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      1 // Copyright 2016 The SwiftShader Authors. All Rights Reserved.
      2 //
      3 // Licensed under the Apache License, Version 2.0 (the "License");
      4 // you may not use this file except in compliance with the License.
      5 // You may obtain a copy of the License at
      6 //
      7 //    http://www.apache.org/licenses/LICENSE-2.0
      8 //
      9 // Unless required by applicable law or agreed to in writing, software
     10 // distributed under the License is distributed on an "AS IS" BASIS,
     11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     12 // See the License for the specific language governing permissions and
     13 // limitations under the License.
     14 
     15 #ifndef D3D9_Direct3DDevice9Ex_hpp
     16 #define D3D9_Direct3DDevice9Ex_hpp
     17 
     18 #include "Direct3DDevice9.hpp"
     19 
     20 #include "Direct3D9Ex.hpp"
     21 #include "Direct3DSwapChain9.hpp"
     22 
     23 #include "Stream.hpp"
     24 
     25 #include <d3d9.h>
     26 #include <map>
     27 #include <list>
     28 #include <vector>
     29 
     30 namespace sw
     31 {
     32 	class Renderer;
     33 	class Context;
     34 }
     35 
     36 namespace D3D9
     37 {
     38 	class Direct3DVertexDeclaration9;
     39 	class Direct3DStateBlock9;
     40 	class Direct3DSurface9;
     41 	class Direct3DPixelShader9;
     42 	class Direct3DVertexShader9;
     43 	class irect3DVertexDeclaration9;
     44 	class Direct3DVertexBuffer9;
     45 	class Direct3DIndexBuffer9;
     46 
     47 	class Direct3DDevice9Ex : public IDirect3DDevice9Ex, public Direct3DDevice9
     48 	{
     49 	public:
     50 		Direct3DDevice9Ex(const HINSTANCE instance, Direct3D9Ex *d3d9ex, unsigned int adapter, D3DDEVTYPE deviceType, HWND focusWindow, unsigned long behaviourFlags, D3DPRESENT_PARAMETERS *presentParameters);
     51 
     52 		~Direct3DDevice9Ex() override;
     53 
     54 		// IUnknown methods
     55 		long __stdcall QueryInterface(const IID &iid, void **object) override;
     56 		unsigned long __stdcall AddRef() override;
     57 		unsigned long __stdcall Release() override;
     58 
     59 		// IDirect3DDevice9 methods
     60 		long __stdcall TestCooperativeLevel() override;
     61 		unsigned int __stdcall GetAvailableTextureMem() override;
     62 		long __stdcall EvictManagedResources() override;
     63 		long __stdcall GetDirect3D(IDirect3D9 **D3D) override;
     64 		long __stdcall GetDeviceCaps(D3DCAPS9 *caps) override;
     65 		long __stdcall GetDisplayMode(unsigned int swapChain ,D3DDISPLAYMODE *mode) override;
     66 		long __stdcall GetCreationParameters(D3DDEVICE_CREATION_PARAMETERS *parameters) override;
     67 		long __stdcall SetCursorProperties(unsigned int x, unsigned int y, IDirect3DSurface9 *cursorBitmap) override;
     68 		void __stdcall SetCursorPosition(int x, int y, unsigned long flags) override;
     69 		int __stdcall ShowCursor(int show) override;
     70 		long __stdcall CreateAdditionalSwapChain(D3DPRESENT_PARAMETERS *presentParameters, IDirect3DSwapChain9 **swapChain) override;
     71 		long __stdcall GetSwapChain(unsigned int index, IDirect3DSwapChain9 **swapChain) override;
     72 		unsigned int __stdcall GetNumberOfSwapChains() override;
     73 		long __stdcall Reset(D3DPRESENT_PARAMETERS *presentParameters) override;
     74 		long __stdcall Present(const RECT *sourceRect, const RECT *destRect, HWND destWindowOverride, const RGNDATA *dirtyRegion) override;
     75 		long __stdcall GetBackBuffer(unsigned int swapChain, unsigned int index, D3DBACKBUFFER_TYPE type, IDirect3DSurface9 **backBuffer) override;
     76 		long __stdcall GetRasterStatus(unsigned int swapChain, D3DRASTER_STATUS *rasterStatus) override;
     77 		long __stdcall SetDialogBoxMode(int enableDialogs) override;
     78 		void __stdcall SetGammaRamp(unsigned int swapChain, unsigned long flags, const D3DGAMMARAMP *ramp) override;
     79 		void __stdcall GetGammaRamp(unsigned int swapChain, D3DGAMMARAMP *ramp) override;
     80 		long __stdcall CreateTexture(unsigned int width, unsigned int height, unsigned int levels, unsigned long usage, D3DFORMAT format, D3DPOOL pool, IDirect3DTexture9 **texture, void **sharedHandle) override;
     81 		long __stdcall CreateVolumeTexture(unsigned int width, unsigned int height, unsigned int depth, unsigned int levels, unsigned long usage, D3DFORMAT format, D3DPOOL pool, IDirect3DVolumeTexture9 **volumeTexture, void **sharedHandle) override;
     82 		long __stdcall CreateCubeTexture(unsigned int edgeLength, unsigned int levels, unsigned long usage, D3DFORMAT format, D3DPOOL pool, IDirect3DCubeTexture9 **cubeTexture, void **sharedHandle) override;
     83 		long __stdcall CreateVertexBuffer(unsigned int length, unsigned long usage, unsigned long FVF, D3DPOOL, IDirect3DVertexBuffer9 **vertexBuffer, void **sharedHandle) override;
     84 		long __stdcall CreateIndexBuffer(unsigned int length, unsigned long usage, D3DFORMAT format, D3DPOOL pool, IDirect3DIndexBuffer9 **indexBuffer, void **sharedHandle) override;
     85 		long __stdcall CreateRenderTarget(unsigned int width, unsigned int height, D3DFORMAT format, D3DMULTISAMPLE_TYPE multiSample, unsigned long multiSampleQuality, int lockable, IDirect3DSurface9 **surface, void **sharedHandle) override;
     86 		long __stdcall CreateDepthStencilSurface(unsigned int width, unsigned int height, D3DFORMAT format, D3DMULTISAMPLE_TYPE multiSample, unsigned long multiSampleQuality, int discard, IDirect3DSurface9 **surface, void **sharedHandle) override;
     87 		long __stdcall UpdateSurface(IDirect3DSurface9 *sourceSurface, const RECT *sourceRect, IDirect3DSurface9 *destinationSurface, const POINT *destPoint) override;
     88 		long __stdcall UpdateTexture(IDirect3DBaseTexture9 *sourceTexture, IDirect3DBaseTexture9 *destinationTexture) override;
     89 		long __stdcall GetRenderTargetData(IDirect3DSurface9 *renderTarget, IDirect3DSurface9 *destSurface) override;
     90 		long __stdcall GetFrontBufferData(unsigned int swapChain, IDirect3DSurface9 *destSurface) override;
     91 		long __stdcall StretchRect(IDirect3DSurface9 *sourceSurface, const RECT *sourceRect, IDirect3DSurface9 *destSurface, const RECT *destRect, D3DTEXTUREFILTERTYPE filter) override;
     92 		long __stdcall ColorFill(IDirect3DSurface9 *surface, const RECT *rect, D3DCOLOR color) override;
     93 		long __stdcall CreateOffscreenPlainSurface(unsigned int width, unsigned int height, D3DFORMAT format, D3DPOOL pool, IDirect3DSurface9 **surface, void **sharedHandle) override;
     94 		long __stdcall SetRenderTarget(unsigned long index, IDirect3DSurface9 *renderTarget) override;
     95 		long __stdcall GetRenderTarget(unsigned long index, IDirect3DSurface9 **renderTarget) override;
     96 		long __stdcall SetDepthStencilSurface(IDirect3DSurface9 *newDepthStencil) override;
     97 		long __stdcall GetDepthStencilSurface(IDirect3DSurface9 **depthStencilSurface) override;
     98 		long __stdcall BeginScene() override;
     99 		long __stdcall EndScene() override;
    100 		long __stdcall Clear(unsigned long Count, const D3DRECT *rects, unsigned long Flags, unsigned long Color, float Z, unsigned long Stencil) override;
    101 		long __stdcall SetTransform(D3DTRANSFORMSTATETYPE state, const D3DMATRIX *matrix) override;
    102 		long __stdcall GetTransform(D3DTRANSFORMSTATETYPE state, D3DMATRIX *matrix) override;
    103 		long __stdcall MultiplyTransform(D3DTRANSFORMSTATETYPE state, const D3DMATRIX *matrix) override;
    104 		long __stdcall SetViewport(const D3DVIEWPORT9 *viewport) override;
    105 		long __stdcall GetViewport(D3DVIEWPORT9 *viewport) override;
    106 		long __stdcall SetMaterial(const D3DMATERIAL9 *material) override;
    107 		long __stdcall GetMaterial(D3DMATERIAL9 *material) override;
    108 		long __stdcall SetLight(unsigned long index, const D3DLIGHT9 *light) override;
    109 		long __stdcall GetLight(unsigned long index, D3DLIGHT9 *light) override;
    110 		long __stdcall LightEnable(unsigned long index, int enable) override;
    111 		long __stdcall GetLightEnable(unsigned long index , int *enable) override;
    112 		long __stdcall SetClipPlane(unsigned long index, const float *plane) override;
    113 		long __stdcall GetClipPlane(unsigned long index, float *plane) override;
    114 		long __stdcall SetRenderState(D3DRENDERSTATETYPE state, unsigned long value) override;
    115 		long __stdcall GetRenderState(D3DRENDERSTATETYPE State, unsigned long *value) override;
    116 		long __stdcall CreateStateBlock(D3DSTATEBLOCKTYPE type, IDirect3DStateBlock9 **stateBlock) override;
    117 		long __stdcall BeginStateBlock() override;
    118 		long __stdcall EndStateBlock(IDirect3DStateBlock9 **stateBlock) override;
    119 		long __stdcall SetClipStatus(const D3DCLIPSTATUS9 *clipStatus) override;
    120 		long __stdcall GetClipStatus(D3DCLIPSTATUS9 *clipStatus) override;
    121 		long __stdcall GetTexture(unsigned long sampler, IDirect3DBaseTexture9 **texture) override;
    122 		long __stdcall SetTexture(unsigned long sampler, IDirect3DBaseTexture9 *texture) override;
    123 		long __stdcall GetTextureStageState(unsigned long stage, D3DTEXTURESTAGESTATETYPE type, unsigned long *value) override;
    124 		long __stdcall SetTextureStageState(unsigned long stage, D3DTEXTURESTAGESTATETYPE type, unsigned long value) override;
    125 		long __stdcall GetSamplerState(unsigned long sampler, D3DSAMPLERSTATETYPE state, unsigned long *value) override;
    126 		long __stdcall SetSamplerState(unsigned long sampler, D3DSAMPLERSTATETYPE state, unsigned long value) override;
    127 		long __stdcall ValidateDevice(unsigned long *numPasses) override;
    128 		long __stdcall SetPaletteEntries(unsigned int paletteNumber, const PALETTEENTRY *entries) override;
    129 		long __stdcall GetPaletteEntries(unsigned int paletteNumber, PALETTEENTRY *entries) override;
    130 		long __stdcall SetCurrentTexturePalette(unsigned int paletteNumber) override;
    131 		long __stdcall GetCurrentTexturePalette(unsigned int *paletteNumber) override;
    132 		long __stdcall SetScissorRect(const RECT *rect) override;
    133 		long __stdcall GetScissorRect(RECT *rect) override;
    134 		long __stdcall SetSoftwareVertexProcessing(int software) override;
    135 		int __stdcall GetSoftwareVertexProcessing() override;
    136 		long __stdcall SetNPatchMode(float segments) override;
    137 		float __stdcall GetNPatchMode() override;
    138 		long __stdcall DrawPrimitive(D3DPRIMITIVETYPE primitiveType, unsigned int startVertex, unsigned int primiveCount) override;
    139 		long __stdcall DrawIndexedPrimitive(D3DPRIMITIVETYPE type, int baseVertexIndex, unsigned int minIndex, unsigned int numVertices, unsigned int startIndex, unsigned int primitiveCount) override;
    140 		long __stdcall DrawPrimitiveUP(D3DPRIMITIVETYPE primitiveType, unsigned int primitiveCount, const void *vertexStreamZeroData, unsigned int vertexStreamZeroStride) override;
    141 		long __stdcall DrawIndexedPrimitiveUP(D3DPRIMITIVETYPE type, unsigned int minVertexIndex, unsigned int numVertexIndices, unsigned int PrimitiveCount, const void *indexData, D3DFORMAT indexDataFormat, const void *vertexStreamZeroData, unsigned int VertexStreamZeroStride) override;
    142 		long __stdcall ProcessVertices(unsigned int srcStartIndex, unsigned int destIndex, unsigned int vertexCount, IDirect3DVertexBuffer9 *destBuffer, IDirect3DVertexDeclaration9 *vertexDeclaration, unsigned long flags) override;
    143 		long __stdcall CreateVertexDeclaration(const D3DVERTEXELEMENT9 *vertexElements, IDirect3DVertexDeclaration9 **declaration) override;
    144 		long __stdcall SetVertexDeclaration(IDirect3DVertexDeclaration9 *declaration) override;
    145 		long __stdcall GetVertexDeclaration(IDirect3DVertexDeclaration9 **declaration) override;
    146 		long __stdcall SetFVF(unsigned long FVF) override;
    147 		long __stdcall GetFVF(unsigned long *FVF) override;
    148 		long __stdcall CreateVertexShader(const unsigned long *function, IDirect3DVertexShader9 **shader) override;
    149 		long __stdcall SetVertexShader(IDirect3DVertexShader9 *shader) override;
    150 		long __stdcall GetVertexShader(IDirect3DVertexShader9 **shader) override;
    151 		long __stdcall SetVertexShaderConstantF(unsigned int startRegister, const float *constantData, unsigned int count) override;
    152 		long __stdcall GetVertexShaderConstantF(unsigned int startRegister, float *constantData, unsigned int count) override;
    153 		long __stdcall SetVertexShaderConstantI(unsigned int startRegister, const int *constantData, unsigned int count) override;
    154 		long __stdcall GetVertexShaderConstantI(unsigned int startRegister, int *constantData, unsigned int count) override;
    155 		long __stdcall SetVertexShaderConstantB(unsigned int startRegister, const int *constantData, unsigned int count) override;
    156 		long __stdcall GetVertexShaderConstantB(unsigned int startRegister, int *constantData, unsigned int count) override;
    157 		long __stdcall SetStreamSource(unsigned int stream, IDirect3DVertexBuffer9 *data, unsigned int offset, unsigned int stride) override;
    158 		long __stdcall GetStreamSource(unsigned int streamNumber, IDirect3DVertexBuffer9 **streamData, unsigned int *offset, unsigned int *stride) override;
    159 		long __stdcall SetStreamSourceFreq(unsigned int streamNumber, unsigned int divider) override;
    160 		long __stdcall GetStreamSourceFreq(unsigned int streamNumber, unsigned int *divider) override;
    161 		long __stdcall SetIndices(IDirect3DIndexBuffer9 *indexData) override;
    162 		long __stdcall GetIndices(IDirect3DIndexBuffer9 **indexData) override;
    163 		long __stdcall CreatePixelShader(const unsigned long *function, IDirect3DPixelShader9 **shader) override;
    164 		long __stdcall SetPixelShader(IDirect3DPixelShader9 *shader) override;
    165 		long __stdcall GetPixelShader(IDirect3DPixelShader9 **shader) override;
    166 		long __stdcall SetPixelShaderConstantI(unsigned int startRegister, const int *constantData, unsigned int count) override;
    167 		long __stdcall GetPixelShaderConstantI(unsigned int startRegister, int *constantData, unsigned int count) override;
    168 		long __stdcall SetPixelShaderConstantF(unsigned int startRegister, const float *constantData, unsigned int count) override;
    169 		long __stdcall GetPixelShaderConstantF(unsigned int startRegister, float *constantData, unsigned int count) override;
    170 		long __stdcall SetPixelShaderConstantB(unsigned int startRegister, const int *constantData, unsigned int count) override;
    171 		long __stdcall GetPixelShaderConstantB(unsigned int startRegister, int *constantData, unsigned int count) override;
    172 		long __stdcall DrawRectPatch(unsigned int handle, const float *numSegs, const D3DRECTPATCH_INFO *rectPatchInfo) override;
    173 		long __stdcall DrawTriPatch(unsigned int handle, const float *numSegs, const D3DTRIPATCH_INFO *triPatchInfo) override;
    174 		long __stdcall DeletePatch(unsigned int handle) override;
    175 		long __stdcall CreateQuery(D3DQUERYTYPE type, IDirect3DQuery9 **query) override;
    176 
    177 		// IDirect3DDevice9Ex methods
    178 		long __stdcall SetConvolutionMonoKernel(UINT,UINT,float *,float *) override;
    179 		long __stdcall ComposeRects(IDirect3DSurface9 *,IDirect3DSurface9 *,IDirect3DVertexBuffer9 *,UINT,IDirect3DVertexBuffer9 *,D3DCOMPOSERECTSOP,int,int) override;
    180 		long __stdcall PresentEx(const RECT *,const RECT *,HWND,const RGNDATA *,DWORD) override;
    181 		long __stdcall GetGPUThreadPriority(int *priority) override;
    182 		long __stdcall SetGPUThreadPriority(int priority) override;
    183 		long __stdcall WaitForVBlank(unsigned int swapChain) override;
    184 		long __stdcall CheckResourceResidency(IDirect3DResource9 **resourceArray, unsigned int numResources) override;
    185 		long __stdcall SetMaximumFrameLatency(unsigned int maxLatency) override;
    186 		long __stdcall GetMaximumFrameLatency(unsigned int *maxLatency) override;
    187 		long __stdcall CheckDeviceState(HWND destinationWindow) override;
    188 		long __stdcall CreateRenderTargetEx(unsigned int width, unsigned int height, D3DFORMAT format, D3DMULTISAMPLE_TYPE multiSampleType, unsigned long multiSampleQuality, int lockable, IDirect3DSurface9 **surface, void **sharedHandle, unsigned long usage) override;
    189 		long __stdcall CreateOffscreenPlainSurfaceEx(unsigned int width, unsigned int height, D3DFORMAT format, D3DPOOL pool, IDirect3DSurface9 **surface, void **sharedHandle, unsigned long usage) override;
    190 		long __stdcall CreateDepthStencilSurfaceEx(unsigned int width, unsigned int height, D3DFORMAT format, D3DMULTISAMPLE_TYPE multiSampleType, unsigned long multiSampleQuality, int discard, IDirect3DSurface9 **surface, void **sharedHandle, unsigned long usage) override;
    191 		long __stdcall ResetEx(D3DPRESENT_PARAMETERS *presentParameters, D3DDISPLAYMODEEX *fullscreenDisplayMode) override;
    192 		long __stdcall GetDisplayModeEx(unsigned int swapChain, D3DDISPLAYMODEEX *mode, D3DDISPLAYROTATION *rotation) override;
    193 
    194 	private:
    195 		Direct3D9Ex *const d3d9ex;
    196 	};
    197 }
    198 
    199 #endif // D3D9_Direct3DDevice9Ex_hpp
    200