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      1 /**************************************************************************
      2  *
      3  * Copyright 2007 VMware, Inc.
      4  * All Rights Reserved.
      5  *
      6  * Permission is hereby granted, free of charge, to any person obtaining a
      7  * copy of this software and associated documentation files (the
      8  * "Software"), to deal in the Software without restriction, including
      9  * without limitation the rights to use, copy, modify, merge, publish,
     10  * distribute, sub license, and/or sell copies of the Software, and to
     11  * permit persons to whom the Software is furnished to do so, subject to
     12  * the following conditions:
     13  *
     14  * The above copyright notice and this permission notice (including the
     15  * next paragraph) shall be included in all copies or substantial portions
     16  * of the Software.
     17  *
     18  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
     19  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
     20  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
     21  * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
     22  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
     23  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
     24  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
     25  *
     26  **************************************************************************/
     27 
     28  /*
     29   * Authors:
     30   *   Keith Whitwell <keithw (at) vmware.com>
     31   *   Brian Paul
     32   */
     33 
     34 #include "util/u_math.h"
     35 #include "util/u_memory.h"
     36 
     37 #include "pipe/p_shader_tokens.h"
     38 
     39 #include "draw_private.h"
     40 #include "draw_context.h"
     41 #include "draw_vs.h"
     42 
     43 #include "translate/translate.h"
     44 #include "translate/translate_cache.h"
     45 
     46 #include "tgsi/tgsi_dump.h"
     47 #include "tgsi/tgsi_exec.h"
     48 
     49 DEBUG_GET_ONCE_BOOL_OPTION(gallium_dump_vs, "GALLIUM_DUMP_VS", FALSE)
     50 
     51 
     52 struct draw_vertex_shader *
     53 draw_create_vertex_shader(struct draw_context *draw,
     54                           const struct pipe_shader_state *shader)
     55 {
     56    struct draw_vertex_shader *vs = NULL;
     57 
     58    if (draw->dump_vs) {
     59       tgsi_dump(shader->tokens, 0);
     60    }
     61 
     62 #if HAVE_LLVM
     63    if (draw->pt.middle.llvm) {
     64       vs = draw_create_vs_llvm(draw, shader);
     65    }
     66 #endif
     67 
     68    if (!vs) {
     69       vs = draw_create_vs_exec( draw, shader );
     70    }
     71 
     72    if (vs)
     73    {
     74       uint i;
     75       bool found_clipvertex = FALSE;
     76       vs->position_output = -1;
     77       for (i = 0; i < vs->info.num_outputs; i++) {
     78          if (vs->info.output_semantic_name[i] == TGSI_SEMANTIC_POSITION &&
     79              vs->info.output_semantic_index[i] == 0)
     80             vs->position_output = i;
     81          else if (vs->info.output_semantic_name[i] == TGSI_SEMANTIC_EDGEFLAG &&
     82              vs->info.output_semantic_index[i] == 0)
     83             vs->edgeflag_output = i;
     84          else if (vs->info.output_semantic_name[i] == TGSI_SEMANTIC_CLIPVERTEX &&
     85                   vs->info.output_semantic_index[i] == 0) {
     86             found_clipvertex = TRUE;
     87             vs->clipvertex_output = i;
     88          } else if (vs->info.output_semantic_name[i] == TGSI_SEMANTIC_VIEWPORT_INDEX)
     89             vs->viewport_index_output = i;
     90          else if (vs->info.output_semantic_name[i] == TGSI_SEMANTIC_CLIPDIST) {
     91             debug_assert(vs->info.output_semantic_index[i] <
     92                          PIPE_MAX_CLIP_OR_CULL_DISTANCE_ELEMENT_COUNT);
     93             vs->ccdistance_output[vs->info.output_semantic_index[i]] = i;
     94          }
     95       }
     96       if (!found_clipvertex)
     97          vs->clipvertex_output = vs->position_output;
     98    }
     99 
    100    assert(vs);
    101    return vs;
    102 }
    103 
    104 
    105 void
    106 draw_bind_vertex_shader(struct draw_context *draw,
    107                         struct draw_vertex_shader *dvs)
    108 {
    109    draw_do_flush( draw, DRAW_FLUSH_STATE_CHANGE );
    110 
    111    if (dvs)
    112    {
    113       draw->vs.vertex_shader = dvs;
    114       draw->vs.num_vs_outputs = dvs->info.num_outputs;
    115       draw->vs.position_output = dvs->position_output;
    116       draw->vs.edgeflag_output = dvs->edgeflag_output;
    117       draw->vs.clipvertex_output = dvs->clipvertex_output;
    118       draw->vs.ccdistance_output[0] = dvs->ccdistance_output[0];
    119       draw->vs.ccdistance_output[1] = dvs->ccdistance_output[1];
    120       dvs->prepare( dvs, draw );
    121       draw_update_clip_flags(draw);
    122       draw_update_viewport_flags(draw);
    123    }
    124    else {
    125       draw->vs.vertex_shader = NULL;
    126       draw->vs.num_vs_outputs = 0;
    127    }
    128 }
    129 
    130 
    131 void
    132 draw_delete_vertex_shader(struct draw_context *draw,
    133                           struct draw_vertex_shader *dvs)
    134 {
    135    unsigned i;
    136 
    137    for (i = 0; i < dvs->nr_variants; i++)
    138       dvs->variant[i]->destroy( dvs->variant[i] );
    139 
    140    dvs->nr_variants = 0;
    141 
    142    dvs->delete( dvs );
    143 }
    144 
    145 
    146 
    147 boolean
    148 draw_vs_init( struct draw_context *draw )
    149 {
    150    draw->dump_vs = debug_get_option_gallium_dump_vs();
    151 
    152    if (!draw->llvm) {
    153       draw->vs.tgsi.machine = tgsi_exec_machine_create(PIPE_SHADER_VERTEX);
    154       if (!draw->vs.tgsi.machine)
    155          return FALSE;
    156    }
    157 
    158    draw->vs.emit_cache = translate_cache_create();
    159    if (!draw->vs.emit_cache)
    160       return FALSE;
    161 
    162    draw->vs.fetch_cache = translate_cache_create();
    163    if (!draw->vs.fetch_cache)
    164       return FALSE;
    165 
    166    return TRUE;
    167 }
    168 
    169 void
    170 draw_vs_destroy( struct draw_context *draw )
    171 {
    172    if (draw->vs.fetch_cache)
    173       translate_cache_destroy(draw->vs.fetch_cache);
    174 
    175    if (draw->vs.emit_cache)
    176       translate_cache_destroy(draw->vs.emit_cache);
    177 
    178    if (!draw->llvm)
    179       tgsi_exec_machine_destroy(draw->vs.tgsi.machine);
    180 }
    181 
    182 
    183 struct draw_vs_variant *
    184 draw_vs_lookup_variant( struct draw_vertex_shader *vs,
    185                         const struct draw_vs_variant_key *key )
    186 {
    187    struct draw_vs_variant *variant;
    188    unsigned i;
    189 
    190    /* Lookup existing variant:
    191     */
    192    for (i = 0; i < vs->nr_variants; i++)
    193       if (draw_vs_variant_key_compare(key, &vs->variant[i]->key) == 0)
    194          return vs->variant[i];
    195 
    196    /* Else have to create a new one:
    197     */
    198    variant = vs->create_variant( vs, key );
    199    if (!variant)
    200       return NULL;
    201 
    202    /* Add it to our list, could be smarter:
    203     */
    204    if (vs->nr_variants < ARRAY_SIZE(vs->variant)) {
    205       vs->variant[vs->nr_variants++] = variant;
    206    }
    207    else {
    208       vs->last_variant++;
    209       vs->last_variant %= ARRAY_SIZE(vs->variant);
    210       vs->variant[vs->last_variant]->destroy(vs->variant[vs->last_variant]);
    211       vs->variant[vs->last_variant] = variant;
    212    }
    213 
    214    /* Done
    215     */
    216    return variant;
    217 }
    218 
    219 
    220 struct translate *
    221 draw_vs_get_fetch( struct draw_context *draw,
    222                    struct translate_key *key )
    223 {
    224    if (!draw->vs.fetch ||
    225        translate_key_compare(&draw->vs.fetch->key, key) != 0)
    226    {
    227       translate_key_sanitize(key);
    228       draw->vs.fetch = translate_cache_find(draw->vs.fetch_cache, key);
    229    }
    230 
    231    return draw->vs.fetch;
    232 }
    233 
    234 struct translate *
    235 draw_vs_get_emit( struct draw_context *draw,
    236                   struct translate_key *key )
    237 {
    238    if (!draw->vs.emit ||
    239        translate_key_compare(&draw->vs.emit->key, key) != 0)
    240    {
    241       translate_key_sanitize(key);
    242       draw->vs.emit = translate_cache_find(draw->vs.emit_cache, key);
    243    }
    244 
    245    return draw->vs.emit;
    246 }
    247 
    248 void
    249 draw_vs_attach_so(struct draw_vertex_shader *dvs,
    250                   const struct pipe_stream_output_info *info)
    251 {
    252    dvs->state.stream_output = *info;
    253 }
    254 
    255 void
    256 draw_vs_reset_so(struct draw_vertex_shader *dvs)
    257 {
    258    memset(&dvs->state.stream_output, 0, sizeof(dvs->state.stream_output));
    259 }
    260