1 /* 2 * Copyright (C) 2011 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 #ifndef _GL2_ENCODER_H_ 17 #define _GL2_ENCODER_H_ 18 19 #include "gl2_enc.h" 20 #include "GLClientState.h" 21 #include "GLSharedGroup.h" 22 #include "FixedBuffer.h" 23 24 #include <string> 25 #include <vector> 26 27 class GL2Encoder : public gl2_encoder_context_t { 28 public: 29 GL2Encoder(IOStream *stream, ChecksumCalculator* protocol); 30 virtual ~GL2Encoder(); 31 void setNoHostError(bool noHostError) { 32 m_noHostError = noHostError; 33 } 34 void setClientState(GLClientState *state) { 35 m_state = state; 36 } 37 void setVersion(int major, int minor, 38 int deviceMajor, int deviceMinor) { 39 m_currMajorVersion = major; 40 m_currMinorVersion = minor; 41 m_deviceMajorVersion = deviceMajor; 42 m_deviceMinorVersion = deviceMinor; 43 } 44 void setClientStateMakeCurrent(GLClientState *state, 45 int majorVersion, 46 int minorVersion, 47 int deviceMajorVersion, 48 int deviceMinorVersion) { 49 m_state = state; 50 m_state->fromMakeCurrent(); 51 m_currMajorVersion = majorVersion; 52 m_currMinorVersion = minorVersion; 53 m_deviceMajorVersion = deviceMajorVersion; 54 m_deviceMinorVersion = deviceMinorVersion; 55 } 56 void setSharedGroup(GLSharedGroupPtr shared) { 57 m_shared = shared; 58 if (m_state && m_shared.Ptr()) 59 m_state->setTextureData(m_shared->getTextureData()); 60 } 61 int majorVersion() const { return m_currMajorVersion; } 62 int minorVersion() const { return m_currMinorVersion; } 63 void setExtensions(const char* exts, 64 const std::vector<std::string>& extArray) { 65 m_currExtensions = std::string(exts); 66 m_currExtensionsArray = extArray; 67 } 68 bool hasExtension(const char* ext) const { 69 return m_currExtensions.find(ext) != std::string::npos; 70 } 71 const GLClientState *state() { return m_state; } 72 const GLSharedGroupPtr shared() { return m_shared; } 73 void flush() { m_stream->flush(); } 74 75 void setInitialized(){ m_initialized = true; }; 76 bool isInitialized(){ return m_initialized; }; 77 78 virtual void setError(GLenum error){ m_error = error; }; 79 virtual GLenum getError() { return m_error; }; 80 81 void override2DTextureTarget(GLenum target); 82 void restore2DTextureTarget(GLenum target); 83 void associateEGLImage(GLenum target, GLeglImageOES eglImage); 84 85 // Convenience functions for buffers 86 GLuint boundBuffer(GLenum target) const; 87 BufferData* getBufferData(GLenum target) const; 88 BufferData* getBufferDataById(GLuint buffer) const; 89 bool isBufferMapped(GLuint buffer) const; 90 bool isBufferTargetMapped(GLenum target) const; 91 92 private: 93 94 int m_currMajorVersion; 95 int m_currMinorVersion; 96 int m_deviceMajorVersion; 97 int m_deviceMinorVersion; 98 std::string m_currExtensions; 99 std::vector<std::string> m_currExtensionsArray; 100 101 bool m_initialized; 102 bool m_noHostError; 103 GLClientState *m_state; 104 GLSharedGroupPtr m_shared; 105 GLenum m_error; 106 107 GLint *m_compressedTextureFormats; 108 GLint m_num_compressedTextureFormats; 109 GLint *getCompressedTextureFormats(); 110 111 GLint m_max_combinedTextureImageUnits; 112 GLint m_max_vertexTextureImageUnits; 113 GLint m_max_textureImageUnits; 114 GLint m_max_cubeMapTextureSize; 115 GLint m_max_renderBufferSize; 116 GLint m_max_textureSize; 117 GLint m_max_3d_textureSize; 118 GLint m_max_vertexAttribStride; 119 120 GLint m_max_transformFeedbackSeparateAttribs; 121 GLint m_max_uniformBufferBindings; 122 GLint m_max_colorAttachments; 123 GLint m_max_drawBuffers; 124 125 GLint m_max_atomicCounterBufferBindings; 126 GLint m_max_shaderStorageBufferBindings; 127 GLint m_max_vertexAttribBindings; 128 129 GLuint m_ssbo_offset_align; 130 GLuint m_ubo_offset_align; 131 132 FixedBuffer m_fixedBuffer; 133 134 int m_drawCallFlushCount; 135 136 bool m_primitiveRestartEnabled; 137 GLuint m_primitiveRestartIndex; 138 139 void calcIndexRange(const void* indices, 140 GLenum type, GLsizei count, 141 int* minIndex, int* maxIndex); 142 void* recenterIndices(const void* src, 143 GLenum type, GLsizei count, 144 int minIndex); 145 void getBufferIndexRange(BufferData* buf, const void* dataWithOffset, 146 GLenum type, size_t count, size_t offset, 147 int* minIndex_out, int* maxIndex_out); 148 void getVBOUsage(bool* hasClientArrays, bool* hasVBOs) const; 149 void sendVertexAttributes(GLint first, GLsizei count, bool hasClientArrays, GLsizei primcount = 0); 150 void flushDrawCall(); 151 152 bool updateHostTexture2DBinding(GLenum texUnit, GLenum newTarget); 153 void updateHostTexture2DBindingsFromProgramData(GLuint program); 154 bool texture2DNeedsOverride(GLenum target) const; 155 bool isCompleteFbo(GLenum target, const GLClientState* state, GLenum attachment) const; 156 bool checkFramebufferCompleteness(GLenum target, const GLClientState* state) const; 157 158 // Utility classes for safe queries that 159 // need access to private class members 160 class ErrorUpdater; 161 template<class T> class ScopedQueryUpdate; 162 163 // General queries 164 void safe_glGetBooleanv(GLenum param, GLboolean *val); 165 void safe_glGetFloatv(GLenum param, GLfloat *val); 166 void safe_glGetIntegerv(GLenum param, GLint *val); 167 void safe_glGetInteger64v(GLenum param, GLint64 *val); 168 void safe_glGetIntegeri_v(GLenum param, GLuint index, GLint *val); 169 void safe_glGetInteger64i_v(GLenum param, GLuint index, GLint64 *val); 170 void safe_glGetBooleani_v(GLenum param, GLuint index, GLboolean *val); 171 172 // API implementation 173 glGetError_client_proc_t m_glGetError_enc; 174 static GLenum s_glGetError(void * self); 175 176 glFlush_client_proc_t m_glFlush_enc; 177 static void s_glFlush(void * self); 178 179 glPixelStorei_client_proc_t m_glPixelStorei_enc; 180 static void s_glPixelStorei(void *self, GLenum param, GLint value); 181 182 glGetString_client_proc_t m_glGetString_enc; 183 static const GLubyte * s_glGetString(void *self, GLenum name); 184 185 glBindBuffer_client_proc_t m_glBindBuffer_enc; 186 static void s_glBindBuffer(void *self, GLenum target, GLuint id); 187 void doBindBufferEncodeCached(GLenum taret, GLuint id); 188 189 glBufferData_client_proc_t m_glBufferData_enc; 190 static void s_glBufferData(void *self, GLenum target, GLsizeiptr size, const GLvoid * data, GLenum usage); 191 glBufferSubData_client_proc_t m_glBufferSubData_enc; 192 static void s_glBufferSubData(void *self, GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid * data); 193 194 glGenBuffers_client_proc_t m_glGenBuffers_enc; 195 static void s_glGenBuffers(void *self, GLsizei n, GLuint * buffers); 196 197 glDeleteBuffers_client_proc_t m_glDeleteBuffers_enc; 198 static void s_glDeleteBuffers(void *self, GLsizei n, const GLuint * buffers); 199 200 glDrawArrays_client_proc_t m_glDrawArrays_enc; 201 static void s_glDrawArrays(void *self, GLenum mode, GLint first, GLsizei count); 202 203 glDrawElements_client_proc_t m_glDrawElements_enc; 204 static void s_glDrawElements(void *self, GLenum mode, GLsizei count, GLenum type, const void *indices); 205 206 glDrawArraysNullAEMU_client_proc_t m_glDrawArraysNullAEMU_enc; 207 static void s_glDrawArraysNullAEMU(void *self, GLenum mode, GLint first, GLsizei count); 208 209 glDrawElementsNullAEMU_client_proc_t m_glDrawElementsNullAEMU_enc; 210 static void s_glDrawElementsNullAEMU(void *self, GLenum mode, GLsizei count, GLenum type, const void *indices); 211 212 glGetIntegerv_client_proc_t m_glGetIntegerv_enc; 213 static void s_glGetIntegerv(void *self, GLenum pname, GLint *ptr); 214 215 glGetFloatv_client_proc_t m_glGetFloatv_enc; 216 static void s_glGetFloatv(void *self, GLenum pname, GLfloat *ptr); 217 218 glGetBooleanv_client_proc_t m_glGetBooleanv_enc; 219 static void s_glGetBooleanv(void *self, GLenum pname, GLboolean *ptr); 220 221 glGetInteger64v_client_proc_t m_glGetInteger64v_enc; 222 static void s_glGetInteger64v(void* self, GLenum param, GLint64* val); 223 224 glGetBooleani_v_client_proc_t m_glGetBooleani_v_enc; 225 static void s_glGetBooleani_v(void* self, GLenum param, GLuint index, GLboolean* val); 226 227 glVertexAttribPointer_client_proc_t m_glVertexAttribPointer_enc; 228 static void s_glVertexAttribPointer(void *self, GLuint indx, GLint size, GLenum type, 229 GLboolean normalized, GLsizei stride, const GLvoid * ptr); 230 231 glEnableVertexAttribArray_client_proc_t m_glEnableVertexAttribArray_enc; 232 static void s_glEnableVertexAttribArray(void *self, GLuint index); 233 234 glDisableVertexAttribArray_client_proc_t m_glDisableVertexAttribArray_enc; 235 static void s_glDisableVertexAttribArray(void *self, GLuint index); 236 237 glGetVertexAttribiv_client_proc_t m_glGetVertexAttribiv_enc; 238 static void s_glGetVertexAttribiv(void *self, GLuint index, GLenum pname, GLint *params); 239 240 glGetVertexAttribfv_client_proc_t m_glGetVertexAttribfv_enc; 241 static void s_glGetVertexAttribfv(void *self, GLuint index, GLenum pname, GLfloat *params); 242 243 glGetVertexAttribPointerv_client_proc_t m_glGetVertexAttribPointerv_enc; 244 static void s_glGetVertexAttribPointerv(void *self, GLuint index, GLenum pname, GLvoid **pointer); 245 246 static void s_glShaderBinary(void *self, GLsizei n, const GLuint *shaders, GLenum binaryformat, const void* binary, GLsizei length); 247 248 static void s_glShaderSource(void *self, GLuint shader, GLsizei count, const GLchar * const *string, const GLint *length); 249 250 static void s_glFinish(void *self); 251 252 glLinkProgram_client_proc_t m_glLinkProgram_enc; 253 static void s_glLinkProgram(void *self, GLuint program); 254 255 glDeleteProgram_client_proc_t m_glDeleteProgram_enc; 256 static void s_glDeleteProgram(void * self, GLuint program); 257 258 glGetUniformiv_client_proc_t m_glGetUniformiv_enc; 259 static void s_glGetUniformiv(void *self, GLuint program, GLint location , GLint *params); 260 261 glGetUniformfv_client_proc_t m_glGetUniformfv_enc; 262 static void s_glGetUniformfv(void *self, GLuint program, GLint location , GLfloat *params); 263 264 glCreateProgram_client_proc_t m_glCreateProgram_enc; 265 static GLuint s_glCreateProgram(void *self); 266 267 glCreateShader_client_proc_t m_glCreateShader_enc; 268 static GLuint s_glCreateShader(void *self, GLenum shaderType); 269 270 glDeleteShader_client_proc_t m_glDeleteShader_enc; 271 static void s_glDeleteShader(void *self, GLuint shader); 272 273 glAttachShader_client_proc_t m_glAttachShader_enc; 274 static void s_glAttachShader(void *self, GLuint program, GLuint shader); 275 276 glDetachShader_client_proc_t m_glDetachShader_enc; 277 static void s_glDetachShader(void *self, GLuint program, GLuint shader); 278 279 glGetAttachedShaders_client_proc_t m_glGetAttachedShaders_enc; 280 static void s_glGetAttachedShaders(void *self, GLuint program, GLsizei maxCount, 281 GLsizei* count, GLuint* shaders); 282 283 glGetShaderSource_client_proc_t m_glGetShaderSource_enc; 284 static void s_glGetShaderSource(void *self, GLuint shader, GLsizei bufsize, 285 GLsizei* length, GLchar* source); 286 287 glGetShaderInfoLog_client_proc_t m_glGetShaderInfoLog_enc; 288 static void s_glGetShaderInfoLog(void *self,GLuint shader, 289 GLsizei bufsize, GLsizei* length, GLchar* infolog); 290 291 glGetProgramInfoLog_client_proc_t m_glGetProgramInfoLog_enc; 292 static void s_glGetProgramInfoLog(void *self,GLuint program, 293 GLsizei bufsize, GLsizei* length, GLchar* infolog); 294 295 glGetUniformLocation_client_proc_t m_glGetUniformLocation_enc; 296 static int s_glGetUniformLocation(void *self, GLuint program, const GLchar *name); 297 glUseProgram_client_proc_t m_glUseProgram_enc; 298 299 glUniform1f_client_proc_t m_glUniform1f_enc; 300 glUniform1fv_client_proc_t m_glUniform1fv_enc; 301 glUniform1i_client_proc_t m_glUniform1i_enc; 302 glUniform1iv_client_proc_t m_glUniform1iv_enc; 303 glUniform2f_client_proc_t m_glUniform2f_enc; 304 glUniform2fv_client_proc_t m_glUniform2fv_enc; 305 glUniform2i_client_proc_t m_glUniform2i_enc; 306 glUniform2iv_client_proc_t m_glUniform2iv_enc; 307 glUniform3f_client_proc_t m_glUniform3f_enc; 308 glUniform3fv_client_proc_t m_glUniform3fv_enc; 309 glUniform3i_client_proc_t m_glUniform3i_enc; 310 glUniform3iv_client_proc_t m_glUniform3iv_enc; 311 glUniform4f_client_proc_t m_glUniform4f_enc; 312 glUniform4fv_client_proc_t m_glUniform4fv_enc; 313 glUniform4i_client_proc_t m_glUniform4i_enc; 314 glUniform4iv_client_proc_t m_glUniform4iv_enc; 315 glUniformMatrix2fv_client_proc_t m_glUniformMatrix2fv_enc; 316 glUniformMatrix3fv_client_proc_t m_glUniformMatrix3fv_enc; 317 glUniformMatrix4fv_client_proc_t m_glUniformMatrix4fv_enc; 318 319 static void s_glUseProgram(void *self, GLuint program); 320 static void s_glUniform1f(void *self , GLint location, GLfloat x); 321 static void s_glUniform1fv(void *self , GLint location, GLsizei count, const GLfloat* v); 322 static void s_glUniform1i(void *self , GLint location, GLint x); 323 static void s_glUniform1iv(void *self , GLint location, GLsizei count, const GLint* v); 324 static void s_glUniform2f(void *self , GLint location, GLfloat x, GLfloat y); 325 static void s_glUniform2fv(void *self , GLint location, GLsizei count, const GLfloat* v); 326 static void s_glUniform2i(void *self , GLint location, GLint x, GLint y); 327 static void s_glUniform2iv(void *self , GLint location, GLsizei count, const GLint* v); 328 static void s_glUniform3f(void *self , GLint location, GLfloat x, GLfloat y, GLfloat z); 329 static void s_glUniform3fv(void *self , GLint location, GLsizei count, const GLfloat* v); 330 static void s_glUniform3i(void *self , GLint location, GLint x, GLint y, GLint z); 331 static void s_glUniform3iv(void *self , GLint location, GLsizei count, const GLint* v); 332 static void s_glUniform4f(void *self , GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w); 333 static void s_glUniform4fv(void *self , GLint location, GLsizei count, const GLfloat* v); 334 static void s_glUniform4i(void *self , GLint location, GLint x, GLint y, GLint z, GLint w); 335 static void s_glUniform4iv(void *self , GLint location, GLsizei count, const GLint* v); 336 static void s_glUniformMatrix2fv(void *self , GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); 337 static void s_glUniformMatrix3fv(void *self , GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); 338 static void s_glUniformMatrix4fv(void *self , GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); 339 340 glActiveTexture_client_proc_t m_glActiveTexture_enc; 341 glBindTexture_client_proc_t m_glBindTexture_enc; 342 glDeleteTextures_client_proc_t m_glDeleteTextures_enc; 343 glGetTexParameterfv_client_proc_t m_glGetTexParameterfv_enc; 344 glGetTexParameteriv_client_proc_t m_glGetTexParameteriv_enc; 345 glTexParameterf_client_proc_t m_glTexParameterf_enc; 346 glTexParameterfv_client_proc_t m_glTexParameterfv_enc; 347 glTexParameteri_client_proc_t m_glTexParameteri_enc; 348 glTexParameteriv_client_proc_t m_glTexParameteriv_enc; 349 glTexImage2D_client_proc_t m_glTexImage2D_enc; 350 glTexSubImage2D_client_proc_t m_glTexSubImage2D_enc; 351 glCopyTexImage2D_client_proc_t m_glCopyTexImage2D_enc; 352 353 static void s_glActiveTexture(void* self, GLenum texture); 354 static void s_glBindTexture(void* self, GLenum target, GLuint texture); 355 static void s_glDeleteTextures(void* self, GLsizei n, const GLuint* textures); 356 static void s_glGetTexParameterfv(void* self, GLenum target, GLenum pname, GLfloat* params); 357 static void s_glGetTexParameteriv(void* self, GLenum target, GLenum pname, GLint* params); 358 static void s_glTexParameterf(void* self, GLenum target, GLenum pname, GLfloat param); 359 static void s_glTexParameterfv(void* self, GLenum target, GLenum pname, const GLfloat* params); 360 static void s_glTexParameteri(void* self, GLenum target, GLenum pname, GLint param); 361 static void s_glTexParameteriv(void* self, GLenum target, GLenum pname, const GLint* params); 362 static void s_glTexImage2D(void* self, GLenum target, GLint level, GLint internalformat, 363 GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, 364 const GLvoid* pixels); 365 static void s_glTexSubImage2D(void* self, GLenum target, GLint level, GLint xoffset, 366 GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, 367 const GLvoid* pixels); 368 static void s_glCopyTexImage2D(void* self, GLenum target, GLint level, GLenum internalformat, 369 GLint x, GLint y, GLsizei width, GLsizei height, GLint border); 370 371 glGenRenderbuffers_client_proc_t m_glGenRenderbuffers_enc; 372 static void s_glGenRenderbuffers(void* self, GLsizei n, GLuint* renderbuffers); 373 glDeleteRenderbuffers_client_proc_t m_glDeleteRenderbuffers_enc; 374 static void s_glDeleteRenderbuffers(void* self, GLsizei n, const GLuint* renderbuffers); 375 376 glBindRenderbuffer_client_proc_t m_glBindRenderbuffer_enc; 377 static void s_glBindRenderbuffer(void* self, GLenum target, GLuint renderbuffer); 378 379 glRenderbufferStorage_client_proc_t m_glRenderbufferStorage_enc; 380 static void s_glRenderbufferStorage(void* self, GLenum target, GLenum internalformat, GLsizei width, GLsizei height); 381 382 glFramebufferRenderbuffer_client_proc_t m_glFramebufferRenderbuffer_enc; 383 static void s_glFramebufferRenderbuffer(void* self, GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); 384 385 glGenFramebuffers_client_proc_t m_glGenFramebuffers_enc; 386 static void s_glGenFramebuffers(void* self, GLsizei n, GLuint* framebuffers); 387 glDeleteFramebuffers_client_proc_t m_glDeleteFramebuffers_enc; 388 static void s_glDeleteFramebuffers(void* self, GLsizei n, const GLuint* framebuffers); 389 390 glBindFramebuffer_client_proc_t m_glBindFramebuffer_enc; 391 static void s_glBindFramebuffer(void* self, GLenum target, GLuint framebuffer); 392 393 glFramebufferTexture2D_client_proc_t m_glFramebufferTexture2D_enc; 394 static void s_glFramebufferTexture2D(void* self, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); 395 396 glFramebufferTexture3DOES_client_proc_t m_glFramebufferTexture3DOES_enc; 397 static void s_glFramebufferTexture3DOES(void*self, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); 398 399 glGetFramebufferAttachmentParameteriv_client_proc_t m_glGetFramebufferAttachmentParameteriv_enc; 400 static void s_glGetFramebufferAttachmentParameteriv(void* self, GLenum target, GLenum attachment, GLenum pname, GLint* params); 401 402 glCheckFramebufferStatus_client_proc_t m_glCheckFramebufferStatus_enc; 403 static GLenum s_glCheckFramebufferStatus(void* self, 404 GLenum target); 405 406 // GLES 3.0-specific custom encoders 407 408 // VAO (+ ES 2 extension) 409 glGenVertexArrays_client_proc_t m_glGenVertexArrays_enc; 410 glDeleteVertexArrays_client_proc_t m_glDeleteVertexArrays_enc; 411 glBindVertexArray_client_proc_t m_glBindVertexArray_enc; 412 glGenVertexArraysOES_client_proc_t m_glGenVertexArraysOES_enc; 413 glDeleteVertexArraysOES_client_proc_t m_glDeleteVertexArraysOES_enc; 414 glBindVertexArrayOES_client_proc_t m_glBindVertexArrayOES_enc; 415 static void s_glGenVertexArrays(void *self, GLsizei n, GLuint* arrays); 416 static void s_glDeleteVertexArrays(void *self , GLsizei n, const GLuint* arrays); 417 static void s_glBindVertexArray(void *self , GLuint array); 418 419 // Mapped buffers 420 static void* s_glMapBufferOES(void* self, GLenum target, GLenum access); 421 static GLboolean s_glUnmapBufferOES(void* self, GLenum target); 422 static void* s_glMapBufferRange(void* self, GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); 423 static void* s_glMapBufferRangeAEMUImpl(GL2Encoder* ctx, GLenum target, 424 GLintptr offset, GLsizeiptr length, 425 GLbitfield access, BufferData* buf); 426 static GLboolean s_glUnmapBuffer(void* self, GLenum target); 427 static void s_glFlushMappedBufferRange(void* self, GLenum target, GLintptr offset, GLsizeiptr length); 428 429 // Custom encodes for 2D compressed textures b/c we need to account for 430 // nonzero GL_PIXEL_UNPACK_BUFFER 431 glCompressedTexImage2D_client_proc_t m_glCompressedTexImage2D_enc; 432 static void s_glCompressedTexImage2D(void* self, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid* data); 433 glCompressedTexSubImage2D_client_proc_t m_glCompressedTexSubImage2D_enc; 434 static void s_glCompressedTexSubImage2D(void* self, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid* data); 435 436 // Indexed, range bind 437 glBindBufferRange_client_proc_t m_glBindBufferRange_enc; 438 static void s_glBindBufferRange(void *self , GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); 439 440 glBindBufferBase_client_proc_t m_glBindBufferBase_enc; 441 static void s_glBindBufferBase(void *self , GLenum target, GLuint index, GLuint buffer); 442 443 // TODO: 444 // VertexAttrib(I)Pointer 445 // VertexAttribBinding 446 // BindVertexBuffer 447 // depend on other state as well 448 enum IndexedBufferBindOp { 449 BindBufferBase, 450 BindBufferRange, 451 // TODO 452 // VertexAttribPointer, 453 // VertexAttribIPointer, 454 // VertexAttribBinding, 455 // VertexAttribFormat, 456 // BindVertexBuffer, 457 }; 458 void doIndexedBufferBindEncodeCached(IndexedBufferBindOp op, GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size, GLintptr stride, GLintptr effectiveStride); 459 460 glCopyBufferSubData_client_proc_t m_glCopyBufferSubData_enc; 461 static void s_glCopyBufferSubData(void *self , GLenum readtarget, GLenum writetarget, GLintptr readoffset, GLintptr writeoffset, GLsizeiptr size); 462 463 glGetBufferParameteriv_client_proc_t m_glGetBufferParameteriv_enc; 464 static void s_glGetBufferParameteriv(void* self, GLenum target, GLenum pname, GLint* params); 465 466 glGetBufferParameteri64v_client_proc_t m_glGetBufferParameteri64v_enc; 467 static void s_glGetBufferParameteri64v(void* self, GLenum target, GLenum pname, GLint64* params); 468 469 glGetBufferPointerv_client_proc_t m_glGetBufferPointerv_enc; 470 static void s_glGetBufferPointerv(void* self, GLenum target, GLenum pname, GLvoid** params); 471 472 glGetUniformIndices_client_proc_t m_glGetUniformIndices_enc; 473 static void s_glGetUniformIndices(void* self, GLuint program, GLsizei uniformCount, const GLchar ** uniformNames, GLuint* uniformIndices); 474 475 glUniform1ui_client_proc_t m_glUniform1ui_enc; 476 glUniform1uiv_client_proc_t m_glUniform1uiv_enc; 477 glUniform2ui_client_proc_t m_glUniform2ui_enc; 478 glUniform2uiv_client_proc_t m_glUniform2uiv_enc; 479 glUniform3ui_client_proc_t m_glUniform3ui_enc; 480 glUniform3uiv_client_proc_t m_glUniform3uiv_enc; 481 glUniform4ui_client_proc_t m_glUniform4ui_enc; 482 glUniform4uiv_client_proc_t m_glUniform4uiv_enc; 483 glUniformMatrix2x3fv_client_proc_t m_glUniformMatrix2x3fv_enc; 484 glUniformMatrix2x4fv_client_proc_t m_glUniformMatrix2x4fv_enc; 485 glUniformMatrix3x2fv_client_proc_t m_glUniformMatrix3x2fv_enc; 486 glUniformMatrix3x4fv_client_proc_t m_glUniformMatrix3x4fv_enc; 487 glUniformMatrix4x2fv_client_proc_t m_glUniformMatrix4x2fv_enc; 488 glUniformMatrix4x3fv_client_proc_t m_glUniformMatrix4x3fv_enc; 489 490 static void s_glUniform1ui(void* self, GLint location, GLuint v0); 491 static void s_glUniform2ui(void* self, GLint location, GLuint v0, GLuint v1); 492 static void s_glUniform3ui(void* self, GLint location, GLuint v0, GLuint v1, GLuint v2); 493 static void s_glUniform4ui(void* self, GLint location, GLint v0, GLuint v1, GLuint v2, GLuint v3); 494 static void s_glUniform1uiv(void* self, GLint location, GLsizei count, const GLuint *value); 495 static void s_glUniform2uiv(void* self, GLint location, GLsizei count, const GLuint *value); 496 static void s_glUniform3uiv(void* self, GLint location, GLsizei count, const GLuint *value); 497 static void s_glUniform4uiv(void* self, GLint location, GLsizei count, const GLuint *value); 498 static void s_glUniformMatrix2x3fv(void* self, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 499 static void s_glUniformMatrix3x2fv(void* self, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 500 static void s_glUniformMatrix2x4fv(void* self, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 501 static void s_glUniformMatrix4x2fv(void* self, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 502 static void s_glUniformMatrix3x4fv(void* self, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 503 static void s_glUniformMatrix4x3fv(void* self, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 504 505 glGetUniformuiv_client_proc_t m_glGetUniformuiv_enc; 506 static void s_glGetUniformuiv(void *self, GLuint program, GLint location, GLuint* params); 507 508 glGetActiveUniformBlockiv_client_proc_t m_glGetActiveUniformBlockiv_enc; 509 static void s_glGetActiveUniformBlockiv(void* self, GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint* params); 510 511 glGetVertexAttribIiv_client_proc_t m_glGetVertexAttribIiv_enc; 512 static void s_glGetVertexAttribIiv(void* self, GLuint index, GLenum pname, GLint* params); 513 514 glGetVertexAttribIuiv_client_proc_t m_glGetVertexAttribIuiv_enc; 515 static void s_glGetVertexAttribIuiv(void* self, GLuint index, GLenum pname, GLuint* params); 516 517 static void s_glVertexAttribIPointer(void* self, GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid* pointer); 518 519 glVertexAttribDivisor_client_proc_t m_glVertexAttribDivisor_enc; 520 static void s_glVertexAttribDivisor(void* self, GLuint index, GLuint divisor); 521 522 glRenderbufferStorageMultisample_client_proc_t m_glRenderbufferStorageMultisample_enc; 523 static void s_glRenderbufferStorageMultisample(void* self, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); 524 525 glDrawBuffers_client_proc_t m_glDrawBuffers_enc; 526 static void s_glDrawBuffers(void* self, GLsizei n, const GLenum* bufs); 527 528 glReadBuffer_client_proc_t m_glReadBuffer_enc; 529 static void s_glReadBuffer(void* self, GLenum src); 530 531 glFramebufferTextureLayer_client_proc_t m_glFramebufferTextureLayer_enc; 532 static void s_glFramebufferTextureLayer(void* self, GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); 533 534 glTexStorage2D_client_proc_t m_glTexStorage2D_enc; 535 static void s_glTexStorage2D(void* self, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); 536 537 static void s_glTransformFeedbackVaryings(void* self, GLuint program, GLsizei count, const char** varyings, GLenum bufferMode); 538 539 glBeginTransformFeedback_client_proc_t m_glBeginTransformFeedback_enc; 540 static void s_glBeginTransformFeedback(void* self, GLenum primitiveMode); 541 542 glEndTransformFeedback_client_proc_t m_glEndTransformFeedback_enc; 543 static void s_glEndTransformFeedback(void* self); 544 545 glPauseTransformFeedback_client_proc_t m_glPauseTransformFeedback_enc; 546 static void s_glPauseTransformFeedback(void* self); 547 548 glResumeTransformFeedback_client_proc_t m_glResumeTransformFeedback_enc; 549 static void s_glResumeTransformFeedback(void* self); 550 551 glTexImage3D_client_proc_t m_glTexImage3D_enc; 552 static void s_glTexImage3D(void* self, GLenum target, GLint level, GLint internalFormat, 553 GLsizei width, GLsizei height, GLsizei depth, 554 GLint border, GLenum format, GLenum type, const GLvoid* data); 555 556 glTexSubImage3D_client_proc_t m_glTexSubImage3D_enc; 557 static void s_glTexSubImage3D(void* self, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid* data); 558 559 glCompressedTexImage3D_client_proc_t m_glCompressedTexImage3D_enc; 560 static void s_glCompressedTexImage3D(void* self, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* data); 561 glCompressedTexSubImage3D_client_proc_t m_glCompressedTexSubImage3D_enc; 562 static void s_glCompressedTexSubImage3D(void* self, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* data); 563 564 565 glTexStorage3D_client_proc_t m_glTexStorage3D_enc; 566 static void s_glTexStorage3D(void* self, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); 567 568 glDrawArraysInstanced_client_proc_t m_glDrawArraysInstanced_enc; 569 static void s_glDrawArraysInstanced(void* self, GLenum mode, GLint first, GLsizei count, GLsizei primcount); 570 571 static void s_glDrawElementsInstanced(void* self, GLenum mode, GLsizei count, GLenum type, const void* indices, GLsizei primcount); 572 573 glDrawRangeElements_client_proc_t m_glDrawRangeElements_enc; 574 static void s_glDrawRangeElements(void* self, GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void* indices); 575 576 static const GLubyte* s_glGetStringi(void* self, GLenum name, GLuint index); 577 578 glGetProgramBinary_client_proc_t m_glGetProgramBinary_enc; 579 static void s_glGetProgramBinary(void* self, GLuint program, GLsizei bufSize, GLsizei* length, GLenum* binaryFormat, void* binary); 580 581 glReadPixels_client_proc_t m_glReadPixels_enc; 582 static void s_glReadPixels(void* self, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels); 583 584 glEnable_client_proc_t m_glEnable_enc; 585 static void s_glEnable(void* self, GLenum what); 586 glDisable_client_proc_t m_glDisable_enc; 587 static void s_glDisable(void* self, GLenum what); 588 589 glClearBufferiv_client_proc_t m_glClearBufferiv_enc; 590 static void s_glClearBufferiv(void* self, GLenum buffer, GLint drawBuffer, const GLint* value); 591 592 glClearBufferuiv_client_proc_t m_glClearBufferuiv_enc; 593 static void s_glClearBufferuiv(void* self, GLenum buffer, GLint drawBuffer, const GLuint* value); 594 595 glClearBufferfv_client_proc_t m_glClearBufferfv_enc; 596 static void s_glClearBufferfv(void* self, GLenum buffer, GLint drawBuffer, const GLfloat* value); 597 598 glBlitFramebuffer_client_proc_t m_glBlitFramebuffer_enc; 599 static void s_glBlitFramebuffer(void* self, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); 600 601 static void s_glGetInternalformativ(void* self, GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint *params); 602 603 glGenerateMipmap_client_proc_t m_glGenerateMipmap_enc; 604 static void s_glGenerateMipmap(void* self, GLenum target); 605 606 glBindSampler_client_proc_t m_glBindSampler_enc; 607 static void s_glBindSampler(void* self, GLuint unit, GLuint sampler); 608 void doSamplerBindEncodeCached(GLuint unit, GLuint sampler); 609 610 glDeleteSamplers_client_proc_t m_glDeleteSamplers_enc; 611 static void s_glDeleteSamplers(void* self, GLsizei n, const GLuint* samplers); 612 613 static GLsync s_glFenceSync(void* self, GLenum condition, GLbitfield flags); 614 static GLenum s_glClientWaitSync(void* self, GLsync wait_on, GLbitfield flags, GLuint64 timeout); 615 static void s_glWaitSync(void* self, GLsync wait_on, GLbitfield flags, GLuint64 timeout); 616 static void s_glDeleteSync(void* self, GLsync to_delete); 617 static GLboolean s_glIsSync(void* self, GLsync sync); 618 static void s_glGetSynciv(void* self, GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values); 619 620 glGetIntegeri_v_client_proc_t m_glGetIntegeri_v_enc; 621 static void s_glGetIntegeri_v(void* self, GLenum target, GLuint index, GLint* params); 622 623 glGetInteger64i_v_client_proc_t m_glGetInteger64i_v_enc; 624 static void s_glGetInteger64i_v(void* self, GLenum target, GLuint index, GLint64* params); 625 626 glGetShaderiv_client_proc_t m_glGetShaderiv_enc; 627 static void s_glGetShaderiv(void* self, GLuint shader, GLenum pname, GLint* params); 628 629 // 3.1 630 glActiveShaderProgram_client_proc_t m_glActiveShaderProgram_enc; 631 static void s_glActiveShaderProgram(void* self, GLuint pipeline, GLuint program); 632 static GLuint s_glCreateShaderProgramv(void* self, GLenum type, GLsizei count, const char** strings); 633 634 glProgramUniform1f_client_proc_t m_glProgramUniform1f_enc; 635 glProgramUniform1fv_client_proc_t m_glProgramUniform1fv_enc; 636 glProgramUniform1i_client_proc_t m_glProgramUniform1i_enc; 637 glProgramUniform1iv_client_proc_t m_glProgramUniform1iv_enc; 638 glProgramUniform1ui_client_proc_t m_glProgramUniform1ui_enc; 639 glProgramUniform1uiv_client_proc_t m_glProgramUniform1uiv_enc; 640 glProgramUniform2f_client_proc_t m_glProgramUniform2f_enc; 641 glProgramUniform2fv_client_proc_t m_glProgramUniform2fv_enc; 642 glProgramUniform2i_client_proc_t m_glProgramUniform2i_enc; 643 glProgramUniform2iv_client_proc_t m_glProgramUniform2iv_enc; 644 glProgramUniform2ui_client_proc_t m_glProgramUniform2ui_enc; 645 glProgramUniform2uiv_client_proc_t m_glProgramUniform2uiv_enc; 646 glProgramUniform3f_client_proc_t m_glProgramUniform3f_enc; 647 glProgramUniform3fv_client_proc_t m_glProgramUniform3fv_enc; 648 glProgramUniform3i_client_proc_t m_glProgramUniform3i_enc; 649 glProgramUniform3iv_client_proc_t m_glProgramUniform3iv_enc; 650 glProgramUniform3ui_client_proc_t m_glProgramUniform3ui_enc; 651 glProgramUniform3uiv_client_proc_t m_glProgramUniform3uiv_enc; 652 glProgramUniform4f_client_proc_t m_glProgramUniform4f_enc; 653 glProgramUniform4fv_client_proc_t m_glProgramUniform4fv_enc; 654 glProgramUniform4i_client_proc_t m_glProgramUniform4i_enc; 655 glProgramUniform4iv_client_proc_t m_glProgramUniform4iv_enc; 656 glProgramUniform4ui_client_proc_t m_glProgramUniform4ui_enc; 657 glProgramUniform4uiv_client_proc_t m_glProgramUniform4uiv_enc; 658 glProgramUniformMatrix2fv_client_proc_t m_glProgramUniformMatrix2fv_enc; 659 glProgramUniformMatrix2x3fv_client_proc_t m_glProgramUniformMatrix2x3fv_enc; 660 glProgramUniformMatrix2x4fv_client_proc_t m_glProgramUniformMatrix2x4fv_enc; 661 glProgramUniformMatrix3fv_client_proc_t m_glProgramUniformMatrix3fv_enc; 662 glProgramUniformMatrix3x2fv_client_proc_t m_glProgramUniformMatrix3x2fv_enc; 663 glProgramUniformMatrix3x4fv_client_proc_t m_glProgramUniformMatrix3x4fv_enc; 664 glProgramUniformMatrix4fv_client_proc_t m_glProgramUniformMatrix4fv_enc; 665 glProgramUniformMatrix4x2fv_client_proc_t m_glProgramUniformMatrix4x2fv_enc; 666 glProgramUniformMatrix4x3fv_client_proc_t m_glProgramUniformMatrix4x3fv_enc; 667 668 static void s_glProgramUniform1f(void* self, GLuint program, GLint location, GLfloat v0); 669 static void s_glProgramUniform2f(void* self, GLuint program, GLint location, GLfloat v0, GLfloat v1); 670 static void s_glProgramUniform3f(void* self, GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2); 671 static void s_glProgramUniform4f(void* self, GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); 672 static void s_glProgramUniform1i(void* self, GLuint program, GLint location, GLint v0); 673 static void s_glProgramUniform2i(void* self, GLuint program, GLint location, GLint v0, GLint v1); 674 static void s_glProgramUniform3i(void* self, GLuint program, GLint location, GLint v0, GLint v1, GLint v2); 675 static void s_glProgramUniform4i(void* self, GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3); 676 static void s_glProgramUniform1ui(void* self, GLuint program, GLint location, GLuint v0); 677 static void s_glProgramUniform2ui(void* self, GLuint program, GLint location, GLint v0, GLuint v1); 678 static void s_glProgramUniform3ui(void* self, GLuint program, GLint location, GLint v0, GLint v1, GLuint v2); 679 static void s_glProgramUniform4ui(void* self, GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLuint v3); 680 static void s_glProgramUniform1fv(void* self, GLuint program, GLint location, GLsizei count, const GLfloat *value); 681 static void s_glProgramUniform2fv(void* self, GLuint program, GLint location, GLsizei count, const GLfloat *value); 682 static void s_glProgramUniform3fv(void* self, GLuint program, GLint location, GLsizei count, const GLfloat *value); 683 static void s_glProgramUniform4fv(void* self, GLuint program, GLint location, GLsizei count, const GLfloat *value); 684 static void s_glProgramUniform1iv(void* self, GLuint program, GLint location, GLsizei count, const GLint *value); 685 static void s_glProgramUniform2iv(void* self, GLuint program, GLint location, GLsizei count, const GLint *value); 686 static void s_glProgramUniform3iv(void* self, GLuint program, GLint location, GLsizei count, const GLint *value); 687 static void s_glProgramUniform4iv(void* self, GLuint program, GLint location, GLsizei count, const GLint *value); 688 static void s_glProgramUniform1uiv(void* self, GLuint program, GLint location, GLsizei count, const GLuint *value); 689 static void s_glProgramUniform2uiv(void* self, GLuint program, GLint location, GLsizei count, const GLuint *value); 690 static void s_glProgramUniform3uiv(void* self, GLuint program, GLint location, GLsizei count, const GLuint *value); 691 static void s_glProgramUniform4uiv(void* self, GLuint program, GLint location, GLsizei count, const GLuint *value); 692 static void s_glProgramUniformMatrix2fv(void* self, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 693 static void s_glProgramUniformMatrix3fv(void* self, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 694 static void s_glProgramUniformMatrix4fv(void* self, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 695 static void s_glProgramUniformMatrix2x3fv(void* self, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 696 static void s_glProgramUniformMatrix3x2fv(void* self, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 697 static void s_glProgramUniformMatrix2x4fv(void* self, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 698 static void s_glProgramUniformMatrix4x2fv(void* self, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 699 static void s_glProgramUniformMatrix3x4fv(void* self, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 700 static void s_glProgramUniformMatrix4x3fv(void* self, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 701 702 glProgramParameteri_client_proc_t m_glProgramParameteri_enc; 703 glUseProgramStages_client_proc_t m_glUseProgramStages_enc; 704 glBindProgramPipeline_client_proc_t m_glBindProgramPipeline_enc; 705 706 static void s_glProgramParameteri(void* self, GLuint program, GLenum pname, GLint value); 707 static void s_glUseProgramStages(void *self, GLuint pipeline, GLbitfield stages, GLuint program); 708 static void s_glBindProgramPipeline(void *self, GLuint pipeline); 709 710 glGetProgramResourceiv_client_proc_t m_glGetProgramResourceiv_enc; 711 glGetProgramResourceIndex_client_proc_t m_glGetProgramResourceIndex_enc; 712 glGetProgramResourceLocation_client_proc_t m_glGetProgramResourceLocation_enc; 713 glGetProgramResourceName_client_proc_t m_glGetProgramResourceName_enc; 714 glGetProgramPipelineInfoLog_client_proc_t m_glGetProgramPipelineInfoLog_enc; 715 716 static void s_glGetProgramResourceiv(void* self, GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum * props, GLsizei bufSize, GLsizei * length, GLint * params); 717 static GLuint s_glGetProgramResourceIndex(void* self, GLuint program, GLenum programInterface, const char* name); 718 static GLint s_glGetProgramResourceLocation(void* self, GLuint program, GLenum programInterface, const char* name); 719 static void s_glGetProgramResourceName(void* self, GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei* length, char* name); 720 721 static void s_glGetProgramPipelineInfoLog(void* self, GLuint pipeline, GLsizei bufSize, GLsizei* length, GLchar* infoLog); 722 723 // TODO: Compute shaders: 724 // make sure it's OK to put memory barriers and compute dispatch 725 // on the default encoding path 726 727 glVertexAttribFormat_client_proc_t m_glVertexAttribFormat_enc; 728 glVertexAttribIFormat_client_proc_t m_glVertexAttribIFormat_enc; 729 glVertexBindingDivisor_client_proc_t m_glVertexBindingDivisor_enc; 730 glVertexAttribBinding_client_proc_t m_glVertexAttribBinding_enc; 731 glBindVertexBuffer_client_proc_t m_glBindVertexBuffer_enc; 732 733 static void s_glVertexAttribFormat(void* self, GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset); 734 static void s_glVertexAttribIFormat(void* self, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); 735 static void s_glVertexBindingDivisor(void* self, GLuint bindingindex, GLuint divisor); 736 static void s_glVertexAttribBinding(void* self, GLuint attribindex, GLuint bindingindex); 737 static void s_glBindVertexBuffer(void* self, GLuint bindingindex, GLuint buffer, GLintptr offset, GLintptr stride); 738 739 // Indirect draws 740 static void s_glDrawArraysIndirect(void* self, GLenum mode, const void* indirect); 741 static void s_glDrawElementsIndirect(void* self, GLenum mode, GLenum type, const void* indirect); 742 743 // Multisampled textures 744 glTexStorage2DMultisample_client_proc_t m_glTexStorage2DMultisample_enc; 745 static void s_glTexStorage2DMultisample(void* self, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); 746 747 static GLenum s_glGetGraphicsResetStatusEXT(void* self); 748 static void s_glReadnPixelsEXT(void* self, GLint x, GLint y, GLsizei width, 749 GLsizei height, GLenum format, GLenum type, GLsizei bufSize, 750 GLvoid* pixels); 751 static void s_glGetnUniformfvEXT(void *self, GLuint program, GLint location, 752 GLsizei bufSize, GLfloat* params); 753 static void s_glGetnUniformivEXT(void *self, GLuint program, GLint location, 754 GLsizei bufSize, GLint* params); 755 public: 756 glEGLImageTargetTexture2DOES_client_proc_t m_glEGLImageTargetTexture2DOES_enc; 757 758 }; 759 #endif 760