1 Name 2 3 EXT_shader_integer_mix 4 5 Name Strings 6 7 GL_EXT_shader_integer_mix 8 9 Contact 10 11 Matt Turner (matt.turner 'at' intel.com) 12 13 Contributors 14 15 Matt Turner, Intel 16 Ian Romanick, Intel 17 18 Status 19 20 Shipping 21 22 Version 23 24 Last Modified Date: 09/12/2013 25 Author Revision: 6 26 27 Number 28 29 TBD 30 31 Dependencies 32 33 OpenGL 3.0 or OpenGL ES 3.0 is required. This extension interacts with 34 GL_ARB_ES3_compatibility. 35 36 This extension is written against the OpenGL 4.4 (core) specification 37 and the GLSL 4.40 specification. 38 39 Overview 40 41 GLSL 1.30 (and GLSL ES 3.00) expanded the mix() built-in function to 42 operate on a boolean third argument that does not interpolate but 43 selects. This extension extends mix() to select between int, uint, 44 and bool components. 45 46 New Procedures and Functions 47 48 None. 49 50 New Tokens 51 52 None. 53 54 Additions to Chapter 8 of the GLSL 4.40 Specification (Built-in Functions) 55 56 Modify Section 8.3, Common Functions 57 58 Additions to the table listing common built-in functions: 59 60 Syntax Description 61 --------------------------- -------------------------------------------------- 62 genIType mix(genIType x, Selects which vector each returned component comes 63 genIType y, from. For a component of a that is false, the 64 genBType a) corresponding component of x is returned. For a 65 genUType mix(genUType x, component of a that is true, the corresponding 66 genUType y, component of y is returned. 67 genBType a) 68 genBType mix(genBType x, 69 genBType y, 70 genBType a) 71 72 Additions to the AGL/GLX/WGL Specifications 73 74 None. 75 76 Modifications to The OpenGL Shading Language Specification, Version 4.40 77 78 Including the following line in a shader can be used to control the 79 language features described in this extension: 80 81 #extension GL_EXT_shader_integer_mix : <behavior> 82 83 where <behavior> is as specified in section 3.3. 84 85 New preprocessor #defines are added to the OpenGL Shading Language: 86 87 #define GL_EXT_shader_integer_mix 1 88 89 Interactions with ARB_ES3_compatibility 90 91 On desktop implementations that support ARB_ES3_compatibility, 92 GL_EXT_shader_integer_mix can be enabled (and the new functions 93 used) in shaders declared with '#version 300 es'. 94 95 GLX Protocol 96 97 None. 98 99 Errors 100 101 None. 102 103 New State 104 105 None. 106 107 New Implementation Dependent State 108 109 None. 110 111 Issues 112 113 1) Should we allow linear interpolation of integers via a non-boolean 114 third component? 115 116 RESOLVED: No. 117 118 2) Should we allow mix() to select between boolean components? 119 120 RESOLVED: Yes. Implementing the same functionality using casts would be 121 possible but ugly. 122 123 Revision History 124 125 Rev. Date Author Changes 126 ---- -------- -------- --------------------------------------------- 127 6 09/12/2013 idr After discussions in Khronos, change vendor 128 prefix to EXT. 129 130 5 09/09/2013 idr Add ARB_ES3_compatibility interaction. 131 132 4 09/06/2013 mattst88 Allow extension on OpenGL ES 3.0. 133 134 3 08/28/2013 mattst88 Add #extension/#define changes. 135 136 2 08/26/2013 mattst88 Change vendor prefix to MESA. Add mix() that 137 selects between boolean components. 138 1 08/26/2013 mattst88 Initial revision 139