/external/mesa3d/src/mesa/drivers/dri/intel/ |
intel_buffer_objects.h | 38 * Intel vertex/pixel buffer object, derived from Mesa's gl_buffer_object.
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/external/mesa3d/src/mesa/drivers/dri/r200/ |
r200_tcl.h | 60 #define R200_TCL_FALLBACK_VERTEX_PROGRAM 0x1000/* vertex program active */
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/external/mesa3d/src/mesa/drivers/dri/radeon/ |
radeon_maos_verts.c | 80 * Generate vertex emit functions * 84 /* Defined in order of increasing vertex size: 388 /* The vertex code expects Obj to be clean to element 3. To fix 389 * this, add more vertex code (for obj-2, obj-3) or preferably move
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radeon_tcl.h | 59 /* max maos_verts vertex format has a size of 18 floats */
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/external/mesa3d/src/mesa/main/ |
nvprogram.c | 27 * NVIDIA vertex/fragment program state management functions. 57 * Execute a vertex state program. 352 * Get a vertex (or vertex array) attribute. 396 * Get a vertex (or vertex array) attribute. 440 * Get a vertex (or vertex array) attribute. 491 * Get a vertex array attribute pointer.
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/external/mesa3d/src/mesa/tnl/ |
t_vb_cliptmp.h | 161 /* Note: we need to use vertex v0_orig when computing the new 162 * interpolated/clipped vertex position, not the current v0 which 203 /* print pre-clip vertex coords */ 248 /* print post-clip vertex coords */
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tnl.h | 64 /* Control whether T&L does per-vertex fog
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/external/mesa3d/src/mesa/tnl_dd/ |
t_dd_vertex.h | 77 } TAG(Vertex), *TAG(VertexPtr);
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/external/mesa3d/src/mesa/vbo/ |
vbo_save_api.c | 36 * same vertex layout. Additionally it attempts to minimize the need 37 * for execute-time fixup of these vertex lists, allowing them to be 50 * The other case where fixup is required is when a vertex attribute 66 * Vertex commands are issued within a single primitive. 404 * the next vertex lists as well. 491 /* Emit a glEnd to close off the last vertex list. 566 * when the attribute already exists in the vertex and is having 583 for (i = 0, tmp = save->vertex; i < VBO_ATTRIB_MAX; i++) { 593 /* Copy from current to repopulate the vertex with correct values. 653 * an enlarged vertex format [all...] |
/external/opencv/cvaux/src/ |
cvclique.cpp | 83 #define CV_GET_ADJ_VTX( vertex, edge ) \ 85 assert(edge->vtx[0]==vertex||edge->vtx[1] == vertex ), \ 86 (edge->vtx[0] == vertex)?edge->vtx[1]:edge->vtx[0] \ 186 //int* Compsub; //current component (vertex stack) 229 //int* Compsub; //current component (vertex stack) 304 //for every vertex of All determine counter value and choose minimum 492 int* Compsub; //current component (vertex stack) 551 //for every vertex of All determine counter value and choose minimum
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/external/skia/src/gpu/ |
GrDrawTargetCaps.h | 45 * Indicates whether GPU->CPU memory mapping for GPU resources such as vertex buffers and
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/frameworks/base/libs/hwui/ |
ShadowTessellator.cpp | 135 ALOGW("vertex index count is wrong. current %d, expected %d", 139 ALOGD("vertex index is (%d, %d)", i, shadowIndices[i]); 245 void ShadowTessellator::reverseVertexArray(Vertex* polygon, int len) { 248 Vertex tmp = polygon[i];
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/frameworks/base/tests/AccessoryDisplay/source/src/com/android/accessorydisplay/source/presentation/ |
Cube.java | 26 * A vertex shaded cube.
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/frameworks/rs/ |
rsMesh.h | 42 // Contains vertex data
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/prebuilts/ndk/9/platforms/android-19/arch-arm/usr/include/rs/ |
rsMesh.h | 42 // Contains vertex data
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/prebuilts/ndk/9/platforms/android-19/arch-mips/usr/include/rs/ |
rsMesh.h | 42 // Contains vertex data
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/prebuilts/ndk/9/platforms/android-19/arch-x86/usr/include/rs/ |
rsMesh.h | 42 // Contains vertex data
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/external/chromium_org/third_party/mesa/src/docs/ |
news.html | 428 - x86_64 vertex transformation code (Mikko T.) 519 - we weren't reseting the vertex/fragment program error state 524 - fixed potential ref count bugs in VBOs and vertex/fragment programs 553 allocation, vertex/fragment programs, BlendEquationSeparate, etc. 564 - glArrayElement in display lists didn't handle generic vertex attribs 571 - GL_DOUBLE-valued vertex arrays were broken in some cases 580 - vertex program state references were broken 619 - two-sided lighting and vertex program didn't work (bug 887330) 620 - stores to program parameter registers in vertex state programs 624 - generic vertex attribute arrays didn't work in display list [all...] |
/external/mesa3d/docs/ |
news.html | 428 - x86_64 vertex transformation code (Mikko T.) 519 - we weren't reseting the vertex/fragment program error state 524 - fixed potential ref count bugs in VBOs and vertex/fragment programs 553 allocation, vertex/fragment programs, BlendEquationSeparate, etc. 564 - glArrayElement in display lists didn't handle generic vertex attribs 571 - GL_DOUBLE-valued vertex arrays were broken in some cases 580 - vertex program state references were broken 619 - two-sided lighting and vertex program didn't work (bug 887330) 620 - stores to program parameter registers in vertex state programs 624 - generic vertex attribute arrays didn't work in display list [all...] |
/external/chromium_org/third_party/mesa/src/src/mesa/state_tracker/ |
st_program.c | 60 * Delete a vertex program variant. Note the caller must unlink 172 * Translate a Mesa vertex shader into a TGSI shader. 173 * \param outputMapping to map vertex program output registers (VERT_RESULT_x) 208 /* Compute mapping of vertex program outputs to slots. 296 * Translate a vertex program to create a new variant. 412 * Find/create a vertex program variant. 587 * All that is required is that the vertex shader labels 588 * its own outputs similarly, and that the vertex shader 843 /* which vertex output goes to the first geometry input */ [all...] |
/external/deqp/modules/gles2/performance/ |
es2pShaderControlStatementTests.cpp | 152 vector<float> m_comparisonValueArray; // Will contain per-vertex comparison values if using mixed branch type in vertex case. 302 // Vertex case, not every execution takes the same branch. 310 // Make every second vertex take the true branch, and every second the false branch. 357 // Setup per-vertex comparison values calculated in init(). 423 vector<float> m_boundArray; // Will contain per-vertex loop bounds if using non-stable attribute in vertex case. 578 // Vertex case, with non-constant number of iterations. 630 // Setup per-vertex loop bounds calculated in init(). 854 ShaderPerformanceCaseGroup* vertexOrFragmentGroup = new ShaderPerformanceCaseGroup(m_testCtx, isVertex ? "vertex" : "fragment", "") [all...] |
/external/deqp/modules/gles3/performance/ |
es3pShaderControlStatementTests.cpp | 152 vector<float> m_comparisonValueArray; // Will contain per-vertex comparison values if using mixed branch type in vertex case. 306 // Vertex case, not every execution takes the same branch. 314 // Make every second vertex take the true branch, and every second the false branch. 361 // Setup per-vertex comparison values calculated in init(). 427 vector<float> m_boundArray; // Will contain per-vertex loop bounds if using non-stable attribute in vertex case. 586 // Vertex case, with non-constant number of iterations. 638 // Setup per-vertex loop bounds calculated in init(). 866 ShaderPerformanceCaseGroup* vertexOrFragmentGroup = new ShaderPerformanceCaseGroup(m_testCtx, isVertex ? "vertex" : "fragment", "") [all...] |
/external/mesa3d/src/mesa/state_tracker/ |
st_program.c | 60 * Delete a vertex program variant. Note the caller must unlink 172 * Translate a Mesa vertex shader into a TGSI shader. 173 * \param outputMapping to map vertex program output registers (VERT_RESULT_x) 208 /* Compute mapping of vertex program outputs to slots. 296 * Translate a vertex program to create a new variant. 412 * Find/create a vertex program variant. 587 * All that is required is that the vertex shader labels 588 * its own outputs similarly, and that the vertex shader 843 /* which vertex output goes to the first geometry input */ [all...] |
/frameworks/base/media/mca/filterfw/native/core/ |
shader_program.cpp | 124 // Delete our vertex data 269 // Compile vertex shader 405 return !GLEnv::CheckGLError("Pushing vertex coordinates"); 501 // Pop vertex attributes 563 // Push vertex attributes 662 // Here we return the minimum of the max uniform count for fragment and vertex 946 ALOGW("ShaderProgram: Attempting to overwrite internal vertex attribute '%s'!", name.c_str()); [all...] |
/cts/tests/tests/opengl/src/android/opengl/cts/ |
RendererOneColorBufferTest.java | 151 // Load the vertex/fragment shaders 196 // Load the vertex data
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