1 /* 2 * Copyright 2010 Christoph Bumiller 3 * 4 * Permission is hereby granted, free of charge, to any person obtaining a 5 * copy of this software and associated documentation files (the "Software"), 6 * to deal in the Software without restriction, including without limitation 7 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 8 * and/or sell copies of the Software, and to permit persons to whom the 9 * Software is furnished to do so, subject to the following conditions: 10 * 11 * The above copyright notice and this permission notice shall be included in 12 * all copies or substantial portions of the Software. 13 * 14 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 15 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 16 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 17 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR 18 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, 19 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR 20 * OTHER DEALINGS IN THE SOFTWARE. 21 */ 22 23 #include "pipe/p_defines.h" 24 #include "util/u_framebuffer.h" 25 #include "util/u_helpers.h" 26 #include "util/u_inlines.h" 27 #include "util/u_transfer.h" 28 29 #include "tgsi/tgsi_parse.h" 30 31 #include "nvc0/nvc0_stateobj.h" 32 #include "nvc0/nvc0_context.h" 33 #include "nvc0/nvc0_query_hw.h" 34 35 #include "nvc0/nvc0_3d.xml.h" 36 37 #include "nouveau_gldefs.h" 38 39 static inline uint32_t 40 nvc0_colormask(unsigned mask) 41 { 42 uint32_t ret = 0; 43 44 if (mask & PIPE_MASK_R) 45 ret |= 0x0001; 46 if (mask & PIPE_MASK_G) 47 ret |= 0x0010; 48 if (mask & PIPE_MASK_B) 49 ret |= 0x0100; 50 if (mask & PIPE_MASK_A) 51 ret |= 0x1000; 52 53 return ret; 54 } 55 56 #define NVC0_BLEND_FACTOR_CASE(a, b) \ 57 case PIPE_BLENDFACTOR_##a: return NV50_BLEND_FACTOR_##b 58 59 static inline uint32_t 60 nvc0_blend_fac(unsigned factor) 61 { 62 switch (factor) { 63 NVC0_BLEND_FACTOR_CASE(ONE, ONE); 64 NVC0_BLEND_FACTOR_CASE(SRC_COLOR, SRC_COLOR); 65 NVC0_BLEND_FACTOR_CASE(SRC_ALPHA, SRC_ALPHA); 66 NVC0_BLEND_FACTOR_CASE(DST_ALPHA, DST_ALPHA); 67 NVC0_BLEND_FACTOR_CASE(DST_COLOR, DST_COLOR); 68 NVC0_BLEND_FACTOR_CASE(SRC_ALPHA_SATURATE, SRC_ALPHA_SATURATE); 69 NVC0_BLEND_FACTOR_CASE(CONST_COLOR, CONSTANT_COLOR); 70 NVC0_BLEND_FACTOR_CASE(CONST_ALPHA, CONSTANT_ALPHA); 71 NVC0_BLEND_FACTOR_CASE(SRC1_COLOR, SRC1_COLOR); 72 NVC0_BLEND_FACTOR_CASE(SRC1_ALPHA, SRC1_ALPHA); 73 NVC0_BLEND_FACTOR_CASE(ZERO, ZERO); 74 NVC0_BLEND_FACTOR_CASE(INV_SRC_COLOR, ONE_MINUS_SRC_COLOR); 75 NVC0_BLEND_FACTOR_CASE(INV_SRC_ALPHA, ONE_MINUS_SRC_ALPHA); 76 NVC0_BLEND_FACTOR_CASE(INV_DST_ALPHA, ONE_MINUS_DST_ALPHA); 77 NVC0_BLEND_FACTOR_CASE(INV_DST_COLOR, ONE_MINUS_DST_COLOR); 78 NVC0_BLEND_FACTOR_CASE(INV_CONST_COLOR, ONE_MINUS_CONSTANT_COLOR); 79 NVC0_BLEND_FACTOR_CASE(INV_CONST_ALPHA, ONE_MINUS_CONSTANT_ALPHA); 80 NVC0_BLEND_FACTOR_CASE(INV_SRC1_COLOR, ONE_MINUS_SRC1_COLOR); 81 NVC0_BLEND_FACTOR_CASE(INV_SRC1_ALPHA, ONE_MINUS_SRC1_ALPHA); 82 default: 83 return NV50_BLEND_FACTOR_ZERO; 84 } 85 } 86 87 static void * 88 nvc0_blend_state_create(struct pipe_context *pipe, 89 const struct pipe_blend_state *cso) 90 { 91 struct nvc0_blend_stateobj *so = CALLOC_STRUCT(nvc0_blend_stateobj); 92 int i; 93 int r; /* reference */ 94 uint32_t ms; 95 uint8_t blend_en = 0; 96 bool indep_masks = false; 97 bool indep_funcs = false; 98 99 so->pipe = *cso; 100 101 /* check which states actually have differing values */ 102 if (cso->independent_blend_enable) { 103 for (r = 0; r < 8 && !cso->rt[r].blend_enable; ++r); 104 blend_en |= 1 << r; 105 for (i = r + 1; i < 8; ++i) { 106 if (!cso->rt[i].blend_enable) 107 continue; 108 blend_en |= 1 << i; 109 if (cso->rt[i].rgb_func != cso->rt[r].rgb_func || 110 cso->rt[i].rgb_src_factor != cso->rt[r].rgb_src_factor || 111 cso->rt[i].rgb_dst_factor != cso->rt[r].rgb_dst_factor || 112 cso->rt[i].alpha_func != cso->rt[r].alpha_func || 113 cso->rt[i].alpha_src_factor != cso->rt[r].alpha_src_factor || 114 cso->rt[i].alpha_dst_factor != cso->rt[r].alpha_dst_factor) { 115 indep_funcs = true; 116 break; 117 } 118 } 119 for (; i < 8; ++i) 120 blend_en |= (cso->rt[i].blend_enable ? 1 : 0) << i; 121 122 for (i = 1; i < 8; ++i) { 123 if (cso->rt[i].colormask != cso->rt[0].colormask) { 124 indep_masks = true; 125 break; 126 } 127 } 128 } else { 129 r = 0; 130 if (cso->rt[0].blend_enable) 131 blend_en = 0xff; 132 } 133 134 if (cso->logicop_enable) { 135 SB_BEGIN_3D(so, LOGIC_OP_ENABLE, 2); 136 SB_DATA (so, 1); 137 SB_DATA (so, nvgl_logicop_func(cso->logicop_func)); 138 139 SB_IMMED_3D(so, MACRO_BLEND_ENABLES, 0); 140 } else { 141 SB_IMMED_3D(so, LOGIC_OP_ENABLE, 0); 142 143 SB_IMMED_3D(so, BLEND_INDEPENDENT, indep_funcs); 144 SB_IMMED_3D(so, MACRO_BLEND_ENABLES, blend_en); 145 if (indep_funcs) { 146 for (i = 0; i < 8; ++i) { 147 if (cso->rt[i].blend_enable) { 148 SB_BEGIN_3D(so, IBLEND_EQUATION_RGB(i), 6); 149 SB_DATA (so, nvgl_blend_eqn(cso->rt[i].rgb_func)); 150 SB_DATA (so, nvc0_blend_fac(cso->rt[i].rgb_src_factor)); 151 SB_DATA (so, nvc0_blend_fac(cso->rt[i].rgb_dst_factor)); 152 SB_DATA (so, nvgl_blend_eqn(cso->rt[i].alpha_func)); 153 SB_DATA (so, nvc0_blend_fac(cso->rt[i].alpha_src_factor)); 154 SB_DATA (so, nvc0_blend_fac(cso->rt[i].alpha_dst_factor)); 155 } 156 } 157 } else 158 if (blend_en) { 159 SB_BEGIN_3D(so, BLEND_EQUATION_RGB, 5); 160 SB_DATA (so, nvgl_blend_eqn(cso->rt[r].rgb_func)); 161 SB_DATA (so, nvc0_blend_fac(cso->rt[r].rgb_src_factor)); 162 SB_DATA (so, nvc0_blend_fac(cso->rt[r].rgb_dst_factor)); 163 SB_DATA (so, nvgl_blend_eqn(cso->rt[r].alpha_func)); 164 SB_DATA (so, nvc0_blend_fac(cso->rt[r].alpha_src_factor)); 165 SB_BEGIN_3D(so, BLEND_FUNC_DST_ALPHA, 1); 166 SB_DATA (so, nvc0_blend_fac(cso->rt[r].alpha_dst_factor)); 167 } 168 169 SB_IMMED_3D(so, COLOR_MASK_COMMON, !indep_masks); 170 if (indep_masks) { 171 SB_BEGIN_3D(so, COLOR_MASK(0), 8); 172 for (i = 0; i < 8; ++i) 173 SB_DATA(so, nvc0_colormask(cso->rt[i].colormask)); 174 } else { 175 SB_BEGIN_3D(so, COLOR_MASK(0), 1); 176 SB_DATA (so, nvc0_colormask(cso->rt[0].colormask)); 177 } 178 } 179 180 ms = 0; 181 if (cso->alpha_to_coverage) 182 ms |= NVC0_3D_MULTISAMPLE_CTRL_ALPHA_TO_COVERAGE; 183 if (cso->alpha_to_one) 184 ms |= NVC0_3D_MULTISAMPLE_CTRL_ALPHA_TO_ONE; 185 186 SB_BEGIN_3D(so, MULTISAMPLE_CTRL, 1); 187 SB_DATA (so, ms); 188 189 assert(so->size <= ARRAY_SIZE(so->state)); 190 return so; 191 } 192 193 static void 194 nvc0_blend_state_bind(struct pipe_context *pipe, void *hwcso) 195 { 196 struct nvc0_context *nvc0 = nvc0_context(pipe); 197 198 nvc0->blend = hwcso; 199 nvc0->dirty_3d |= NVC0_NEW_3D_BLEND; 200 } 201 202 static void 203 nvc0_blend_state_delete(struct pipe_context *pipe, void *hwcso) 204 { 205 FREE(hwcso); 206 } 207 208 /* NOTE: ignoring line_last_pixel */ 209 static void * 210 nvc0_rasterizer_state_create(struct pipe_context *pipe, 211 const struct pipe_rasterizer_state *cso) 212 { 213 struct nvc0_rasterizer_stateobj *so; 214 uint32_t reg; 215 216 so = CALLOC_STRUCT(nvc0_rasterizer_stateobj); 217 if (!so) 218 return NULL; 219 so->pipe = *cso; 220 221 /* Scissor enables are handled in scissor state, we will not want to 222 * always emit 16 commands, one for each scissor rectangle, here. 223 */ 224 225 SB_IMMED_3D(so, PROVOKING_VERTEX_LAST, !cso->flatshade_first); 226 SB_IMMED_3D(so, VERTEX_TWO_SIDE_ENABLE, cso->light_twoside); 227 228 SB_IMMED_3D(so, VERT_COLOR_CLAMP_EN, cso->clamp_vertex_color); 229 SB_BEGIN_3D(so, FRAG_COLOR_CLAMP_EN, 1); 230 SB_DATA (so, cso->clamp_fragment_color ? 0x11111111 : 0x00000000); 231 232 SB_IMMED_3D(so, MULTISAMPLE_ENABLE, cso->multisample); 233 234 SB_IMMED_3D(so, LINE_SMOOTH_ENABLE, cso->line_smooth); 235 if (cso->line_smooth || cso->multisample) 236 SB_BEGIN_3D(so, LINE_WIDTH_SMOOTH, 1); 237 else 238 SB_BEGIN_3D(so, LINE_WIDTH_ALIASED, 1); 239 SB_DATA (so, fui(cso->line_width)); 240 241 SB_IMMED_3D(so, LINE_STIPPLE_ENABLE, cso->line_stipple_enable); 242 if (cso->line_stipple_enable) { 243 SB_BEGIN_3D(so, LINE_STIPPLE_PATTERN, 1); 244 SB_DATA (so, (cso->line_stipple_pattern << 8) | 245 cso->line_stipple_factor); 246 247 } 248 249 SB_IMMED_3D(so, VP_POINT_SIZE, cso->point_size_per_vertex); 250 if (!cso->point_size_per_vertex) { 251 SB_BEGIN_3D(so, POINT_SIZE, 1); 252 SB_DATA (so, fui(cso->point_size)); 253 } 254 255 reg = (cso->sprite_coord_mode == PIPE_SPRITE_COORD_UPPER_LEFT) ? 256 NVC0_3D_POINT_COORD_REPLACE_COORD_ORIGIN_UPPER_LEFT : 257 NVC0_3D_POINT_COORD_REPLACE_COORD_ORIGIN_LOWER_LEFT; 258 259 SB_BEGIN_3D(so, POINT_COORD_REPLACE, 1); 260 SB_DATA (so, ((cso->sprite_coord_enable & 0xff) << 3) | reg); 261 SB_IMMED_3D(so, POINT_SPRITE_ENABLE, cso->point_quad_rasterization); 262 SB_IMMED_3D(so, POINT_SMOOTH_ENABLE, cso->point_smooth); 263 264 SB_BEGIN_3D(so, MACRO_POLYGON_MODE_FRONT, 1); 265 SB_DATA (so, nvgl_polygon_mode(cso->fill_front)); 266 SB_BEGIN_3D(so, MACRO_POLYGON_MODE_BACK, 1); 267 SB_DATA (so, nvgl_polygon_mode(cso->fill_back)); 268 SB_IMMED_3D(so, POLYGON_SMOOTH_ENABLE, cso->poly_smooth); 269 270 SB_BEGIN_3D(so, CULL_FACE_ENABLE, 3); 271 SB_DATA (so, cso->cull_face != PIPE_FACE_NONE); 272 SB_DATA (so, cso->front_ccw ? NVC0_3D_FRONT_FACE_CCW : 273 NVC0_3D_FRONT_FACE_CW); 274 switch (cso->cull_face) { 275 case PIPE_FACE_FRONT_AND_BACK: 276 SB_DATA(so, NVC0_3D_CULL_FACE_FRONT_AND_BACK); 277 break; 278 case PIPE_FACE_FRONT: 279 SB_DATA(so, NVC0_3D_CULL_FACE_FRONT); 280 break; 281 case PIPE_FACE_BACK: 282 default: 283 SB_DATA(so, NVC0_3D_CULL_FACE_BACK); 284 break; 285 } 286 287 SB_IMMED_3D(so, POLYGON_STIPPLE_ENABLE, cso->poly_stipple_enable); 288 SB_BEGIN_3D(so, POLYGON_OFFSET_POINT_ENABLE, 3); 289 SB_DATA (so, cso->offset_point); 290 SB_DATA (so, cso->offset_line); 291 SB_DATA (so, cso->offset_tri); 292 293 if (cso->offset_point || cso->offset_line || cso->offset_tri) { 294 SB_BEGIN_3D(so, POLYGON_OFFSET_FACTOR, 1); 295 SB_DATA (so, fui(cso->offset_scale)); 296 if (!cso->offset_units_unscaled) { 297 SB_BEGIN_3D(so, POLYGON_OFFSET_UNITS, 1); 298 SB_DATA (so, fui(cso->offset_units * 2.0f)); 299 } 300 SB_BEGIN_3D(so, POLYGON_OFFSET_CLAMP, 1); 301 SB_DATA (so, fui(cso->offset_clamp)); 302 } 303 304 if (cso->depth_clip) 305 reg = NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK1_UNK1; 306 else 307 reg = 308 NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK1_UNK1 | 309 NVC0_3D_VIEW_VOLUME_CLIP_CTRL_DEPTH_CLAMP_NEAR | 310 NVC0_3D_VIEW_VOLUME_CLIP_CTRL_DEPTH_CLAMP_FAR | 311 NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK12_UNK2; 312 313 SB_BEGIN_3D(so, VIEW_VOLUME_CLIP_CTRL, 1); 314 SB_DATA (so, reg); 315 316 SB_IMMED_3D(so, DEPTH_CLIP_NEGATIVE_Z, cso->clip_halfz); 317 318 SB_IMMED_3D(so, PIXEL_CENTER_INTEGER, !cso->half_pixel_center); 319 320 assert(so->size <= ARRAY_SIZE(so->state)); 321 return (void *)so; 322 } 323 324 static void 325 nvc0_rasterizer_state_bind(struct pipe_context *pipe, void *hwcso) 326 { 327 struct nvc0_context *nvc0 = nvc0_context(pipe); 328 329 nvc0->rast = hwcso; 330 nvc0->dirty_3d |= NVC0_NEW_3D_RASTERIZER; 331 } 332 333 static void 334 nvc0_rasterizer_state_delete(struct pipe_context *pipe, void *hwcso) 335 { 336 FREE(hwcso); 337 } 338 339 static void * 340 nvc0_zsa_state_create(struct pipe_context *pipe, 341 const struct pipe_depth_stencil_alpha_state *cso) 342 { 343 struct nvc0_zsa_stateobj *so = CALLOC_STRUCT(nvc0_zsa_stateobj); 344 345 so->pipe = *cso; 346 347 SB_IMMED_3D(so, DEPTH_TEST_ENABLE, cso->depth.enabled); 348 if (cso->depth.enabled) { 349 SB_IMMED_3D(so, DEPTH_WRITE_ENABLE, cso->depth.writemask); 350 SB_BEGIN_3D(so, DEPTH_TEST_FUNC, 1); 351 SB_DATA (so, nvgl_comparison_op(cso->depth.func)); 352 } 353 354 SB_IMMED_3D(so, DEPTH_BOUNDS_EN, cso->depth.bounds_test); 355 if (cso->depth.bounds_test) { 356 SB_BEGIN_3D(so, DEPTH_BOUNDS(0), 2); 357 SB_DATA (so, fui(cso->depth.bounds_min)); 358 SB_DATA (so, fui(cso->depth.bounds_max)); 359 } 360 361 if (cso->stencil[0].enabled) { 362 SB_BEGIN_3D(so, STENCIL_ENABLE, 5); 363 SB_DATA (so, 1); 364 SB_DATA (so, nvgl_stencil_op(cso->stencil[0].fail_op)); 365 SB_DATA (so, nvgl_stencil_op(cso->stencil[0].zfail_op)); 366 SB_DATA (so, nvgl_stencil_op(cso->stencil[0].zpass_op)); 367 SB_DATA (so, nvgl_comparison_op(cso->stencil[0].func)); 368 SB_BEGIN_3D(so, STENCIL_FRONT_FUNC_MASK, 2); 369 SB_DATA (so, cso->stencil[0].valuemask); 370 SB_DATA (so, cso->stencil[0].writemask); 371 } else { 372 SB_IMMED_3D(so, STENCIL_ENABLE, 0); 373 } 374 375 if (cso->stencil[1].enabled) { 376 assert(cso->stencil[0].enabled); 377 SB_BEGIN_3D(so, STENCIL_TWO_SIDE_ENABLE, 5); 378 SB_DATA (so, 1); 379 SB_DATA (so, nvgl_stencil_op(cso->stencil[1].fail_op)); 380 SB_DATA (so, nvgl_stencil_op(cso->stencil[1].zfail_op)); 381 SB_DATA (so, nvgl_stencil_op(cso->stencil[1].zpass_op)); 382 SB_DATA (so, nvgl_comparison_op(cso->stencil[1].func)); 383 SB_BEGIN_3D(so, STENCIL_BACK_MASK, 2); 384 SB_DATA (so, cso->stencil[1].writemask); 385 SB_DATA (so, cso->stencil[1].valuemask); 386 } else 387 if (cso->stencil[0].enabled) { 388 SB_IMMED_3D(so, STENCIL_TWO_SIDE_ENABLE, 0); 389 } 390 391 SB_IMMED_3D(so, ALPHA_TEST_ENABLE, cso->alpha.enabled); 392 if (cso->alpha.enabled) { 393 SB_BEGIN_3D(so, ALPHA_TEST_REF, 2); 394 SB_DATA (so, fui(cso->alpha.ref_value)); 395 SB_DATA (so, nvgl_comparison_op(cso->alpha.func)); 396 } 397 398 assert(so->size <= ARRAY_SIZE(so->state)); 399 return (void *)so; 400 } 401 402 static void 403 nvc0_zsa_state_bind(struct pipe_context *pipe, void *hwcso) 404 { 405 struct nvc0_context *nvc0 = nvc0_context(pipe); 406 407 nvc0->zsa = hwcso; 408 nvc0->dirty_3d |= NVC0_NEW_3D_ZSA; 409 } 410 411 static void 412 nvc0_zsa_state_delete(struct pipe_context *pipe, void *hwcso) 413 { 414 FREE(hwcso); 415 } 416 417 /* ====================== SAMPLERS AND TEXTURES ================================ 418 */ 419 420 #define NV50_TSC_WRAP_CASE(n) \ 421 case PIPE_TEX_WRAP_##n: return NV50_TSC_WRAP_##n 422 423 static void 424 nvc0_sampler_state_delete(struct pipe_context *pipe, void *hwcso) 425 { 426 unsigned s, i; 427 428 for (s = 0; s < 6; ++s) 429 for (i = 0; i < nvc0_context(pipe)->num_samplers[s]; ++i) 430 if (nvc0_context(pipe)->samplers[s][i] == hwcso) 431 nvc0_context(pipe)->samplers[s][i] = NULL; 432 433 nvc0_screen_tsc_free(nvc0_context(pipe)->screen, nv50_tsc_entry(hwcso)); 434 435 FREE(hwcso); 436 } 437 438 static inline void 439 nvc0_stage_sampler_states_bind(struct nvc0_context *nvc0, 440 unsigned s, 441 unsigned nr, void **hwcso) 442 { 443 unsigned i; 444 445 for (i = 0; i < nr; ++i) { 446 struct nv50_tsc_entry *old = nvc0->samplers[s][i]; 447 448 if (hwcso[i] == old) 449 continue; 450 nvc0->samplers_dirty[s] |= 1 << i; 451 452 nvc0->samplers[s][i] = nv50_tsc_entry(hwcso[i]); 453 if (old) 454 nvc0_screen_tsc_unlock(nvc0->screen, old); 455 } 456 for (; i < nvc0->num_samplers[s]; ++i) { 457 if (nvc0->samplers[s][i]) { 458 nvc0_screen_tsc_unlock(nvc0->screen, nvc0->samplers[s][i]); 459 nvc0->samplers[s][i] = NULL; 460 } 461 } 462 463 nvc0->num_samplers[s] = nr; 464 } 465 466 static void 467 nvc0_bind_sampler_states(struct pipe_context *pipe, 468 enum pipe_shader_type shader, 469 unsigned start, unsigned nr, void **samplers) 470 { 471 const unsigned s = nvc0_shader_stage(shader); 472 473 assert(start == 0); 474 nvc0_stage_sampler_states_bind(nvc0_context(pipe), s, nr, samplers); 475 476 if (s == 5) 477 nvc0_context(pipe)->dirty_cp |= NVC0_NEW_CP_SAMPLERS; 478 else 479 nvc0_context(pipe)->dirty_3d |= NVC0_NEW_3D_SAMPLERS; 480 } 481 482 483 /* NOTE: only called when not referenced anywhere, won't be bound */ 484 static void 485 nvc0_sampler_view_destroy(struct pipe_context *pipe, 486 struct pipe_sampler_view *view) 487 { 488 pipe_resource_reference(&view->texture, NULL); 489 490 nvc0_screen_tic_free(nvc0_context(pipe)->screen, nv50_tic_entry(view)); 491 492 FREE(nv50_tic_entry(view)); 493 } 494 495 static inline void 496 nvc0_stage_set_sampler_views(struct nvc0_context *nvc0, int s, 497 unsigned nr, 498 struct pipe_sampler_view **views) 499 { 500 unsigned i; 501 502 for (i = 0; i < nr; ++i) { 503 struct nv50_tic_entry *old = nv50_tic_entry(nvc0->textures[s][i]); 504 505 if (views[i] == nvc0->textures[s][i]) 506 continue; 507 nvc0->textures_dirty[s] |= 1 << i; 508 509 if (views[i] && views[i]->texture) { 510 struct pipe_resource *res = views[i]->texture; 511 if (res->target == PIPE_BUFFER && 512 (res->flags & PIPE_RESOURCE_FLAG_MAP_COHERENT)) 513 nvc0->textures_coherent[s] |= 1 << i; 514 else 515 nvc0->textures_coherent[s] &= ~(1 << i); 516 } else { 517 nvc0->textures_coherent[s] &= ~(1 << i); 518 } 519 520 if (old) { 521 if (s == 5) 522 nouveau_bufctx_reset(nvc0->bufctx_cp, NVC0_BIND_CP_TEX(i)); 523 else 524 nouveau_bufctx_reset(nvc0->bufctx_3d, NVC0_BIND_3D_TEX(s, i)); 525 nvc0_screen_tic_unlock(nvc0->screen, old); 526 } 527 528 pipe_sampler_view_reference(&nvc0->textures[s][i], views[i]); 529 } 530 531 for (i = nr; i < nvc0->num_textures[s]; ++i) { 532 struct nv50_tic_entry *old = nv50_tic_entry(nvc0->textures[s][i]); 533 if (old) { 534 if (s == 5) 535 nouveau_bufctx_reset(nvc0->bufctx_cp, NVC0_BIND_CP_TEX(i)); 536 else 537 nouveau_bufctx_reset(nvc0->bufctx_3d, NVC0_BIND_3D_TEX(s, i)); 538 nvc0_screen_tic_unlock(nvc0->screen, old); 539 pipe_sampler_view_reference(&nvc0->textures[s][i], NULL); 540 } 541 } 542 543 nvc0->num_textures[s] = nr; 544 } 545 546 static void 547 nvc0_set_sampler_views(struct pipe_context *pipe, enum pipe_shader_type shader, 548 unsigned start, unsigned nr, 549 struct pipe_sampler_view **views) 550 { 551 const unsigned s = nvc0_shader_stage(shader); 552 553 assert(start == 0); 554 nvc0_stage_set_sampler_views(nvc0_context(pipe), s, nr, views); 555 556 if (s == 5) 557 nvc0_context(pipe)->dirty_cp |= NVC0_NEW_CP_TEXTURES; 558 else 559 nvc0_context(pipe)->dirty_3d |= NVC0_NEW_3D_TEXTURES; 560 } 561 562 /* ============================= SHADERS ======================================= 563 */ 564 565 static void * 566 nvc0_sp_state_create(struct pipe_context *pipe, 567 const struct pipe_shader_state *cso, unsigned type) 568 { 569 struct nvc0_program *prog; 570 571 prog = CALLOC_STRUCT(nvc0_program); 572 if (!prog) 573 return NULL; 574 575 prog->type = type; 576 577 if (cso->tokens) 578 prog->pipe.tokens = tgsi_dup_tokens(cso->tokens); 579 580 if (cso->stream_output.num_outputs) 581 prog->pipe.stream_output = cso->stream_output; 582 583 prog->translated = nvc0_program_translate( 584 prog, nvc0_context(pipe)->screen->base.device->chipset, 585 &nouveau_context(pipe)->debug); 586 587 return (void *)prog; 588 } 589 590 static void 591 nvc0_sp_state_delete(struct pipe_context *pipe, void *hwcso) 592 { 593 struct nvc0_program *prog = (struct nvc0_program *)hwcso; 594 595 nvc0_program_destroy(nvc0_context(pipe), prog); 596 597 FREE((void *)prog->pipe.tokens); 598 FREE(prog); 599 } 600 601 static void * 602 nvc0_vp_state_create(struct pipe_context *pipe, 603 const struct pipe_shader_state *cso) 604 { 605 return nvc0_sp_state_create(pipe, cso, PIPE_SHADER_VERTEX); 606 } 607 608 static void 609 nvc0_vp_state_bind(struct pipe_context *pipe, void *hwcso) 610 { 611 struct nvc0_context *nvc0 = nvc0_context(pipe); 612 613 nvc0->vertprog = hwcso; 614 nvc0->dirty_3d |= NVC0_NEW_3D_VERTPROG; 615 } 616 617 static void * 618 nvc0_fp_state_create(struct pipe_context *pipe, 619 const struct pipe_shader_state *cso) 620 { 621 return nvc0_sp_state_create(pipe, cso, PIPE_SHADER_FRAGMENT); 622 } 623 624 static void 625 nvc0_fp_state_bind(struct pipe_context *pipe, void *hwcso) 626 { 627 struct nvc0_context *nvc0 = nvc0_context(pipe); 628 629 nvc0->fragprog = hwcso; 630 nvc0->dirty_3d |= NVC0_NEW_3D_FRAGPROG; 631 } 632 633 static void * 634 nvc0_gp_state_create(struct pipe_context *pipe, 635 const struct pipe_shader_state *cso) 636 { 637 return nvc0_sp_state_create(pipe, cso, PIPE_SHADER_GEOMETRY); 638 } 639 640 static void 641 nvc0_gp_state_bind(struct pipe_context *pipe, void *hwcso) 642 { 643 struct nvc0_context *nvc0 = nvc0_context(pipe); 644 645 nvc0->gmtyprog = hwcso; 646 nvc0->dirty_3d |= NVC0_NEW_3D_GMTYPROG; 647 } 648 649 static void * 650 nvc0_tcp_state_create(struct pipe_context *pipe, 651 const struct pipe_shader_state *cso) 652 { 653 return nvc0_sp_state_create(pipe, cso, PIPE_SHADER_TESS_CTRL); 654 } 655 656 static void 657 nvc0_tcp_state_bind(struct pipe_context *pipe, void *hwcso) 658 { 659 struct nvc0_context *nvc0 = nvc0_context(pipe); 660 661 nvc0->tctlprog = hwcso; 662 nvc0->dirty_3d |= NVC0_NEW_3D_TCTLPROG; 663 } 664 665 static void * 666 nvc0_tep_state_create(struct pipe_context *pipe, 667 const struct pipe_shader_state *cso) 668 { 669 return nvc0_sp_state_create(pipe, cso, PIPE_SHADER_TESS_EVAL); 670 } 671 672 static void 673 nvc0_tep_state_bind(struct pipe_context *pipe, void *hwcso) 674 { 675 struct nvc0_context *nvc0 = nvc0_context(pipe); 676 677 nvc0->tevlprog = hwcso; 678 nvc0->dirty_3d |= NVC0_NEW_3D_TEVLPROG; 679 } 680 681 static void * 682 nvc0_cp_state_create(struct pipe_context *pipe, 683 const struct pipe_compute_state *cso) 684 { 685 struct nvc0_program *prog; 686 687 prog = CALLOC_STRUCT(nvc0_program); 688 if (!prog) 689 return NULL; 690 prog->type = PIPE_SHADER_COMPUTE; 691 692 prog->cp.smem_size = cso->req_local_mem; 693 prog->cp.lmem_size = cso->req_private_mem; 694 prog->parm_size = cso->req_input_mem; 695 696 prog->pipe.tokens = tgsi_dup_tokens((const struct tgsi_token *)cso->prog); 697 698 prog->translated = nvc0_program_translate( 699 prog, nvc0_context(pipe)->screen->base.device->chipset, 700 &nouveau_context(pipe)->debug); 701 702 return (void *)prog; 703 } 704 705 static void 706 nvc0_cp_state_bind(struct pipe_context *pipe, void *hwcso) 707 { 708 struct nvc0_context *nvc0 = nvc0_context(pipe); 709 710 nvc0->compprog = hwcso; 711 nvc0->dirty_cp |= NVC0_NEW_CP_PROGRAM; 712 } 713 714 static void 715 nvc0_set_constant_buffer(struct pipe_context *pipe, uint shader, uint index, 716 const struct pipe_constant_buffer *cb) 717 { 718 struct nvc0_context *nvc0 = nvc0_context(pipe); 719 struct pipe_resource *res = cb ? cb->buffer : NULL; 720 const unsigned s = nvc0_shader_stage(shader); 721 const unsigned i = index; 722 723 if (unlikely(shader == PIPE_SHADER_COMPUTE)) { 724 if (nvc0->constbuf[s][i].user) 725 nvc0->constbuf[s][i].u.buf = NULL; 726 else 727 if (nvc0->constbuf[s][i].u.buf) 728 nouveau_bufctx_reset(nvc0->bufctx_cp, NVC0_BIND_CP_CB(i)); 729 730 nvc0->dirty_cp |= NVC0_NEW_CP_CONSTBUF; 731 } else { 732 if (nvc0->constbuf[s][i].user) 733 nvc0->constbuf[s][i].u.buf = NULL; 734 else 735 if (nvc0->constbuf[s][i].u.buf) 736 nouveau_bufctx_reset(nvc0->bufctx_3d, NVC0_BIND_3D_CB(s, i)); 737 738 nvc0->dirty_3d |= NVC0_NEW_3D_CONSTBUF; 739 } 740 nvc0->constbuf_dirty[s] |= 1 << i; 741 742 if (nvc0->constbuf[s][i].u.buf) 743 nv04_resource(nvc0->constbuf[s][i].u.buf)->cb_bindings[s] &= ~(1 << i); 744 pipe_resource_reference(&nvc0->constbuf[s][i].u.buf, res); 745 746 nvc0->constbuf[s][i].user = (cb && cb->user_buffer) ? true : false; 747 if (nvc0->constbuf[s][i].user) { 748 nvc0->constbuf[s][i].u.data = cb->user_buffer; 749 nvc0->constbuf[s][i].size = MIN2(cb->buffer_size, 0x10000); 750 nvc0->constbuf_valid[s] |= 1 << i; 751 nvc0->constbuf_coherent[s] &= ~(1 << i); 752 } else 753 if (cb) { 754 nvc0->constbuf[s][i].offset = cb->buffer_offset; 755 nvc0->constbuf[s][i].size = MIN2(align(cb->buffer_size, 0x100), 0x10000); 756 nvc0->constbuf_valid[s] |= 1 << i; 757 if (res && res->flags & PIPE_RESOURCE_FLAG_MAP_COHERENT) 758 nvc0->constbuf_coherent[s] |= 1 << i; 759 else 760 nvc0->constbuf_coherent[s] &= ~(1 << i); 761 } 762 else { 763 nvc0->constbuf_valid[s] &= ~(1 << i); 764 nvc0->constbuf_coherent[s] &= ~(1 << i); 765 } 766 } 767 768 /* ============================================================================= 769 */ 770 771 static void 772 nvc0_set_blend_color(struct pipe_context *pipe, 773 const struct pipe_blend_color *bcol) 774 { 775 struct nvc0_context *nvc0 = nvc0_context(pipe); 776 777 nvc0->blend_colour = *bcol; 778 nvc0->dirty_3d |= NVC0_NEW_3D_BLEND_COLOUR; 779 } 780 781 static void 782 nvc0_set_stencil_ref(struct pipe_context *pipe, 783 const struct pipe_stencil_ref *sr) 784 { 785 struct nvc0_context *nvc0 = nvc0_context(pipe); 786 787 nvc0->stencil_ref = *sr; 788 nvc0->dirty_3d |= NVC0_NEW_3D_STENCIL_REF; 789 } 790 791 static void 792 nvc0_set_clip_state(struct pipe_context *pipe, 793 const struct pipe_clip_state *clip) 794 { 795 struct nvc0_context *nvc0 = nvc0_context(pipe); 796 797 memcpy(nvc0->clip.ucp, clip->ucp, sizeof(clip->ucp)); 798 799 nvc0->dirty_3d |= NVC0_NEW_3D_CLIP; 800 } 801 802 static void 803 nvc0_set_sample_mask(struct pipe_context *pipe, unsigned sample_mask) 804 { 805 struct nvc0_context *nvc0 = nvc0_context(pipe); 806 807 nvc0->sample_mask = sample_mask; 808 nvc0->dirty_3d |= NVC0_NEW_3D_SAMPLE_MASK; 809 } 810 811 static void 812 nvc0_set_min_samples(struct pipe_context *pipe, unsigned min_samples) 813 { 814 struct nvc0_context *nvc0 = nvc0_context(pipe); 815 816 if (nvc0->min_samples != min_samples) { 817 nvc0->min_samples = min_samples; 818 nvc0->dirty_3d |= NVC0_NEW_3D_MIN_SAMPLES; 819 } 820 } 821 822 static void 823 nvc0_set_framebuffer_state(struct pipe_context *pipe, 824 const struct pipe_framebuffer_state *fb) 825 { 826 struct nvc0_context *nvc0 = nvc0_context(pipe); 827 828 nouveau_bufctx_reset(nvc0->bufctx_3d, NVC0_BIND_3D_FB); 829 830 util_copy_framebuffer_state(&nvc0->framebuffer, fb); 831 832 nvc0->dirty_3d |= NVC0_NEW_3D_FRAMEBUFFER; 833 } 834 835 static void 836 nvc0_set_polygon_stipple(struct pipe_context *pipe, 837 const struct pipe_poly_stipple *stipple) 838 { 839 struct nvc0_context *nvc0 = nvc0_context(pipe); 840 841 nvc0->stipple = *stipple; 842 nvc0->dirty_3d |= NVC0_NEW_3D_STIPPLE; 843 } 844 845 static void 846 nvc0_set_scissor_states(struct pipe_context *pipe, 847 unsigned start_slot, 848 unsigned num_scissors, 849 const struct pipe_scissor_state *scissor) 850 { 851 struct nvc0_context *nvc0 = nvc0_context(pipe); 852 int i; 853 854 assert(start_slot + num_scissors <= NVC0_MAX_VIEWPORTS); 855 for (i = 0; i < num_scissors; i++) { 856 if (!memcmp(&nvc0->scissors[start_slot + i], &scissor[i], sizeof(*scissor))) 857 continue; 858 nvc0->scissors[start_slot + i] = scissor[i]; 859 nvc0->scissors_dirty |= 1 << (start_slot + i); 860 nvc0->dirty_3d |= NVC0_NEW_3D_SCISSOR; 861 } 862 } 863 864 static void 865 nvc0_set_viewport_states(struct pipe_context *pipe, 866 unsigned start_slot, 867 unsigned num_viewports, 868 const struct pipe_viewport_state *vpt) 869 { 870 struct nvc0_context *nvc0 = nvc0_context(pipe); 871 int i; 872 873 assert(start_slot + num_viewports <= NVC0_MAX_VIEWPORTS); 874 for (i = 0; i < num_viewports; i++) { 875 if (!memcmp(&nvc0->viewports[start_slot + i], &vpt[i], sizeof(*vpt))) 876 continue; 877 nvc0->viewports[start_slot + i] = vpt[i]; 878 nvc0->viewports_dirty |= 1 << (start_slot + i); 879 nvc0->dirty_3d |= NVC0_NEW_3D_VIEWPORT; 880 } 881 882 } 883 884 static void 885 nvc0_set_window_rectangles(struct pipe_context *pipe, 886 boolean include, 887 unsigned num_rectangles, 888 const struct pipe_scissor_state *rectangles) 889 { 890 struct nvc0_context *nvc0 = nvc0_context(pipe); 891 892 nvc0->window_rect.inclusive = include; 893 nvc0->window_rect.rects = MIN2(num_rectangles, NVC0_MAX_WINDOW_RECTANGLES); 894 memcpy(nvc0->window_rect.rect, rectangles, 895 sizeof(struct pipe_scissor_state) * nvc0->window_rect.rects); 896 897 nvc0->dirty_3d |= NVC0_NEW_3D_WINDOW_RECTS; 898 } 899 900 static void 901 nvc0_set_tess_state(struct pipe_context *pipe, 902 const float default_tess_outer[4], 903 const float default_tess_inner[2]) 904 { 905 struct nvc0_context *nvc0 = nvc0_context(pipe); 906 907 memcpy(nvc0->default_tess_outer, default_tess_outer, 4 * sizeof(float)); 908 memcpy(nvc0->default_tess_inner, default_tess_inner, 2 * sizeof(float)); 909 nvc0->dirty_3d |= NVC0_NEW_3D_TESSFACTOR; 910 } 911 912 static void 913 nvc0_set_vertex_buffers(struct pipe_context *pipe, 914 unsigned start_slot, unsigned count, 915 const struct pipe_vertex_buffer *vb) 916 { 917 struct nvc0_context *nvc0 = nvc0_context(pipe); 918 unsigned i; 919 920 nouveau_bufctx_reset(nvc0->bufctx_3d, NVC0_BIND_3D_VTX); 921 nvc0->dirty_3d |= NVC0_NEW_3D_ARRAYS; 922 923 util_set_vertex_buffers_count(nvc0->vtxbuf, &nvc0->num_vtxbufs, vb, 924 start_slot, count); 925 926 if (!vb) { 927 nvc0->vbo_user &= ~(((1ull << count) - 1) << start_slot); 928 nvc0->constant_vbos &= ~(((1ull << count) - 1) << start_slot); 929 nvc0->vtxbufs_coherent &= ~(((1ull << count) - 1) << start_slot); 930 return; 931 } 932 933 for (i = 0; i < count; ++i) { 934 unsigned dst_index = start_slot + i; 935 936 if (vb[i].user_buffer) { 937 nvc0->vbo_user |= 1 << dst_index; 938 if (!vb[i].stride && nvc0->screen->eng3d->oclass < GM107_3D_CLASS) 939 nvc0->constant_vbos |= 1 << dst_index; 940 else 941 nvc0->constant_vbos &= ~(1 << dst_index); 942 nvc0->vtxbufs_coherent &= ~(1 << dst_index); 943 } else { 944 nvc0->vbo_user &= ~(1 << dst_index); 945 nvc0->constant_vbos &= ~(1 << dst_index); 946 947 if (vb[i].buffer && 948 vb[i].buffer->flags & PIPE_RESOURCE_FLAG_MAP_COHERENT) 949 nvc0->vtxbufs_coherent |= (1 << dst_index); 950 else 951 nvc0->vtxbufs_coherent &= ~(1 << dst_index); 952 } 953 } 954 } 955 956 static void 957 nvc0_set_index_buffer(struct pipe_context *pipe, 958 const struct pipe_index_buffer *ib) 959 { 960 struct nvc0_context *nvc0 = nvc0_context(pipe); 961 962 if (nvc0->idxbuf.buffer) 963 nouveau_bufctx_reset(nvc0->bufctx_3d, NVC0_BIND_3D_IDX); 964 965 if (ib) { 966 pipe_resource_reference(&nvc0->idxbuf.buffer, ib->buffer); 967 nvc0->idxbuf.index_size = ib->index_size; 968 if (ib->buffer) { 969 nvc0->idxbuf.offset = ib->offset; 970 nvc0->dirty_3d |= NVC0_NEW_3D_IDXBUF; 971 } else { 972 nvc0->idxbuf.user_buffer = ib->user_buffer; 973 nvc0->dirty_3d &= ~NVC0_NEW_3D_IDXBUF; 974 } 975 } else { 976 nvc0->dirty_3d &= ~NVC0_NEW_3D_IDXBUF; 977 pipe_resource_reference(&nvc0->idxbuf.buffer, NULL); 978 } 979 } 980 981 static void 982 nvc0_vertex_state_bind(struct pipe_context *pipe, void *hwcso) 983 { 984 struct nvc0_context *nvc0 = nvc0_context(pipe); 985 986 nvc0->vertex = hwcso; 987 nvc0->dirty_3d |= NVC0_NEW_3D_VERTEX; 988 } 989 990 static struct pipe_stream_output_target * 991 nvc0_so_target_create(struct pipe_context *pipe, 992 struct pipe_resource *res, 993 unsigned offset, unsigned size) 994 { 995 struct nv04_resource *buf = (struct nv04_resource *)res; 996 struct nvc0_so_target *targ = MALLOC_STRUCT(nvc0_so_target); 997 if (!targ) 998 return NULL; 999 1000 targ->pq = pipe->create_query(pipe, NVC0_HW_QUERY_TFB_BUFFER_OFFSET, 0); 1001 if (!targ->pq) { 1002 FREE(targ); 1003 return NULL; 1004 } 1005 targ->clean = true; 1006 1007 targ->pipe.buffer_size = size; 1008 targ->pipe.buffer_offset = offset; 1009 targ->pipe.context = pipe; 1010 targ->pipe.buffer = NULL; 1011 pipe_resource_reference(&targ->pipe.buffer, res); 1012 pipe_reference_init(&targ->pipe.reference, 1); 1013 1014 assert(buf->base.target == PIPE_BUFFER); 1015 util_range_add(&buf->valid_buffer_range, offset, offset + size); 1016 1017 return &targ->pipe; 1018 } 1019 1020 static void 1021 nvc0_so_target_save_offset(struct pipe_context *pipe, 1022 struct pipe_stream_output_target *ptarg, 1023 unsigned index, bool *serialize) 1024 { 1025 struct nvc0_so_target *targ = nvc0_so_target(ptarg); 1026 1027 if (*serialize) { 1028 *serialize = false; 1029 PUSH_SPACE(nvc0_context(pipe)->base.pushbuf, 1); 1030 IMMED_NVC0(nvc0_context(pipe)->base.pushbuf, NVC0_3D(SERIALIZE), 0); 1031 1032 NOUVEAU_DRV_STAT(nouveau_screen(pipe->screen), gpu_serialize_count, 1); 1033 } 1034 1035 nvc0_query(targ->pq)->index = index; 1036 pipe->end_query(pipe, targ->pq); 1037 } 1038 1039 static void 1040 nvc0_so_target_destroy(struct pipe_context *pipe, 1041 struct pipe_stream_output_target *ptarg) 1042 { 1043 struct nvc0_so_target *targ = nvc0_so_target(ptarg); 1044 pipe->destroy_query(pipe, targ->pq); 1045 pipe_resource_reference(&targ->pipe.buffer, NULL); 1046 FREE(targ); 1047 } 1048 1049 static void 1050 nvc0_set_transform_feedback_targets(struct pipe_context *pipe, 1051 unsigned num_targets, 1052 struct pipe_stream_output_target **targets, 1053 const unsigned *offsets) 1054 { 1055 struct nvc0_context *nvc0 = nvc0_context(pipe); 1056 unsigned i; 1057 bool serialize = true; 1058 1059 assert(num_targets <= 4); 1060 1061 for (i = 0; i < num_targets; ++i) { 1062 const bool changed = nvc0->tfbbuf[i] != targets[i]; 1063 const bool append = (offsets[i] == ((unsigned)-1)); 1064 if (!changed && append) 1065 continue; 1066 nvc0->tfbbuf_dirty |= 1 << i; 1067 1068 if (nvc0->tfbbuf[i] && changed) 1069 nvc0_so_target_save_offset(pipe, nvc0->tfbbuf[i], i, &serialize); 1070 1071 if (targets[i] && !append) 1072 nvc0_so_target(targets[i])->clean = true; 1073 1074 pipe_so_target_reference(&nvc0->tfbbuf[i], targets[i]); 1075 } 1076 for (; i < nvc0->num_tfbbufs; ++i) { 1077 if (nvc0->tfbbuf[i]) { 1078 nvc0->tfbbuf_dirty |= 1 << i; 1079 nvc0_so_target_save_offset(pipe, nvc0->tfbbuf[i], i, &serialize); 1080 pipe_so_target_reference(&nvc0->tfbbuf[i], NULL); 1081 } 1082 } 1083 nvc0->num_tfbbufs = num_targets; 1084 1085 if (nvc0->tfbbuf_dirty) { 1086 nouveau_bufctx_reset(nvc0->bufctx_3d, NVC0_BIND_3D_TFB); 1087 nvc0->dirty_3d |= NVC0_NEW_3D_TFB_TARGETS; 1088 } 1089 } 1090 1091 static void 1092 nvc0_bind_surfaces_range(struct nvc0_context *nvc0, const unsigned t, 1093 unsigned start, unsigned nr, 1094 struct pipe_surface **psurfaces) 1095 { 1096 const unsigned end = start + nr; 1097 const unsigned mask = ((1 << nr) - 1) << start; 1098 unsigned i; 1099 1100 if (psurfaces) { 1101 for (i = start; i < end; ++i) { 1102 const unsigned p = i - start; 1103 if (psurfaces[p]) 1104 nvc0->surfaces_valid[t] |= (1 << i); 1105 else 1106 nvc0->surfaces_valid[t] &= ~(1 << i); 1107 pipe_surface_reference(&nvc0->surfaces[t][i], psurfaces[p]); 1108 } 1109 } else { 1110 for (i = start; i < end; ++i) 1111 pipe_surface_reference(&nvc0->surfaces[t][i], NULL); 1112 nvc0->surfaces_valid[t] &= ~mask; 1113 } 1114 nvc0->surfaces_dirty[t] |= mask; 1115 1116 if (t == 0) 1117 nouveau_bufctx_reset(nvc0->bufctx_3d, NVC0_BIND_3D_SUF); 1118 else 1119 nouveau_bufctx_reset(nvc0->bufctx_cp, NVC0_BIND_CP_SUF); 1120 } 1121 1122 static void 1123 nvc0_set_compute_resources(struct pipe_context *pipe, 1124 unsigned start, unsigned nr, 1125 struct pipe_surface **resources) 1126 { 1127 nvc0_bind_surfaces_range(nvc0_context(pipe), 1, start, nr, resources); 1128 1129 nvc0_context(pipe)->dirty_cp |= NVC0_NEW_CP_SURFACES; 1130 } 1131 1132 static bool 1133 nvc0_bind_images_range(struct nvc0_context *nvc0, const unsigned s, 1134 unsigned start, unsigned nr, 1135 const struct pipe_image_view *pimages) 1136 { 1137 const unsigned end = start + nr; 1138 unsigned mask = 0; 1139 unsigned i; 1140 1141 assert(s < 6); 1142 1143 if (pimages) { 1144 for (i = start; i < end; ++i) { 1145 struct pipe_image_view *img = &nvc0->images[s][i]; 1146 const unsigned p = i - start; 1147 1148 if (img->resource == pimages[p].resource && 1149 img->format == pimages[p].format && 1150 img->access == pimages[p].access) { 1151 if (img->resource == NULL) 1152 continue; 1153 if (img->resource->target == PIPE_BUFFER && 1154 img->u.buf.offset == pimages[p].u.buf.offset && 1155 img->u.buf.size == pimages[p].u.buf.size) 1156 continue; 1157 if (img->resource->target != PIPE_BUFFER && 1158 img->u.tex.first_layer == pimages[p].u.tex.first_layer && 1159 img->u.tex.last_layer == pimages[p].u.tex.last_layer && 1160 img->u.tex.level == pimages[p].u.tex.level) 1161 continue; 1162 } 1163 1164 mask |= (1 << i); 1165 if (pimages[p].resource) 1166 nvc0->images_valid[s] |= (1 << i); 1167 else 1168 nvc0->images_valid[s] &= ~(1 << i); 1169 1170 img->format = pimages[p].format; 1171 img->access = pimages[p].access; 1172 if (pimages[p].resource && pimages[p].resource->target == PIPE_BUFFER) 1173 img->u.buf = pimages[p].u.buf; 1174 else 1175 img->u.tex = pimages[p].u.tex; 1176 1177 pipe_resource_reference( 1178 &img->resource, pimages[p].resource); 1179 1180 if (nvc0->screen->base.class_3d >= GM107_3D_CLASS) { 1181 if (nvc0->images_tic[s][i]) { 1182 struct nv50_tic_entry *old = 1183 nv50_tic_entry(nvc0->images_tic[s][i]); 1184 nvc0_screen_tic_unlock(nvc0->screen, old); 1185 pipe_sampler_view_reference(&nvc0->images_tic[s][i], NULL); 1186 } 1187 1188 nvc0->images_tic[s][i] = 1189 gm107_create_texture_view_from_image(&nvc0->base.pipe, 1190 &pimages[p]); 1191 } 1192 } 1193 if (!mask) 1194 return false; 1195 } else { 1196 mask = ((1 << nr) - 1) << start; 1197 if (!(nvc0->images_valid[s] & mask)) 1198 return false; 1199 for (i = start; i < end; ++i) { 1200 pipe_resource_reference(&nvc0->images[s][i].resource, NULL); 1201 if (nvc0->screen->base.class_3d >= GM107_3D_CLASS) { 1202 struct nv50_tic_entry *old = nv50_tic_entry(nvc0->images_tic[s][i]); 1203 if (old) { 1204 nvc0_screen_tic_unlock(nvc0->screen, old); 1205 pipe_sampler_view_reference(&nvc0->images_tic[s][i], NULL); 1206 } 1207 } 1208 } 1209 nvc0->images_valid[s] &= ~mask; 1210 } 1211 nvc0->images_dirty[s] |= mask; 1212 1213 if (s == 5) 1214 nouveau_bufctx_reset(nvc0->bufctx_cp, NVC0_BIND_CP_SUF); 1215 else 1216 nouveau_bufctx_reset(nvc0->bufctx_3d, NVC0_BIND_3D_SUF); 1217 1218 return true; 1219 } 1220 1221 static void 1222 nvc0_set_shader_images(struct pipe_context *pipe, 1223 enum pipe_shader_type shader, 1224 unsigned start, unsigned nr, 1225 const struct pipe_image_view *images) 1226 { 1227 const unsigned s = nvc0_shader_stage(shader); 1228 if (!nvc0_bind_images_range(nvc0_context(pipe), s, start, nr, images)) 1229 return; 1230 1231 if (s == 5) 1232 nvc0_context(pipe)->dirty_cp |= NVC0_NEW_CP_SURFACES; 1233 else 1234 nvc0_context(pipe)->dirty_3d |= NVC0_NEW_3D_SURFACES; 1235 } 1236 1237 static bool 1238 nvc0_bind_buffers_range(struct nvc0_context *nvc0, const unsigned t, 1239 unsigned start, unsigned nr, 1240 const struct pipe_shader_buffer *pbuffers) 1241 { 1242 const unsigned end = start + nr; 1243 unsigned mask = 0; 1244 unsigned i; 1245 1246 assert(t < 6); 1247 1248 if (pbuffers) { 1249 for (i = start; i < end; ++i) { 1250 struct pipe_shader_buffer *buf = &nvc0->buffers[t][i]; 1251 const unsigned p = i - start; 1252 if (buf->buffer == pbuffers[p].buffer && 1253 buf->buffer_offset == pbuffers[p].buffer_offset && 1254 buf->buffer_size == pbuffers[p].buffer_size) 1255 continue; 1256 1257 mask |= (1 << i); 1258 if (pbuffers[p].buffer) 1259 nvc0->buffers_valid[t] |= (1 << i); 1260 else 1261 nvc0->buffers_valid[t] &= ~(1 << i); 1262 buf->buffer_offset = pbuffers[p].buffer_offset; 1263 buf->buffer_size = pbuffers[p].buffer_size; 1264 pipe_resource_reference(&buf->buffer, pbuffers[p].buffer); 1265 } 1266 if (!mask) 1267 return false; 1268 } else { 1269 mask = ((1 << nr) - 1) << start; 1270 if (!(nvc0->buffers_valid[t] & mask)) 1271 return false; 1272 for (i = start; i < end; ++i) 1273 pipe_resource_reference(&nvc0->buffers[t][i].buffer, NULL); 1274 nvc0->buffers_valid[t] &= ~mask; 1275 } 1276 nvc0->buffers_dirty[t] |= mask; 1277 1278 if (t == 5) 1279 nouveau_bufctx_reset(nvc0->bufctx_cp, NVC0_BIND_CP_BUF); 1280 else 1281 nouveau_bufctx_reset(nvc0->bufctx_3d, NVC0_BIND_3D_BUF); 1282 1283 return true; 1284 } 1285 1286 static void 1287 nvc0_set_shader_buffers(struct pipe_context *pipe, 1288 enum pipe_shader_type shader, 1289 unsigned start, unsigned nr, 1290 const struct pipe_shader_buffer *buffers) 1291 { 1292 const unsigned s = nvc0_shader_stage(shader); 1293 if (!nvc0_bind_buffers_range(nvc0_context(pipe), s, start, nr, buffers)) 1294 return; 1295 1296 if (s == 5) 1297 nvc0_context(pipe)->dirty_cp |= NVC0_NEW_CP_BUFFERS; 1298 else 1299 nvc0_context(pipe)->dirty_3d |= NVC0_NEW_3D_BUFFERS; 1300 } 1301 1302 static inline void 1303 nvc0_set_global_handle(uint32_t *phandle, struct pipe_resource *res) 1304 { 1305 struct nv04_resource *buf = nv04_resource(res); 1306 if (buf) { 1307 uint64_t limit = (buf->address + buf->base.width0) - 1; 1308 if (limit < (1ULL << 32)) { 1309 *phandle = (uint32_t)buf->address; 1310 } else { 1311 NOUVEAU_ERR("Cannot map into TGSI_RESOURCE_GLOBAL: " 1312 "resource not contained within 32-bit address space !\n"); 1313 *phandle = 0; 1314 } 1315 } else { 1316 *phandle = 0; 1317 } 1318 } 1319 1320 static void 1321 nvc0_set_global_bindings(struct pipe_context *pipe, 1322 unsigned start, unsigned nr, 1323 struct pipe_resource **resources, 1324 uint32_t **handles) 1325 { 1326 struct nvc0_context *nvc0 = nvc0_context(pipe); 1327 struct pipe_resource **ptr; 1328 unsigned i; 1329 const unsigned end = start + nr; 1330 1331 if (nvc0->global_residents.size <= (end * sizeof(struct pipe_resource *))) { 1332 const unsigned old_size = nvc0->global_residents.size; 1333 const unsigned req_size = end * sizeof(struct pipe_resource *); 1334 util_dynarray_resize(&nvc0->global_residents, req_size); 1335 memset((uint8_t *)nvc0->global_residents.data + old_size, 0, 1336 req_size - old_size); 1337 } 1338 1339 if (resources) { 1340 ptr = util_dynarray_element( 1341 &nvc0->global_residents, struct pipe_resource *, start); 1342 for (i = 0; i < nr; ++i) { 1343 pipe_resource_reference(&ptr[i], resources[i]); 1344 nvc0_set_global_handle(handles[i], resources[i]); 1345 } 1346 } else { 1347 ptr = util_dynarray_element( 1348 &nvc0->global_residents, struct pipe_resource *, start); 1349 for (i = 0; i < nr; ++i) 1350 pipe_resource_reference(&ptr[i], NULL); 1351 } 1352 1353 nouveau_bufctx_reset(nvc0->bufctx_cp, NVC0_BIND_CP_GLOBAL); 1354 1355 nvc0->dirty_cp |= NVC0_NEW_CP_GLOBALS; 1356 } 1357 1358 void 1359 nvc0_init_state_functions(struct nvc0_context *nvc0) 1360 { 1361 struct pipe_context *pipe = &nvc0->base.pipe; 1362 1363 pipe->create_blend_state = nvc0_blend_state_create; 1364 pipe->bind_blend_state = nvc0_blend_state_bind; 1365 pipe->delete_blend_state = nvc0_blend_state_delete; 1366 1367 pipe->create_rasterizer_state = nvc0_rasterizer_state_create; 1368 pipe->bind_rasterizer_state = nvc0_rasterizer_state_bind; 1369 pipe->delete_rasterizer_state = nvc0_rasterizer_state_delete; 1370 1371 pipe->create_depth_stencil_alpha_state = nvc0_zsa_state_create; 1372 pipe->bind_depth_stencil_alpha_state = nvc0_zsa_state_bind; 1373 pipe->delete_depth_stencil_alpha_state = nvc0_zsa_state_delete; 1374 1375 pipe->create_sampler_state = nv50_sampler_state_create; 1376 pipe->delete_sampler_state = nvc0_sampler_state_delete; 1377 pipe->bind_sampler_states = nvc0_bind_sampler_states; 1378 1379 pipe->create_sampler_view = nvc0_create_sampler_view; 1380 pipe->sampler_view_destroy = nvc0_sampler_view_destroy; 1381 pipe->set_sampler_views = nvc0_set_sampler_views; 1382 1383 pipe->create_vs_state = nvc0_vp_state_create; 1384 pipe->create_fs_state = nvc0_fp_state_create; 1385 pipe->create_gs_state = nvc0_gp_state_create; 1386 pipe->create_tcs_state = nvc0_tcp_state_create; 1387 pipe->create_tes_state = nvc0_tep_state_create; 1388 pipe->bind_vs_state = nvc0_vp_state_bind; 1389 pipe->bind_fs_state = nvc0_fp_state_bind; 1390 pipe->bind_gs_state = nvc0_gp_state_bind; 1391 pipe->bind_tcs_state = nvc0_tcp_state_bind; 1392 pipe->bind_tes_state = nvc0_tep_state_bind; 1393 pipe->delete_vs_state = nvc0_sp_state_delete; 1394 pipe->delete_fs_state = nvc0_sp_state_delete; 1395 pipe->delete_gs_state = nvc0_sp_state_delete; 1396 pipe->delete_tcs_state = nvc0_sp_state_delete; 1397 pipe->delete_tes_state = nvc0_sp_state_delete; 1398 1399 pipe->create_compute_state = nvc0_cp_state_create; 1400 pipe->bind_compute_state = nvc0_cp_state_bind; 1401 pipe->delete_compute_state = nvc0_sp_state_delete; 1402 1403 pipe->set_blend_color = nvc0_set_blend_color; 1404 pipe->set_stencil_ref = nvc0_set_stencil_ref; 1405 pipe->set_clip_state = nvc0_set_clip_state; 1406 pipe->set_sample_mask = nvc0_set_sample_mask; 1407 pipe->set_min_samples = nvc0_set_min_samples; 1408 pipe->set_constant_buffer = nvc0_set_constant_buffer; 1409 pipe->set_framebuffer_state = nvc0_set_framebuffer_state; 1410 pipe->set_polygon_stipple = nvc0_set_polygon_stipple; 1411 pipe->set_scissor_states = nvc0_set_scissor_states; 1412 pipe->set_viewport_states = nvc0_set_viewport_states; 1413 pipe->set_window_rectangles = nvc0_set_window_rectangles; 1414 pipe->set_tess_state = nvc0_set_tess_state; 1415 1416 pipe->create_vertex_elements_state = nvc0_vertex_state_create; 1417 pipe->delete_vertex_elements_state = nvc0_vertex_state_delete; 1418 pipe->bind_vertex_elements_state = nvc0_vertex_state_bind; 1419 1420 pipe->set_vertex_buffers = nvc0_set_vertex_buffers; 1421 pipe->set_index_buffer = nvc0_set_index_buffer; 1422 1423 pipe->create_stream_output_target = nvc0_so_target_create; 1424 pipe->stream_output_target_destroy = nvc0_so_target_destroy; 1425 pipe->set_stream_output_targets = nvc0_set_transform_feedback_targets; 1426 1427 pipe->set_global_binding = nvc0_set_global_bindings; 1428 pipe->set_compute_resources = nvc0_set_compute_resources; 1429 pipe->set_shader_images = nvc0_set_shader_images; 1430 pipe->set_shader_buffers = nvc0_set_shader_buffers; 1431 1432 nvc0->sample_mask = ~0; 1433 nvc0->min_samples = 1; 1434 nvc0->default_tess_outer[0] = 1435 nvc0->default_tess_outer[1] = 1436 nvc0->default_tess_outer[2] = 1437 nvc0->default_tess_outer[3] = 1.0; 1438 nvc0->default_tess_inner[0] = 1439 nvc0->default_tess_inner[1] = 1.0; 1440 } 1441