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      1 /*
      2  * Copyright (C) 2017 The Android Open Source Project
      3  *
      4  * Licensed under the Apache License, Version 2.0 (the "License");
      5  * you may not use this file except in compliance with the License.
      6  * You may obtain a copy of the License at
      7  *
      8  *      http://www.apache.org/licenses/LICENSE-2.0
      9  *
     10  * Unless required by applicable law or agreed to in writing, software
     11  * distributed under the License is distributed on an "AS IS" BASIS,
     12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     13  * See the License for the specific language governing permissions and
     14  * limitations under the License.
     15  */
     16 
     17 #include <gtest/gtest.h>
     18 #include <dirent.h>
     19 #include <cutils/properties.h>
     20 #include <cstdint>
     21 #include <errno.h>
     22 #include <stdio.h>
     23 #include <stdlib.h>
     24 #include <sys/types.h>
     25 #include <utils/Log.h>
     26 #include "pipeline/skia/ShaderCache.h"
     27 #include "FileBlobCache.h"
     28 
     29 using namespace android::uirenderer::skiapipeline;
     30 
     31 namespace android {
     32 namespace uirenderer {
     33 namespace skiapipeline {
     34 
     35 class ShaderCacheTestUtils {
     36 public:
     37     /**
     38      * "setSaveDelay" sets the time in seconds to wait before saving newly inserted cache entries.
     39      * If set to 0, then deferred save is disabled.
     40      */
     41     static void setSaveDelay(ShaderCache& cache, unsigned int saveDelay) {
     42         cache.mDeferredSaveDelay = saveDelay;
     43     }
     44 
     45     /**
     46      * "terminate" optionally stores the BlobCache on disk and release all in-memory cache.
     47      * Next call to "initShaderDiskCache" will load again the in-memory cache from disk.
     48      */
     49     static void terminate(ShaderCache& cache, bool saveContent) {
     50         std::lock_guard<std::mutex> lock(cache.mMutex);
     51         if (cache.mInitialized && cache.mBlobCache && saveContent) {
     52             cache.mBlobCache->writeToFile();
     53         }
     54         cache.mBlobCache = NULL;
     55     }
     56 };
     57 
     58 } /* namespace skiapipeline */
     59 } /* namespace uirenderer */
     60 } /* namespace android */
     61 
     62 
     63 namespace {
     64 
     65 std::string getExternalStorageFolder() {
     66     return getenv("EXTERNAL_STORAGE");
     67 }
     68 
     69 bool folderExist(const std::string& folderName) {
     70     DIR* dir = opendir(folderName.c_str());
     71     if (dir) {
     72         closedir(dir);
     73         return true;
     74     }
     75     return false;
     76 }
     77 
     78 bool checkShader(const sk_sp<SkData>& shader, const char* program) {
     79     sk_sp<SkData> shader2 = SkData::MakeWithCString(program);
     80     return shader->size() == shader2->size()
     81             && 0 == memcmp(shader->data(), shader2->data(), shader->size());
     82 }
     83 
     84 bool checkShader(const sk_sp<SkData>& shader, std::vector<char>& program) {
     85     sk_sp<SkData> shader2 = SkData::MakeWithCopy(program.data(), program.size());
     86     return shader->size() == shader2->size()
     87             && 0 == memcmp(shader->data(), shader2->data(), shader->size());
     88 }
     89 
     90 void setShader(sk_sp<SkData>& shader, const char* program) {
     91     shader = SkData::MakeWithCString(program);
     92 }
     93 
     94 void setShader(sk_sp<SkData>& shader, std::vector<char>& program) {
     95     shader = SkData::MakeWithCopy(program.data(), program.size());
     96 }
     97 
     98 
     99 
    100 #define GrProgramDescTest(a) (*SkData::MakeWithCString(#a).get())
    101 
    102 TEST(ShaderCacheTest, testWriteAndRead) {
    103     if (!folderExist(getExternalStorageFolder())) {
    104         //don't run the test if external storage folder is not available
    105         return;
    106     }
    107     std::string cacheFile1 =  getExternalStorageFolder() + "/shaderCacheTest1";
    108     std::string cacheFile2 =  getExternalStorageFolder() + "/shaderCacheTest2";
    109 
    110     //remove any test files from previous test run
    111     int deleteFile = remove(cacheFile1.c_str());
    112     ASSERT_TRUE(0 == deleteFile || ENOENT == errno);
    113 
    114     //read the cache from a file that does not exist
    115     ShaderCache::get().setFilename(cacheFile1.c_str());
    116     ShaderCacheTestUtils::setSaveDelay(ShaderCache::get(), 0); //disable deferred save
    117     ShaderCache::get().initShaderDiskCache();
    118 
    119     //read a key - should not be found since the cache is empty
    120     sk_sp<SkData> outVS;
    121     ASSERT_EQ(ShaderCache::get().load(GrProgramDescTest(432)), sk_sp<SkData>());
    122 
    123     //write to the in-memory cache without storing on disk and verify we read the same values
    124     sk_sp<SkData> inVS;
    125     setShader(inVS, "sassas");
    126     ShaderCache::get().store(GrProgramDescTest(100), *inVS.get());
    127     setShader(inVS, "someVS");
    128     ShaderCache::get().store(GrProgramDescTest(432), *inVS.get());
    129     ASSERT_NE((outVS = ShaderCache::get().load(GrProgramDescTest(100))), sk_sp<SkData>());
    130     ASSERT_TRUE(checkShader(outVS, "sassas"));
    131     ASSERT_NE((outVS = ShaderCache::get().load(GrProgramDescTest(432))), sk_sp<SkData>());
    132     ASSERT_TRUE(checkShader(outVS, "someVS"));
    133 
    134     //store content to disk and release in-memory cache
    135     ShaderCacheTestUtils::terminate(ShaderCache::get(), true);
    136 
    137     //change to a file that does not exist and verify load fails
    138     ShaderCache::get().setFilename(cacheFile2.c_str());
    139     ShaderCache::get().initShaderDiskCache();
    140     ASSERT_EQ(ShaderCache::get().load(GrProgramDescTest(432)), sk_sp<SkData>());
    141     ShaderCacheTestUtils::terminate(ShaderCache::get(), false);
    142 
    143     //load again content from disk from an existing file and check the data is read correctly
    144     ShaderCache::get().setFilename(cacheFile1.c_str());
    145     ShaderCache::get().initShaderDiskCache();
    146     sk_sp<SkData> outVS2;
    147     ASSERT_NE((outVS2 = ShaderCache::get().load(GrProgramDescTest(432))), sk_sp<SkData>());
    148     ASSERT_TRUE(checkShader(outVS2, "someVS"));
    149 
    150     //change data, store to disk, read back again and verify data has been changed
    151     setShader(inVS, "ewData1");
    152     ShaderCache::get().store(GrProgramDescTest(432), *inVS.get());
    153     ShaderCacheTestUtils::terminate(ShaderCache::get(), true);
    154     ShaderCache::get().initShaderDiskCache();
    155     ASSERT_NE((outVS2 = ShaderCache::get().load(GrProgramDescTest(432))), sk_sp<SkData>());
    156     ASSERT_TRUE(checkShader(outVS2, "ewData1"));
    157 
    158 
    159     //write and read big data chunk (50K)
    160     size_t dataSize = 50*1024;
    161     std::vector<char> dataBuffer(dataSize);
    162     for (size_t i = 0; i < dataSize; i++) {
    163         dataBuffer[0] = dataSize % 256;
    164     }
    165     setShader(inVS, dataBuffer);
    166     ShaderCache::get().store(GrProgramDescTest(432), *inVS.get());
    167     ShaderCacheTestUtils::terminate(ShaderCache::get(), true);
    168     ShaderCache::get().initShaderDiskCache();
    169     ASSERT_NE((outVS2 = ShaderCache::get().load(GrProgramDescTest(432))), sk_sp<SkData>());
    170     ASSERT_TRUE(checkShader(outVS2, dataBuffer));
    171 
    172     ShaderCacheTestUtils::terminate(ShaderCache::get(), false);
    173     remove(cacheFile1.c_str());
    174 }
    175 
    176 }  // namespace
    177