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      1 #include <_mingw_unicode.h>
      2 #undef INTERFACE
      3 /*
      4  * Copyright 2008 Luis Busquets
      5  * Copyright 2014 Kai Tietz
      6  *
      7  * This library is free software; you can redistribute it and/or
      8  * modify it under the terms of the GNU Lesser General Public
      9  * License as published by the Free Software Foundation; either
     10  * version 2.1 of the License, or (at your option) any later version.
     11  *
     12  * This library is distributed in the hope that it will be useful,
     13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
     14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
     15  * Lesser General Public License for more details.
     16  *
     17  * You should have received a copy of the GNU Lesser General Public
     18  * License along with this library; if not, write to the Free Software
     19  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
     20  */
     21 
     22 #include "d3dx9.h"
     23 
     24 #ifndef __D3DX9SHADER_H__
     25 #define __D3DX9SHADER_H__
     26 
     27 #define D3DXSHADER_DEBUG                          0x1
     28 #define D3DXSHADER_SKIPVALIDATION                 0x2
     29 #define D3DXSHADER_SKIPOPTIMIZATION               0x4
     30 #define D3DXSHADER_PACKMATRIX_ROWMAJOR            0x8
     31 #define D3DXSHADER_PACKMATRIX_COLUMNMAJOR         0x10
     32 #define D3DXSHADER_PARTIALPRECISION               0x20
     33 #define D3DXSHADER_FORCE_VS_SOFTWARE_NOOPT        0x40
     34 #define D3DXSHADER_FORCE_PS_SOFTWARE_NOOPT        0x80
     35 #define D3DXSHADER_NO_PRESHADER                   0x100
     36 #define D3DXSHADER_AVOID_FLOW_CONTROL             0x200
     37 #define D3DXSHADER_PREFER_FLOW_CONTROL            0x400
     38 #define D3DXSHADER_ENABLE_BACKWARDS_COMPATIBILITY 0x1000
     39 #define D3DXSHADER_IEEE_STRICTNESS                0x2000
     40 
     41 #define D3DXSHADER_OPTIMIZATION_LEVEL0            0x4000
     42 #define D3DXSHADER_OPTIMIZATION_LEVEL1            0x0
     43 #define D3DXSHADER_OPTIMIZATION_LEVEL2            0xC000
     44 #define D3DXSHADER_OPTIMIZATION_LEVEL3            0x8000
     45 
     46 #define D3DXSHADER_USE_LEGACY_D3DX9_31_DLL        0x10000
     47 
     48 #define D3DXCONSTTABLE_LARGEADDRESSAWARE          0x20000
     49 
     50 typedef const char *D3DXHANDLE;
     51 typedef D3DXHANDLE *LPD3DXHANDLE;
     52 
     53 typedef enum _D3DXREGISTER_SET
     54 {
     55     D3DXRS_BOOL,
     56     D3DXRS_INT4,
     57     D3DXRS_FLOAT4,
     58     D3DXRS_SAMPLER,
     59     D3DXRS_FORCE_DWORD = 0x7fffffff
     60 } D3DXREGISTER_SET, *LPD3DXREGISTER_SET;
     61 
     62 typedef enum D3DXPARAMETER_CLASS
     63 {
     64     D3DXPC_SCALAR,
     65     D3DXPC_VECTOR,
     66     D3DXPC_MATRIX_ROWS,
     67     D3DXPC_MATRIX_COLUMNS,
     68     D3DXPC_OBJECT,
     69     D3DXPC_STRUCT,
     70     D3DXPC_FORCE_DWORD = 0x7fffffff,
     71 } D3DXPARAMETER_CLASS, *LPD3DXPARAMETER_CLASS;
     72 
     73 typedef enum D3DXPARAMETER_TYPE
     74 {
     75     D3DXPT_VOID,
     76     D3DXPT_BOOL,
     77     D3DXPT_INT,
     78     D3DXPT_FLOAT,
     79     D3DXPT_STRING,
     80     D3DXPT_TEXTURE,
     81     D3DXPT_TEXTURE1D,
     82     D3DXPT_TEXTURE2D,
     83     D3DXPT_TEXTURE3D,
     84     D3DXPT_TEXTURECUBE,
     85     D3DXPT_SAMPLER,
     86     D3DXPT_SAMPLER1D,
     87     D3DXPT_SAMPLER2D,
     88     D3DXPT_SAMPLER3D,
     89     D3DXPT_SAMPLERCUBE,
     90     D3DXPT_PIXELSHADER,
     91     D3DXPT_VERTEXSHADER,
     92     D3DXPT_PIXELFRAGMENT,
     93     D3DXPT_VERTEXFRAGMENT,
     94     D3DXPT_UNSUPPORTED,
     95     D3DXPT_FORCE_DWORD = 0x7fffffff,
     96 } D3DXPARAMETER_TYPE, *LPD3DXPARAMETER_TYPE;
     97 
     98 typedef struct _D3DXCONSTANTTABLE_DESC
     99 {
    100     const char *Creator;
    101     DWORD Version;
    102     UINT Constants;
    103 } D3DXCONSTANTTABLE_DESC, *LPD3DXCONSTANTTABLE_DESC;
    104 
    105 typedef struct _D3DXCONSTANT_DESC
    106 {
    107     const char *Name;
    108     D3DXREGISTER_SET RegisterSet;
    109     UINT RegisterIndex;
    110     UINT RegisterCount;
    111     D3DXPARAMETER_CLASS Class;
    112     D3DXPARAMETER_TYPE Type;
    113     UINT Rows;
    114     UINT Columns;
    115     UINT Elements;
    116     UINT StructMembers;
    117     UINT Bytes;
    118     const void *DefaultValue;
    119 } D3DXCONSTANT_DESC, *LPD3DXCONSTANT_DESC;
    120 
    121 #if D3DX_SDK_VERSION < 43
    122 DEFINE_GUID(IID_ID3DXConstantTable, 0x9dca3190, 0x38b9, 0x4fc3, 0x92, 0xe3, 0x39, 0xc6, 0xdd, 0xfb, 0x35, 0x8b);
    123 #else
    124 DEFINE_GUID(IID_ID3DXConstantTable, 0xab3c758f, 0x093e, 0x4356, 0xb7, 0x62, 0x4d, 0xb1, 0x8f, 0x1b, 0x3a, 0x01);
    125 #endif
    126 
    127 #undef INTERFACE
    128 #define INTERFACE ID3DXConstantTable
    129 
    130 DECLARE_INTERFACE_(ID3DXConstantTable, ID3DXBuffer)
    131 {
    132     /*** IUnknown methods ***/
    133     STDMETHOD(QueryInterface)(THIS_ REFIID iid, void **out) PURE;
    134     STDMETHOD_(ULONG, AddRef)(THIS) PURE;
    135     STDMETHOD_(ULONG, Release)(THIS) PURE;
    136     /*** ID3DXBuffer methods ***/
    137     STDMETHOD_(void *, GetBufferPointer)(THIS) PURE;
    138     STDMETHOD_(DWORD, GetBufferSize)(THIS) PURE;
    139     /*** ID3DXConstantTable methods ***/
    140     STDMETHOD(GetDesc)(THIS_ D3DXCONSTANTTABLE_DESC *pDesc) PURE;
    141     STDMETHOD(GetConstantDesc)(THIS_ D3DXHANDLE hConstant, D3DXCONSTANT_DESC *pConstantDesc, UINT *pCount) PURE;
    142     STDMETHOD_(UINT, GetSamplerIndex)(THIS_ D3DXHANDLE hConstant) PURE;
    143     STDMETHOD_(D3DXHANDLE, GetConstant)(THIS_ D3DXHANDLE hConstant, UINT Index) PURE;
    144     STDMETHOD_(D3DXHANDLE, GetConstantByName)(THIS_ D3DXHANDLE constant, const char *name) PURE;
    145     STDMETHOD_(D3DXHANDLE, GetConstantElement)(THIS_ D3DXHANDLE hConstant, UINT Index) PURE;
    146     STDMETHOD(SetDefaults)(THIS_ struct IDirect3DDevice9 *device) PURE;
    147     STDMETHOD(SetValue)(THIS_ struct IDirect3DDevice9 *device, D3DXHANDLE constant,
    148             const void *data, UINT data_size) PURE;
    149     STDMETHOD(SetBool)(THIS_ struct IDirect3DDevice9 *device, D3DXHANDLE constant, WINBOOL value) PURE;
    150     STDMETHOD(SetBoolArray)(THIS_ struct IDirect3DDevice9 *device, D3DXHANDLE constant,
    151             const WINBOOL *values, UINT value_count) PURE;
    152     STDMETHOD(SetInt)(THIS_ struct IDirect3DDevice9 *device, D3DXHANDLE constant, INT value) PURE;
    153     STDMETHOD(SetIntArray)(THIS_ struct IDirect3DDevice9 *device, D3DXHANDLE constant,
    154             const INT *values, UINT value_count) PURE;
    155     STDMETHOD(SetFloat)(THIS_ struct IDirect3DDevice9 *device, D3DXHANDLE constant, float value) PURE;
    156     STDMETHOD(SetFloatArray)(THIS_ struct IDirect3DDevice9 *device, D3DXHANDLE constant,
    157             const float *values, UINT value_count) PURE;
    158     STDMETHOD(SetVector)(THIS_ struct IDirect3DDevice9 *device, D3DXHANDLE constant, const D3DXVECTOR4 *value) PURE;
    159     STDMETHOD(SetVectorArray)(THIS_ struct IDirect3DDevice9 *device, D3DXHANDLE constant,
    160             const D3DXVECTOR4 *values, UINT value_count) PURE;
    161     STDMETHOD(SetMatrix)(THIS_ struct IDirect3DDevice9 *device, D3DXHANDLE constant, const D3DXMATRIX *value) PURE;
    162     STDMETHOD(SetMatrixArray)(THIS_ struct IDirect3DDevice9 *device, D3DXHANDLE constant,
    163             const D3DXMATRIX *values, UINT value_count) PURE;
    164     STDMETHOD(SetMatrixPointerArray)(THIS_ struct IDirect3DDevice9 *device, D3DXHANDLE constant,
    165             const D3DXMATRIX **values, UINT value_count) PURE;
    166     STDMETHOD(SetMatrixTranspose)(THIS_ struct IDirect3DDevice9 *device, D3DXHANDLE constant,
    167             const D3DXMATRIX *value) PURE;
    168     STDMETHOD(SetMatrixTransposeArray)(THIS_ struct IDirect3DDevice9 *device, D3DXHANDLE constant,
    169             const D3DXMATRIX *values, UINT value_count) PURE;
    170     STDMETHOD(SetMatrixTransposePointerArray)(THIS_ struct IDirect3DDevice9 *device, D3DXHANDLE constant,
    171             const D3DXMATRIX **values, UINT value_count) PURE;
    172 };
    173 #undef INTERFACE
    174 
    175 #if !defined(__cplusplus) || defined(CINTERFACE)
    176 /*** IUnknown methods ***/
    177 #define ID3DXConstantTable_QueryInterface(p,a,b)                      (p)->lpVtbl->QueryInterface(p,a,b)
    178 #define ID3DXConstantTable_AddRef(p)                                  (p)->lpVtbl->AddRef(p)
    179 #define ID3DXConstantTable_Release(p)                                 (p)->lpVtbl->Release(p)
    180 /*** ID3DXBuffer methods ***/
    181 #define ID3DXConstantTable_GetBufferPointer(p)                        (p)->lpVtbl->GetBufferPointer(p)
    182 #define ID3DXConstantTable_GetBufferSize(p)                           (p)->lpVtbl->GetBufferSize(p)
    183 /*** ID3DXConstantTable methods ***/
    184 #define ID3DXConstantTable_GetDesc(p,a)                               (p)->lpVtbl->GetDesc(p,a)
    185 #define ID3DXConstantTable_GetConstantDesc(p,a,b,c)                   (p)->lpVtbl->GetConstantDesc(p,a,b,c)
    186 #define ID3DXConstantTable_GetSamplerIndex(p,a)                       (p)->lpVtbl->GetSamplerIndex(p,a)
    187 #define ID3DXConstantTable_GetConstant(p,a,b)                         (p)->lpVtbl->GetConstant(p,a,b)
    188 #define ID3DXConstantTable_GetConstantByName(p,a,b)                   (p)->lpVtbl->GetConstantByName(p,a,b)
    189 #define ID3DXConstantTable_GetConstantElement(p,a,b)                  (p)->lpVtbl->GetConstantElement(p,a,b)
    190 #define ID3DXConstantTable_SetDefaults(p,a)                           (p)->lpVtbl->SetDefaults(p,a)
    191 #define ID3DXConstantTable_SetValue(p,a,b,c,d)                        (p)->lpVtbl->SetValue(p,a,b,c,d)
    192 #define ID3DXConstantTable_SetBool(p,a,b,c)                           (p)->lpVtbl->SetBool(p,a,b,c)
    193 #define ID3DXConstantTable_SetBoolArray(p,a,b,c,d)                    (p)->lpVtbl->SetBoolArray(p,a,b,c,d)
    194 #define ID3DXConstantTable_SetInt(p,a,b,c)                            (p)->lpVtbl->SetInt(p,a,b,c)
    195 #define ID3DXConstantTable_SetIntArray(p,a,b,c,d)                     (p)->lpVtbl->SetIntArray(p,a,b,c,d)
    196 #define ID3DXConstantTable_SetFloat(p,a,b,c)                          (p)->lpVtbl->SetFloat(p,a,b,c)
    197 #define ID3DXConstantTable_SetFloatArray(p,a,b,c,d)                   (p)->lpVtbl->SetFloatArray(p,a,b,c,d)
    198 #define ID3DXConstantTable_SetVector(p,a,b,c)                         (p)->lpVtbl->SetVector(p,a,b,c)
    199 #define ID3DXConstantTable_SetVectorArray(p,a,b,c,d)                  (p)->lpVtbl->SetVectorArray(p,a,b,c,d)
    200 #define ID3DXConstantTable_SetMatrix(p,a,b,c)                         (p)->lpVtbl->SetMatrix(p,a,b,c)
    201 #define ID3DXConstantTable_SetMatrixArray(p,a,b,c,d)                  (p)->lpVtbl->SetMatrixArray(p,a,b,c,d)
    202 #define ID3DXConstantTable_SetMatrixPointerArray(p,a,b,c,d)           (p)->lpVtbl->SetMatrixPointerArray(p,a,b,c,d)
    203 #define ID3DXConstantTable_SetMatrixTranspose(p,a,b,c)                (p)->lpVtbl->SetMatrixTranspose(p,a,b,c)
    204 #define ID3DXConstantTable_SetMatrixTransposeArray(p,a,b,c,d)         (p)->lpVtbl->SetMatrixTransposeArray(p,a,b,c,d)
    205 #define ID3DXConstantTable_SetMatrixTransposePointerArray(p,a,b,c,d)  (p)->lpVtbl->SetMatrixTransposePointerArray(p,a,b,c,d)
    206 #else
    207 /*** IUnknown methods ***/
    208 #define ID3DXConstantTable_QueryInterface(p,a,b)                      (p)->QueryInterface(a,b)
    209 #define ID3DXConstantTable_AddRef(p)                                  (p)->AddRef()
    210 #define ID3DXConstantTable_Release(p)                                 (p)->Release()
    211 /*** ID3DXBuffer methods ***/
    212 #define ID3DXConstantTable_GetBufferPointer(p)                        (p)->GetBufferPointer()
    213 #define ID3DXConstantTable_GetBufferSize(p)                           (p)->GetBufferSize()
    214 /*** ID3DXConstantTable methods ***/
    215 #define ID3DXConstantTable_GetDesc(p,a)                               (p)->GetDesc(a)
    216 #define ID3DXConstantTable_GetConstantDesc(p,a,b,c)                   (p)->GetConstantDesc(a,b,c)
    217 #define ID3DXConstantTable_GetSamplerIndex(p,a)                       (p)->GetConstantDesc(a)
    218 #define ID3DXConstantTable_GetConstant(p,a,b)                         (p)->GetConstant(a,b)
    219 #define ID3DXConstantTable_GetConstantByName(p,a,b)                   (p)->GetConstantByName(a,b)
    220 #define ID3DXConstantTable_GetConstantElement(p,a,b)                  (p)->GetConstantElement(a,b)
    221 #define ID3DXConstantTable_SetDefaults(p,a)                           (p)->SetDefaults(a)
    222 #define ID3DXConstantTable_SetValue(p,a,b,c,d)                        (p)->SetValue(a,b,c,d)
    223 #define ID3DXConstantTable_SetBool(p,a,b,c)                           (p)->SetBool(a,b,c)
    224 #define ID3DXConstantTable_SetBoolArray(p,a,b,c,d)                    (p)->SetBoolArray(a,b,c,d)
    225 #define ID3DXConstantTable_SetInt(p,a,b,c)                            (p)->SetInt(a,b,c)
    226 #define ID3DXConstantTable_SetIntArray(p,a,b,c,d)                     (p)->SetIntArray(a,b,c,d)
    227 #define ID3DXConstantTable_SetFloat(p,a,b,c)                          (p)->SetFloat(a,b,c)
    228 #define ID3DXConstantTable_SetFloatArray(p,a,b,c,d)                   (p)->SetFloatArray(a,b,c,d)
    229 #define ID3DXConstantTable_SetVector(p,a,b,c)                         (p)->SetVector(a,b,c)
    230 #define ID3DXConstantTable_SetVectorArray(p,a,b,c,d)                  (p)->SetVectorArray(a,b,c,d)
    231 #define ID3DXConstantTable_SetMatrix(p,a,b,c)                         (p)->SetMatrix(a,b,c)
    232 #define ID3DXConstantTable_SetMatrixArray(p,a,b,c,d)                  (p)->SetMatrixArray(a,b,c,d)
    233 #define ID3DXConstantTable_SetMatrixPointerArray(p,a,b,c,d)           (p)->SetMatrixPointerArray(a,b,c,d)
    234 #define ID3DXConstantTable_SetMatrixTranspose(p,a,b,c)                (p)->SetMatrixTranspose(a,b,c)
    235 #define ID3DXConstantTable_SetMatrixTransposeArray(p,a,b,c,d)         (p)->SetMatrixTransposeArray(a,b,c,d)
    236 #define ID3DXConstantTable_SetMatrixTransposePointerArray(p,a,b,c,d)  (p)->SetMatrixTransposePointerArray(a,b,c,d)
    237 #endif
    238 
    239 typedef struct ID3DXConstantTable *LPD3DXCONSTANTTABLE;
    240 
    241 typedef interface ID3DXTextureShader *LPD3DXTEXTURESHADER;
    242 
    243 DEFINE_GUID(IID_ID3DXTextureShader, 0x3e3d67f8, 0xaa7a, 0x405d, 0xa8, 0x57, 0xba, 0x1, 0xd4, 0x75, 0x84, 0x26);
    244 
    245 #define INTERFACE ID3DXTextureShader
    246 DECLARE_INTERFACE_(ID3DXTextureShader, IUnknown)
    247 {
    248     STDMETHOD(QueryInterface)(THIS_ REFIID riid, void **ppv) PURE;
    249     STDMETHOD_(ULONG, AddRef)(THIS) PURE;
    250     STDMETHOD_(ULONG, Release)(THIS) PURE;
    251     STDMETHOD(GetFunction)(THIS_ struct ID3DXBuffer **ppFunction) PURE;
    252     STDMETHOD(GetConstantBuffer)(THIS_ struct ID3DXBuffer **ppConstantBuffer) PURE;
    253     STDMETHOD(GetDesc)(THIS_ D3DXCONSTANTTABLE_DESC *pDesc) PURE;
    254     STDMETHOD(GetConstantDesc)(THIS_ D3DXHANDLE hConstant, D3DXCONSTANT_DESC *pConstantDesc, UINT *pCount) PURE;
    255     STDMETHOD_(D3DXHANDLE, GetConstant)(THIS_ D3DXHANDLE hConstant, UINT Index) PURE;
    256     STDMETHOD_(D3DXHANDLE, GetConstantByName)(THIS_ D3DXHANDLE hConstant, const char *pName) PURE;
    257     STDMETHOD_(D3DXHANDLE, GetConstantElement)(THIS_ D3DXHANDLE hConstant, UINT Index) PURE;
    258     STDMETHOD(SetDefaults)(THIS) PURE;
    259     STDMETHOD(SetValue)(THIS_ D3DXHANDLE hConstant, const void *pData, UINT Bytes) PURE;
    260     STDMETHOD(SetBool)(THIS_ D3DXHANDLE hConstant, WINBOOL b) PURE;
    261     STDMETHOD(SetBoolArray)(THIS_ D3DXHANDLE hConstant, const WINBOOL *pb, UINT Count) PURE;
    262     STDMETHOD(SetInt)(THIS_ D3DXHANDLE hConstant, INT n) PURE;
    263     STDMETHOD(SetIntArray)(THIS_ D3DXHANDLE hConstant, const INT *pn, UINT Count) PURE;
    264     STDMETHOD(SetFloat)(THIS_ D3DXHANDLE hConstant, FLOAT f) PURE;
    265     STDMETHOD(SetFloatArray)(THIS_ D3DXHANDLE hConstant, const FLOAT *pf, UINT Count) PURE;
    266     STDMETHOD(SetVector)(THIS_ D3DXHANDLE hConstant, const D3DXVECTOR4 *pVector) PURE;
    267     STDMETHOD(SetVectorArray)(THIS_ D3DXHANDLE hConstant, const D3DXVECTOR4 *pVector, UINT Count) PURE;
    268     STDMETHOD(SetMatrix)(THIS_ D3DXHANDLE hConstant, const D3DXMATRIX *pMatrix) PURE;
    269     STDMETHOD(SetMatrixArray)(THIS_ D3DXHANDLE hConstant, const D3DXMATRIX *pMatrix, UINT Count) PURE;
    270     STDMETHOD(SetMatrixPointerArray)(THIS_ D3DXHANDLE hConstant, const D3DXMATRIX **ppMatrix, UINT Count) PURE;
    271     STDMETHOD(SetMatrixTranspose)(THIS_ D3DXHANDLE hConstant, const D3DXMATRIX *pMatrix) PURE;
    272     STDMETHOD(SetMatrixTransposeArray)(THIS_ D3DXHANDLE hConstant, const D3DXMATRIX *pMatrix, UINT Count) PURE;
    273     STDMETHOD(SetMatrixTransposePointerArray)(THIS_ D3DXHANDLE hConstant, const D3DXMATRIX **ppMatrix, UINT Count) PURE;
    274 };
    275 #undef INTERFACE
    276 
    277 typedef struct _D3DXMACRO
    278 {
    279     const char *Name;
    280     const char *Definition;
    281 } D3DXMACRO, *LPD3DXMACRO;
    282 
    283 typedef struct _D3DXSEMANTIC {
    284     UINT Usage;
    285     UINT UsageIndex;
    286 } D3DXSEMANTIC, *LPD3DXSEMANTIC;
    287 
    288 typedef enum _D3DXINCLUDE_TYPE
    289 {
    290     D3DXINC_LOCAL,
    291     D3DXINC_SYSTEM,
    292     D3DXINC_FORCE_DWORD = 0x7fffffff,
    293 } D3DXINCLUDE_TYPE, *LPD3DXINCLUDE_TYPE;
    294 
    295 #define INTERFACE ID3DXInclude
    296 
    297 DECLARE_INTERFACE(ID3DXInclude)
    298 {
    299     STDMETHOD(Open)(THIS_ D3DXINCLUDE_TYPE include_type, const char *filename,
    300             const void *parent_data, const void **data, UINT *bytes) PURE;
    301     STDMETHOD(Close)(THIS_ const void *data) PURE;
    302 };
    303 #undef INTERFACE
    304 
    305 #define ID3DXInclude_Open(p,a,b,c,d,e)  (p)->lpVtbl->Open(p,a,b,c,d,e)
    306 #define ID3DXInclude_Close(p,a)         (p)->lpVtbl->Close(p,a)
    307 
    308 typedef struct ID3DXInclude *LPD3DXINCLUDE;
    309 
    310 typedef struct _D3DXFRAGMENT_DESC
    311 {
    312     const char *Name;
    313     DWORD Target;
    314 
    315 } D3DXFRAGMENT_DESC, *LPD3DXFRAGMENT_DESC;
    316 
    317 
    318 DEFINE_GUID(IID_ID3DXFragmentLinker, 0x1a2c0cc2, 0xe5b6, 0x4ebc, 0x9e, 0x8d, 0x39, 0xe, 0x5, 0x78, 0x11, 0xb6);
    319 
    320 #define INTERFACE ID3DXFragmentLinker
    321 DECLARE_INTERFACE_(ID3DXFragmentLinker, IUnknown)
    322 {
    323     STDMETHOD(QueryInterface)(THIS_ REFIID iid, void **ppv) PURE;
    324     STDMETHOD_(ULONG, AddRef)(THIS) PURE;
    325     STDMETHOD_(ULONG, Release)(THIS) PURE;
    326 
    327     STDMETHOD(GetDevice)(THIS_ struct IDirect3DDevice9 **device) PURE;
    328     STDMETHOD_(UINT, GetNumberOfFragments)(THIS) PURE;
    329 
    330     STDMETHOD_(D3DXHANDLE, GetFragmentHandleByIndex)(THIS_ UINT index) PURE;
    331     STDMETHOD_(D3DXHANDLE, GetFragmentHandleByName)(THIS_ const char *name) PURE;
    332     STDMETHOD(GetFragmentDesc)(THIS_ D3DXHANDLE name, D3DXFRAGMENT_DESC *frag_desc) PURE;
    333 
    334     STDMETHOD(AddFragments)(THIS_ const DWORD *fragments) PURE;
    335 
    336     STDMETHOD(GetAllFragments)(THIS_ ID3DXBuffer **buffer) PURE;
    337     STDMETHOD(GetFragment)(THIS_ D3DXHANDLE name, ID3DXBuffer **buffer) PURE;
    338 
    339     STDMETHOD(LinkShader)(THIS_ const char *profile, DWORD flags, const D3DXHANDLE *fragmenthandles, UINT fragments, ID3DXBuffer **buffer, ID3DXBuffer **errors) PURE;
    340     STDMETHOD(LinkVertexShader)(THIS_ const char *profile, DWORD flags, const D3DXHANDLE *fragment_handles, UINT fragments, IDirect3DVertexShader9 **shader, ID3DXBuffer **errors) PURE;
    341     STDMETHOD(LinkPixelShader)(THIS_ const char *profile, DWORD flags, const D3DXHANDLE *fragment_handles, UINT fragments, IDirect3DPixelShader9 **shader, ID3DXBuffer **errors) PURE;
    342 
    343     STDMETHOD(ClearCache)(THIS) PURE;
    344 };
    345 #undef INTERFACE
    346 
    347 #ifdef __cplusplus
    348 extern "C" {
    349 #endif
    350 
    351 const char * WINAPI D3DXGetPixelShaderProfile(struct IDirect3DDevice9 *device);
    352 UINT WINAPI D3DXGetShaderSize(const DWORD *byte_code);
    353 DWORD WINAPI D3DXGetShaderVersion(const DWORD *byte_code);
    354 const char * WINAPI D3DXGetVertexShaderProfile(struct IDirect3DDevice9 *device);
    355 HRESULT WINAPI D3DXFindShaderComment(const DWORD *byte_code, DWORD fourcc, const void **data, UINT *size);
    356 HRESULT WINAPI D3DXGetShaderSamplers(const DWORD *byte_code, const char **samplers, UINT *count);
    357 
    358 HRESULT WINAPI D3DXAssembleShaderFromFileA(const char *filename, const D3DXMACRO *defines,
    359         ID3DXInclude *include, DWORD flags, ID3DXBuffer **shader, ID3DXBuffer **error_messages);
    360 HRESULT WINAPI D3DXAssembleShaderFromFileW(const WCHAR *filename, const D3DXMACRO *defines,
    361         ID3DXInclude *include, DWORD flags, ID3DXBuffer **shader, ID3DXBuffer **error_messages);
    362 #define D3DXAssembleShaderFromFile __MINGW_NAME_AW(D3DXAssembleShaderFromFile)
    363 
    364 HRESULT WINAPI D3DXAssembleShaderFromResourceA(HMODULE module, const char *resource, const D3DXMACRO *defines,
    365         ID3DXInclude *include, DWORD flags, ID3DXBuffer **shader, ID3DXBuffer **error_messages);
    366 HRESULT WINAPI D3DXAssembleShaderFromResourceW(HMODULE module, const WCHAR *resource, const D3DXMACRO *defines,
    367         ID3DXInclude *include, DWORD flags, ID3DXBuffer **shader, ID3DXBuffer **error_messages);
    368 #define D3DXAssembleShaderFromResource __MINGW_NAME_AW(D3DXAssembleShaderFromResource)
    369 
    370 HRESULT WINAPI D3DXAssembleShader(const char *data, UINT data_len, const D3DXMACRO *defines,
    371         ID3DXInclude *include, DWORD flags, ID3DXBuffer **shader, ID3DXBuffer **error_messages);
    372 
    373 HRESULT WINAPI D3DXCompileShader(const char *src_data, UINT data_len, const D3DXMACRO *defines,
    374         ID3DXInclude *include, const char *function_name, const char *profile, DWORD flags,
    375         ID3DXBuffer **shader, ID3DXBuffer **error_messages, ID3DXConstantTable **constant_table);
    376 
    377 HRESULT WINAPI D3DXDisassembleShader(const DWORD *pShader, WINBOOL EnableColorCode, const char *pComments, struct ID3DXBuffer **ppDisassembly);
    378 
    379 HRESULT WINAPI D3DXCompileShaderFromFileA(const char *filename, const D3DXMACRO *defines,
    380         ID3DXInclude *include, const char *entrypoint, const char *profile, DWORD flags,
    381         ID3DXBuffer **shader, ID3DXBuffer **error_messages, ID3DXConstantTable **constant_table);
    382 HRESULT WINAPI D3DXCompileShaderFromFileW(const WCHAR *filename, const D3DXMACRO *defines,
    383         ID3DXInclude *include, const char *entrypoint, const char *profile, DWORD flags,
    384         ID3DXBuffer **shader, ID3DXBuffer **error_messages, ID3DXConstantTable **constant_table);
    385 #define D3DXCompileShaderFromFile __MINGW_NAME_AW(D3DXCompileShaderFromFile)
    386 
    387 HRESULT WINAPI D3DXCompileShaderFromResourceA(HMODULE module, const char *resource, const D3DXMACRO *defines,
    388         ID3DXInclude *include, const char *entrypoint, const char *profile, DWORD flags,
    389         ID3DXBuffer **shader, ID3DXBuffer **error_messages, ID3DXConstantTable **constant_table);
    390 HRESULT WINAPI D3DXCompileShaderFromResourceW(HMODULE module, const WCHAR *resource, const D3DXMACRO *defines,
    391         ID3DXInclude *include, const char *entrypoint, const char *profile, DWORD flags,
    392         ID3DXBuffer **shader, ID3DXBuffer **error_messages, ID3DXConstantTable **constant_table);
    393 #define D3DXCompileShaderFromResource __MINGW_NAME_AW(D3DXCompileShaderFromResource)
    394 
    395 HRESULT WINAPI D3DXPreprocessShader(const char *data, UINT data_len, const D3DXMACRO *defines,
    396         ID3DXInclude *include, ID3DXBuffer **shader, ID3DXBuffer **error_messages);
    397 
    398 HRESULT WINAPI D3DXPreprocessShaderFromFileA(const char *filename, const D3DXMACRO *defines,
    399         ID3DXInclude *include, ID3DXBuffer **shader, ID3DXBuffer **error_messages);
    400 HRESULT WINAPI D3DXPreprocessShaderFromFileW(const WCHAR *filename, const D3DXMACRO *defines,
    401         ID3DXInclude *include, ID3DXBuffer **shader, ID3DXBuffer **error_messages);
    402 #define D3DXPreprocessShaderFromFile __MINGW_NAME_AW(D3DXPreprocessShaderFromFile)
    403 
    404 HRESULT WINAPI D3DXPreprocessShaderFromResourceA(HMODULE module, const char *resource, const D3DXMACRO *defines,
    405         ID3DXInclude *include, ID3DXBuffer **shader, ID3DXBuffer **error_messages);
    406 HRESULT WINAPI D3DXPreprocessShaderFromResourceW(HMODULE module, const WCHAR *resource, const D3DXMACRO *defines,
    407         ID3DXInclude *include, ID3DXBuffer **shader, ID3DXBuffer **error_messages);
    408 #define D3DXPreprocessShaderFromResource __MINGW_NAME_AW(D3DXPreprocessShaderFromResource)
    409 
    410 HRESULT WINAPI D3DXGetShaderConstantTableEx(const DWORD *byte_code, DWORD flags, ID3DXConstantTable **constant_table);
    411 
    412 HRESULT WINAPI D3DXGetShaderConstantTable(const DWORD *byte_code, ID3DXConstantTable **constant_table);
    413 
    414 HRESULT WINAPI D3DXGetShaderInputSemantics(const DWORD *pFunction, D3DXSEMANTIC *pSemantics, UINT *pCount);
    415 HRESULT WINAPI D3DXGetShaderOutputSemantics(const DWORD *pFunction, D3DXSEMANTIC *pSemantics, UINT *pCount);
    416 
    417 HRESULT WINAPI D3DXCreateTextureShader(const DWORD *pFunction, ID3DXTextureShader **ppTextureShader);
    418 
    419 HRESULT WINAPI D3DXCreateFragmentLinker(IDirect3DDevice9 *device, UINT size, ID3DXFragmentLinker **linker);
    420 HRESULT WINAPI D3DXCreateFragmentLinkerEx(IDirect3DDevice9 *device, UINT size, DWORD flags, ID3DXFragmentLinker **linker);
    421 
    422 #ifdef __cplusplus
    423 }
    424 #endif
    425 
    426 typedef struct _D3DXSHADER_CONSTANTTABLE
    427 {
    428     DWORD Size;
    429     DWORD Creator;
    430     DWORD Version;
    431     DWORD Constants;
    432     DWORD ConstantInfo;
    433     DWORD Flags;
    434     DWORD Target;
    435 } D3DXSHADER_CONSTANTTABLE, *LPD3DXSHADER_CONSTANTTABLE;
    436 
    437 typedef struct _D3DXSHADER_CONSTANTINFO
    438 {
    439     DWORD Name;
    440     WORD  RegisterSet;
    441     WORD  RegisterIndex;
    442     WORD  RegisterCount;
    443     WORD  Reserved;
    444     DWORD TypeInfo;
    445     DWORD DefaultValue;
    446 } D3DXSHADER_CONSTANTINFO, *LPD3DXSHADER_CONSTANTINFO;
    447 
    448 typedef struct _D3DXSHADER_TYPEINFO
    449 {
    450     WORD  Class;
    451     WORD  Type;
    452     WORD  Rows;
    453     WORD  Columns;
    454     WORD  Elements;
    455     WORD  StructMembers;
    456     DWORD StructMemberInfo;
    457 } D3DXSHADER_TYPEINFO, *LPD3DXSHADER_TYPEINFO;
    458 
    459 typedef struct _D3DXSHADER_STRUCTMEMBERINFO
    460 {
    461     DWORD Name;
    462     DWORD TypeInfo;
    463 } D3DXSHADER_STRUCTMEMBERINFO, *LPD3DXSHADER_STRUCTMEMBERINFO;
    464 
    465 #endif /* __D3DX9SHADER_H__ */
    466