/external/mesa3d/src/compiler/ |
builtin_type_macros.h | 49 DECL_TYPE(float, GL_FLOAT, GLSL_TYPE_FLOAT, 1, 1) 50 DECL_TYPE(vec2, GL_FLOAT_VEC2, GLSL_TYPE_FLOAT, 2, 1) 51 DECL_TYPE(vec3, GL_FLOAT_VEC3, GLSL_TYPE_FLOAT, 3, 1) 52 DECL_TYPE(vec4, GL_FLOAT_VEC4, GLSL_TYPE_FLOAT, 4, 1) 54 DECL_TYPE(mat2, GL_FLOAT_MAT2, GLSL_TYPE_FLOAT, 2, 2) 55 DECL_TYPE(mat3, GL_FLOAT_MAT3, GLSL_TYPE_FLOAT, 3, 3) 56 DECL_TYPE(mat4, GL_FLOAT_MAT4, GLSL_TYPE_FLOAT, 4, 4) 58 DECL_TYPE(mat2x3, GL_FLOAT_MAT2x3, GLSL_TYPE_FLOAT, 3, 2) 59 DECL_TYPE(mat2x4, GL_FLOAT_MAT2x4, GLSL_TYPE_FLOAT, 4, 2) 60 DECL_TYPE(mat3x2, GL_FLOAT_MAT3x2, GLSL_TYPE_FLOAT, 2, 3 [all...] |
glsl_types.cpp | 63 STATIC_ASSERT((unsigned(GLSL_TYPE_FLOAT) & 3) == unsigned(GLSL_TYPE_FLOAT)); 351 case GLSL_TYPE_FLOAT: 377 case GLSL_TYPE_FLOAT: 539 case GLSL_TYPE_FLOAT: 549 if ((base_type != GLSL_TYPE_FLOAT && base_type != GLSL_TYPE_DOUBLE) || (rows == 1)) 603 case GLSL_TYPE_FLOAT: 722 case GLSL_TYPE_FLOAT: [all...] |
glsl_types.h | 50 /* Note: GLSL_TYPE_UINT, GLSL_TYPE_INT, and GLSL_TYPE_FLOAT must be 0, 1, 55 GLSL_TYPE_FLOAT, 137 * GLSL_TYPE_FLOAT, \c GLSL_TYPE_INT, 457 return (matrix_columns > 1) && (base_type == GLSL_TYPE_FLOAT || base_type == GLSL_TYPE_DOUBLE); 493 return base_type == GLSL_TYPE_FLOAT;
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nir_types.h | 90 case GLSL_TYPE_FLOAT: /* TODO handle mediump */
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/external/mesa3d/src/compiler/glsl/tests/ |
sampler_types_test.cpp | 52 T( sampler1D, GLSL_SAMPLER_DIM_1D, GLSL_TYPE_FLOAT, NONARRAY, COLOR, 1) 53 T( sampler2D, GLSL_SAMPLER_DIM_2D, GLSL_TYPE_FLOAT, NONARRAY, COLOR, 2) 54 T( sampler3D, GLSL_SAMPLER_DIM_3D, GLSL_TYPE_FLOAT, NONARRAY, COLOR, 3) 55 T( samplerCube, GLSL_SAMPLER_DIM_CUBE, GLSL_TYPE_FLOAT, NONARRAY, COLOR, 3) 56 T( sampler1DArray, GLSL_SAMPLER_DIM_1D, GLSL_TYPE_FLOAT, ARRAY, COLOR, 2) 57 T( sampler2DArray, GLSL_SAMPLER_DIM_2D, GLSL_TYPE_FLOAT, ARRAY, COLOR, 3) 58 T( samplerCubeArray, GLSL_SAMPLER_DIM_CUBE, GLSL_TYPE_FLOAT, ARRAY, COLOR, 4) 59 T( sampler2DRect, GLSL_SAMPLER_DIM_RECT, GLSL_TYPE_FLOAT, NONARRAY, COLOR, 2) 60 T( samplerBuffer, GLSL_SAMPLER_DIM_BUF, GLSL_TYPE_FLOAT, NONARRAY, COLOR, 1) 61 T( sampler2DMS, GLSL_SAMPLER_DIM_MS, GLSL_TYPE_FLOAT, NONARRAY, COLOR, 2 [all...] |
set_uniform_initializer_tests.cpp | 239 non_array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_FLOAT, 1, 2); 244 non_array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_FLOAT, 1, 2); 249 non_array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_FLOAT, 1, 3); 254 non_array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_FLOAT, 1, 4); 259 non_array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_FLOAT, 2, 2); 264 non_array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_FLOAT, 2, 3); 269 non_array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_FLOAT, 2, 4); 274 non_array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_FLOAT, 3, 2); 279 non_array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_FLOAT, 3, 3); 284 non_array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_FLOAT, 3, 4) [all...] |
uniform_initializer_utils.cpp | 90 case GLSL_TYPE_FLOAT: 124 case GLSL_TYPE_FLOAT: 230 case GLSL_TYPE_FLOAT:
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copy_constant_to_storage_tests.cpp | 111 generate_data(mem_ctx, GLSL_TYPE_FLOAT, columns, rows, val);
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/external/mesa3d/prebuilt-intermediates/glsl/ |
ir_expression_operation_constant.h | 38 case GLSL_TYPE_FLOAT: 56 case GLSL_TYPE_FLOAT: 74 case GLSL_TYPE_FLOAT: 89 case GLSL_TYPE_FLOAT: 104 case GLSL_TYPE_FLOAT: 119 case GLSL_TYPE_FLOAT: 134 case GLSL_TYPE_FLOAT: 146 case GLSL_TYPE_FLOAT: 158 case GLSL_TYPE_FLOAT: 170 case GLSL_TYPE_FLOAT [all...] |
/external/mesa3d/src/mesa/state_tracker/ |
st_glsl_types.cpp | 41 case GLSL_TYPE_FLOAT:
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/external/mesa3d/src/compiler/glsl/ |
ir_validate.cpp | 255 ir->operands[0]->type->base_type == GLSL_TYPE_FLOAT || 263 assert(ir->type->base_type == GLSL_TYPE_FLOAT || 273 assert(ir->operands[0]->type->base_type == GLSL_TYPE_FLOAT); 278 assert(ir->operands[0]->type->base_type == GLSL_TYPE_FLOAT); 282 assert(ir->operands[0]->type->base_type == GLSL_TYPE_FLOAT); 287 assert(ir->type->base_type == GLSL_TYPE_FLOAT); 290 assert(ir->operands[0]->type->base_type == GLSL_TYPE_FLOAT); 295 assert(ir->type->base_type == GLSL_TYPE_FLOAT); 307 assert(ir->type->base_type == GLSL_TYPE_FLOAT); 319 assert(ir->type->base_type == GLSL_TYPE_FLOAT); [all...] |
ir.cpp | 274 this->type = glsl_type::get_instance(GLSL_TYPE_FLOAT, 568 this->type = glsl_type::get_instance(GLSL_TYPE_FLOAT, vector_elements, 1); 638 case GLSL_TYPE_FLOAT: this->value.f[0] = c->value.f[i]; break; 693 assert(type->base_type == GLSL_TYPE_FLOAT || 696 if (type->base_type == GLSL_TYPE_FLOAT) 711 case GLSL_TYPE_FLOAT: 772 case GLSL_TYPE_FLOAT: 831 case GLSL_TYPE_FLOAT: return ((int)this->value.f[i]) != 0; 849 case GLSL_TYPE_FLOAT: return this->value.f[i]; 867 case GLSL_TYPE_FLOAT: return (double) this->value.f[i] [all...] |
ir_function.cpp | 153 if (from_type->base_type == GLSL_TYPE_FLOAT) 158 if (to_type->base_type == GLSL_TYPE_FLOAT)
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loop_controls.cpp | 135 case GLSL_TYPE_FLOAT:
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lower_vector.cpp | 174 case GLSL_TYPE_FLOAT: d.f[assigned] = c->value.f[0]; break;
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lower_buffer_access.cpp | 167 assert(deref->type->base_type == GLSL_TYPE_FLOAT || 202 const glsl_type *deref_type = deref->type->base_type == GLSL_TYPE_FLOAT ?
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opt_algebraic.cpp | 147 assert(ir->type->base_type == GLSL_TYPE_FLOAT); 164 assert(ir->type->base_type == GLSL_TYPE_FLOAT); 624 ir->type->base_type == GLSL_TYPE_FLOAT || 820 if (ir->type->base_type != GLSL_TYPE_FLOAT || options->EmitNoSat) 942 case GLSL_TYPE_FLOAT:
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lower_packed_varyings.cpp | 334 case GLSL_TYPE_FLOAT: 384 case GLSL_TYPE_FLOAT: 628 packed_type = glsl_type::get_instance(GLSL_TYPE_FLOAT, components[slot], 1);
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ast_function.cpp | 752 case GLSL_TYPE_FLOAT: 770 case GLSL_TYPE_FLOAT: 781 case GLSL_TYPE_FLOAT: 807 case GLSL_TYPE_FLOAT: 828 case GLSL_TYPE_FLOAT: [all...] |
opt_minmax.cpp | 128 case GLSL_TYPE_FLOAT: 184 case GLSL_TYPE_FLOAT:
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/external/mesa3d/src/mesa/main/ |
uniforms.c | 153 _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, 1, &v0, GLSL_TYPE_FLOAT, 1); 163 _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, 1, v, GLSL_TYPE_FLOAT, 2); 174 _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, 1, v, GLSL_TYPE_FLOAT, 3); 187 _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, 1, v, GLSL_TYPE_FLOAT, 4); 234 _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, count, value, GLSL_TYPE_FLOAT, 1); 241 _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, count, value, GLSL_TYPE_FLOAT, 2); 248 _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, count, value, GLSL_TYPE_FLOAT, 3); 255 _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, count, value, GLSL_TYPE_FLOAT, 4); 294 _mesa_uniform(ctx, shProg, location, 1, &v0, GLSL_TYPE_FLOAT, 1); 306 _mesa_uniform(ctx, shProg, location, 1, v, GLSL_TYPE_FLOAT, 2) [all...] |
uniform_query.cpp | 334 assert(returnType == GLSL_TYPE_FLOAT || returnType == GLSL_TYPE_INT || 371 case GLSL_TYPE_FLOAT: 414 case GLSL_TYPE_FLOAT: { 427 case GLSL_TYPE_FLOAT: 499 case GLSL_TYPE_FLOAT: 666 case GLSL_TYPE_FLOAT: 844 if (basicType == GLSL_TYPE_FLOAT) { 935 assert(basicType == GLSL_TYPE_FLOAT || basicType == GLSL_TYPE_DOUBLE); [all...] |
/external/mesa3d/src/compiler/nir/ |
nir_split_var_copies.c | 151 case GLSL_TYPE_FLOAT: 229 case GLSL_TYPE_FLOAT:
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/external/mesa3d/src/intel/vulkan/ |
anv_nir_lower_input_attachments.c | 74 case GLSL_TYPE_FLOAT:
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/external/mesa3d/src/amd/vulkan/ |
radv_meta_bufimage.c | 39 GLSL_TYPE_FLOAT); 43 GLSL_TYPE_FLOAT); 236 GLSL_TYPE_FLOAT); 240 GLSL_TYPE_FLOAT); 431 GLSL_TYPE_FLOAT); 435 GLSL_TYPE_FLOAT); 620 GLSL_TYPE_FLOAT); [all...] |