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  /external/mesa3d/src/mesa/state_tracker/
st_glsl_to_tgsi.cpp 30 * Translate GLSL IR to TGSI.
35 #include "compiler/glsl/glsl_parser_extras.h"
36 #include "compiler/glsl/ir_optimization.h"
37 #include "compiler/glsl/program.h"
172 enum glsl_base_type type:4; /** GLSL_TYPE_* from GLSL IR (enum glsl_base_type) */
245 enum glsl_base_type type:4; /** GLSL_TYPE_* from GLSL IR (enum glsl_base_type) */
324 /* Explicit component location. This is given in terms of the GLSL-style
359 ubyte usage_mask; /* GLSL-style usage-mask, i.e. single bit per double */
743 * GLSL just represents doubles as single channel values,
754 * GLSL [0].x -> TGSI [0].x
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  /external/mesa3d/src/compiler/glsl/
glsl_to_nir.cpp 37 * pass to lower GLSL IR to NIR
169 shader->info->name = ralloc_asprintf(shader, "GLSL%d", shader_prog->Name);
328 /* For whatever reason, GLSL IR makes gl_FrontFacing an input */
333 /* For whatever reason, GLSL IR makes gl_PrimitiveIDIn an input */
542 * be executed (yay, crazy GLSL rules!). However, after lowering, all the
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ir_expression_operation.py 167 * matrix can be a GLSL vector, either N or P can be 1.
562 # We don't use fmod because it rounds toward zero; GLSL specifies the use
600 # Load a value the size of a given GLSL type from a uniform block.
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lower_mat_op_to_vec.cpp 237 /* This essentially implements the following GLSL:
  /external/mesa3d/src/compiler/nir/
nir_opcodes.py 443 # integer-aware GLSL-style comparisons that compare floats and ints
454 # non-integer-aware GLSL-style comparisons that return 0.0 or 1.0
669 # GLSL bitfieldExtract()
nir_split_var_copies.c 33 * GLSL language allows you to copy one variable to another an entire
  /external/mesa3d/src/gallium/drivers/radeonsi/
si_shader_tgsi_alu.c 491 * and disagrees with GLSL semantics when bits (src3) is 32.
512 /* Correct for GLSL semantics. */
533 * in [0, 31], but GLSL expects that ffs(0) = -1, so
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  /external/mesa3d/src/mesa/drivers/dri/i915/
i915_fragprog.c 995 /* These opcodes are claimed as GLSL, NV_vp, and ARB_vp in
996 * prog_instruction.h, but apparently GLSL doesn't ever emit them.
1001 /* These opcodes are claimed by GLSL in prog_instruction.h, but
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  /external/mesa3d/src/mesa/drivers/dri/i965/
brw_fs_visitor.cpp 26 * This file supports generating the FS LIR from the GLSL IR. The LIR
28 * in the GLSL IR or in the native code.
543 /* From the GLSL 1.30 spec, section 7.1 (Vertex Shader Special Variables):
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  /external/mesa3d/src/mesa/program/
prog_to_nir.c 28 #include "compiler/glsl/list.h"
43 * vertex processing. Full GLSL support should use glsl_to_nir instead.
874 * match GLSL's gl_FragDepth and the expectations of most backends.
  /external/deqp/framework/opengl/
gluShaderLibrary.cpp 112 print("ERROR: Full GLSL ES 1.00 support requested for other GLSL version!\n");
120 print("ERROR: Full GLSL ES 1.00 support doesn't make sense when expecting compile/link failure!\n");
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  /external/deqp/framework/randomshaders/
rsgShaderGenerator.cpp 212 fragColorVar->setLayoutLocation(0); // Bind color output to location 0 (applies to GLSL ES 3.0 onwards).
  /external/mesa3d/docs/
install.html 80 <li>lex / yacc - for building the Mesa IR and GLSL compiler.
intro.html 216 of the OpenGL 3.0 features in core Mesa, the GLSL compiler as well as
  /external/mesa3d/docs/relnotes/
10.0.html 72 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=47755">Bug 47755</a> - [glsl-compiler] no error checking when Interpolation qualifier for built-in variable is different in vertex and fragment shader</li>
10.2.7.html 123 <li>android: glsl: the stlport over the limited Android STL</li>
9.1.1.html 52 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=57121">Bug 57121</a> - [snb] corrupted GLSL built-in function results when using Uniform Buffer contents as arguments</li>
  /external/mesa3d/src/compiler/glsl/tests/
cache_test.c 161 setenv("MESA_GLSL_CACHE_DIR", CACHE_TEST_TMP "/mesa-glsl-cache-dir", 1);
  /external/mesa3d/src/gallium/auxiliary/draw/
draw_pipe_wide_point.c 45 * Additionally, GLSL's gl_PointCoord fragment attribute has to be handled
  /external/mesa3d/src/gallium/auxiliary/tgsi/
tgsi_exec.h 392 /* See GLSL 4.50 specification for definition of helper invocations */
  /external/mesa3d/src/gallium/docs/source/
screen.rst 100 equivalent to a specific GLSL version. E.g. for GLSL 1.3, report 130.
369 * ``PIPE_CAP_GLSL_OPTIMIZE_CONSERVATIVELY``: Tell the GLSL compiler to use
475 performance. This is a tunable for the GLSL compiler and the behavior is
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  /external/mesa3d/src/gallium/drivers/svga/include/
svga3d_shaderdefs.h 34 * for example GLSL, ARB vp/fp, NV/ATI shader formats, etc.
  /external/mesa3d/src/gallium/drivers/vc4/
vc4_nir_lower_io.c 29 * Walks the NIR generated by TGSI-to-NIR or GLSL-to-NIR to lower its io
  /external/mesa3d/src/mesa/drivers/common/
meta.h 214 * State for GLSL texture sampler which is used to generate fragment
meta_generate_mipmap.c 187 /* Choose between glsl version and fixed function version of

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