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    Searched refs:D3DTRANSFORMSTATETYPE (Results 1 - 25 of 28) sorted by null

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  /external/swiftshader/src/D3D8/
Direct3DStateBlock8.hpp 62 void setTransform(D3DTRANSFORMSTATETYPE state, const D3DMATRIX *matrix);
71 void captureTransform(D3DTRANSFORMSTATETYPE state);
Direct3DDevice8.hpp 116 long __stdcall GetTransform(D3DTRANSFORMSTATETYPE state, D3DMATRIX *matrix) override;
123 long __stdcall MultiplyTransform(D3DTRANSFORMSTATETYPE state, const D3DMATRIX *matrix) override;
145 long __stdcall SetTransform(D3DTRANSFORMSTATETYPE state, const D3DMATRIX *matrix) override;
Direct3DStateBlock8.cpp 162 device->SetTransform((D3DTRANSFORMSTATETYPE)state, &transform[state]);
255 device->GetTransform((D3DTRANSFORMSTATETYPE)state, &transform[state]);
378 void Direct3DStateBlock8::setTransform(D3DTRANSFORMSTATETYPE state, const D3DMATRIX *matrix)
484 void Direct3DStateBlock8::captureTransform(D3DTRANSFORMSTATETYPE state)
Direct3DDevice8.cpp     [all...]
  /external/swiftshader/src/D3D9/
Direct3DStateBlock9.hpp 72 void setTransform(D3DTRANSFORMSTATETYPE state, const D3DMATRIX *matrix);
85 void captureTransform(D3DTRANSFORMSTATETYPE state);
Direct3DDevice9Ex.hpp 101 long __stdcall SetTransform(D3DTRANSFORMSTATETYPE state, const D3DMATRIX *matrix) override;
102 long __stdcall GetTransform(D3DTRANSFORMSTATETYPE state, D3DMATRIX *matrix) override;
103 long __stdcall MultiplyTransform(D3DTRANSFORMSTATETYPE state, const D3DMATRIX *matrix) override;
Direct3DDevice9.hpp 129 long __stdcall GetTransform(D3DTRANSFORMSTATETYPE state, D3DMATRIX *matrix) override;
137 long __stdcall MultiplyTransform(D3DTRANSFORMSTATETYPE state, const D3DMATRIX *matrix) override;
168 long __stdcall SetTransform(D3DTRANSFORMSTATETYPE state, const D3DMATRIX *matrix) override;
Direct3DStateBlock9.cpp 214 device->SetTransform((D3DTRANSFORMSTATETYPE)state, &transform[state]);
462 device->GetTransform((D3DTRANSFORMSTATETYPE)state, &transform[state]);
767 void Direct3DStateBlock9::setTransform(D3DTRANSFORMSTATETYPE state, const D3DMATRIX *matrix)
990 void Direct3DStateBlock9::captureTransform(D3DTRANSFORMSTATETYPE state)
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Direct3DDevice9Ex.cpp 544 long Direct3DDevice9Ex::GetTransform(D3DTRANSFORMSTATETYPE state, D3DMATRIX *matrix)
546 TRACE("D3DTRANSFORMSTATETYPE state = %d, D3DMATRIX *matrix = 0x%0.8p", state, matrix);
600 long Direct3DDevice9Ex::MultiplyTransform(D3DTRANSFORMSTATETYPE state, const D3DMATRIX *matrix)
602 TRACE("D3DTRANSFORMSTATETYPE state = %d, const D3DMATRIX *matrix = 0x%0.8p", state, matrix);
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  /external/mesa3d/src/gallium/state_trackers/nine/
nine_state.h 440 D3DTRANSFORMSTATETYPE State,
610 nine_state_access_transform(struct nine_ff_state *, D3DTRANSFORMSTATETYPE,
device9.h 463 D3DTRANSFORMSTATETYPE State,
468 D3DTRANSFORMSTATETYPE State,
473 D3DTRANSFORMSTATETYPE State,
nine_lock.c     [all...]
  /prebuilts/gcc/linux-x86/host/x86_64-w64-mingw32-4.8/x86_64-w64-mingw32/include/
d3dhal.h 469 D3DTRANSFORMSTATETYPE xfrmType;
d3d8types.h 89 #define D3DTS_WORLDMATRIX(index) (D3DTRANSFORMSTATETYPE)(index + 256)
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d3d9types.h 102 #define D3DTS_WORLDMATRIX(index) (D3DTRANSFORMSTATETYPE)(index + 256)
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d3dtypes.h 813 } D3DTRANSFORMSTATETYPE;
976 D3DTRANSFORMSTATETYPE dtstTransformStateType;
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d3d.h     [all...]
d3d9.h     [all...]
d3dx9effect.h 179 STDMETHOD(SetTransform)(THIS_ D3DTRANSFORMSTATETYPE state, const D3DMATRIX *matrix) PURE;
d3d8.h     [all...]
  /external/swiftshader/include/Direct3D/
d3d8types.h 317 } D3DTRANSFORMSTATETYPE;
319 #define D3DTS_WORLDMATRIX(index) (D3DTRANSFORMSTATETYPE)(index + 256)
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d3d8.h 289 STDMETHOD(SetTransform)(THIS_ D3DTRANSFORMSTATETYPE State,CONST D3DMATRIX* pMatrix) PURE;
290 STDMETHOD(GetTransform)(THIS_ D3DTRANSFORMSTATETYPE State,D3DMATRIX* pMatrix) PURE;
291 STDMETHOD(MultiplyTransform)(THIS_ D3DTRANSFORMSTATETYPE,CONST D3DMATRIX*) PURE;
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  /prebuilts/gcc/linux-x86/host/x86_64-w64-mingw32-4.8/x86_64-w64-mingw32/include/ddk/
d3dhal.h 553 D3DTRANSFORMSTATETYPE xfrmType;
  /external/mesa3d/include/D3D9/
d3d9types.h     [all...]
d3d9.h 202 virtual HRESULT WINAPI SetTransform(D3DTRANSFORMSTATETYPE State, const D3DMATRIX *pMatrix) = 0;
203 virtual HRESULT WINAPI GetTransform(D3DTRANSFORMSTATETYPE State, D3DMATRIX *pMatrix) = 0;
204 virtual HRESULT WINAPI MultiplyTransform(D3DTRANSFORMSTATETYPE State, const D3DMATRIX *pMatrix) = 0;
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