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      1 /*
      2  * Copyright 2011 Google Inc.
      3  *
      4  * Use of this source code is governed by a BSD-style license that can be
      5  * found in the LICENSE file.
      6  */
      7 
      8 
      9 #include "GrGLGpu.h"
     10 #include "GrGLStencilAttachment.h"
     11 #include "GrGLTextureRenderTarget.h"
     12 #include "GrGpuResourcePriv.h"
     13 #include "GrPipeline.h"
     14 #include "GrRenderTargetPriv.h"
     15 #include "GrSurfacePriv.h"
     16 #include "GrTemplates.h"
     17 #include "GrTexturePriv.h"
     18 #include "GrTypes.h"
     19 #include "GrVertices.h"
     20 #include "SkStrokeRec.h"
     21 #include "SkTemplates.h"
     22 
     23 #define GL_CALL(X) GR_GL_CALL(this->glInterface(), X)
     24 #define GL_CALL_RET(RET, X) GR_GL_CALL_RET(this->glInterface(), RET, X)
     25 
     26 #define SKIP_CACHE_CHECK    true
     27 
     28 #if GR_GL_CHECK_ALLOC_WITH_GET_ERROR
     29     #define CLEAR_ERROR_BEFORE_ALLOC(iface)   GrGLClearErr(iface)
     30     #define GL_ALLOC_CALL(iface, call)        GR_GL_CALL_NOERRCHECK(iface, call)
     31     #define CHECK_ALLOC_ERROR(iface)          GR_GL_GET_ERROR(iface)
     32 #else
     33     #define CLEAR_ERROR_BEFORE_ALLOC(iface)
     34     #define GL_ALLOC_CALL(iface, call)        GR_GL_CALL(iface, call)
     35     #define CHECK_ALLOC_ERROR(iface)          GR_GL_NO_ERROR
     36 #endif
     37 
     38 
     39 ///////////////////////////////////////////////////////////////////////////////
     40 
     41 
     42 static const GrGLenum gXfermodeEquation2Blend[] = {
     43     // Basic OpenGL blend equations.
     44     GR_GL_FUNC_ADD,
     45     GR_GL_FUNC_SUBTRACT,
     46     GR_GL_FUNC_REVERSE_SUBTRACT,
     47 
     48     // GL_KHR_blend_equation_advanced.
     49     GR_GL_SCREEN,
     50     GR_GL_OVERLAY,
     51     GR_GL_DARKEN,
     52     GR_GL_LIGHTEN,
     53     GR_GL_COLORDODGE,
     54     GR_GL_COLORBURN,
     55     GR_GL_HARDLIGHT,
     56     GR_GL_SOFTLIGHT,
     57     GR_GL_DIFFERENCE,
     58     GR_GL_EXCLUSION,
     59     GR_GL_MULTIPLY,
     60     GR_GL_HSL_HUE,
     61     GR_GL_HSL_SATURATION,
     62     GR_GL_HSL_COLOR,
     63     GR_GL_HSL_LUMINOSITY
     64 };
     65 GR_STATIC_ASSERT(0 == kAdd_GrBlendEquation);
     66 GR_STATIC_ASSERT(1 == kSubtract_GrBlendEquation);
     67 GR_STATIC_ASSERT(2 == kReverseSubtract_GrBlendEquation);
     68 GR_STATIC_ASSERT(3 == kScreen_GrBlendEquation);
     69 GR_STATIC_ASSERT(4 == kOverlay_GrBlendEquation);
     70 GR_STATIC_ASSERT(5 == kDarken_GrBlendEquation);
     71 GR_STATIC_ASSERT(6 == kLighten_GrBlendEquation);
     72 GR_STATIC_ASSERT(7 == kColorDodge_GrBlendEquation);
     73 GR_STATIC_ASSERT(8 == kColorBurn_GrBlendEquation);
     74 GR_STATIC_ASSERT(9 == kHardLight_GrBlendEquation);
     75 GR_STATIC_ASSERT(10 == kSoftLight_GrBlendEquation);
     76 GR_STATIC_ASSERT(11 == kDifference_GrBlendEquation);
     77 GR_STATIC_ASSERT(12 == kExclusion_GrBlendEquation);
     78 GR_STATIC_ASSERT(13 == kMultiply_GrBlendEquation);
     79 GR_STATIC_ASSERT(14 == kHSLHue_GrBlendEquation);
     80 GR_STATIC_ASSERT(15 == kHSLSaturation_GrBlendEquation);
     81 GR_STATIC_ASSERT(16 == kHSLColor_GrBlendEquation);
     82 GR_STATIC_ASSERT(17 == kHSLLuminosity_GrBlendEquation);
     83 GR_STATIC_ASSERT(SK_ARRAY_COUNT(gXfermodeEquation2Blend) == kGrBlendEquationCnt);
     84 
     85 static const GrGLenum gXfermodeCoeff2Blend[] = {
     86     GR_GL_ZERO,
     87     GR_GL_ONE,
     88     GR_GL_SRC_COLOR,
     89     GR_GL_ONE_MINUS_SRC_COLOR,
     90     GR_GL_DST_COLOR,
     91     GR_GL_ONE_MINUS_DST_COLOR,
     92     GR_GL_SRC_ALPHA,
     93     GR_GL_ONE_MINUS_SRC_ALPHA,
     94     GR_GL_DST_ALPHA,
     95     GR_GL_ONE_MINUS_DST_ALPHA,
     96     GR_GL_CONSTANT_COLOR,
     97     GR_GL_ONE_MINUS_CONSTANT_COLOR,
     98     GR_GL_CONSTANT_ALPHA,
     99     GR_GL_ONE_MINUS_CONSTANT_ALPHA,
    100 
    101     // extended blend coeffs
    102     GR_GL_SRC1_COLOR,
    103     GR_GL_ONE_MINUS_SRC1_COLOR,
    104     GR_GL_SRC1_ALPHA,
    105     GR_GL_ONE_MINUS_SRC1_ALPHA,
    106 };
    107 
    108 bool GrGLGpu::BlendCoeffReferencesConstant(GrBlendCoeff coeff) {
    109     static const bool gCoeffReferencesBlendConst[] = {
    110         false,
    111         false,
    112         false,
    113         false,
    114         false,
    115         false,
    116         false,
    117         false,
    118         false,
    119         false,
    120         true,
    121         true,
    122         true,
    123         true,
    124 
    125         // extended blend coeffs
    126         false,
    127         false,
    128         false,
    129         false,
    130     };
    131     return gCoeffReferencesBlendConst[coeff];
    132     GR_STATIC_ASSERT(kGrBlendCoeffCnt == SK_ARRAY_COUNT(gCoeffReferencesBlendConst));
    133 
    134     GR_STATIC_ASSERT(0 == kZero_GrBlendCoeff);
    135     GR_STATIC_ASSERT(1 == kOne_GrBlendCoeff);
    136     GR_STATIC_ASSERT(2 == kSC_GrBlendCoeff);
    137     GR_STATIC_ASSERT(3 == kISC_GrBlendCoeff);
    138     GR_STATIC_ASSERT(4 == kDC_GrBlendCoeff);
    139     GR_STATIC_ASSERT(5 == kIDC_GrBlendCoeff);
    140     GR_STATIC_ASSERT(6 == kSA_GrBlendCoeff);
    141     GR_STATIC_ASSERT(7 == kISA_GrBlendCoeff);
    142     GR_STATIC_ASSERT(8 == kDA_GrBlendCoeff);
    143     GR_STATIC_ASSERT(9 == kIDA_GrBlendCoeff);
    144     GR_STATIC_ASSERT(10 == kConstC_GrBlendCoeff);
    145     GR_STATIC_ASSERT(11 == kIConstC_GrBlendCoeff);
    146     GR_STATIC_ASSERT(12 == kConstA_GrBlendCoeff);
    147     GR_STATIC_ASSERT(13 == kIConstA_GrBlendCoeff);
    148 
    149     GR_STATIC_ASSERT(14 == kS2C_GrBlendCoeff);
    150     GR_STATIC_ASSERT(15 == kIS2C_GrBlendCoeff);
    151     GR_STATIC_ASSERT(16 == kS2A_GrBlendCoeff);
    152     GR_STATIC_ASSERT(17 == kIS2A_GrBlendCoeff);
    153 
    154     // assertion for gXfermodeCoeff2Blend have to be in GrGpu scope
    155     GR_STATIC_ASSERT(kGrBlendCoeffCnt == SK_ARRAY_COUNT(gXfermodeCoeff2Blend));
    156 }
    157 
    158 ///////////////////////////////////////////////////////////////////////////////
    159 
    160 static bool gPrintStartupSpew;
    161 
    162 GrGLGpu::GrGLGpu(const GrGLContext& ctx, GrContext* context)
    163     : GrGpu(context)
    164     , fGLContext(ctx) {
    165 
    166     SkASSERT(ctx.isInitialized());
    167     fCaps.reset(SkRef(ctx.caps()));
    168 
    169     fHWBoundTextureUniqueIDs.reset(this->glCaps().maxFragmentTextureUnits());
    170 
    171     GrGLClearErr(fGLContext.interface());
    172     if (gPrintStartupSpew) {
    173         const GrGLubyte* vendor;
    174         const GrGLubyte* renderer;
    175         const GrGLubyte* version;
    176         GL_CALL_RET(vendor, GetString(GR_GL_VENDOR));
    177         GL_CALL_RET(renderer, GetString(GR_GL_RENDERER));
    178         GL_CALL_RET(version, GetString(GR_GL_VERSION));
    179         SkDebugf("------------------------- create GrGLGpu %p --------------\n",
    180                  this);
    181         SkDebugf("------ VENDOR %s\n", vendor);
    182         SkDebugf("------ RENDERER %s\n", renderer);
    183         SkDebugf("------ VERSION %s\n",  version);
    184         SkDebugf("------ EXTENSIONS\n");
    185         ctx.extensions().print();
    186         SkDebugf("\n");
    187         SkDebugf("%s", this->glCaps().dump().c_str());
    188     }
    189 
    190     fProgramCache = SkNEW_ARGS(ProgramCache, (this));
    191 
    192     SkASSERT(this->glCaps().maxVertexAttributes() >= GrGeometryProcessor::kMaxVertexAttribs);
    193 
    194     fLastSuccessfulStencilFmtIdx = 0;
    195     fHWProgramID = 0;
    196     fTempSrcFBOID = 0;
    197     fTempDstFBOID = 0;
    198     fStencilClearFBOID = 0;
    199 
    200     if (this->glCaps().shaderCaps()->pathRenderingSupport()) {
    201         fPathRendering.reset(new GrGLPathRendering(this));
    202     }
    203 }
    204 
    205 GrGLGpu::~GrGLGpu() {
    206     if (0 != fHWProgramID) {
    207         // detach the current program so there is no confusion on OpenGL's part
    208         // that we want it to be deleted
    209         SkASSERT(fHWProgramID == fCurrentProgram->programID());
    210         GL_CALL(UseProgram(0));
    211     }
    212 
    213     if (0 != fTempSrcFBOID) {
    214         GL_CALL(DeleteFramebuffers(1, &fTempSrcFBOID));
    215     }
    216     if (0 != fTempDstFBOID) {
    217         GL_CALL(DeleteFramebuffers(1, &fTempDstFBOID));
    218     }
    219     if (0 != fStencilClearFBOID) {
    220         GL_CALL(DeleteFramebuffers(1, &fStencilClearFBOID));
    221     }
    222 
    223     delete fProgramCache;
    224 }
    225 
    226 void GrGLGpu::contextAbandoned() {
    227     INHERITED::contextAbandoned();
    228     fProgramCache->abandon();
    229     fHWProgramID = 0;
    230     fTempSrcFBOID = 0;
    231     fTempDstFBOID = 0;
    232     fStencilClearFBOID = 0;
    233     if (this->glCaps().shaderCaps()->pathRenderingSupport()) {
    234         this->glPathRendering()->abandonGpuResources();
    235     }
    236 }
    237 
    238 ///////////////////////////////////////////////////////////////////////////////
    239 GrPixelConfig GrGLGpu::preferredReadPixelsConfig(GrPixelConfig readConfig,
    240                                                  GrPixelConfig surfaceConfig) const {
    241     if (GR_GL_RGBA_8888_PIXEL_OPS_SLOW && kRGBA_8888_GrPixelConfig == readConfig) {
    242         return kBGRA_8888_GrPixelConfig;
    243     } else if (this->glContext().isMesa() &&
    244                GrBytesPerPixel(readConfig) == 4 &&
    245                GrPixelConfigSwapRAndB(readConfig) == surfaceConfig) {
    246         // Mesa 3D takes a slow path on when reading back  BGRA from an RGBA surface and vice-versa.
    247         // Perhaps this should be guarded by some compiletime or runtime check.
    248         return surfaceConfig;
    249     } else if (readConfig == kBGRA_8888_GrPixelConfig
    250             && !this->glCaps().readPixelsSupported(
    251                 this->glInterface(),
    252                 GR_GL_BGRA,
    253                 GR_GL_UNSIGNED_BYTE,
    254                 surfaceConfig
    255             )) {
    256         return kRGBA_8888_GrPixelConfig;
    257     } else {
    258         return readConfig;
    259     }
    260 }
    261 
    262 GrPixelConfig GrGLGpu::preferredWritePixelsConfig(GrPixelConfig writeConfig,
    263                                                   GrPixelConfig surfaceConfig) const {
    264     if (GR_GL_RGBA_8888_PIXEL_OPS_SLOW && kRGBA_8888_GrPixelConfig == writeConfig) {
    265         return kBGRA_8888_GrPixelConfig;
    266     } else {
    267         return writeConfig;
    268     }
    269 }
    270 
    271 bool GrGLGpu::canWriteTexturePixels(const GrTexture* texture, GrPixelConfig srcConfig) const {
    272     if (kIndex_8_GrPixelConfig == srcConfig || kIndex_8_GrPixelConfig == texture->config()) {
    273         return false;
    274     }
    275     if (srcConfig != texture->config() && kGLES_GrGLStandard == this->glStandard()) {
    276         // In general ES2 requires the internal format of the texture and the format of the src
    277         // pixels to match. However, It may or may not be possible to upload BGRA data to a RGBA
    278         // texture. It depends upon which extension added BGRA. The Apple extension allows it
    279         // (BGRA's internal format is RGBA) while the EXT extension does not (BGRA is its own
    280         // internal format).
    281         if (this->glCaps().isConfigTexturable(kBGRA_8888_GrPixelConfig) &&
    282             !this->glCaps().bgraIsInternalFormat() &&
    283             kBGRA_8888_GrPixelConfig == srcConfig &&
    284             kRGBA_8888_GrPixelConfig == texture->config()) {
    285             return true;
    286         } else {
    287             return false;
    288         }
    289     } else {
    290         return true;
    291     }
    292 }
    293 
    294 bool GrGLGpu::fullReadPixelsIsFasterThanPartial() const {
    295     return SkToBool(GR_GL_FULL_READPIXELS_FASTER_THAN_PARTIAL);
    296 }
    297 
    298 void GrGLGpu::onResetContext(uint32_t resetBits) {
    299     // we don't use the zb at all
    300     if (resetBits & kMisc_GrGLBackendState) {
    301         GL_CALL(Disable(GR_GL_DEPTH_TEST));
    302         GL_CALL(DepthMask(GR_GL_FALSE));
    303 
    304         fHWDrawFace = GrPipelineBuilder::kInvalid_DrawFace;
    305         fHWDitherEnabled = kUnknown_TriState;
    306 
    307         if (kGL_GrGLStandard == this->glStandard()) {
    308             // Desktop-only state that we never change
    309             if (!this->glCaps().isCoreProfile()) {
    310                 GL_CALL(Disable(GR_GL_POINT_SMOOTH));
    311                 GL_CALL(Disable(GR_GL_LINE_SMOOTH));
    312                 GL_CALL(Disable(GR_GL_POLYGON_SMOOTH));
    313                 GL_CALL(Disable(GR_GL_POLYGON_STIPPLE));
    314                 GL_CALL(Disable(GR_GL_COLOR_LOGIC_OP));
    315                 GL_CALL(Disable(GR_GL_INDEX_LOGIC_OP));
    316             }
    317             // The windows NVIDIA driver has GL_ARB_imaging in the extension string when using a
    318             // core profile. This seems like a bug since the core spec removes any mention of
    319             // GL_ARB_imaging.
    320             if (this->glCaps().imagingSupport() && !this->glCaps().isCoreProfile()) {
    321                 GL_CALL(Disable(GR_GL_COLOR_TABLE));
    322             }
    323             GL_CALL(Disable(GR_GL_POLYGON_OFFSET_FILL));
    324             // Since ES doesn't support glPointSize at all we always use the VS to
    325             // set the point size
    326             GL_CALL(Enable(GR_GL_VERTEX_PROGRAM_POINT_SIZE));
    327 
    328             // We should set glPolygonMode(FRONT_AND_BACK,FILL) here, too. It isn't
    329             // currently part of our gl interface. There are probably others as
    330             // well.
    331         }
    332 
    333         if (kGLES_GrGLStandard == this->glStandard() &&
    334                 fGLContext.hasExtension("GL_ARM_shader_framebuffer_fetch")) {
    335             // The arm extension requires specifically enabling MSAA fetching per sample.
    336             // On some devices this may have a perf hit.  Also multiple render targets are disabled
    337             GL_CALL(Enable(GR_GL_FETCH_PER_SAMPLE_ARM));
    338         }
    339         fHWWriteToColor = kUnknown_TriState;
    340         // we only ever use lines in hairline mode
    341         GL_CALL(LineWidth(1));
    342     }
    343 
    344     if (resetBits & kMSAAEnable_GrGLBackendState) {
    345         fMSAAEnabled = kUnknown_TriState;
    346     }
    347 
    348     fHWActiveTextureUnitIdx = -1; // invalid
    349 
    350     if (resetBits & kTextureBinding_GrGLBackendState) {
    351         for (int s = 0; s < fHWBoundTextureUniqueIDs.count(); ++s) {
    352             fHWBoundTextureUniqueIDs[s] = SK_InvalidUniqueID;
    353         }
    354     }
    355 
    356     if (resetBits & kBlend_GrGLBackendState) {
    357         fHWBlendState.invalidate();
    358     }
    359 
    360     if (resetBits & kView_GrGLBackendState) {
    361         fHWScissorSettings.invalidate();
    362         fHWViewport.invalidate();
    363     }
    364 
    365     if (resetBits & kStencil_GrGLBackendState) {
    366         fHWStencilSettings.invalidate();
    367         fHWStencilTestEnabled = kUnknown_TriState;
    368     }
    369 
    370     // Vertex
    371     if (resetBits & kVertex_GrGLBackendState) {
    372         fHWGeometryState.invalidate();
    373     }
    374 
    375     if (resetBits & kRenderTarget_GrGLBackendState) {
    376         fHWBoundRenderTargetUniqueID = SK_InvalidUniqueID;
    377     }
    378 
    379     if (resetBits & kPathRendering_GrGLBackendState) {
    380         if (this->caps()->shaderCaps()->pathRenderingSupport()) {
    381             this->glPathRendering()->resetContext();
    382         }
    383     }
    384 
    385     // we assume these values
    386     if (resetBits & kPixelStore_GrGLBackendState) {
    387         if (this->glCaps().unpackRowLengthSupport()) {
    388             GL_CALL(PixelStorei(GR_GL_UNPACK_ROW_LENGTH, 0));
    389         }
    390         if (this->glCaps().packRowLengthSupport()) {
    391             GL_CALL(PixelStorei(GR_GL_PACK_ROW_LENGTH, 0));
    392         }
    393         if (this->glCaps().unpackFlipYSupport()) {
    394             GL_CALL(PixelStorei(GR_GL_UNPACK_FLIP_Y, GR_GL_FALSE));
    395         }
    396         if (this->glCaps().packFlipYSupport()) {
    397             GL_CALL(PixelStorei(GR_GL_PACK_REVERSE_ROW_ORDER, GR_GL_FALSE));
    398         }
    399     }
    400 
    401     if (resetBits & kProgram_GrGLBackendState) {
    402         fHWProgramID = 0;
    403     }
    404 }
    405 
    406 static GrSurfaceOrigin resolve_origin(GrSurfaceOrigin origin, bool renderTarget) {
    407     // By default, GrRenderTargets are GL's normal orientation so that they
    408     // can be drawn to by the outside world without the client having
    409     // to render upside down.
    410     if (kDefault_GrSurfaceOrigin == origin) {
    411         return renderTarget ? kBottomLeft_GrSurfaceOrigin : kTopLeft_GrSurfaceOrigin;
    412     } else {
    413         return origin;
    414     }
    415 }
    416 
    417 GrTexture* GrGLGpu::onWrapBackendTexture(const GrBackendTextureDesc& desc) {
    418     if (!this->configToGLFormats(desc.fConfig, false, NULL, NULL, NULL)) {
    419         return NULL;
    420     }
    421 
    422     if (0 == desc.fTextureHandle) {
    423         return NULL;
    424     }
    425 
    426     int maxSize = this->caps()->maxTextureSize();
    427     if (desc.fWidth > maxSize || desc.fHeight > maxSize) {
    428         return NULL;
    429     }
    430 
    431     GrGLTexture::IDDesc idDesc;
    432     GrSurfaceDesc surfDesc;
    433 
    434     idDesc.fTextureID = static_cast<GrGLuint>(desc.fTextureHandle);
    435     idDesc.fLifeCycle = GrGpuResource::kWrapped_LifeCycle;
    436 
    437     // next line relies on GrBackendTextureDesc's flags matching GrTexture's
    438     surfDesc.fFlags = (GrSurfaceFlags) desc.fFlags;
    439     surfDesc.fWidth = desc.fWidth;
    440     surfDesc.fHeight = desc.fHeight;
    441     surfDesc.fConfig = desc.fConfig;
    442     surfDesc.fSampleCnt = SkTMin(desc.fSampleCnt, this->caps()->maxSampleCount());
    443     bool renderTarget = SkToBool(desc.fFlags & kRenderTarget_GrBackendTextureFlag);
    444     // FIXME:  this should be calling resolve_origin(), but Chrome code is currently
    445     // assuming the old behaviour, which is that backend textures are always
    446     // BottomLeft, even for non-RT's.  Once Chrome is fixed, change this to:
    447     // glTexDesc.fOrigin = resolve_origin(desc.fOrigin, renderTarget);
    448     if (kDefault_GrSurfaceOrigin == desc.fOrigin) {
    449         surfDesc.fOrigin = kBottomLeft_GrSurfaceOrigin;
    450     } else {
    451         surfDesc.fOrigin = desc.fOrigin;
    452     }
    453 
    454     GrGLTexture* texture = NULL;
    455     if (renderTarget) {
    456         GrGLRenderTarget::IDDesc rtIDDesc;
    457         if (!this->createRenderTargetObjects(surfDesc, GrGpuResource::kUncached_LifeCycle,
    458                                              idDesc.fTextureID, &rtIDDesc)) {
    459             return NULL;
    460         }
    461         texture = SkNEW_ARGS(GrGLTextureRenderTarget, (this, surfDesc, idDesc, rtIDDesc));
    462     } else {
    463         texture = SkNEW_ARGS(GrGLTexture, (this, surfDesc, idDesc));
    464     }
    465     if (NULL == texture) {
    466         return NULL;
    467     }
    468 
    469     return texture;
    470 }
    471 
    472 GrRenderTarget* GrGLGpu::onWrapBackendRenderTarget(const GrBackendRenderTargetDesc& wrapDesc) {
    473     GrGLRenderTarget::IDDesc idDesc;
    474     idDesc.fRTFBOID = static_cast<GrGLuint>(wrapDesc.fRenderTargetHandle);
    475     idDesc.fMSColorRenderbufferID = 0;
    476     idDesc.fTexFBOID = GrGLRenderTarget::kUnresolvableFBOID;
    477     idDesc.fLifeCycle = GrGpuResource::kWrapped_LifeCycle;
    478 
    479     GrSurfaceDesc desc;
    480     desc.fConfig = wrapDesc.fConfig;
    481     desc.fFlags = kCheckAllocation_GrSurfaceFlag;
    482     desc.fWidth = wrapDesc.fWidth;
    483     desc.fHeight = wrapDesc.fHeight;
    484     desc.fSampleCnt = SkTMin(wrapDesc.fSampleCnt, this->caps()->maxSampleCount());
    485     desc.fOrigin = resolve_origin(wrapDesc.fOrigin, true);
    486 
    487     GrRenderTarget* tgt = SkNEW_ARGS(GrGLRenderTarget, (this, desc, idDesc));
    488     if (wrapDesc.fStencilBits) {
    489         GrGLStencilAttachment::IDDesc sbDesc;
    490         GrGLStencilAttachment::Format format;
    491         format.fInternalFormat = GrGLStencilAttachment::kUnknownInternalFormat;
    492         format.fPacked = false;
    493         format.fStencilBits = wrapDesc.fStencilBits;
    494         format.fTotalBits = wrapDesc.fStencilBits;
    495         GrGLStencilAttachment* sb = SkNEW_ARGS(GrGLStencilAttachment,
    496                                            (this,
    497                                             sbDesc,
    498                                             desc.fWidth,
    499                                             desc.fHeight,
    500                                             desc.fSampleCnt,
    501                                             format));
    502         tgt->renderTargetPriv().didAttachStencilAttachment(sb);
    503         sb->unref();
    504     }
    505     return tgt;
    506 }
    507 
    508 ////////////////////////////////////////////////////////////////////////////////
    509 
    510 bool GrGLGpu::onWriteTexturePixels(GrTexture* texture,
    511                                    int left, int top, int width, int height,
    512                                    GrPixelConfig config, const void* buffer,
    513                                    size_t rowBytes) {
    514     if (NULL == buffer) {
    515         return false;
    516     }
    517     GrGLTexture* glTex = static_cast<GrGLTexture*>(texture);
    518 
    519     this->setScratchTextureUnit();
    520     GL_CALL(BindTexture(GR_GL_TEXTURE_2D, glTex->textureID()));
    521 
    522     bool success = false;
    523     if (GrPixelConfigIsCompressed(glTex->desc().fConfig)) {
    524         // We check that config == desc.fConfig in GrGLGpu::canWriteTexturePixels()
    525         SkASSERT(config == glTex->desc().fConfig);
    526         success = this->uploadCompressedTexData(glTex->desc(), buffer, false, left, top, width,
    527                                                 height);
    528     } else {
    529         success = this->uploadTexData(glTex->desc(), false, left, top, width, height, config,
    530                                       buffer, rowBytes);
    531     }
    532 
    533     if (success) {
    534         texture->texturePriv().dirtyMipMaps(true);
    535         return true;
    536     }
    537 
    538     return false;
    539 }
    540 
    541 static bool adjust_pixel_ops_params(int surfaceWidth,
    542                                     int surfaceHeight,
    543                                     size_t bpp,
    544                                     int* left, int* top, int* width, int* height,
    545                                     const void** data,
    546                                     size_t* rowBytes) {
    547     if (!*rowBytes) {
    548         *rowBytes = *width * bpp;
    549     }
    550 
    551     SkIRect subRect = SkIRect::MakeXYWH(*left, *top, *width, *height);
    552     SkIRect bounds = SkIRect::MakeWH(surfaceWidth, surfaceHeight);
    553 
    554     if (!subRect.intersect(bounds)) {
    555         return false;
    556     }
    557     *data = reinterpret_cast<const void*>(reinterpret_cast<intptr_t>(*data) +
    558           (subRect.fTop - *top) * *rowBytes + (subRect.fLeft - *left) * bpp);
    559 
    560     *left = subRect.fLeft;
    561     *top = subRect.fTop;
    562     *width = subRect.width();
    563     *height = subRect.height();
    564     return true;
    565 }
    566 
    567 static inline GrGLenum check_alloc_error(const GrSurfaceDesc& desc,
    568                                          const GrGLInterface* interface) {
    569     if (SkToBool(desc.fFlags & kCheckAllocation_GrSurfaceFlag)) {
    570         return GR_GL_GET_ERROR(interface);
    571     } else {
    572         return CHECK_ALLOC_ERROR(interface);
    573     }
    574 }
    575 
    576 bool GrGLGpu::uploadTexData(const GrSurfaceDesc& desc,
    577                             bool isNewTexture,
    578                             int left, int top, int width, int height,
    579                             GrPixelConfig dataConfig,
    580                             const void* data,
    581                             size_t rowBytes) {
    582     SkASSERT(data || isNewTexture);
    583 
    584     // If we're uploading compressed data then we should be using uploadCompressedTexData
    585     SkASSERT(!GrPixelConfigIsCompressed(dataConfig));
    586 
    587     size_t bpp = GrBytesPerPixel(dataConfig);
    588     if (!adjust_pixel_ops_params(desc.fWidth, desc.fHeight, bpp, &left, &top,
    589                                  &width, &height, &data, &rowBytes)) {
    590         return false;
    591     }
    592     size_t trimRowBytes = width * bpp;
    593 
    594     // in case we need a temporary, trimmed copy of the src pixels
    595     GrAutoMalloc<128 * 128> tempStorage;
    596 
    597     // We currently lazily create MIPMAPs when the we see a draw with
    598     // GrTextureParams::kMipMap_FilterMode. Using texture storage requires that the
    599     // MIP levels are all created when the texture is created. So for now we don't use
    600     // texture storage.
    601     bool useTexStorage = false &&
    602                          isNewTexture &&
    603                          this->glCaps().texStorageSupport();
    604 
    605     if (useTexStorage && kGL_GrGLStandard == this->glStandard()) {
    606         // 565 is not a sized internal format on desktop GL. So on desktop with
    607         // 565 we always use an unsized internal format to let the system pick
    608         // the best sized format to convert the 565 data to. Since TexStorage
    609         // only allows sized internal formats we will instead use TexImage2D.
    610         useTexStorage = desc.fConfig != kRGB_565_GrPixelConfig;
    611     }
    612 
    613     GrGLenum internalFormat = 0x0; // suppress warning
    614     GrGLenum externalFormat = 0x0; // suppress warning
    615     GrGLenum externalType = 0x0;   // suppress warning
    616 
    617     // glTexStorage requires sized internal formats on both desktop and ES. ES2 requires an unsized
    618     // format for glTexImage, unlike ES3 and desktop.
    619     bool useSizedFormat = useTexStorage;
    620     if (kGL_GrGLStandard == this->glStandard() ||
    621         (this->glVersion() >= GR_GL_VER(3, 0) &&
    622          // ES3 only works with sized BGRA8 format if "GL_APPLE_texture_format_BGRA8888" enabled
    623          (kBGRA_8888_GrPixelConfig != dataConfig || !this->glCaps().bgraIsInternalFormat())))  {
    624         useSizedFormat = true;
    625     }
    626 
    627     if (!this->configToGLFormats(dataConfig, useSizedFormat, &internalFormat,
    628                                  &externalFormat, &externalType)) {
    629         return false;
    630     }
    631 
    632     /*
    633      *  check whether to allocate a temporary buffer for flipping y or
    634      *  because our srcData has extra bytes past each row. If so, we need
    635      *  to trim those off here, since GL ES may not let us specify
    636      *  GL_UNPACK_ROW_LENGTH.
    637      */
    638     bool restoreGLRowLength = false;
    639     bool swFlipY = false;
    640     bool glFlipY = false;
    641     if (data) {
    642         if (kBottomLeft_GrSurfaceOrigin == desc.fOrigin) {
    643             if (this->glCaps().unpackFlipYSupport()) {
    644                 glFlipY = true;
    645             } else {
    646                 swFlipY = true;
    647             }
    648         }
    649         if (this->glCaps().unpackRowLengthSupport() && !swFlipY) {
    650             // can't use this for flipping, only non-neg values allowed. :(
    651             if (rowBytes != trimRowBytes) {
    652                 GrGLint rowLength = static_cast<GrGLint>(rowBytes / bpp);
    653                 GL_CALL(PixelStorei(GR_GL_UNPACK_ROW_LENGTH, rowLength));
    654                 restoreGLRowLength = true;
    655             }
    656         } else {
    657             if (trimRowBytes != rowBytes || swFlipY) {
    658                 // copy data into our new storage, skipping the trailing bytes
    659                 size_t trimSize = height * trimRowBytes;
    660                 const char* src = (const char*)data;
    661                 if (swFlipY) {
    662                     src += (height - 1) * rowBytes;
    663                 }
    664                 char* dst = (char*)tempStorage.reset(trimSize);
    665                 for (int y = 0; y < height; y++) {
    666                     memcpy(dst, src, trimRowBytes);
    667                     if (swFlipY) {
    668                         src -= rowBytes;
    669                     } else {
    670                         src += rowBytes;
    671                     }
    672                     dst += trimRowBytes;
    673                 }
    674                 // now point data to our copied version
    675                 data = tempStorage.get();
    676             }
    677         }
    678         if (glFlipY) {
    679             GL_CALL(PixelStorei(GR_GL_UNPACK_FLIP_Y, GR_GL_TRUE));
    680         }
    681         GL_CALL(PixelStorei(GR_GL_UNPACK_ALIGNMENT,
    682               static_cast<GrGLint>(GrUnpackAlignment(dataConfig))));
    683     }
    684     bool succeeded = true;
    685     if (isNewTexture &&
    686         0 == left && 0 == top &&
    687         desc.fWidth == width && desc.fHeight == height) {
    688         CLEAR_ERROR_BEFORE_ALLOC(this->glInterface());
    689         if (useTexStorage) {
    690             // We never resize  or change formats of textures.
    691             GL_ALLOC_CALL(this->glInterface(),
    692                           TexStorage2D(GR_GL_TEXTURE_2D,
    693                                        1, // levels
    694                                        internalFormat,
    695                                        desc.fWidth, desc.fHeight));
    696         } else {
    697             GL_ALLOC_CALL(this->glInterface(),
    698                           TexImage2D(GR_GL_TEXTURE_2D,
    699                                      0, // level
    700                                      internalFormat,
    701                                      desc.fWidth, desc.fHeight,
    702                                      0, // border
    703                                      externalFormat, externalType,
    704                                      data));
    705         }
    706         GrGLenum error = check_alloc_error(desc, this->glInterface());
    707         if (error != GR_GL_NO_ERROR) {
    708             succeeded = false;
    709         } else {
    710             // if we have data and we used TexStorage to create the texture, we
    711             // now upload with TexSubImage.
    712             if (data && useTexStorage) {
    713                 GL_CALL(TexSubImage2D(GR_GL_TEXTURE_2D,
    714                                       0, // level
    715                                       left, top,
    716                                       width, height,
    717                                       externalFormat, externalType,
    718                                       data));
    719             }
    720         }
    721     } else {
    722         if (swFlipY || glFlipY) {
    723             top = desc.fHeight - (top + height);
    724         }
    725         GL_CALL(TexSubImage2D(GR_GL_TEXTURE_2D,
    726                               0, // level
    727                               left, top,
    728                               width, height,
    729                               externalFormat, externalType, data));
    730     }
    731 
    732     if (restoreGLRowLength) {
    733         SkASSERT(this->glCaps().unpackRowLengthSupport());
    734         GL_CALL(PixelStorei(GR_GL_UNPACK_ROW_LENGTH, 0));
    735     }
    736     if (glFlipY) {
    737         GL_CALL(PixelStorei(GR_GL_UNPACK_FLIP_Y, GR_GL_FALSE));
    738     }
    739     return succeeded;
    740 }
    741 
    742 // TODO: This function is using a lot of wonky semantics like, if width == -1
    743 // then set width = desc.fWdith ... blah. A better way to do it might be to
    744 // create a CompressedTexData struct that takes a desc/ptr and figures out
    745 // the proper upload semantics. Then users can construct this function how they
    746 // see fit if they want to go against the "standard" way to do it.
    747 bool GrGLGpu::uploadCompressedTexData(const GrSurfaceDesc& desc,
    748                                       const void* data,
    749                                       bool isNewTexture,
    750                                       int left, int top, int width, int height) {
    751     SkASSERT(data || isNewTexture);
    752 
    753     // No support for software flip y, yet...
    754     SkASSERT(kBottomLeft_GrSurfaceOrigin != desc.fOrigin);
    755 
    756     if (-1 == width) {
    757         width = desc.fWidth;
    758     }
    759 #ifdef SK_DEBUG
    760     else {
    761         SkASSERT(width <= desc.fWidth);
    762     }
    763 #endif
    764 
    765     if (-1 == height) {
    766         height = desc.fHeight;
    767     }
    768 #ifdef SK_DEBUG
    769     else {
    770         SkASSERT(height <= desc.fHeight);
    771     }
    772 #endif
    773 
    774     // Make sure that the width and height that we pass to OpenGL
    775     // is a multiple of the block size.
    776     size_t dataSize = GrCompressedFormatDataSize(desc.fConfig, width, height);
    777 
    778     // We only need the internal format for compressed 2D textures.
    779     GrGLenum internalFormat = 0;
    780     if (!this->configToGLFormats(desc.fConfig, false, &internalFormat, NULL, NULL)) {
    781         return false;
    782     }
    783 
    784     if (isNewTexture) {
    785         CLEAR_ERROR_BEFORE_ALLOC(this->glInterface());
    786         GL_ALLOC_CALL(this->glInterface(),
    787                       CompressedTexImage2D(GR_GL_TEXTURE_2D,
    788                                            0, // level
    789                                            internalFormat,
    790                                            width, height,
    791                                            0, // border
    792                                            SkToInt(dataSize),
    793                                            data));
    794         GrGLenum error = check_alloc_error(desc, this->glInterface());
    795         if (error != GR_GL_NO_ERROR) {
    796             return false;
    797         }
    798     } else {
    799         // Paletted textures can't be updated.
    800         if (GR_GL_PALETTE8_RGBA8 == internalFormat) {
    801             return false;
    802         }
    803         GL_CALL(CompressedTexSubImage2D(GR_GL_TEXTURE_2D,
    804                                         0, // level
    805                                         left, top,
    806                                         width, height,
    807                                         internalFormat,
    808                                         SkToInt(dataSize),
    809                                         data));
    810     }
    811 
    812     return true;
    813 }
    814 
    815 static bool renderbuffer_storage_msaa(GrGLContext& ctx,
    816                                       int sampleCount,
    817                                       GrGLenum format,
    818                                       int width, int height) {
    819     CLEAR_ERROR_BEFORE_ALLOC(ctx.interface());
    820     SkASSERT(GrGLCaps::kNone_MSFBOType != ctx.caps()->msFBOType());
    821     switch (ctx.caps()->msFBOType()) {
    822         case GrGLCaps::kDesktop_ARB_MSFBOType:
    823         case GrGLCaps::kDesktop_EXT_MSFBOType:
    824         case GrGLCaps::kES_3_0_MSFBOType:
    825             GL_ALLOC_CALL(ctx.interface(),
    826                             RenderbufferStorageMultisample(GR_GL_RENDERBUFFER,
    827                                                             sampleCount,
    828                                                             format,
    829                                                             width, height));
    830             break;
    831         case GrGLCaps::kES_Apple_MSFBOType:
    832             GL_ALLOC_CALL(ctx.interface(),
    833                             RenderbufferStorageMultisampleES2APPLE(GR_GL_RENDERBUFFER,
    834                                                                     sampleCount,
    835                                                                     format,
    836                                                                     width, height));
    837             break;
    838         case GrGLCaps::kES_EXT_MsToTexture_MSFBOType:
    839         case GrGLCaps::kES_IMG_MsToTexture_MSFBOType:
    840             GL_ALLOC_CALL(ctx.interface(),
    841                             RenderbufferStorageMultisampleES2EXT(GR_GL_RENDERBUFFER,
    842                                                                 sampleCount,
    843                                                                 format,
    844                                                                 width, height));
    845             break;
    846         case GrGLCaps::kNone_MSFBOType:
    847             SkFAIL("Shouldn't be here if we don't support multisampled renderbuffers.");
    848             break;
    849     }
    850     return (GR_GL_NO_ERROR == CHECK_ALLOC_ERROR(ctx.interface()));
    851 }
    852 
    853 bool GrGLGpu::createRenderTargetObjects(const GrSurfaceDesc& desc,
    854                                         GrGpuResource::LifeCycle lifeCycle,
    855                                         GrGLuint texID,
    856                                         GrGLRenderTarget::IDDesc* idDesc) {
    857     idDesc->fMSColorRenderbufferID = 0;
    858     idDesc->fRTFBOID = 0;
    859     idDesc->fTexFBOID = 0;
    860     idDesc->fLifeCycle = lifeCycle;
    861 
    862     GrGLenum status;
    863 
    864     GrGLenum msColorFormat = 0; // suppress warning
    865 
    866     if (desc.fSampleCnt > 0 && GrGLCaps::kNone_MSFBOType == this->glCaps().msFBOType()) {
    867         goto FAILED;
    868     }
    869 
    870     GL_CALL(GenFramebuffers(1, &idDesc->fTexFBOID));
    871     if (!idDesc->fTexFBOID) {
    872         goto FAILED;
    873     }
    874 
    875 
    876     // If we are using multisampling we will create two FBOS. We render to one and then resolve to
    877     // the texture bound to the other. The exception is the IMG multisample extension. With this
    878     // extension the texture is multisampled when rendered to and then auto-resolves it when it is
    879     // rendered from.
    880     if (desc.fSampleCnt > 0 && this->glCaps().usesMSAARenderBuffers()) {
    881         GL_CALL(GenFramebuffers(1, &idDesc->fRTFBOID));
    882         GL_CALL(GenRenderbuffers(1, &idDesc->fMSColorRenderbufferID));
    883         if (!idDesc->fRTFBOID ||
    884             !idDesc->fMSColorRenderbufferID ||
    885             !this->configToGLFormats(desc.fConfig,
    886                                      // ES2 and ES3 require sized internal formats for rb storage.
    887                                      kGLES_GrGLStandard == this->glStandard(),
    888                                      &msColorFormat,
    889                                      NULL,
    890                                      NULL)) {
    891             goto FAILED;
    892         }
    893     } else {
    894         idDesc->fRTFBOID = idDesc->fTexFBOID;
    895     }
    896 
    897     // below here we may bind the FBO
    898     fHWBoundRenderTargetUniqueID = SK_InvalidUniqueID;
    899     if (idDesc->fRTFBOID != idDesc->fTexFBOID) {
    900         SkASSERT(desc.fSampleCnt > 0);
    901         GL_CALL(BindRenderbuffer(GR_GL_RENDERBUFFER, idDesc->fMSColorRenderbufferID));
    902         if (!renderbuffer_storage_msaa(fGLContext,
    903                                        desc.fSampleCnt,
    904                                        msColorFormat,
    905                                        desc.fWidth, desc.fHeight)) {
    906             goto FAILED;
    907         }
    908         fStats.incRenderTargetBinds();
    909         GL_CALL(BindFramebuffer(GR_GL_FRAMEBUFFER, idDesc->fRTFBOID));
    910         GL_CALL(FramebufferRenderbuffer(GR_GL_FRAMEBUFFER,
    911                                       GR_GL_COLOR_ATTACHMENT0,
    912                                       GR_GL_RENDERBUFFER,
    913                                       idDesc->fMSColorRenderbufferID));
    914         if ((desc.fFlags & kCheckAllocation_GrSurfaceFlag) ||
    915             !this->glCaps().isConfigVerifiedColorAttachment(desc.fConfig)) {
    916             GL_CALL_RET(status, CheckFramebufferStatus(GR_GL_FRAMEBUFFER));
    917             if (status != GR_GL_FRAMEBUFFER_COMPLETE) {
    918                 goto FAILED;
    919             }
    920             fGLContext.caps()->markConfigAsValidColorAttachment(desc.fConfig);
    921         }
    922     }
    923     fStats.incRenderTargetBinds();
    924     GL_CALL(BindFramebuffer(GR_GL_FRAMEBUFFER, idDesc->fTexFBOID));
    925 
    926     if (this->glCaps().usesImplicitMSAAResolve() && desc.fSampleCnt > 0) {
    927         GL_CALL(FramebufferTexture2DMultisample(GR_GL_FRAMEBUFFER,
    928                                                 GR_GL_COLOR_ATTACHMENT0,
    929                                                 GR_GL_TEXTURE_2D,
    930                                                 texID, 0, desc.fSampleCnt));
    931     } else {
    932         GL_CALL(FramebufferTexture2D(GR_GL_FRAMEBUFFER,
    933                                      GR_GL_COLOR_ATTACHMENT0,
    934                                      GR_GL_TEXTURE_2D,
    935                                      texID, 0));
    936     }
    937     if ((desc.fFlags & kCheckAllocation_GrSurfaceFlag) ||
    938         !this->glCaps().isConfigVerifiedColorAttachment(desc.fConfig)) {
    939         GL_CALL_RET(status, CheckFramebufferStatus(GR_GL_FRAMEBUFFER));
    940         if (status != GR_GL_FRAMEBUFFER_COMPLETE) {
    941             goto FAILED;
    942         }
    943         fGLContext.caps()->markConfigAsValidColorAttachment(desc.fConfig);
    944     }
    945 
    946     return true;
    947 
    948 FAILED:
    949     if (idDesc->fMSColorRenderbufferID) {
    950         GL_CALL(DeleteRenderbuffers(1, &idDesc->fMSColorRenderbufferID));
    951     }
    952     if (idDesc->fRTFBOID != idDesc->fTexFBOID) {
    953         GL_CALL(DeleteFramebuffers(1, &idDesc->fRTFBOID));
    954     }
    955     if (idDesc->fTexFBOID) {
    956         GL_CALL(DeleteFramebuffers(1, &idDesc->fTexFBOID));
    957     }
    958     return false;
    959 }
    960 
    961 // good to set a break-point here to know when createTexture fails
    962 static GrTexture* return_null_texture() {
    963 //    SkDEBUGFAIL("null texture");
    964     return NULL;
    965 }
    966 
    967 #if 0 && defined(SK_DEBUG)
    968 static size_t as_size_t(int x) {
    969     return x;
    970 }
    971 #endif
    972 
    973 GrTexture* GrGLGpu::onCreateTexture(const GrSurfaceDesc& desc,
    974                                     GrGpuResource::LifeCycle lifeCycle,
    975                                     const void* srcData, size_t rowBytes) {
    976     // We fail if the MSAA was requested and is not available.
    977     if (GrGLCaps::kNone_MSFBOType == this->glCaps().msFBOType() && desc.fSampleCnt) {
    978         //SkDebugf("MSAA RT requested but not supported on this platform.");
    979         return return_null_texture();
    980     }
    981 
    982     bool renderTarget = SkToBool(desc.fFlags & kRenderTarget_GrSurfaceFlag);
    983 
    984     GrGLTexture::IDDesc idDesc;
    985     GL_CALL(GenTextures(1, &idDesc.fTextureID));
    986     idDesc.fLifeCycle = lifeCycle;
    987 
    988     if (!idDesc.fTextureID) {
    989         return return_null_texture();
    990     }
    991 
    992     this->setScratchTextureUnit();
    993     GL_CALL(BindTexture(GR_GL_TEXTURE_2D, idDesc.fTextureID));
    994 
    995     if (renderTarget && this->glCaps().textureUsageSupport()) {
    996         // provides a hint about how this texture will be used
    997         GL_CALL(TexParameteri(GR_GL_TEXTURE_2D,
    998                               GR_GL_TEXTURE_USAGE,
    999                               GR_GL_FRAMEBUFFER_ATTACHMENT));
   1000     }
   1001 
   1002     // Some drivers like to know filter/wrap before seeing glTexImage2D. Some
   1003     // drivers have a bug where an FBO won't be complete if it includes a
   1004     // texture that is not mipmap complete (considering the filter in use).
   1005     GrGLTexture::TexParams initialTexParams;
   1006     // we only set a subset here so invalidate first
   1007     initialTexParams.invalidate();
   1008     initialTexParams.fMinFilter = GR_GL_NEAREST;
   1009     initialTexParams.fMagFilter = GR_GL_NEAREST;
   1010     initialTexParams.fWrapS = GR_GL_CLAMP_TO_EDGE;
   1011     initialTexParams.fWrapT = GR_GL_CLAMP_TO_EDGE;
   1012     GL_CALL(TexParameteri(GR_GL_TEXTURE_2D,
   1013                           GR_GL_TEXTURE_MAG_FILTER,
   1014                           initialTexParams.fMagFilter));
   1015     GL_CALL(TexParameteri(GR_GL_TEXTURE_2D,
   1016                           GR_GL_TEXTURE_MIN_FILTER,
   1017                           initialTexParams.fMinFilter));
   1018     GL_CALL(TexParameteri(GR_GL_TEXTURE_2D,
   1019                           GR_GL_TEXTURE_WRAP_S,
   1020                           initialTexParams.fWrapS));
   1021     GL_CALL(TexParameteri(GR_GL_TEXTURE_2D,
   1022                           GR_GL_TEXTURE_WRAP_T,
   1023                           initialTexParams.fWrapT));
   1024     if (!this->uploadTexData(desc, true, 0, 0,
   1025                              desc.fWidth, desc.fHeight,
   1026                              desc.fConfig, srcData, rowBytes)) {
   1027         GL_CALL(DeleteTextures(1, &idDesc.fTextureID));
   1028         return return_null_texture();
   1029     }
   1030 
   1031     GrGLTexture* tex;
   1032     if (renderTarget) {
   1033         // unbind the texture from the texture unit before binding it to the frame buffer
   1034         GL_CALL(BindTexture(GR_GL_TEXTURE_2D, 0));
   1035         GrGLRenderTarget::IDDesc rtIDDesc;
   1036 
   1037         if (!this->createRenderTargetObjects(desc, lifeCycle, idDesc.fTextureID, &rtIDDesc)) {
   1038             GL_CALL(DeleteTextures(1, &idDesc.fTextureID));
   1039             return return_null_texture();
   1040         }
   1041         tex = SkNEW_ARGS(GrGLTextureRenderTarget, (this, desc, idDesc, rtIDDesc));
   1042     } else {
   1043         tex = SkNEW_ARGS(GrGLTexture, (this, desc, idDesc));
   1044     }
   1045     tex->setCachedTexParams(initialTexParams, this->getResetTimestamp());
   1046 #ifdef TRACE_TEXTURE_CREATION
   1047     SkDebugf("--- new texture [%d] size=(%d %d) config=%d\n",
   1048              glTexDesc.fTextureID, desc.fWidth, desc.fHeight, desc.fConfig);
   1049 #endif
   1050     return tex;
   1051 }
   1052 
   1053 GrTexture* GrGLGpu::onCreateCompressedTexture(const GrSurfaceDesc& desc,
   1054                                               GrGpuResource::LifeCycle lifeCycle,
   1055                                               const void* srcData) {
   1056     // Make sure that we're not flipping Y.
   1057     if (kBottomLeft_GrSurfaceOrigin == desc.fOrigin) {
   1058         return return_null_texture();
   1059     }
   1060 
   1061     GrGLTexture::IDDesc idDesc;
   1062     GL_CALL(GenTextures(1, &idDesc.fTextureID));
   1063     idDesc.fLifeCycle = lifeCycle;
   1064 
   1065     if (!idDesc.fTextureID) {
   1066         return return_null_texture();
   1067     }
   1068 
   1069     this->setScratchTextureUnit();
   1070     GL_CALL(BindTexture(GR_GL_TEXTURE_2D, idDesc.fTextureID));
   1071 
   1072     // Some drivers like to know filter/wrap before seeing glTexImage2D. Some
   1073     // drivers have a bug where an FBO won't be complete if it includes a
   1074     // texture that is not mipmap complete (considering the filter in use).
   1075     GrGLTexture::TexParams initialTexParams;
   1076     // we only set a subset here so invalidate first
   1077     initialTexParams.invalidate();
   1078     initialTexParams.fMinFilter = GR_GL_NEAREST;
   1079     initialTexParams.fMagFilter = GR_GL_NEAREST;
   1080     initialTexParams.fWrapS = GR_GL_CLAMP_TO_EDGE;
   1081     initialTexParams.fWrapT = GR_GL_CLAMP_TO_EDGE;
   1082     GL_CALL(TexParameteri(GR_GL_TEXTURE_2D,
   1083                           GR_GL_TEXTURE_MAG_FILTER,
   1084                           initialTexParams.fMagFilter));
   1085     GL_CALL(TexParameteri(GR_GL_TEXTURE_2D,
   1086                           GR_GL_TEXTURE_MIN_FILTER,
   1087                           initialTexParams.fMinFilter));
   1088     GL_CALL(TexParameteri(GR_GL_TEXTURE_2D,
   1089                           GR_GL_TEXTURE_WRAP_S,
   1090                           initialTexParams.fWrapS));
   1091     GL_CALL(TexParameteri(GR_GL_TEXTURE_2D,
   1092                           GR_GL_TEXTURE_WRAP_T,
   1093                           initialTexParams.fWrapT));
   1094 
   1095     if (!this->uploadCompressedTexData(desc, srcData)) {
   1096         GL_CALL(DeleteTextures(1, &idDesc.fTextureID));
   1097         return return_null_texture();
   1098     }
   1099 
   1100     GrGLTexture* tex;
   1101     tex = SkNEW_ARGS(GrGLTexture, (this, desc, idDesc));
   1102     tex->setCachedTexParams(initialTexParams, this->getResetTimestamp());
   1103 #ifdef TRACE_TEXTURE_CREATION
   1104     SkDebugf("--- new compressed texture [%d] size=(%d %d) config=%d\n",
   1105              glTexDesc.fTextureID, desc.fWidth, desc.fHeight, desc.fConfig);
   1106 #endif
   1107     return tex;
   1108 }
   1109 
   1110 namespace {
   1111 
   1112 const GrGLuint kUnknownBitCount = GrGLStencilAttachment::kUnknownBitCount;
   1113 
   1114 void inline get_stencil_rb_sizes(const GrGLInterface* gl,
   1115                                  GrGLStencilAttachment::Format* format) {
   1116 
   1117     // we shouldn't ever know one size and not the other
   1118     SkASSERT((kUnknownBitCount == format->fStencilBits) ==
   1119              (kUnknownBitCount == format->fTotalBits));
   1120     if (kUnknownBitCount == format->fStencilBits) {
   1121         GR_GL_GetRenderbufferParameteriv(gl, GR_GL_RENDERBUFFER,
   1122                                          GR_GL_RENDERBUFFER_STENCIL_SIZE,
   1123                                          (GrGLint*)&format->fStencilBits);
   1124         if (format->fPacked) {
   1125             GR_GL_GetRenderbufferParameteriv(gl, GR_GL_RENDERBUFFER,
   1126                                              GR_GL_RENDERBUFFER_DEPTH_SIZE,
   1127                                              (GrGLint*)&format->fTotalBits);
   1128             format->fTotalBits += format->fStencilBits;
   1129         } else {
   1130             format->fTotalBits = format->fStencilBits;
   1131         }
   1132     }
   1133 }
   1134 }
   1135 
   1136 bool GrGLGpu::createStencilAttachmentForRenderTarget(GrRenderTarget* rt, int width, int height) {
   1137     // All internally created RTs are also textures. We don't create
   1138     // SBs for a client's standalone RT (that is a RT that isn't also a texture).
   1139     SkASSERT(rt->asTexture());
   1140     SkASSERT(width >= rt->width());
   1141     SkASSERT(height >= rt->height());
   1142 
   1143     int samples = rt->numSamples();
   1144     GrGLStencilAttachment::IDDesc sbDesc;
   1145 
   1146     int stencilFmtCnt = this->glCaps().stencilFormats().count();
   1147     for (int i = 0; i < stencilFmtCnt; ++i) {
   1148         if (!sbDesc.fRenderbufferID) {
   1149             GL_CALL(GenRenderbuffers(1, &sbDesc.fRenderbufferID));
   1150         }
   1151         if (!sbDesc.fRenderbufferID) {
   1152             return false;
   1153         }
   1154         GL_CALL(BindRenderbuffer(GR_GL_RENDERBUFFER, sbDesc.fRenderbufferID));
   1155         // we start with the last stencil format that succeeded in hopes
   1156         // that we won't go through this loop more than once after the
   1157         // first (painful) stencil creation.
   1158         int sIdx = (i + fLastSuccessfulStencilFmtIdx) % stencilFmtCnt;
   1159         const GrGLCaps::StencilFormat& sFmt = this->glCaps().stencilFormats()[sIdx];
   1160         CLEAR_ERROR_BEFORE_ALLOC(this->glInterface());
   1161         // we do this "if" so that we don't call the multisample
   1162         // version on a GL that doesn't have an MSAA extension.
   1163         bool created;
   1164         if (samples > 0) {
   1165             created = renderbuffer_storage_msaa(fGLContext,
   1166                                                 samples,
   1167                                                 sFmt.fInternalFormat,
   1168                                                 width, height);
   1169         } else {
   1170             GL_ALLOC_CALL(this->glInterface(), RenderbufferStorage(GR_GL_RENDERBUFFER,
   1171                                                                    sFmt.fInternalFormat,
   1172                                                                    width, height));
   1173             created = (GR_GL_NO_ERROR == check_alloc_error(rt->desc(), this->glInterface()));
   1174         }
   1175         if (created) {
   1176             fStats.incStencilAttachmentCreates();
   1177             // After sized formats we attempt an unsized format and take
   1178             // whatever sizes GL gives us. In that case we query for the size.
   1179             GrGLStencilAttachment::Format format = sFmt;
   1180             get_stencil_rb_sizes(this->glInterface(), &format);
   1181             SkAutoTUnref<GrGLStencilAttachment> sb(SkNEW_ARGS(GrGLStencilAttachment,
   1182                                                   (this, sbDesc, width, height, samples, format)));
   1183             if (this->attachStencilAttachmentToRenderTarget(sb, rt)) {
   1184                 fLastSuccessfulStencilFmtIdx = sIdx;
   1185                 rt->renderTargetPriv().didAttachStencilAttachment(sb);
   1186 // This work around is currently breaking on windows 7 hd2000 bot when we bind a color buffer
   1187 #if 0
   1188                 // Clear the stencil buffer. We use a special purpose FBO for this so that the
   1189                 // entire stencil buffer is cleared, even if it is attached to an FBO with a
   1190                 // smaller color target.
   1191                 if (0 == fStencilClearFBOID) {
   1192                     GL_CALL(GenFramebuffers(1, &fStencilClearFBOID));
   1193                 }
   1194 
   1195                 GL_CALL(BindFramebuffer(GR_GL_FRAMEBUFFER, fStencilClearFBOID));
   1196                 fHWBoundRenderTargetUniqueID = SK_InvalidUniqueID;
   1197                 fStats.incRenderTargetBinds();
   1198                 GL_CALL(FramebufferRenderbuffer(GR_GL_FRAMEBUFFER,
   1199                                                 GR_GL_STENCIL_ATTACHMENT,
   1200                                                 GR_GL_RENDERBUFFER, sbDesc.fRenderbufferID));
   1201                 if (sFmt.fPacked) {
   1202                     GL_CALL(FramebufferRenderbuffer(GR_GL_FRAMEBUFFER,
   1203                                                     GR_GL_DEPTH_ATTACHMENT,
   1204                                                     GR_GL_RENDERBUFFER, sbDesc.fRenderbufferID));
   1205                 }
   1206 
   1207                 GL_CALL(ClearStencil(0));
   1208                 // Many GL implementations seem to have trouble with clearing an FBO with only
   1209                 // a stencil buffer.
   1210                 GrGLuint tempRB;
   1211                 GL_CALL(GenRenderbuffers(1, &tempRB));
   1212                 GL_CALL(BindRenderbuffer(GR_GL_RENDERBUFFER, tempRB));
   1213                 if (samples > 0) {
   1214                     renderbuffer_storage_msaa(fGLContext, samples, GR_GL_RGBA8, width, height);
   1215                 } else {
   1216                     GL_CALL(RenderbufferStorage(GR_GL_RENDERBUFFER, GR_GL_RGBA8, width, height));
   1217                 }
   1218                 GL_CALL(FramebufferRenderbuffer(GR_GL_FRAMEBUFFER,
   1219                                                 GR_GL_COLOR_ATTACHMENT0,
   1220                                                 GR_GL_RENDERBUFFER, tempRB));
   1221 
   1222                 GL_CALL(Clear(GR_GL_STENCIL_BUFFER_BIT));
   1223 
   1224                 GL_CALL(FramebufferRenderbuffer(GR_GL_FRAMEBUFFER,
   1225                                                 GR_GL_COLOR_ATTACHMENT0,
   1226                                                 GR_GL_RENDERBUFFER, 0));
   1227                 GL_CALL(DeleteRenderbuffers(1, &tempRB));
   1228 
   1229                 // Unbind the SB from the FBO so that we don't keep it alive.
   1230                 GL_CALL(FramebufferRenderbuffer(GR_GL_FRAMEBUFFER,
   1231                                                 GR_GL_STENCIL_ATTACHMENT,
   1232                                                 GR_GL_RENDERBUFFER, 0));
   1233                 if (sFmt.fPacked) {
   1234                     GL_CALL(FramebufferRenderbuffer(GR_GL_FRAMEBUFFER,
   1235                                                     GR_GL_DEPTH_ATTACHMENT,
   1236                                                     GR_GL_RENDERBUFFER, 0));
   1237                 }
   1238 #endif
   1239                 return true;
   1240             }
   1241             // Remove the scratch key from this resource so we don't grab it from the cache ever
   1242             // again.
   1243             sb->resourcePriv().removeScratchKey();
   1244             // Set this to 0 since we handed the valid ID off to the failed stencil buffer resource.
   1245             sbDesc.fRenderbufferID = 0;
   1246         }
   1247     }
   1248     GL_CALL(DeleteRenderbuffers(1, &sbDesc.fRenderbufferID));
   1249     return false;
   1250 }
   1251 
   1252 bool GrGLGpu::attachStencilAttachmentToRenderTarget(GrStencilAttachment* sb, GrRenderTarget* rt) {
   1253     GrGLRenderTarget* glrt = static_cast<GrGLRenderTarget*>(rt);
   1254 
   1255     GrGLuint fbo = glrt->renderFBOID();
   1256 
   1257     if (NULL == sb) {
   1258         if (rt->renderTargetPriv().getStencilAttachment()) {
   1259             GL_CALL(FramebufferRenderbuffer(GR_GL_FRAMEBUFFER,
   1260                                             GR_GL_STENCIL_ATTACHMENT,
   1261                                             GR_GL_RENDERBUFFER, 0));
   1262             GL_CALL(FramebufferRenderbuffer(GR_GL_FRAMEBUFFER,
   1263                                             GR_GL_DEPTH_ATTACHMENT,
   1264                                             GR_GL_RENDERBUFFER, 0));
   1265 #ifdef SK_DEBUG
   1266             GrGLenum status;
   1267             GL_CALL_RET(status, CheckFramebufferStatus(GR_GL_FRAMEBUFFER));
   1268             SkASSERT(GR_GL_FRAMEBUFFER_COMPLETE == status);
   1269 #endif
   1270         }
   1271         return true;
   1272     } else {
   1273         GrGLStencilAttachment* glsb = static_cast<GrGLStencilAttachment*>(sb);
   1274         GrGLuint rb = glsb->renderbufferID();
   1275 
   1276         fHWBoundRenderTargetUniqueID = SK_InvalidUniqueID;
   1277         fStats.incRenderTargetBinds();
   1278         GL_CALL(BindFramebuffer(GR_GL_FRAMEBUFFER, fbo));
   1279         GL_CALL(FramebufferRenderbuffer(GR_GL_FRAMEBUFFER,
   1280                                         GR_GL_STENCIL_ATTACHMENT,
   1281                                         GR_GL_RENDERBUFFER, rb));
   1282         if (glsb->format().fPacked) {
   1283             GL_CALL(FramebufferRenderbuffer(GR_GL_FRAMEBUFFER,
   1284                                             GR_GL_DEPTH_ATTACHMENT,
   1285                                             GR_GL_RENDERBUFFER, rb));
   1286         } else {
   1287             GL_CALL(FramebufferRenderbuffer(GR_GL_FRAMEBUFFER,
   1288                                             GR_GL_DEPTH_ATTACHMENT,
   1289                                             GR_GL_RENDERBUFFER, 0));
   1290         }
   1291 
   1292         GrGLenum status;
   1293         if (!this->glCaps().isColorConfigAndStencilFormatVerified(rt->config(), glsb->format())) {
   1294             GL_CALL_RET(status, CheckFramebufferStatus(GR_GL_FRAMEBUFFER));
   1295             if (status != GR_GL_FRAMEBUFFER_COMPLETE) {
   1296                 GL_CALL(FramebufferRenderbuffer(GR_GL_FRAMEBUFFER,
   1297                                               GR_GL_STENCIL_ATTACHMENT,
   1298                                               GR_GL_RENDERBUFFER, 0));
   1299                 if (glsb->format().fPacked) {
   1300                     GL_CALL(FramebufferRenderbuffer(GR_GL_FRAMEBUFFER,
   1301                                                   GR_GL_DEPTH_ATTACHMENT,
   1302                                                   GR_GL_RENDERBUFFER, 0));
   1303                 }
   1304                 return false;
   1305             } else {
   1306                 fGLContext.caps()->markColorConfigAndStencilFormatAsVerified(
   1307                     rt->config(),
   1308                     glsb->format());
   1309             }
   1310         }
   1311         return true;
   1312     }
   1313 }
   1314 
   1315 ////////////////////////////////////////////////////////////////////////////////
   1316 
   1317 GrVertexBuffer* GrGLGpu::onCreateVertexBuffer(size_t size, bool dynamic) {
   1318     GrGLVertexBuffer::Desc desc;
   1319     desc.fDynamic = dynamic;
   1320     desc.fSizeInBytes = size;
   1321 
   1322     if (this->glCaps().useNonVBOVertexAndIndexDynamicData() && desc.fDynamic) {
   1323         desc.fID = 0;
   1324         GrGLVertexBuffer* vertexBuffer = SkNEW_ARGS(GrGLVertexBuffer, (this, desc));
   1325         return vertexBuffer;
   1326     } else {
   1327         GL_CALL(GenBuffers(1, &desc.fID));
   1328         if (desc.fID) {
   1329             fHWGeometryState.setVertexBufferID(this, desc.fID);
   1330             CLEAR_ERROR_BEFORE_ALLOC(this->glInterface());
   1331             // make sure driver can allocate memory for this buffer
   1332             GL_ALLOC_CALL(this->glInterface(),
   1333                           BufferData(GR_GL_ARRAY_BUFFER,
   1334                                      (GrGLsizeiptr) desc.fSizeInBytes,
   1335                                      NULL,   // data ptr
   1336                                      desc.fDynamic ? GR_GL_DYNAMIC_DRAW : GR_GL_STATIC_DRAW));
   1337             if (CHECK_ALLOC_ERROR(this->glInterface()) != GR_GL_NO_ERROR) {
   1338                 GL_CALL(DeleteBuffers(1, &desc.fID));
   1339                 this->notifyVertexBufferDelete(desc.fID);
   1340                 return NULL;
   1341             }
   1342             GrGLVertexBuffer* vertexBuffer = SkNEW_ARGS(GrGLVertexBuffer, (this, desc));
   1343             return vertexBuffer;
   1344         }
   1345         return NULL;
   1346     }
   1347 }
   1348 
   1349 GrIndexBuffer* GrGLGpu::onCreateIndexBuffer(size_t size, bool dynamic) {
   1350     GrGLIndexBuffer::Desc desc;
   1351     desc.fDynamic = dynamic;
   1352     desc.fSizeInBytes = size;
   1353 
   1354     if (this->glCaps().useNonVBOVertexAndIndexDynamicData() && desc.fDynamic) {
   1355         desc.fID = 0;
   1356         GrIndexBuffer* indexBuffer = SkNEW_ARGS(GrGLIndexBuffer, (this, desc));
   1357         return indexBuffer;
   1358     } else {
   1359         GL_CALL(GenBuffers(1, &desc.fID));
   1360         if (desc.fID) {
   1361             fHWGeometryState.setIndexBufferIDOnDefaultVertexArray(this, desc.fID);
   1362             CLEAR_ERROR_BEFORE_ALLOC(this->glInterface());
   1363             // make sure driver can allocate memory for this buffer
   1364             GL_ALLOC_CALL(this->glInterface(),
   1365                           BufferData(GR_GL_ELEMENT_ARRAY_BUFFER,
   1366                                      (GrGLsizeiptr) desc.fSizeInBytes,
   1367                                      NULL,  // data ptr
   1368                                      desc.fDynamic ? GR_GL_DYNAMIC_DRAW : GR_GL_STATIC_DRAW));
   1369             if (CHECK_ALLOC_ERROR(this->glInterface()) != GR_GL_NO_ERROR) {
   1370                 GL_CALL(DeleteBuffers(1, &desc.fID));
   1371                 this->notifyIndexBufferDelete(desc.fID);
   1372                 return NULL;
   1373             }
   1374             GrIndexBuffer* indexBuffer = SkNEW_ARGS(GrGLIndexBuffer, (this, desc));
   1375             return indexBuffer;
   1376         }
   1377         return NULL;
   1378     }
   1379 }
   1380 
   1381 void GrGLGpu::flushScissor(const GrScissorState& scissorState,
   1382                            const GrGLIRect& rtViewport,
   1383                            GrSurfaceOrigin rtOrigin) {
   1384     if (scissorState.enabled()) {
   1385         GrGLIRect scissor;
   1386         scissor.setRelativeTo(rtViewport,
   1387                               scissorState.rect().fLeft,
   1388                               scissorState.rect().fTop,
   1389                               scissorState.rect().width(),
   1390                               scissorState.rect().height(),
   1391                               rtOrigin);
   1392         // if the scissor fully contains the viewport then we fall through and
   1393         // disable the scissor test.
   1394         if (!scissor.contains(rtViewport)) {
   1395             if (fHWScissorSettings.fRect != scissor) {
   1396                 scissor.pushToGLScissor(this->glInterface());
   1397                 fHWScissorSettings.fRect = scissor;
   1398             }
   1399             if (kYes_TriState != fHWScissorSettings.fEnabled) {
   1400                 GL_CALL(Enable(GR_GL_SCISSOR_TEST));
   1401                 fHWScissorSettings.fEnabled = kYes_TriState;
   1402             }
   1403             return;
   1404         }
   1405     }
   1406 
   1407     // See fall through note above
   1408     this->disableScissor();
   1409 }
   1410 
   1411 bool GrGLGpu::flushGLState(const DrawArgs& args) {
   1412     GrXferProcessor::BlendInfo blendInfo;
   1413     const GrPipeline& pipeline = *args.fPipeline;
   1414     args.fPipeline->getXferProcessor()->getBlendInfo(&blendInfo);
   1415 
   1416     this->flushDither(pipeline.isDitherState());
   1417     this->flushColorWrite(blendInfo.fWriteColor);
   1418     this->flushDrawFace(pipeline.getDrawFace());
   1419 
   1420     fCurrentProgram.reset(fProgramCache->getProgram(args));
   1421     if (NULL == fCurrentProgram.get()) {
   1422         GrContextDebugf(this->getContext(), "Failed to create program!\n");
   1423         return false;
   1424     }
   1425 
   1426     fCurrentProgram.get()->ref();
   1427 
   1428     GrGLuint programID = fCurrentProgram->programID();
   1429     if (fHWProgramID != programID) {
   1430         GL_CALL(UseProgram(programID));
   1431         fHWProgramID = programID;
   1432     }
   1433 
   1434     if (blendInfo.fWriteColor) {
   1435         this->flushBlend(blendInfo);
   1436     }
   1437 
   1438     fCurrentProgram->setData(*args.fPrimitiveProcessor, pipeline, *args.fBatchTracker);
   1439 
   1440     GrGLRenderTarget* glRT = static_cast<GrGLRenderTarget*>(pipeline.getRenderTarget());
   1441     this->flushStencil(pipeline.getStencil());
   1442     this->flushScissor(pipeline.getScissorState(), glRT->getViewport(), glRT->origin());
   1443     this->flushHWAAState(glRT, pipeline.isHWAntialiasState());
   1444 
   1445     // This must come after textures are flushed because a texture may need
   1446     // to be msaa-resolved (which will modify bound FBO state).
   1447     this->flushRenderTarget(glRT, NULL);
   1448 
   1449     return true;
   1450 }
   1451 
   1452 void GrGLGpu::setupGeometry(const GrPrimitiveProcessor& primProc,
   1453                             const GrNonInstancedVertices& vertices,
   1454                             size_t* indexOffsetInBytes) {
   1455     GrGLVertexBuffer* vbuf;
   1456     vbuf = (GrGLVertexBuffer*) vertices.vertexBuffer();
   1457 
   1458     SkASSERT(vbuf);
   1459     SkASSERT(!vbuf->isMapped());
   1460 
   1461     GrGLIndexBuffer* ibuf = NULL;
   1462     if (vertices.isIndexed()) {
   1463         SkASSERT(indexOffsetInBytes);
   1464 
   1465         *indexOffsetInBytes = 0;
   1466         ibuf = (GrGLIndexBuffer*)vertices.indexBuffer();
   1467 
   1468         SkASSERT(ibuf);
   1469         SkASSERT(!ibuf->isMapped());
   1470         *indexOffsetInBytes += ibuf->baseOffset();
   1471     }
   1472     GrGLAttribArrayState* attribState =
   1473         fHWGeometryState.bindArrayAndBuffersToDraw(this, vbuf, ibuf);
   1474 
   1475     int vaCount = primProc.numAttribs();
   1476     if (vaCount > 0) {
   1477 
   1478         GrGLsizei stride = static_cast<GrGLsizei>(primProc.getVertexStride());
   1479 
   1480         size_t vertexOffsetInBytes = stride * vertices.startVertex();
   1481 
   1482         vertexOffsetInBytes += vbuf->baseOffset();
   1483 
   1484         uint32_t usedAttribArraysMask = 0;
   1485         size_t offset = 0;
   1486 
   1487         for (int attribIndex = 0; attribIndex < vaCount; attribIndex++) {
   1488             const GrGeometryProcessor::Attribute& attrib = primProc.getAttrib(attribIndex);
   1489             usedAttribArraysMask |= (1 << attribIndex);
   1490             GrVertexAttribType attribType = attrib.fType;
   1491             attribState->set(this,
   1492                              attribIndex,
   1493                              vbuf,
   1494                              GrGLAttribTypeToLayout(attribType).fCount,
   1495                              GrGLAttribTypeToLayout(attribType).fType,
   1496                              GrGLAttribTypeToLayout(attribType).fNormalized,
   1497                              stride,
   1498                              reinterpret_cast<GrGLvoid*>(vertexOffsetInBytes + offset));
   1499             offset += attrib.fOffset;
   1500         }
   1501         attribState->disableUnusedArrays(this, usedAttribArraysMask);
   1502     }
   1503 }
   1504 
   1505 void GrGLGpu::buildProgramDesc(GrProgramDesc* desc,
   1506                                const GrPrimitiveProcessor& primProc,
   1507                                const GrPipeline& pipeline,
   1508                                const GrBatchTracker& batchTracker) const {
   1509     if (!GrGLProgramDescBuilder::Build(desc, primProc, pipeline, this, batchTracker)) {
   1510         SkDEBUGFAIL("Failed to generate GL program descriptor");
   1511     }
   1512 }
   1513 
   1514 void GrGLGpu::disableScissor() {
   1515     if (kNo_TriState != fHWScissorSettings.fEnabled) {
   1516         GL_CALL(Disable(GR_GL_SCISSOR_TEST));
   1517         fHWScissorSettings.fEnabled = kNo_TriState;
   1518         return;
   1519     }
   1520 }
   1521 
   1522 void GrGLGpu::onClear(GrRenderTarget* target, const SkIRect* rect, GrColor color,
   1523                       bool canIgnoreRect) {
   1524     // parent class should never let us get here with no RT
   1525     SkASSERT(target);
   1526     GrGLRenderTarget* glRT = static_cast<GrGLRenderTarget*>(target);
   1527 
   1528     if (canIgnoreRect && this->glCaps().fullClearIsFree()) {
   1529         rect = NULL;
   1530     }
   1531 
   1532     SkIRect clippedRect;
   1533     if (rect) {
   1534         // flushScissor expects rect to be clipped to the target.
   1535         clippedRect = *rect;
   1536         SkIRect rtRect = SkIRect::MakeWH(target->width(), target->height());
   1537         if (clippedRect.intersect(rtRect)) {
   1538             rect = &clippedRect;
   1539         } else {
   1540             return;
   1541         }
   1542     }
   1543 
   1544     this->flushRenderTarget(glRT, rect);
   1545     GrScissorState scissorState;
   1546     if (rect) {
   1547         scissorState.set(*rect);
   1548     }
   1549     this->flushScissor(scissorState, glRT->getViewport(), glRT->origin());
   1550 
   1551     GrGLfloat r, g, b, a;
   1552     static const GrGLfloat scale255 = 1.f / 255.f;
   1553     a = GrColorUnpackA(color) * scale255;
   1554     GrGLfloat scaleRGB = scale255;
   1555     r = GrColorUnpackR(color) * scaleRGB;
   1556     g = GrColorUnpackG(color) * scaleRGB;
   1557     b = GrColorUnpackB(color) * scaleRGB;
   1558 
   1559     GL_CALL(ColorMask(GR_GL_TRUE, GR_GL_TRUE, GR_GL_TRUE, GR_GL_TRUE));
   1560     fHWWriteToColor = kYes_TriState;
   1561     GL_CALL(ClearColor(r, g, b, a));
   1562     GL_CALL(Clear(GR_GL_COLOR_BUFFER_BIT));
   1563 }
   1564 
   1565 void GrGLGpu::discard(GrRenderTarget* renderTarget) {
   1566     SkASSERT(renderTarget);
   1567     if (!this->caps()->discardRenderTargetSupport()) {
   1568         return;
   1569     }
   1570 
   1571     GrGLRenderTarget* glRT = static_cast<GrGLRenderTarget*>(renderTarget);
   1572     if (renderTarget->getUniqueID() != fHWBoundRenderTargetUniqueID) {
   1573         fHWBoundRenderTargetUniqueID = SK_InvalidUniqueID;
   1574         fStats.incRenderTargetBinds();
   1575         GL_CALL(BindFramebuffer(GR_GL_FRAMEBUFFER, glRT->renderFBOID()));
   1576     }
   1577     switch (this->glCaps().invalidateFBType()) {
   1578         case GrGLCaps::kNone_InvalidateFBType:
   1579             SkFAIL("Should never get here.");
   1580             break;
   1581         case GrGLCaps::kInvalidate_InvalidateFBType:
   1582             if (0 == glRT->renderFBOID()) {
   1583                 //  When rendering to the default framebuffer the legal values for attachments
   1584                 //  are GL_COLOR, GL_DEPTH, GL_STENCIL, ... rather than the various FBO attachment
   1585                 //  types.
   1586                 static const GrGLenum attachments[] = { GR_GL_COLOR };
   1587                 GL_CALL(InvalidateFramebuffer(GR_GL_FRAMEBUFFER, SK_ARRAY_COUNT(attachments),
   1588                         attachments));
   1589             } else {
   1590                 static const GrGLenum attachments[] = { GR_GL_COLOR_ATTACHMENT0 };
   1591                 GL_CALL(InvalidateFramebuffer(GR_GL_FRAMEBUFFER, SK_ARRAY_COUNT(attachments),
   1592                         attachments));
   1593             }
   1594             break;
   1595         case GrGLCaps::kDiscard_InvalidateFBType: {
   1596             if (0 == glRT->renderFBOID()) {
   1597                 //  When rendering to the default framebuffer the legal values for attachments
   1598                 //  are GL_COLOR, GL_DEPTH, GL_STENCIL, ... rather than the various FBO attachment
   1599                 //  types. See glDiscardFramebuffer() spec.
   1600                 static const GrGLenum attachments[] = { GR_GL_COLOR };
   1601                 GL_CALL(DiscardFramebuffer(GR_GL_FRAMEBUFFER, SK_ARRAY_COUNT(attachments),
   1602                         attachments));
   1603             } else {
   1604                 static const GrGLenum attachments[] = { GR_GL_COLOR_ATTACHMENT0 };
   1605                 GL_CALL(DiscardFramebuffer(GR_GL_FRAMEBUFFER, SK_ARRAY_COUNT(attachments),
   1606                         attachments));
   1607             }
   1608             break;
   1609         }
   1610     }
   1611     renderTarget->flagAsResolved();
   1612 }
   1613 
   1614 
   1615 void GrGLGpu::clearStencil(GrRenderTarget* target) {
   1616     if (NULL == target) {
   1617         return;
   1618     }
   1619     GrGLRenderTarget* glRT = static_cast<GrGLRenderTarget*>(target);
   1620     this->flushRenderTarget(glRT, &SkIRect::EmptyIRect());
   1621 
   1622     this->disableScissor();
   1623 
   1624     GL_CALL(StencilMask(0xffffffff));
   1625     GL_CALL(ClearStencil(0));
   1626     GL_CALL(Clear(GR_GL_STENCIL_BUFFER_BIT));
   1627     fHWStencilSettings.invalidate();
   1628 }
   1629 
   1630 void GrGLGpu::onClearStencilClip(GrRenderTarget* target, const SkIRect& rect, bool insideClip) {
   1631     SkASSERT(target);
   1632 
   1633     GrStencilAttachment* sb = target->renderTargetPriv().getStencilAttachment();
   1634     // this should only be called internally when we know we have a
   1635     // stencil buffer.
   1636     SkASSERT(sb);
   1637     GrGLint stencilBitCount =  sb->bits();
   1638 #if 0
   1639     SkASSERT(stencilBitCount > 0);
   1640     GrGLint clipStencilMask  = (1 << (stencilBitCount - 1));
   1641 #else
   1642     // we could just clear the clip bit but when we go through
   1643     // ANGLE a partial stencil mask will cause clears to be
   1644     // turned into draws. Our contract on GrDrawTarget says that
   1645     // changing the clip between stencil passes may or may not
   1646     // zero the client's clip bits. So we just clear the whole thing.
   1647     static const GrGLint clipStencilMask  = ~0;
   1648 #endif
   1649     GrGLint value;
   1650     if (insideClip) {
   1651         value = (1 << (stencilBitCount - 1));
   1652     } else {
   1653         value = 0;
   1654     }
   1655     GrGLRenderTarget* glRT = static_cast<GrGLRenderTarget*>(target);
   1656     this->flushRenderTarget(glRT, &SkIRect::EmptyIRect());
   1657 
   1658     GrScissorState scissorState;
   1659     scissorState.set(rect);
   1660     this->flushScissor(scissorState, glRT->getViewport(), glRT->origin());
   1661 
   1662     GL_CALL(StencilMask((uint32_t) clipStencilMask));
   1663     GL_CALL(ClearStencil(value));
   1664     GL_CALL(Clear(GR_GL_STENCIL_BUFFER_BIT));
   1665     fHWStencilSettings.invalidate();
   1666 }
   1667 
   1668 bool GrGLGpu::readPixelsWillPayForYFlip(GrRenderTarget* renderTarget,
   1669                                         int left, int top,
   1670                                         int width, int height,
   1671                                         GrPixelConfig config,
   1672                                         size_t rowBytes) const {
   1673     // If this rendertarget is aready TopLeft, we don't need to flip.
   1674     if (kTopLeft_GrSurfaceOrigin == renderTarget->origin()) {
   1675         return false;
   1676     }
   1677 
   1678     // if GL can do the flip then we'll never pay for it.
   1679     if (this->glCaps().packFlipYSupport()) {
   1680         return false;
   1681     }
   1682 
   1683     // If we have to do memcpy to handle non-trim rowBytes then we
   1684     // get the flip for free. Otherwise it costs.
   1685     if (this->glCaps().packRowLengthSupport()) {
   1686         return true;
   1687     }
   1688     // If we have to do memcpys to handle rowBytes then y-flip is free
   1689     // Note the rowBytes might be tight to the passed in data, but if data
   1690     // gets clipped in x to the target the rowBytes will no longer be tight.
   1691     if (left >= 0 && (left + width) < renderTarget->width()) {
   1692            return 0 == rowBytes ||
   1693                   GrBytesPerPixel(config) * width == rowBytes;
   1694     } else {
   1695         return false;
   1696     }
   1697 }
   1698 
   1699 bool GrGLGpu::onReadPixels(GrRenderTarget* target,
   1700                            int left, int top,
   1701                            int width, int height,
   1702                            GrPixelConfig config,
   1703                            void* buffer,
   1704                            size_t rowBytes) {
   1705     // We cannot read pixels into a compressed buffer
   1706     if (GrPixelConfigIsCompressed(config)) {
   1707         return false;
   1708     }
   1709 
   1710     GrGLenum format = 0;
   1711     GrGLenum type = 0;
   1712     bool flipY = kBottomLeft_GrSurfaceOrigin == target->origin();
   1713     if (!this->configToGLFormats(config, false, NULL, &format, &type)) {
   1714         return false;
   1715     }
   1716     size_t bpp = GrBytesPerPixel(config);
   1717     if (!adjust_pixel_ops_params(target->width(), target->height(), bpp,
   1718                                  &left, &top, &width, &height,
   1719                                  const_cast<const void**>(&buffer),
   1720                                  &rowBytes)) {
   1721         return false;
   1722     }
   1723 
   1724     // resolve the render target if necessary
   1725     GrGLRenderTarget* tgt = static_cast<GrGLRenderTarget*>(target);
   1726     switch (tgt->getResolveType()) {
   1727         case GrGLRenderTarget::kCantResolve_ResolveType:
   1728             return false;
   1729         case GrGLRenderTarget::kAutoResolves_ResolveType:
   1730             this->flushRenderTarget(static_cast<GrGLRenderTarget*>(target), &SkIRect::EmptyIRect());
   1731             break;
   1732         case GrGLRenderTarget::kCanResolve_ResolveType:
   1733             this->onResolveRenderTarget(tgt);
   1734             // we don't track the state of the READ FBO ID.
   1735             fStats.incRenderTargetBinds();
   1736             GL_CALL(BindFramebuffer(GR_GL_READ_FRAMEBUFFER,
   1737                                     tgt->textureFBOID()));
   1738             break;
   1739         default:
   1740             SkFAIL("Unknown resolve type");
   1741     }
   1742 
   1743     const GrGLIRect& glvp = tgt->getViewport();
   1744 
   1745     // the read rect is viewport-relative
   1746     GrGLIRect readRect;
   1747     readRect.setRelativeTo(glvp, left, top, width, height, target->origin());
   1748 
   1749     size_t tightRowBytes = bpp * width;
   1750     if (0 == rowBytes) {
   1751         rowBytes = tightRowBytes;
   1752     }
   1753     size_t readDstRowBytes = tightRowBytes;
   1754     void* readDst = buffer;
   1755 
   1756     // determine if GL can read using the passed rowBytes or if we need
   1757     // a scratch buffer.
   1758     GrAutoMalloc<32 * sizeof(GrColor)> scratch;
   1759     if (rowBytes != tightRowBytes) {
   1760         if (this->glCaps().packRowLengthSupport()) {
   1761             SkASSERT(!(rowBytes % sizeof(GrColor)));
   1762             GL_CALL(PixelStorei(GR_GL_PACK_ROW_LENGTH,
   1763                                 static_cast<GrGLint>(rowBytes / sizeof(GrColor))));
   1764             readDstRowBytes = rowBytes;
   1765         } else {
   1766             scratch.reset(tightRowBytes * height);
   1767             readDst = scratch.get();
   1768         }
   1769     }
   1770     if (flipY && this->glCaps().packFlipYSupport()) {
   1771         GL_CALL(PixelStorei(GR_GL_PACK_REVERSE_ROW_ORDER, 1));
   1772     }
   1773     GL_CALL(ReadPixels(readRect.fLeft, readRect.fBottom,
   1774                        readRect.fWidth, readRect.fHeight,
   1775                        format, type, readDst));
   1776     if (readDstRowBytes != tightRowBytes) {
   1777         SkASSERT(this->glCaps().packRowLengthSupport());
   1778         GL_CALL(PixelStorei(GR_GL_PACK_ROW_LENGTH, 0));
   1779     }
   1780     if (flipY && this->glCaps().packFlipYSupport()) {
   1781         GL_CALL(PixelStorei(GR_GL_PACK_REVERSE_ROW_ORDER, 0));
   1782         flipY = false;
   1783     }
   1784 
   1785     // now reverse the order of the rows, since GL's are bottom-to-top, but our
   1786     // API presents top-to-bottom. We must preserve the padding contents. Note
   1787     // that the above readPixels did not overwrite the padding.
   1788     if (readDst == buffer) {
   1789         SkASSERT(rowBytes == readDstRowBytes);
   1790         if (flipY) {
   1791             scratch.reset(tightRowBytes);
   1792             void* tmpRow = scratch.get();
   1793             // flip y in-place by rows
   1794             const int halfY = height >> 1;
   1795             char* top = reinterpret_cast<char*>(buffer);
   1796             char* bottom = top + (height - 1) * rowBytes;
   1797             for (int y = 0; y < halfY; y++) {
   1798                 memcpy(tmpRow, top, tightRowBytes);
   1799                 memcpy(top, bottom, tightRowBytes);
   1800                 memcpy(bottom, tmpRow, tightRowBytes);
   1801                 top += rowBytes;
   1802                 bottom -= rowBytes;
   1803             }
   1804         }
   1805     } else {
   1806         SkASSERT(readDst != buffer);        SkASSERT(rowBytes != tightRowBytes);
   1807         // copy from readDst to buffer while flipping y
   1808         // const int halfY = height >> 1;
   1809         const char* src = reinterpret_cast<const char*>(readDst);
   1810         char* dst = reinterpret_cast<char*>(buffer);
   1811         if (flipY) {
   1812             dst += (height-1) * rowBytes;
   1813         }
   1814         for (int y = 0; y < height; y++) {
   1815             memcpy(dst, src, tightRowBytes);
   1816             src += readDstRowBytes;
   1817             if (!flipY) {
   1818                 dst += rowBytes;
   1819             } else {
   1820                 dst -= rowBytes;
   1821             }
   1822         }
   1823     }
   1824     return true;
   1825 }
   1826 
   1827 void GrGLGpu::flushRenderTarget(GrGLRenderTarget* target, const SkIRect* bound) {
   1828 
   1829     SkASSERT(target);
   1830 
   1831     uint32_t rtID = target->getUniqueID();
   1832     if (fHWBoundRenderTargetUniqueID != rtID) {
   1833         fStats.incRenderTargetBinds();
   1834         GL_CALL(BindFramebuffer(GR_GL_FRAMEBUFFER, target->renderFBOID()));
   1835 #ifdef SK_DEBUG
   1836         // don't do this check in Chromium -- this is causing
   1837         // lots of repeated command buffer flushes when the compositor is
   1838         // rendering with Ganesh, which is really slow; even too slow for
   1839         // Debug mode.
   1840         if (!this->glContext().isChromium()) {
   1841             GrGLenum status;
   1842             GL_CALL_RET(status, CheckFramebufferStatus(GR_GL_FRAMEBUFFER));
   1843             if (status != GR_GL_FRAMEBUFFER_COMPLETE) {
   1844                 SkDebugf("GrGLGpu::flushRenderTarget glCheckFramebufferStatus %x\n", status);
   1845             }
   1846         }
   1847 #endif
   1848         fHWBoundRenderTargetUniqueID = rtID;
   1849         const GrGLIRect& vp = target->getViewport();
   1850         if (fHWViewport != vp) {
   1851             vp.pushToGLViewport(this->glInterface());
   1852             fHWViewport = vp;
   1853         }
   1854     }
   1855     if (NULL == bound || !bound->isEmpty()) {
   1856         target->flagAsNeedingResolve(bound);
   1857     }
   1858 
   1859     GrTexture *texture = target->asTexture();
   1860     if (texture) {
   1861         texture->texturePriv().dirtyMipMaps(true);
   1862     }
   1863 }
   1864 
   1865 GrGLenum gPrimitiveType2GLMode[] = {
   1866     GR_GL_TRIANGLES,
   1867     GR_GL_TRIANGLE_STRIP,
   1868     GR_GL_TRIANGLE_FAN,
   1869     GR_GL_POINTS,
   1870     GR_GL_LINES,
   1871     GR_GL_LINE_STRIP
   1872 };
   1873 
   1874 #define SWAP_PER_DRAW 0
   1875 
   1876 #if SWAP_PER_DRAW
   1877     #if defined(SK_BUILD_FOR_MAC)
   1878         #include <AGL/agl.h>
   1879     #elif defined(SK_BUILD_FOR_WIN32)
   1880         #include <gl/GL.h>
   1881         void SwapBuf() {
   1882             DWORD procID = GetCurrentProcessId();
   1883             HWND hwnd = GetTopWindow(GetDesktopWindow());
   1884             while(hwnd) {
   1885                 DWORD wndProcID = 0;
   1886                 GetWindowThreadProcessId(hwnd, &wndProcID);
   1887                 if(wndProcID == procID) {
   1888                     SwapBuffers(GetDC(hwnd));
   1889                 }
   1890                 hwnd = GetNextWindow(hwnd, GW_HWNDNEXT);
   1891             }
   1892          }
   1893     #endif
   1894 #endif
   1895 
   1896 void GrGLGpu::onDraw(const DrawArgs& args, const GrNonInstancedVertices& vertices) {
   1897     if (!this->flushGLState(args)) {
   1898         return;
   1899     }
   1900 
   1901     size_t indexOffsetInBytes = 0;
   1902     this->setupGeometry(*args.fPrimitiveProcessor, vertices, &indexOffsetInBytes);
   1903 
   1904     SkASSERT((size_t)vertices.primitiveType() < SK_ARRAY_COUNT(gPrimitiveType2GLMode));
   1905 
   1906     if (vertices.isIndexed()) {
   1907         GrGLvoid* indices =
   1908             reinterpret_cast<GrGLvoid*>(indexOffsetInBytes + sizeof(uint16_t) *
   1909                                         vertices.startIndex());
   1910         // info.startVertex() was accounted for by setupGeometry.
   1911         GL_CALL(DrawElements(gPrimitiveType2GLMode[vertices.primitiveType()],
   1912                              vertices.indexCount(),
   1913                              GR_GL_UNSIGNED_SHORT,
   1914                              indices));
   1915     } else {
   1916         // Pass 0 for parameter first. We have to adjust glVertexAttribPointer() to account for
   1917         // startVertex in the DrawElements case. So we always rely on setupGeometry to have
   1918         // accounted for startVertex.
   1919         GL_CALL(DrawArrays(gPrimitiveType2GLMode[vertices.primitiveType()], 0,
   1920                            vertices.vertexCount()));
   1921     }
   1922 #if SWAP_PER_DRAW
   1923     glFlush();
   1924     #if defined(SK_BUILD_FOR_MAC)
   1925         aglSwapBuffers(aglGetCurrentContext());
   1926         int set_a_break_pt_here = 9;
   1927         aglSwapBuffers(aglGetCurrentContext());
   1928     #elif defined(SK_BUILD_FOR_WIN32)
   1929         SwapBuf();
   1930         int set_a_break_pt_here = 9;
   1931         SwapBuf();
   1932     #endif
   1933 #endif
   1934 }
   1935 
   1936 void GrGLGpu::onStencilPath(const GrPath* path, const StencilPathState& state) {
   1937     this->flushColorWrite(false);
   1938     this->flushDrawFace(GrPipelineBuilder::kBoth_DrawFace);
   1939 
   1940     GrGLRenderTarget* rt = static_cast<GrGLRenderTarget*>(state.fRenderTarget);
   1941     SkISize size = SkISize::Make(rt->width(), rt->height());
   1942     this->glPathRendering()->setProjectionMatrix(*state.fViewMatrix, size, rt->origin());
   1943     this->flushScissor(*state.fScissor, rt->getViewport(), rt->origin());
   1944     this->flushHWAAState(rt, state.fUseHWAA);
   1945     this->flushRenderTarget(rt, NULL);
   1946 
   1947     fPathRendering->stencilPath(path, *state.fStencil);
   1948 }
   1949 
   1950 void GrGLGpu::onDrawPath(const DrawArgs& args, const GrPath* path,
   1951                          const GrStencilSettings& stencil) {
   1952     if (!this->flushGLState(args)) {
   1953         return;
   1954     }
   1955     fPathRendering->drawPath(path, stencil);
   1956 }
   1957 
   1958 void GrGLGpu::onDrawPaths(const DrawArgs& args,
   1959                           const GrPathRange* pathRange,
   1960                           const void* indices,
   1961                           GrDrawTarget::PathIndexType indexType,
   1962                           const float transformValues[],
   1963                           GrDrawTarget::PathTransformType transformType,
   1964                            int count,
   1965                            const GrStencilSettings& stencil) {
   1966     if (!this->flushGLState(args)) {
   1967         return;
   1968     }
   1969     fPathRendering->drawPaths(pathRange, indices, indexType, transformValues,
   1970                               transformType, count, stencil);
   1971 }
   1972 
   1973 void GrGLGpu::onResolveRenderTarget(GrRenderTarget* target) {
   1974     GrGLRenderTarget* rt = static_cast<GrGLRenderTarget*>(target);
   1975     if (rt->needsResolve()) {
   1976         // Some extensions automatically resolves the texture when it is read.
   1977         if (this->glCaps().usesMSAARenderBuffers()) {
   1978             SkASSERT(rt->textureFBOID() != rt->renderFBOID());
   1979             fStats.incRenderTargetBinds();
   1980             fStats.incRenderTargetBinds();
   1981             GL_CALL(BindFramebuffer(GR_GL_READ_FRAMEBUFFER, rt->renderFBOID()));
   1982             GL_CALL(BindFramebuffer(GR_GL_DRAW_FRAMEBUFFER, rt->textureFBOID()));
   1983             // make sure we go through flushRenderTarget() since we've modified
   1984             // the bound DRAW FBO ID.
   1985             fHWBoundRenderTargetUniqueID = SK_InvalidUniqueID;
   1986             const GrGLIRect& vp = rt->getViewport();
   1987             const SkIRect dirtyRect = rt->getResolveRect();
   1988 
   1989             if (GrGLCaps::kES_Apple_MSFBOType == this->glCaps().msFBOType()) {
   1990                 // Apple's extension uses the scissor as the blit bounds.
   1991                 GrScissorState scissorState;
   1992                 scissorState.set(dirtyRect);
   1993                 this->flushScissor(scissorState, vp, rt->origin());
   1994                 GL_CALL(ResolveMultisampleFramebuffer());
   1995             } else {
   1996                 GrGLIRect r;
   1997                 r.setRelativeTo(vp, dirtyRect.fLeft, dirtyRect.fTop,
   1998                                 dirtyRect.width(), dirtyRect.height(), target->origin());
   1999 
   2000                 int right = r.fLeft + r.fWidth;
   2001                 int top = r.fBottom + r.fHeight;
   2002 
   2003                 // BlitFrameBuffer respects the scissor, so disable it.
   2004                 this->disableScissor();
   2005                 GL_CALL(BlitFramebuffer(r.fLeft, r.fBottom, right, top,
   2006                                         r.fLeft, r.fBottom, right, top,
   2007                                         GR_GL_COLOR_BUFFER_BIT, GR_GL_NEAREST));
   2008             }
   2009         }
   2010         rt->flagAsResolved();
   2011     }
   2012 }
   2013 
   2014 namespace {
   2015 
   2016 
   2017 GrGLenum gr_to_gl_stencil_op(GrStencilOp op) {
   2018     static const GrGLenum gTable[] = {
   2019         GR_GL_KEEP,        // kKeep_StencilOp
   2020         GR_GL_REPLACE,     // kReplace_StencilOp
   2021         GR_GL_INCR_WRAP,   // kIncWrap_StencilOp
   2022         GR_GL_INCR,        // kIncClamp_StencilOp
   2023         GR_GL_DECR_WRAP,   // kDecWrap_StencilOp
   2024         GR_GL_DECR,        // kDecClamp_StencilOp
   2025         GR_GL_ZERO,        // kZero_StencilOp
   2026         GR_GL_INVERT,      // kInvert_StencilOp
   2027     };
   2028     GR_STATIC_ASSERT(SK_ARRAY_COUNT(gTable) == kStencilOpCount);
   2029     GR_STATIC_ASSERT(0 == kKeep_StencilOp);
   2030     GR_STATIC_ASSERT(1 == kReplace_StencilOp);
   2031     GR_STATIC_ASSERT(2 == kIncWrap_StencilOp);
   2032     GR_STATIC_ASSERT(3 == kIncClamp_StencilOp);
   2033     GR_STATIC_ASSERT(4 == kDecWrap_StencilOp);
   2034     GR_STATIC_ASSERT(5 == kDecClamp_StencilOp);
   2035     GR_STATIC_ASSERT(6 == kZero_StencilOp);
   2036     GR_STATIC_ASSERT(7 == kInvert_StencilOp);
   2037     SkASSERT((unsigned) op < kStencilOpCount);
   2038     return gTable[op];
   2039 }
   2040 
   2041 void set_gl_stencil(const GrGLInterface* gl,
   2042                     const GrStencilSettings& settings,
   2043                     GrGLenum glFace,
   2044                     GrStencilSettings::Face grFace) {
   2045     GrGLenum glFunc = GrToGLStencilFunc(settings.func(grFace));
   2046     GrGLenum glFailOp = gr_to_gl_stencil_op(settings.failOp(grFace));
   2047     GrGLenum glPassOp = gr_to_gl_stencil_op(settings.passOp(grFace));
   2048 
   2049     GrGLint ref = settings.funcRef(grFace);
   2050     GrGLint mask = settings.funcMask(grFace);
   2051     GrGLint writeMask = settings.writeMask(grFace);
   2052 
   2053     if (GR_GL_FRONT_AND_BACK == glFace) {
   2054         // we call the combined func just in case separate stencil is not
   2055         // supported.
   2056         GR_GL_CALL(gl, StencilFunc(glFunc, ref, mask));
   2057         GR_GL_CALL(gl, StencilMask(writeMask));
   2058         GR_GL_CALL(gl, StencilOp(glFailOp, glPassOp, glPassOp));
   2059     } else {
   2060         GR_GL_CALL(gl, StencilFuncSeparate(glFace, glFunc, ref, mask));
   2061         GR_GL_CALL(gl, StencilMaskSeparate(glFace, writeMask));
   2062         GR_GL_CALL(gl, StencilOpSeparate(glFace, glFailOp, glPassOp, glPassOp));
   2063     }
   2064 }
   2065 }
   2066 
   2067 void GrGLGpu::flushStencil(const GrStencilSettings& stencilSettings) {
   2068     if (fHWStencilSettings != stencilSettings) {
   2069         if (stencilSettings.isDisabled()) {
   2070             if (kNo_TriState != fHWStencilTestEnabled) {
   2071                 GL_CALL(Disable(GR_GL_STENCIL_TEST));
   2072                 fHWStencilTestEnabled = kNo_TriState;
   2073             }
   2074         } else {
   2075             if (kYes_TriState != fHWStencilTestEnabled) {
   2076                 GL_CALL(Enable(GR_GL_STENCIL_TEST));
   2077                 fHWStencilTestEnabled = kYes_TriState;
   2078             }
   2079         }
   2080         if (!stencilSettings.isDisabled()) {
   2081             if (this->caps()->twoSidedStencilSupport()) {
   2082                 set_gl_stencil(this->glInterface(),
   2083                                stencilSettings,
   2084                                GR_GL_FRONT,
   2085                                GrStencilSettings::kFront_Face);
   2086                 set_gl_stencil(this->glInterface(),
   2087                                stencilSettings,
   2088                                GR_GL_BACK,
   2089                                GrStencilSettings::kBack_Face);
   2090             } else {
   2091                 set_gl_stencil(this->glInterface(),
   2092                                stencilSettings,
   2093                                GR_GL_FRONT_AND_BACK,
   2094                                GrStencilSettings::kFront_Face);
   2095             }
   2096         }
   2097         fHWStencilSettings = stencilSettings;
   2098     }
   2099 }
   2100 
   2101 void GrGLGpu::flushHWAAState(GrRenderTarget* rt, bool useHWAA) {
   2102     SkASSERT(!useHWAA || rt->isMultisampled());
   2103 
   2104     if (kGL_GrGLStandard == this->glStandard()) {
   2105         if (useHWAA) {
   2106             if (kYes_TriState != fMSAAEnabled) {
   2107                 GL_CALL(Enable(GR_GL_MULTISAMPLE));
   2108                 fMSAAEnabled = kYes_TriState;
   2109             }
   2110         } else {
   2111             if (kNo_TriState != fMSAAEnabled) {
   2112                 GL_CALL(Disable(GR_GL_MULTISAMPLE));
   2113                 fMSAAEnabled = kNo_TriState;
   2114             }
   2115         }
   2116     }
   2117 }
   2118 
   2119 void GrGLGpu::flushBlend(const GrXferProcessor::BlendInfo& blendInfo) {
   2120     // Any optimization to disable blending should have already been applied and
   2121     // tweaked the equation to "add" or "subtract", and the coeffs to (1, 0).
   2122 
   2123     GrBlendEquation equation = blendInfo.fEquation;
   2124     GrBlendCoeff srcCoeff = blendInfo.fSrcBlend;
   2125     GrBlendCoeff dstCoeff = blendInfo.fDstBlend;
   2126     bool blendOff = (kAdd_GrBlendEquation == equation || kSubtract_GrBlendEquation == equation) &&
   2127                     kOne_GrBlendCoeff == srcCoeff && kZero_GrBlendCoeff == dstCoeff;
   2128     if (blendOff) {
   2129         if (kNo_TriState != fHWBlendState.fEnabled) {
   2130             GL_CALL(Disable(GR_GL_BLEND));
   2131             fHWBlendState.fEnabled = kNo_TriState;
   2132         }
   2133         return;
   2134     }
   2135 
   2136     if (kYes_TriState != fHWBlendState.fEnabled) {
   2137         GL_CALL(Enable(GR_GL_BLEND));
   2138         fHWBlendState.fEnabled = kYes_TriState;
   2139     }
   2140 
   2141     if (fHWBlendState.fEquation != equation) {
   2142         GL_CALL(BlendEquation(gXfermodeEquation2Blend[equation]));
   2143         fHWBlendState.fEquation = equation;
   2144     }
   2145 
   2146     if (GrBlendEquationIsAdvanced(equation)) {
   2147         SkASSERT(this->caps()->advancedBlendEquationSupport());
   2148         // Advanced equations have no other blend state.
   2149         return;
   2150     }
   2151 
   2152     if (fHWBlendState.fSrcCoeff != srcCoeff ||
   2153         fHWBlendState.fDstCoeff != dstCoeff) {
   2154         GL_CALL(BlendFunc(gXfermodeCoeff2Blend[srcCoeff],
   2155                           gXfermodeCoeff2Blend[dstCoeff]));
   2156         fHWBlendState.fSrcCoeff = srcCoeff;
   2157         fHWBlendState.fDstCoeff = dstCoeff;
   2158     }
   2159 
   2160     GrColor blendConst = blendInfo.fBlendConstant;
   2161     if ((BlendCoeffReferencesConstant(srcCoeff) ||
   2162          BlendCoeffReferencesConstant(dstCoeff)) &&
   2163         (!fHWBlendState.fConstColorValid ||
   2164          fHWBlendState.fConstColor != blendConst)) {
   2165         GrGLfloat c[4];
   2166         GrColorToRGBAFloat(blendConst, c);
   2167         GL_CALL(BlendColor(c[0], c[1], c[2], c[3]));
   2168         fHWBlendState.fConstColor = blendConst;
   2169         fHWBlendState.fConstColorValid = true;
   2170     }
   2171 }
   2172 
   2173 static inline GrGLenum tile_to_gl_wrap(SkShader::TileMode tm) {
   2174     static const GrGLenum gWrapModes[] = {
   2175         GR_GL_CLAMP_TO_EDGE,
   2176         GR_GL_REPEAT,
   2177         GR_GL_MIRRORED_REPEAT
   2178     };
   2179     GR_STATIC_ASSERT(SkShader::kTileModeCount == SK_ARRAY_COUNT(gWrapModes));
   2180     GR_STATIC_ASSERT(0 == SkShader::kClamp_TileMode);
   2181     GR_STATIC_ASSERT(1 == SkShader::kRepeat_TileMode);
   2182     GR_STATIC_ASSERT(2 == SkShader::kMirror_TileMode);
   2183     return gWrapModes[tm];
   2184 }
   2185 
   2186 void GrGLGpu::bindTexture(int unitIdx, const GrTextureParams& params, GrGLTexture* texture) {
   2187     SkASSERT(texture);
   2188 
   2189     // If we created a rt/tex and rendered to it without using a texture and now we're texturing
   2190     // from the rt it will still be the last bound texture, but it needs resolving. So keep this
   2191     // out of the "last != next" check.
   2192     GrGLRenderTarget* texRT = static_cast<GrGLRenderTarget*>(texture->asRenderTarget());
   2193     if (texRT) {
   2194         this->onResolveRenderTarget(texRT);
   2195     }
   2196 
   2197     uint32_t textureID = texture->getUniqueID();
   2198     if (fHWBoundTextureUniqueIDs[unitIdx] != textureID) {
   2199         this->setTextureUnit(unitIdx);
   2200         GL_CALL(BindTexture(GR_GL_TEXTURE_2D, texture->textureID()));
   2201         fHWBoundTextureUniqueIDs[unitIdx] = textureID;
   2202     }
   2203 
   2204     ResetTimestamp timestamp;
   2205     const GrGLTexture::TexParams& oldTexParams = texture->getCachedTexParams(&timestamp);
   2206     bool setAll = timestamp < this->getResetTimestamp();
   2207     GrGLTexture::TexParams newTexParams;
   2208 
   2209     static GrGLenum glMinFilterModes[] = {
   2210         GR_GL_NEAREST,
   2211         GR_GL_LINEAR,
   2212         GR_GL_LINEAR_MIPMAP_LINEAR
   2213     };
   2214     static GrGLenum glMagFilterModes[] = {
   2215         GR_GL_NEAREST,
   2216         GR_GL_LINEAR,
   2217         GR_GL_LINEAR
   2218     };
   2219     GrTextureParams::FilterMode filterMode = params.filterMode();
   2220 
   2221     if (GrTextureParams::kMipMap_FilterMode == filterMode) {
   2222         if (!this->caps()->mipMapSupport() || GrPixelConfigIsCompressed(texture->config())) {
   2223             filterMode = GrTextureParams::kBilerp_FilterMode;
   2224         }
   2225     }
   2226 
   2227     newTexParams.fMinFilter = glMinFilterModes[filterMode];
   2228     newTexParams.fMagFilter = glMagFilterModes[filterMode];
   2229 
   2230     if (GrTextureParams::kMipMap_FilterMode == filterMode &&
   2231         texture->texturePriv().mipMapsAreDirty()) {
   2232         GL_CALL(GenerateMipmap(GR_GL_TEXTURE_2D));
   2233         texture->texturePriv().dirtyMipMaps(false);
   2234     }
   2235 
   2236     newTexParams.fWrapS = tile_to_gl_wrap(params.getTileModeX());
   2237     newTexParams.fWrapT = tile_to_gl_wrap(params.getTileModeY());
   2238     memcpy(newTexParams.fSwizzleRGBA,
   2239            GrGLShaderBuilder::GetTexParamSwizzle(texture->config(), this->glCaps()),
   2240            sizeof(newTexParams.fSwizzleRGBA));
   2241     if (setAll || newTexParams.fMagFilter != oldTexParams.fMagFilter) {
   2242         this->setTextureUnit(unitIdx);
   2243         GL_CALL(TexParameteri(GR_GL_TEXTURE_2D,
   2244                               GR_GL_TEXTURE_MAG_FILTER,
   2245                               newTexParams.fMagFilter));
   2246     }
   2247     if (setAll || newTexParams.fMinFilter != oldTexParams.fMinFilter) {
   2248         this->setTextureUnit(unitIdx);
   2249         GL_CALL(TexParameteri(GR_GL_TEXTURE_2D,
   2250                               GR_GL_TEXTURE_MIN_FILTER,
   2251                               newTexParams.fMinFilter));
   2252     }
   2253     if (setAll || newTexParams.fWrapS != oldTexParams.fWrapS) {
   2254         this->setTextureUnit(unitIdx);
   2255         GL_CALL(TexParameteri(GR_GL_TEXTURE_2D,
   2256                               GR_GL_TEXTURE_WRAP_S,
   2257                               newTexParams.fWrapS));
   2258     }
   2259     if (setAll || newTexParams.fWrapT != oldTexParams.fWrapT) {
   2260         this->setTextureUnit(unitIdx);
   2261         GL_CALL(TexParameteri(GR_GL_TEXTURE_2D,
   2262                               GR_GL_TEXTURE_WRAP_T,
   2263                               newTexParams.fWrapT));
   2264     }
   2265     if (this->glCaps().textureSwizzleSupport() &&
   2266         (setAll || memcmp(newTexParams.fSwizzleRGBA,
   2267                           oldTexParams.fSwizzleRGBA,
   2268                           sizeof(newTexParams.fSwizzleRGBA)))) {
   2269         this->setTextureUnit(unitIdx);
   2270         if (this->glStandard() == kGLES_GrGLStandard) {
   2271             // ES3 added swizzle support but not GL_TEXTURE_SWIZZLE_RGBA.
   2272             const GrGLenum* swizzle = newTexParams.fSwizzleRGBA;
   2273             GL_CALL(TexParameteri(GR_GL_TEXTURE_2D, GR_GL_TEXTURE_SWIZZLE_R, swizzle[0]));
   2274             GL_CALL(TexParameteri(GR_GL_TEXTURE_2D, GR_GL_TEXTURE_SWIZZLE_G, swizzle[1]));
   2275             GL_CALL(TexParameteri(GR_GL_TEXTURE_2D, GR_GL_TEXTURE_SWIZZLE_B, swizzle[2]));
   2276             GL_CALL(TexParameteri(GR_GL_TEXTURE_2D, GR_GL_TEXTURE_SWIZZLE_A, swizzle[3]));
   2277         } else {
   2278             GR_STATIC_ASSERT(sizeof(newTexParams.fSwizzleRGBA[0]) == sizeof(GrGLint));
   2279             const GrGLint* swizzle = reinterpret_cast<const GrGLint*>(newTexParams.fSwizzleRGBA);
   2280             GL_CALL(TexParameteriv(GR_GL_TEXTURE_2D, GR_GL_TEXTURE_SWIZZLE_RGBA, swizzle));
   2281         }
   2282     }
   2283     texture->setCachedTexParams(newTexParams, this->getResetTimestamp());
   2284 }
   2285 
   2286 void GrGLGpu::flushDither(bool dither) {
   2287     if (dither) {
   2288         if (kYes_TriState != fHWDitherEnabled) {
   2289             GL_CALL(Enable(GR_GL_DITHER));
   2290             fHWDitherEnabled = kYes_TriState;
   2291         }
   2292     } else {
   2293         if (kNo_TriState != fHWDitherEnabled) {
   2294             GL_CALL(Disable(GR_GL_DITHER));
   2295             fHWDitherEnabled = kNo_TriState;
   2296         }
   2297     }
   2298 }
   2299 
   2300 void GrGLGpu::flushColorWrite(bool writeColor) {
   2301     if (!writeColor) {
   2302         if (kNo_TriState != fHWWriteToColor) {
   2303             GL_CALL(ColorMask(GR_GL_FALSE, GR_GL_FALSE,
   2304                               GR_GL_FALSE, GR_GL_FALSE));
   2305             fHWWriteToColor = kNo_TriState;
   2306         }
   2307     } else {
   2308         if (kYes_TriState != fHWWriteToColor) {
   2309             GL_CALL(ColorMask(GR_GL_TRUE, GR_GL_TRUE, GR_GL_TRUE, GR_GL_TRUE));
   2310             fHWWriteToColor = kYes_TriState;
   2311         }
   2312     }
   2313 }
   2314 
   2315 void GrGLGpu::flushDrawFace(GrPipelineBuilder::DrawFace face) {
   2316     if (fHWDrawFace != face) {
   2317         switch (face) {
   2318             case GrPipelineBuilder::kCCW_DrawFace:
   2319                 GL_CALL(Enable(GR_GL_CULL_FACE));
   2320                 GL_CALL(CullFace(GR_GL_BACK));
   2321                 break;
   2322             case GrPipelineBuilder::kCW_DrawFace:
   2323                 GL_CALL(Enable(GR_GL_CULL_FACE));
   2324                 GL_CALL(CullFace(GR_GL_FRONT));
   2325                 break;
   2326             case GrPipelineBuilder::kBoth_DrawFace:
   2327                 GL_CALL(Disable(GR_GL_CULL_FACE));
   2328                 break;
   2329             default:
   2330                 SkFAIL("Unknown draw face.");
   2331         }
   2332         fHWDrawFace = face;
   2333     }
   2334 }
   2335 
   2336 bool GrGLGpu::configToGLFormats(GrPixelConfig config,
   2337                                 bool getSizedInternalFormat,
   2338                                 GrGLenum* internalFormat,
   2339                                 GrGLenum* externalFormat,
   2340                                 GrGLenum* externalType) {
   2341     GrGLenum dontCare;
   2342     if (NULL == internalFormat) {
   2343         internalFormat = &dontCare;
   2344     }
   2345     if (NULL == externalFormat) {
   2346         externalFormat = &dontCare;
   2347     }
   2348     if (NULL == externalType) {
   2349         externalType = &dontCare;
   2350     }
   2351 
   2352     if(!this->glCaps().isConfigTexturable(config)) {
   2353         return false;
   2354     }
   2355 
   2356     switch (config) {
   2357         case kRGBA_8888_GrPixelConfig:
   2358             *internalFormat = GR_GL_RGBA;
   2359             *externalFormat = GR_GL_RGBA;
   2360             if (getSizedInternalFormat) {
   2361                 *internalFormat = GR_GL_RGBA8;
   2362             } else {
   2363                 *internalFormat = GR_GL_RGBA;
   2364             }
   2365             *externalType = GR_GL_UNSIGNED_BYTE;
   2366             break;
   2367         case kBGRA_8888_GrPixelConfig:
   2368             if (this->glCaps().bgraIsInternalFormat()) {
   2369                 if (getSizedInternalFormat) {
   2370                     *internalFormat = GR_GL_BGRA8;
   2371                 } else {
   2372                     *internalFormat = GR_GL_BGRA;
   2373                 }
   2374             } else {
   2375                 if (getSizedInternalFormat) {
   2376                     *internalFormat = GR_GL_RGBA8;
   2377                 } else {
   2378                     *internalFormat = GR_GL_RGBA;
   2379                 }
   2380             }
   2381             *externalFormat = GR_GL_BGRA;
   2382             *externalType = GR_GL_UNSIGNED_BYTE;
   2383             break;
   2384         case kSRGBA_8888_GrPixelConfig:
   2385             *internalFormat = GR_GL_SRGB_ALPHA;
   2386             *externalFormat = GR_GL_SRGB_ALPHA;
   2387             if (getSizedInternalFormat) {
   2388                 *internalFormat = GR_GL_SRGB8_ALPHA8;
   2389             } else {
   2390                 *internalFormat = GR_GL_SRGB_ALPHA;
   2391             }
   2392             *externalType = GR_GL_UNSIGNED_BYTE;
   2393             break;
   2394         case kRGB_565_GrPixelConfig:
   2395             *internalFormat = GR_GL_RGB;
   2396             *externalFormat = GR_GL_RGB;
   2397             if (getSizedInternalFormat) {
   2398                 if (!this->glCaps().ES2CompatibilitySupport()) {
   2399                     *internalFormat = GR_GL_RGB5;
   2400                 } else {
   2401                     *internalFormat = GR_GL_RGB565;
   2402                 }
   2403             } else {
   2404                 *internalFormat = GR_GL_RGB;
   2405             }
   2406             *externalType = GR_GL_UNSIGNED_SHORT_5_6_5;
   2407             break;
   2408         case kRGBA_4444_GrPixelConfig:
   2409             *internalFormat = GR_GL_RGBA;
   2410             *externalFormat = GR_GL_RGBA;
   2411             if (getSizedInternalFormat) {
   2412                 *internalFormat = GR_GL_RGBA4;
   2413             } else {
   2414                 *internalFormat = GR_GL_RGBA;
   2415             }
   2416             *externalType = GR_GL_UNSIGNED_SHORT_4_4_4_4;
   2417             break;
   2418         case kIndex_8_GrPixelConfig:
   2419             // no sized/unsized internal format distinction here
   2420             *internalFormat = GR_GL_PALETTE8_RGBA8;
   2421             break;
   2422         case kAlpha_8_GrPixelConfig:
   2423             if (this->glCaps().textureRedSupport()) {
   2424                 *internalFormat = GR_GL_RED;
   2425                 *externalFormat = GR_GL_RED;
   2426                 if (getSizedInternalFormat) {
   2427                     *internalFormat = GR_GL_R8;
   2428                 } else {
   2429                     *internalFormat = GR_GL_RED;
   2430                 }
   2431                 *externalType = GR_GL_UNSIGNED_BYTE;
   2432             } else {
   2433                 *internalFormat = GR_GL_ALPHA;
   2434                 *externalFormat = GR_GL_ALPHA;
   2435                 if (getSizedInternalFormat) {
   2436                     *internalFormat = GR_GL_ALPHA8;
   2437                 } else {
   2438                     *internalFormat = GR_GL_ALPHA;
   2439                 }
   2440                 *externalType = GR_GL_UNSIGNED_BYTE;
   2441             }
   2442             break;
   2443         case kETC1_GrPixelConfig:
   2444             *internalFormat = GR_GL_COMPRESSED_ETC1_RGB8;
   2445             break;
   2446         case kLATC_GrPixelConfig:
   2447             switch(this->glCaps().latcAlias()) {
   2448                 case GrGLCaps::kLATC_LATCAlias:
   2449                     *internalFormat = GR_GL_COMPRESSED_LUMINANCE_LATC1;
   2450                     break;
   2451                 case GrGLCaps::kRGTC_LATCAlias:
   2452                     *internalFormat = GR_GL_COMPRESSED_RED_RGTC1;
   2453                     break;
   2454                 case GrGLCaps::k3DC_LATCAlias:
   2455                     *internalFormat = GR_GL_COMPRESSED_3DC_X;
   2456                     break;
   2457             }
   2458             break;
   2459         case kR11_EAC_GrPixelConfig:
   2460             *internalFormat = GR_GL_COMPRESSED_R11_EAC;
   2461             break;
   2462 
   2463         case kASTC_12x12_GrPixelConfig:
   2464             *internalFormat = GR_GL_COMPRESSED_RGBA_ASTC_12x12_KHR;
   2465             break;
   2466 
   2467         case kRGBA_float_GrPixelConfig:
   2468             *internalFormat = GR_GL_RGBA32F;
   2469             *externalFormat = GR_GL_RGBA;
   2470             *externalType = GR_GL_FLOAT;
   2471             break;
   2472 
   2473         case kAlpha_half_GrPixelConfig:
   2474             if (this->glCaps().textureRedSupport()) {
   2475                 if (getSizedInternalFormat) {
   2476                     *internalFormat = GR_GL_R16F;
   2477                 } else {
   2478                     *internalFormat = GR_GL_RED;
   2479                 }
   2480                 *externalFormat = GR_GL_RED;
   2481             } else {
   2482                 if (getSizedInternalFormat) {
   2483                     *internalFormat = GR_GL_ALPHA16F;
   2484                 } else {
   2485                     *internalFormat = GR_GL_ALPHA;
   2486                 }
   2487                 *externalFormat = GR_GL_ALPHA;
   2488             }
   2489             if (kGL_GrGLStandard == this->glStandard() || this->glVersion() >= GR_GL_VER(3, 0)) {
   2490                 *externalType = GR_GL_HALF_FLOAT;
   2491             } else {
   2492                 *externalType = GR_GL_HALF_FLOAT_OES;
   2493             }
   2494             break;
   2495 
   2496         default:
   2497             return false;
   2498     }
   2499     return true;
   2500 }
   2501 
   2502 void GrGLGpu::setTextureUnit(int unit) {
   2503     SkASSERT(unit >= 0 && unit < fHWBoundTextureUniqueIDs.count());
   2504     if (unit != fHWActiveTextureUnitIdx) {
   2505         GL_CALL(ActiveTexture(GR_GL_TEXTURE0 + unit));
   2506         fHWActiveTextureUnitIdx = unit;
   2507     }
   2508 }
   2509 
   2510 void GrGLGpu::setScratchTextureUnit() {
   2511     // Bind the last texture unit since it is the least likely to be used by GrGLProgram.
   2512     int lastUnitIdx = fHWBoundTextureUniqueIDs.count() - 1;
   2513     if (lastUnitIdx != fHWActiveTextureUnitIdx) {
   2514         GL_CALL(ActiveTexture(GR_GL_TEXTURE0 + lastUnitIdx));
   2515         fHWActiveTextureUnitIdx = lastUnitIdx;
   2516     }
   2517     // clear out the this field so that if a program does use this unit it will rebind the correct
   2518     // texture.
   2519     fHWBoundTextureUniqueIDs[lastUnitIdx] = SK_InvalidUniqueID;
   2520 }
   2521 
   2522 namespace {
   2523 // Determines whether glBlitFramebuffer could be used between src and dst.
   2524 inline bool can_blit_framebuffer(const GrSurface* dst,
   2525                                  const GrSurface* src,
   2526                                  const GrGLGpu* gpu) {
   2527     if (gpu->glCaps().isConfigRenderable(dst->config(), dst->desc().fSampleCnt > 0) &&
   2528         gpu->glCaps().isConfigRenderable(src->config(), src->desc().fSampleCnt > 0) &&
   2529         gpu->glCaps().usesMSAARenderBuffers()) {
   2530         // ES3 doesn't allow framebuffer blits when the src has MSAA and the configs don't match
   2531         // or the rects are not the same (not just the same size but have the same edges).
   2532         if (GrGLCaps::kES_3_0_MSFBOType == gpu->glCaps().msFBOType() &&
   2533             (src->desc().fSampleCnt > 0 || src->config() != dst->config())) {
   2534            return false;
   2535         }
   2536         return true;
   2537     } else {
   2538         return false;
   2539     }
   2540 }
   2541 
   2542 inline bool can_copy_texsubimage(const GrSurface* dst,
   2543                                  const GrSurface* src,
   2544                                  const GrGLGpu* gpu) {
   2545     // Table 3.9 of the ES2 spec indicates the supported formats with CopyTexSubImage
   2546     // and BGRA isn't in the spec. There doesn't appear to be any extension that adds it. Perhaps
   2547     // many drivers would allow it to work, but ANGLE does not.
   2548     if (kGLES_GrGLStandard == gpu->glStandard() && gpu->glCaps().bgraIsInternalFormat() &&
   2549         (kBGRA_8888_GrPixelConfig == dst->config() || kBGRA_8888_GrPixelConfig == src->config())) {
   2550         return false;
   2551     }
   2552     const GrGLRenderTarget* dstRT = static_cast<const GrGLRenderTarget*>(dst->asRenderTarget());
   2553     // If dst is multisampled (and uses an extension where there is a separate MSAA renderbuffer)
   2554     // then we don't want to copy to the texture but to the MSAA buffer.
   2555     if (dstRT && dstRT->renderFBOID() != dstRT->textureFBOID()) {
   2556         return false;
   2557     }
   2558     const GrGLRenderTarget* srcRT = static_cast<const GrGLRenderTarget*>(src->asRenderTarget());
   2559     // If the src is multisampled (and uses an extension where there is a separate MSAA
   2560     // renderbuffer) then it is an invalid operation to call CopyTexSubImage
   2561     if (srcRT && srcRT->renderFBOID() != srcRT->textureFBOID()) {
   2562         return false;
   2563     }
   2564     if (gpu->glCaps().isConfigRenderable(src->config(), src->desc().fSampleCnt > 0) &&
   2565         dst->asTexture() &&
   2566         dst->origin() == src->origin() &&
   2567         !GrPixelConfigIsCompressed(src->config())) {
   2568         return true;
   2569     } else {
   2570         return false;
   2571     }
   2572 }
   2573 
   2574 }
   2575 
   2576 // If a temporary FBO was created, its non-zero ID is returned. The viewport that the copy rect is
   2577 // relative to is output.
   2578 GrGLuint GrGLGpu::bindSurfaceAsFBO(GrSurface* surface, GrGLenum fboTarget, GrGLIRect* viewport,
   2579                                    TempFBOTarget tempFBOTarget) {
   2580     GrGLRenderTarget* rt = static_cast<GrGLRenderTarget*>(surface->asRenderTarget());
   2581     if (NULL == rt) {
   2582         SkASSERT(surface->asTexture());
   2583         GrGLuint texID = static_cast<GrGLTexture*>(surface->asTexture())->textureID();
   2584         GrGLuint* tempFBOID;
   2585         tempFBOID = kSrc_TempFBOTarget == tempFBOTarget ? &fTempSrcFBOID : &fTempDstFBOID;
   2586 
   2587         if (0 == *tempFBOID) {
   2588             GR_GL_CALL(this->glInterface(), GenFramebuffers(1, tempFBOID));
   2589         }
   2590 
   2591         fStats.incRenderTargetBinds();
   2592         GR_GL_CALL(this->glInterface(), BindFramebuffer(fboTarget, *tempFBOID));
   2593         GR_GL_CALL(this->glInterface(), FramebufferTexture2D(fboTarget,
   2594                                                              GR_GL_COLOR_ATTACHMENT0,
   2595                                                              GR_GL_TEXTURE_2D,
   2596                                                              texID,
   2597                                                              0));
   2598         viewport->fLeft = 0;
   2599         viewport->fBottom = 0;
   2600         viewport->fWidth = surface->width();
   2601         viewport->fHeight = surface->height();
   2602         return *tempFBOID;
   2603     } else {
   2604         GrGLuint tempFBOID = 0;
   2605         fStats.incRenderTargetBinds();
   2606         GR_GL_CALL(this->glInterface(), BindFramebuffer(fboTarget, rt->renderFBOID()));
   2607         *viewport = rt->getViewport();
   2608         return tempFBOID;
   2609     }
   2610 }
   2611 
   2612 void GrGLGpu::unbindTextureFromFBO(GrGLenum fboTarget) {
   2613     GR_GL_CALL(this->glInterface(), FramebufferTexture2D(fboTarget,
   2614                                                          GR_GL_COLOR_ATTACHMENT0,
   2615                                                          GR_GL_TEXTURE_2D,
   2616                                                          0,
   2617                                                          0));
   2618 }
   2619 
   2620 bool GrGLGpu::initCopySurfaceDstDesc(const GrSurface* src, GrSurfaceDesc* desc) {
   2621     // In here we look for opportunities to use CopyTexSubImage, or fbo blit. If neither are
   2622     // possible and we return false to fallback to creating a render target dst for render-to-
   2623     // texture. This code prefers CopyTexSubImage to fbo blit and avoids triggering temporary fbo
   2624     // creation. It isn't clear that avoiding temporary fbo creation is actually optimal.
   2625 
   2626     // Check for format issues with glCopyTexSubImage2D
   2627     if (kGLES_GrGLStandard == this->glStandard() && this->glCaps().bgraIsInternalFormat() &&
   2628         kBGRA_8888_GrPixelConfig == src->config()) {
   2629         // glCopyTexSubImage2D doesn't work with this config. If the bgra can be used with fbo blit
   2630         // then we set up for that, otherwise fail.
   2631         if (this->caps()->isConfigRenderable(kBGRA_8888_GrPixelConfig, false)) {
   2632             desc->fOrigin = kDefault_GrSurfaceOrigin;
   2633             desc->fFlags = kRenderTarget_GrSurfaceFlag;
   2634             desc->fConfig = kBGRA_8888_GrPixelConfig;
   2635             return true;
   2636         }
   2637         return false;
   2638     } else if (NULL == src->asRenderTarget()) {
   2639         // CopyTexSubImage2D or fbo blit would require creating a temp fbo for the src.
   2640         return false;
   2641     }
   2642 
   2643     const GrGLRenderTarget* srcRT = static_cast<const GrGLRenderTarget*>(src->asRenderTarget());
   2644     if (srcRT && srcRT->renderFBOID() != srcRT->textureFBOID()) {
   2645         // It's illegal to call CopyTexSubImage2D on a MSAA renderbuffer. Set up for FBO blit or
   2646         // fail.
   2647         if (this->caps()->isConfigRenderable(src->config(), false)) {
   2648             desc->fOrigin = kDefault_GrSurfaceOrigin;
   2649             desc->fFlags = kRenderTarget_GrSurfaceFlag;
   2650             desc->fConfig = src->config();
   2651             return true;
   2652         }
   2653         return false;
   2654     }
   2655 
   2656     // We'll do a CopyTexSubImage. Make the dst a plain old texture.
   2657     desc->fConfig = src->config();
   2658     desc->fOrigin = src->origin();
   2659     desc->fFlags = kNone_GrSurfaceFlags;
   2660     return true;
   2661 }
   2662 
   2663 bool GrGLGpu::copySurface(GrSurface* dst,
   2664                           GrSurface* src,
   2665                           const SkIRect& srcRect,
   2666                           const SkIPoint& dstPoint) {
   2667     bool copied = false;
   2668     if (can_copy_texsubimage(dst, src, this)) {
   2669         GrGLuint srcFBO;
   2670         GrGLIRect srcVP;
   2671         srcFBO = this->bindSurfaceAsFBO(src, GR_GL_FRAMEBUFFER, &srcVP, kSrc_TempFBOTarget);
   2672         GrGLTexture* dstTex = static_cast<GrGLTexture*>(dst->asTexture());
   2673         SkASSERT(dstTex);
   2674         // We modified the bound FBO
   2675         fHWBoundRenderTargetUniqueID = SK_InvalidUniqueID;
   2676         GrGLIRect srcGLRect;
   2677         srcGLRect.setRelativeTo(srcVP,
   2678                                 srcRect.fLeft,
   2679                                 srcRect.fTop,
   2680                                 srcRect.width(),
   2681                                 srcRect.height(),
   2682                                 src->origin());
   2683 
   2684         this->setScratchTextureUnit();
   2685         GL_CALL(BindTexture(GR_GL_TEXTURE_2D, dstTex->textureID()));
   2686         GrGLint dstY;
   2687         if (kBottomLeft_GrSurfaceOrigin == dst->origin()) {
   2688             dstY = dst->height() - (dstPoint.fY + srcGLRect.fHeight);
   2689         } else {
   2690             dstY = dstPoint.fY;
   2691         }
   2692         GL_CALL(CopyTexSubImage2D(GR_GL_TEXTURE_2D, 0,
   2693                                   dstPoint.fX, dstY,
   2694                                   srcGLRect.fLeft, srcGLRect.fBottom,
   2695                                   srcGLRect.fWidth, srcGLRect.fHeight));
   2696         copied = true;
   2697         if (srcFBO) {
   2698             this->unbindTextureFromFBO(GR_GL_FRAMEBUFFER);
   2699         }
   2700     } else if (can_blit_framebuffer(dst, src, this)) {
   2701         SkIRect dstRect = SkIRect::MakeXYWH(dstPoint.fX, dstPoint.fY,
   2702                                             srcRect.width(), srcRect.height());
   2703         bool selfOverlap = false;
   2704         if (dst == src) {
   2705             selfOverlap = SkIRect::IntersectsNoEmptyCheck(dstRect, srcRect);
   2706         }
   2707 
   2708         if (!selfOverlap) {
   2709             GrGLuint dstFBO;
   2710             GrGLuint srcFBO;
   2711             GrGLIRect dstVP;
   2712             GrGLIRect srcVP;
   2713             dstFBO = this->bindSurfaceAsFBO(dst, GR_GL_DRAW_FRAMEBUFFER, &dstVP,
   2714                                             kDst_TempFBOTarget);
   2715             srcFBO = this->bindSurfaceAsFBO(src, GR_GL_READ_FRAMEBUFFER, &srcVP,
   2716                                             kSrc_TempFBOTarget);
   2717             // We modified the bound FBO
   2718             fHWBoundRenderTargetUniqueID = SK_InvalidUniqueID;
   2719             GrGLIRect srcGLRect;
   2720             GrGLIRect dstGLRect;
   2721             srcGLRect.setRelativeTo(srcVP,
   2722                                     srcRect.fLeft,
   2723                                     srcRect.fTop,
   2724                                     srcRect.width(),
   2725                                     srcRect.height(),
   2726                                     src->origin());
   2727             dstGLRect.setRelativeTo(dstVP,
   2728                                     dstRect.fLeft,
   2729                                     dstRect.fTop,
   2730                                     dstRect.width(),
   2731                                     dstRect.height(),
   2732                                     dst->origin());
   2733 
   2734             // BlitFrameBuffer respects the scissor, so disable it.
   2735             this->disableScissor();
   2736 
   2737             GrGLint srcY0;
   2738             GrGLint srcY1;
   2739             // Does the blit need to y-mirror or not?
   2740             if (src->origin() == dst->origin()) {
   2741                 srcY0 = srcGLRect.fBottom;
   2742                 srcY1 = srcGLRect.fBottom + srcGLRect.fHeight;
   2743             } else {
   2744                 srcY0 = srcGLRect.fBottom + srcGLRect.fHeight;
   2745                 srcY1 = srcGLRect.fBottom;
   2746             }
   2747             GL_CALL(BlitFramebuffer(srcGLRect.fLeft,
   2748                                     srcY0,
   2749                                     srcGLRect.fLeft + srcGLRect.fWidth,
   2750                                     srcY1,
   2751                                     dstGLRect.fLeft,
   2752                                     dstGLRect.fBottom,
   2753                                     dstGLRect.fLeft + dstGLRect.fWidth,
   2754                                     dstGLRect.fBottom + dstGLRect.fHeight,
   2755                                     GR_GL_COLOR_BUFFER_BIT, GR_GL_NEAREST));
   2756             if (dstFBO) {
   2757                 this->unbindTextureFromFBO(GR_GL_DRAW_FRAMEBUFFER);
   2758             }
   2759             if (srcFBO) {
   2760                 this->unbindTextureFromFBO(GR_GL_READ_FRAMEBUFFER);
   2761             }
   2762             copied = true;
   2763         }
   2764     }
   2765     return copied;
   2766 }
   2767 
   2768 bool GrGLGpu::canCopySurface(const GrSurface* dst,
   2769                              const GrSurface* src,
   2770                              const SkIRect& srcRect,
   2771                              const SkIPoint& dstPoint) {
   2772     // This mirrors the logic in onCopySurface.
   2773     if (can_copy_texsubimage(dst, src, this)) {
   2774         return true;
   2775     }
   2776     if (can_blit_framebuffer(dst, src, this)) {
   2777         if (dst == src) {
   2778             SkIRect dstRect = SkIRect::MakeXYWH(dstPoint.fX, dstPoint.fY,
   2779                                                 srcRect.width(), srcRect.height());
   2780             if(!SkIRect::IntersectsNoEmptyCheck(dstRect, srcRect)) {
   2781                 return true;
   2782             }
   2783         } else {
   2784             return true;
   2785         }
   2786     }
   2787     return false;
   2788 }
   2789 
   2790 void GrGLGpu::xferBarrier(GrRenderTarget* rt, GrXferBarrierType type) {
   2791     switch (type) {
   2792         case kTexture_GrXferBarrierType: {
   2793             GrGLRenderTarget* glrt = static_cast<GrGLRenderTarget*>(rt);
   2794             if (glrt->textureFBOID() != glrt->renderFBOID()) {
   2795                 // The render target uses separate storage so no need for glTextureBarrier.
   2796                 // FIXME: The render target will resolve automatically when its texture is bound,
   2797                 // but we could resolve only the bounds that will be read if we do it here instead.
   2798                 return;
   2799             }
   2800             SkASSERT(this->caps()->textureBarrierSupport());
   2801             GL_CALL(TextureBarrier());
   2802             return;
   2803         }
   2804         case kBlend_GrXferBarrierType:
   2805             SkASSERT(GrDrawTargetCaps::kAdvanced_BlendEquationSupport ==
   2806                      this->caps()->blendEquationSupport());
   2807             GL_CALL(BlendBarrier());
   2808             return;
   2809     }
   2810 }
   2811 
   2812 void GrGLGpu::didAddGpuTraceMarker() {
   2813     if (this->caps()->gpuTracingSupport()) {
   2814         const GrTraceMarkerSet& markerArray = this->getActiveTraceMarkers();
   2815         SkString markerString = markerArray.toStringLast();
   2816 #if GR_FORCE_GPU_TRACE_DEBUGGING
   2817         SkDebugf("%s\n", markerString.c_str());
   2818 #else
   2819         GL_CALL(PushGroupMarker(0, markerString.c_str()));
   2820 #endif
   2821     }
   2822 }
   2823 
   2824 void GrGLGpu::didRemoveGpuTraceMarker() {
   2825     if (this->caps()->gpuTracingSupport()) {
   2826 #if GR_FORCE_GPU_TRACE_DEBUGGING
   2827         SkDebugf("Pop trace marker.\n");
   2828 #else
   2829         GL_CALL(PopGroupMarker());
   2830 #endif
   2831     }
   2832 }
   2833 
   2834 ///////////////////////////////////////////////////////////////////////////////
   2835 
   2836 GrGLAttribArrayState* GrGLGpu::HWGeometryState::bindArrayAndBuffersToDraw(
   2837                                                 GrGLGpu* gpu,
   2838                                                 const GrGLVertexBuffer* vbuffer,
   2839                                                 const GrGLIndexBuffer* ibuffer) {
   2840     SkASSERT(vbuffer);
   2841     GrGLAttribArrayState* attribState;
   2842 
   2843     // We use a vertex array if we're on a core profile and the verts are in a VBO.
   2844     if (gpu->glCaps().isCoreProfile() && !vbuffer->isCPUBacked()) {
   2845         if (!fVBOVertexArray) {
   2846             GrGLuint arrayID;
   2847             GR_GL_CALL(gpu->glInterface(), GenVertexArrays(1, &arrayID));
   2848             int attrCount = gpu->glCaps().maxVertexAttributes();
   2849             fVBOVertexArray = SkNEW_ARGS(GrGLVertexArray, (arrayID, attrCount));
   2850         }
   2851         attribState = fVBOVertexArray->bindWithIndexBuffer(gpu, ibuffer);
   2852     } else {
   2853         if (ibuffer) {
   2854             this->setIndexBufferIDOnDefaultVertexArray(gpu, ibuffer->bufferID());
   2855         } else {
   2856             this->setVertexArrayID(gpu, 0);
   2857         }
   2858         int attrCount = gpu->glCaps().maxVertexAttributes();
   2859         if (fDefaultVertexArrayAttribState.count() != attrCount) {
   2860             fDefaultVertexArrayAttribState.resize(attrCount);
   2861         }
   2862         attribState = &fDefaultVertexArrayAttribState;
   2863     }
   2864     return attribState;
   2865 }
   2866