1 /* 2 * Copyright 2015 Red Hat 3 * 4 * Permission is hereby granted, free of charge, to any person obtaining a 5 * copy of this software and associated documentation files (the "Software"), 6 * to deal in the Software without restriction, including without limitation 7 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 8 * and/or sell copies of the Software, and to permit persons to whom the 9 * Software is furnished to do so, subject to the following conditions: 10 * 11 * The above copyright notice and this permission notice (including the next 12 * paragraph) shall be included in all copies or substantial portions of the 13 * Software. 14 * 15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 20 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE 21 * SOFTWARE. 22 */ 23 24 #include "nir.h" 25 #include "nir_builder.h" 26 27 /* Lower glBitmap(). 28 * 29 * This is based on the logic in st_get_bitmap_shader() in TGSI compiler. 30 * From st_cb_bitmap.c: 31 * 32 * glBitmaps are drawn as textured quads. The user's bitmap pattern 33 * is stored in a texture image. An alpha8 texture format is used. 34 * The fragment shader samples a bit (texel) from the texture, then 35 * discards the fragment if the bit is off. 36 * 37 * Note that we actually store the inverse image of the bitmap to 38 * simplify the fragment program. An "on" bit gets stored as texel=0x0 39 * and an "off" bit is stored as texel=0xff. Then we kill the 40 * fragment if the negated texel value is less than zero. 41 * 42 * Note that the texture format will be, according to what driver supports, 43 * in order of preference (with swizzle): 44 * 45 * I8_UNORM - .xxxx 46 * A8_UNORM - .000x 47 * L8_UNORM - .xxx1 48 * 49 * If L8_UNORM, options->swizzle_xxxx is true. Otherwise we can just use 50 * the .w comp. 51 * 52 * Run before nir_lower_io. 53 */ 54 55 static nir_variable * 56 get_texcoord(nir_shader *shader) 57 { 58 nir_variable *texcoord = NULL; 59 60 /* find gl_TexCoord, if it exists: */ 61 nir_foreach_variable(var, &shader->inputs) { 62 if (var->data.location == VARYING_SLOT_TEX0) { 63 texcoord = var; 64 break; 65 } 66 } 67 68 /* otherwise create it: */ 69 if (texcoord == NULL) { 70 texcoord = nir_variable_create(shader, 71 nir_var_shader_in, 72 glsl_vec4_type(), 73 "gl_TexCoord"); 74 texcoord->data.location = VARYING_SLOT_TEX0; 75 } 76 77 return texcoord; 78 } 79 80 static void 81 lower_bitmap(nir_shader *shader, nir_builder *b, 82 const nir_lower_bitmap_options *options) 83 { 84 nir_ssa_def *texcoord; 85 nir_tex_instr *tex; 86 nir_ssa_def *cond; 87 nir_intrinsic_instr *discard; 88 89 texcoord = nir_load_var(b, get_texcoord(shader)); 90 91 tex = nir_tex_instr_create(shader, 1); 92 tex->op = nir_texop_tex; 93 tex->sampler_dim = GLSL_SAMPLER_DIM_2D; 94 tex->coord_components = 2; 95 tex->sampler_index = options->sampler; 96 tex->texture_index = options->sampler; 97 tex->dest_type = nir_type_float; 98 tex->src[0].src_type = nir_tex_src_coord; 99 tex->src[0].src = nir_src_for_ssa(texcoord); 100 101 nir_ssa_dest_init(&tex->instr, &tex->dest, 4, 32, NULL); 102 nir_builder_instr_insert(b, &tex->instr); 103 104 /* kill if tex != 0.0.. take .x or .w channel according to format: */ 105 cond = nir_f2b(b, nir_channel(b, &tex->dest.ssa, 106 options->swizzle_xxxx ? 0 : 3)); 107 108 discard = nir_intrinsic_instr_create(shader, nir_intrinsic_discard_if); 109 discard->src[0] = nir_src_for_ssa(cond); 110 nir_builder_instr_insert(b, &discard->instr); 111 112 shader->info->fs.uses_discard = true; 113 } 114 115 static void 116 lower_bitmap_impl(nir_function_impl *impl, 117 const nir_lower_bitmap_options *options) 118 { 119 nir_builder b; 120 121 nir_builder_init(&b, impl); 122 b.cursor = nir_before_cf_list(&impl->body); 123 124 lower_bitmap(impl->function->shader, &b, options); 125 126 nir_metadata_preserve(impl, nir_metadata_block_index | 127 nir_metadata_dominance); 128 } 129 130 void 131 nir_lower_bitmap(nir_shader *shader, 132 const nir_lower_bitmap_options *options) 133 { 134 assert(shader->stage == MESA_SHADER_FRAGMENT); 135 136 lower_bitmap_impl(nir_shader_get_entrypoint(shader), options); 137 } 138