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    Searched refs:GLSL_TYPE_FLOAT (Results 1 - 25 of 53) sorted by null

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  /external/mesa3d/src/compiler/
builtin_type_macros.h 49 DECL_TYPE(float, GL_FLOAT, GLSL_TYPE_FLOAT, 1, 1)
50 DECL_TYPE(vec2, GL_FLOAT_VEC2, GLSL_TYPE_FLOAT, 2, 1)
51 DECL_TYPE(vec3, GL_FLOAT_VEC3, GLSL_TYPE_FLOAT, 3, 1)
52 DECL_TYPE(vec4, GL_FLOAT_VEC4, GLSL_TYPE_FLOAT, 4, 1)
54 DECL_TYPE(mat2, GL_FLOAT_MAT2, GLSL_TYPE_FLOAT, 2, 2)
55 DECL_TYPE(mat3, GL_FLOAT_MAT3, GLSL_TYPE_FLOAT, 3, 3)
56 DECL_TYPE(mat4, GL_FLOAT_MAT4, GLSL_TYPE_FLOAT, 4, 4)
58 DECL_TYPE(mat2x3, GL_FLOAT_MAT2x3, GLSL_TYPE_FLOAT, 3, 2)
59 DECL_TYPE(mat2x4, GL_FLOAT_MAT2x4, GLSL_TYPE_FLOAT, 4, 2)
60 DECL_TYPE(mat3x2, GL_FLOAT_MAT3x2, GLSL_TYPE_FLOAT, 2, 3
    [all...]
glsl_types.cpp 63 STATIC_ASSERT((unsigned(GLSL_TYPE_FLOAT) & 3) == unsigned(GLSL_TYPE_FLOAT));
351 case GLSL_TYPE_FLOAT:
377 case GLSL_TYPE_FLOAT:
539 case GLSL_TYPE_FLOAT:
549 if ((base_type != GLSL_TYPE_FLOAT && base_type != GLSL_TYPE_DOUBLE) || (rows == 1))
603 case GLSL_TYPE_FLOAT:
722 case GLSL_TYPE_FLOAT:
    [all...]
glsl_types.h 50 /* Note: GLSL_TYPE_UINT, GLSL_TYPE_INT, and GLSL_TYPE_FLOAT must be 0, 1,
55 GLSL_TYPE_FLOAT,
137 * GLSL_TYPE_FLOAT, \c GLSL_TYPE_INT,
457 return (matrix_columns > 1) && (base_type == GLSL_TYPE_FLOAT || base_type == GLSL_TYPE_DOUBLE);
493 return base_type == GLSL_TYPE_FLOAT;
nir_types.h 90 case GLSL_TYPE_FLOAT: /* TODO handle mediump */
  /external/mesa3d/src/compiler/glsl/tests/
sampler_types_test.cpp 52 T( sampler1D, GLSL_SAMPLER_DIM_1D, GLSL_TYPE_FLOAT, NONARRAY, COLOR, 1)
53 T( sampler2D, GLSL_SAMPLER_DIM_2D, GLSL_TYPE_FLOAT, NONARRAY, COLOR, 2)
54 T( sampler3D, GLSL_SAMPLER_DIM_3D, GLSL_TYPE_FLOAT, NONARRAY, COLOR, 3)
55 T( samplerCube, GLSL_SAMPLER_DIM_CUBE, GLSL_TYPE_FLOAT, NONARRAY, COLOR, 3)
56 T( sampler1DArray, GLSL_SAMPLER_DIM_1D, GLSL_TYPE_FLOAT, ARRAY, COLOR, 2)
57 T( sampler2DArray, GLSL_SAMPLER_DIM_2D, GLSL_TYPE_FLOAT, ARRAY, COLOR, 3)
58 T( samplerCubeArray, GLSL_SAMPLER_DIM_CUBE, GLSL_TYPE_FLOAT, ARRAY, COLOR, 4)
59 T( sampler2DRect, GLSL_SAMPLER_DIM_RECT, GLSL_TYPE_FLOAT, NONARRAY, COLOR, 2)
60 T( samplerBuffer, GLSL_SAMPLER_DIM_BUF, GLSL_TYPE_FLOAT, NONARRAY, COLOR, 1)
61 T( sampler2DMS, GLSL_SAMPLER_DIM_MS, GLSL_TYPE_FLOAT, NONARRAY, COLOR, 2
    [all...]
set_uniform_initializer_tests.cpp 239 non_array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_FLOAT, 1, 2);
244 non_array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_FLOAT, 1, 2);
249 non_array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_FLOAT, 1, 3);
254 non_array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_FLOAT, 1, 4);
259 non_array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_FLOAT, 2, 2);
264 non_array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_FLOAT, 2, 3);
269 non_array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_FLOAT, 2, 4);
274 non_array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_FLOAT, 3, 2);
279 non_array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_FLOAT, 3, 3);
284 non_array_test(mem_ctx, prog, actual_index, name, GLSL_TYPE_FLOAT, 3, 4)
    [all...]
uniform_initializer_utils.cpp 90 case GLSL_TYPE_FLOAT:
124 case GLSL_TYPE_FLOAT:
230 case GLSL_TYPE_FLOAT:
copy_constant_to_storage_tests.cpp 111 generate_data(mem_ctx, GLSL_TYPE_FLOAT, columns, rows, val);
  /external/mesa3d/prebuilt-intermediates/glsl/
ir_expression_operation_constant.h 38 case GLSL_TYPE_FLOAT:
56 case GLSL_TYPE_FLOAT:
74 case GLSL_TYPE_FLOAT:
89 case GLSL_TYPE_FLOAT:
104 case GLSL_TYPE_FLOAT:
119 case GLSL_TYPE_FLOAT:
134 case GLSL_TYPE_FLOAT:
146 case GLSL_TYPE_FLOAT:
158 case GLSL_TYPE_FLOAT:
170 case GLSL_TYPE_FLOAT
    [all...]
  /external/mesa3d/src/mesa/state_tracker/
st_glsl_types.cpp 41 case GLSL_TYPE_FLOAT:
  /external/mesa3d/src/compiler/glsl/
ir_validate.cpp 255 ir->operands[0]->type->base_type == GLSL_TYPE_FLOAT ||
263 assert(ir->type->base_type == GLSL_TYPE_FLOAT ||
273 assert(ir->operands[0]->type->base_type == GLSL_TYPE_FLOAT);
278 assert(ir->operands[0]->type->base_type == GLSL_TYPE_FLOAT);
282 assert(ir->operands[0]->type->base_type == GLSL_TYPE_FLOAT);
287 assert(ir->type->base_type == GLSL_TYPE_FLOAT);
290 assert(ir->operands[0]->type->base_type == GLSL_TYPE_FLOAT);
295 assert(ir->type->base_type == GLSL_TYPE_FLOAT);
307 assert(ir->type->base_type == GLSL_TYPE_FLOAT);
319 assert(ir->type->base_type == GLSL_TYPE_FLOAT);
    [all...]
ir.cpp 274 this->type = glsl_type::get_instance(GLSL_TYPE_FLOAT,
568 this->type = glsl_type::get_instance(GLSL_TYPE_FLOAT, vector_elements, 1);
638 case GLSL_TYPE_FLOAT: this->value.f[0] = c->value.f[i]; break;
693 assert(type->base_type == GLSL_TYPE_FLOAT ||
696 if (type->base_type == GLSL_TYPE_FLOAT)
711 case GLSL_TYPE_FLOAT:
772 case GLSL_TYPE_FLOAT:
831 case GLSL_TYPE_FLOAT: return ((int)this->value.f[i]) != 0;
849 case GLSL_TYPE_FLOAT: return this->value.f[i];
867 case GLSL_TYPE_FLOAT: return (double) this->value.f[i]
    [all...]
ir_function.cpp 153 if (from_type->base_type == GLSL_TYPE_FLOAT)
158 if (to_type->base_type == GLSL_TYPE_FLOAT)
loop_controls.cpp 135 case GLSL_TYPE_FLOAT:
lower_vector.cpp 174 case GLSL_TYPE_FLOAT: d.f[assigned] = c->value.f[0]; break;
lower_buffer_access.cpp 167 assert(deref->type->base_type == GLSL_TYPE_FLOAT ||
202 const glsl_type *deref_type = deref->type->base_type == GLSL_TYPE_FLOAT ?
opt_algebraic.cpp 147 assert(ir->type->base_type == GLSL_TYPE_FLOAT);
164 assert(ir->type->base_type == GLSL_TYPE_FLOAT);
624 ir->type->base_type == GLSL_TYPE_FLOAT ||
820 if (ir->type->base_type != GLSL_TYPE_FLOAT || options->EmitNoSat)
942 case GLSL_TYPE_FLOAT:
lower_packed_varyings.cpp 334 case GLSL_TYPE_FLOAT:
384 case GLSL_TYPE_FLOAT:
628 packed_type = glsl_type::get_instance(GLSL_TYPE_FLOAT, components[slot], 1);
ast_function.cpp 752 case GLSL_TYPE_FLOAT:
770 case GLSL_TYPE_FLOAT:
781 case GLSL_TYPE_FLOAT:
807 case GLSL_TYPE_FLOAT:
828 case GLSL_TYPE_FLOAT:
    [all...]
opt_minmax.cpp 128 case GLSL_TYPE_FLOAT:
184 case GLSL_TYPE_FLOAT:
  /external/mesa3d/src/mesa/main/
uniforms.c 153 _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, 1, &v0, GLSL_TYPE_FLOAT, 1);
163 _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, 1, v, GLSL_TYPE_FLOAT, 2);
174 _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, 1, v, GLSL_TYPE_FLOAT, 3);
187 _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, 1, v, GLSL_TYPE_FLOAT, 4);
234 _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, count, value, GLSL_TYPE_FLOAT, 1);
241 _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, count, value, GLSL_TYPE_FLOAT, 2);
248 _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, count, value, GLSL_TYPE_FLOAT, 3);
255 _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, count, value, GLSL_TYPE_FLOAT, 4);
294 _mesa_uniform(ctx, shProg, location, 1, &v0, GLSL_TYPE_FLOAT, 1);
306 _mesa_uniform(ctx, shProg, location, 1, v, GLSL_TYPE_FLOAT, 2)
    [all...]
uniform_query.cpp 334 assert(returnType == GLSL_TYPE_FLOAT || returnType == GLSL_TYPE_INT ||
371 case GLSL_TYPE_FLOAT:
414 case GLSL_TYPE_FLOAT: {
427 case GLSL_TYPE_FLOAT:
499 case GLSL_TYPE_FLOAT:
666 case GLSL_TYPE_FLOAT:
844 if (basicType == GLSL_TYPE_FLOAT) {
935 assert(basicType == GLSL_TYPE_FLOAT || basicType == GLSL_TYPE_DOUBLE);
    [all...]
  /external/mesa3d/src/compiler/nir/
nir_split_var_copies.c 151 case GLSL_TYPE_FLOAT:
229 case GLSL_TYPE_FLOAT:
  /external/mesa3d/src/intel/vulkan/
anv_nir_lower_input_attachments.c 74 case GLSL_TYPE_FLOAT:
  /external/mesa3d/src/amd/vulkan/
radv_meta_bufimage.c 39 GLSL_TYPE_FLOAT);
43 GLSL_TYPE_FLOAT);
236 GLSL_TYPE_FLOAT);
240 GLSL_TYPE_FLOAT);
431 GLSL_TYPE_FLOAT);
435 GLSL_TYPE_FLOAT);
620 GLSL_TYPE_FLOAT);
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