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      1 /**************************************************************************
      2  *
      3  * Copyright 2007 VMware, Inc.
      4  * All Rights Reserved.
      5  *
      6  * Permission is hereby granted, free of charge, to any person obtaining a
      7  * copy of this software and associated documentation files (the
      8  * "Software"), to deal in the Software without restriction, including
      9  * without limitation the rights to use, copy, modify, merge, publish,
     10  * distribute, sub license, and/or sell copies of the Software, and to
     11  * permit persons to whom the Software is furnished to do so, subject to
     12  * the following conditions:
     13  *
     14  * The above copyright notice and this permission notice (including the
     15  * next paragraph) shall be included in all copies or substantial portions
     16  * of the Software.
     17  *
     18  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
     19  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
     20  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
     21  * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
     22  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
     23  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
     24  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
     25  *
     26  **************************************************************************/
     27 
     28 #include "main/imports.h"
     29 #include "main/accum.h"
     30 #include "main/api_exec.h"
     31 #include "main/context.h"
     32 #include "main/glthread.h"
     33 #include "main/samplerobj.h"
     34 #include "main/shaderobj.h"
     35 #include "main/version.h"
     36 #include "main/vtxfmt.h"
     37 #include "main/hash.h"
     38 #include "program/prog_cache.h"
     39 #include "vbo/vbo.h"
     40 #include "glapi/glapi.h"
     41 #include "st_manager.h"
     42 #include "st_context.h"
     43 #include "st_debug.h"
     44 #include "st_cb_bitmap.h"
     45 #include "st_cb_blit.h"
     46 #include "st_cb_bufferobjects.h"
     47 #include "st_cb_clear.h"
     48 #include "st_cb_compute.h"
     49 #include "st_cb_condrender.h"
     50 #include "st_cb_copyimage.h"
     51 #include "st_cb_drawpixels.h"
     52 #include "st_cb_rasterpos.h"
     53 #include "st_cb_drawtex.h"
     54 #include "st_cb_eglimage.h"
     55 #include "st_cb_fbo.h"
     56 #include "st_cb_feedback.h"
     57 #include "st_cb_memoryobjects.h"
     58 #include "st_cb_msaa.h"
     59 #include "st_cb_perfmon.h"
     60 #include "st_cb_program.h"
     61 #include "st_cb_queryobj.h"
     62 #include "st_cb_readpixels.h"
     63 #include "st_cb_texture.h"
     64 #include "st_cb_xformfb.h"
     65 #include "st_cb_flush.h"
     66 #include "st_cb_syncobj.h"
     67 #include "st_cb_strings.h"
     68 #include "st_cb_texturebarrier.h"
     69 #include "st_cb_viewport.h"
     70 #include "st_atom.h"
     71 #include "st_draw.h"
     72 #include "st_extensions.h"
     73 #include "st_gen_mipmap.h"
     74 #include "st_pbo.h"
     75 #include "st_program.h"
     76 #include "st_sampler_view.h"
     77 #include "st_shader_cache.h"
     78 #include "st_vdpau.h"
     79 #include "st_texture.h"
     80 #include "pipe/p_context.h"
     81 #include "util/u_inlines.h"
     82 #include "util/u_upload_mgr.h"
     83 #include "util/u_vbuf.h"
     84 #include "cso_cache/cso_context.h"
     85 
     86 
     87 DEBUG_GET_ONCE_BOOL_OPTION(mesa_mvp_dp4, "MESA_MVP_DP4", FALSE)
     88 
     89 
     90 /**
     91  * Called via ctx->Driver.Enable()
     92  */
     93 static void
     94 st_Enable(struct gl_context *ctx, GLenum cap, GLboolean state)
     95 {
     96    struct st_context *st = st_context(ctx);
     97 
     98    switch (cap) {
     99    case GL_DEBUG_OUTPUT:
    100    case GL_DEBUG_OUTPUT_SYNCHRONOUS:
    101       st_update_debug_callback(st);
    102       break;
    103    default:
    104       break;
    105    }
    106 }
    107 
    108 
    109 /**
    110  * Called via ctx->Driver.QueryMemoryInfo()
    111  */
    112 static void
    113 st_query_memory_info(struct gl_context *ctx, struct gl_memory_info *out)
    114 {
    115    struct pipe_screen *screen = st_context(ctx)->pipe->screen;
    116    struct pipe_memory_info info;
    117 
    118    assert(screen->query_memory_info);
    119    if (!screen->query_memory_info)
    120       return;
    121 
    122    screen->query_memory_info(screen, &info);
    123 
    124    out->total_device_memory = info.total_device_memory;
    125    out->avail_device_memory = info.avail_device_memory;
    126    out->total_staging_memory = info.total_staging_memory;
    127    out->avail_staging_memory = info.avail_staging_memory;
    128    out->device_memory_evicted = info.device_memory_evicted;
    129    out->nr_device_memory_evictions = info.nr_device_memory_evictions;
    130 }
    131 
    132 
    133 uint64_t
    134 st_get_active_states(struct gl_context *ctx)
    135 {
    136    struct st_vertex_program *vp =
    137       st_vertex_program(ctx->VertexProgram._Current);
    138    struct st_common_program *tcp =
    139       st_common_program(ctx->TessCtrlProgram._Current);
    140    struct st_common_program *tep =
    141       st_common_program(ctx->TessEvalProgram._Current);
    142    struct st_common_program *gp =
    143       st_common_program(ctx->GeometryProgram._Current);
    144    struct st_fragment_program *fp =
    145       st_fragment_program(ctx->FragmentProgram._Current);
    146    struct st_compute_program *cp =
    147       st_compute_program(ctx->ComputeProgram._Current);
    148    uint64_t active_shader_states = 0;
    149 
    150    if (vp)
    151       active_shader_states |= vp->affected_states;
    152    if (tcp)
    153       active_shader_states |= tcp->affected_states;
    154    if (tep)
    155       active_shader_states |= tep->affected_states;
    156    if (gp)
    157       active_shader_states |= gp->affected_states;
    158    if (fp)
    159       active_shader_states |= fp->affected_states;
    160    if (cp)
    161       active_shader_states |= cp->affected_states;
    162 
    163    /* Mark non-shader-resource shader states as "always active". */
    164    return active_shader_states | ~ST_ALL_SHADER_RESOURCES;
    165 }
    166 
    167 
    168 void
    169 st_invalidate_buffers(struct st_context *st)
    170 {
    171    st->dirty |= ST_NEW_BLEND |
    172                 ST_NEW_DSA |
    173                 ST_NEW_FB_STATE |
    174                 ST_NEW_SAMPLE_MASK |
    175                 ST_NEW_SAMPLE_SHADING |
    176                 ST_NEW_FS_STATE |
    177                 ST_NEW_POLY_STIPPLE |
    178                 ST_NEW_VIEWPORT |
    179                 ST_NEW_RASTERIZER |
    180                 ST_NEW_SCISSOR |
    181                 ST_NEW_WINDOW_RECTANGLES;
    182 }
    183 
    184 
    185 /**
    186  * Called via ctx->Driver.UpdateState()
    187  */
    188 static void
    189 st_invalidate_state(struct gl_context *ctx)
    190 {
    191    GLbitfield new_state = ctx->NewState;
    192    struct st_context *st = st_context(ctx);
    193 
    194    if (new_state & _NEW_BUFFERS) {
    195       st_invalidate_buffers(st);
    196    } else {
    197       /* These set a subset of flags set by _NEW_BUFFERS, so we only have to
    198        * check them when _NEW_BUFFERS isn't set.
    199        */
    200       if (new_state & _NEW_PROGRAM)
    201          st->dirty |= ST_NEW_RASTERIZER;
    202 
    203       if (new_state & _NEW_FOG)
    204          st->dirty |= ST_NEW_FS_STATE;
    205 
    206       if (new_state & _NEW_FRAG_CLAMP) {
    207          if (st->clamp_frag_color_in_shader)
    208             st->dirty |= ST_NEW_FS_STATE;
    209          else
    210             st->dirty |= ST_NEW_RASTERIZER;
    211       }
    212    }
    213 
    214    if (new_state & (_NEW_LIGHT |
    215                     _NEW_POINT))
    216       st->dirty |= ST_NEW_RASTERIZER;
    217 
    218    if (new_state & _NEW_PROJECTION &&
    219        st_user_clip_planes_enabled(ctx))
    220       st->dirty |= ST_NEW_CLIP_STATE;
    221 
    222    if (new_state & _NEW_PIXEL)
    223       st->dirty |= ST_NEW_PIXEL_TRANSFER;
    224 
    225    if (new_state & _NEW_CURRENT_ATTRIB)
    226       st->dirty |= ST_NEW_VERTEX_ARRAYS;
    227 
    228    /* Update the vertex shader if ctx->Light._ClampVertexColor was changed. */
    229    if (st->clamp_vert_color_in_shader && (new_state & _NEW_LIGHT))
    230       st->dirty |= ST_NEW_VS_STATE;
    231 
    232    /* Which shaders are dirty will be determined manually. */
    233    if (new_state & _NEW_PROGRAM) {
    234       st->gfx_shaders_may_be_dirty = true;
    235       st->compute_shader_may_be_dirty = true;
    236       /* This will mask out unused shader resources. */
    237       st->active_states = st_get_active_states(ctx);
    238    }
    239 
    240    if (new_state & _NEW_TEXTURE_OBJECT) {
    241       st->dirty |= st->active_states &
    242                    (ST_NEW_SAMPLER_VIEWS |
    243                     ST_NEW_SAMPLERS |
    244                     ST_NEW_IMAGE_UNITS);
    245       if (ctx->FragmentProgram._Current &&
    246           ctx->FragmentProgram._Current->ExternalSamplersUsed) {
    247          st->dirty |= ST_NEW_FS_STATE;
    248       }
    249    }
    250 }
    251 
    252 
    253 static void
    254 st_destroy_context_priv(struct st_context *st, bool destroy_pipe)
    255 {
    256    uint shader, i;
    257 
    258    st_destroy_atoms(st);
    259    st_destroy_draw(st);
    260    st_destroy_clear(st);
    261    st_destroy_bitmap(st);
    262    st_destroy_drawpix(st);
    263    st_destroy_drawtex(st);
    264    st_destroy_perfmon(st);
    265    st_destroy_pbo_helpers(st);
    266    st_destroy_bound_texture_handles(st);
    267    st_destroy_bound_image_handles(st);
    268 
    269    for (shader = 0; shader < ARRAY_SIZE(st->state.sampler_views); shader++) {
    270       for (i = 0; i < ARRAY_SIZE(st->state.sampler_views[0]); i++) {
    271          pipe_sampler_view_release(st->pipe,
    272                                    &st->state.sampler_views[shader][i]);
    273       }
    274    }
    275 
    276    /* free glDrawPixels cache data */
    277    free(st->drawpix_cache.image);
    278    pipe_resource_reference(&st->drawpix_cache.texture, NULL);
    279 
    280    /* free glReadPixels cache data */
    281    st_invalidate_readpix_cache(st);
    282 
    283    cso_destroy_context(st->cso_context);
    284 
    285    if (st->pipe && destroy_pipe)
    286       st->pipe->destroy(st->pipe);
    287 
    288    free(st);
    289 }
    290 
    291 
    292 static void
    293 st_init_driver_flags(struct st_context *st)
    294 {
    295    struct gl_driver_flags *f = &st->ctx->DriverFlags;
    296 
    297    f->NewArray = ST_NEW_VERTEX_ARRAYS;
    298    f->NewRasterizerDiscard = ST_NEW_RASTERIZER;
    299    f->NewTileRasterOrder = ST_NEW_RASTERIZER;
    300    f->NewUniformBuffer = ST_NEW_UNIFORM_BUFFER;
    301    f->NewDefaultTessLevels = ST_NEW_TESS_STATE;
    302 
    303    /* Shader resources */
    304    f->NewTextureBuffer = ST_NEW_SAMPLER_VIEWS;
    305    if (st->has_hw_atomics)
    306       f->NewAtomicBuffer = ST_NEW_HW_ATOMICS | ST_NEW_CS_ATOMICS;
    307    else
    308       f->NewAtomicBuffer = ST_NEW_ATOMIC_BUFFER;
    309    f->NewShaderStorageBuffer = ST_NEW_STORAGE_BUFFER;
    310    f->NewImageUnits = ST_NEW_IMAGE_UNITS;
    311 
    312    f->NewShaderConstants[MESA_SHADER_VERTEX] = ST_NEW_VS_CONSTANTS;
    313    f->NewShaderConstants[MESA_SHADER_TESS_CTRL] = ST_NEW_TCS_CONSTANTS;
    314    f->NewShaderConstants[MESA_SHADER_TESS_EVAL] = ST_NEW_TES_CONSTANTS;
    315    f->NewShaderConstants[MESA_SHADER_GEOMETRY] = ST_NEW_GS_CONSTANTS;
    316    f->NewShaderConstants[MESA_SHADER_FRAGMENT] = ST_NEW_FS_CONSTANTS;
    317    f->NewShaderConstants[MESA_SHADER_COMPUTE] = ST_NEW_CS_CONSTANTS;
    318 
    319    f->NewWindowRectangles = ST_NEW_WINDOW_RECTANGLES;
    320    f->NewFramebufferSRGB = ST_NEW_FB_STATE;
    321    f->NewScissorRect = ST_NEW_SCISSOR;
    322    f->NewScissorTest = ST_NEW_SCISSOR | ST_NEW_RASTERIZER;
    323    f->NewAlphaTest = ST_NEW_DSA;
    324    f->NewBlend = ST_NEW_BLEND;
    325    f->NewBlendColor = ST_NEW_BLEND_COLOR;
    326    f->NewColorMask = ST_NEW_BLEND;
    327    f->NewDepth = ST_NEW_DSA;
    328    f->NewLogicOp = ST_NEW_BLEND;
    329    f->NewStencil = ST_NEW_DSA;
    330    f->NewMultisampleEnable = ST_NEW_BLEND | ST_NEW_RASTERIZER |
    331                              ST_NEW_SAMPLE_MASK | ST_NEW_SAMPLE_SHADING;
    332    f->NewSampleAlphaToXEnable = ST_NEW_BLEND;
    333    f->NewSampleMask = ST_NEW_SAMPLE_MASK;
    334    f->NewSampleShading = ST_NEW_SAMPLE_SHADING;
    335 
    336    /* This depends on what the gallium driver wants. */
    337    if (st->force_persample_in_shader) {
    338       f->NewMultisampleEnable |= ST_NEW_FS_STATE;
    339       f->NewSampleShading |= ST_NEW_FS_STATE;
    340    } else {
    341       f->NewSampleShading |= ST_NEW_RASTERIZER;
    342    }
    343 
    344    f->NewClipControl = ST_NEW_VIEWPORT | ST_NEW_RASTERIZER;
    345    f->NewClipPlane = ST_NEW_CLIP_STATE;
    346    f->NewClipPlaneEnable = ST_NEW_RASTERIZER;
    347    f->NewDepthClamp = ST_NEW_RASTERIZER;
    348    f->NewLineState = ST_NEW_RASTERIZER;
    349    f->NewPolygonState = ST_NEW_RASTERIZER;
    350    f->NewPolygonStipple = ST_NEW_POLY_STIPPLE;
    351    f->NewViewport = ST_NEW_VIEWPORT;
    352 }
    353 
    354 
    355 static struct st_context *
    356 st_create_context_priv(struct gl_context *ctx, struct pipe_context *pipe,
    357                        const struct st_config_options *options, bool no_error)
    358 {
    359    struct pipe_screen *screen = pipe->screen;
    360    uint i;
    361    struct st_context *st = ST_CALLOC_STRUCT( st_context);
    362 
    363    st->options = *options;
    364 
    365    ctx->st = st;
    366 
    367    st->ctx = ctx;
    368    st->pipe = pipe;
    369 
    370    /* state tracker needs the VBO module */
    371    _vbo_CreateContext(ctx);
    372 
    373    st->dirty = ST_ALL_STATES_MASK;
    374 
    375    st->can_bind_const_buffer_as_vertex =
    376       screen->get_param(screen, PIPE_CAP_CAN_BIND_CONST_BUFFER_AS_VERTEX);
    377 
    378    /* st/mesa always uploads zero-stride vertex attribs, and other user
    379     * vertex buffers are only possible with a compatibility profile.
    380     * So tell the u_vbuf module that user VBOs are not possible with the Core
    381     * profile, so that u_vbuf is bypassed completely if there is nothing else
    382     * to do.
    383     */
    384    unsigned vbuf_flags =
    385       ctx->API == API_OPENGL_CORE ? U_VBUF_FLAG_NO_USER_VBOS : 0;
    386    st->cso_context = cso_create_context(pipe, vbuf_flags);
    387 
    388    st_init_atoms(st);
    389    st_init_clear(st);
    390    st_init_draw(st);
    391    st_init_pbo_helpers(st);
    392 
    393    /* Choose texture target for glDrawPixels, glBitmap, renderbuffers */
    394    if (pipe->screen->get_param(pipe->screen, PIPE_CAP_NPOT_TEXTURES))
    395       st->internal_target = PIPE_TEXTURE_2D;
    396    else
    397       st->internal_target = PIPE_TEXTURE_RECT;
    398 
    399    /* Setup vertex element info for 'struct st_util_vertex'.
    400     */
    401    {
    402       const unsigned slot = cso_get_aux_vertex_buffer_slot(st->cso_context);
    403 
    404       /* If this assertion ever fails all state tracker calls to
    405        * cso_get_aux_vertex_buffer_slot() should be audited.  This
    406        * particular call would have to be moved to just before each
    407        * drawing call.
    408        */
    409       assert(slot == 0);
    410 
    411       STATIC_ASSERT(sizeof(struct st_util_vertex) == 9 * sizeof(float));
    412 
    413       memset(&st->util_velems, 0, sizeof(st->util_velems));
    414       st->util_velems[0].src_offset = 0;
    415       st->util_velems[0].vertex_buffer_index = slot;
    416       st->util_velems[0].src_format = PIPE_FORMAT_R32G32B32_FLOAT;
    417       st->util_velems[1].src_offset = 3 * sizeof(float);
    418       st->util_velems[1].vertex_buffer_index = slot;
    419       st->util_velems[1].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
    420       st->util_velems[2].src_offset = 7 * sizeof(float);
    421       st->util_velems[2].vertex_buffer_index = slot;
    422       st->util_velems[2].src_format = PIPE_FORMAT_R32G32_FLOAT;
    423    }
    424 
    425    /* we want all vertex data to be placed in buffer objects */
    426    vbo_use_buffer_objects(ctx);
    427 
    428 
    429    /* make sure that no VBOs are left mapped when we're drawing. */
    430    vbo_always_unmap_buffers(ctx);
    431 
    432    /* Need these flags:
    433     */
    434    ctx->FragmentProgram._MaintainTexEnvProgram = GL_TRUE;
    435 
    436    ctx->VertexProgram._MaintainTnlProgram = GL_TRUE;
    437 
    438    if (no_error)
    439       ctx->Const.ContextFlags |= GL_CONTEXT_FLAG_NO_ERROR_BIT_KHR;
    440 
    441    st->has_stencil_export =
    442       screen->get_param(screen, PIPE_CAP_SHADER_STENCIL_EXPORT);
    443    st->has_shader_model3 = screen->get_param(screen, PIPE_CAP_SM3);
    444    st->has_etc1 = screen->is_format_supported(screen, PIPE_FORMAT_ETC1_RGB8,
    445                                               PIPE_TEXTURE_2D, 0,
    446                                               PIPE_BIND_SAMPLER_VIEW);
    447    st->has_etc2 = screen->is_format_supported(screen, PIPE_FORMAT_ETC2_RGB8,
    448                                               PIPE_TEXTURE_2D, 0,
    449                                               PIPE_BIND_SAMPLER_VIEW);
    450    st->prefer_blit_based_texture_transfer = screen->get_param(screen,
    451                               PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER);
    452    st->force_persample_in_shader =
    453       screen->get_param(screen, PIPE_CAP_SAMPLE_SHADING) &&
    454       !screen->get_param(screen, PIPE_CAP_FORCE_PERSAMPLE_INTERP);
    455    st->has_shareable_shaders = screen->get_param(screen,
    456                                                  PIPE_CAP_SHAREABLE_SHADERS);
    457    st->needs_texcoord_semantic =
    458       screen->get_param(screen, PIPE_CAP_TGSI_TEXCOORD);
    459    st->apply_texture_swizzle_to_border_color =
    460       !!(screen->get_param(screen, PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK) &
    461          (PIPE_QUIRK_TEXTURE_BORDER_COLOR_SWIZZLE_NV50 |
    462           PIPE_QUIRK_TEXTURE_BORDER_COLOR_SWIZZLE_R600));
    463    st->has_time_elapsed =
    464       screen->get_param(screen, PIPE_CAP_QUERY_TIME_ELAPSED);
    465    st->has_half_float_packing =
    466       screen->get_param(screen, PIPE_CAP_TGSI_PACK_HALF_FLOAT);
    467    st->has_multi_draw_indirect =
    468       screen->get_param(screen, PIPE_CAP_MULTI_DRAW_INDIRECT);
    469 
    470    st->has_hw_atomics =
    471       screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT,
    472                                PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTERS)
    473       ? true : false;
    474 
    475    /* GL limits and extensions */
    476    st_init_limits(pipe->screen, &ctx->Const, &ctx->Extensions, ctx->API);
    477    st_init_extensions(pipe->screen, &ctx->Const,
    478                       &ctx->Extensions, &st->options, ctx->API);
    479 
    480    if (st_have_perfmon(st)) {
    481       ctx->Extensions.AMD_performance_monitor = GL_TRUE;
    482    }
    483 
    484    /* Enable shader-based fallbacks for ARB_color_buffer_float if needed. */
    485    if (screen->get_param(screen, PIPE_CAP_VERTEX_COLOR_UNCLAMPED)) {
    486       if (!screen->get_param(screen, PIPE_CAP_VERTEX_COLOR_CLAMPED)) {
    487          st->clamp_vert_color_in_shader = GL_TRUE;
    488       }
    489 
    490       if (!screen->get_param(screen, PIPE_CAP_FRAGMENT_COLOR_CLAMPED)) {
    491          st->clamp_frag_color_in_shader = GL_TRUE;
    492       }
    493 
    494       /* For drivers which cannot do color clamping, it's better to just
    495        * disable ARB_color_buffer_float in the core profile, because
    496        * the clamping is deprecated there anyway. */
    497       if (ctx->API == API_OPENGL_CORE &&
    498           (st->clamp_frag_color_in_shader || st->clamp_vert_color_in_shader)) {
    499          st->clamp_vert_color_in_shader = GL_FALSE;
    500          st->clamp_frag_color_in_shader = GL_FALSE;
    501          ctx->Extensions.ARB_color_buffer_float = GL_FALSE;
    502       }
    503    }
    504 
    505    /* called after _mesa_create_context/_mesa_init_point, fix default user
    506     * settable max point size up
    507     */
    508    ctx->Point.MaxSize = MAX2(ctx->Const.MaxPointSize,
    509                              ctx->Const.MaxPointSizeAA);
    510    /* For vertex shaders, make sure not to emit saturate when SM 3.0
    511     * is not supported
    512     */
    513    ctx->Const.ShaderCompilerOptions[MESA_SHADER_VERTEX].EmitNoSat =
    514       !st->has_shader_model3;
    515 
    516    if (!ctx->Extensions.ARB_gpu_shader5) {
    517       for (i = 0; i < MESA_SHADER_STAGES; i++)
    518          ctx->Const.ShaderCompilerOptions[i].EmitNoIndirectSampler = true;
    519    }
    520 
    521    /* Set which shader types can be compiled at link time. */
    522    st->shader_has_one_variant[MESA_SHADER_VERTEX] =
    523          st->has_shareable_shaders &&
    524          !st->clamp_vert_color_in_shader;
    525 
    526    st->shader_has_one_variant[MESA_SHADER_FRAGMENT] =
    527          st->has_shareable_shaders &&
    528          !st->clamp_frag_color_in_shader &&
    529          !st->force_persample_in_shader;
    530 
    531    st->shader_has_one_variant[MESA_SHADER_TESS_CTRL] = st->has_shareable_shaders;
    532    st->shader_has_one_variant[MESA_SHADER_TESS_EVAL] = st->has_shareable_shaders;
    533    st->shader_has_one_variant[MESA_SHADER_GEOMETRY] = st->has_shareable_shaders;
    534    st->shader_has_one_variant[MESA_SHADER_COMPUTE] = st->has_shareable_shaders;
    535 
    536    st->bitmap.cache.empty = true;
    537 
    538    _mesa_override_extensions(ctx);
    539    _mesa_compute_version(ctx);
    540 
    541    if (ctx->Version == 0) {
    542       /* This can happen when a core profile was requested, but the driver
    543        * does not support some features of GL 3.1 or later.
    544        */
    545       st_destroy_context_priv(st, false);
    546       return NULL;
    547    }
    548 
    549    _mesa_initialize_dispatch_tables(ctx);
    550    _mesa_initialize_vbo_vtxfmt(ctx);
    551    st_init_driver_flags(st);
    552 
    553    /* Initialize context's winsys buffers list */
    554    LIST_INITHEAD(&st->winsys_buffers);
    555 
    556    return st;
    557 }
    558 
    559 
    560 struct st_context *
    561 st_create_context(gl_api api, struct pipe_context *pipe,
    562                   const struct gl_config *visual,
    563                   struct st_context *share,
    564                   const struct st_config_options *options,
    565                   bool no_error)
    566 {
    567    struct gl_context *ctx;
    568    struct gl_context *shareCtx = share ? share->ctx : NULL;
    569    struct dd_function_table funcs;
    570    struct st_context *st;
    571 
    572    memset(&funcs, 0, sizeof(funcs));
    573    st_init_driver_functions(pipe->screen, &funcs);
    574 
    575    ctx = calloc(1, sizeof(struct gl_context));
    576    if (!ctx)
    577       return NULL;
    578 
    579    if (!_mesa_initialize_context(ctx, api, visual, shareCtx, &funcs)) {
    580       free(ctx);
    581       return NULL;
    582    }
    583 
    584    st_debug_init();
    585 
    586    if (pipe->screen->get_disk_shader_cache &&
    587        !(ST_DEBUG & DEBUG_TGSI))
    588       ctx->Cache = pipe->screen->get_disk_shader_cache(pipe->screen);
    589 
    590    /* XXX: need a capability bit in gallium to query if the pipe
    591     * driver prefers DP4 or MUL/MAD for vertex transformation.
    592     */
    593    if (debug_get_option_mesa_mvp_dp4())
    594       ctx->Const.ShaderCompilerOptions[MESA_SHADER_VERTEX].OptimizeForAOS = GL_TRUE;
    595 
    596    st = st_create_context_priv(ctx, pipe, options, no_error);
    597    if (!st) {
    598       _mesa_destroy_context(ctx);
    599    }
    600 
    601    return st;
    602 }
    603 
    604 
    605 /**
    606  * Callback to release the sampler view attached to a texture object.
    607  * Called by _mesa_HashWalk().
    608  */
    609 static void
    610 destroy_tex_sampler_cb(GLuint id, void *data, void *userData)
    611 {
    612    struct gl_texture_object *texObj = (struct gl_texture_object *) data;
    613    struct st_context *st = (struct st_context *) userData;
    614 
    615    st_texture_release_sampler_view(st, st_texture_object(texObj));
    616 }
    617 
    618 
    619 void
    620 st_destroy_context(struct st_context *st)
    621 {
    622    struct gl_context *ctx = st->ctx;
    623    struct st_framebuffer *stfb, *next;
    624 
    625    GET_CURRENT_CONTEXT(curctx);
    626 
    627    if (curctx == NULL) {
    628       /* No current context, but we need one to release
    629        * renderbuffer surface when we release framebuffer.
    630        * So temporarily bind the context.
    631        */
    632       _mesa_make_current(ctx, NULL, NULL);
    633    }
    634 
    635    /* This must be called first so that glthread has a chance to finish */
    636    _mesa_glthread_destroy(ctx);
    637 
    638    _mesa_HashWalk(ctx->Shared->TexObjects, destroy_tex_sampler_cb, st);
    639 
    640    st_reference_fragprog(st, &st->fp, NULL);
    641    st_reference_prog(st, &st->gp, NULL);
    642    st_reference_vertprog(st, &st->vp, NULL);
    643    st_reference_prog(st, &st->tcp, NULL);
    644    st_reference_prog(st, &st->tep, NULL);
    645    st_reference_compprog(st, &st->cp, NULL);
    646 
    647    /* release framebuffer in the winsys buffers list */
    648    LIST_FOR_EACH_ENTRY_SAFE_REV(stfb, next, &st->winsys_buffers, head) {
    649       st_framebuffer_reference(&stfb, NULL);
    650    }
    651 
    652    pipe_sampler_view_reference(&st->pixel_xfer.pixelmap_sampler_view, NULL);
    653    pipe_resource_reference(&st->pixel_xfer.pixelmap_texture, NULL);
    654 
    655    _vbo_DestroyContext(ctx);
    656 
    657    st_destroy_program_variants(st);
    658 
    659    _mesa_free_context_data(ctx);
    660 
    661    /* This will free the st_context too, so 'st' must not be accessed
    662     * afterwards. */
    663    st_destroy_context_priv(st, true);
    664    st = NULL;
    665 
    666    free(ctx);
    667 }
    668 
    669 
    670 static void
    671 st_emit_string_marker(struct gl_context *ctx, const GLchar *string, GLsizei len)
    672 {
    673    struct st_context *st = ctx->st;
    674    st->pipe->emit_string_marker(st->pipe, string, len);
    675 }
    676 
    677 
    678 static void
    679 st_set_background_context(struct gl_context *ctx,
    680                           struct util_queue_monitoring *queue_info)
    681 {
    682    struct st_context *st = ctx->st;
    683    struct st_manager *smapi =
    684       (struct st_manager *) st->iface.st_context_private;
    685 
    686    assert(smapi->set_background_context);
    687    smapi->set_background_context(&st->iface, queue_info);
    688 }
    689 
    690 
    691 static void
    692 st_get_device_uuid(struct gl_context *ctx, char *uuid)
    693 {
    694    struct pipe_screen *screen = st_context(ctx)->pipe->screen;
    695 
    696    assert(GL_UUID_SIZE_EXT >= PIPE_UUID_SIZE);
    697    memset(uuid, 0, GL_UUID_SIZE_EXT);
    698    screen->get_device_uuid(screen, uuid);
    699 }
    700 
    701 
    702 static void
    703 st_get_driver_uuid(struct gl_context *ctx, char *uuid)
    704 {
    705    struct pipe_screen *screen = st_context(ctx)->pipe->screen;
    706 
    707    assert(GL_UUID_SIZE_EXT >= PIPE_UUID_SIZE);
    708    memset(uuid, 0, GL_UUID_SIZE_EXT);
    709    screen->get_driver_uuid(screen, uuid);
    710 }
    711 
    712 
    713 void
    714 st_init_driver_functions(struct pipe_screen *screen,
    715                          struct dd_function_table *functions)
    716 {
    717    _mesa_init_shader_object_functions(functions);
    718    _mesa_init_sampler_object_functions(functions);
    719 
    720    st_init_blit_functions(functions);
    721    st_init_bufferobject_functions(screen, functions);
    722    st_init_clear_functions(functions);
    723    st_init_bitmap_functions(functions);
    724    st_init_copy_image_functions(functions);
    725    st_init_drawpixels_functions(functions);
    726    st_init_rasterpos_functions(functions);
    727 
    728    st_init_drawtex_functions(functions);
    729 
    730    st_init_eglimage_functions(functions);
    731 
    732    st_init_fbo_functions(functions);
    733    st_init_feedback_functions(functions);
    734    st_init_memoryobject_functions(functions);
    735    st_init_msaa_functions(functions);
    736    st_init_perfmon_functions(functions);
    737    st_init_program_functions(functions);
    738    st_init_query_functions(functions);
    739    st_init_cond_render_functions(functions);
    740    st_init_readpixels_functions(functions);
    741    st_init_texture_functions(functions);
    742    st_init_texture_barrier_functions(functions);
    743    st_init_flush_functions(screen, functions);
    744    st_init_string_functions(functions);
    745    st_init_viewport_functions(functions);
    746    st_init_compute_functions(functions);
    747 
    748    st_init_xformfb_functions(functions);
    749    st_init_syncobj_functions(functions);
    750 
    751    st_init_vdpau_functions(functions);
    752 
    753    if (screen->get_param(screen, PIPE_CAP_STRING_MARKER))
    754       functions->EmitStringMarker = st_emit_string_marker;
    755 
    756    functions->Enable = st_Enable;
    757    functions->UpdateState = st_invalidate_state;
    758    functions->QueryMemoryInfo = st_query_memory_info;
    759    functions->SetBackgroundContext = st_set_background_context;
    760    functions->GetDriverUuid = st_get_driver_uuid;
    761    functions->GetDeviceUuid = st_get_device_uuid;
    762 
    763    /* GL_ARB_get_program_binary */
    764    functions->GetProgramBinaryDriverSHA1 = st_get_program_binary_driver_sha1;
    765    functions->ProgramBinarySerializeDriverBlob = st_serialise_tgsi_program;
    766    functions->ProgramBinaryDeserializeDriverBlob = st_deserialise_tgsi_program;
    767 }
    768