/external/swiftshader/src/D3D8/ |
Direct3DStateBlock8.hpp | 62 void setTransform(D3DTRANSFORMSTATETYPE state, const D3DMATRIX *matrix); 71 void captureTransform(D3DTRANSFORMSTATETYPE state);
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Direct3DDevice8.hpp | 116 long __stdcall GetTransform(D3DTRANSFORMSTATETYPE state, D3DMATRIX *matrix) override; 123 long __stdcall MultiplyTransform(D3DTRANSFORMSTATETYPE state, const D3DMATRIX *matrix) override; 145 long __stdcall SetTransform(D3DTRANSFORMSTATETYPE state, const D3DMATRIX *matrix) override;
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Direct3DStateBlock8.cpp | 162 device->SetTransform((D3DTRANSFORMSTATETYPE)state, &transform[state]); 255 device->GetTransform((D3DTRANSFORMSTATETYPE)state, &transform[state]); 378 void Direct3DStateBlock8::setTransform(D3DTRANSFORMSTATETYPE state, const D3DMATRIX *matrix) 484 void Direct3DStateBlock8::captureTransform(D3DTRANSFORMSTATETYPE state)
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Direct3DDevice8.cpp | [all...] |
/external/swiftshader/src/D3D9/ |
Direct3DStateBlock9.hpp | 72 void setTransform(D3DTRANSFORMSTATETYPE state, const D3DMATRIX *matrix); 85 void captureTransform(D3DTRANSFORMSTATETYPE state);
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Direct3DDevice9Ex.hpp | 101 long __stdcall SetTransform(D3DTRANSFORMSTATETYPE state, const D3DMATRIX *matrix) override; 102 long __stdcall GetTransform(D3DTRANSFORMSTATETYPE state, D3DMATRIX *matrix) override; 103 long __stdcall MultiplyTransform(D3DTRANSFORMSTATETYPE state, const D3DMATRIX *matrix) override;
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Direct3DDevice9.hpp | 129 long __stdcall GetTransform(D3DTRANSFORMSTATETYPE state, D3DMATRIX *matrix) override; 137 long __stdcall MultiplyTransform(D3DTRANSFORMSTATETYPE state, const D3DMATRIX *matrix) override; 168 long __stdcall SetTransform(D3DTRANSFORMSTATETYPE state, const D3DMATRIX *matrix) override;
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Direct3DStateBlock9.cpp | 214 device->SetTransform((D3DTRANSFORMSTATETYPE)state, &transform[state]); 462 device->GetTransform((D3DTRANSFORMSTATETYPE)state, &transform[state]); 767 void Direct3DStateBlock9::setTransform(D3DTRANSFORMSTATETYPE state, const D3DMATRIX *matrix) 990 void Direct3DStateBlock9::captureTransform(D3DTRANSFORMSTATETYPE state) [all...] |
Direct3DDevice9Ex.cpp | 544 long Direct3DDevice9Ex::GetTransform(D3DTRANSFORMSTATETYPE state, D3DMATRIX *matrix) 546 TRACE("D3DTRANSFORMSTATETYPE state = %d, D3DMATRIX *matrix = 0x%0.8p", state, matrix); 600 long Direct3DDevice9Ex::MultiplyTransform(D3DTRANSFORMSTATETYPE state, const D3DMATRIX *matrix) 602 TRACE("D3DTRANSFORMSTATETYPE state = %d, const D3DMATRIX *matrix = 0x%0.8p", state, matrix); [all...] |
/external/mesa3d/src/gallium/state_trackers/nine/ |
nine_state.h | 440 D3DTRANSFORMSTATETYPE State, 610 nine_state_access_transform(struct nine_ff_state *, D3DTRANSFORMSTATETYPE,
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device9.h | 463 D3DTRANSFORMSTATETYPE State, 468 D3DTRANSFORMSTATETYPE State, 473 D3DTRANSFORMSTATETYPE State,
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nine_lock.c | [all...] |
/prebuilts/gcc/linux-x86/host/x86_64-w64-mingw32-4.8/x86_64-w64-mingw32/include/ |
d3dhal.h | 469 D3DTRANSFORMSTATETYPE xfrmType;
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d3d8types.h | 89 #define D3DTS_WORLDMATRIX(index) (D3DTRANSFORMSTATETYPE)(index + 256) [all...] |
d3d9types.h | 102 #define D3DTS_WORLDMATRIX(index) (D3DTRANSFORMSTATETYPE)(index + 256) [all...] |
d3dtypes.h | 813 } D3DTRANSFORMSTATETYPE; 976 D3DTRANSFORMSTATETYPE dtstTransformStateType; [all...] |
d3d.h | [all...] |
d3d9.h | [all...] |
d3dx9effect.h | 179 STDMETHOD(SetTransform)(THIS_ D3DTRANSFORMSTATETYPE state, const D3DMATRIX *matrix) PURE;
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d3d8.h | [all...] |
/external/swiftshader/include/Direct3D/ |
d3d8types.h | 317 } D3DTRANSFORMSTATETYPE;
319 #define D3DTS_WORLDMATRIX(index) (D3DTRANSFORMSTATETYPE)(index + 256)
[all...] |
d3d8.h | 289 STDMETHOD(SetTransform)(THIS_ D3DTRANSFORMSTATETYPE State,CONST D3DMATRIX* pMatrix) PURE;
290 STDMETHOD(GetTransform)(THIS_ D3DTRANSFORMSTATETYPE State,D3DMATRIX* pMatrix) PURE;
291 STDMETHOD(MultiplyTransform)(THIS_ D3DTRANSFORMSTATETYPE,CONST D3DMATRIX*) PURE;
[all...] |
/prebuilts/gcc/linux-x86/host/x86_64-w64-mingw32-4.8/x86_64-w64-mingw32/include/ddk/ |
d3dhal.h | 553 D3DTRANSFORMSTATETYPE xfrmType;
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/external/mesa3d/include/D3D9/ |
d3d9types.h | [all...] |
d3d9.h | 202 virtual HRESULT WINAPI SetTransform(D3DTRANSFORMSTATETYPE State, const D3DMATRIX *pMatrix) = 0; 203 virtual HRESULT WINAPI GetTransform(D3DTRANSFORMSTATETYPE State, D3DMATRIX *pMatrix) = 0; 204 virtual HRESULT WINAPI MultiplyTransform(D3DTRANSFORMSTATETYPE State, const D3DMATRIX *pMatrix) = 0; [all...] |