HomeSort by relevance Sort by last modified time
    Searched full:uniform (Results 1 - 25 of 1613) sorted by null

1 2 3 4 5 6 7 8 91011>>

  /external/mesa3d/src/glsl/tests/
.gitignore 3 uniform-initializer-test
  /external/libgdx/tests/gdx-tests-android/assets/data/g3d/shaders/
u_uniforms.glsl 19 uniform mat4 u_projViewTrans;
22 uniform mat4 u_worldTrans;
25 uniform vec4 u_cameraPosition;
28 uniform mat3 u_normalMatrix;
32 uniform float u_opacity;
39 uniform float u_alphaTest;
46 uniform float u_shininess;
53 uniform vec4 u_diffuseColor;
58 uniform sampler2D u_diffuseTexture;
63 uniform vec4 u_specularColor
    [all...]
  /external/libgdx/tests/gdx-tests-android/assets/data/shaders/
projtex-vert.glsl 4 uniform mat4 u_camera;
5 uniform mat4 u_projector;
6 uniform mat4 u_model;
7 uniform mat4 u_modelNormal;
8 uniform vec3 u_projectorPos;
9 uniform vec3 u_color;
cubemap-vert.glsl 0 uniform mat4 u_projViewTrans;
2 uniform mat4 u_worldTrans;
flat-vert.glsl 3 uniform mat4 u_projTrans;
4 uniform vec4 u_color;
texturearray.vert 4 uniform mat4 u_projViewTrans;
5 uniform mat4 u_modelView;
flattex-frag.glsl 5 uniform sampler2D s_texture;
distancefield.frag 8 uniform sampler2D u_texture;
9 uniform float u_lower;
10 uniform float u_upper;
shadowmap-vert.glsl 7 uniform vec4 u_color;
8 uniform mat4 u_projTrans;
9 uniform mat4 u_lightProjTrans;
batch.frag 5 uniform sampler2D u_texture;
default.vert 4 uniform mat4 u_projView;
flattex-vert.glsl 4 uniform mat4 u_projTrans;
gles30sprite.frag 10 uniform sampler2D u_texture;
shader-fs.glsl 5 uniform sampler2D u_texture;
shadowgen-vert.glsl 5 uniform mat4 u_projTrans;
  /prebuilts/go/darwin-x86/src/image/
names.go 12 // Black is an opaque black uniform image.
14 // White is an opaque white uniform image.
16 // Transparent is a fully transparent uniform image.
18 // Opaque is a fully opaque uniform image.
22 // Uniform is an infinite-sized Image of uniform color.
24 type Uniform struct {
28 func (c *Uniform) RGBA() (r, g, b, a uint32) {
32 func (c *Uniform) ColorModel() color.Model {
36 func (c *Uniform) Convert(color.Color) color.Color
    [all...]
  /prebuilts/go/linux-x86/src/image/
names.go 12 // Black is an opaque black uniform image.
14 // White is an opaque white uniform image.
16 // Transparent is a fully transparent uniform image.
18 // Opaque is a fully opaque uniform image.
22 // Uniform is an infinite-sized Image of uniform color.
24 type Uniform struct {
28 func (c *Uniform) RGBA() (r, g, b, a uint32) {
32 func (c *Uniform) ColorModel() color.Model {
36 func (c *Uniform) Convert(color.Color) color.Color
    [all...]
  /development/ndk/platforms/android-18/samples/MoreTeapots/assets/Shaders/
VS_ShaderPlain.vsh 13 uniform highp mat4 uMVMatrix;
14 uniform highp mat4 uPMatrix;
16 uniform highp vec3 vLight0;
18 uniform lowp vec4 vMaterialDiffuse;
19 uniform lowp vec3 vMaterialAmbient;
20 uniform lowp vec4 vMaterialSpecular;
ShaderPlain.fsh 5 uniform lowp vec3 vMaterialAmbient;
6 uniform mediump vec4 vMaterialSpecular;
10 uniform highp vec3 vLight0;
  /external/opencv3/samples/cpp/
drawing.cpp 37 pt1.x = rng.uniform(x1, x2);
38 pt1.y = rng.uniform(y1, y2);
39 pt2.x = rng.uniform(x1, x2);
40 pt2.y = rng.uniform(y1, y2);
42 line( image, pt1, pt2, randomColor(rng), rng.uniform(1,10), lineType );
52 pt1.x = rng.uniform(x1, x2);
53 pt1.y = rng.uniform(y1, y2);
54 pt2.x = rng.uniform(x1, x2);
55 pt2.y = rng.uniform(y1, y2);
56 int thickness = rng.uniform(-3, 10)
    [all...]
  /external/mesa3d/src/glsl/builtins/ir/
ftransform.ir 1 ((declare (uniform) mat4 gl_ModelViewProjectionMatrix)
  /frameworks/base/core/res/res/raw/
color_fade_vert.vert 0 uniform mat4 proj_matrix;
2 uniform mat4 tex_matrix;
3 uniform float scale;
  /external/opencv3/samples/cpp/tutorial_code/core/Matrix/
Drawing_2.cpp 114 pt1.x = rng.uniform( x_1, x_2 );
115 pt1.y = rng.uniform( y_1, y_2 );
116 pt2.x = rng.uniform( x_1, x_2 );
117 pt2.y = rng.uniform( y_1, y_2 );
119 line( image, pt1, pt2, randomColor(rng), rng.uniform(1, 10), 8 );
135 int thickness = rng.uniform( -3, 10 );
139 pt1.x = rng.uniform( x_1, x_2 );
140 pt1.y = rng.uniform( y_1, y_2 );
141 pt2.x = rng.uniform( x_1, x_2 );
142 pt2.y = rng.uniform( y_1, y_2 )
    [all...]
  /external/deqp/data/gles3/shaders/
declarations.test 100 uniform mediump float val;
130 uniform mediump float val;
144 uniform Block { mediump float val; };
177 invariant uniform mediump float val;
199 invariant uniform Block { mediump float val; };
213 uniform Block { invariant mediump float val; };
227 layout(foobar) uniform Block
245 uniform Block
247 layout(foobar) uniform mediump float val;
262 uniform Bloc
    [all...]
  /external/deqp/data/gles31/shaders/
linkage_uniform.test 4 desc "Vertex side uniform has highp, fragment side uniform mediump."
10 uniform highp float u_val;
21 uniform float u_val;
33 desc "Vertex side uniform has highp, fragment side uniform mediump."
39 uniform highp float u_val;
50 uniform mediump float u_val;
62 desc "Vertex side uniform has lowp, fragment side uniform highp.
    [all...]

Completed in 878 milliseconds

1 2 3 4 5 6 7 8 91011>>