HomeSort by relevance Sort by last modified time
    Searched full:vertex (Results 726 - 750 of 2018) sorted by null

<<21222324252627282930>>

  /external/mesa3d/src/mesa/drivers/dri/intel/
intel_buffer_objects.h 38 * Intel vertex/pixel buffer object, derived from Mesa's gl_buffer_object.
  /external/mesa3d/src/mesa/drivers/dri/r200/
r200_tcl.h 60 #define R200_TCL_FALLBACK_VERTEX_PROGRAM 0x1000/* vertex program active */
  /external/mesa3d/src/mesa/drivers/dri/radeon/
radeon_maos_verts.c 80 * Generate vertex emit functions *
84 /* Defined in order of increasing vertex size:
388 /* The vertex code expects Obj to be clean to element 3. To fix
389 * this, add more vertex code (for obj-2, obj-3) or preferably move
radeon_tcl.h 59 /* max maos_verts vertex format has a size of 18 floats */
  /external/mesa3d/src/mesa/main/
nvprogram.c 27 * NVIDIA vertex/fragment program state management functions.
57 * Execute a vertex state program.
352 * Get a vertex (or vertex array) attribute.
396 * Get a vertex (or vertex array) attribute.
440 * Get a vertex (or vertex array) attribute.
491 * Get a vertex array attribute pointer.
  /external/mesa3d/src/mesa/tnl/
t_vb_cliptmp.h 161 /* Note: we need to use vertex v0_orig when computing the new
162 * interpolated/clipped vertex position, not the current v0 which
203 /* print pre-clip vertex coords */
248 /* print post-clip vertex coords */
tnl.h 64 /* Control whether T&L does per-vertex fog
  /external/mesa3d/src/mesa/tnl_dd/
t_dd_vertex.h 77 } TAG(Vertex), *TAG(VertexPtr);
  /external/mesa3d/src/mesa/vbo/
vbo_save_api.c 36 * same vertex layout. Additionally it attempts to minimize the need
37 * for execute-time fixup of these vertex lists, allowing them to be
50 * The other case where fixup is required is when a vertex attribute
66 * Vertex commands are issued within a single primitive.
404 * the next vertex lists as well.
491 /* Emit a glEnd to close off the last vertex list.
566 * when the attribute already exists in the vertex and is having
583 for (i = 0, tmp = save->vertex; i < VBO_ATTRIB_MAX; i++) {
593 /* Copy from current to repopulate the vertex with correct values.
653 * an enlarged vertex format
    [all...]
  /external/opencv/cvaux/src/
cvclique.cpp 83 #define CV_GET_ADJ_VTX( vertex, edge ) \
85 assert(edge->vtx[0]==vertex||edge->vtx[1] == vertex ), \
86 (edge->vtx[0] == vertex)?edge->vtx[1]:edge->vtx[0] \
186 //int* Compsub; //current component (vertex stack)
229 //int* Compsub; //current component (vertex stack)
304 //for every vertex of All determine counter value and choose minimum
492 int* Compsub; //current component (vertex stack)
551 //for every vertex of All determine counter value and choose minimum
  /external/skia/src/gpu/
GrDrawTargetCaps.h 45 * Indicates whether GPU->CPU memory mapping for GPU resources such as vertex buffers and
  /frameworks/base/libs/hwui/
ShadowTessellator.cpp 135 ALOGW("vertex index count is wrong. current %d, expected %d",
139 ALOGD("vertex index is (%d, %d)", i, shadowIndices[i]);
245 void ShadowTessellator::reverseVertexArray(Vertex* polygon, int len) {
248 Vertex tmp = polygon[i];
  /frameworks/base/tests/AccessoryDisplay/source/src/com/android/accessorydisplay/source/presentation/
Cube.java 26 * A vertex shaded cube.
  /frameworks/rs/
rsMesh.h 42 // Contains vertex data
  /prebuilts/ndk/9/platforms/android-19/arch-arm/usr/include/rs/
rsMesh.h 42 // Contains vertex data
  /prebuilts/ndk/9/platforms/android-19/arch-mips/usr/include/rs/
rsMesh.h 42 // Contains vertex data
  /prebuilts/ndk/9/platforms/android-19/arch-x86/usr/include/rs/
rsMesh.h 42 // Contains vertex data
  /external/chromium_org/third_party/mesa/src/docs/
news.html 428 - x86_64 vertex transformation code (Mikko T.)
519 - we weren't reseting the vertex/fragment program error state
524 - fixed potential ref count bugs in VBOs and vertex/fragment programs
553 allocation, vertex/fragment programs, BlendEquationSeparate, etc.
564 - glArrayElement in display lists didn't handle generic vertex attribs
571 - GL_DOUBLE-valued vertex arrays were broken in some cases
580 - vertex program state references were broken
619 - two-sided lighting and vertex program didn't work (bug 887330)
620 - stores to program parameter registers in vertex state programs
624 - generic vertex attribute arrays didn't work in display list
    [all...]
  /external/mesa3d/docs/
news.html 428 - x86_64 vertex transformation code (Mikko T.)
519 - we weren't reseting the vertex/fragment program error state
524 - fixed potential ref count bugs in VBOs and vertex/fragment programs
553 allocation, vertex/fragment programs, BlendEquationSeparate, etc.
564 - glArrayElement in display lists didn't handle generic vertex attribs
571 - GL_DOUBLE-valued vertex arrays were broken in some cases
580 - vertex program state references were broken
619 - two-sided lighting and vertex program didn't work (bug 887330)
620 - stores to program parameter registers in vertex state programs
624 - generic vertex attribute arrays didn't work in display list
    [all...]
  /external/chromium_org/third_party/mesa/src/src/mesa/state_tracker/
st_program.c 60 * Delete a vertex program variant. Note the caller must unlink
172 * Translate a Mesa vertex shader into a TGSI shader.
173 * \param outputMapping to map vertex program output registers (VERT_RESULT_x)
208 /* Compute mapping of vertex program outputs to slots.
296 * Translate a vertex program to create a new variant.
412 * Find/create a vertex program variant.
587 * All that is required is that the vertex shader labels
588 * its own outputs similarly, and that the vertex shader
843 /* which vertex output goes to the first geometry input */
    [all...]
  /external/deqp/modules/gles2/performance/
es2pShaderControlStatementTests.cpp 152 vector<float> m_comparisonValueArray; // Will contain per-vertex comparison values if using mixed branch type in vertex case.
302 // Vertex case, not every execution takes the same branch.
310 // Make every second vertex take the true branch, and every second the false branch.
357 // Setup per-vertex comparison values calculated in init().
423 vector<float> m_boundArray; // Will contain per-vertex loop bounds if using non-stable attribute in vertex case.
578 // Vertex case, with non-constant number of iterations.
630 // Setup per-vertex loop bounds calculated in init().
854 ShaderPerformanceCaseGroup* vertexOrFragmentGroup = new ShaderPerformanceCaseGroup(m_testCtx, isVertex ? "vertex" : "fragment", "")
    [all...]
  /external/deqp/modules/gles3/performance/
es3pShaderControlStatementTests.cpp 152 vector<float> m_comparisonValueArray; // Will contain per-vertex comparison values if using mixed branch type in vertex case.
306 // Vertex case, not every execution takes the same branch.
314 // Make every second vertex take the true branch, and every second the false branch.
361 // Setup per-vertex comparison values calculated in init().
427 vector<float> m_boundArray; // Will contain per-vertex loop bounds if using non-stable attribute in vertex case.
586 // Vertex case, with non-constant number of iterations.
638 // Setup per-vertex loop bounds calculated in init().
866 ShaderPerformanceCaseGroup* vertexOrFragmentGroup = new ShaderPerformanceCaseGroup(m_testCtx, isVertex ? "vertex" : "fragment", "")
    [all...]
  /external/mesa3d/src/mesa/state_tracker/
st_program.c 60 * Delete a vertex program variant. Note the caller must unlink
172 * Translate a Mesa vertex shader into a TGSI shader.
173 * \param outputMapping to map vertex program output registers (VERT_RESULT_x)
208 /* Compute mapping of vertex program outputs to slots.
296 * Translate a vertex program to create a new variant.
412 * Find/create a vertex program variant.
587 * All that is required is that the vertex shader labels
588 * its own outputs similarly, and that the vertex shader
843 /* which vertex output goes to the first geometry input */
    [all...]
  /frameworks/base/media/mca/filterfw/native/core/
shader_program.cpp 124 // Delete our vertex data
269 // Compile vertex shader
405 return !GLEnv::CheckGLError("Pushing vertex coordinates");
501 // Pop vertex attributes
563 // Push vertex attributes
662 // Here we return the minimum of the max uniform count for fragment and vertex
946 ALOGW("ShaderProgram: Attempting to overwrite internal vertex attribute '%s'!", name.c_str());
    [all...]
  /cts/tests/tests/opengl/src/android/opengl/cts/
RendererOneColorBufferTest.java 151 // Load the vertex/fragment shaders
196 // Load the vertex data

Completed in 709 milliseconds

<<21222324252627282930>>