1 #ifndef _GLUSHADERUTIL_HPP 2 #define _GLUSHADERUTIL_HPP 3 /*------------------------------------------------------------------------- 4 * drawElements Quality Program OpenGL ES Utilities 5 * ------------------------------------------------ 6 * 7 * Copyright 2014 The Android Open Source Project 8 * 9 * Licensed under the Apache License, Version 2.0 (the "License"); 10 * you may not use this file except in compliance with the License. 11 * You may obtain a copy of the License at 12 * 13 * http://www.apache.org/licenses/LICENSE-2.0 14 * 15 * Unless required by applicable law or agreed to in writing, software 16 * distributed under the License is distributed on an "AS IS" BASIS, 17 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 18 * See the License for the specific language governing permissions and 19 * limitations under the License. 20 * 21 *//*! 22 * \file 23 * \brief Shader utilities. 24 *//*--------------------------------------------------------------------*/ 25 26 #include "tcuDefs.hpp" 27 #include "deInt32.h" 28 #include "gluRenderContext.hpp" 29 #include "tcuVector.hpp" 30 #include "tcuVector.hpp" 31 #include "tcuMatrix.hpp" 32 33 namespace glu 34 { 35 36 // ShadingLanguageVersion 37 38 enum GLSLVersion 39 { 40 GLSL_VERSION_100_ES = 0, //!< GLSL ES 1.0 41 GLSL_VERSION_300_ES, //!< GLSL ES 3.0 42 GLSL_VERSION_310_ES, //!< GLSL ES 3.1 43 GLSL_VERSION_320_ES, //!< GLSL ES 3.2 44 45 GLSL_VERSION_130, //!< GLSL 1.3 46 GLSL_VERSION_140, //!< GLSL 1.4 47 GLSL_VERSION_150, //!< GLSL 1.5 48 GLSL_VERSION_330, //!< GLSL 3.0 49 GLSL_VERSION_400, //!< GLSL 4.0 50 GLSL_VERSION_410, //!< GLSL 4.1 51 GLSL_VERSION_420, //!< GLSL 4.2 52 GLSL_VERSION_430, //!< GLSL 4.3 53 GLSL_VERSION_440, //!< GLSL 4.4 54 GLSL_VERSION_450, //!< GLSL 4.5 55 56 GLSL_VERSION_LAST 57 }; 58 59 const char* getGLSLVersionName (GLSLVersion version); 60 const char* getGLSLVersionDeclaration (GLSLVersion version); 61 bool glslVersionUsesInOutQualifiers (GLSLVersion version); 62 bool glslVersionIsES (GLSLVersion version); 63 bool isGLSLVersionSupported (ContextType type, GLSLVersion version); 64 GLSLVersion getContextTypeGLSLVersion (ContextType type); 65 66 // ShaderType 67 68 enum ShaderType 69 { 70 SHADERTYPE_VERTEX = 0, 71 SHADERTYPE_FRAGMENT, 72 SHADERTYPE_GEOMETRY, 73 SHADERTYPE_TESSELLATION_CONTROL, 74 SHADERTYPE_TESSELLATION_EVALUATION, 75 SHADERTYPE_COMPUTE, 76 77 SHADERTYPE_LAST 78 }; 79 80 const char* getShaderTypeName (ShaderType shaderType); 81 82 // Precision 83 84 enum Precision 85 { 86 PRECISION_LOWP = 0, 87 PRECISION_MEDIUMP, 88 PRECISION_HIGHP, 89 90 PRECISION_LAST 91 }; 92 93 const char* getPrecisionName (Precision precision); 94 95 // DataType 96 97 enum DataType 98 { 99 TYPE_INVALID = 0, 100 101 TYPE_FLOAT, 102 TYPE_FLOAT_VEC2, 103 TYPE_FLOAT_VEC3, 104 TYPE_FLOAT_VEC4, 105 TYPE_FLOAT_MAT2, 106 TYPE_FLOAT_MAT2X3, 107 TYPE_FLOAT_MAT2X4, 108 TYPE_FLOAT_MAT3X2, 109 TYPE_FLOAT_MAT3, 110 TYPE_FLOAT_MAT3X4, 111 TYPE_FLOAT_MAT4X2, 112 TYPE_FLOAT_MAT4X3, 113 TYPE_FLOAT_MAT4, 114 115 TYPE_INT, 116 TYPE_INT_VEC2, 117 TYPE_INT_VEC3, 118 TYPE_INT_VEC4, 119 120 TYPE_UINT, 121 TYPE_UINT_VEC2, 122 TYPE_UINT_VEC3, 123 TYPE_UINT_VEC4, 124 125 TYPE_BOOL, 126 TYPE_BOOL_VEC2, 127 TYPE_BOOL_VEC3, 128 TYPE_BOOL_VEC4, 129 130 TYPE_SAMPLER_1D, 131 TYPE_SAMPLER_2D, 132 TYPE_SAMPLER_CUBE, 133 TYPE_SAMPLER_2D_ARRAY, 134 TYPE_SAMPLER_3D, 135 TYPE_SAMPLER_CUBE_ARRAY, 136 137 TYPE_SAMPLER_1D_SHADOW, 138 TYPE_SAMPLER_2D_SHADOW, 139 TYPE_SAMPLER_CUBE_SHADOW, 140 TYPE_SAMPLER_2D_ARRAY_SHADOW, 141 TYPE_SAMPLER_CUBE_ARRAY_SHADOW, 142 143 TYPE_INT_SAMPLER_1D, 144 TYPE_INT_SAMPLER_2D, 145 TYPE_INT_SAMPLER_CUBE, 146 TYPE_INT_SAMPLER_2D_ARRAY, 147 TYPE_INT_SAMPLER_3D, 148 TYPE_INT_SAMPLER_CUBE_ARRAY, 149 150 TYPE_UINT_SAMPLER_1D, 151 TYPE_UINT_SAMPLER_2D, 152 TYPE_UINT_SAMPLER_CUBE, 153 TYPE_UINT_SAMPLER_2D_ARRAY, 154 TYPE_UINT_SAMPLER_3D, 155 TYPE_UINT_SAMPLER_CUBE_ARRAY, 156 157 TYPE_SAMPLER_2D_MULTISAMPLE, 158 TYPE_INT_SAMPLER_2D_MULTISAMPLE, 159 TYPE_UINT_SAMPLER_2D_MULTISAMPLE, 160 161 TYPE_IMAGE_2D, 162 TYPE_IMAGE_CUBE, 163 TYPE_IMAGE_2D_ARRAY, 164 TYPE_IMAGE_3D, 165 TYPE_IMAGE_CUBE_ARRAY, 166 167 TYPE_INT_IMAGE_2D, 168 TYPE_INT_IMAGE_CUBE, 169 TYPE_INT_IMAGE_2D_ARRAY, 170 TYPE_INT_IMAGE_3D, 171 TYPE_INT_IMAGE_CUBE_ARRAY, 172 173 TYPE_UINT_IMAGE_2D, 174 TYPE_UINT_IMAGE_CUBE, 175 TYPE_UINT_IMAGE_2D_ARRAY, 176 TYPE_UINT_IMAGE_3D, 177 TYPE_UINT_IMAGE_CUBE_ARRAY, 178 179 TYPE_UINT_ATOMIC_COUNTER, 180 181 TYPE_SAMPLER_BUFFER, 182 TYPE_INT_SAMPLER_BUFFER, 183 TYPE_UINT_SAMPLER_BUFFER, 184 185 TYPE_SAMPLER_2D_MULTISAMPLE_ARRAY, 186 TYPE_INT_SAMPLER_2D_MULTISAMPLE_ARRAY, 187 TYPE_UINT_SAMPLER_2D_MULTISAMPLE_ARRAY, 188 189 TYPE_IMAGE_BUFFER, 190 TYPE_INT_IMAGE_BUFFER, 191 TYPE_UINT_IMAGE_BUFFER, 192 193 TYPE_LAST 194 }; 195 196 const char* getDataTypeName (DataType dataType); 197 int getDataTypeScalarSize (DataType dataType); 198 DataType getDataTypeScalarType (DataType dataType); 199 DataType getDataTypeFloatScalars (DataType dataType); 200 DataType getDataTypeVector (DataType scalarType, int size); 201 DataType getDataTypeFloatVec (int vecSize); 202 DataType getDataTypeIntVec (int vecSize); 203 DataType getDataTypeUintVec (int vecSize); 204 DataType getDataTypeBoolVec (int vecSize); 205 DataType getDataTypeMatrix (int numCols, int numRows); 206 DataType getDataTypeFromGLType (deUint32 glType); 207 208 inline bool isDataTypeFloatOrVec (DataType dataType) { return (dataType >= TYPE_FLOAT) && (dataType <= TYPE_FLOAT_VEC4); } 209 inline bool isDataTypeMatrix (DataType dataType) { return (dataType >= TYPE_FLOAT_MAT2) && (dataType <= TYPE_FLOAT_MAT4); } 210 inline bool isDataTypeIntOrIVec (DataType dataType) { return (dataType >= TYPE_INT) && (dataType <= TYPE_INT_VEC4); } 211 inline bool isDataTypeUintOrUVec (DataType dataType) { return (dataType >= TYPE_UINT) && (dataType <= TYPE_UINT_VEC4); } 212 inline bool isDataTypeBoolOrBVec (DataType dataType) { return (dataType >= TYPE_BOOL) && (dataType <= TYPE_BOOL_VEC4); } 213 inline bool isDataTypeScalar (DataType dataType) { return (dataType == TYPE_FLOAT) || (dataType == TYPE_INT) || (dataType == TYPE_UINT) || (dataType == TYPE_BOOL); } 214 inline bool isDataTypeVector (DataType dataType) { return deInRange32(dataType, TYPE_FLOAT_VEC2, TYPE_FLOAT_VEC4) || deInRange32(dataType, TYPE_INT_VEC2, TYPE_INT_VEC4) || deInRange32(dataType, TYPE_UINT_VEC2, TYPE_UINT_VEC4) || deInRange32(dataType, TYPE_BOOL_VEC2, TYPE_BOOL_VEC4); } 215 inline bool isDataTypeScalarOrVector (DataType dataType) { return deInRange32(dataType, TYPE_FLOAT, TYPE_FLOAT_VEC4) || deInRange32(dataType, TYPE_INT, TYPE_INT_VEC4) || deInRange32(dataType, TYPE_UINT, TYPE_UINT_VEC4) || deInRange32(dataType, TYPE_BOOL, TYPE_BOOL_VEC4); } 216 inline bool isDataTypeSampler (DataType dataType) { return (dataType >= TYPE_SAMPLER_1D) && (dataType <= TYPE_UINT_SAMPLER_2D_MULTISAMPLE); } 217 inline bool isDataTypeImage (DataType dataType) { return (dataType >= TYPE_IMAGE_2D) && (dataType <= TYPE_UINT_IMAGE_3D); } 218 inline bool isDataTypeSamplerMultisample(DataType dataType) { return (dataType >= TYPE_SAMPLER_2D_MULTISAMPLE) && (dataType <= TYPE_UINT_SAMPLER_2D_MULTISAMPLE); } 219 inline bool isDataTypeAtomicCounter (DataType dataType) { return dataType == TYPE_UINT_ATOMIC_COUNTER; } 220 inline bool isDataTypeSamplerBuffer (DataType dataType) { return (dataType >= TYPE_SAMPLER_BUFFER) && (dataType <= TYPE_UINT_SAMPLER_BUFFER); } 221 inline bool isDataTypeSamplerMSArray (DataType dataType) { return (dataType >= TYPE_SAMPLER_2D_MULTISAMPLE_ARRAY) && (dataType <= TYPE_UINT_SAMPLER_2D_MULTISAMPLE_ARRAY); } 222 inline bool isDataTypeImageBuffer (DataType dataType) { return (dataType >= TYPE_IMAGE_BUFFER) && (dataType <= TYPE_UINT_IMAGE_BUFFER); } 223 224 int getDataTypeMatrixNumRows (DataType dataType); 225 int getDataTypeMatrixNumColumns (DataType dataType); 226 227 int getDataTypeNumLocations (DataType dataType); 228 int getDataTypeNumComponents (DataType dataType); 229 230 template <typename T> 231 struct DataTypeTraits; 232 233 template <> struct DataTypeTraits<float> { enum { DATATYPE = TYPE_FLOAT }; }; 234 template <> struct DataTypeTraits<bool> { enum { DATATYPE = TYPE_BOOL }; }; 235 template <> struct DataTypeTraits<int> { enum { DATATYPE = TYPE_INT }; }; 236 template <> struct DataTypeTraits<deUint32> { enum { DATATYPE = TYPE_UINT }; }; 237 template <> struct DataTypeTraits<tcu::Mat2> { enum { DATATYPE = TYPE_FLOAT_MAT2 }; }; 238 template <> struct DataTypeTraits<tcu::Mat2x3> { enum { DATATYPE = TYPE_FLOAT_MAT2X3 }; }; 239 template <> struct DataTypeTraits<tcu::Mat2x4> { enum { DATATYPE = TYPE_FLOAT_MAT2X4 }; }; 240 template <> struct DataTypeTraits<tcu::Mat3x2> { enum { DATATYPE = TYPE_FLOAT_MAT3X2 }; }; 241 template <> struct DataTypeTraits<tcu::Mat3> { enum { DATATYPE = TYPE_FLOAT_MAT3 }; }; 242 template <> struct DataTypeTraits<tcu::Mat3x4> { enum { DATATYPE = TYPE_FLOAT_MAT3X4 }; }; 243 template <> struct DataTypeTraits<tcu::Mat4x2> { enum { DATATYPE = TYPE_FLOAT_MAT4X2 }; }; 244 template <> struct DataTypeTraits<tcu::Mat4x3> { enum { DATATYPE = TYPE_FLOAT_MAT4X3 }; }; 245 template <> struct DataTypeTraits<tcu::Mat4> { enum { DATATYPE = TYPE_FLOAT_MAT4 }; }; 246 247 template <typename T, int Size> 248 struct DataTypeTraits<tcu::Vector<T, Size> > 249 { 250 DE_STATIC_ASSERT(TYPE_FLOAT_VEC4 == TYPE_FLOAT + 3); 251 DE_STATIC_ASSERT(TYPE_INT_VEC4 == TYPE_INT + 3); 252 DE_STATIC_ASSERT(TYPE_UINT_VEC4 == TYPE_UINT + 3); 253 DE_STATIC_ASSERT(TYPE_BOOL_VEC4 == TYPE_BOOL + 3); 254 enum { DATATYPE = DataTypeTraits<T>::DATATYPE + Size - 1 }; 255 }; 256 257 template <typename T> 258 inline DataType dataTypeOf (void) { return DataType(DataTypeTraits<T>::DATATYPE); } 259 260 } // glu 261 262 #endif // _GLUSHADERUTIL_HPP 263