1 /* 2 * Copyright (c) 2006-2010 Erin Catto http://www.box2d.org 3 * 4 * This software is provided 'as-is', without any express or implied 5 * warranty. In no event will the authors be held liable for any damages 6 * arising from the use of this software. 7 * Permission is granted to anyone to use this software for any purpose, 8 * including commercial applications, and to alter it and redistribute it 9 * freely, subject to the following restrictions: 10 * 1. The origin of this software must not be misrepresented; you must not 11 * claim that you wrote the original software. If you use this software 12 * in a product, an acknowledgment in the product documentation would be 13 * appreciated but is not required. 14 * 2. Altered source versions must be plainly marked as such, and must not be 15 * misrepresented as being the original software. 16 * 3. This notice may not be removed or altered from any source distribution. 17 */ 18 19 #include <Box2D/Dynamics/Contacts/b2ChainAndCircleContact.h> 20 #include <Box2D/Common/b2BlockAllocator.h> 21 #include <Box2D/Dynamics/b2Fixture.h> 22 #include <Box2D/Collision/Shapes/b2ChainShape.h> 23 #include <Box2D/Collision/Shapes/b2EdgeShape.h> 24 25 #include <new> 26 using namespace std; 27 28 b2Contact* b2ChainAndCircleContact::Create(b2Fixture* fixtureA, int32 indexA, b2Fixture* fixtureB, int32 indexB, b2BlockAllocator* allocator) 29 { 30 void* mem = allocator->Allocate(sizeof(b2ChainAndCircleContact)); 31 return new (mem) b2ChainAndCircleContact(fixtureA, indexA, fixtureB, indexB); 32 } 33 34 void b2ChainAndCircleContact::Destroy(b2Contact* contact, b2BlockAllocator* allocator) 35 { 36 ((b2ChainAndCircleContact*)contact)->~b2ChainAndCircleContact(); 37 allocator->Free(contact, sizeof(b2ChainAndCircleContact)); 38 } 39 40 b2ChainAndCircleContact::b2ChainAndCircleContact(b2Fixture* fixtureA, int32 indexA, b2Fixture* fixtureB, int32 indexB) 41 : b2Contact(fixtureA, indexA, fixtureB, indexB) 42 { 43 b2Assert(m_fixtureA->GetType() == b2Shape::e_chain); 44 b2Assert(m_fixtureB->GetType() == b2Shape::e_circle); 45 } 46 47 void b2ChainAndCircleContact::Evaluate(b2Manifold* manifold, const b2Transform& xfA, const b2Transform& xfB) 48 { 49 b2ChainShape* chain = (b2ChainShape*)m_fixtureA->GetShape(); 50 b2EdgeShape edge; 51 chain->GetChildEdge(&edge, m_indexA); 52 b2CollideEdgeAndCircle( manifold, &edge, xfA, 53 (b2CircleShape*)m_fixtureB->GetShape(), xfB); 54 } 55