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      1 /*
      2 * Copyright (C) 2011 The Android Open Source Project
      3 *
      4 * Licensed under the Apache License, Version 2.0 (the "License");
      5 * you may not use this file except in compliance with the License.
      6 * You may obtain a copy of the License at
      7 *
      8 * http://www.apache.org/licenses/LICENSE-2.0
      9 *
     10 * Unless required by applicable law or agreed to in writing, software
     11 * distributed under the License is distributed on an "AS IS" BASIS,
     12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     13 * See the License for the specific language governing permissions and
     14 * limitations under the License.
     15 */
     16 #ifndef _GL2_ENCODER_H_
     17 #define _GL2_ENCODER_H_
     18 
     19 #include "gl2_enc.h"
     20 #include "GLClientState.h"
     21 #include "GLSharedGroup.h"
     22 #include "FixedBuffer.h"
     23 
     24 #include <string>
     25 #include <vector>
     26 
     27 class GL2Encoder : public gl2_encoder_context_t {
     28 public:
     29     GL2Encoder(IOStream *stream, ChecksumCalculator* protocol);
     30     virtual ~GL2Encoder();
     31     void setNoHostError(bool noHostError) {
     32         m_noHostError = noHostError;
     33     }
     34     void setClientState(GLClientState *state) {
     35         m_state = state;
     36     }
     37     void setVersion(int major, int minor,
     38                     int deviceMajor, int deviceMinor) {
     39         m_currMajorVersion = major;
     40         m_currMinorVersion = minor;
     41         m_deviceMajorVersion = deviceMajor;
     42         m_deviceMinorVersion = deviceMinor;
     43     }
     44     void setClientStateMakeCurrent(GLClientState *state,
     45                                    int majorVersion,
     46                                    int minorVersion,
     47                                    int deviceMajorVersion,
     48                                    int deviceMinorVersion) {
     49         m_state = state;
     50         m_state->fromMakeCurrent();
     51         m_currMajorVersion = majorVersion;
     52         m_currMinorVersion = minorVersion;
     53         m_deviceMajorVersion = deviceMajorVersion;
     54         m_deviceMinorVersion = deviceMinorVersion;
     55     }
     56     void setSharedGroup(GLSharedGroupPtr shared) {
     57         m_shared = shared;
     58         if (m_state && m_shared.Ptr())
     59             m_state->setTextureData(m_shared->getTextureData());
     60     }
     61     int majorVersion() const { return m_currMajorVersion; }
     62     int minorVersion() const { return m_currMinorVersion; }
     63     void setExtensions(const char* exts,
     64                        const std::vector<std::string>& extArray) {
     65         m_currExtensions = std::string(exts);
     66         m_currExtensionsArray = extArray;
     67     }
     68     bool hasExtension(const char* ext) const {
     69         return m_currExtensions.find(ext) != std::string::npos;
     70     }
     71     const GLClientState *state() { return m_state; }
     72     const GLSharedGroupPtr shared() { return m_shared; }
     73     void flush() { m_stream->flush(); }
     74 
     75     void setInitialized(){ m_initialized = true; };
     76     bool isInitialized(){ return m_initialized; };
     77 
     78     virtual void setError(GLenum error){ m_error = error; };
     79     virtual GLenum getError() { return m_error; };
     80 
     81     void override2DTextureTarget(GLenum target);
     82     void restore2DTextureTarget(GLenum target);
     83     void associateEGLImage(GLenum target, GLeglImageOES eglImage);
     84 
     85     // Convenience functions for buffers
     86     GLuint boundBuffer(GLenum target) const;
     87     BufferData* getBufferData(GLenum target) const;
     88     BufferData* getBufferDataById(GLuint buffer) const;
     89     bool isBufferMapped(GLuint buffer) const;
     90     bool isBufferTargetMapped(GLenum target) const;
     91 
     92 private:
     93 
     94     int m_currMajorVersion;
     95     int m_currMinorVersion;
     96     int m_deviceMajorVersion;
     97     int m_deviceMinorVersion;
     98     std::string m_currExtensions;
     99     std::vector<std::string> m_currExtensionsArray;
    100 
    101     bool    m_initialized;
    102     bool    m_noHostError;
    103     GLClientState *m_state;
    104     GLSharedGroupPtr m_shared;
    105     GLenum  m_error;
    106 
    107     GLint *m_compressedTextureFormats;
    108     GLint m_num_compressedTextureFormats;
    109     GLint *getCompressedTextureFormats();
    110 
    111     GLint m_max_combinedTextureImageUnits;
    112     GLint m_max_vertexTextureImageUnits;
    113     GLint m_max_textureImageUnits;
    114     GLint m_max_cubeMapTextureSize;
    115     GLint m_max_renderBufferSize;
    116     GLint m_max_textureSize;
    117     GLint m_max_3d_textureSize;
    118     GLint m_max_vertexAttribStride;
    119 
    120     GLint m_max_transformFeedbackSeparateAttribs;
    121     GLint m_max_uniformBufferBindings;
    122     GLint m_max_colorAttachments;
    123     GLint m_max_drawBuffers;
    124 
    125     GLint m_max_atomicCounterBufferBindings;
    126     GLint m_max_shaderStorageBufferBindings;
    127     GLint m_max_vertexAttribBindings;
    128 
    129     GLuint m_ssbo_offset_align;
    130     GLuint m_ubo_offset_align;
    131 
    132     FixedBuffer m_fixedBuffer;
    133 
    134     int m_drawCallFlushCount;
    135 
    136     bool m_primitiveRestartEnabled;
    137     GLuint m_primitiveRestartIndex;
    138 
    139     void calcIndexRange(const void* indices,
    140                         GLenum type, GLsizei count,
    141                         int* minIndex, int* maxIndex);
    142     void* recenterIndices(const void* src,
    143                           GLenum type, GLsizei count,
    144                           int minIndex);
    145     void getBufferIndexRange(BufferData* buf, const void* dataWithOffset,
    146                              GLenum type, size_t count, size_t offset,
    147                              int* minIndex_out, int* maxIndex_out);
    148     void getVBOUsage(bool* hasClientArrays, bool* hasVBOs) const;
    149     void sendVertexAttributes(GLint first, GLsizei count, bool hasClientArrays, GLsizei primcount = 0);
    150     void flushDrawCall();
    151 
    152     bool updateHostTexture2DBinding(GLenum texUnit, GLenum newTarget);
    153     void updateHostTexture2DBindingsFromProgramData(GLuint program);
    154     bool texture2DNeedsOverride(GLenum target) const;
    155     bool isCompleteFbo(GLenum target, const GLClientState* state, GLenum attachment) const;
    156     bool checkFramebufferCompleteness(GLenum target, const GLClientState* state) const;
    157 
    158     // Utility classes for safe queries that
    159     // need access to private class members
    160     class ErrorUpdater;
    161     template<class T> class ScopedQueryUpdate;
    162 
    163     // General queries
    164     void safe_glGetBooleanv(GLenum param, GLboolean *val);
    165     void safe_glGetFloatv(GLenum param, GLfloat *val);
    166     void safe_glGetIntegerv(GLenum param, GLint *val);
    167     void safe_glGetInteger64v(GLenum param, GLint64 *val);
    168     void safe_glGetIntegeri_v(GLenum param, GLuint index, GLint *val);
    169     void safe_glGetInteger64i_v(GLenum param, GLuint index, GLint64 *val);
    170     void safe_glGetBooleani_v(GLenum param, GLuint index, GLboolean *val);
    171 
    172     // API implementation
    173     glGetError_client_proc_t    m_glGetError_enc;
    174     static GLenum s_glGetError(void * self);
    175 
    176     glFlush_client_proc_t m_glFlush_enc;
    177     static void s_glFlush(void * self);
    178 
    179     glPixelStorei_client_proc_t m_glPixelStorei_enc;
    180     static void s_glPixelStorei(void *self, GLenum param, GLint value);
    181 
    182     glGetString_client_proc_t m_glGetString_enc;
    183     static const GLubyte * s_glGetString(void *self, GLenum name);
    184 
    185     glBindBuffer_client_proc_t m_glBindBuffer_enc;
    186     static void s_glBindBuffer(void *self, GLenum target, GLuint id);
    187     void doBindBufferEncodeCached(GLenum taret, GLuint id);
    188 
    189     glBufferData_client_proc_t m_glBufferData_enc;
    190     static void s_glBufferData(void *self, GLenum target, GLsizeiptr size, const GLvoid * data, GLenum usage);
    191     glBufferSubData_client_proc_t m_glBufferSubData_enc;
    192     static void s_glBufferSubData(void *self, GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid * data);
    193 
    194     glGenBuffers_client_proc_t m_glGenBuffers_enc;
    195     static void s_glGenBuffers(void *self, GLsizei n, GLuint * buffers);
    196 
    197     glDeleteBuffers_client_proc_t m_glDeleteBuffers_enc;
    198     static void s_glDeleteBuffers(void *self, GLsizei n, const GLuint * buffers);
    199 
    200     glDrawArrays_client_proc_t m_glDrawArrays_enc;
    201     static void s_glDrawArrays(void *self, GLenum mode, GLint first, GLsizei count);
    202 
    203     glDrawElements_client_proc_t m_glDrawElements_enc;
    204     static void s_glDrawElements(void *self, GLenum mode, GLsizei count, GLenum type, const void *indices);
    205 
    206     glDrawArraysNullAEMU_client_proc_t m_glDrawArraysNullAEMU_enc;
    207     static void s_glDrawArraysNullAEMU(void *self, GLenum mode, GLint first, GLsizei count);
    208 
    209     glDrawElementsNullAEMU_client_proc_t m_glDrawElementsNullAEMU_enc;
    210     static void s_glDrawElementsNullAEMU(void *self, GLenum mode, GLsizei count, GLenum type, const void *indices);
    211 
    212     glGetIntegerv_client_proc_t m_glGetIntegerv_enc;
    213     static void s_glGetIntegerv(void *self, GLenum pname, GLint *ptr);
    214 
    215     glGetFloatv_client_proc_t m_glGetFloatv_enc;
    216     static void s_glGetFloatv(void *self, GLenum pname, GLfloat *ptr);
    217 
    218     glGetBooleanv_client_proc_t m_glGetBooleanv_enc;
    219     static void s_glGetBooleanv(void *self, GLenum pname, GLboolean *ptr);
    220 
    221     glGetInteger64v_client_proc_t m_glGetInteger64v_enc;
    222     static void s_glGetInteger64v(void* self, GLenum param, GLint64* val);
    223 
    224     glGetBooleani_v_client_proc_t m_glGetBooleani_v_enc;
    225     static void s_glGetBooleani_v(void* self, GLenum param, GLuint index, GLboolean* val);
    226 
    227     glVertexAttribPointer_client_proc_t m_glVertexAttribPointer_enc;
    228     static void s_glVertexAttribPointer(void *self, GLuint indx, GLint size, GLenum type,
    229                                         GLboolean normalized, GLsizei stride, const GLvoid * ptr);
    230 
    231     glEnableVertexAttribArray_client_proc_t m_glEnableVertexAttribArray_enc;
    232     static void s_glEnableVertexAttribArray(void *self, GLuint index);
    233 
    234     glDisableVertexAttribArray_client_proc_t m_glDisableVertexAttribArray_enc;
    235     static void s_glDisableVertexAttribArray(void *self, GLuint index);
    236 
    237     glGetVertexAttribiv_client_proc_t m_glGetVertexAttribiv_enc;
    238     static void s_glGetVertexAttribiv(void *self, GLuint index, GLenum pname, GLint *params);
    239 
    240     glGetVertexAttribfv_client_proc_t m_glGetVertexAttribfv_enc;
    241     static void s_glGetVertexAttribfv(void *self, GLuint index, GLenum pname, GLfloat *params);
    242 
    243     glGetVertexAttribPointerv_client_proc_t m_glGetVertexAttribPointerv_enc;
    244     static void s_glGetVertexAttribPointerv(void *self, GLuint index, GLenum pname, GLvoid **pointer);
    245 
    246     static void s_glShaderBinary(void *self, GLsizei n, const GLuint *shaders, GLenum binaryformat, const void* binary, GLsizei length);
    247 
    248     static void s_glShaderSource(void *self, GLuint shader, GLsizei count, const GLchar * const *string, const GLint *length);
    249 
    250     static void s_glFinish(void *self);
    251 
    252     glLinkProgram_client_proc_t m_glLinkProgram_enc;
    253     static void s_glLinkProgram(void *self, GLuint program);
    254 
    255     glDeleteProgram_client_proc_t m_glDeleteProgram_enc;
    256     static void s_glDeleteProgram(void * self, GLuint program);
    257 
    258     glGetUniformiv_client_proc_t m_glGetUniformiv_enc;
    259     static void s_glGetUniformiv(void *self, GLuint program, GLint location , GLint *params);
    260 
    261     glGetUniformfv_client_proc_t m_glGetUniformfv_enc;
    262     static void s_glGetUniformfv(void *self, GLuint program, GLint location , GLfloat *params);
    263 
    264     glCreateProgram_client_proc_t m_glCreateProgram_enc;
    265     static GLuint s_glCreateProgram(void *self);
    266 
    267     glCreateShader_client_proc_t m_glCreateShader_enc;
    268     static GLuint s_glCreateShader(void *self, GLenum shaderType);
    269 
    270     glDeleteShader_client_proc_t m_glDeleteShader_enc;
    271     static void s_glDeleteShader(void *self, GLuint shader);
    272 
    273     glAttachShader_client_proc_t m_glAttachShader_enc;
    274     static void s_glAttachShader(void *self, GLuint program, GLuint shader);
    275 
    276     glDetachShader_client_proc_t m_glDetachShader_enc;
    277     static void s_glDetachShader(void *self, GLuint program, GLuint shader);
    278 
    279     glGetAttachedShaders_client_proc_t m_glGetAttachedShaders_enc;
    280     static void s_glGetAttachedShaders(void *self, GLuint program, GLsizei maxCount,
    281             GLsizei* count, GLuint* shaders);
    282 
    283     glGetShaderSource_client_proc_t m_glGetShaderSource_enc;
    284     static void s_glGetShaderSource(void *self, GLuint shader, GLsizei bufsize,
    285             GLsizei* length, GLchar* source);
    286 
    287     glGetShaderInfoLog_client_proc_t m_glGetShaderInfoLog_enc;
    288     static void s_glGetShaderInfoLog(void *self,GLuint shader,
    289             GLsizei bufsize, GLsizei* length, GLchar* infolog);
    290 
    291     glGetProgramInfoLog_client_proc_t m_glGetProgramInfoLog_enc;
    292     static void s_glGetProgramInfoLog(void *self,GLuint program,
    293             GLsizei bufsize, GLsizei* length, GLchar* infolog);
    294 
    295     glGetUniformLocation_client_proc_t m_glGetUniformLocation_enc;
    296     static int s_glGetUniformLocation(void *self, GLuint program, const GLchar *name);
    297     glUseProgram_client_proc_t m_glUseProgram_enc;
    298 
    299     glUniform1f_client_proc_t m_glUniform1f_enc;
    300     glUniform1fv_client_proc_t m_glUniform1fv_enc;
    301     glUniform1i_client_proc_t m_glUniform1i_enc;
    302     glUniform1iv_client_proc_t m_glUniform1iv_enc;
    303     glUniform2f_client_proc_t m_glUniform2f_enc;
    304     glUniform2fv_client_proc_t m_glUniform2fv_enc;
    305     glUniform2i_client_proc_t m_glUniform2i_enc;
    306     glUniform2iv_client_proc_t m_glUniform2iv_enc;
    307     glUniform3f_client_proc_t m_glUniform3f_enc;
    308     glUniform3fv_client_proc_t m_glUniform3fv_enc;
    309     glUniform3i_client_proc_t m_glUniform3i_enc;
    310     glUniform3iv_client_proc_t m_glUniform3iv_enc;
    311     glUniform4f_client_proc_t m_glUniform4f_enc;
    312     glUniform4fv_client_proc_t m_glUniform4fv_enc;
    313     glUniform4i_client_proc_t m_glUniform4i_enc;
    314     glUniform4iv_client_proc_t m_glUniform4iv_enc;
    315     glUniformMatrix2fv_client_proc_t m_glUniformMatrix2fv_enc;
    316     glUniformMatrix3fv_client_proc_t m_glUniformMatrix3fv_enc;
    317     glUniformMatrix4fv_client_proc_t m_glUniformMatrix4fv_enc;
    318 
    319     static void s_glUseProgram(void *self, GLuint program);
    320 	static void s_glUniform1f(void *self , GLint location, GLfloat x);
    321 	static void s_glUniform1fv(void *self , GLint location, GLsizei count, const GLfloat* v);
    322 	static void s_glUniform1i(void *self , GLint location, GLint x);
    323 	static void s_glUniform1iv(void *self , GLint location, GLsizei count, const GLint* v);
    324 	static void s_glUniform2f(void *self , GLint location, GLfloat x, GLfloat y);
    325 	static void s_glUniform2fv(void *self , GLint location, GLsizei count, const GLfloat* v);
    326 	static void s_glUniform2i(void *self , GLint location, GLint x, GLint y);
    327 	static void s_glUniform2iv(void *self , GLint location, GLsizei count, const GLint* v);
    328 	static void s_glUniform3f(void *self , GLint location, GLfloat x, GLfloat y, GLfloat z);
    329 	static void s_glUniform3fv(void *self , GLint location, GLsizei count, const GLfloat* v);
    330 	static void s_glUniform3i(void *self , GLint location, GLint x, GLint y, GLint z);
    331 	static void s_glUniform3iv(void *self , GLint location, GLsizei count, const GLint* v);
    332 	static void s_glUniform4f(void *self , GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
    333 	static void s_glUniform4fv(void *self , GLint location, GLsizei count, const GLfloat* v);
    334 	static void s_glUniform4i(void *self , GLint location, GLint x, GLint y, GLint z, GLint w);
    335 	static void s_glUniform4iv(void *self , GLint location, GLsizei count, const GLint* v);
    336 	static void s_glUniformMatrix2fv(void *self , GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
    337 	static void s_glUniformMatrix3fv(void *self , GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
    338 	static void s_glUniformMatrix4fv(void *self , GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
    339 
    340     glActiveTexture_client_proc_t m_glActiveTexture_enc;
    341     glBindTexture_client_proc_t m_glBindTexture_enc;
    342     glDeleteTextures_client_proc_t m_glDeleteTextures_enc;
    343     glGetTexParameterfv_client_proc_t m_glGetTexParameterfv_enc;
    344     glGetTexParameteriv_client_proc_t m_glGetTexParameteriv_enc;
    345     glTexParameterf_client_proc_t m_glTexParameterf_enc;
    346     glTexParameterfv_client_proc_t m_glTexParameterfv_enc;
    347     glTexParameteri_client_proc_t m_glTexParameteri_enc;
    348     glTexParameteriv_client_proc_t m_glTexParameteriv_enc;
    349     glTexImage2D_client_proc_t m_glTexImage2D_enc;
    350     glTexSubImage2D_client_proc_t m_glTexSubImage2D_enc;
    351     glCopyTexImage2D_client_proc_t m_glCopyTexImage2D_enc;
    352 
    353     static void s_glActiveTexture(void* self, GLenum texture);
    354     static void s_glBindTexture(void* self, GLenum target, GLuint texture);
    355     static void s_glDeleteTextures(void* self, GLsizei n, const GLuint* textures);
    356     static void s_glGetTexParameterfv(void* self, GLenum target, GLenum pname, GLfloat* params);
    357     static void s_glGetTexParameteriv(void* self, GLenum target, GLenum pname, GLint* params);
    358     static void s_glTexParameterf(void* self, GLenum target, GLenum pname, GLfloat param);
    359     static void s_glTexParameterfv(void* self, GLenum target, GLenum pname, const GLfloat* params);
    360     static void s_glTexParameteri(void* self, GLenum target, GLenum pname, GLint param);
    361     static void s_glTexParameteriv(void* self, GLenum target, GLenum pname, const GLint* params);
    362     static void s_glTexImage2D(void* self, GLenum target, GLint level, GLint internalformat,
    363             GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type,
    364             const GLvoid* pixels);
    365     static void s_glTexSubImage2D(void* self, GLenum target, GLint level, GLint xoffset,
    366             GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type,
    367             const GLvoid* pixels);
    368     static void s_glCopyTexImage2D(void* self, GLenum target, GLint level, GLenum internalformat,
    369             GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
    370 
    371     glGenRenderbuffers_client_proc_t m_glGenRenderbuffers_enc;
    372     static void s_glGenRenderbuffers(void* self, GLsizei n, GLuint* renderbuffers);
    373     glDeleteRenderbuffers_client_proc_t m_glDeleteRenderbuffers_enc;
    374     static void s_glDeleteRenderbuffers(void* self, GLsizei n, const GLuint* renderbuffers);
    375 
    376     glBindRenderbuffer_client_proc_t m_glBindRenderbuffer_enc;
    377     static void s_glBindRenderbuffer(void* self, GLenum target, GLuint renderbuffer);
    378 
    379     glRenderbufferStorage_client_proc_t m_glRenderbufferStorage_enc;
    380     static void s_glRenderbufferStorage(void* self, GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
    381 
    382     glFramebufferRenderbuffer_client_proc_t m_glFramebufferRenderbuffer_enc;
    383     static void s_glFramebufferRenderbuffer(void* self, GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
    384 
    385     glGenFramebuffers_client_proc_t m_glGenFramebuffers_enc;
    386     static void s_glGenFramebuffers(void* self, GLsizei n, GLuint* framebuffers);
    387     glDeleteFramebuffers_client_proc_t m_glDeleteFramebuffers_enc;
    388     static void s_glDeleteFramebuffers(void* self, GLsizei n, const GLuint* framebuffers);
    389 
    390     glBindFramebuffer_client_proc_t m_glBindFramebuffer_enc;
    391     static void s_glBindFramebuffer(void* self, GLenum target, GLuint framebuffer);
    392 
    393     glFramebufferTexture2D_client_proc_t m_glFramebufferTexture2D_enc;
    394     static void s_glFramebufferTexture2D(void* self, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
    395 
    396     glFramebufferTexture3DOES_client_proc_t m_glFramebufferTexture3DOES_enc;
    397     static void s_glFramebufferTexture3DOES(void*self, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
    398 
    399     glGetFramebufferAttachmentParameteriv_client_proc_t m_glGetFramebufferAttachmentParameteriv_enc;
    400     static void s_glGetFramebufferAttachmentParameteriv(void* self, GLenum target, GLenum attachment, GLenum pname, GLint* params);
    401 
    402     glCheckFramebufferStatus_client_proc_t m_glCheckFramebufferStatus_enc;
    403     static GLenum s_glCheckFramebufferStatus(void* self,
    404             GLenum target);
    405 
    406     // GLES 3.0-specific custom encoders
    407 
    408     // VAO (+ ES 2 extension)
    409     glGenVertexArrays_client_proc_t m_glGenVertexArrays_enc;
    410     glDeleteVertexArrays_client_proc_t m_glDeleteVertexArrays_enc;
    411     glBindVertexArray_client_proc_t m_glBindVertexArray_enc;
    412     glGenVertexArraysOES_client_proc_t m_glGenVertexArraysOES_enc;
    413     glDeleteVertexArraysOES_client_proc_t m_glDeleteVertexArraysOES_enc;
    414     glBindVertexArrayOES_client_proc_t m_glBindVertexArrayOES_enc;
    415     static void s_glGenVertexArrays(void *self, GLsizei n, GLuint* arrays);
    416     static void s_glDeleteVertexArrays(void *self , GLsizei n, const GLuint* arrays);
    417     static void s_glBindVertexArray(void *self , GLuint array);
    418 
    419     // Mapped buffers
    420     static void* s_glMapBufferOES(void* self, GLenum target, GLenum access);
    421     static GLboolean s_glUnmapBufferOES(void* self, GLenum target);
    422     static void* s_glMapBufferRange(void* self, GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
    423     static void* s_glMapBufferRangeAEMUImpl(GL2Encoder* ctx, GLenum target,
    424                                             GLintptr offset, GLsizeiptr length,
    425                                             GLbitfield access, BufferData* buf);
    426     static GLboolean s_glUnmapBuffer(void* self, GLenum target);
    427     static void s_glFlushMappedBufferRange(void* self, GLenum target, GLintptr offset, GLsizeiptr length);
    428 
    429     // Custom encodes for 2D compressed textures b/c we need to account for
    430     // nonzero GL_PIXEL_UNPACK_BUFFER
    431     glCompressedTexImage2D_client_proc_t m_glCompressedTexImage2D_enc;
    432     static void s_glCompressedTexImage2D(void* self, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid* data);
    433     glCompressedTexSubImage2D_client_proc_t m_glCompressedTexSubImage2D_enc;
    434     static void s_glCompressedTexSubImage2D(void* self, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid* data);
    435 
    436     // Indexed, range bind
    437     glBindBufferRange_client_proc_t m_glBindBufferRange_enc;
    438     static void s_glBindBufferRange(void *self , GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
    439 
    440     glBindBufferBase_client_proc_t m_glBindBufferBase_enc;
    441     static void s_glBindBufferBase(void *self , GLenum target, GLuint index, GLuint buffer);
    442 
    443     // TODO:
    444     // VertexAttrib(I)Pointer
    445     // VertexAttribBinding
    446     // BindVertexBuffer
    447     // depend on other state as well
    448     enum IndexedBufferBindOp {
    449         BindBufferBase,
    450         BindBufferRange,
    451         // TODO
    452         // VertexAttribPointer,
    453         // VertexAttribIPointer,
    454         // VertexAttribBinding,
    455         // VertexAttribFormat,
    456         // BindVertexBuffer,
    457     };
    458     void doIndexedBufferBindEncodeCached(IndexedBufferBindOp op, GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size, GLintptr stride, GLintptr effectiveStride);
    459 
    460     glCopyBufferSubData_client_proc_t m_glCopyBufferSubData_enc;
    461     static void s_glCopyBufferSubData(void *self , GLenum readtarget, GLenum writetarget, GLintptr readoffset, GLintptr writeoffset, GLsizeiptr size);
    462 
    463     glGetBufferParameteriv_client_proc_t m_glGetBufferParameteriv_enc;
    464     static void s_glGetBufferParameteriv(void* self, GLenum target, GLenum pname, GLint* params);
    465 
    466     glGetBufferParameteri64v_client_proc_t m_glGetBufferParameteri64v_enc;
    467     static void s_glGetBufferParameteri64v(void* self, GLenum target, GLenum pname, GLint64* params);
    468 
    469     glGetBufferPointerv_client_proc_t m_glGetBufferPointerv_enc;
    470     static void s_glGetBufferPointerv(void* self, GLenum target, GLenum pname, GLvoid** params);
    471 
    472     glGetUniformIndices_client_proc_t m_glGetUniformIndices_enc;
    473     static void s_glGetUniformIndices(void* self, GLuint program, GLsizei uniformCount, const GLchar ** uniformNames, GLuint* uniformIndices);
    474 
    475     glUniform1ui_client_proc_t m_glUniform1ui_enc;
    476     glUniform1uiv_client_proc_t m_glUniform1uiv_enc;
    477     glUniform2ui_client_proc_t m_glUniform2ui_enc;
    478     glUniform2uiv_client_proc_t m_glUniform2uiv_enc;
    479     glUniform3ui_client_proc_t m_glUniform3ui_enc;
    480     glUniform3uiv_client_proc_t m_glUniform3uiv_enc;
    481     glUniform4ui_client_proc_t m_glUniform4ui_enc;
    482     glUniform4uiv_client_proc_t m_glUniform4uiv_enc;
    483     glUniformMatrix2x3fv_client_proc_t m_glUniformMatrix2x3fv_enc;
    484     glUniformMatrix2x4fv_client_proc_t m_glUniformMatrix2x4fv_enc;
    485     glUniformMatrix3x2fv_client_proc_t m_glUniformMatrix3x2fv_enc;
    486     glUniformMatrix3x4fv_client_proc_t m_glUniformMatrix3x4fv_enc;
    487     glUniformMatrix4x2fv_client_proc_t m_glUniformMatrix4x2fv_enc;
    488     glUniformMatrix4x3fv_client_proc_t m_glUniformMatrix4x3fv_enc;
    489 
    490     static void s_glUniform1ui(void* self, GLint location, GLuint v0);
    491     static void s_glUniform2ui(void* self, GLint location, GLuint v0, GLuint v1);
    492     static void s_glUniform3ui(void* self, GLint location, GLuint v0, GLuint v1, GLuint v2);
    493     static void s_glUniform4ui(void* self, GLint location, GLint v0, GLuint v1, GLuint v2, GLuint v3);
    494     static void s_glUniform1uiv(void* self, GLint location, GLsizei count, const GLuint *value);
    495     static void s_glUniform2uiv(void* self, GLint location, GLsizei count, const GLuint *value);
    496     static void s_glUniform3uiv(void* self, GLint location, GLsizei count, const GLuint *value);
    497     static void s_glUniform4uiv(void* self, GLint location, GLsizei count, const GLuint *value);
    498     static void s_glUniformMatrix2x3fv(void* self, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
    499     static void s_glUniformMatrix3x2fv(void* self, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
    500     static void s_glUniformMatrix2x4fv(void* self, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
    501     static void s_glUniformMatrix4x2fv(void* self, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
    502     static void s_glUniformMatrix3x4fv(void* self, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
    503     static void s_glUniformMatrix4x3fv(void* self, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
    504 
    505     glGetUniformuiv_client_proc_t m_glGetUniformuiv_enc;
    506     static void s_glGetUniformuiv(void *self, GLuint program, GLint location, GLuint* params);
    507 
    508     glGetActiveUniformBlockiv_client_proc_t m_glGetActiveUniformBlockiv_enc;
    509     static void s_glGetActiveUniformBlockiv(void* self, GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint* params);
    510 
    511     glGetVertexAttribIiv_client_proc_t m_glGetVertexAttribIiv_enc;
    512     static void s_glGetVertexAttribIiv(void* self, GLuint index, GLenum pname, GLint* params);
    513 
    514     glGetVertexAttribIuiv_client_proc_t m_glGetVertexAttribIuiv_enc;
    515     static void s_glGetVertexAttribIuiv(void* self, GLuint index, GLenum pname, GLuint* params);
    516 
    517     static void s_glVertexAttribIPointer(void* self, GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid* pointer);
    518 
    519     glVertexAttribDivisor_client_proc_t m_glVertexAttribDivisor_enc;
    520     static void s_glVertexAttribDivisor(void* self, GLuint index, GLuint divisor);
    521 
    522     glRenderbufferStorageMultisample_client_proc_t m_glRenderbufferStorageMultisample_enc;
    523     static void s_glRenderbufferStorageMultisample(void* self, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
    524 
    525     glDrawBuffers_client_proc_t m_glDrawBuffers_enc;
    526     static void s_glDrawBuffers(void* self, GLsizei n, const GLenum* bufs);
    527 
    528     glReadBuffer_client_proc_t m_glReadBuffer_enc;
    529     static void s_glReadBuffer(void* self, GLenum src);
    530 
    531     glFramebufferTextureLayer_client_proc_t m_glFramebufferTextureLayer_enc;
    532     static void s_glFramebufferTextureLayer(void* self, GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
    533 
    534     glTexStorage2D_client_proc_t m_glTexStorage2D_enc;
    535     static void s_glTexStorage2D(void* self, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
    536 
    537     static void s_glTransformFeedbackVaryings(void* self, GLuint program, GLsizei count, const char** varyings, GLenum bufferMode);
    538 
    539     glBeginTransformFeedback_client_proc_t m_glBeginTransformFeedback_enc;
    540     static void s_glBeginTransformFeedback(void* self, GLenum primitiveMode);
    541 
    542     glEndTransformFeedback_client_proc_t m_glEndTransformFeedback_enc;
    543     static void s_glEndTransformFeedback(void* self);
    544 
    545     glPauseTransformFeedback_client_proc_t m_glPauseTransformFeedback_enc;
    546     static void s_glPauseTransformFeedback(void* self);
    547 
    548     glResumeTransformFeedback_client_proc_t m_glResumeTransformFeedback_enc;
    549     static void s_glResumeTransformFeedback(void* self);
    550 
    551     glTexImage3D_client_proc_t m_glTexImage3D_enc;
    552     static void s_glTexImage3D(void* self, GLenum target, GLint level, GLint internalFormat,
    553                                GLsizei width, GLsizei height, GLsizei depth,
    554                                GLint border, GLenum format, GLenum type, const GLvoid* data);
    555 
    556     glTexSubImage3D_client_proc_t m_glTexSubImage3D_enc;
    557     static void s_glTexSubImage3D(void* self, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid* data);
    558 
    559     glCompressedTexImage3D_client_proc_t m_glCompressedTexImage3D_enc;
    560     static void s_glCompressedTexImage3D(void* self, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* data);
    561     glCompressedTexSubImage3D_client_proc_t m_glCompressedTexSubImage3D_enc;
    562     static void s_glCompressedTexSubImage3D(void* self, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* data);
    563 
    564 
    565     glTexStorage3D_client_proc_t m_glTexStorage3D_enc;
    566     static void s_glTexStorage3D(void* self, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
    567 
    568     glDrawArraysInstanced_client_proc_t m_glDrawArraysInstanced_enc;
    569     static void s_glDrawArraysInstanced(void* self, GLenum mode, GLint first, GLsizei count, GLsizei primcount);
    570 
    571     static void s_glDrawElementsInstanced(void* self, GLenum mode, GLsizei count, GLenum type, const void* indices, GLsizei primcount);
    572 
    573     glDrawRangeElements_client_proc_t m_glDrawRangeElements_enc;
    574     static void s_glDrawRangeElements(void* self, GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void* indices);
    575 
    576     static const GLubyte* s_glGetStringi(void* self, GLenum name, GLuint index);
    577 
    578     glGetProgramBinary_client_proc_t m_glGetProgramBinary_enc;
    579     static void s_glGetProgramBinary(void* self, GLuint program, GLsizei bufSize, GLsizei* length, GLenum* binaryFormat, void* binary);
    580 
    581     glReadPixels_client_proc_t m_glReadPixels_enc;
    582     static void s_glReadPixels(void* self, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels);
    583 
    584     glEnable_client_proc_t m_glEnable_enc;
    585     static void s_glEnable(void* self, GLenum what);
    586     glDisable_client_proc_t m_glDisable_enc;
    587     static void s_glDisable(void* self, GLenum what);
    588 
    589     glClearBufferiv_client_proc_t m_glClearBufferiv_enc;
    590     static void s_glClearBufferiv(void* self, GLenum buffer, GLint drawBuffer, const GLint* value);
    591 
    592     glClearBufferuiv_client_proc_t m_glClearBufferuiv_enc;
    593     static void s_glClearBufferuiv(void* self, GLenum buffer, GLint drawBuffer, const GLuint* value);
    594 
    595     glClearBufferfv_client_proc_t m_glClearBufferfv_enc;
    596     static void s_glClearBufferfv(void* self, GLenum buffer, GLint drawBuffer, const GLfloat* value);
    597 
    598     glBlitFramebuffer_client_proc_t m_glBlitFramebuffer_enc;
    599     static void s_glBlitFramebuffer(void* self, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
    600 
    601     static void s_glGetInternalformativ(void* self, GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint *params);
    602 
    603     glGenerateMipmap_client_proc_t m_glGenerateMipmap_enc;
    604     static void s_glGenerateMipmap(void* self, GLenum target);
    605 
    606     glBindSampler_client_proc_t m_glBindSampler_enc;
    607     static void s_glBindSampler(void* self, GLuint unit, GLuint sampler);
    608     void doSamplerBindEncodeCached(GLuint unit, GLuint sampler);
    609 
    610     glDeleteSamplers_client_proc_t m_glDeleteSamplers_enc;
    611     static void s_glDeleteSamplers(void* self, GLsizei n, const GLuint* samplers);
    612 
    613     static GLsync s_glFenceSync(void* self, GLenum condition, GLbitfield flags);
    614     static GLenum s_glClientWaitSync(void* self, GLsync wait_on, GLbitfield flags, GLuint64 timeout);
    615     static void s_glWaitSync(void* self, GLsync wait_on, GLbitfield flags, GLuint64 timeout);
    616     static void s_glDeleteSync(void* self, GLsync to_delete);
    617     static GLboolean s_glIsSync(void* self, GLsync sync);
    618     static void s_glGetSynciv(void* self, GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values);
    619 
    620     glGetIntegeri_v_client_proc_t m_glGetIntegeri_v_enc;
    621     static void s_glGetIntegeri_v(void* self, GLenum target, GLuint index, GLint* params);
    622 
    623     glGetInteger64i_v_client_proc_t m_glGetInteger64i_v_enc;
    624     static void s_glGetInteger64i_v(void* self, GLenum target, GLuint index, GLint64* params);
    625 
    626     glGetShaderiv_client_proc_t m_glGetShaderiv_enc;
    627     static void s_glGetShaderiv(void* self, GLuint shader, GLenum pname, GLint* params);
    628 
    629     // 3.1
    630     glActiveShaderProgram_client_proc_t m_glActiveShaderProgram_enc;
    631     static void s_glActiveShaderProgram(void* self, GLuint pipeline, GLuint program);
    632     static GLuint s_glCreateShaderProgramv(void* self, GLenum type, GLsizei count, const char** strings);
    633 
    634     glProgramUniform1f_client_proc_t m_glProgramUniform1f_enc;
    635     glProgramUniform1fv_client_proc_t m_glProgramUniform1fv_enc;
    636     glProgramUniform1i_client_proc_t m_glProgramUniform1i_enc;
    637     glProgramUniform1iv_client_proc_t m_glProgramUniform1iv_enc;
    638     glProgramUniform1ui_client_proc_t m_glProgramUniform1ui_enc;
    639     glProgramUniform1uiv_client_proc_t m_glProgramUniform1uiv_enc;
    640     glProgramUniform2f_client_proc_t m_glProgramUniform2f_enc;
    641     glProgramUniform2fv_client_proc_t m_glProgramUniform2fv_enc;
    642     glProgramUniform2i_client_proc_t m_glProgramUniform2i_enc;
    643     glProgramUniform2iv_client_proc_t m_glProgramUniform2iv_enc;
    644     glProgramUniform2ui_client_proc_t m_glProgramUniform2ui_enc;
    645     glProgramUniform2uiv_client_proc_t m_glProgramUniform2uiv_enc;
    646     glProgramUniform3f_client_proc_t m_glProgramUniform3f_enc;
    647     glProgramUniform3fv_client_proc_t m_glProgramUniform3fv_enc;
    648     glProgramUniform3i_client_proc_t m_glProgramUniform3i_enc;
    649     glProgramUniform3iv_client_proc_t m_glProgramUniform3iv_enc;
    650     glProgramUniform3ui_client_proc_t m_glProgramUniform3ui_enc;
    651     glProgramUniform3uiv_client_proc_t m_glProgramUniform3uiv_enc;
    652     glProgramUniform4f_client_proc_t m_glProgramUniform4f_enc;
    653     glProgramUniform4fv_client_proc_t m_glProgramUniform4fv_enc;
    654     glProgramUniform4i_client_proc_t m_glProgramUniform4i_enc;
    655     glProgramUniform4iv_client_proc_t m_glProgramUniform4iv_enc;
    656     glProgramUniform4ui_client_proc_t m_glProgramUniform4ui_enc;
    657     glProgramUniform4uiv_client_proc_t m_glProgramUniform4uiv_enc;
    658     glProgramUniformMatrix2fv_client_proc_t m_glProgramUniformMatrix2fv_enc;
    659     glProgramUniformMatrix2x3fv_client_proc_t m_glProgramUniformMatrix2x3fv_enc;
    660     glProgramUniformMatrix2x4fv_client_proc_t m_glProgramUniformMatrix2x4fv_enc;
    661     glProgramUniformMatrix3fv_client_proc_t m_glProgramUniformMatrix3fv_enc;
    662     glProgramUniformMatrix3x2fv_client_proc_t m_glProgramUniformMatrix3x2fv_enc;
    663     glProgramUniformMatrix3x4fv_client_proc_t m_glProgramUniformMatrix3x4fv_enc;
    664     glProgramUniformMatrix4fv_client_proc_t m_glProgramUniformMatrix4fv_enc;
    665     glProgramUniformMatrix4x2fv_client_proc_t m_glProgramUniformMatrix4x2fv_enc;
    666     glProgramUniformMatrix4x3fv_client_proc_t m_glProgramUniformMatrix4x3fv_enc;
    667 
    668     static void s_glProgramUniform1f(void* self, GLuint program, GLint location, GLfloat v0);
    669     static void s_glProgramUniform2f(void* self, GLuint program, GLint location, GLfloat v0, GLfloat v1);
    670     static void s_glProgramUniform3f(void* self, GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
    671     static void s_glProgramUniform4f(void* self, GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
    672     static void s_glProgramUniform1i(void* self, GLuint program, GLint location, GLint v0);
    673     static void s_glProgramUniform2i(void* self, GLuint program, GLint location, GLint v0, GLint v1);
    674     static void s_glProgramUniform3i(void* self, GLuint program, GLint location, GLint v0, GLint v1, GLint v2);
    675     static void s_glProgramUniform4i(void* self, GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
    676     static void s_glProgramUniform1ui(void* self, GLuint program, GLint location, GLuint v0);
    677     static void s_glProgramUniform2ui(void* self, GLuint program, GLint location, GLint v0, GLuint v1);
    678     static void s_glProgramUniform3ui(void* self, GLuint program, GLint location, GLint v0, GLint v1, GLuint v2);
    679     static void s_glProgramUniform4ui(void* self, GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLuint v3);
    680     static void s_glProgramUniform1fv(void* self, GLuint program, GLint location, GLsizei count, const GLfloat *value);
    681     static void s_glProgramUniform2fv(void* self, GLuint program, GLint location, GLsizei count, const GLfloat *value);
    682     static void s_glProgramUniform3fv(void* self, GLuint program, GLint location, GLsizei count, const GLfloat *value);
    683     static void s_glProgramUniform4fv(void* self, GLuint program, GLint location, GLsizei count, const GLfloat *value);
    684     static void s_glProgramUniform1iv(void* self, GLuint program, GLint location, GLsizei count, const GLint *value);
    685     static void s_glProgramUniform2iv(void* self, GLuint program, GLint location, GLsizei count, const GLint *value);
    686     static void s_glProgramUniform3iv(void* self, GLuint program, GLint location, GLsizei count, const GLint *value);
    687     static void s_glProgramUniform4iv(void* self, GLuint program, GLint location, GLsizei count, const GLint *value);
    688     static void s_glProgramUniform1uiv(void* self, GLuint program, GLint location, GLsizei count, const GLuint *value);
    689     static void s_glProgramUniform2uiv(void* self, GLuint program, GLint location, GLsizei count, const GLuint *value);
    690     static void s_glProgramUniform3uiv(void* self, GLuint program, GLint location, GLsizei count, const GLuint *value);
    691     static void s_glProgramUniform4uiv(void* self, GLuint program, GLint location, GLsizei count, const GLuint *value);
    692     static void s_glProgramUniformMatrix2fv(void* self, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
    693     static void s_glProgramUniformMatrix3fv(void* self, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
    694     static void s_glProgramUniformMatrix4fv(void* self, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
    695     static void s_glProgramUniformMatrix2x3fv(void* self, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
    696     static void s_glProgramUniformMatrix3x2fv(void* self, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
    697     static void s_glProgramUniformMatrix2x4fv(void* self, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
    698     static void s_glProgramUniformMatrix4x2fv(void* self, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
    699     static void s_glProgramUniformMatrix3x4fv(void* self, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
    700     static void s_glProgramUniformMatrix4x3fv(void* self, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
    701 
    702     glProgramParameteri_client_proc_t m_glProgramParameteri_enc;
    703     glUseProgramStages_client_proc_t m_glUseProgramStages_enc;
    704     glBindProgramPipeline_client_proc_t m_glBindProgramPipeline_enc;
    705 
    706     static void s_glProgramParameteri(void* self, GLuint program, GLenum pname, GLint value);
    707     static void s_glUseProgramStages(void *self, GLuint pipeline, GLbitfield stages, GLuint program);
    708     static void s_glBindProgramPipeline(void *self, GLuint pipeline);
    709 
    710     glGetProgramResourceiv_client_proc_t m_glGetProgramResourceiv_enc;
    711     glGetProgramResourceIndex_client_proc_t m_glGetProgramResourceIndex_enc;
    712     glGetProgramResourceLocation_client_proc_t m_glGetProgramResourceLocation_enc;
    713     glGetProgramResourceName_client_proc_t m_glGetProgramResourceName_enc;
    714     glGetProgramPipelineInfoLog_client_proc_t m_glGetProgramPipelineInfoLog_enc;
    715 
    716     static void s_glGetProgramResourceiv(void* self, GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum * props, GLsizei bufSize, GLsizei * length, GLint * params);
    717     static GLuint s_glGetProgramResourceIndex(void* self, GLuint program, GLenum programInterface, const char* name);
    718     static GLint s_glGetProgramResourceLocation(void* self, GLuint program, GLenum programInterface, const char* name);
    719     static void s_glGetProgramResourceName(void* self, GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei* length, char* name);
    720 
    721     static void s_glGetProgramPipelineInfoLog(void* self, GLuint pipeline, GLsizei bufSize, GLsizei* length, GLchar* infoLog);
    722 
    723     // TODO: Compute shaders:
    724     // make sure it's OK to put memory barriers and compute dispatch
    725     // on the default encoding path
    726 
    727     glVertexAttribFormat_client_proc_t m_glVertexAttribFormat_enc;
    728     glVertexAttribIFormat_client_proc_t m_glVertexAttribIFormat_enc;
    729     glVertexBindingDivisor_client_proc_t m_glVertexBindingDivisor_enc;
    730     glVertexAttribBinding_client_proc_t m_glVertexAttribBinding_enc;
    731     glBindVertexBuffer_client_proc_t m_glBindVertexBuffer_enc;
    732 
    733     static void s_glVertexAttribFormat(void* self, GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset);
    734     static void s_glVertexAttribIFormat(void* self, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset);
    735     static void s_glVertexBindingDivisor(void* self, GLuint bindingindex, GLuint divisor);
    736     static void s_glVertexAttribBinding(void* self, GLuint attribindex, GLuint bindingindex);
    737     static void s_glBindVertexBuffer(void* self, GLuint bindingindex, GLuint buffer, GLintptr offset, GLintptr stride);
    738 
    739     // Indirect draws
    740     static void s_glDrawArraysIndirect(void* self, GLenum mode, const void* indirect);
    741     static void s_glDrawElementsIndirect(void* self, GLenum mode, GLenum type, const void* indirect);
    742 
    743     // Multisampled textures
    744     glTexStorage2DMultisample_client_proc_t m_glTexStorage2DMultisample_enc;
    745     static void s_glTexStorage2DMultisample(void* self, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);
    746 
    747     static GLenum s_glGetGraphicsResetStatusEXT(void* self);
    748     static void s_glReadnPixelsEXT(void* self, GLint x, GLint y, GLsizei width,
    749             GLsizei height, GLenum format, GLenum type, GLsizei bufSize,
    750             GLvoid* pixels);
    751     static void s_glGetnUniformfvEXT(void *self, GLuint program, GLint location,
    752             GLsizei bufSize, GLfloat* params);
    753     static void s_glGetnUniformivEXT(void *self, GLuint program, GLint location,
    754             GLsizei bufSize, GLint* params);
    755 public:
    756     glEGLImageTargetTexture2DOES_client_proc_t m_glEGLImageTargetTexture2DOES_enc;
    757 
    758 };
    759 #endif
    760