Home | History | Annotate | Download | only in GLESv2_enc
      1 /*
      2 * Copyright (C) 2011 The Android Open Source Project
      3 *
      4 * Licensed under the Apache License, Version 2.0 (the "License");
      5 * you may not use this file except in compliance with the License.
      6 * You may obtain a copy of the License at
      7 *
      8 * http://www.apache.org/licenses/LICENSE-2.0
      9 *
     10 * Unless required by applicable law or agreed to in writing, software
     11 * distributed under the License is distributed on an "AS IS" BASIS,
     12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     13 * See the License for the specific language governing permissions and
     14 * limitations under the License.
     15 */
     16 #ifndef _GL2_ENCODER_H_
     17 #define _GL2_ENCODER_H_
     18 
     19 #include "gl2_enc.h"
     20 #include "GLClientState.h"
     21 #include "GLSharedGroup.h"
     22 #include "FixedBuffer.h"
     23 
     24 #include <string>
     25 #include <vector>
     26 
     27 class GL2Encoder : public gl2_encoder_context_t {
     28 public:
     29     GL2Encoder(IOStream *stream, ChecksumCalculator* protocol);
     30     virtual ~GL2Encoder();
     31     void setNoHostError(bool noHostError) {
     32         m_noHostError = noHostError;
     33     }
     34     void setClientState(GLClientState *state) {
     35         m_state = state;
     36     }
     37     void setVersion(int major, int minor,
     38                     int deviceMajor, int deviceMinor) {
     39         m_currMajorVersion = major;
     40         m_currMinorVersion = minor;
     41         m_deviceMajorVersion = deviceMajor;
     42         m_deviceMinorVersion = deviceMinor;
     43     }
     44     void setClientStateMakeCurrent(GLClientState *state,
     45                                    int majorVersion,
     46                                    int minorVersion,
     47                                    int deviceMajorVersion,
     48                                    int deviceMinorVersion) {
     49         m_state = state;
     50         m_state->fromMakeCurrent();
     51         m_currMajorVersion = majorVersion;
     52         m_currMinorVersion = minorVersion;
     53         m_deviceMajorVersion = deviceMajorVersion;
     54         m_deviceMinorVersion = deviceMinorVersion;
     55     }
     56     void setSharedGroup(GLSharedGroupPtr shared) {
     57         m_shared = shared;
     58         if (m_state && m_shared.Ptr())
     59             m_state->setTextureData(m_shared->getTextureData());
     60     }
     61     int majorVersion() const { return m_currMajorVersion; }
     62     int minorVersion() const { return m_currMinorVersion; }
     63     void setExtensions(const char* exts,
     64                        const std::vector<std::string>& extArray) {
     65         m_currExtensions = std::string(exts);
     66         m_currExtensionsArray = extArray;
     67     }
     68     bool hasExtension(const char* ext) const {
     69         return m_currExtensions.find(ext) != std::string::npos;
     70     }
     71     const GLClientState *state() { return m_state; }
     72     const GLSharedGroupPtr shared() { return m_shared; }
     73     void flush() { m_stream->flush(); }
     74 
     75     void setInitialized(){ m_initialized = true; };
     76     bool isInitialized(){ return m_initialized; };
     77 
     78     virtual void setError(GLenum error){ m_error = error; };
     79     virtual GLenum getError() { return m_error; };
     80 
     81     void override2DTextureTarget(GLenum target);
     82     void restore2DTextureTarget(GLenum target);
     83     void associateEGLImage(GLenum target, GLeglImageOES eglImage);
     84 
     85     // Convenience functions for buffers
     86     GLuint boundBuffer(GLenum target) const;
     87     BufferData* getBufferData(GLenum target) const;
     88     BufferData* getBufferDataById(GLuint buffer) const;
     89     bool isBufferMapped(GLuint buffer) const;
     90     bool isBufferTargetMapped(GLenum target) const;
     91 
     92 private:
     93 
     94     int m_currMajorVersion;
     95     int m_currMinorVersion;
     96     int m_deviceMajorVersion;
     97     int m_deviceMinorVersion;
     98     std::string m_currExtensions;
     99     std::vector<std::string> m_currExtensionsArray;
    100 
    101     bool    m_initialized;
    102     bool    m_noHostError;
    103     GLClientState *m_state;
    104     GLSharedGroupPtr m_shared;
    105     GLenum  m_error;
    106 
    107     GLint *m_compressedTextureFormats;
    108     GLint m_num_compressedTextureFormats;
    109     GLint *getCompressedTextureFormats();
    110 
    111     GLint m_max_cubeMapTextureSize;
    112     GLint m_max_renderBufferSize;
    113     GLint m_max_textureSize;
    114     GLint m_max_3d_textureSize;
    115     GLint m_max_vertexAttribStride;
    116 
    117     GLuint m_ssbo_offset_align;
    118     GLuint m_ubo_offset_align;
    119 
    120     FixedBuffer m_fixedBuffer;
    121 
    122     int m_drawCallFlushCount;
    123 
    124     bool m_primitiveRestartEnabled;
    125     GLuint m_primitiveRestartIndex;
    126 
    127     void calcIndexRange(const void* indices,
    128                         GLenum type, GLsizei count,
    129                         int* minIndex, int* maxIndex);
    130     void* recenterIndices(const void* src,
    131                           GLenum type, GLsizei count,
    132                           int minIndex);
    133     void getBufferIndexRange(BufferData* buf, const void* dataWithOffset,
    134                              GLenum type, size_t count, size_t offset,
    135                              int* minIndex_out, int* maxIndex_out);
    136     void getVBOUsage(bool* hasClientArrays, bool* hasVBOs) const;
    137     void sendVertexAttributes(GLint first, GLsizei count, bool hasClientArrays, GLsizei primcount = 0);
    138     void flushDrawCall();
    139 
    140     bool updateHostTexture2DBinding(GLenum texUnit, GLenum newTarget);
    141     void updateHostTexture2DBindingsFromProgramData(GLuint program);
    142     bool texture2DNeedsOverride(GLenum target) const;
    143     bool isCompleteFbo(GLenum target, const GLClientState* state, GLenum attachment) const;
    144     bool checkFramebufferCompleteness(GLenum target, const GLClientState* state) const;
    145 
    146     // Utility classes for safe queries that
    147     // need access to private class members
    148     class ErrorUpdater;
    149     template<class T> class ScopedQueryUpdate;
    150 
    151     // General queries
    152     void safe_glGetBooleanv(GLenum param, GLboolean *val);
    153     void safe_glGetFloatv(GLenum param, GLfloat *val);
    154     void safe_glGetIntegerv(GLenum param, GLint *val);
    155     void safe_glGetInteger64v(GLenum param, GLint64 *val);
    156     void safe_glGetIntegeri_v(GLenum param, GLuint index, GLint *val);
    157     void safe_glGetInteger64i_v(GLenum param, GLuint index, GLint64 *val);
    158     void safe_glGetBooleani_v(GLenum param, GLuint index, GLboolean *val);
    159 
    160     // API implementation
    161     glGetError_client_proc_t    m_glGetError_enc;
    162     static GLenum s_glGetError(void * self);
    163 
    164     glFlush_client_proc_t m_glFlush_enc;
    165     static void s_glFlush(void * self);
    166 
    167     glPixelStorei_client_proc_t m_glPixelStorei_enc;
    168     static void s_glPixelStorei(void *self, GLenum param, GLint value);
    169 
    170     glGetString_client_proc_t m_glGetString_enc;
    171     static const GLubyte * s_glGetString(void *self, GLenum name);
    172 
    173     glBindBuffer_client_proc_t m_glBindBuffer_enc;
    174     static void s_glBindBuffer(void *self, GLenum target, GLuint id);
    175 
    176 
    177     glBufferData_client_proc_t m_glBufferData_enc;
    178     static void s_glBufferData(void *self, GLenum target, GLsizeiptr size, const GLvoid * data, GLenum usage);
    179     glBufferSubData_client_proc_t m_glBufferSubData_enc;
    180     static void s_glBufferSubData(void *self, GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid * data);
    181 
    182     glGenBuffers_client_proc_t m_glGenBuffers_enc;
    183     static void s_glGenBuffers(void *self, GLsizei n, GLuint * buffers);
    184 
    185     glDeleteBuffers_client_proc_t m_glDeleteBuffers_enc;
    186     static void s_glDeleteBuffers(void *self, GLsizei n, const GLuint * buffers);
    187 
    188     glDrawArrays_client_proc_t m_glDrawArrays_enc;
    189     static void s_glDrawArrays(void *self, GLenum mode, GLint first, GLsizei count);
    190 
    191     glDrawElements_client_proc_t m_glDrawElements_enc;
    192     static void s_glDrawElements(void *self, GLenum mode, GLsizei count, GLenum type, const void *indices);
    193 
    194     glGetIntegerv_client_proc_t m_glGetIntegerv_enc;
    195     static void s_glGetIntegerv(void *self, GLenum pname, GLint *ptr);
    196 
    197     glGetFloatv_client_proc_t m_glGetFloatv_enc;
    198     static void s_glGetFloatv(void *self, GLenum pname, GLfloat *ptr);
    199 
    200     glGetBooleanv_client_proc_t m_glGetBooleanv_enc;
    201     static void s_glGetBooleanv(void *self, GLenum pname, GLboolean *ptr);
    202 
    203     glGetInteger64v_client_proc_t m_glGetInteger64v_enc;
    204     static void s_glGetInteger64v(void* self, GLenum param, GLint64* val);
    205 
    206     glGetBooleani_v_client_proc_t m_glGetBooleani_v_enc;
    207     static void s_glGetBooleani_v(void* self, GLenum param, GLuint index, GLboolean* val);
    208 
    209     glVertexAttribPointer_client_proc_t m_glVertexAttribPointer_enc;
    210     static void s_glVertexAttribPointer(void *self, GLuint indx, GLint size, GLenum type,
    211                                         GLboolean normalized, GLsizei stride, const GLvoid * ptr);
    212 
    213     glEnableVertexAttribArray_client_proc_t m_glEnableVertexAttribArray_enc;
    214     static void s_glEnableVertexAttribArray(void *self, GLuint index);
    215 
    216     glDisableVertexAttribArray_client_proc_t m_glDisableVertexAttribArray_enc;
    217     static void s_glDisableVertexAttribArray(void *self, GLuint index);
    218 
    219     glGetVertexAttribiv_client_proc_t m_glGetVertexAttribiv_enc;
    220     static void s_glGetVertexAttribiv(void *self, GLuint index, GLenum pname, GLint *params);
    221 
    222     glGetVertexAttribfv_client_proc_t m_glGetVertexAttribfv_enc;
    223     static void s_glGetVertexAttribfv(void *self, GLuint index, GLenum pname, GLfloat *params);
    224 
    225     glGetVertexAttribPointerv_client_proc_t m_glGetVertexAttribPointerv_enc;
    226     static void s_glGetVertexAttribPointerv(void *self, GLuint index, GLenum pname, GLvoid **pointer);
    227 
    228     static void s_glShaderBinary(void *self, GLsizei n, const GLuint *shaders, GLenum binaryformat, const void* binary, GLsizei length);
    229 
    230     static void s_glShaderSource(void *self, GLuint shader, GLsizei count, const GLchar * const *string, const GLint *length);
    231 
    232     static void s_glFinish(void *self);
    233 
    234     glLinkProgram_client_proc_t m_glLinkProgram_enc;
    235     static void s_glLinkProgram(void *self, GLuint program);
    236 
    237     glDeleteProgram_client_proc_t m_glDeleteProgram_enc;
    238     static void s_glDeleteProgram(void * self, GLuint program);
    239 
    240     glGetUniformiv_client_proc_t m_glGetUniformiv_enc;
    241     static void s_glGetUniformiv(void *self, GLuint program, GLint location , GLint *params);
    242 
    243     glGetUniformfv_client_proc_t m_glGetUniformfv_enc;
    244     static void s_glGetUniformfv(void *self, GLuint program, GLint location , GLfloat *params);
    245 
    246     glCreateProgram_client_proc_t m_glCreateProgram_enc;
    247     static GLuint s_glCreateProgram(void *self);
    248 
    249     glCreateShader_client_proc_t m_glCreateShader_enc;
    250     static GLuint s_glCreateShader(void *self, GLenum shaderType);
    251 
    252     glDeleteShader_client_proc_t m_glDeleteShader_enc;
    253     static void s_glDeleteShader(void *self, GLuint shader);
    254 
    255     glAttachShader_client_proc_t m_glAttachShader_enc;
    256     static void s_glAttachShader(void *self, GLuint program, GLuint shader);
    257 
    258     glDetachShader_client_proc_t m_glDetachShader_enc;
    259     static void s_glDetachShader(void *self, GLuint program, GLuint shader);
    260 
    261     glGetAttachedShaders_client_proc_t m_glGetAttachedShaders_enc;
    262     static void s_glGetAttachedShaders(void *self, GLuint program, GLsizei maxCount,
    263             GLsizei* count, GLuint* shaders);
    264 
    265     glGetShaderSource_client_proc_t m_glGetShaderSource_enc;
    266     static void s_glGetShaderSource(void *self, GLuint shader, GLsizei bufsize,
    267             GLsizei* length, GLchar* source);
    268 
    269     glGetShaderInfoLog_client_proc_t m_glGetShaderInfoLog_enc;
    270     static void s_glGetShaderInfoLog(void *self,GLuint shader,
    271             GLsizei bufsize, GLsizei* length, GLchar* infolog);
    272 
    273     glGetProgramInfoLog_client_proc_t m_glGetProgramInfoLog_enc;
    274     static void s_glGetProgramInfoLog(void *self,GLuint program,
    275             GLsizei bufsize, GLsizei* length, GLchar* infolog);
    276 
    277     glGetUniformLocation_client_proc_t m_glGetUniformLocation_enc;
    278     static int s_glGetUniformLocation(void *self, GLuint program, const GLchar *name);
    279     glUseProgram_client_proc_t m_glUseProgram_enc;
    280 
    281     glUniform1f_client_proc_t m_glUniform1f_enc;
    282     glUniform1fv_client_proc_t m_glUniform1fv_enc;
    283     glUniform1i_client_proc_t m_glUniform1i_enc;
    284     glUniform1iv_client_proc_t m_glUniform1iv_enc;
    285     glUniform2f_client_proc_t m_glUniform2f_enc;
    286     glUniform2fv_client_proc_t m_glUniform2fv_enc;
    287     glUniform2i_client_proc_t m_glUniform2i_enc;
    288     glUniform2iv_client_proc_t m_glUniform2iv_enc;
    289     glUniform3f_client_proc_t m_glUniform3f_enc;
    290     glUniform3fv_client_proc_t m_glUniform3fv_enc;
    291     glUniform3i_client_proc_t m_glUniform3i_enc;
    292     glUniform3iv_client_proc_t m_glUniform3iv_enc;
    293     glUniform4f_client_proc_t m_glUniform4f_enc;
    294     glUniform4fv_client_proc_t m_glUniform4fv_enc;
    295     glUniform4i_client_proc_t m_glUniform4i_enc;
    296     glUniform4iv_client_proc_t m_glUniform4iv_enc;
    297     glUniformMatrix2fv_client_proc_t m_glUniformMatrix2fv_enc;
    298     glUniformMatrix3fv_client_proc_t m_glUniformMatrix3fv_enc;
    299     glUniformMatrix4fv_client_proc_t m_glUniformMatrix4fv_enc;
    300 
    301     static void s_glUseProgram(void *self, GLuint program);
    302 	static void s_glUniform1f(void *self , GLint location, GLfloat x);
    303 	static void s_glUniform1fv(void *self , GLint location, GLsizei count, const GLfloat* v);
    304 	static void s_glUniform1i(void *self , GLint location, GLint x);
    305 	static void s_glUniform1iv(void *self , GLint location, GLsizei count, const GLint* v);
    306 	static void s_glUniform2f(void *self , GLint location, GLfloat x, GLfloat y);
    307 	static void s_glUniform2fv(void *self , GLint location, GLsizei count, const GLfloat* v);
    308 	static void s_glUniform2i(void *self , GLint location, GLint x, GLint y);
    309 	static void s_glUniform2iv(void *self , GLint location, GLsizei count, const GLint* v);
    310 	static void s_glUniform3f(void *self , GLint location, GLfloat x, GLfloat y, GLfloat z);
    311 	static void s_glUniform3fv(void *self , GLint location, GLsizei count, const GLfloat* v);
    312 	static void s_glUniform3i(void *self , GLint location, GLint x, GLint y, GLint z);
    313 	static void s_glUniform3iv(void *self , GLint location, GLsizei count, const GLint* v);
    314 	static void s_glUniform4f(void *self , GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
    315 	static void s_glUniform4fv(void *self , GLint location, GLsizei count, const GLfloat* v);
    316 	static void s_glUniform4i(void *self , GLint location, GLint x, GLint y, GLint z, GLint w);
    317 	static void s_glUniform4iv(void *self , GLint location, GLsizei count, const GLint* v);
    318 	static void s_glUniformMatrix2fv(void *self , GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
    319 	static void s_glUniformMatrix3fv(void *self , GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
    320 	static void s_glUniformMatrix4fv(void *self , GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
    321 
    322     glActiveTexture_client_proc_t m_glActiveTexture_enc;
    323     glBindTexture_client_proc_t m_glBindTexture_enc;
    324     glDeleteTextures_client_proc_t m_glDeleteTextures_enc;
    325     glGetTexParameterfv_client_proc_t m_glGetTexParameterfv_enc;
    326     glGetTexParameteriv_client_proc_t m_glGetTexParameteriv_enc;
    327     glTexParameterf_client_proc_t m_glTexParameterf_enc;
    328     glTexParameterfv_client_proc_t m_glTexParameterfv_enc;
    329     glTexParameteri_client_proc_t m_glTexParameteri_enc;
    330     glTexParameteriv_client_proc_t m_glTexParameteriv_enc;
    331     glTexImage2D_client_proc_t m_glTexImage2D_enc;
    332     glTexSubImage2D_client_proc_t m_glTexSubImage2D_enc;
    333     glCopyTexImage2D_client_proc_t m_glCopyTexImage2D_enc;
    334 
    335     static void s_glActiveTexture(void* self, GLenum texture);
    336     static void s_glBindTexture(void* self, GLenum target, GLuint texture);
    337     static void s_glDeleteTextures(void* self, GLsizei n, const GLuint* textures);
    338     static void s_glGetTexParameterfv(void* self, GLenum target, GLenum pname, GLfloat* params);
    339     static void s_glGetTexParameteriv(void* self, GLenum target, GLenum pname, GLint* params);
    340     static void s_glTexParameterf(void* self, GLenum target, GLenum pname, GLfloat param);
    341     static void s_glTexParameterfv(void* self, GLenum target, GLenum pname, const GLfloat* params);
    342     static void s_glTexParameteri(void* self, GLenum target, GLenum pname, GLint param);
    343     static void s_glTexParameteriv(void* self, GLenum target, GLenum pname, const GLint* params);
    344     static void s_glTexImage2D(void* self, GLenum target, GLint level, GLint internalformat,
    345             GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type,
    346             const GLvoid* pixels);
    347     static void s_glTexSubImage2D(void* self, GLenum target, GLint level, GLint xoffset,
    348             GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type,
    349             const GLvoid* pixels);
    350     static void s_glCopyTexImage2D(void* self, GLenum target, GLint level, GLenum internalformat,
    351             GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
    352 
    353     glGenRenderbuffers_client_proc_t m_glGenRenderbuffers_enc;
    354     static void s_glGenRenderbuffers(void* self, GLsizei n, GLuint* renderbuffers);
    355     glDeleteRenderbuffers_client_proc_t m_glDeleteRenderbuffers_enc;
    356     static void s_glDeleteRenderbuffers(void* self, GLsizei n, const GLuint* renderbuffers);
    357 
    358     glBindRenderbuffer_client_proc_t m_glBindRenderbuffer_enc;
    359     static void s_glBindRenderbuffer(void* self, GLenum target, GLuint renderbuffer);
    360 
    361     glRenderbufferStorage_client_proc_t m_glRenderbufferStorage_enc;
    362     static void s_glRenderbufferStorage(void* self, GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
    363 
    364     glFramebufferRenderbuffer_client_proc_t m_glFramebufferRenderbuffer_enc;
    365     static void s_glFramebufferRenderbuffer(void* self, GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
    366 
    367     glGenFramebuffers_client_proc_t m_glGenFramebuffers_enc;
    368     static void s_glGenFramebuffers(void* self, GLsizei n, GLuint* framebuffers);
    369     glDeleteFramebuffers_client_proc_t m_glDeleteFramebuffers_enc;
    370     static void s_glDeleteFramebuffers(void* self, GLsizei n, const GLuint* framebuffers);
    371 
    372     glBindFramebuffer_client_proc_t m_glBindFramebuffer_enc;
    373     static void s_glBindFramebuffer(void* self, GLenum target, GLuint framebuffer);
    374 
    375     glFramebufferTexture2D_client_proc_t m_glFramebufferTexture2D_enc;
    376     static void s_glFramebufferTexture2D(void* self, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
    377 
    378     glFramebufferTexture3DOES_client_proc_t m_glFramebufferTexture3DOES_enc;
    379     static void s_glFramebufferTexture3DOES(void*self, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
    380 
    381     glGetFramebufferAttachmentParameteriv_client_proc_t m_glGetFramebufferAttachmentParameteriv_enc;
    382     static void s_glGetFramebufferAttachmentParameteriv(void* self, GLenum target, GLenum attachment, GLenum pname, GLint* params);
    383 
    384     glCheckFramebufferStatus_client_proc_t m_glCheckFramebufferStatus_enc;
    385     static GLenum s_glCheckFramebufferStatus(void* self,
    386             GLenum target);
    387 
    388     // GLES 3.0-specific custom encoders
    389 
    390     // VAO (+ ES 2 extension)
    391     glGenVertexArrays_client_proc_t m_glGenVertexArrays_enc;
    392     glDeleteVertexArrays_client_proc_t m_glDeleteVertexArrays_enc;
    393     glBindVertexArray_client_proc_t m_glBindVertexArray_enc;
    394     glGenVertexArraysOES_client_proc_t m_glGenVertexArraysOES_enc;
    395     glDeleteVertexArraysOES_client_proc_t m_glDeleteVertexArraysOES_enc;
    396     glBindVertexArrayOES_client_proc_t m_glBindVertexArrayOES_enc;
    397     static void s_glGenVertexArrays(void *self, GLsizei n, GLuint* arrays);
    398     static void s_glDeleteVertexArrays(void *self , GLsizei n, const GLuint* arrays);
    399     static void s_glBindVertexArray(void *self , GLuint array);
    400 
    401     // Mapped buffers
    402     static void* s_glMapBufferOES(void* self, GLenum target, GLenum access);
    403     static GLboolean s_glUnmapBufferOES(void* self, GLenum target);
    404     static void* s_glMapBufferRange(void* self, GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
    405     static GLboolean s_glUnmapBuffer(void* self, GLenum target);
    406     static void s_glFlushMappedBufferRange(void* self, GLenum target, GLintptr offset, GLsizeiptr length);
    407 
    408     // Custom encodes for 2D compressed textures b/c we need to account for
    409     // nonzero GL_PIXEL_UNPACK_BUFFER
    410     glCompressedTexImage2D_client_proc_t m_glCompressedTexImage2D_enc;
    411     static void s_glCompressedTexImage2D(void* self, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid* data);
    412     glCompressedTexSubImage2D_client_proc_t m_glCompressedTexSubImage2D_enc;
    413     static void s_glCompressedTexSubImage2D(void* self, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid* data);
    414 
    415     // Indexed, range bind
    416     glBindBufferRange_client_proc_t m_glBindBufferRange_enc;
    417     static void s_glBindBufferRange(void *self , GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
    418 
    419     glBindBufferBase_client_proc_t m_glBindBufferBase_enc;
    420     static void s_glBindBufferBase(void *self , GLenum target, GLuint index, GLuint buffer);
    421 
    422     glCopyBufferSubData_client_proc_t m_glCopyBufferSubData_enc;
    423     static void s_glCopyBufferSubData(void *self , GLenum readtarget, GLenum writetarget, GLintptr readoffset, GLintptr writeoffset, GLsizeiptr size);
    424 
    425     glGetBufferParameteriv_client_proc_t m_glGetBufferParameteriv_enc;
    426     static void s_glGetBufferParameteriv(void* self, GLenum target, GLenum pname, GLint* params);
    427 
    428     glGetBufferParameteri64v_client_proc_t m_glGetBufferParameteri64v_enc;
    429     static void s_glGetBufferParameteri64v(void* self, GLenum target, GLenum pname, GLint64* params);
    430 
    431     glGetBufferPointerv_client_proc_t m_glGetBufferPointerv_enc;
    432     static void s_glGetBufferPointerv(void* self, GLenum target, GLenum pname, GLvoid** params);
    433 
    434     glGetUniformIndices_client_proc_t m_glGetUniformIndices_enc;
    435     static void s_glGetUniformIndices(void* self, GLuint program, GLsizei uniformCount, const GLchar ** uniformNames, GLuint* uniformIndices);
    436 
    437     glUniform1ui_client_proc_t m_glUniform1ui_enc;
    438     glUniform1uiv_client_proc_t m_glUniform1uiv_enc;
    439     glUniform2ui_client_proc_t m_glUniform2ui_enc;
    440     glUniform2uiv_client_proc_t m_glUniform2uiv_enc;
    441     glUniform3ui_client_proc_t m_glUniform3ui_enc;
    442     glUniform3uiv_client_proc_t m_glUniform3uiv_enc;
    443     glUniform4ui_client_proc_t m_glUniform4ui_enc;
    444     glUniform4uiv_client_proc_t m_glUniform4uiv_enc;
    445     glUniformMatrix2x3fv_client_proc_t m_glUniformMatrix2x3fv_enc;
    446     glUniformMatrix2x4fv_client_proc_t m_glUniformMatrix2x4fv_enc;
    447     glUniformMatrix3x2fv_client_proc_t m_glUniformMatrix3x2fv_enc;
    448     glUniformMatrix3x4fv_client_proc_t m_glUniformMatrix3x4fv_enc;
    449     glUniformMatrix4x2fv_client_proc_t m_glUniformMatrix4x2fv_enc;
    450     glUniformMatrix4x3fv_client_proc_t m_glUniformMatrix4x3fv_enc;
    451 
    452     static void s_glUniform1ui(void* self, GLint location, GLuint v0);
    453     static void s_glUniform2ui(void* self, GLint location, GLuint v0, GLuint v1);
    454     static void s_glUniform3ui(void* self, GLint location, GLuint v0, GLuint v1, GLuint v2);
    455     static void s_glUniform4ui(void* self, GLint location, GLint v0, GLuint v1, GLuint v2, GLuint v3);
    456     static void s_glUniform1uiv(void* self, GLint location, GLsizei count, const GLuint *value);
    457     static void s_glUniform2uiv(void* self, GLint location, GLsizei count, const GLuint *value);
    458     static void s_glUniform3uiv(void* self, GLint location, GLsizei count, const GLuint *value);
    459     static void s_glUniform4uiv(void* self, GLint location, GLsizei count, const GLuint *value);
    460     static void s_glUniformMatrix2x3fv(void* self, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
    461     static void s_glUniformMatrix3x2fv(void* self, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
    462     static void s_glUniformMatrix2x4fv(void* self, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
    463     static void s_glUniformMatrix4x2fv(void* self, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
    464     static void s_glUniformMatrix3x4fv(void* self, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
    465     static void s_glUniformMatrix4x3fv(void* self, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
    466 
    467     glGetUniformuiv_client_proc_t m_glGetUniformuiv_enc;
    468     static void s_glGetUniformuiv(void *self, GLuint program, GLint location, GLuint* params);
    469 
    470     glGetActiveUniformBlockiv_client_proc_t m_glGetActiveUniformBlockiv_enc;
    471     static void s_glGetActiveUniformBlockiv(void* self, GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint* params);
    472 
    473     glGetVertexAttribIiv_client_proc_t m_glGetVertexAttribIiv_enc;
    474     static void s_glGetVertexAttribIiv(void* self, GLuint index, GLenum pname, GLint* params);
    475 
    476     glGetVertexAttribIuiv_client_proc_t m_glGetVertexAttribIuiv_enc;
    477     static void s_glGetVertexAttribIuiv(void* self, GLuint index, GLenum pname, GLuint* params);
    478 
    479     static void s_glVertexAttribIPointer(void* self, GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid* pointer);
    480 
    481     glVertexAttribDivisor_client_proc_t m_glVertexAttribDivisor_enc;
    482     static void s_glVertexAttribDivisor(void* self, GLuint index, GLuint divisor);
    483 
    484     glRenderbufferStorageMultisample_client_proc_t m_glRenderbufferStorageMultisample_enc;
    485     static void s_glRenderbufferStorageMultisample(void* self, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
    486 
    487     glDrawBuffers_client_proc_t m_glDrawBuffers_enc;
    488     static void s_glDrawBuffers(void* self, GLsizei n, const GLenum* bufs);
    489 
    490     glReadBuffer_client_proc_t m_glReadBuffer_enc;
    491     static void s_glReadBuffer(void* self, GLenum src);
    492 
    493     glFramebufferTextureLayer_client_proc_t m_glFramebufferTextureLayer_enc;
    494     static void s_glFramebufferTextureLayer(void* self, GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
    495 
    496     glTexStorage2D_client_proc_t m_glTexStorage2D_enc;
    497     static void s_glTexStorage2D(void* self, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
    498 
    499     static void s_glTransformFeedbackVaryings(void* self, GLuint program, GLsizei count, const char** varyings, GLenum bufferMode);
    500 
    501     glBeginTransformFeedback_client_proc_t m_glBeginTransformFeedback_enc;
    502     static void s_glBeginTransformFeedback(void* self, GLenum primitiveMode);
    503 
    504     glEndTransformFeedback_client_proc_t m_glEndTransformFeedback_enc;
    505     static void s_glEndTransformFeedback(void* self);
    506 
    507     glPauseTransformFeedback_client_proc_t m_glPauseTransformFeedback_enc;
    508     static void s_glPauseTransformFeedback(void* self);
    509 
    510     glResumeTransformFeedback_client_proc_t m_glResumeTransformFeedback_enc;
    511     static void s_glResumeTransformFeedback(void* self);
    512 
    513     glTexImage3D_client_proc_t m_glTexImage3D_enc;
    514     static void s_glTexImage3D(void* self, GLenum target, GLint level, GLint internalFormat,
    515                                GLsizei width, GLsizei height, GLsizei depth,
    516                                GLint border, GLenum format, GLenum type, const GLvoid* data);
    517 
    518     glTexSubImage3D_client_proc_t m_glTexSubImage3D_enc;
    519     static void s_glTexSubImage3D(void* self, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid* data);
    520 
    521     glCompressedTexImage3D_client_proc_t m_glCompressedTexImage3D_enc;
    522     static void s_glCompressedTexImage3D(void* self, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* data);
    523     glCompressedTexSubImage3D_client_proc_t m_glCompressedTexSubImage3D_enc;
    524     static void s_glCompressedTexSubImage3D(void* self, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* data);
    525 
    526 
    527     glTexStorage3D_client_proc_t m_glTexStorage3D_enc;
    528     static void s_glTexStorage3D(void* self, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
    529 
    530     glDrawArraysInstanced_client_proc_t m_glDrawArraysInstanced_enc;
    531     static void s_glDrawArraysInstanced(void* self, GLenum mode, GLint first, GLsizei count, GLsizei primcount);
    532 
    533     static void s_glDrawElementsInstanced(void* self, GLenum mode, GLsizei count, GLenum type, const void* indices, GLsizei primcount);
    534 
    535     glDrawRangeElements_client_proc_t m_glDrawRangeElements_enc;
    536     static void s_glDrawRangeElements(void* self, GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void* indices);
    537 
    538     static const GLubyte* s_glGetStringi(void* self, GLenum name, GLuint index);
    539 
    540     glGetProgramBinary_client_proc_t m_glGetProgramBinary_enc;
    541     static void s_glGetProgramBinary(void* self, GLuint program, GLsizei bufSize, GLsizei* length, GLenum* binaryFormat, void* binary);
    542 
    543     glReadPixels_client_proc_t m_glReadPixels_enc;
    544     static void s_glReadPixels(void* self, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels);
    545 
    546     glEnable_client_proc_t m_glEnable_enc;
    547     static void s_glEnable(void* self, GLenum what);
    548     glDisable_client_proc_t m_glDisable_enc;
    549     static void s_glDisable(void* self, GLenum what);
    550 
    551     glClearBufferiv_client_proc_t m_glClearBufferiv_enc;
    552     static void s_glClearBufferiv(void* self, GLenum buffer, GLint drawBuffer, const GLint* value);
    553 
    554     glClearBufferuiv_client_proc_t m_glClearBufferuiv_enc;
    555     static void s_glClearBufferuiv(void* self, GLenum buffer, GLint drawBuffer, const GLuint* value);
    556 
    557     glClearBufferfv_client_proc_t m_glClearBufferfv_enc;
    558     static void s_glClearBufferfv(void* self, GLenum buffer, GLint drawBuffer, const GLfloat* value);
    559 
    560     glBlitFramebuffer_client_proc_t m_glBlitFramebuffer_enc;
    561     static void s_glBlitFramebuffer(void* self, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
    562 
    563     static void s_glGetInternalformativ(void* self, GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint *params);
    564 
    565     glGenerateMipmap_client_proc_t m_glGenerateMipmap_enc;
    566     static void s_glGenerateMipmap(void* self, GLenum target);
    567 
    568     glBindSampler_client_proc_t m_glBindSampler_enc;
    569     static void s_glBindSampler(void* self, GLuint unit, GLuint sampler);
    570 
    571     static GLsync s_glFenceSync(void* self, GLenum condition, GLbitfield flags);
    572     static GLenum s_glClientWaitSync(void* self, GLsync wait_on, GLbitfield flags, GLuint64 timeout);
    573     static void s_glWaitSync(void* self, GLsync wait_on, GLbitfield flags, GLuint64 timeout);
    574     static void s_glDeleteSync(void* self, GLsync to_delete);
    575     static GLboolean s_glIsSync(void* self, GLsync sync);
    576     static void s_glGetSynciv(void* self, GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values);
    577 
    578     glGetIntegeri_v_client_proc_t m_glGetIntegeri_v_enc;
    579     static void s_glGetIntegeri_v(void* self, GLenum target, GLuint index, GLint* params);
    580 
    581     glGetInteger64i_v_client_proc_t m_glGetInteger64i_v_enc;
    582     static void s_glGetInteger64i_v(void* self, GLenum target, GLuint index, GLint64* params);
    583 
    584     glGetShaderiv_client_proc_t m_glGetShaderiv_enc;
    585     static void s_glGetShaderiv(void* self, GLuint shader, GLenum pname, GLint* params);
    586 
    587     // 3.1
    588     glActiveShaderProgram_client_proc_t m_glActiveShaderProgram_enc;
    589     static void s_glActiveShaderProgram(void* self, GLuint pipeline, GLuint program);
    590     static GLuint s_glCreateShaderProgramv(void* self, GLenum type, GLsizei count, const char** strings);
    591 
    592     glProgramUniform1f_client_proc_t m_glProgramUniform1f_enc;
    593     glProgramUniform1fv_client_proc_t m_glProgramUniform1fv_enc;
    594     glProgramUniform1i_client_proc_t m_glProgramUniform1i_enc;
    595     glProgramUniform1iv_client_proc_t m_glProgramUniform1iv_enc;
    596     glProgramUniform1ui_client_proc_t m_glProgramUniform1ui_enc;
    597     glProgramUniform1uiv_client_proc_t m_glProgramUniform1uiv_enc;
    598     glProgramUniform2f_client_proc_t m_glProgramUniform2f_enc;
    599     glProgramUniform2fv_client_proc_t m_glProgramUniform2fv_enc;
    600     glProgramUniform2i_client_proc_t m_glProgramUniform2i_enc;
    601     glProgramUniform2iv_client_proc_t m_glProgramUniform2iv_enc;
    602     glProgramUniform2ui_client_proc_t m_glProgramUniform2ui_enc;
    603     glProgramUniform2uiv_client_proc_t m_glProgramUniform2uiv_enc;
    604     glProgramUniform3f_client_proc_t m_glProgramUniform3f_enc;
    605     glProgramUniform3fv_client_proc_t m_glProgramUniform3fv_enc;
    606     glProgramUniform3i_client_proc_t m_glProgramUniform3i_enc;
    607     glProgramUniform3iv_client_proc_t m_glProgramUniform3iv_enc;
    608     glProgramUniform3ui_client_proc_t m_glProgramUniform3ui_enc;
    609     glProgramUniform3uiv_client_proc_t m_glProgramUniform3uiv_enc;
    610     glProgramUniform4f_client_proc_t m_glProgramUniform4f_enc;
    611     glProgramUniform4fv_client_proc_t m_glProgramUniform4fv_enc;
    612     glProgramUniform4i_client_proc_t m_glProgramUniform4i_enc;
    613     glProgramUniform4iv_client_proc_t m_glProgramUniform4iv_enc;
    614     glProgramUniform4ui_client_proc_t m_glProgramUniform4ui_enc;
    615     glProgramUniform4uiv_client_proc_t m_glProgramUniform4uiv_enc;
    616     glProgramUniformMatrix2fv_client_proc_t m_glProgramUniformMatrix2fv_enc;
    617     glProgramUniformMatrix2x3fv_client_proc_t m_glProgramUniformMatrix2x3fv_enc;
    618     glProgramUniformMatrix2x4fv_client_proc_t m_glProgramUniformMatrix2x4fv_enc;
    619     glProgramUniformMatrix3fv_client_proc_t m_glProgramUniformMatrix3fv_enc;
    620     glProgramUniformMatrix3x2fv_client_proc_t m_glProgramUniformMatrix3x2fv_enc;
    621     glProgramUniformMatrix3x4fv_client_proc_t m_glProgramUniformMatrix3x4fv_enc;
    622     glProgramUniformMatrix4fv_client_proc_t m_glProgramUniformMatrix4fv_enc;
    623     glProgramUniformMatrix4x2fv_client_proc_t m_glProgramUniformMatrix4x2fv_enc;
    624     glProgramUniformMatrix4x3fv_client_proc_t m_glProgramUniformMatrix4x3fv_enc;
    625 
    626     static void s_glProgramUniform1f(void* self, GLuint program, GLint location, GLfloat v0);
    627     static void s_glProgramUniform2f(void* self, GLuint program, GLint location, GLfloat v0, GLfloat v1);
    628     static void s_glProgramUniform3f(void* self, GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
    629     static void s_glProgramUniform4f(void* self, GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
    630     static void s_glProgramUniform1i(void* self, GLuint program, GLint location, GLint v0);
    631     static void s_glProgramUniform2i(void* self, GLuint program, GLint location, GLint v0, GLint v1);
    632     static void s_glProgramUniform3i(void* self, GLuint program, GLint location, GLint v0, GLint v1, GLint v2);
    633     static void s_glProgramUniform4i(void* self, GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
    634     static void s_glProgramUniform1ui(void* self, GLuint program, GLint location, GLuint v0);
    635     static void s_glProgramUniform2ui(void* self, GLuint program, GLint location, GLint v0, GLuint v1);
    636     static void s_glProgramUniform3ui(void* self, GLuint program, GLint location, GLint v0, GLint v1, GLuint v2);
    637     static void s_glProgramUniform4ui(void* self, GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLuint v3);
    638     static void s_glProgramUniform1fv(void* self, GLuint program, GLint location, GLsizei count, const GLfloat *value);
    639     static void s_glProgramUniform2fv(void* self, GLuint program, GLint location, GLsizei count, const GLfloat *value);
    640     static void s_glProgramUniform3fv(void* self, GLuint program, GLint location, GLsizei count, const GLfloat *value);
    641     static void s_glProgramUniform4fv(void* self, GLuint program, GLint location, GLsizei count, const GLfloat *value);
    642     static void s_glProgramUniform1iv(void* self, GLuint program, GLint location, GLsizei count, const GLint *value);
    643     static void s_glProgramUniform2iv(void* self, GLuint program, GLint location, GLsizei count, const GLint *value);
    644     static void s_glProgramUniform3iv(void* self, GLuint program, GLint location, GLsizei count, const GLint *value);
    645     static void s_glProgramUniform4iv(void* self, GLuint program, GLint location, GLsizei count, const GLint *value);
    646     static void s_glProgramUniform1uiv(void* self, GLuint program, GLint location, GLsizei count, const GLuint *value);
    647     static void s_glProgramUniform2uiv(void* self, GLuint program, GLint location, GLsizei count, const GLuint *value);
    648     static void s_glProgramUniform3uiv(void* self, GLuint program, GLint location, GLsizei count, const GLuint *value);
    649     static void s_glProgramUniform4uiv(void* self, GLuint program, GLint location, GLsizei count, const GLuint *value);
    650     static void s_glProgramUniformMatrix2fv(void* self, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
    651     static void s_glProgramUniformMatrix3fv(void* self, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
    652     static void s_glProgramUniformMatrix4fv(void* self, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
    653     static void s_glProgramUniformMatrix2x3fv(void* self, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
    654     static void s_glProgramUniformMatrix3x2fv(void* self, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
    655     static void s_glProgramUniformMatrix2x4fv(void* self, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
    656     static void s_glProgramUniformMatrix4x2fv(void* self, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
    657     static void s_glProgramUniformMatrix3x4fv(void* self, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
    658     static void s_glProgramUniformMatrix4x3fv(void* self, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
    659 
    660     glProgramParameteri_client_proc_t m_glProgramParameteri_enc;
    661     glUseProgramStages_client_proc_t m_glUseProgramStages_enc;
    662     glBindProgramPipeline_client_proc_t m_glBindProgramPipeline_enc;
    663 
    664     static void s_glProgramParameteri(void* self, GLuint program, GLenum pname, GLint value);
    665     static void s_glUseProgramStages(void *self, GLuint pipeline, GLbitfield stages, GLuint program);
    666     static void s_glBindProgramPipeline(void *self, GLuint pipeline);
    667 
    668     glGetProgramResourceiv_client_proc_t m_glGetProgramResourceiv_enc;
    669     glGetProgramResourceIndex_client_proc_t m_glGetProgramResourceIndex_enc;
    670     glGetProgramResourceLocation_client_proc_t m_glGetProgramResourceLocation_enc;
    671     glGetProgramResourceName_client_proc_t m_glGetProgramResourceName_enc;
    672     glGetProgramPipelineInfoLog_client_proc_t m_glGetProgramPipelineInfoLog_enc;
    673 
    674     static void s_glGetProgramResourceiv(void* self, GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum * props, GLsizei bufSize, GLsizei * length, GLint * params);
    675     static GLuint s_glGetProgramResourceIndex(void* self, GLuint program, GLenum programInterface, const char* name);
    676     static GLint s_glGetProgramResourceLocation(void* self, GLuint program, GLenum programInterface, const char* name);
    677     static void s_glGetProgramResourceName(void* self, GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei* length, char* name);
    678 
    679     static void s_glGetProgramPipelineInfoLog(void* self, GLuint pipeline, GLsizei bufSize, GLsizei* length, GLchar* infoLog);
    680 
    681     // TODO: Compute shaders:
    682     // make sure it's OK to put memory barriers and compute dispatch
    683     // on the default encoding path
    684 
    685     glVertexAttribFormat_client_proc_t m_glVertexAttribFormat_enc;
    686     glVertexAttribIFormat_client_proc_t m_glVertexAttribIFormat_enc;
    687     glVertexBindingDivisor_client_proc_t m_glVertexBindingDivisor_enc;
    688     glVertexAttribBinding_client_proc_t m_glVertexAttribBinding_enc;
    689     glBindVertexBuffer_client_proc_t m_glBindVertexBuffer_enc;
    690 
    691     static void s_glVertexAttribFormat(void* self, GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset);
    692     static void s_glVertexAttribIFormat(void* self, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset);
    693     static void s_glVertexBindingDivisor(void* self, GLuint bindingindex, GLuint divisor);
    694     static void s_glVertexAttribBinding(void* self, GLuint attribindex, GLuint bindingindex);
    695     static void s_glBindVertexBuffer(void* self, GLuint bindingindex, GLuint buffer, GLintptr offset, GLintptr stride);
    696 
    697     // Indirect draws
    698     static void s_glDrawArraysIndirect(void* self, GLenum mode, const void* indirect);
    699     static void s_glDrawElementsIndirect(void* self, GLenum mode, GLenum type, const void* indirect);
    700 
    701     // Multisampled textures
    702     glTexStorage2DMultisample_client_proc_t m_glTexStorage2DMultisample_enc;
    703     static void s_glTexStorage2DMultisample(void* self, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);
    704 
    705 public:
    706     glEGLImageTargetTexture2DOES_client_proc_t m_glEGLImageTargetTexture2DOES_enc;
    707 
    708 };
    709 #endif
    710