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      1 #ifndef _GLUSHADERPROGRAM_HPP
      2 #define _GLUSHADERPROGRAM_HPP
      3 /*-------------------------------------------------------------------------
      4  * drawElements Quality Program OpenGL ES Utilities
      5  * ------------------------------------------------
      6  *
      7  * Copyright 2014 The Android Open Source Project
      8  *
      9  * Licensed under the Apache License, Version 2.0 (the "License");
     10  * you may not use this file except in compliance with the License.
     11  * You may obtain a copy of the License at
     12  *
     13  *      http://www.apache.org/licenses/LICENSE-2.0
     14  *
     15  * Unless required by applicable law or agreed to in writing, software
     16  * distributed under the License is distributed on an "AS IS" BASIS,
     17  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     18  * See the License for the specific language governing permissions and
     19  * limitations under the License.
     20  *
     21  *//*!
     22  * \file
     23  * \brief Shader and Program helpers.
     24  *//*--------------------------------------------------------------------*/
     25 
     26 #include "gluDefs.hpp"
     27 #include "gluShaderUtil.hpp"
     28 #include "qpTestLog.h"
     29 
     30 #include <string>
     31 #include <vector>
     32 
     33 namespace tcu
     34 {
     35 class TestLog;
     36 }
     37 
     38 namespace glu
     39 {
     40 
     41 class RenderContext;
     42 
     43 /*--------------------------------------------------------------------*//*!
     44  * \brief Shader information (compile status, log, etc.).
     45  *//*--------------------------------------------------------------------*/
     46 struct ShaderInfo
     47 {
     48 	ShaderType				type;			//!< Shader type.
     49 	std::string				source;			//!< Shader source.
     50 	std::string				infoLog;		//!< Compile info log.
     51 	bool					compileOk;		//!< Did compilation succeed?
     52 	deUint64				compileTimeUs;	//!< Compile time in microseconds (us).
     53 
     54 	ShaderInfo (void) : compileOk(false), compileTimeUs(0) {}
     55 };
     56 
     57 /*--------------------------------------------------------------------*//*!
     58  * \brief Program information (link status, log).
     59  *//*--------------------------------------------------------------------*/
     60 struct ProgramInfo
     61 {
     62 	std::string				infoLog;		//!< Link info log.
     63 	bool					linkOk;			//!< Did link succeed?
     64 	deUint64				linkTimeUs;		//!< Link time in microseconds (us).
     65 
     66 	ProgramInfo (void) : linkOk(false), linkTimeUs(0) {}
     67 };
     68 
     69 /*--------------------------------------------------------------------*//*!
     70  * \brief Shader object.
     71  *//*--------------------------------------------------------------------*/
     72 class Shader
     73 {
     74 public:
     75 							Shader				(const glw::Functions& gl, ShaderType shaderType);
     76 							Shader				(const RenderContext& renderCtx, ShaderType shaderType);
     77 							~Shader				(void);
     78 
     79 	void					setSources			(int numSourceStrings, const char* const* sourceStrings, const int* lengths);
     80 	void					compile				(void);
     81 
     82 	deUint32				getShader			(void) const { return m_shader;				}
     83 	const ShaderInfo&		getInfo				(void) const { return m_info;				}
     84 
     85 	glu::ShaderType			getType				(void) const { return getInfo().type;		}
     86 	bool					getCompileStatus	(void) const { return getInfo().compileOk;	}
     87 	const std::string&		getSource			(void) const { return getInfo().source;		}
     88 	const std::string&		getInfoLog			(void) const { return getInfo().infoLog;	}
     89 
     90 	deUint32				operator*			(void) const { return getShader();			}
     91 
     92 private:
     93 							Shader				(const Shader& other);
     94 	Shader&					operator=			(const Shader& other);
     95 
     96 	const glw::Functions&	m_gl;
     97 	deUint32				m_shader;	//!< Shader handle.
     98 	ShaderInfo				m_info;		//!< Client-side clone of state for debug / perf reasons.
     99 };
    100 
    101 /*--------------------------------------------------------------------*//*!
    102  * \brief Program object.
    103  *//*--------------------------------------------------------------------*/
    104 class Program
    105 {
    106 public:
    107 							Program						(const glw::Functions& gl);
    108 							Program						(const RenderContext& renderCtx);
    109 							Program						(const RenderContext& renderCtx, deUint32 program);
    110 							~Program					(void);
    111 
    112 	void					attachShader				(deUint32 shader);
    113 	void					detachShader				(deUint32 shader);
    114 
    115 	void					bindAttribLocation			(deUint32 location, const char* name);
    116 	void					transformFeedbackVaryings	(int count, const char* const* varyings, deUint32 bufferMode);
    117 
    118 	void					link						(void);
    119 
    120 	deUint32				getProgram					(void) const { return m_program;			}
    121 	const ProgramInfo&		getInfo						(void) const { return m_info;				}
    122 
    123 	bool					getLinkStatus				(void) const { return getInfo().linkOk;		}
    124 	const std::string&		getInfoLog					(void) const { return getInfo().infoLog;	}
    125 
    126 	bool					isSeparable					(void) const;
    127 	void					setSeparable				(bool separable);
    128 
    129 	int						getUniformLocation			(const std::string& name);
    130 
    131 	deUint32				operator*					(void) const { return getProgram();			}
    132 
    133 private:
    134 							Program						(const Program& other);
    135 	Program&				operator=					(const Program& other);
    136 
    137 	const glw::Functions&	m_gl;
    138 	deUint32				m_program;
    139 	ProgramInfo				m_info;
    140 };
    141 
    142 
    143 /*--------------------------------------------------------------------*//*!
    144  * \brief Program pipeline object.
    145  *//*--------------------------------------------------------------------*/
    146 class ProgramPipeline
    147 {
    148 public:
    149 							ProgramPipeline				(const RenderContext& renderCtx);
    150 							ProgramPipeline				(const glw::Functions& gl);
    151 							~ProgramPipeline			(void);
    152 
    153 	deUint32				getPipeline					(void) const { return m_pipeline; }
    154 	void					useProgramStages			(deUint32 stages, deUint32 program);
    155 	void					activeShaderProgram			(deUint32 program);
    156 	bool					isValid						(void);
    157 
    158 private:
    159 							ProgramPipeline				(const ProgramPipeline& other);
    160 	ProgramPipeline&		operator=					(const ProgramPipeline& other);
    161 
    162 	const glw::Functions&	m_gl;
    163 	deUint32				m_pipeline;
    164 };
    165 
    166 struct ProgramSources;
    167 
    168 /*--------------------------------------------------------------------*//*!
    169  * \brief Shader program manager.
    170  *
    171  * ShaderProgram manages both Shader and Program objects, and provides
    172  * convenient API for constructing such programs.
    173  *//*--------------------------------------------------------------------*/
    174 class ShaderProgram
    175 {
    176 public:
    177 							ShaderProgram				(const glw::Functions& gl, const ProgramSources& sources);
    178 							ShaderProgram				(const RenderContext& renderCtx, const ProgramSources& sources);
    179 							~ShaderProgram				(void);
    180 
    181 	bool					isOk						(void) const											{ return m_program.getLinkStatus();						}
    182 	deUint32				getProgram					(void) const											{ return m_program.getProgram();						}
    183 
    184 	bool					hasShader					(glu::ShaderType shaderType) const						{ return !m_shaders[shaderType].empty();				}
    185 	int						getNumShaders				(glu::ShaderType shaderType) const						{ return (int)m_shaders[shaderType].size();				}
    186 	const ShaderInfo&		getShaderInfo				(glu::ShaderType shaderType, int shaderNdx = 0) const	{ return m_shaders[shaderType][shaderNdx]->getInfo();	}
    187 	const ProgramInfo&		getProgramInfo				(void) const											{ return m_program.getInfo();							}
    188 
    189 private:
    190 							ShaderProgram				(const ShaderProgram& other);
    191 	ShaderProgram&			operator=					(const ShaderProgram& other);
    192 	void					init						(const glw::Functions& gl, const ProgramSources& sources);
    193 
    194 	std::vector<Shader*>	m_shaders[SHADERTYPE_LAST];
    195 	Program					m_program;
    196 };
    197 
    198 // Utilities.
    199 
    200 deUint32		getGLShaderType		(ShaderType shaderType);
    201 deUint32		getGLShaderTypeBit	(ShaderType shaderType);
    202 qpShaderType	getLogShaderType	(ShaderType shaderType);
    203 
    204 tcu::TestLog&	operator<<			(tcu::TestLog& log, const Shader& shader);
    205 tcu::TestLog&	operator<<			(tcu::TestLog& log, const ShaderProgram& program);
    206 
    207 // ProgramSources utilities and implementation.
    208 
    209 struct AttribLocationBinding
    210 {
    211 	std::string			name;
    212 	deUint32			location;
    213 
    214 	AttribLocationBinding (void) : location(0) {}
    215 	AttribLocationBinding (const std::string& name_, deUint32 location_) : name(name_), location(location_) {}
    216 };
    217 
    218 struct TransformFeedbackMode
    219 {
    220 	deUint32			mode;
    221 
    222 	TransformFeedbackMode (void) : mode(0) {}
    223 	TransformFeedbackMode (deUint32 mode_) : mode(mode_) {}
    224 };
    225 
    226 struct TransformFeedbackVarying
    227 {
    228 	std::string			name;
    229 
    230 	explicit TransformFeedbackVarying (const std::string& name_) : name(name_) {}
    231 };
    232 
    233 struct ProgramSeparable
    234 {
    235 	bool				separable;
    236 	explicit ProgramSeparable (bool separable_) : separable(separable_) {}
    237 };
    238 
    239 template<typename Iterator>
    240 struct TransformFeedbackVaryings
    241 {
    242 	Iterator			begin;
    243 	Iterator			end;
    244 
    245 	TransformFeedbackVaryings (Iterator begin_, Iterator end_) : begin(begin_), end(end_) {}
    246 };
    247 
    248 struct ShaderSource
    249 {
    250 	ShaderType			shaderType;
    251 	std::string			source;
    252 
    253 	ShaderSource (void) : shaderType(SHADERTYPE_LAST) {}
    254 	ShaderSource (glu::ShaderType shaderType_, const std::string& source_) : shaderType(shaderType_), source(source_) { DE_ASSERT(!source_.empty()); }
    255 };
    256 
    257 struct VertexSource : public ShaderSource
    258 {
    259 	VertexSource (const std::string& source_) : ShaderSource(glu::SHADERTYPE_VERTEX, source_) {}
    260 };
    261 
    262 struct FragmentSource : public ShaderSource
    263 {
    264 	FragmentSource (const std::string& source_) : ShaderSource(glu::SHADERTYPE_FRAGMENT, source_) {}
    265 };
    266 
    267 struct GeometrySource : public ShaderSource
    268 {
    269 	GeometrySource (const std::string& source_) : ShaderSource(glu::SHADERTYPE_GEOMETRY, source_) {}
    270 };
    271 
    272 struct ComputeSource : public ShaderSource
    273 {
    274 	ComputeSource (const std::string& source_) : ShaderSource(glu::SHADERTYPE_COMPUTE, source_) {}
    275 };
    276 
    277 struct TessellationControlSource : public ShaderSource
    278 {
    279 	TessellationControlSource (const std::string& source_) : ShaderSource(glu::SHADERTYPE_TESSELLATION_CONTROL, source_) {}
    280 };
    281 
    282 struct TessellationEvaluationSource : public ShaderSource
    283 {
    284 	TessellationEvaluationSource (const std::string& source_) : ShaderSource(glu::SHADERTYPE_TESSELLATION_EVALUATION, source_) {}
    285 };
    286 
    287 struct ProgramSources
    288 {
    289 	std::vector<std::string>			sources[SHADERTYPE_LAST];
    290 	std::vector<AttribLocationBinding>	attribLocationBindings;
    291 
    292 	deUint32							transformFeedbackBufferMode;		//!< TF buffer mode, or GL_NONE.
    293 	std::vector<std::string>			transformFeedbackVaryings;
    294 	bool								separable;
    295 
    296 	ProgramSources (void) : transformFeedbackBufferMode(0), separable(false) {}
    297 
    298 	ProgramSources&						operator<<			(const AttribLocationBinding& binding)		{ attribLocationBindings.push_back(binding);						return *this;	}
    299 	ProgramSources&						operator<<			(const TransformFeedbackMode& mode)			{ transformFeedbackBufferMode = mode.mode;							return *this;	}
    300 	ProgramSources&						operator<<			(const TransformFeedbackVarying& varying)	{ transformFeedbackVaryings.push_back(varying.name);				return *this;	}
    301 	ProgramSources&						operator<<			(const ShaderSource& shaderSource)			{ sources[shaderSource.shaderType].push_back(shaderSource.source);	return *this;	}
    302 	ProgramSources&						operator<<			(const ProgramSeparable& progSeparable)		{ separable = progSeparable.separable;								return *this;	}
    303 
    304 	template<typename Iterator>
    305 	ProgramSources&						operator<<			(const TransformFeedbackVaryings<Iterator>& varyings);
    306 };
    307 
    308 template<typename Iterator>
    309 inline ProgramSources& ProgramSources::operator<< (const TransformFeedbackVaryings<Iterator>& varyings)
    310 {
    311 	for (Iterator cur = varyings.begin; cur != varyings.end; ++cur)
    312 		transformFeedbackVaryings.push_back(*cur);
    313 	return *this;
    314 }
    315 
    316 //! Helper for constructing vertex-fragment source pair.
    317 inline ProgramSources makeVtxFragSources (const std::string& vertexSrc, const std::string& fragmentSrc)
    318 {
    319 	ProgramSources sources;
    320 	sources.sources[SHADERTYPE_VERTEX].push_back(vertexSrc);
    321 	sources.sources[SHADERTYPE_FRAGMENT].push_back(fragmentSrc);
    322 	return sources;
    323 }
    324 
    325 } // glu
    326 
    327 #endif // _GLUSHADERPROGRAM_HPP
    328