 381 // Find an available scavenging slot with size and alignment matching 382 // the requirements of the class RC. 383 const MachineFrameInfo &MFI = *MF.getFrameInfo(); 384 unsigned NeedSize = RC->getSize(); 385 unsigned NeedAlign = RC->getAlignment(); 386 387 unsigned SI = Scavenged.size(), Diff = UINT_MAX; 388 int FIB = MFI.getObjectIndexBegin(), FIE = MFI.getObjectIndexEnd(); 389 for (unsigned I = 0; I < Scavenged.size(); ++I) { 390 if (Scavenged[I].Reg != 0) 391 continue; 392 // Verify that this slot is valid for this register. 393 int FI = Scavenged[I].FrameIndex; 394 if (FI < FIB || FI >= FIE) 395 continue; 396 unsigned S = MFI.getObjectSize(FI); 397 unsigned A = MFI.getObjectAlignment(FI); 398 if (NeedSize > S || NeedAlign > A) 399 continue; 400 // Avoid wasting slots with large size and/or large alignment. Pick one 401 // that is the best fit for this register class (in street metric). 402 // Picking a larger slot than necessary could happen if a slot for a 403 // larger register is reserved before a slot for a smaller one. When 404 // trying to spill a smaller register, the large slot would be found 405 // first, thus making it impossible to spill the larger register later. 406 unsigned D = (S-NeedSize) + (A-NeedAlign); 407 if (D < Diff) { 408 SI = I; 409 Diff = D; 410 } 411 } 412 413 if (SI == Scavenged.size()) { 414 // We need to scavenge a register but have no spill slot, the target 415 // must know how to do it (if not, we'll assert below). 416 Scavenged.push_back(ScavengedInfo(FIE)); 417 } 418 419 // Avoid infinite regress 420 Scavenged[SI].Reg = SReg; 421 422 // If the target knows how to save/restore the register, let it do so; 423 // otherwise, use the emergency stack spill slot. 424 if (!TRI->saveScavengerRegister(*MBB, I, UseMI, RC, SReg)) { 425 // Spill the scavenged register before I. 426 int FI = Scavenged[SI].FrameIndex; 427 if (FI < FIB || FI >= FIE) { 428 std::string Msg = std::string("Error while trying to spill ") + 429 TRI->getName(SReg) + " from class " + TRI->getRegClassName(RC) + 430 ": Cannot scavenge register without an emergency spill slot!"; 431 report_fatal_error(Msg.c_str()); 432 } 433 TII->storeRegToStackSlot(*MBB, I, SReg, true, Scavenged[SI].FrameIndex, 434 RC, TRI); 435 MachineBasicBlock::iterator II = std::prev(I); 436 437 unsigned FIOperandNum = getFrameIndexOperandNum(*II); 438 TRI->eliminateFrameIndex(II, SPAdj, FIOperandNum, this); 439 440 // Restore the scavenged register before its use (or first terminator). 441 TII->loadRegFromStackSlot(*MBB, UseMI, SReg, Scavenged[SI].FrameIndex, 442 RC, TRI); 443 II = std::prev(UseMI); 444 445 FIOperandNum = getFrameIndexOperandNum(*II); 446 TRI->eliminateFrameIndex(II, SPAdj, FIOperandNum, this); 447 } 448 449 Scavenged[SI].Restore = &*std::prev(UseMI); 450 451 // Doing this here leads to infinite regress. 452 // Scavenged[SI].Reg = SReg; 453 454 DEBUG(dbgs() << "Scavenged register (with spill): " << TRI->getName(SReg) << 455 "\n"); 456 457 return SReg; 458 } 459