1 /* 2 * Copyright (C) 2014 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17 #pragma once 18 19 #include "Caches.h" 20 #include "DeviceInfo.h" 21 #include "Outline.h" 22 #include "Rect.h" 23 #include "RevealClip.h" 24 #include "utils/MathUtils.h" 25 #include "utils/PaintUtils.h" 26 27 #include <SkBlendMode.h> 28 #include <SkCamera.h> 29 #include <SkColor.h> 30 #include <SkMatrix.h> 31 #include <SkRegion.h> 32 33 #include <androidfw/ResourceTypes.h> 34 #include <cutils/compiler.h> 35 #include <stddef.h> 36 #include <utils/Log.h> 37 #include <algorithm> 38 #include <ostream> 39 #include <vector> 40 41 class SkBitmap; 42 class SkColorFilter; 43 class SkPaint; 44 45 namespace android { 46 namespace uirenderer { 47 48 class Matrix4; 49 class RenderNode; 50 class RenderProperties; 51 52 // The __VA_ARGS__ will be executed if a & b are not equal 53 #define RP_SET(a, b, ...) ((a) != (b) ? ((a) = (b), ##__VA_ARGS__, true) : false) 54 #define RP_SET_AND_DIRTY(a, b) RP_SET(a, b, mPrimitiveFields.mMatrixOrPivotDirty = true) 55 56 // Keep in sync with View.java:LAYER_TYPE_* 57 enum class LayerType { 58 None = 0, 59 // We cannot build the software layer directly (must be done at record time) and all management 60 // of software layers is handled in Java. 61 Software = 1, 62 RenderLayer = 2, 63 }; 64 65 enum ClippingFlags { 66 CLIP_TO_BOUNDS = 0x1 << 0, 67 CLIP_TO_CLIP_BOUNDS = 0x1 << 1, 68 }; 69 70 class ANDROID_API LayerProperties { 71 public: 72 bool setType(LayerType type) { 73 if (RP_SET(mType, type)) { 74 reset(); 75 return true; 76 } 77 return false; 78 } 79 80 bool setOpaque(bool opaque) { return RP_SET(mOpaque, opaque); } 81 82 bool opaque() const { return mOpaque; } 83 84 bool setAlpha(uint8_t alpha) { return RP_SET(mAlpha, alpha); } 85 86 uint8_t alpha() const { return mAlpha; } 87 88 bool setXferMode(SkBlendMode mode) { return RP_SET(mMode, mode); } 89 90 SkBlendMode xferMode() const { return mMode; } 91 92 bool setColorFilter(SkColorFilter* filter); 93 94 SkColorFilter* colorFilter() const { return mColorFilter; } 95 96 // Sets alpha, xfermode, and colorfilter from an SkPaint 97 // paint may be NULL, in which case defaults will be set 98 bool setFromPaint(const SkPaint* paint); 99 100 bool needsBlending() const { return !opaque() || alpha() < 255; } 101 102 LayerProperties& operator=(const LayerProperties& other); 103 104 private: 105 LayerProperties(); 106 ~LayerProperties(); 107 void reset(); 108 109 // Private since external users should go through properties().effectiveLayerType() 110 LayerType type() const { return mType; } 111 112 friend class RenderProperties; 113 114 LayerType mType = LayerType::None; 115 // Whether or not that Layer's content is opaque, doesn't include alpha 116 bool mOpaque; 117 uint8_t mAlpha; 118 SkBlendMode mMode; 119 SkColorFilter* mColorFilter = nullptr; 120 }; 121 122 /* 123 * Data structure that holds the properties for a RenderNode 124 */ 125 class ANDROID_API RenderProperties { 126 public: 127 RenderProperties(); 128 virtual ~RenderProperties(); 129 130 static bool setFlag(int flag, bool newValue, int* outFlags) { 131 if (newValue) { 132 if (!(flag & *outFlags)) { 133 *outFlags |= flag; 134 return true; 135 } 136 return false; 137 } else { 138 if (flag & *outFlags) { 139 *outFlags &= ~flag; 140 return true; 141 } 142 return false; 143 } 144 } 145 146 /** 147 * Set internal layer state based on whether this layer 148 * 149 * Additionally, returns true if child RenderNodes with functors will need to use a layer 150 * to support clipping. 151 */ 152 bool prepareForFunctorPresence(bool willHaveFunctor, bool ancestorDictatesFunctorsNeedLayer) { 153 // parent may have already dictated that a descendant layer is needed 154 bool functorsNeedLayer = 155 ancestorDictatesFunctorsNeedLayer 156 157 // Round rect clipping forces layer for functors 158 || CC_UNLIKELY(getOutline().willRoundRectClip()) || 159 CC_UNLIKELY(getRevealClip().willClip()) 160 161 // Complex matrices forces layer, due to stencil clipping 162 || CC_UNLIKELY(getTransformMatrix() && !getTransformMatrix()->isScaleTranslate()) || 163 CC_UNLIKELY(getAnimationMatrix() && !getAnimationMatrix()->isScaleTranslate()) || 164 CC_UNLIKELY(getStaticMatrix() && !getStaticMatrix()->isScaleTranslate()); 165 166 mComputedFields.mNeedLayerForFunctors = (willHaveFunctor && functorsNeedLayer); 167 168 // If on a layer, will have consumed the need for isolating functors from stencil. 169 // Thus, it's safe to reset the flag until some descendent sets it. 170 return CC_LIKELY(effectiveLayerType() == LayerType::None) && functorsNeedLayer; 171 } 172 173 RenderProperties& operator=(const RenderProperties& other); 174 175 bool setClipToBounds(bool clipToBounds) { 176 return setFlag(CLIP_TO_BOUNDS, clipToBounds, &mPrimitiveFields.mClippingFlags); 177 } 178 179 bool setClipBounds(const Rect& clipBounds) { 180 bool ret = setFlag(CLIP_TO_CLIP_BOUNDS, true, &mPrimitiveFields.mClippingFlags); 181 return RP_SET(mPrimitiveFields.mClipBounds, clipBounds) || ret; 182 } 183 184 bool setClipBoundsEmpty() { 185 return setFlag(CLIP_TO_CLIP_BOUNDS, false, &mPrimitiveFields.mClippingFlags); 186 } 187 188 bool setProjectBackwards(bool shouldProject) { 189 return RP_SET(mPrimitiveFields.mProjectBackwards, shouldProject); 190 } 191 192 bool setProjectionReceiver(bool shouldReceive) { 193 return RP_SET(mPrimitiveFields.mProjectionReceiver, shouldReceive); 194 } 195 196 bool isProjectionReceiver() const { return mPrimitiveFields.mProjectionReceiver; } 197 198 bool setStaticMatrix(const SkMatrix* matrix) { 199 delete mStaticMatrix; 200 if (matrix) { 201 mStaticMatrix = new SkMatrix(*matrix); 202 } else { 203 mStaticMatrix = nullptr; 204 } 205 return true; 206 } 207 208 // Can return NULL 209 const SkMatrix* getStaticMatrix() const { return mStaticMatrix; } 210 211 bool setAnimationMatrix(const SkMatrix* matrix) { 212 delete mAnimationMatrix; 213 if (matrix) { 214 mAnimationMatrix = new SkMatrix(*matrix); 215 } else { 216 mAnimationMatrix = nullptr; 217 } 218 return true; 219 } 220 221 bool setAlpha(float alpha) { 222 alpha = MathUtils::clampAlpha(alpha); 223 return RP_SET(mPrimitiveFields.mAlpha, alpha); 224 } 225 226 float getAlpha() const { return mPrimitiveFields.mAlpha; } 227 228 bool setHasOverlappingRendering(bool hasOverlappingRendering) { 229 return RP_SET(mPrimitiveFields.mHasOverlappingRendering, hasOverlappingRendering); 230 } 231 232 bool hasOverlappingRendering() const { return mPrimitiveFields.mHasOverlappingRendering; } 233 234 bool setElevation(float elevation) { 235 return RP_SET(mPrimitiveFields.mElevation, elevation); 236 // Don't dirty matrix/pivot, since they don't respect Z 237 } 238 239 float getElevation() const { return mPrimitiveFields.mElevation; } 240 241 bool setTranslationX(float translationX) { 242 return RP_SET_AND_DIRTY(mPrimitiveFields.mTranslationX, translationX); 243 } 244 245 float getTranslationX() const { return mPrimitiveFields.mTranslationX; } 246 247 bool setTranslationY(float translationY) { 248 return RP_SET_AND_DIRTY(mPrimitiveFields.mTranslationY, translationY); 249 } 250 251 float getTranslationY() const { return mPrimitiveFields.mTranslationY; } 252 253 bool setTranslationZ(float translationZ) { 254 return RP_SET(mPrimitiveFields.mTranslationZ, translationZ); 255 // mMatrixOrPivotDirty not set, since matrix doesn't respect Z 256 } 257 258 float getTranslationZ() const { return mPrimitiveFields.mTranslationZ; } 259 260 // Animation helper 261 bool setX(float value) { return setTranslationX(value - getLeft()); } 262 263 // Animation helper 264 float getX() const { return getLeft() + getTranslationX(); } 265 266 // Animation helper 267 bool setY(float value) { return setTranslationY(value - getTop()); } 268 269 // Animation helper 270 float getY() const { return getTop() + getTranslationY(); } 271 272 // Animation helper 273 bool setZ(float value) { return setTranslationZ(value - getElevation()); } 274 275 float getZ() const { return getElevation() + getTranslationZ(); } 276 277 bool setRotation(float rotation) { 278 return RP_SET_AND_DIRTY(mPrimitiveFields.mRotation, rotation); 279 } 280 281 float getRotation() const { return mPrimitiveFields.mRotation; } 282 283 bool setRotationX(float rotationX) { 284 return RP_SET_AND_DIRTY(mPrimitiveFields.mRotationX, rotationX); 285 } 286 287 float getRotationX() const { return mPrimitiveFields.mRotationX; } 288 289 bool setRotationY(float rotationY) { 290 return RP_SET_AND_DIRTY(mPrimitiveFields.mRotationY, rotationY); 291 } 292 293 float getRotationY() const { return mPrimitiveFields.mRotationY; } 294 295 bool setScaleX(float scaleX) { return RP_SET_AND_DIRTY(mPrimitiveFields.mScaleX, scaleX); } 296 297 float getScaleX() const { return mPrimitiveFields.mScaleX; } 298 299 bool setScaleY(float scaleY) { return RP_SET_AND_DIRTY(mPrimitiveFields.mScaleY, scaleY); } 300 301 float getScaleY() const { return mPrimitiveFields.mScaleY; } 302 303 bool setPivotX(float pivotX) { 304 if (RP_SET(mPrimitiveFields.mPivotX, pivotX) || !mPrimitiveFields.mPivotExplicitlySet) { 305 mPrimitiveFields.mMatrixOrPivotDirty = true; 306 mPrimitiveFields.mPivotExplicitlySet = true; 307 return true; 308 } 309 return false; 310 } 311 312 /* Note that getPivotX and getPivotY are adjusted by updateMatrix(), 313 * so the value returned may be stale if the RenderProperties has been 314 * modified since the last call to updateMatrix() 315 */ 316 float getPivotX() const { return mPrimitiveFields.mPivotX; } 317 318 bool setPivotY(float pivotY) { 319 if (RP_SET(mPrimitiveFields.mPivotY, pivotY) || !mPrimitiveFields.mPivotExplicitlySet) { 320 mPrimitiveFields.mMatrixOrPivotDirty = true; 321 mPrimitiveFields.mPivotExplicitlySet = true; 322 return true; 323 } 324 return false; 325 } 326 327 float getPivotY() const { return mPrimitiveFields.mPivotY; } 328 329 bool isPivotExplicitlySet() const { return mPrimitiveFields.mPivotExplicitlySet; } 330 331 bool resetPivot() { 332 return RP_SET_AND_DIRTY(mPrimitiveFields.mPivotExplicitlySet, false); 333 } 334 335 bool setCameraDistance(float distance) { 336 if (distance != getCameraDistance()) { 337 mPrimitiveFields.mMatrixOrPivotDirty = true; 338 mComputedFields.mTransformCamera.setCameraLocation(0, 0, distance); 339 return true; 340 } 341 return false; 342 } 343 344 float getCameraDistance() const { 345 // TODO: update getCameraLocationZ() to be const 346 return const_cast<Sk3DView*>(&mComputedFields.mTransformCamera)->getCameraLocationZ(); 347 } 348 349 bool setLeft(int left) { 350 if (RP_SET(mPrimitiveFields.mLeft, left)) { 351 mPrimitiveFields.mWidth = mPrimitiveFields.mRight - mPrimitiveFields.mLeft; 352 if (!mPrimitiveFields.mPivotExplicitlySet) { 353 mPrimitiveFields.mMatrixOrPivotDirty = true; 354 } 355 return true; 356 } 357 return false; 358 } 359 360 int getLeft() const { return mPrimitiveFields.mLeft; } 361 362 bool setTop(int top) { 363 if (RP_SET(mPrimitiveFields.mTop, top)) { 364 mPrimitiveFields.mHeight = mPrimitiveFields.mBottom - mPrimitiveFields.mTop; 365 if (!mPrimitiveFields.mPivotExplicitlySet) { 366 mPrimitiveFields.mMatrixOrPivotDirty = true; 367 } 368 return true; 369 } 370 return false; 371 } 372 373 int getTop() const { return mPrimitiveFields.mTop; } 374 375 bool setRight(int right) { 376 if (RP_SET(mPrimitiveFields.mRight, right)) { 377 mPrimitiveFields.mWidth = mPrimitiveFields.mRight - mPrimitiveFields.mLeft; 378 if (!mPrimitiveFields.mPivotExplicitlySet) { 379 mPrimitiveFields.mMatrixOrPivotDirty = true; 380 } 381 return true; 382 } 383 return false; 384 } 385 386 int getRight() const { return mPrimitiveFields.mRight; } 387 388 bool setBottom(int bottom) { 389 if (RP_SET(mPrimitiveFields.mBottom, bottom)) { 390 mPrimitiveFields.mHeight = mPrimitiveFields.mBottom - mPrimitiveFields.mTop; 391 if (!mPrimitiveFields.mPivotExplicitlySet) { 392 mPrimitiveFields.mMatrixOrPivotDirty = true; 393 } 394 return true; 395 } 396 return false; 397 } 398 399 int getBottom() const { return mPrimitiveFields.mBottom; } 400 401 bool setLeftTop(int left, int top) { 402 bool leftResult = setLeft(left); 403 bool topResult = setTop(top); 404 return leftResult || topResult; 405 } 406 407 bool setLeftTopRightBottom(int left, int top, int right, int bottom) { 408 if (left != mPrimitiveFields.mLeft || top != mPrimitiveFields.mTop || 409 right != mPrimitiveFields.mRight || bottom != mPrimitiveFields.mBottom) { 410 mPrimitiveFields.mLeft = left; 411 mPrimitiveFields.mTop = top; 412 mPrimitiveFields.mRight = right; 413 mPrimitiveFields.mBottom = bottom; 414 mPrimitiveFields.mWidth = mPrimitiveFields.mRight - mPrimitiveFields.mLeft; 415 mPrimitiveFields.mHeight = mPrimitiveFields.mBottom - mPrimitiveFields.mTop; 416 if (!mPrimitiveFields.mPivotExplicitlySet) { 417 mPrimitiveFields.mMatrixOrPivotDirty = true; 418 } 419 return true; 420 } 421 return false; 422 } 423 424 bool offsetLeftRight(int offset) { 425 if (offset != 0) { 426 mPrimitiveFields.mLeft += offset; 427 mPrimitiveFields.mRight += offset; 428 return true; 429 } 430 return false; 431 } 432 433 bool offsetTopBottom(int offset) { 434 if (offset != 0) { 435 mPrimitiveFields.mTop += offset; 436 mPrimitiveFields.mBottom += offset; 437 return true; 438 } 439 return false; 440 } 441 442 int getWidth() const { return mPrimitiveFields.mWidth; } 443 444 int getHeight() const { return mPrimitiveFields.mHeight; } 445 446 const SkMatrix* getAnimationMatrix() const { return mAnimationMatrix; } 447 448 bool hasTransformMatrix() const { 449 return getTransformMatrix() && !getTransformMatrix()->isIdentity(); 450 } 451 452 // May only call this if hasTransformMatrix() is true 453 bool isTransformTranslateOnly() const { 454 return getTransformMatrix()->getType() == SkMatrix::kTranslate_Mask; 455 } 456 457 const SkMatrix* getTransformMatrix() const { 458 LOG_ALWAYS_FATAL_IF(mPrimitiveFields.mMatrixOrPivotDirty, "Cannot get a dirty matrix!"); 459 return mComputedFields.mTransformMatrix; 460 } 461 462 int getClippingFlags() const { return mPrimitiveFields.mClippingFlags; } 463 464 bool getClipToBounds() const { return mPrimitiveFields.mClippingFlags & CLIP_TO_BOUNDS; } 465 466 const Rect& getClipBounds() const { return mPrimitiveFields.mClipBounds; } 467 468 void getClippingRectForFlags(uint32_t flags, Rect* outRect) const { 469 if (flags & CLIP_TO_BOUNDS) { 470 outRect->set(0, 0, getWidth(), getHeight()); 471 if (flags & CLIP_TO_CLIP_BOUNDS) { 472 outRect->doIntersect(mPrimitiveFields.mClipBounds); 473 } 474 } else { 475 outRect->set(mPrimitiveFields.mClipBounds); 476 } 477 } 478 479 bool getHasOverlappingRendering() const { return mPrimitiveFields.mHasOverlappingRendering; } 480 481 const Outline& getOutline() const { return mPrimitiveFields.mOutline; } 482 483 const RevealClip& getRevealClip() const { return mPrimitiveFields.mRevealClip; } 484 485 bool getProjectBackwards() const { return mPrimitiveFields.mProjectBackwards; } 486 487 void debugOutputProperties(std::ostream& output, const int level) const; 488 489 void updateMatrix(); 490 491 Outline& mutableOutline() { return mPrimitiveFields.mOutline; } 492 493 RevealClip& mutableRevealClip() { return mPrimitiveFields.mRevealClip; } 494 495 const LayerProperties& layerProperties() const { return mLayerProperties; } 496 497 LayerProperties& mutateLayerProperties() { return mLayerProperties; } 498 499 // Returns true if damage calculations should be clipped to bounds 500 // TODO: Figure out something better for getZ(), as children should still be 501 // clipped to this RP's bounds. But as we will damage -INT_MAX to INT_MAX 502 // for this RP's getZ() anyway, this can be optimized when we have a 503 // Z damage estimate instead of INT_MAX 504 bool getClipDamageToBounds() const { 505 return getClipToBounds() && (getZ() <= 0 || getOutline().isEmpty()); 506 } 507 508 bool hasShadow() const { 509 return getZ() > 0.0f && getOutline().getPath() != nullptr && 510 getOutline().getAlpha() != 0.0f; 511 } 512 513 SkColor getSpotShadowColor() const { 514 return mPrimitiveFields.mSpotShadowColor; 515 } 516 517 bool setSpotShadowColor(SkColor shadowColor) { 518 return RP_SET(mPrimitiveFields.mSpotShadowColor, shadowColor); 519 } 520 521 SkColor getAmbientShadowColor() const { 522 return mPrimitiveFields.mAmbientShadowColor; 523 } 524 525 bool setAmbientShadowColor(SkColor shadowColor) { 526 return RP_SET(mPrimitiveFields.mAmbientShadowColor, shadowColor); 527 } 528 529 bool fitsOnLayer() const { 530 const DeviceInfo* deviceInfo = DeviceInfo::get(); 531 return mPrimitiveFields.mWidth <= deviceInfo->maxTextureSize() && 532 mPrimitiveFields.mHeight <= deviceInfo->maxTextureSize(); 533 } 534 535 bool promotedToLayer() const { 536 return mLayerProperties.mType == LayerType::None && fitsOnLayer() && 537 (mComputedFields.mNeedLayerForFunctors || 538 (!MathUtils::isZero(mPrimitiveFields.mAlpha) && mPrimitiveFields.mAlpha < 1 && 539 mPrimitiveFields.mHasOverlappingRendering)); 540 } 541 542 LayerType effectiveLayerType() const { 543 return CC_UNLIKELY(promotedToLayer()) ? LayerType::RenderLayer : mLayerProperties.mType; 544 } 545 546 private: 547 // Rendering properties 548 struct PrimitiveFields { 549 int mLeft = 0, mTop = 0, mRight = 0, mBottom = 0; 550 int mWidth = 0, mHeight = 0; 551 int mClippingFlags = CLIP_TO_BOUNDS; 552 SkColor mSpotShadowColor = SK_ColorBLACK; 553 SkColor mAmbientShadowColor = SK_ColorBLACK; 554 float mAlpha = 1; 555 float mTranslationX = 0, mTranslationY = 0, mTranslationZ = 0; 556 float mElevation = 0; 557 float mRotation = 0, mRotationX = 0, mRotationY = 0; 558 float mScaleX = 1, mScaleY = 1; 559 float mPivotX = 0, mPivotY = 0; 560 bool mHasOverlappingRendering = false; 561 bool mPivotExplicitlySet = false; 562 bool mMatrixOrPivotDirty = false; 563 bool mProjectBackwards = false; 564 bool mProjectionReceiver = false; 565 Rect mClipBounds; 566 Outline mOutline; 567 RevealClip mRevealClip; 568 } mPrimitiveFields; 569 570 SkMatrix* mStaticMatrix; 571 SkMatrix* mAnimationMatrix; 572 LayerProperties mLayerProperties; 573 574 /** 575 * These fields are all generated from other properties and are not set directly. 576 */ 577 struct ComputedFields { 578 ComputedFields(); 579 ~ComputedFields(); 580 581 /** 582 * Stores the total transformation of the DisplayList based upon its scalar 583 * translate/rotate/scale properties. 584 * 585 * In the common translation-only case, the matrix isn't necessarily allocated, 586 * and the mTranslation properties are used directly. 587 */ 588 SkMatrix* mTransformMatrix; 589 590 Sk3DView mTransformCamera; 591 592 // Force layer on for functors to enable render features they don't yet support (clipping) 593 bool mNeedLayerForFunctors = false; 594 } mComputedFields; 595 }; 596 597 } /* namespace uirenderer */ 598 } /* namespace android */ 599