1 /* 2 * Copyright (C) 2011 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 #ifndef _GL2_ENCODER_H_ 17 #define _GL2_ENCODER_H_ 18 19 #include "gl2_enc.h" 20 #include "GLClientState.h" 21 #include "GLSharedGroup.h" 22 #include "FixedBuffer.h" 23 24 #include <string> 25 #include <vector> 26 27 class GL2Encoder : public gl2_encoder_context_t { 28 public: 29 GL2Encoder(IOStream *stream, ChecksumCalculator* protocol); 30 virtual ~GL2Encoder(); 31 void setNoHostError(bool noHostError) { 32 m_noHostError = noHostError; 33 } 34 void setClientState(GLClientState *state) { 35 m_state = state; 36 } 37 void setVersion(int major, int minor, 38 int deviceMajor, int deviceMinor) { 39 m_currMajorVersion = major; 40 m_currMinorVersion = minor; 41 m_deviceMajorVersion = deviceMajor; 42 m_deviceMinorVersion = deviceMinor; 43 } 44 void setClientStateMakeCurrent(GLClientState *state, 45 int majorVersion, 46 int minorVersion, 47 int deviceMajorVersion, 48 int deviceMinorVersion) { 49 m_state = state; 50 m_state->fromMakeCurrent(); 51 m_currMajorVersion = majorVersion; 52 m_currMinorVersion = minorVersion; 53 m_deviceMajorVersion = deviceMajorVersion; 54 m_deviceMinorVersion = deviceMinorVersion; 55 } 56 void setSharedGroup(GLSharedGroupPtr shared) { 57 m_shared = shared; 58 if (m_state && m_shared.Ptr()) 59 m_state->setTextureData(m_shared->getTextureData()); 60 } 61 int majorVersion() const { return m_currMajorVersion; } 62 int minorVersion() const { return m_currMinorVersion; } 63 void setExtensions(const char* exts, 64 const std::vector<std::string>& extArray) { 65 m_currExtensions = std::string(exts); 66 m_currExtensionsArray = extArray; 67 } 68 bool hasExtension(const char* ext) const { 69 return m_currExtensions.find(ext) != std::string::npos; 70 } 71 const GLClientState *state() { return m_state; } 72 const GLSharedGroupPtr shared() { return m_shared; } 73 void flush() { m_stream->flush(); } 74 75 void setInitialized(){ m_initialized = true; }; 76 bool isInitialized(){ return m_initialized; }; 77 78 virtual void setError(GLenum error){ m_error = error; }; 79 virtual GLenum getError() { return m_error; }; 80 81 void override2DTextureTarget(GLenum target); 82 void restore2DTextureTarget(GLenum target); 83 void associateEGLImage(GLenum target, GLeglImageOES eglImage); 84 85 // Convenience functions for buffers 86 GLuint boundBuffer(GLenum target) const; 87 BufferData* getBufferData(GLenum target) const; 88 BufferData* getBufferDataById(GLuint buffer) const; 89 bool isBufferMapped(GLuint buffer) const; 90 bool isBufferTargetMapped(GLenum target) const; 91 92 private: 93 94 int m_currMajorVersion; 95 int m_currMinorVersion; 96 int m_deviceMajorVersion; 97 int m_deviceMinorVersion; 98 std::string m_currExtensions; 99 std::vector<std::string> m_currExtensionsArray; 100 101 bool m_initialized; 102 bool m_noHostError; 103 GLClientState *m_state; 104 GLSharedGroupPtr m_shared; 105 GLenum m_error; 106 107 GLint *m_compressedTextureFormats; 108 GLint m_num_compressedTextureFormats; 109 GLint *getCompressedTextureFormats(); 110 111 GLint m_max_cubeMapTextureSize; 112 GLint m_max_renderBufferSize; 113 GLint m_max_textureSize; 114 GLint m_max_3d_textureSize; 115 GLint m_max_vertexAttribStride; 116 117 GLuint m_ssbo_offset_align; 118 GLuint m_ubo_offset_align; 119 120 FixedBuffer m_fixedBuffer; 121 122 int m_drawCallFlushCount; 123 124 bool m_primitiveRestartEnabled; 125 GLuint m_primitiveRestartIndex; 126 127 void calcIndexRange(const void* indices, 128 GLenum type, GLsizei count, 129 int* minIndex, int* maxIndex); 130 void* recenterIndices(const void* src, 131 GLenum type, GLsizei count, 132 int minIndex); 133 void getBufferIndexRange(BufferData* buf, const void* dataWithOffset, 134 GLenum type, size_t count, size_t offset, 135 int* minIndex_out, int* maxIndex_out); 136 void getVBOUsage(bool* hasClientArrays, bool* hasVBOs) const; 137 void sendVertexAttributes(GLint first, GLsizei count, bool hasClientArrays, GLsizei primcount = 0); 138 void flushDrawCall(); 139 140 bool updateHostTexture2DBinding(GLenum texUnit, GLenum newTarget); 141 void updateHostTexture2DBindingsFromProgramData(GLuint program); 142 bool texture2DNeedsOverride(GLenum target) const; 143 bool isCompleteFbo(GLenum target, const GLClientState* state, GLenum attachment) const; 144 bool checkFramebufferCompleteness(GLenum target, const GLClientState* state) const; 145 146 // Utility classes for safe queries that 147 // need access to private class members 148 class ErrorUpdater; 149 template<class T> class ScopedQueryUpdate; 150 151 // General queries 152 void safe_glGetBooleanv(GLenum param, GLboolean *val); 153 void safe_glGetFloatv(GLenum param, GLfloat *val); 154 void safe_glGetIntegerv(GLenum param, GLint *val); 155 void safe_glGetInteger64v(GLenum param, GLint64 *val); 156 void safe_glGetIntegeri_v(GLenum param, GLuint index, GLint *val); 157 void safe_glGetInteger64i_v(GLenum param, GLuint index, GLint64 *val); 158 void safe_glGetBooleani_v(GLenum param, GLuint index, GLboolean *val); 159 160 // API implementation 161 glGetError_client_proc_t m_glGetError_enc; 162 static GLenum s_glGetError(void * self); 163 164 glFlush_client_proc_t m_glFlush_enc; 165 static void s_glFlush(void * self); 166 167 glPixelStorei_client_proc_t m_glPixelStorei_enc; 168 static void s_glPixelStorei(void *self, GLenum param, GLint value); 169 170 glGetString_client_proc_t m_glGetString_enc; 171 static const GLubyte * s_glGetString(void *self, GLenum name); 172 173 glBindBuffer_client_proc_t m_glBindBuffer_enc; 174 static void s_glBindBuffer(void *self, GLenum target, GLuint id); 175 176 177 glBufferData_client_proc_t m_glBufferData_enc; 178 static void s_glBufferData(void *self, GLenum target, GLsizeiptr size, const GLvoid * data, GLenum usage); 179 glBufferSubData_client_proc_t m_glBufferSubData_enc; 180 static void s_glBufferSubData(void *self, GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid * data); 181 182 glGenBuffers_client_proc_t m_glGenBuffers_enc; 183 static void s_glGenBuffers(void *self, GLsizei n, GLuint * buffers); 184 185 glDeleteBuffers_client_proc_t m_glDeleteBuffers_enc; 186 static void s_glDeleteBuffers(void *self, GLsizei n, const GLuint * buffers); 187 188 glDrawArrays_client_proc_t m_glDrawArrays_enc; 189 static void s_glDrawArrays(void *self, GLenum mode, GLint first, GLsizei count); 190 191 glDrawElements_client_proc_t m_glDrawElements_enc; 192 static void s_glDrawElements(void *self, GLenum mode, GLsizei count, GLenum type, const void *indices); 193 194 glGetIntegerv_client_proc_t m_glGetIntegerv_enc; 195 static void s_glGetIntegerv(void *self, GLenum pname, GLint *ptr); 196 197 glGetFloatv_client_proc_t m_glGetFloatv_enc; 198 static void s_glGetFloatv(void *self, GLenum pname, GLfloat *ptr); 199 200 glGetBooleanv_client_proc_t m_glGetBooleanv_enc; 201 static void s_glGetBooleanv(void *self, GLenum pname, GLboolean *ptr); 202 203 glGetInteger64v_client_proc_t m_glGetInteger64v_enc; 204 static void s_glGetInteger64v(void* self, GLenum param, GLint64* val); 205 206 glGetBooleani_v_client_proc_t m_glGetBooleani_v_enc; 207 static void s_glGetBooleani_v(void* self, GLenum param, GLuint index, GLboolean* val); 208 209 glVertexAttribPointer_client_proc_t m_glVertexAttribPointer_enc; 210 static void s_glVertexAttribPointer(void *self, GLuint indx, GLint size, GLenum type, 211 GLboolean normalized, GLsizei stride, const GLvoid * ptr); 212 213 glEnableVertexAttribArray_client_proc_t m_glEnableVertexAttribArray_enc; 214 static void s_glEnableVertexAttribArray(void *self, GLuint index); 215 216 glDisableVertexAttribArray_client_proc_t m_glDisableVertexAttribArray_enc; 217 static void s_glDisableVertexAttribArray(void *self, GLuint index); 218 219 glGetVertexAttribiv_client_proc_t m_glGetVertexAttribiv_enc; 220 static void s_glGetVertexAttribiv(void *self, GLuint index, GLenum pname, GLint *params); 221 222 glGetVertexAttribfv_client_proc_t m_glGetVertexAttribfv_enc; 223 static void s_glGetVertexAttribfv(void *self, GLuint index, GLenum pname, GLfloat *params); 224 225 glGetVertexAttribPointerv_client_proc_t m_glGetVertexAttribPointerv_enc; 226 static void s_glGetVertexAttribPointerv(void *self, GLuint index, GLenum pname, GLvoid **pointer); 227 228 static void s_glShaderBinary(void *self, GLsizei n, const GLuint *shaders, GLenum binaryformat, const void* binary, GLsizei length); 229 230 static void s_glShaderSource(void *self, GLuint shader, GLsizei count, const GLchar * const *string, const GLint *length); 231 232 static void s_glFinish(void *self); 233 234 glLinkProgram_client_proc_t m_glLinkProgram_enc; 235 static void s_glLinkProgram(void *self, GLuint program); 236 237 glDeleteProgram_client_proc_t m_glDeleteProgram_enc; 238 static void s_glDeleteProgram(void * self, GLuint program); 239 240 glGetUniformiv_client_proc_t m_glGetUniformiv_enc; 241 static void s_glGetUniformiv(void *self, GLuint program, GLint location , GLint *params); 242 243 glGetUniformfv_client_proc_t m_glGetUniformfv_enc; 244 static void s_glGetUniformfv(void *self, GLuint program, GLint location , GLfloat *params); 245 246 glCreateProgram_client_proc_t m_glCreateProgram_enc; 247 static GLuint s_glCreateProgram(void *self); 248 249 glCreateShader_client_proc_t m_glCreateShader_enc; 250 static GLuint s_glCreateShader(void *self, GLenum shaderType); 251 252 glDeleteShader_client_proc_t m_glDeleteShader_enc; 253 static void s_glDeleteShader(void *self, GLuint shader); 254 255 glAttachShader_client_proc_t m_glAttachShader_enc; 256 static void s_glAttachShader(void *self, GLuint program, GLuint shader); 257 258 glDetachShader_client_proc_t m_glDetachShader_enc; 259 static void s_glDetachShader(void *self, GLuint program, GLuint shader); 260 261 glGetAttachedShaders_client_proc_t m_glGetAttachedShaders_enc; 262 static void s_glGetAttachedShaders(void *self, GLuint program, GLsizei maxCount, 263 GLsizei* count, GLuint* shaders); 264 265 glGetShaderSource_client_proc_t m_glGetShaderSource_enc; 266 static void s_glGetShaderSource(void *self, GLuint shader, GLsizei bufsize, 267 GLsizei* length, GLchar* source); 268 269 glGetShaderInfoLog_client_proc_t m_glGetShaderInfoLog_enc; 270 static void s_glGetShaderInfoLog(void *self,GLuint shader, 271 GLsizei bufsize, GLsizei* length, GLchar* infolog); 272 273 glGetProgramInfoLog_client_proc_t m_glGetProgramInfoLog_enc; 274 static void s_glGetProgramInfoLog(void *self,GLuint program, 275 GLsizei bufsize, GLsizei* length, GLchar* infolog); 276 277 glGetUniformLocation_client_proc_t m_glGetUniformLocation_enc; 278 static int s_glGetUniformLocation(void *self, GLuint program, const GLchar *name); 279 glUseProgram_client_proc_t m_glUseProgram_enc; 280 281 glUniform1f_client_proc_t m_glUniform1f_enc; 282 glUniform1fv_client_proc_t m_glUniform1fv_enc; 283 glUniform1i_client_proc_t m_glUniform1i_enc; 284 glUniform1iv_client_proc_t m_glUniform1iv_enc; 285 glUniform2f_client_proc_t m_glUniform2f_enc; 286 glUniform2fv_client_proc_t m_glUniform2fv_enc; 287 glUniform2i_client_proc_t m_glUniform2i_enc; 288 glUniform2iv_client_proc_t m_glUniform2iv_enc; 289 glUniform3f_client_proc_t m_glUniform3f_enc; 290 glUniform3fv_client_proc_t m_glUniform3fv_enc; 291 glUniform3i_client_proc_t m_glUniform3i_enc; 292 glUniform3iv_client_proc_t m_glUniform3iv_enc; 293 glUniform4f_client_proc_t m_glUniform4f_enc; 294 glUniform4fv_client_proc_t m_glUniform4fv_enc; 295 glUniform4i_client_proc_t m_glUniform4i_enc; 296 glUniform4iv_client_proc_t m_glUniform4iv_enc; 297 glUniformMatrix2fv_client_proc_t m_glUniformMatrix2fv_enc; 298 glUniformMatrix3fv_client_proc_t m_glUniformMatrix3fv_enc; 299 glUniformMatrix4fv_client_proc_t m_glUniformMatrix4fv_enc; 300 301 static void s_glUseProgram(void *self, GLuint program); 302 static void s_glUniform1f(void *self , GLint location, GLfloat x); 303 static void s_glUniform1fv(void *self , GLint location, GLsizei count, const GLfloat* v); 304 static void s_glUniform1i(void *self , GLint location, GLint x); 305 static void s_glUniform1iv(void *self , GLint location, GLsizei count, const GLint* v); 306 static void s_glUniform2f(void *self , GLint location, GLfloat x, GLfloat y); 307 static void s_glUniform2fv(void *self , GLint location, GLsizei count, const GLfloat* v); 308 static void s_glUniform2i(void *self , GLint location, GLint x, GLint y); 309 static void s_glUniform2iv(void *self , GLint location, GLsizei count, const GLint* v); 310 static void s_glUniform3f(void *self , GLint location, GLfloat x, GLfloat y, GLfloat z); 311 static void s_glUniform3fv(void *self , GLint location, GLsizei count, const GLfloat* v); 312 static void s_glUniform3i(void *self , GLint location, GLint x, GLint y, GLint z); 313 static void s_glUniform3iv(void *self , GLint location, GLsizei count, const GLint* v); 314 static void s_glUniform4f(void *self , GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w); 315 static void s_glUniform4fv(void *self , GLint location, GLsizei count, const GLfloat* v); 316 static void s_glUniform4i(void *self , GLint location, GLint x, GLint y, GLint z, GLint w); 317 static void s_glUniform4iv(void *self , GLint location, GLsizei count, const GLint* v); 318 static void s_glUniformMatrix2fv(void *self , GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); 319 static void s_glUniformMatrix3fv(void *self , GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); 320 static void s_glUniformMatrix4fv(void *self , GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); 321 322 glActiveTexture_client_proc_t m_glActiveTexture_enc; 323 glBindTexture_client_proc_t m_glBindTexture_enc; 324 glDeleteTextures_client_proc_t m_glDeleteTextures_enc; 325 glGetTexParameterfv_client_proc_t m_glGetTexParameterfv_enc; 326 glGetTexParameteriv_client_proc_t m_glGetTexParameteriv_enc; 327 glTexParameterf_client_proc_t m_glTexParameterf_enc; 328 glTexParameterfv_client_proc_t m_glTexParameterfv_enc; 329 glTexParameteri_client_proc_t m_glTexParameteri_enc; 330 glTexParameteriv_client_proc_t m_glTexParameteriv_enc; 331 glTexImage2D_client_proc_t m_glTexImage2D_enc; 332 glTexSubImage2D_client_proc_t m_glTexSubImage2D_enc; 333 glCopyTexImage2D_client_proc_t m_glCopyTexImage2D_enc; 334 335 static void s_glActiveTexture(void* self, GLenum texture); 336 static void s_glBindTexture(void* self, GLenum target, GLuint texture); 337 static void s_glDeleteTextures(void* self, GLsizei n, const GLuint* textures); 338 static void s_glGetTexParameterfv(void* self, GLenum target, GLenum pname, GLfloat* params); 339 static void s_glGetTexParameteriv(void* self, GLenum target, GLenum pname, GLint* params); 340 static void s_glTexParameterf(void* self, GLenum target, GLenum pname, GLfloat param); 341 static void s_glTexParameterfv(void* self, GLenum target, GLenum pname, const GLfloat* params); 342 static void s_glTexParameteri(void* self, GLenum target, GLenum pname, GLint param); 343 static void s_glTexParameteriv(void* self, GLenum target, GLenum pname, const GLint* params); 344 static void s_glTexImage2D(void* self, GLenum target, GLint level, GLint internalformat, 345 GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, 346 const GLvoid* pixels); 347 static void s_glTexSubImage2D(void* self, GLenum target, GLint level, GLint xoffset, 348 GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, 349 const GLvoid* pixels); 350 static void s_glCopyTexImage2D(void* self, GLenum target, GLint level, GLenum internalformat, 351 GLint x, GLint y, GLsizei width, GLsizei height, GLint border); 352 353 glGenRenderbuffers_client_proc_t m_glGenRenderbuffers_enc; 354 static void s_glGenRenderbuffers(void* self, GLsizei n, GLuint* renderbuffers); 355 glDeleteRenderbuffers_client_proc_t m_glDeleteRenderbuffers_enc; 356 static void s_glDeleteRenderbuffers(void* self, GLsizei n, const GLuint* renderbuffers); 357 358 glBindRenderbuffer_client_proc_t m_glBindRenderbuffer_enc; 359 static void s_glBindRenderbuffer(void* self, GLenum target, GLuint renderbuffer); 360 361 glRenderbufferStorage_client_proc_t m_glRenderbufferStorage_enc; 362 static void s_glRenderbufferStorage(void* self, GLenum target, GLenum internalformat, GLsizei width, GLsizei height); 363 364 glFramebufferRenderbuffer_client_proc_t m_glFramebufferRenderbuffer_enc; 365 static void s_glFramebufferRenderbuffer(void* self, GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); 366 367 glGenFramebuffers_client_proc_t m_glGenFramebuffers_enc; 368 static void s_glGenFramebuffers(void* self, GLsizei n, GLuint* framebuffers); 369 glDeleteFramebuffers_client_proc_t m_glDeleteFramebuffers_enc; 370 static void s_glDeleteFramebuffers(void* self, GLsizei n, const GLuint* framebuffers); 371 372 glBindFramebuffer_client_proc_t m_glBindFramebuffer_enc; 373 static void s_glBindFramebuffer(void* self, GLenum target, GLuint framebuffer); 374 375 glFramebufferTexture2D_client_proc_t m_glFramebufferTexture2D_enc; 376 static void s_glFramebufferTexture2D(void* self, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); 377 378 glFramebufferTexture3DOES_client_proc_t m_glFramebufferTexture3DOES_enc; 379 static void s_glFramebufferTexture3DOES(void*self, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); 380 381 glGetFramebufferAttachmentParameteriv_client_proc_t m_glGetFramebufferAttachmentParameteriv_enc; 382 static void s_glGetFramebufferAttachmentParameteriv(void* self, GLenum target, GLenum attachment, GLenum pname, GLint* params); 383 384 glCheckFramebufferStatus_client_proc_t m_glCheckFramebufferStatus_enc; 385 static GLenum s_glCheckFramebufferStatus(void* self, 386 GLenum target); 387 388 // GLES 3.0-specific custom encoders 389 390 // VAO (+ ES 2 extension) 391 glGenVertexArrays_client_proc_t m_glGenVertexArrays_enc; 392 glDeleteVertexArrays_client_proc_t m_glDeleteVertexArrays_enc; 393 glBindVertexArray_client_proc_t m_glBindVertexArray_enc; 394 glGenVertexArraysOES_client_proc_t m_glGenVertexArraysOES_enc; 395 glDeleteVertexArraysOES_client_proc_t m_glDeleteVertexArraysOES_enc; 396 glBindVertexArrayOES_client_proc_t m_glBindVertexArrayOES_enc; 397 static void s_glGenVertexArrays(void *self, GLsizei n, GLuint* arrays); 398 static void s_glDeleteVertexArrays(void *self , GLsizei n, const GLuint* arrays); 399 static void s_glBindVertexArray(void *self , GLuint array); 400 401 // Mapped buffers 402 static void* s_glMapBufferOES(void* self, GLenum target, GLenum access); 403 static GLboolean s_glUnmapBufferOES(void* self, GLenum target); 404 static void* s_glMapBufferRange(void* self, GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); 405 static GLboolean s_glUnmapBuffer(void* self, GLenum target); 406 static void s_glFlushMappedBufferRange(void* self, GLenum target, GLintptr offset, GLsizeiptr length); 407 408 // Custom encodes for 2D compressed textures b/c we need to account for 409 // nonzero GL_PIXEL_UNPACK_BUFFER 410 glCompressedTexImage2D_client_proc_t m_glCompressedTexImage2D_enc; 411 static void s_glCompressedTexImage2D(void* self, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid* data); 412 glCompressedTexSubImage2D_client_proc_t m_glCompressedTexSubImage2D_enc; 413 static void s_glCompressedTexSubImage2D(void* self, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid* data); 414 415 // Indexed, range bind 416 glBindBufferRange_client_proc_t m_glBindBufferRange_enc; 417 static void s_glBindBufferRange(void *self , GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); 418 419 glBindBufferBase_client_proc_t m_glBindBufferBase_enc; 420 static void s_glBindBufferBase(void *self , GLenum target, GLuint index, GLuint buffer); 421 422 glCopyBufferSubData_client_proc_t m_glCopyBufferSubData_enc; 423 static void s_glCopyBufferSubData(void *self , GLenum readtarget, GLenum writetarget, GLintptr readoffset, GLintptr writeoffset, GLsizeiptr size); 424 425 glGetBufferParameteriv_client_proc_t m_glGetBufferParameteriv_enc; 426 static void s_glGetBufferParameteriv(void* self, GLenum target, GLenum pname, GLint* params); 427 428 glGetBufferParameteri64v_client_proc_t m_glGetBufferParameteri64v_enc; 429 static void s_glGetBufferParameteri64v(void* self, GLenum target, GLenum pname, GLint64* params); 430 431 glGetBufferPointerv_client_proc_t m_glGetBufferPointerv_enc; 432 static void s_glGetBufferPointerv(void* self, GLenum target, GLenum pname, GLvoid** params); 433 434 glGetUniformIndices_client_proc_t m_glGetUniformIndices_enc; 435 static void s_glGetUniformIndices(void* self, GLuint program, GLsizei uniformCount, const GLchar ** uniformNames, GLuint* uniformIndices); 436 437 glUniform1ui_client_proc_t m_glUniform1ui_enc; 438 glUniform1uiv_client_proc_t m_glUniform1uiv_enc; 439 glUniform2ui_client_proc_t m_glUniform2ui_enc; 440 glUniform2uiv_client_proc_t m_glUniform2uiv_enc; 441 glUniform3ui_client_proc_t m_glUniform3ui_enc; 442 glUniform3uiv_client_proc_t m_glUniform3uiv_enc; 443 glUniform4ui_client_proc_t m_glUniform4ui_enc; 444 glUniform4uiv_client_proc_t m_glUniform4uiv_enc; 445 glUniformMatrix2x3fv_client_proc_t m_glUniformMatrix2x3fv_enc; 446 glUniformMatrix2x4fv_client_proc_t m_glUniformMatrix2x4fv_enc; 447 glUniformMatrix3x2fv_client_proc_t m_glUniformMatrix3x2fv_enc; 448 glUniformMatrix3x4fv_client_proc_t m_glUniformMatrix3x4fv_enc; 449 glUniformMatrix4x2fv_client_proc_t m_glUniformMatrix4x2fv_enc; 450 glUniformMatrix4x3fv_client_proc_t m_glUniformMatrix4x3fv_enc; 451 452 static void s_glUniform1ui(void* self, GLint location, GLuint v0); 453 static void s_glUniform2ui(void* self, GLint location, GLuint v0, GLuint v1); 454 static void s_glUniform3ui(void* self, GLint location, GLuint v0, GLuint v1, GLuint v2); 455 static void s_glUniform4ui(void* self, GLint location, GLint v0, GLuint v1, GLuint v2, GLuint v3); 456 static void s_glUniform1uiv(void* self, GLint location, GLsizei count, const GLuint *value); 457 static void s_glUniform2uiv(void* self, GLint location, GLsizei count, const GLuint *value); 458 static void s_glUniform3uiv(void* self, GLint location, GLsizei count, const GLuint *value); 459 static void s_glUniform4uiv(void* self, GLint location, GLsizei count, const GLuint *value); 460 static void s_glUniformMatrix2x3fv(void* self, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 461 static void s_glUniformMatrix3x2fv(void* self, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 462 static void s_glUniformMatrix2x4fv(void* self, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 463 static void s_glUniformMatrix4x2fv(void* self, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 464 static void s_glUniformMatrix3x4fv(void* self, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 465 static void s_glUniformMatrix4x3fv(void* self, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 466 467 glGetUniformuiv_client_proc_t m_glGetUniformuiv_enc; 468 static void s_glGetUniformuiv(void *self, GLuint program, GLint location, GLuint* params); 469 470 glGetActiveUniformBlockiv_client_proc_t m_glGetActiveUniformBlockiv_enc; 471 static void s_glGetActiveUniformBlockiv(void* self, GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint* params); 472 473 glGetVertexAttribIiv_client_proc_t m_glGetVertexAttribIiv_enc; 474 static void s_glGetVertexAttribIiv(void* self, GLuint index, GLenum pname, GLint* params); 475 476 glGetVertexAttribIuiv_client_proc_t m_glGetVertexAttribIuiv_enc; 477 static void s_glGetVertexAttribIuiv(void* self, GLuint index, GLenum pname, GLuint* params); 478 479 static void s_glVertexAttribIPointer(void* self, GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid* pointer); 480 481 glVertexAttribDivisor_client_proc_t m_glVertexAttribDivisor_enc; 482 static void s_glVertexAttribDivisor(void* self, GLuint index, GLuint divisor); 483 484 glRenderbufferStorageMultisample_client_proc_t m_glRenderbufferStorageMultisample_enc; 485 static void s_glRenderbufferStorageMultisample(void* self, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); 486 487 glDrawBuffers_client_proc_t m_glDrawBuffers_enc; 488 static void s_glDrawBuffers(void* self, GLsizei n, const GLenum* bufs); 489 490 glReadBuffer_client_proc_t m_glReadBuffer_enc; 491 static void s_glReadBuffer(void* self, GLenum src); 492 493 glFramebufferTextureLayer_client_proc_t m_glFramebufferTextureLayer_enc; 494 static void s_glFramebufferTextureLayer(void* self, GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); 495 496 glTexStorage2D_client_proc_t m_glTexStorage2D_enc; 497 static void s_glTexStorage2D(void* self, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); 498 499 static void s_glTransformFeedbackVaryings(void* self, GLuint program, GLsizei count, const char** varyings, GLenum bufferMode); 500 501 glBeginTransformFeedback_client_proc_t m_glBeginTransformFeedback_enc; 502 static void s_glBeginTransformFeedback(void* self, GLenum primitiveMode); 503 504 glEndTransformFeedback_client_proc_t m_glEndTransformFeedback_enc; 505 static void s_glEndTransformFeedback(void* self); 506 507 glPauseTransformFeedback_client_proc_t m_glPauseTransformFeedback_enc; 508 static void s_glPauseTransformFeedback(void* self); 509 510 glResumeTransformFeedback_client_proc_t m_glResumeTransformFeedback_enc; 511 static void s_glResumeTransformFeedback(void* self); 512 513 glTexImage3D_client_proc_t m_glTexImage3D_enc; 514 static void s_glTexImage3D(void* self, GLenum target, GLint level, GLint internalFormat, 515 GLsizei width, GLsizei height, GLsizei depth, 516 GLint border, GLenum format, GLenum type, const GLvoid* data); 517 518 glTexSubImage3D_client_proc_t m_glTexSubImage3D_enc; 519 static void s_glTexSubImage3D(void* self, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid* data); 520 521 glCompressedTexImage3D_client_proc_t m_glCompressedTexImage3D_enc; 522 static void s_glCompressedTexImage3D(void* self, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* data); 523 glCompressedTexSubImage3D_client_proc_t m_glCompressedTexSubImage3D_enc; 524 static void s_glCompressedTexSubImage3D(void* self, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* data); 525 526 527 glTexStorage3D_client_proc_t m_glTexStorage3D_enc; 528 static void s_glTexStorage3D(void* self, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); 529 530 glDrawArraysInstanced_client_proc_t m_glDrawArraysInstanced_enc; 531 static void s_glDrawArraysInstanced(void* self, GLenum mode, GLint first, GLsizei count, GLsizei primcount); 532 533 static void s_glDrawElementsInstanced(void* self, GLenum mode, GLsizei count, GLenum type, const void* indices, GLsizei primcount); 534 535 glDrawRangeElements_client_proc_t m_glDrawRangeElements_enc; 536 static void s_glDrawRangeElements(void* self, GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void* indices); 537 538 static const GLubyte* s_glGetStringi(void* self, GLenum name, GLuint index); 539 540 glGetProgramBinary_client_proc_t m_glGetProgramBinary_enc; 541 static void s_glGetProgramBinary(void* self, GLuint program, GLsizei bufSize, GLsizei* length, GLenum* binaryFormat, void* binary); 542 543 glReadPixels_client_proc_t m_glReadPixels_enc; 544 static void s_glReadPixels(void* self, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels); 545 546 glEnable_client_proc_t m_glEnable_enc; 547 static void s_glEnable(void* self, GLenum what); 548 glDisable_client_proc_t m_glDisable_enc; 549 static void s_glDisable(void* self, GLenum what); 550 551 glClearBufferiv_client_proc_t m_glClearBufferiv_enc; 552 static void s_glClearBufferiv(void* self, GLenum buffer, GLint drawBuffer, const GLint* value); 553 554 glClearBufferuiv_client_proc_t m_glClearBufferuiv_enc; 555 static void s_glClearBufferuiv(void* self, GLenum buffer, GLint drawBuffer, const GLuint* value); 556 557 glClearBufferfv_client_proc_t m_glClearBufferfv_enc; 558 static void s_glClearBufferfv(void* self, GLenum buffer, GLint drawBuffer, const GLfloat* value); 559 560 glBlitFramebuffer_client_proc_t m_glBlitFramebuffer_enc; 561 static void s_glBlitFramebuffer(void* self, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); 562 563 static void s_glGetInternalformativ(void* self, GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint *params); 564 565 glGenerateMipmap_client_proc_t m_glGenerateMipmap_enc; 566 static void s_glGenerateMipmap(void* self, GLenum target); 567 568 glBindSampler_client_proc_t m_glBindSampler_enc; 569 static void s_glBindSampler(void* self, GLuint unit, GLuint sampler); 570 571 static GLsync s_glFenceSync(void* self, GLenum condition, GLbitfield flags); 572 static GLenum s_glClientWaitSync(void* self, GLsync wait_on, GLbitfield flags, GLuint64 timeout); 573 static void s_glWaitSync(void* self, GLsync wait_on, GLbitfield flags, GLuint64 timeout); 574 static void s_glDeleteSync(void* self, GLsync to_delete); 575 static GLboolean s_glIsSync(void* self, GLsync sync); 576 static void s_glGetSynciv(void* self, GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values); 577 578 glGetIntegeri_v_client_proc_t m_glGetIntegeri_v_enc; 579 static void s_glGetIntegeri_v(void* self, GLenum target, GLuint index, GLint* params); 580 581 glGetInteger64i_v_client_proc_t m_glGetInteger64i_v_enc; 582 static void s_glGetInteger64i_v(void* self, GLenum target, GLuint index, GLint64* params); 583 584 glGetShaderiv_client_proc_t m_glGetShaderiv_enc; 585 static void s_glGetShaderiv(void* self, GLuint shader, GLenum pname, GLint* params); 586 587 // 3.1 588 glActiveShaderProgram_client_proc_t m_glActiveShaderProgram_enc; 589 static void s_glActiveShaderProgram(void* self, GLuint pipeline, GLuint program); 590 static GLuint s_glCreateShaderProgramv(void* self, GLenum type, GLsizei count, const char** strings); 591 592 glProgramUniform1f_client_proc_t m_glProgramUniform1f_enc; 593 glProgramUniform1fv_client_proc_t m_glProgramUniform1fv_enc; 594 glProgramUniform1i_client_proc_t m_glProgramUniform1i_enc; 595 glProgramUniform1iv_client_proc_t m_glProgramUniform1iv_enc; 596 glProgramUniform1ui_client_proc_t m_glProgramUniform1ui_enc; 597 glProgramUniform1uiv_client_proc_t m_glProgramUniform1uiv_enc; 598 glProgramUniform2f_client_proc_t m_glProgramUniform2f_enc; 599 glProgramUniform2fv_client_proc_t m_glProgramUniform2fv_enc; 600 glProgramUniform2i_client_proc_t m_glProgramUniform2i_enc; 601 glProgramUniform2iv_client_proc_t m_glProgramUniform2iv_enc; 602 glProgramUniform2ui_client_proc_t m_glProgramUniform2ui_enc; 603 glProgramUniform2uiv_client_proc_t m_glProgramUniform2uiv_enc; 604 glProgramUniform3f_client_proc_t m_glProgramUniform3f_enc; 605 glProgramUniform3fv_client_proc_t m_glProgramUniform3fv_enc; 606 glProgramUniform3i_client_proc_t m_glProgramUniform3i_enc; 607 glProgramUniform3iv_client_proc_t m_glProgramUniform3iv_enc; 608 glProgramUniform3ui_client_proc_t m_glProgramUniform3ui_enc; 609 glProgramUniform3uiv_client_proc_t m_glProgramUniform3uiv_enc; 610 glProgramUniform4f_client_proc_t m_glProgramUniform4f_enc; 611 glProgramUniform4fv_client_proc_t m_glProgramUniform4fv_enc; 612 glProgramUniform4i_client_proc_t m_glProgramUniform4i_enc; 613 glProgramUniform4iv_client_proc_t m_glProgramUniform4iv_enc; 614 glProgramUniform4ui_client_proc_t m_glProgramUniform4ui_enc; 615 glProgramUniform4uiv_client_proc_t m_glProgramUniform4uiv_enc; 616 glProgramUniformMatrix2fv_client_proc_t m_glProgramUniformMatrix2fv_enc; 617 glProgramUniformMatrix2x3fv_client_proc_t m_glProgramUniformMatrix2x3fv_enc; 618 glProgramUniformMatrix2x4fv_client_proc_t m_glProgramUniformMatrix2x4fv_enc; 619 glProgramUniformMatrix3fv_client_proc_t m_glProgramUniformMatrix3fv_enc; 620 glProgramUniformMatrix3x2fv_client_proc_t m_glProgramUniformMatrix3x2fv_enc; 621 glProgramUniformMatrix3x4fv_client_proc_t m_glProgramUniformMatrix3x4fv_enc; 622 glProgramUniformMatrix4fv_client_proc_t m_glProgramUniformMatrix4fv_enc; 623 glProgramUniformMatrix4x2fv_client_proc_t m_glProgramUniformMatrix4x2fv_enc; 624 glProgramUniformMatrix4x3fv_client_proc_t m_glProgramUniformMatrix4x3fv_enc; 625 626 static void s_glProgramUniform1f(void* self, GLuint program, GLint location, GLfloat v0); 627 static void s_glProgramUniform2f(void* self, GLuint program, GLint location, GLfloat v0, GLfloat v1); 628 static void s_glProgramUniform3f(void* self, GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2); 629 static void s_glProgramUniform4f(void* self, GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); 630 static void s_glProgramUniform1i(void* self, GLuint program, GLint location, GLint v0); 631 static void s_glProgramUniform2i(void* self, GLuint program, GLint location, GLint v0, GLint v1); 632 static void s_glProgramUniform3i(void* self, GLuint program, GLint location, GLint v0, GLint v1, GLint v2); 633 static void s_glProgramUniform4i(void* self, GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3); 634 static void s_glProgramUniform1ui(void* self, GLuint program, GLint location, GLuint v0); 635 static void s_glProgramUniform2ui(void* self, GLuint program, GLint location, GLint v0, GLuint v1); 636 static void s_glProgramUniform3ui(void* self, GLuint program, GLint location, GLint v0, GLint v1, GLuint v2); 637 static void s_glProgramUniform4ui(void* self, GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLuint v3); 638 static void s_glProgramUniform1fv(void* self, GLuint program, GLint location, GLsizei count, const GLfloat *value); 639 static void s_glProgramUniform2fv(void* self, GLuint program, GLint location, GLsizei count, const GLfloat *value); 640 static void s_glProgramUniform3fv(void* self, GLuint program, GLint location, GLsizei count, const GLfloat *value); 641 static void s_glProgramUniform4fv(void* self, GLuint program, GLint location, GLsizei count, const GLfloat *value); 642 static void s_glProgramUniform1iv(void* self, GLuint program, GLint location, GLsizei count, const GLint *value); 643 static void s_glProgramUniform2iv(void* self, GLuint program, GLint location, GLsizei count, const GLint *value); 644 static void s_glProgramUniform3iv(void* self, GLuint program, GLint location, GLsizei count, const GLint *value); 645 static void s_glProgramUniform4iv(void* self, GLuint program, GLint location, GLsizei count, const GLint *value); 646 static void s_glProgramUniform1uiv(void* self, GLuint program, GLint location, GLsizei count, const GLuint *value); 647 static void s_glProgramUniform2uiv(void* self, GLuint program, GLint location, GLsizei count, const GLuint *value); 648 static void s_glProgramUniform3uiv(void* self, GLuint program, GLint location, GLsizei count, const GLuint *value); 649 static void s_glProgramUniform4uiv(void* self, GLuint program, GLint location, GLsizei count, const GLuint *value); 650 static void s_glProgramUniformMatrix2fv(void* self, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 651 static void s_glProgramUniformMatrix3fv(void* self, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 652 static void s_glProgramUniformMatrix4fv(void* self, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 653 static void s_glProgramUniformMatrix2x3fv(void* self, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 654 static void s_glProgramUniformMatrix3x2fv(void* self, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 655 static void s_glProgramUniformMatrix2x4fv(void* self, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 656 static void s_glProgramUniformMatrix4x2fv(void* self, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 657 static void s_glProgramUniformMatrix3x4fv(void* self, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 658 static void s_glProgramUniformMatrix4x3fv(void* self, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 659 660 glProgramParameteri_client_proc_t m_glProgramParameteri_enc; 661 glUseProgramStages_client_proc_t m_glUseProgramStages_enc; 662 glBindProgramPipeline_client_proc_t m_glBindProgramPipeline_enc; 663 664 static void s_glProgramParameteri(void* self, GLuint program, GLenum pname, GLint value); 665 static void s_glUseProgramStages(void *self, GLuint pipeline, GLbitfield stages, GLuint program); 666 static void s_glBindProgramPipeline(void *self, GLuint pipeline); 667 668 glGetProgramResourceiv_client_proc_t m_glGetProgramResourceiv_enc; 669 glGetProgramResourceIndex_client_proc_t m_glGetProgramResourceIndex_enc; 670 glGetProgramResourceLocation_client_proc_t m_glGetProgramResourceLocation_enc; 671 glGetProgramResourceName_client_proc_t m_glGetProgramResourceName_enc; 672 glGetProgramPipelineInfoLog_client_proc_t m_glGetProgramPipelineInfoLog_enc; 673 674 static void s_glGetProgramResourceiv(void* self, GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum * props, GLsizei bufSize, GLsizei * length, GLint * params); 675 static GLuint s_glGetProgramResourceIndex(void* self, GLuint program, GLenum programInterface, const char* name); 676 static GLint s_glGetProgramResourceLocation(void* self, GLuint program, GLenum programInterface, const char* name); 677 static void s_glGetProgramResourceName(void* self, GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei* length, char* name); 678 679 static void s_glGetProgramPipelineInfoLog(void* self, GLuint pipeline, GLsizei bufSize, GLsizei* length, GLchar* infoLog); 680 681 // TODO: Compute shaders: 682 // make sure it's OK to put memory barriers and compute dispatch 683 // on the default encoding path 684 685 glVertexAttribFormat_client_proc_t m_glVertexAttribFormat_enc; 686 glVertexAttribIFormat_client_proc_t m_glVertexAttribIFormat_enc; 687 glVertexBindingDivisor_client_proc_t m_glVertexBindingDivisor_enc; 688 glVertexAttribBinding_client_proc_t m_glVertexAttribBinding_enc; 689 glBindVertexBuffer_client_proc_t m_glBindVertexBuffer_enc; 690 691 static void s_glVertexAttribFormat(void* self, GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset); 692 static void s_glVertexAttribIFormat(void* self, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); 693 static void s_glVertexBindingDivisor(void* self, GLuint bindingindex, GLuint divisor); 694 static void s_glVertexAttribBinding(void* self, GLuint attribindex, GLuint bindingindex); 695 static void s_glBindVertexBuffer(void* self, GLuint bindingindex, GLuint buffer, GLintptr offset, GLintptr stride); 696 697 // Indirect draws 698 static void s_glDrawArraysIndirect(void* self, GLenum mode, const void* indirect); 699 static void s_glDrawElementsIndirect(void* self, GLenum mode, GLenum type, const void* indirect); 700 701 // Multisampled textures 702 glTexStorage2DMultisample_client_proc_t m_glTexStorage2DMultisample_enc; 703 static void s_glTexStorage2DMultisample(void* self, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); 704 705 public: 706 glEGLImageTargetTexture2DOES_client_proc_t m_glEGLImageTargetTexture2DOES_enc; 707 708 }; 709 #endif 710