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      1 /*
      2  * Copyright (C) 2010 The Android Open Source Project
      3  *
      4  * Licensed under the Apache License, Version 2.0 (the "License");
      5  * you may not use this file except in compliance with the License.
      6  * You may obtain a copy of the License at
      7  *
      8  *      http://www.apache.org/licenses/LICENSE-2.0
      9  *
     10  * Unless required by applicable law or agreed to in writing, software
     11  * distributed under the License is distributed on an "AS IS" BASIS,
     12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     13  * See the License for the specific language governing permissions and
     14  * limitations under the License.
     15  */
     16 
     17 #ifndef ANDROID_GUI_SURFACETEXTURE_H
     18 #define ANDROID_GUI_SURFACETEXTURE_H
     19 
     20 #include <EGL/egl.h>
     21 #include <EGL/eglext.h>
     22 #include <GLES2/gl2.h>
     23 #include <GLES2/gl2ext.h>
     24 
     25 #include <gui/ISurfaceTexture.h>
     26 
     27 #include <ui/GraphicBuffer.h>
     28 
     29 #include <utils/String8.h>
     30 #include <utils/Vector.h>
     31 #include <utils/threads.h>
     32 
     33 #define ANDROID_GRAPHICS_SURFACETEXTURE_JNI_ID "mSurfaceTexture"
     34 
     35 namespace android {
     36 // ----------------------------------------------------------------------------
     37 
     38 class IGraphicBufferAlloc;
     39 class String8;
     40 
     41 class SurfaceTexture : public BnSurfaceTexture {
     42 public:
     43     enum { MIN_UNDEQUEUED_BUFFERS = 2 };
     44     enum {
     45         MIN_ASYNC_BUFFER_SLOTS = MIN_UNDEQUEUED_BUFFERS + 1,
     46         MIN_SYNC_BUFFER_SLOTS  = MIN_UNDEQUEUED_BUFFERS
     47     };
     48     enum { NUM_BUFFER_SLOTS = 32 };
     49     enum { NO_CONNECTED_API = 0 };
     50 
     51     struct FrameAvailableListener : public virtual RefBase {
     52         // onFrameAvailable() is called from queueBuffer() each time an
     53         // additional frame becomes available for consumption. This means that
     54         // frames that are queued while in asynchronous mode only trigger the
     55         // callback if no previous frames are pending. Frames queued while in
     56         // synchronous mode always trigger the callback.
     57         //
     58         // This is called without any lock held and can be called concurrently
     59         // by multiple threads.
     60         virtual void onFrameAvailable() = 0;
     61     };
     62 
     63     // tex indicates the name OpenGL texture to which images are to be streamed.
     64     // This texture name cannot be changed once the SurfaceTexture is created.
     65     SurfaceTexture(GLuint tex, bool allowSynchronousMode = true,
     66             GLenum texTarget = GL_TEXTURE_EXTERNAL_OES);
     67 
     68     virtual ~SurfaceTexture();
     69 
     70     // setBufferCount updates the number of available buffer slots.  After
     71     // calling this all buffer slots are both unallocated and owned by the
     72     // SurfaceTexture object (i.e. they are not owned by the client).
     73     virtual status_t setBufferCount(int bufferCount);
     74 
     75     virtual status_t requestBuffer(int slot, sp<GraphicBuffer>* buf);
     76 
     77     // dequeueBuffer gets the next buffer slot index for the client to use. If a
     78     // buffer slot is available then that slot index is written to the location
     79     // pointed to by the buf argument and a status of OK is returned.  If no
     80     // slot is available then a status of -EBUSY is returned and buf is
     81     // unmodified.
     82     virtual status_t dequeueBuffer(int *buf, uint32_t w, uint32_t h,
     83             uint32_t format, uint32_t usage);
     84 
     85     // queueBuffer returns a filled buffer to the SurfaceTexture. In addition, a
     86     // timestamp must be provided for the buffer. The timestamp is in
     87     // nanoseconds, and must be monotonically increasing. Its other semantics
     88     // (zero point, etc) are client-dependent and should be documented by the
     89     // client.
     90     virtual status_t queueBuffer(int buf, int64_t timestamp,
     91             uint32_t* outWidth, uint32_t* outHeight, uint32_t* outTransform);
     92     virtual void cancelBuffer(int buf);
     93     virtual status_t setCrop(const Rect& reg);
     94     virtual status_t setTransform(uint32_t transform);
     95     virtual status_t setScalingMode(int mode);
     96 
     97     virtual int query(int what, int* value);
     98 
     99     // setSynchronousMode set whether dequeueBuffer is synchronous or
    100     // asynchronous. In synchronous mode, dequeueBuffer blocks until
    101     // a buffer is available, the currently bound buffer can be dequeued and
    102     // queued buffers will be retired in order.
    103     // The default mode is asynchronous.
    104     virtual status_t setSynchronousMode(bool enabled);
    105 
    106     // connect attempts to connect a client API to the SurfaceTexture.  This
    107     // must be called before any other ISurfaceTexture methods are called except
    108     // for getAllocator.
    109     //
    110     // This method will fail if the connect was previously called on the
    111     // SurfaceTexture and no corresponding disconnect call was made.
    112     virtual status_t connect(int api,
    113             uint32_t* outWidth, uint32_t* outHeight, uint32_t* outTransform);
    114 
    115     // disconnect attempts to disconnect a client API from the SurfaceTexture.
    116     // Calling this method will cause any subsequent calls to other
    117     // ISurfaceTexture methods to fail except for getAllocator and connect.
    118     // Successfully calling connect after this will allow the other methods to
    119     // succeed again.
    120     //
    121     // This method will fail if the the SurfaceTexture is not currently
    122     // connected to the specified client API.
    123     virtual status_t disconnect(int api);
    124 
    125     // updateTexImage sets the image contents of the target texture to that of
    126     // the most recently queued buffer.
    127     //
    128     // This call may only be made while the OpenGL ES context to which the
    129     // target texture belongs is bound to the calling thread.
    130     status_t updateTexImage();
    131 
    132     // setBufferCountServer set the buffer count. If the client has requested
    133     // a buffer count using setBufferCount, the server-buffer count will
    134     // take effect once the client sets the count back to zero.
    135     status_t setBufferCountServer(int bufferCount);
    136 
    137     // getTransformMatrix retrieves the 4x4 texture coordinate transform matrix
    138     // associated with the texture image set by the most recent call to
    139     // updateTexImage.
    140     //
    141     // This transform matrix maps 2D homogeneous texture coordinates of the form
    142     // (s, t, 0, 1) with s and t in the inclusive range [0, 1] to the texture
    143     // coordinate that should be used to sample that location from the texture.
    144     // Sampling the texture outside of the range of this transform is undefined.
    145     //
    146     // This transform is necessary to compensate for transforms that the stream
    147     // content producer may implicitly apply to the content. By forcing users of
    148     // a SurfaceTexture to apply this transform we avoid performing an extra
    149     // copy of the data that would be needed to hide the transform from the
    150     // user.
    151     //
    152     // The matrix is stored in column-major order so that it may be passed
    153     // directly to OpenGL ES via the glLoadMatrixf or glUniformMatrix4fv
    154     // functions.
    155     void getTransformMatrix(float mtx[16]);
    156 
    157     // getTimestamp retrieves the timestamp associated with the texture image
    158     // set by the most recent call to updateTexImage.
    159     //
    160     // The timestamp is in nanoseconds, and is monotonically increasing. Its
    161     // other semantics (zero point, etc) are source-dependent and should be
    162     // documented by the source.
    163     int64_t getTimestamp();
    164 
    165     // setFrameAvailableListener sets the listener object that will be notified
    166     // when a new frame becomes available.
    167     void setFrameAvailableListener(const sp<FrameAvailableListener>& listener);
    168 
    169     // getAllocator retrieves the binder object that must be referenced as long
    170     // as the GraphicBuffers dequeued from this SurfaceTexture are referenced.
    171     // Holding this binder reference prevents SurfaceFlinger from freeing the
    172     // buffers before the client is done with them.
    173     sp<IBinder> getAllocator();
    174 
    175     // setDefaultBufferSize is used to set the size of buffers returned by
    176     // requestBuffers when a with and height of zero is requested.
    177     // A call to setDefaultBufferSize() may trigger requestBuffers() to
    178     // be called from the client.
    179     status_t setDefaultBufferSize(uint32_t w, uint32_t h);
    180 
    181     // getCurrentBuffer returns the buffer associated with the current image.
    182     sp<GraphicBuffer> getCurrentBuffer() const;
    183 
    184     // getCurrentTextureTarget returns the texture target of the current
    185     // texture as returned by updateTexImage().
    186     GLenum getCurrentTextureTarget() const;
    187 
    188     // getCurrentCrop returns the cropping rectangle of the current buffer
    189     Rect getCurrentCrop() const;
    190 
    191     // getCurrentTransform returns the transform of the current buffer
    192     uint32_t getCurrentTransform() const;
    193 
    194     // getCurrentScalingMode returns the scaling mode of the current buffer
    195     uint32_t getCurrentScalingMode() const;
    196 
    197     // abandon frees all the buffers and puts the SurfaceTexture into the
    198     // 'abandoned' state.  Once put in this state the SurfaceTexture can never
    199     // leave it.  When in the 'abandoned' state, all methods of the
    200     // ISurfaceTexture interface will fail with the NO_INIT error.
    201     //
    202     // Note that while calling this method causes all the buffers to be freed
    203     // from the perspective of the the SurfaceTexture, if there are additional
    204     // references on the buffers (e.g. if a buffer is referenced by a client or
    205     // by OpenGL ES as a texture) then those buffer will remain allocated.
    206     void abandon();
    207 
    208     // set the name of the SurfaceTexture that will be used to identify it in
    209     // log messages.
    210     void setName(const String8& name);
    211 
    212     // dump our state in a String
    213     void dump(String8& result) const;
    214     void dump(String8& result, const char* prefix, char* buffer, size_t SIZE) const;
    215 
    216 protected:
    217 
    218     // freeBufferLocked frees the resources (both GraphicBuffer and EGLImage)
    219     // for the given slot.
    220     void freeBufferLocked(int index);
    221 
    222     // freeAllBuffersLocked frees the resources (both GraphicBuffer and
    223     // EGLImage) for all slots.
    224     void freeAllBuffersLocked();
    225 
    226     // freeAllBuffersExceptHeadLocked frees the resources (both GraphicBuffer
    227     // and EGLImage) for all slots except the head of mQueue
    228     void freeAllBuffersExceptHeadLocked();
    229 
    230     // drainQueueLocked drains the buffer queue if we're in synchronous mode
    231     // returns immediately otherwise. return NO_INIT if SurfaceTexture
    232     // became abandoned or disconnected during this call.
    233     status_t drainQueueLocked();
    234 
    235     // drainQueueAndFreeBuffersLocked drains the buffer queue if we're in
    236     // synchronous mode and free all buffers. In asynchronous mode, all buffers
    237     // are freed except the current buffer.
    238     status_t drainQueueAndFreeBuffersLocked();
    239 
    240     static bool isExternalFormat(uint32_t format);
    241 
    242 private:
    243 
    244     // createImage creates a new EGLImage from a GraphicBuffer.
    245     EGLImageKHR createImage(EGLDisplay dpy,
    246             const sp<GraphicBuffer>& graphicBuffer);
    247 
    248     status_t setBufferCountServerLocked(int bufferCount);
    249 
    250     // computeCurrentTransformMatrix computes the transform matrix for the
    251     // current texture.  It uses mCurrentTransform and the current GraphicBuffer
    252     // to compute this matrix and stores it in mCurrentTransformMatrix.
    253     void computeCurrentTransformMatrix();
    254 
    255     enum { INVALID_BUFFER_SLOT = -1 };
    256 
    257     struct BufferSlot {
    258 
    259         BufferSlot()
    260             : mEglImage(EGL_NO_IMAGE_KHR),
    261               mEglDisplay(EGL_NO_DISPLAY),
    262               mBufferState(BufferSlot::FREE),
    263               mRequestBufferCalled(false),
    264               mTransform(0),
    265               mScalingMode(NATIVE_WINDOW_SCALING_MODE_FREEZE),
    266               mTimestamp(0) {
    267             mCrop.makeInvalid();
    268         }
    269 
    270         // mGraphicBuffer points to the buffer allocated for this slot or is NULL
    271         // if no buffer has been allocated.
    272         sp<GraphicBuffer> mGraphicBuffer;
    273 
    274         // mEglImage is the EGLImage created from mGraphicBuffer.
    275         EGLImageKHR mEglImage;
    276 
    277         // mEglDisplay is the EGLDisplay used to create mEglImage.
    278         EGLDisplay mEglDisplay;
    279 
    280         // BufferState represents the different states in which a buffer slot
    281         // can be.
    282         enum BufferState {
    283             // FREE indicates that the buffer is not currently being used and
    284             // will not be used in the future until it gets dequeued and
    285             // subsequently queued by the client.
    286             FREE = 0,
    287 
    288             // DEQUEUED indicates that the buffer has been dequeued by the
    289             // client, but has not yet been queued or canceled. The buffer is
    290             // considered 'owned' by the client, and the server should not use
    291             // it for anything.
    292             //
    293             // Note that when in synchronous-mode (mSynchronousMode == true),
    294             // the buffer that's currently attached to the texture may be
    295             // dequeued by the client.  That means that the current buffer can
    296             // be in either the DEQUEUED or QUEUED state.  In asynchronous mode,
    297             // however, the current buffer is always in the QUEUED state.
    298             DEQUEUED = 1,
    299 
    300             // QUEUED indicates that the buffer has been queued by the client,
    301             // and has not since been made available for the client to dequeue.
    302             // Attaching the buffer to the texture does NOT transition the
    303             // buffer away from the QUEUED state. However, in Synchronous mode
    304             // the current buffer may be dequeued by the client under some
    305             // circumstances. See the note about the current buffer in the
    306             // documentation for DEQUEUED.
    307             QUEUED = 2,
    308         };
    309 
    310         // mBufferState is the current state of this buffer slot.
    311         BufferState mBufferState;
    312 
    313         // mRequestBufferCalled is used for validating that the client did
    314         // call requestBuffer() when told to do so. Technically this is not
    315         // needed but useful for debugging and catching client bugs.
    316         bool mRequestBufferCalled;
    317 
    318         // mCrop is the current crop rectangle for this buffer slot. This gets
    319         // set to mNextCrop each time queueBuffer gets called for this buffer.
    320         Rect mCrop;
    321 
    322         // mTransform is the current transform flags for this buffer slot. This
    323         // gets set to mNextTransform each time queueBuffer gets called for this
    324         // slot.
    325         uint32_t mTransform;
    326 
    327         // mScalingMode is the current scaling mode for this buffer slot. This
    328         // gets set to mNextScalingMode each time queueBuffer gets called for
    329         // this slot.
    330         uint32_t mScalingMode;
    331 
    332         // mTimestamp is the current timestamp for this buffer slot. This gets
    333         // to set by queueBuffer each time this slot is queued.
    334         int64_t mTimestamp;
    335     };
    336 
    337     // mSlots is the array of buffer slots that must be mirrored on the client
    338     // side. This allows buffer ownership to be transferred between the client
    339     // and server without sending a GraphicBuffer over binder. The entire array
    340     // is initialized to NULL at construction time, and buffers are allocated
    341     // for a slot when requestBuffer is called with that slot's index.
    342     BufferSlot mSlots[NUM_BUFFER_SLOTS];
    343 
    344     // mDefaultWidth holds the default width of allocated buffers. It is used
    345     // in requestBuffers() if a width and height of zero is specified.
    346     uint32_t mDefaultWidth;
    347 
    348     // mDefaultHeight holds the default height of allocated buffers. It is used
    349     // in requestBuffers() if a width and height of zero is specified.
    350     uint32_t mDefaultHeight;
    351 
    352     // mPixelFormat holds the pixel format of allocated buffers. It is used
    353     // in requestBuffers() if a format of zero is specified.
    354     uint32_t mPixelFormat;
    355 
    356     // mBufferCount is the number of buffer slots that the client and server
    357     // must maintain. It defaults to MIN_ASYNC_BUFFER_SLOTS and can be changed
    358     // by calling setBufferCount or setBufferCountServer
    359     int mBufferCount;
    360 
    361     // mClientBufferCount is the number of buffer slots requested by the client.
    362     // The default is zero, which means the client doesn't care how many buffers
    363     // there is.
    364     int mClientBufferCount;
    365 
    366     // mServerBufferCount buffer count requested by the server-side
    367     int mServerBufferCount;
    368 
    369     // mCurrentTexture is the buffer slot index of the buffer that is currently
    370     // bound to the OpenGL texture. It is initialized to INVALID_BUFFER_SLOT,
    371     // indicating that no buffer slot is currently bound to the texture. Note,
    372     // however, that a value of INVALID_BUFFER_SLOT does not necessarily mean
    373     // that no buffer is bound to the texture. A call to setBufferCount will
    374     // reset mCurrentTexture to INVALID_BUFFER_SLOT.
    375     int mCurrentTexture;
    376 
    377     // mCurrentTextureBuf is the graphic buffer of the current texture. It's
    378     // possible that this buffer is not associated with any buffer slot, so we
    379     // must track it separately in order to support the getCurrentBuffer method.
    380     sp<GraphicBuffer> mCurrentTextureBuf;
    381 
    382     // mCurrentCrop is the crop rectangle that applies to the current texture.
    383     // It gets set each time updateTexImage is called.
    384     Rect mCurrentCrop;
    385 
    386     // mCurrentTransform is the transform identifier for the current texture. It
    387     // gets set each time updateTexImage is called.
    388     uint32_t mCurrentTransform;
    389 
    390     // mCurrentScalingMode is the scaling mode for the current texture. It gets
    391     // set to each time updateTexImage is called.
    392     uint32_t mCurrentScalingMode;
    393 
    394     // mCurrentTransformMatrix is the transform matrix for the current texture.
    395     // It gets computed by computeTransformMatrix each time updateTexImage is
    396     // called.
    397     float mCurrentTransformMatrix[16];
    398 
    399     // mCurrentTimestamp is the timestamp for the current texture. It
    400     // gets set each time updateTexImage is called.
    401     int64_t mCurrentTimestamp;
    402 
    403     // mNextCrop is the crop rectangle that will be used for the next buffer
    404     // that gets queued. It is set by calling setCrop.
    405     Rect mNextCrop;
    406 
    407     // mNextTransform is the transform identifier that will be used for the next
    408     // buffer that gets queued. It is set by calling setTransform.
    409     uint32_t mNextTransform;
    410 
    411     // mNextScalingMode is the scaling mode that will be used for the next
    412     // buffers that get queued. It is set by calling setScalingMode.
    413     int mNextScalingMode;
    414 
    415     // mTexName is the name of the OpenGL texture to which streamed images will
    416     // be bound when updateTexImage is called. It is set at construction time
    417     // changed with a call to setTexName.
    418     const GLuint mTexName;
    419 
    420     // mGraphicBufferAlloc is the connection to SurfaceFlinger that is used to
    421     // allocate new GraphicBuffer objects.
    422     sp<IGraphicBufferAlloc> mGraphicBufferAlloc;
    423 
    424     // mFrameAvailableListener is the listener object that will be called when a
    425     // new frame becomes available. If it is not NULL it will be called from
    426     // queueBuffer.
    427     sp<FrameAvailableListener> mFrameAvailableListener;
    428 
    429     // mSynchronousMode whether we're in synchronous mode or not
    430     bool mSynchronousMode;
    431 
    432     // mAllowSynchronousMode whether we allow synchronous mode or not
    433     const bool mAllowSynchronousMode;
    434 
    435     // mConnectedApi indicates the API that is currently connected to this
    436     // SurfaceTexture.  It defaults to NO_CONNECTED_API (= 0), and gets updated
    437     // by the connect and disconnect methods.
    438     int mConnectedApi;
    439 
    440     // mDequeueCondition condition used for dequeueBuffer in synchronous mode
    441     mutable Condition mDequeueCondition;
    442 
    443     // mQueue is a FIFO of queued buffers used in synchronous mode
    444     typedef Vector<int> Fifo;
    445     Fifo mQueue;
    446 
    447     // mAbandoned indicates that the SurfaceTexture will no longer be used to
    448     // consume images buffers pushed to it using the ISurfaceTexture interface.
    449     // It is initialized to false, and set to true in the abandon method.  A
    450     // SurfaceTexture that has been abandoned will return the NO_INIT error from
    451     // all ISurfaceTexture methods capable of returning an error.
    452     bool mAbandoned;
    453 
    454     // mName is a string used to identify the SurfaceTexture in log messages.
    455     // It is set by the setName method.
    456     String8 mName;
    457 
    458     // mMutex is the mutex used to prevent concurrent access to the member
    459     // variables of SurfaceTexture objects. It must be locked whenever the
    460     // member variables are accessed.
    461     mutable Mutex mMutex;
    462 
    463     // mTexTarget is the GL texture target with which the GL texture object is
    464     // associated.  It is set in the constructor and never changed.  It is
    465     // almost always GL_TEXTURE_EXTERNAL_OES except for one use case in Android
    466     // Browser.  In that case it is set to GL_TEXTURE_2D to allow
    467     // glCopyTexSubImage to read from the texture.  This is a hack to work
    468     // around a GL driver limitation on the number of FBO attachments, which the
    469     // browser's tile cache exceeds.
    470     const GLenum mTexTarget;
    471 };
    472 
    473 // ----------------------------------------------------------------------------
    474 }; // namespace android
    475 
    476 #endif // ANDROID_GUI_SURFACETEXTURE_H
    477