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      1 /**************************************************************************
      2  *
      3  * Copyright 2007 VMware, Inc.
      4  * All Rights Reserved.
      5  *
      6  * Permission is hereby granted, free of charge, to any person obtaining a
      7  * copy of this software and associated documentation files (the
      8  * "Software"), to deal in the Software without restriction, including
      9  * without limitation the rights to use, copy, modify, merge, publish,
     10  * distribute, sub license, and/or sell copies of the Software, and to
     11  * permit persons to whom the Software is furnished to do so, subject to
     12  * the following conditions:
     13  *
     14  * The above copyright notice and this permission notice (including the
     15  * next paragraph) shall be included in all copies or substantial portions
     16  * of the Software.
     17  *
     18  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
     19  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
     20  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
     21  * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
     22  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
     23  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
     24  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
     25  *
     26  **************************************************************************/
     27 
     28 /* Authors:
     29  *  Brian Paul
     30  */
     31 
     32 #include "util/u_memory.h"
     33 #include "util/u_inlines.h"
     34 #include "util/u_format.h"
     35 
     36 #include "draw/draw_context.h"
     37 
     38 #include "sp_context.h"
     39 #include "sp_state.h"
     40 #include "sp_texture.h"
     41 #include "sp_tex_sample.h"
     42 #include "sp_tex_tile_cache.h"
     43 #include "sp_screen.h"
     44 #include "state_tracker/sw_winsys.h"
     45 
     46 
     47 /**
     48  * Bind a range [start, start+num-1] of samplers for a shader stage.
     49  */
     50 static void
     51 softpipe_bind_sampler_states(struct pipe_context *pipe,
     52                              enum pipe_shader_type shader,
     53                              unsigned start,
     54                              unsigned num,
     55                              void **samplers)
     56 {
     57    struct softpipe_context *softpipe = softpipe_context(pipe);
     58    unsigned i;
     59 
     60    assert(shader < PIPE_SHADER_TYPES);
     61    assert(start + num <= ARRAY_SIZE(softpipe->samplers[shader]));
     62 
     63    draw_flush(softpipe->draw);
     64 
     65    /* set the new samplers */
     66    for (i = 0; i < num; i++) {
     67       softpipe->samplers[shader][start + i] = samplers[i];
     68    }
     69 
     70    /* find highest non-null samplers[] entry */
     71    {
     72       unsigned j = MAX2(softpipe->num_samplers[shader], start + num);
     73       while (j > 0 && softpipe->samplers[shader][j - 1] == NULL)
     74          j--;
     75       softpipe->num_samplers[shader] = j;
     76    }
     77 
     78    if (shader == PIPE_SHADER_VERTEX || shader == PIPE_SHADER_GEOMETRY) {
     79       draw_set_samplers(softpipe->draw,
     80                         shader,
     81                         softpipe->samplers[shader],
     82                         softpipe->num_samplers[shader]);
     83    }
     84 
     85    softpipe->dirty |= SP_NEW_SAMPLER;
     86 }
     87 
     88 
     89 static void
     90 softpipe_sampler_view_destroy(struct pipe_context *pipe,
     91                               struct pipe_sampler_view *view)
     92 {
     93    pipe_resource_reference(&view->texture, NULL);
     94    FREE(view);
     95 }
     96 
     97 
     98 void
     99 softpipe_set_sampler_views(struct pipe_context *pipe,
    100                            enum pipe_shader_type shader,
    101                            unsigned start,
    102                            unsigned num,
    103                            struct pipe_sampler_view **views)
    104 {
    105    struct softpipe_context *softpipe = softpipe_context(pipe);
    106    uint i;
    107 
    108    assert(shader < PIPE_SHADER_TYPES);
    109    assert(start + num <= ARRAY_SIZE(softpipe->sampler_views[shader]));
    110 
    111    draw_flush(softpipe->draw);
    112 
    113    /* set the new sampler views */
    114    for (i = 0; i < num; i++) {
    115       struct sp_sampler_view *sp_sviewsrc;
    116       struct sp_sampler_view *sp_sviewdst =
    117          &softpipe->tgsi.sampler[shader]->sp_sview[start + i];
    118       struct pipe_sampler_view **pview = &softpipe->sampler_views[shader][start + i];
    119       pipe_sampler_view_reference(pview, views[i]);
    120       sp_tex_tile_cache_set_sampler_view(softpipe->tex_cache[shader][start + i],
    121                                          views[i]);
    122       /*
    123        * We don't really have variants, however some bits are different per shader,
    124        * so just copy?
    125        */
    126       sp_sviewsrc = (struct sp_sampler_view *)*pview;
    127       if (sp_sviewsrc) {
    128          memcpy(sp_sviewdst, sp_sviewsrc, sizeof(*sp_sviewsrc));
    129          sp_sviewdst->compute_lambda = softpipe_get_lambda_func(&sp_sviewdst->base, shader);
    130          sp_sviewdst->cache = softpipe->tex_cache[shader][start + i];
    131       }
    132       else {
    133          memset(sp_sviewdst, 0,  sizeof(*sp_sviewsrc));
    134       }
    135    }
    136 
    137 
    138    /* find highest non-null sampler_views[] entry */
    139    {
    140       unsigned j = MAX2(softpipe->num_sampler_views[shader], start + num);
    141       while (j > 0 && softpipe->sampler_views[shader][j - 1] == NULL)
    142          j--;
    143       softpipe->num_sampler_views[shader] = j;
    144    }
    145 
    146    if (shader == PIPE_SHADER_VERTEX || shader == PIPE_SHADER_GEOMETRY) {
    147       draw_set_sampler_views(softpipe->draw,
    148                              shader,
    149                              softpipe->sampler_views[shader],
    150                              softpipe->num_sampler_views[shader]);
    151    }
    152 
    153    softpipe->dirty |= SP_NEW_TEXTURE;
    154 }
    155 
    156 
    157 static void
    158 softpipe_delete_sampler_state(struct pipe_context *pipe,
    159                               void *sampler)
    160 {
    161    FREE( sampler );
    162 }
    163 
    164 
    165 static void
    166 prepare_shader_sampling(
    167    struct softpipe_context *sp,
    168    unsigned num,
    169    struct pipe_sampler_view **views,
    170    unsigned shader_type,
    171    struct pipe_resource *mapped_tex[PIPE_MAX_SHADER_SAMPLER_VIEWS])
    172 {
    173 
    174    unsigned i;
    175    uint32_t row_stride[PIPE_MAX_TEXTURE_LEVELS];
    176    uint32_t img_stride[PIPE_MAX_TEXTURE_LEVELS];
    177    uint32_t mip_offsets[PIPE_MAX_TEXTURE_LEVELS];
    178    const void *addr;
    179 
    180    assert(num <= PIPE_MAX_SHADER_SAMPLER_VIEWS);
    181    if (!num)
    182       return;
    183 
    184    for (i = 0; i < PIPE_MAX_SHADER_SAMPLER_VIEWS; i++) {
    185       struct pipe_sampler_view *view = i < num ? views[i] : NULL;
    186 
    187       if (view) {
    188          struct pipe_resource *tex = view->texture;
    189          struct softpipe_resource *sp_tex = softpipe_resource(tex);
    190          unsigned width0 = tex->width0;
    191          unsigned num_layers = tex->depth0;
    192          unsigned first_level = 0;
    193          unsigned last_level = 0;
    194 
    195          /* We're referencing the texture's internal data, so save a
    196           * reference to it.
    197           */
    198          pipe_resource_reference(&mapped_tex[i], tex);
    199 
    200          if (!sp_tex->dt) {
    201             /* regular texture - setup array of mipmap level offsets */
    202             MAYBE_UNUSED struct pipe_resource *res = view->texture;
    203             int j;
    204 
    205             if (view->target != PIPE_BUFFER) {
    206                first_level = view->u.tex.first_level;
    207                last_level = view->u.tex.last_level;
    208                assert(first_level <= last_level);
    209                assert(last_level <= res->last_level);
    210                addr = sp_tex->data;
    211 
    212                for (j = first_level; j <= last_level; j++) {
    213                   mip_offsets[j] = sp_tex->level_offset[j];
    214                   row_stride[j] = sp_tex->stride[j];
    215                   img_stride[j] = sp_tex->img_stride[j];
    216                }
    217                if (tex->target == PIPE_TEXTURE_1D_ARRAY ||
    218                    tex->target == PIPE_TEXTURE_2D_ARRAY ||
    219                    tex->target == PIPE_TEXTURE_CUBE ||
    220                    tex->target == PIPE_TEXTURE_CUBE_ARRAY) {
    221                   num_layers = view->u.tex.last_layer - view->u.tex.first_layer + 1;
    222                   for (j = first_level; j <= last_level; j++) {
    223                      mip_offsets[j] += view->u.tex.first_layer *
    224                                        sp_tex->img_stride[j];
    225                   }
    226                   if (view->target == PIPE_TEXTURE_CUBE ||
    227                       view->target == PIPE_TEXTURE_CUBE_ARRAY) {
    228                      assert(num_layers % 6 == 0);
    229                   }
    230                   assert(view->u.tex.first_layer <= view->u.tex.last_layer);
    231                   assert(view->u.tex.last_layer < res->array_size);
    232                }
    233             }
    234             else {
    235                unsigned view_blocksize = util_format_get_blocksize(view->format);
    236                addr = sp_tex->data;
    237                /* probably don't really need to fill that out */
    238                mip_offsets[0] = 0;
    239                row_stride[0] = 0;
    240                img_stride[0] = 0;
    241 
    242                /* everything specified in number of elements here. */
    243                width0 = view->u.buf.size / view_blocksize;
    244                addr = (uint8_t *)addr + view->u.buf.offset;
    245                assert(view->u.buf.offset + view->u.buf.size <= res->width0);
    246             }
    247          }
    248          else {
    249             /* display target texture/surface */
    250             /*
    251              * XXX: Where should this be unmapped?
    252              */
    253             struct softpipe_screen *screen = softpipe_screen(tex->screen);
    254             struct sw_winsys *winsys = screen->winsys;
    255             addr = winsys->displaytarget_map(winsys, sp_tex->dt,
    256                                              PIPE_TRANSFER_READ);
    257             row_stride[0] = sp_tex->stride[0];
    258             img_stride[0] = sp_tex->img_stride[0];
    259             mip_offsets[0] = 0;
    260             assert(addr);
    261          }
    262          draw_set_mapped_texture(sp->draw,
    263                                  shader_type,
    264                                  i,
    265                                  width0, tex->height0, num_layers,
    266                                  first_level, last_level,
    267                                  addr,
    268                                  row_stride, img_stride, mip_offsets);
    269       }
    270    }
    271 }
    272 
    273 
    274 /**
    275  * Called during state validation when SP_NEW_TEXTURE is set.
    276  */
    277 void
    278 softpipe_prepare_vertex_sampling(struct softpipe_context *sp,
    279                                  unsigned num,
    280                                  struct pipe_sampler_view **views)
    281 {
    282    prepare_shader_sampling(sp, num, views, PIPE_SHADER_VERTEX,
    283                            sp->mapped_vs_tex);
    284 }
    285 
    286 void
    287 softpipe_cleanup_vertex_sampling(struct softpipe_context *ctx)
    288 {
    289    unsigned i;
    290    for (i = 0; i < ARRAY_SIZE(ctx->mapped_vs_tex); i++) {
    291       pipe_resource_reference(&ctx->mapped_vs_tex[i], NULL);
    292    }
    293 }
    294 
    295 
    296 /**
    297  * Called during state validation when SP_NEW_TEXTURE is set.
    298  */
    299 void
    300 softpipe_prepare_geometry_sampling(struct softpipe_context *sp,
    301                                    unsigned num,
    302                                    struct pipe_sampler_view **views)
    303 {
    304    prepare_shader_sampling(sp, num, views, PIPE_SHADER_GEOMETRY,
    305                            sp->mapped_gs_tex);
    306 }
    307 
    308 void
    309 softpipe_cleanup_geometry_sampling(struct softpipe_context *ctx)
    310 {
    311    unsigned i;
    312    for (i = 0; i < ARRAY_SIZE(ctx->mapped_gs_tex); i++) {
    313       pipe_resource_reference(&ctx->mapped_gs_tex[i], NULL);
    314    }
    315 }
    316 
    317 
    318 void
    319 softpipe_init_sampler_funcs(struct pipe_context *pipe)
    320 {
    321    pipe->create_sampler_state = softpipe_create_sampler_state;
    322    pipe->bind_sampler_states = softpipe_bind_sampler_states;
    323    pipe->delete_sampler_state = softpipe_delete_sampler_state;
    324 
    325    pipe->create_sampler_view = softpipe_create_sampler_view;
    326    pipe->set_sampler_views = softpipe_set_sampler_views;
    327    pipe->sampler_view_destroy = softpipe_sampler_view_destroy;
    328 }
    329 
    330